diff src/thread/epoc/SDL_systhread.cpp @ 173:83018110dce8

Added initial support for EPOC/Symbian OS (thanks Hannu!)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 11 Sep 2001 20:38:49 +0000
parents
children e8157fcb3114
line wrap: on
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/thread/epoc/SDL_systhread.cpp	Tue Sep 11 20:38:49 2001 +0000
@@ -0,0 +1,127 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+/*
+    SDL_systhread.cpp
+    Epoc thread management routines for SDL
+
+    Epoc version by Markus Mertama  (w@iki.fi)
+*/
+
+
+//#include <stdlib.h>
+//#include <stdio.h>
+
+
+extern "C" {
+#undef NULL
+#include "SDL_error.h"
+#include "SDL_thread.h"
+#include "SDL_systhread.h"
+    };
+
+#include <e32std.h>
+
+
+static int object_count;
+
+int RunThread(TAny* data)
+{
+	SDL_RunThread(data);
+	return(0);
+}
+
+
+TInt NewThread(const TDesC& aName, TAny* aPtr1, TAny* aPtr2)
+    {
+    return ((RThread*)(aPtr1))->Create(aName,
+            RunThread,
+            KDefaultStackSize,
+            NULL,
+            aPtr2);
+    }
+
+int CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny* aPtr1, TAny* aPtr2)
+    {
+    TBuf<16> name;
+    TInt status = KErrNone;
+    do
+        {
+        object_count++;
+        name.Format(_L("SDL_%x"), object_count);
+        status = aFunc(name, aPtr1, aPtr2);
+        }
+        while(status == KErrAlreadyExists);
+    return status;
+    }
+
+
+int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
+{
+    RThread rthread;
+   
+    TInt status = CreateUnique(NewThread, &rthread, args);
+    if (status != KErrNone) 
+    {
+        delete(((RThread*)(thread->handle)));
+        thread->handle = NULL;
+		SDL_SetError("Not enough resources to create thread");
+		return(-1);
+	}
+	rthread.Resume();
+    thread->handle = rthread.Handle();
+	return(0);
+}
+
+void SDL_SYS_SetupThread(void)
+{
+	return;
+}
+
+Uint32 SDL_ThreadID(void)
+{
+    RThread current;
+    TThreadId id = current.Id();
+	return id;
+}
+
+void SDL_SYS_WaitThread(SDL_Thread *thread)
+{
+    RUndertaker taker;
+    taker.Create();
+    TRequestStatus status;
+    taker.Logon(status, thread->handle);
+    User::WaitForRequest(status);
+    taker.Close();
+}
+
+/* WARNING: This function is really a last resort.
+ * Threads should be signaled and then exit by themselves.
+ * TerminateThread() doesn't perform stack and DLL cleanup.
+ */
+void SDL_SYS_KillThread(SDL_Thread *thread)
+{
+    RThread rthread;
+    rthread.SetHandle(thread->handle);
+	rthread.Kill(0);
+	rthread.Close();
+}