Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32video.c @ 3770:81b649bad6d2 gsoc2008_manymouse
Implementation finished
author | Szymon Wilczek <kazeuser@gmail.com> |
---|---|
date | Thu, 31 Jul 2008 14:41:48 +0000 |
parents | 1b87a8beab9d |
children | 8cc36a399a12 |
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--- a/src/video/win32/SDL_win32video.c Wed Jul 30 16:20:32 2008 +0000 +++ b/src/video/win32/SDL_win32video.c Thu Jul 31 14:41:48 2008 +0000 @@ -1,184 +1,185 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#include "SDL_main.h" -#include "SDL_video.h" -#include "SDL_mouse.h" -#include "../SDL_sysvideo.h" -#include "../SDL_pixels_c.h" - -#include "SDL_win32video.h" -#include "SDL_d3drender.h" -#include "SDL_gdirender.h" - -#include <wintab.h> - -/* Initialization/Query functions */ -static int WIN_VideoInit(_THIS); -static void WIN_VideoQuit(_THIS); - -int total_mice =0; -HANDLE* mice = NULL; -HCTX* g_hCtx = NULL; -//int highestId=0; - -/* WIN32 driver bootstrap functions */ - -static int -WIN_Available(void) -{ - return (1); -} - -static void -WIN_DeleteDevice(SDL_VideoDevice * device) -{ - SDL_VideoData *data = (SDL_VideoData *) device->driverdata; - - SDL_UnregisterApp(); -#if SDL_VIDEO_RENDER_D3D - if (data->d3d) { - IDirect3D9_Release(data->d3d); - FreeLibrary(data->d3dDLL); - } -#endif - SDL_free(device->driverdata); - SDL_free(device); -} - -static SDL_VideoDevice * -WIN_CreateDevice(int devindex) -{ - SDL_VideoDevice *device; - SDL_VideoData *data; - - SDL_RegisterApp(NULL, 0, NULL); - - /* Initialize all variables that we clean on shutdown */ - device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); - if (device) { - data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); - } - if (!device || !data) { - SDL_OutOfMemory(); - if (device) { - SDL_free(device); - } - return NULL; - } - device->driverdata = data; - -#if SDL_VIDEO_RENDER_D3D - data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL")); - if (data->d3dDLL) { - IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion); - - D3DCreate = - (IDirect3D9 * (WINAPI *) (UINT)) GetProcAddress(data->d3dDLL, - "Direct3DCreate9"); - if (D3DCreate) { - data->d3d = D3DCreate(D3D_SDK_VERSION); - } - if (!data->d3d) { - FreeLibrary(data->d3dDLL); - data->d3dDLL = NULL; - } - } -#endif /* SDL_VIDEO_RENDER_D3D */ - - /* Set the function pointers */ - device->VideoInit = WIN_VideoInit; - device->VideoQuit = WIN_VideoQuit; - device->GetDisplayModes = WIN_GetDisplayModes; - device->SetDisplayMode = WIN_SetDisplayMode; - device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp; - device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp; - device->PumpEvents = WIN_PumpEvents; - -#undef CreateWindow - device->CreateWindow = WIN_CreateWindow; - device->CreateWindowFrom = WIN_CreateWindowFrom; - device->SetWindowTitle = WIN_SetWindowTitle; - device->SetWindowPosition = WIN_SetWindowPosition; - device->SetWindowSize = WIN_SetWindowSize; - device->ShowWindow = WIN_ShowWindow; - device->HideWindow = WIN_HideWindow; - device->RaiseWindow = WIN_RaiseWindow; - device->MaximizeWindow = WIN_MaximizeWindow; - device->MinimizeWindow = WIN_MinimizeWindow; - device->RestoreWindow = WIN_RestoreWindow; - device->SetWindowGrab = WIN_SetWindowGrab; - device->DestroyWindow = WIN_DestroyWindow; - device->GetWindowWMInfo = WIN_GetWindowWMInfo; -#ifdef SDL_VIDEO_OPENGL_WGL - device->GL_LoadLibrary = WIN_GL_LoadLibrary; - device->GL_GetProcAddress = WIN_GL_GetProcAddress; - device->GL_CreateContext = WIN_GL_CreateContext; - device->GL_MakeCurrent = WIN_GL_MakeCurrent; - device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; - device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; - device->GL_SwapWindow = WIN_GL_SwapWindow; - device->GL_DeleteContext = WIN_GL_DeleteContext; -#endif - - device->free = WIN_DeleteDevice; - - return device; -} - -VideoBootStrap WIN32_bootstrap = { - "win32", "SDL Win32/64 video driver", - WIN_Available, WIN_CreateDevice -}; - - -int -WIN_VideoInit(_THIS) -{ - WIN_InitModes(_this); - -#if SDL_VIDEO_RENDER_D3D - D3D_AddRenderDriver(_this); -#endif -#if SDL_VIDEO_RENDER_GDI - GDI_AddRenderDriver(_this); -#endif - - g_hCtx = SDL_malloc(sizeof(HCTX)); - - WIN_InitKeyboard(_this); - WIN_InitMouse(_this); - - return 0; -} - -void -WIN_VideoQuit(_THIS) -{ - WIN_QuitModes(_this); - WIN_QuitKeyboard(_this); - WIN_QuitMouse(_this); - SDL_free(g_hCtx); -} - -/* vim: set ts=4 sw=4 expandtab: */ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_main.h" +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" + +#include "SDL_win32video.h" +#include "SDL_d3drender.h" +#include "SDL_gdirender.h" + +#include <wintab.h> + +/* Initialization/Query functions */ +static int WIN_VideoInit(_THIS); +static void WIN_VideoQuit(_THIS); + +int total_mice =0; +HANDLE* mice = NULL; +HCTX* g_hCtx = NULL; +int tablet=-1; + +/* WIN32 driver bootstrap functions */ + +static int +WIN_Available(void) +{ + return (1); +} + +static void +WIN_DeleteDevice(SDL_VideoDevice * device) +{ + SDL_VideoData *data = (SDL_VideoData *) device->driverdata; + + SDL_UnregisterApp(); +#if SDL_VIDEO_RENDER_D3D + if (data->d3d) { + IDirect3D9_Release(data->d3d); + FreeLibrary(data->d3dDLL); + } +#endif + SDL_free(device->driverdata); + SDL_free(device); +} + +static SDL_VideoDevice * +WIN_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + SDL_VideoData *data; + + SDL_RegisterApp(NULL, 0, NULL); + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (device) { + data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); + } + if (!device || !data) { + SDL_OutOfMemory(); + if (device) { + SDL_free(device); + } + return NULL; + } + device->driverdata = data; + +#if SDL_VIDEO_RENDER_D3D + data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL")); + if (data->d3dDLL) { + IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion); + + D3DCreate = + (IDirect3D9 * (WINAPI *) (UINT)) GetProcAddress(data->d3dDLL, + "Direct3DCreate9"); + if (D3DCreate) { + data->d3d = D3DCreate(D3D_SDK_VERSION); + } + if (!data->d3d) { + FreeLibrary(data->d3dDLL); + data->d3dDLL = NULL; + } + } +#endif /* SDL_VIDEO_RENDER_D3D */ + + /* Set the function pointers */ + device->VideoInit = WIN_VideoInit; + device->VideoQuit = WIN_VideoQuit; + device->GetDisplayModes = WIN_GetDisplayModes; + device->SetDisplayMode = WIN_SetDisplayMode; + device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp; + device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp; + device->PumpEvents = WIN_PumpEvents; + +#undef CreateWindow + device->CreateWindow = WIN_CreateWindow; + device->CreateWindowFrom = WIN_CreateWindowFrom; + device->SetWindowTitle = WIN_SetWindowTitle; + device->SetWindowPosition = WIN_SetWindowPosition; + device->SetWindowSize = WIN_SetWindowSize; + device->ShowWindow = WIN_ShowWindow; + device->HideWindow = WIN_HideWindow; + device->RaiseWindow = WIN_RaiseWindow; + device->MaximizeWindow = WIN_MaximizeWindow; + device->MinimizeWindow = WIN_MinimizeWindow; + device->RestoreWindow = WIN_RestoreWindow; + device->SetWindowGrab = WIN_SetWindowGrab; + device->DestroyWindow = WIN_DestroyWindow; + device->GetWindowWMInfo = WIN_GetWindowWMInfo; +#ifdef SDL_VIDEO_OPENGL_WGL + device->GL_LoadLibrary = WIN_GL_LoadLibrary; + device->GL_GetProcAddress = WIN_GL_GetProcAddress; + device->GL_CreateContext = WIN_GL_CreateContext; + device->GL_MakeCurrent = WIN_GL_MakeCurrent; + device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; + device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; + device->GL_SwapWindow = WIN_GL_SwapWindow; + device->GL_DeleteContext = WIN_GL_DeleteContext; +#endif + + device->free = WIN_DeleteDevice; + + return device; +} + +VideoBootStrap WIN32_bootstrap = { + "win32", "SDL Win32/64 video driver", + WIN_Available, WIN_CreateDevice +}; + + +int +WIN_VideoInit(_THIS) +{ + WIN_InitModes(_this); + +#if SDL_VIDEO_RENDER_D3D + D3D_AddRenderDriver(_this); +#endif +#if SDL_VIDEO_RENDER_GDI + GDI_AddRenderDriver(_this); +#endif + + g_hCtx = SDL_malloc(sizeof(HCTX)); + + WIN_InitKeyboard(_this); + WIN_InitMouse(_this); + + return 0; +} + +void +WIN_VideoQuit(_THIS) +{ + WIN_QuitModes(_this); + WIN_QuitKeyboard(_this); + WIN_QuitMouse(_this); + SDL_free(g_hCtx); +} + +/* vim: set ts=4 sw=4 expandtab: */ +