Mercurial > sdl-ios-xcode
diff src/render/opengl/SDL_shaders_gl.h @ 5233:811beeb698f9
Beginning of a framework for OpenGL shaders
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 08 Feb 2011 16:27:52 -0800 |
parents | |
children | c0e9d3897a85 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/render/opengl/SDL_shaders_gl.h Tue Feb 08 16:27:52 2011 -0800 @@ -0,0 +1,40 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2010 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* OpenGL shader implementation */ + +typedef enum { + SHADER_NONE, + SHADER_SOLID, + SHADER_RGB, + //SHADER_YV12, + NUM_SHADERS +} GL_Shader; + +typedef struct GL_ShaderContext GL_ShaderContext; + +extern GL_ShaderContext * GL_CreateShaderContext(); +extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader); +extern void GL_DestroyShaderContext(GL_ShaderContext *ctx); + +/* vi: set ts=4 sw=4 expandtab: */