Mercurial > sdl-ios-xcode
diff src/video/qnxgf/SDL_qnxgf.c @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | cad1aefa2ed9 |
children | 7b3a09fb9c8b |
line wrap: on
line diff
--- a/src/video/qnxgf/SDL_qnxgf.c Mon Mar 23 05:37:45 2009 +0000 +++ b/src/video/qnxgf/SDL_qnxgf.c Tue Mar 24 10:33:12 2009 +0000 @@ -29,6 +29,7 @@ #include "../SDL_sysvideo.h" #include "SDL_version.h" #include "SDL_syswm.h" +#include "SDL_loadso.h" /* Include QNX Graphics Framework declarations */ #include <gf/gf.h> @@ -46,104 +47,132 @@ /******************************************************************************/ static SDL_DisplayMode generic_mode[]= { - {0, 320, 200, 70, NULL}, /* 320x200 modes are 70Hz and 85Hz */ - {0, 320, 200, 85, NULL}, - {0, 320, 240, 70, NULL}, /* 320x240 modes are 70Hz and 85Hz */ - {0, 320, 240, 85, NULL}, - {0, 512, 384, 60, NULL}, /* 512x384 modes are 60Hz and 70Hz */ - {0, 512, 384, 70, NULL}, - {0, 640, 480, 60, NULL}, /* 640x480 modes are 60Hz, 75Hz, 85Hz */ - {0, 640, 480, 75, NULL}, - {0, 640, 480, 85, NULL}, - {0, 800, 600, 60, NULL}, /* 800x600 modes are 60Hz, 75Hz, 85Hz */ - {0, 800, 600, 75, NULL}, - {0, 800, 600, 85, NULL}, - {0, 800, 480, 60, NULL}, /* 800x480 mode is 60Hz only */ - {0, 1024, 640, 60, NULL}, /* 1024x640 mode is 60Hz only */ - {0, 1024, 768, 60, NULL}, /* 1024x768 modes are 60Hz, 70Hz, 75Hz */ - {0, 1024, 768, 70, NULL}, - {0, 1024, 768, 75, NULL}, - {0, 1280, 720, 60, NULL}, /* 1280x720 mode is 60Hz only */ - {0, 1280, 768, 60, NULL}, /* 1280x768 mode is 60Hz only */ - {0, 1280, 800, 60, NULL}, /* 1280x800 mode is 60Hz only */ - {0, 1280, 960, 60, NULL}, /* 1280x960 mode is 60Hz only */ - {0, 1280, 1024, 60, NULL}, /* 1280x1024 modes are 60Hz, 75Hz, 85Hz and */ - {0, 1280, 1024, 75, NULL}, /* 100 Hz */ - {0, 1280, 1024, 85, NULL}, /* */ + {0, 320, 200, 70, NULL}, /* 320x200 modes are 70Hz and 85Hz */ + {0, 320, 200, 85, NULL}, + {0, 320, 240, 70, NULL}, /* 320x240 modes are 70Hz and 85Hz */ + {0, 320, 240, 85, NULL}, + {0, 512, 384, 60, NULL}, /* 512x384 modes are 60Hz and 70Hz */ + {0, 512, 384, 70, NULL}, + {0, 640, 480, 60, NULL}, /* 640x480 modes are 60Hz, 75Hz, 85Hz */ + {0, 640, 480, 75, NULL}, + {0, 640, 480, 85, NULL}, + {0, 800, 600, 60, NULL}, /* 800x600 modes are 60Hz, 75Hz, 85Hz */ + {0, 800, 600, 75, NULL}, + {0, 800, 600, 85, NULL}, + {0, 800, 480, 60, NULL}, /* 800x480 mode is 60Hz only */ + {0, 1024, 640, 60, NULL}, /* 1024x640 mode is 60Hz only */ + {0, 1024, 768, 60, NULL}, /* 1024x768 modes are 60Hz, 70Hz, 75Hz */ + {0, 1024, 768, 70, NULL}, + {0, 1024, 768, 75, NULL}, + {0, 1280, 720, 60, NULL}, /* 1280x720 mode is 60Hz only */ + {0, 1280, 768, 60, NULL}, /* 1280x768 mode is 60Hz only */ + {0, 1280, 800, 60, NULL}, /* 1280x800 mode is 60Hz only */ + {0, 1280, 960, 60, NULL}, /* 1280x960 mode is 60Hz only */ + {0, 1280, 1024, 60, NULL}, /* 1280x1024 modes are 60Hz, 75Hz, 85Hz and */ + {0, 1280, 1024, 75, NULL}, /* 100 Hz */ + {0, 1280, 1024, 85, NULL}, /* */ {0, 1280, 1024, 100, NULL}, /* */ - {0, 1400, 1050, 60, NULL}, /* 1400x1050 mode is 60Hz only */ - {0, 1440, 900, 60, NULL}, /* 1440x900 mode is 60Hz only */ - {0, 1440, 960, 60, NULL}, /* 1440x960 mode is 60Hz only */ - {0, 1600, 1200, 60, NULL}, /* 1600x1200 mode is 60Hz only */ - {0, 1680, 1050, 60, NULL}, /* 1680x1050 mode is 60Hz only */ - {0, 1920, 1080, 60, NULL}, /* 1920x1080 mode is 60Hz only */ - {0, 1920, 1200, 60, NULL}, /* 1920x1200 mode is 60Hz only */ - {0, 2048, 1536, 60, NULL}, /* 2048x1536 mode is 60Hz only */ - {0, 2048, 1080, 60, NULL}, /* 2048x1080 mode is 60Hz only */ - {0, 0, 0, 0, NULL} /* End of generic mode list */ + {0, 1400, 1050, 60, NULL}, /* 1400x1050 mode is 60Hz only */ + {0, 1440, 900, 60, NULL}, /* 1440x900 mode is 60Hz only */ + {0, 1440, 960, 60, NULL}, /* 1440x960 mode is 60Hz only */ + {0, 1600, 1200, 60, NULL}, /* 1600x1200 mode is 60Hz only */ + {0, 1680, 1050, 60, NULL}, /* 1680x1050 mode is 60Hz only */ + {0, 1920, 1080, 60, NULL}, /* 1920x1080 mode is 60Hz only */ + {0, 1920, 1200, 60, NULL}, /* 1920x1200 mode is 60Hz only */ + {0, 2048, 1536, 60, NULL}, /* 2048x1536 mode is 60Hz only */ + {0, 2048, 1080, 60, NULL}, /* 2048x1080 mode is 60Hz only */ + {0, 0, 0, 0, NULL} /* End of generic mode list */ }; /* Low level device graphics driver names, which they are reporting */ GF_DeviceCaps gf_devicename[]= { /* ATI Rage 128 graphics driver (devg-ati_rage128) */ - {"ati_rage128", SDL_GF_ACCELERATED}, + {"ati_rage128", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* Fujitsu Carmine graphics driver (devg-carmine.so) */ - {"carmine", SDL_GF_ACCELERATED}, + {"carmine", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_ACCELERATED_3D}, /* C&T graphics driver (devg-chips.so) */ - {"chips", SDL_GF_ACCELERATED}, + {"chips", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* Fujitsu Coral graphics driver (devg-coral.so) */ - {"coral", SDL_GF_ACCELERATED}, + {"coral", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_ACCELERATED_3D}, /* Intel integrated graphics driver (devg-extreme2.so) */ - {"extreme2", SDL_GF_ACCELERATED}, + {"extreme2", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_ACCELERATED_3D}, /* Unaccelerated FB driver (devg-flat.so) */ - {"flat", SDL_GF_UNACCELERATED}, + {"flat", SDL_GF_UNACCELERATED | SDL_GF_LOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* NS Geode graphics driver (devg-geode.so) */ - {"geode", SDL_GF_ACCELERATED}, + {"geode", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* Geode LX graphics driver (devg-geodelx.so) */ - {"geodelx", SDL_GF_ACCELERATED}, + {"geodelx", SDL_GF_ACCELERATED | SDL_GF_LOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* Intel integrated graphics driver (devg-gma9xx.so) */ - {"gma", SDL_GF_ACCELERATED}, + {"gma", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_ACCELERATED_3D}, /* Intel integrated graphics driver (devg-i810.so) */ - {"i810", SDL_GF_ACCELERATED}, + {"i810", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* Intel integrated graphics driver (devg-i830.so) */ - {"i830", SDL_GF_ACCELERATED}, + {"i830", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* Geode LX graphics driver (devg-lx800.so) */ - {"lx800", SDL_GF_ACCELERATED}, + {"lx800", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* Matrox Gxx graphics driver (devg-matroxg.so) */ - {"matroxg", SDL_GF_ACCELERATED}, + {"matroxg", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* Intel Poulsbo graphics driver (devg-poulsbo.so) */ - {"poulsbo", SDL_GF_ACCELERATED}, + {"poulsbo", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_ACCELERATED_3D}, /* ATI Radeon driver (devg-radeon.so) */ - {"radeon", SDL_GF_ACCELERATED}, + {"radeon", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* ATI Rage driver (devg-rage.so) */ - {"rage", SDL_GF_ACCELERATED}, + {"rage", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* S3 Savage graphics driver (devg-s3_savage.so) */ - {"s3_savage", SDL_GF_ACCELERATED}, + {"s3_savage", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* SiS630 integrated graphics driver (devg-sis630.so) */ - {"sis630", SDL_GF_ACCELERATED}, + {"sis630", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* PowerVR SGX 535 graphics driver (devg-poulsbo.so) */ - {"sgx", SDL_GF_ACCELERATED}, + {"sgx", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_ACCELERATED_3D}, /* SM Voyager GX graphics driver (devg-smi5xx.so) */ - {"smi5xx", SDL_GF_ACCELERATED}, + {"smi5xx", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* Silicon Motion graphics driver (devg-smi7xx.so) */ - {"smi7xx", SDL_GF_ACCELERATED}, + {"smi7xx", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* SVGA unaccelerated gfx driver (devg-svga.so) */ - {"svga", SDL_GF_UNACCELERATED}, + {"svga", SDL_GF_UNACCELERATED | SDL_GF_LOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* nVidia TNT graphics driver (devg-tnt.so) */ - {"tnt", SDL_GF_ACCELERATED}, + {"tnt", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* VIA integrated graphics driver (devg-tvia.so) */ - {"tvia", SDL_GF_ACCELERATED}, + {"tvia", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* VIA UniChrome graphics driver (devg-unichrome.so) */ - {"unichrome", SDL_GF_ACCELERATED}, + {"unichrome", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* VESA unaccelerated gfx driver (devg-vesa.so) */ - {"vesa", SDL_GF_UNACCELERATED}, + {"vesa", SDL_GF_UNACCELERATED | SDL_GF_LOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* VmWare graphics driver (devg-volari.so) */ - {"vmware", SDL_GF_ACCELERATED}, + {"vmware", SDL_GF_ACCELERATED | SDL_GF_LOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* XGI XP10 graphics driver (devg-volari.so) */ - {"volari", SDL_GF_ACCELERATED}, + {"volari", SDL_GF_ACCELERATED | SDL_GF_LOWRESOLUTION | + SDL_GF_UNACCELERATED_3D}, /* End of list */ - {NULL, 0x00000000} + {NULL, 0x00000000} }; /*****************************************************************************/ @@ -314,7 +343,7 @@ { /* video initialization problem */ SDL_free(didata); - SDL_SetError("display query failed"); + SDL_SetError("GF: Display query failed"); return -1; } @@ -324,7 +353,7 @@ { /* video initialization problem */ SDL_free(didata); - SDL_SetError("couldn't attach to display"); + SDL_SetError("GF: Couldn't attach to display"); return -1; } @@ -335,7 +364,7 @@ status=gf_layer_attach(&didata->layer, didata->display, didata->display_info.main_layer_index, 0); if (status!=GF_ERR_OK) { - SDL_SetError("couldn't attach to main layer, it could be busy"); + SDL_SetError("GF: Couldn't attach to main layer, it could be busy"); /* Failed to attach to main layer */ return -1; @@ -432,6 +461,16 @@ break; } + /* Check if driver do not supports doublescan video modes */ + if ((didata->caps & SDL_GF_LOWRESOLUTION)!=SDL_GF_LOWRESOLUTION) + { + if (generic_mode[jt].w<640) + { + jt++; + continue; + } + } + mode.w=generic_mode[jt].w; mode.h=generic_mode[jt].h; mode.refresh_rate=generic_mode[jt].refresh_rate; @@ -597,7 +636,7 @@ if (result!=GF_ERR_OK) { /* Display mode/resolution switch has been failed */ - SDL_SetError("mode is not supported by graphics driver"); + SDL_SetError("GF: Mode is not supported by graphics driver"); return -1; } else @@ -610,7 +649,7 @@ result=gf_layer_attach(&didata->layer, didata->display, didata->display_info.main_layer_index, 0); if (result!=GF_ERR_OK) { - SDL_SetError("couldn't attach to main layer, it could be busy"); + SDL_SetError("GF: Couldn't attach to main layer, it could be busy"); /* Failed to attach to main displayable layer */ return -1; @@ -674,8 +713,10 @@ int qnxgf_createwindow(_THIS, SDL_Window* window) { + SDL_VideoData* gfdata=(SDL_VideoData*)_this->driverdata; SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata; SDL_WindowData* wdata; + int32_t status; /* QNX GF supports fullscreen window modes only */ if ((window->flags & SDL_WINDOW_FULLSCREEN)!=SDL_WINDOW_FULLSCREEN) @@ -705,7 +746,7 @@ /* Check if end of display list has been reached */ if (mode.refresh_rate==0x0000FFFF) { - SDL_SetError("desired video mode is not supported"); + SDL_SetError("GF: Desired video mode is not supported"); /* Failed to create new window */ return -1; @@ -716,7 +757,12 @@ window->flags|=SDL_WINDOW_FULLSCREEN; /* Setup fullscreen mode, bpp used from desktop mode in this case */ - qnxgf_setdisplaymode(_this, &mode); + status=qnxgf_setdisplaymode(_this, &mode); + if (status!=0) + { + /* Failed to swith fullscreen video mode */ + return -1; + } } } @@ -744,8 +790,37 @@ /* Check if window must support OpenGL ES rendering */ if ((window->flags & SDL_WINDOW_OPENGL)==SDL_WINDOW_OPENGL) { - /* Mark this window as OpenGL ES compatible */ - wdata->uses_gles=SDL_TRUE; + #if defined(SDL_VIDEO_OPENGL_ES) + EGLBoolean initstatus; + + /* Mark this window as OpenGL ES compatible */ + wdata->uses_gles=SDL_TRUE; + + /* Create connection to OpenGL ES */ + if (gfdata->egldisplay==EGL_NO_DISPLAY) + { + gfdata->egldisplay=eglGetDisplay(gfdata->gfdev); + if (gfdata->egldisplay==EGL_NO_DISPLAY) + { + SDL_SetError("GF: Can't get connection to OpenGL ES"); + return -1; + } + + /* Initialize OpenGL ES library, ignore EGL version */ + initstatus=eglInitialize(gfdata->egldisplay, NULL, NULL); + if (initstatus!=EGL_TRUE) + { + SDL_SetError("GF: Can't init OpenGL ES library"); + return -1; + } + } + + /* Increment GL ES reference count usage */ + gfdata->egl_refcount++; + #else + SDL_SetError("GF: OpenGL ES support is not compiled in"); + return -1; + #endif /* SDL_VIDEO_OPENGL_ES */ } /* Window has been successfully created */ @@ -804,11 +879,37 @@ void qnxgf_destroywindow(_THIS, SDL_Window* window) { + SDL_VideoData* gfdata=(SDL_VideoData*)_this->driverdata; SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata; SDL_WindowData* wdata=(SDL_WindowData*)window->driverdata; if (wdata!=NULL) { + #if defined(SDL_VIDEO_OPENGL_ES) + /* Destroy OpenGL ES surface if it was created */ + if (wdata->gles_surface!=EGL_NO_SURFACE) + { + eglDestroySurface(gfdata->egldisplay, wdata->gles_surface); + } + + /* Free any 3D target if it was created before */ + if (wdata->target_created==SDL_TRUE) + { + gf_3d_target_free(wdata->target); + } + + + gfdata->egl_refcount--; + if (gfdata->egl_refcount==0) + { + /* Terminate connection to OpenGL ES */ + if (gfdata->egldisplay!=EGL_NO_DISPLAY) + { + eglTerminate(gfdata->egldisplay); + gfdata->egldisplay=EGL_NO_DISPLAY; + } + } + #endif /* SDL_VIDEO_OPENGL_ES */ } } @@ -826,7 +927,7 @@ } else { - SDL_SetError("application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); + SDL_SetError("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return SDL_FALSE; } @@ -839,50 +940,382 @@ /*****************************************************************************/ int qnxgf_gl_loadlibrary(_THIS, const char* path) { - /* Failed to load new GL library */ - return -1; + #if defined(SDL_VIDEO_OPENGL_ES) + /* Check if OpenGL ES library is specified for GF driver */ + if (path==NULL) + { + path=SDL_getenv("SDL_OPENGL_LIBRARY"); + if (path==NULL) + { + path=SDL_getenv("SDL_OPENGLES_LIBRARY"); + } + } + + /* Check if default library loading requested */ + if (path==NULL) + { + /* Already linked with GF library which provides egl* subset of */ + /* functions, use Common profile of OpenGL ES library by default */ + path="/usr/lib/libGLES_CM.so.1"; + } + + /* Load dynamic library */ + _this->gl_config.dll_handle=SDL_LoadObject(path); + if (!_this->gl_config.dll_handle) + { + /* Failed to load new GL ES library */ + SDL_SetError("GF: Failed to locate OpenGL ES library"); + return -1; + } + + /* Store OpenGL ES library path and name */ + SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path)); + + /* New OpenGL ES library is loaded */ + return 0; + #else + SDL_SetError("GF: OpenGL ES support is not compiled in"); + return -1; + #endif /* SDL_VIDEO_OPENGL_ES */ } void* qnxgf_gl_getprocaddres(_THIS, const char* proc) { - /* Failed to get GL function address pointer */ - return NULL; + #if defined(SDL_VIDEO_OPENGL_ES) + void* function_address; + + /* Try to get function address through the egl interface */ + function_address=eglGetProcAddress(proc); + if (function_address!=NULL) + { + return function_address; + } + + /* Then try to get function in the OpenGL ES library */ + if (_this->gl_config.dll_handle) + { + function_address=SDL_LoadFunction(_this->gl_config.dll_handle, proc); + if (function_address!=NULL) + { + return function_address; + } + } + + /* Failed to get GL ES function address pointer */ + SDL_SetError("GF: Cannot locate given function name"); + return NULL; + #else + SDL_SetError("GF: OpenGL ES support is not compiled in"); + return NULL; + #endif /* SDL_VIDEO_OPENGL_ES */ } void qnxgf_gl_unloadlibrary(_THIS) { + #if defined(SDL_VIDEO_OPENGL_ES) + /* Unload OpenGL ES library */ + if (_this->gl_config.dll_handle) + { + SDL_UnloadObject(_this->gl_config.dll_handle); + _this->gl_config.dll_handle=NULL; + } + #else + SDL_SetError("GF: OpenGL ES support is not compiled in"); + return; + #endif /* SDL_VIDEO_OPENGL_ES */ } SDL_GLContext qnxgf_gl_createcontext(_THIS, SDL_Window* window) { - /* Failed to create GL context */ - return NULL; + #if defined(SDL_VIDEO_OPENGL_ES) + SDL_VideoData* gfdata=(SDL_VideoData*)_this->driverdata; + SDL_WindowData* wdata=(SDL_WindowData*)window->driverdata; + SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata; + EGLBoolean status; + int32_t gfstatus; + EGLint configs; + uint32_t surfaces; + uint32_t attr_pos; + + /* Prepare attributes list to pass them to OpenGL ES */ + attr_pos=0; + wdata->gles_attributes[attr_pos++]=EGL_NATIVE_VISUAL_ID; + wdata->gles_attributes[attr_pos++]=qnxgf_sdl_to_gf_pixelformat(didata->current_mode.format); + wdata->gles_attributes[attr_pos++]=EGL_RED_SIZE; + wdata->gles_attributes[attr_pos++]=_this->gl_config.red_size; + wdata->gles_attributes[attr_pos++]=EGL_GREEN_SIZE; + wdata->gles_attributes[attr_pos++]=_this->gl_config.green_size; + wdata->gles_attributes[attr_pos++]=EGL_BLUE_SIZE; + wdata->gles_attributes[attr_pos++]=_this->gl_config.blue_size; + wdata->gles_attributes[attr_pos++]=EGL_ALPHA_SIZE; + if (_this->gl_config.alpha_size) + { + wdata->gles_attributes[attr_pos++]=_this->gl_config.alpha_size; + } + else + { + wdata->gles_attributes[attr_pos++]=EGL_DONT_CARE; + } + wdata->gles_attributes[attr_pos++]=EGL_DEPTH_SIZE; + wdata->gles_attributes[attr_pos++]=_this->gl_config.depth_size; + if (_this->gl_config.buffer_size) + { + wdata->gles_attributes[attr_pos++]=EGL_BUFFER_SIZE; + wdata->gles_attributes[attr_pos++]=_this->gl_config.buffer_size; + } + if (_this->gl_config.stencil_size) + { + wdata->gles_attributes[attr_pos++]=EGL_STENCIL_SIZE; + wdata->gles_attributes[attr_pos++]=_this->gl_config.buffer_size; + } + + /* OpenGL ES 1.0 uses double buffer by default, so if application */ + /* do not requested double buffering, switch to single buffer */ + if (!_this->gl_config.double_buffer) + { + wdata->gles_attributes[attr_pos++]=EGL_SINGLE_BUFFER; + wdata->gles_attributes[attr_pos++]=EGL_TRUE; + surfaces=1; + } + else + { + surfaces=2; + } + + /* Set number of samples in multisampling */ + if (_this->gl_config.multisamplesamples) + { + wdata->gles_attributes[attr_pos++]=EGL_SAMPLES; + wdata->gles_attributes[attr_pos++]=_this->gl_config.multisamplesamples; + } + + /* Multisample buffers, OpenGL ES 1.0 spec defines 0 or 1 buffer */ + if (_this->gl_config.multisamplebuffers) + { + wdata->gles_attributes[attr_pos++]=EGL_SAMPLE_BUFFERS; + wdata->gles_attributes[attr_pos++]=_this->gl_config.multisamplebuffers; + } + + /* Finish attributes list */ + wdata->gles_attributes[attr_pos]=EGL_NONE; + + /* Request first suitable framebuffer configuration */ + status=eglChooseConfig(gfdata->egldisplay, wdata->gles_attributes, &wdata->gles_config, 1, &configs); + if (status!=EGL_TRUE) + { + SDL_SetError("GF: Can't find closest configuration for OpenGL ES"); + return NULL; + } + + /* Create OpenGL ES context */ + wdata->gles_context=eglCreateContext(gfdata->egldisplay, wdata->gles_config, EGL_NO_CONTEXT, NULL); + if (wdata->gles_context==EGL_NO_CONTEXT) + { + SDL_SetError("GF: OpenGL ES context creation has been failed"); + return NULL; + } + + /* Free any 3D target if it was created before */ + if (wdata->target_created==SDL_TRUE) + { + gf_3d_target_free(wdata->target); + } + + /* Create surface(s) target for OpenGL ES */ + gfstatus=gf_3d_target_create(&wdata->target, didata->layer, NULL, + surfaces, didata->current_mode.w, didata->current_mode.h, + qnxgf_sdl_to_gf_pixelformat(didata->current_mode.format)); + + if (gfstatus!=GF_ERR_OK) + { + /* Destroy just created context */ + eglDestroyContext(gfdata->egldisplay, wdata->gles_context); + wdata->gles_context=EGL_NO_CONTEXT; + + /* Mark 3D target as unallocated */ + wdata->target_created=SDL_FALSE; + SDL_SetError("GF: OpenGL ES target could not be created"); + return NULL; + } + else + { + wdata->target_created=SDL_TRUE; + } + + /* Create target rendering surface on whole screen */ + wdata->gles_surface=eglCreateWindowSurface(gfdata->egldisplay, wdata->gles_config, wdata->target, NULL); + if (wdata->gles_surface==EGL_NO_SURFACE) + { + /* Destroy 3d target */ + gf_3d_target_free(wdata->target); + wdata->target_created=SDL_FALSE; + + /* Destroy OpenGL ES context */ + eglDestroyContext(gfdata->egldisplay, wdata->gles_context); + wdata->gles_context=EGL_NO_CONTEXT; + + SDL_SetError("GF: OpenGL ES surface could not be created"); + return NULL; + } + + /* Make just created context current */ + status=eglMakeCurrent(gfdata->egldisplay, wdata->gles_surface, wdata->gles_surface, wdata->gles_context); + if (status!=EGL_TRUE) + { + /* Destroy OpenGL ES surface */ + eglDestroySurface(gfdata->egldisplay, wdata->gles_surface); + + /* Destroy 3d target */ + gf_3d_target_free(wdata->target); + wdata->target_created=SDL_FALSE; + + /* Destroy OpenGL ES context */ + eglDestroyContext(gfdata->egldisplay, wdata->gles_context); + wdata->gles_context=EGL_NO_CONTEXT; + + /* Failed to set current GL ES context */ + SDL_SetError("GF: Can't set OpenGL ES context on creation"); + return NULL; + } + + /* Setup into SDL internals state of OpenGL ES: */ + /* it is accelerated or not */ + if ((didata->caps & SDL_GF_ACCELERATED_3D)==SDL_GF_ACCELERATED_3D) + { + _this->gl_config.accelerated=1; + } + else + { + _this->gl_config.accelerated=0; + } + + /* Always clear stereo enable, since OpenGL ES do not supports stereo */ + _this->gl_config.stereo=0; + + /* Failed to create GL ES context */ + return wdata->gles_context; + #else + SDL_SetError("GF: OpenGL ES support is not compiled in"); + return NULL; + #endif /* SDL_VIDEO_OPENGL_ES */ } int qnxgf_gl_makecurrent(_THIS, SDL_Window* window, SDL_GLContext context) { - /* Failed to set current GL context */ - return -1; + #if defined(SDL_VIDEO_OPENGL_ES) + SDL_VideoData* gfdata=(SDL_VideoData*)_this->driverdata; + SDL_WindowData* wdata; + EGLBoolean status; + + if ((window==NULL) && (context==NULL)) + { + status=eglMakeCurrent(gfdata->egldisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + if (status!=EGL_TRUE) + { + /* Failed to set current GL ES context */ + SDL_SetError("GF: Can't set OpenGL ES context"); + return -1; + } + } + else + { + wdata=(SDL_WindowData*)window->driverdata; + status=eglMakeCurrent(gfdata->egldisplay, wdata->gles_surface, wdata->gles_surface, wdata->gles_context); + if (status!=EGL_TRUE) + { + /* Failed to set current GL ES context */ + SDL_SetError("GF: Can't set OpenGL ES context"); + return -1; + } + } + + return 0; + #else + SDL_SetError("GF: OpenGL ES support is not compiled in"); + return -1; + #endif /* SDL_VIDEO_OPENGL_ES */ } int qnxgf_gl_setswapinterval(_THIS, int interval) { - /* Failed to set swap interval */ - return -1; + #if defined(SDL_VIDEO_OPENGL_ES) + SDL_VideoData* gfdata=(SDL_VideoData*)_this->driverdata; + EGLBoolean status; + + /* Check if OpenGL ES connection has been initialized */ + if (gfdata->egldisplay!=EGL_NO_DISPLAY) + { + /* Set swap OpenGL ES interval */ + status=eglSwapInterval(gfdata->egldisplay, interval); + if (status==EGL_TRUE) + { + /* Return success to upper level */ + gfdata->swapinterval=interval; + return 0; + } + } + + /* Failed to set swap interval */ + SDL_SetError("GF: Cannot set swap interval"); + return -1; + #else + SDL_SetError("GF: OpenGL ES support is not compiled in"); + return -1; + #endif /* SDL_VIDEO_OPENGL_ES */ } int qnxgf_gl_getswapinterval(_THIS) { - /* Failed to get default swap interval */ - return -1; + #if defined(SDL_VIDEO_OPENGL_ES) + SDL_VideoData* gfdata=(SDL_VideoData*)_this->driverdata; + + /* Return default swap interval value */ + return gfdata->swapinterval; + #else + SDL_SetError("GF: OpenGL ES support is not compiled in"); + return -1; + #endif /* SDL_VIDEO_OPENGL_ES */ } void qnxgf_gl_swapwindow(_THIS, SDL_Window* window) { + #if defined(SDL_VIDEO_OPENGL_ES) + SDL_VideoData* gfdata=(SDL_VideoData*)_this->driverdata; + SDL_WindowData* wdata=(SDL_WindowData*)window->driverdata; + + eglSwapBuffers(gfdata->egldisplay, wdata->gles_surface); + #else + SDL_SetError("GF: OpenGL ES support is not compiled in"); + return; + #endif /* SDL_VIDEO_OPENGL_ES */ } void qnxgf_gl_deletecontext(_THIS, SDL_GLContext context) { + #if defined(SDL_VIDEO_OPENGL_ES) + SDL_VideoData* gfdata=(SDL_VideoData*)_this->driverdata; + EGLBoolean status; + + /* Check if OpenGL ES connection has been initialized */ + if (gfdata->egldisplay!=EGL_NO_DISPLAY) + { + if (context!=EGL_NO_CONTEXT) + { + status=eglDestroyContext(gfdata->egldisplay, context); + if (status!=EGL_TRUE) + { + /* Error during OpenGL ES context destroying */ + SDL_SetError("GF: OpenGL ES context destroy error"); + return; + } + } + } + + return; + #else + SDL_SetError("GF: OpenGL ES support is not compiled in"); + return; + #endif /* SDL_VIDEO_OPENGL_ES */ } /*****************************************************************************/