Mercurial > sdl-ios-xcode
diff src/video/SDL_sysvideo.h @ 1985:8055185ae4ed
Added source color and alpha modulation support.
Added perl script to generate optimized render copy functions.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 28 Aug 2006 03:17:39 +0000 |
parents | 3f21778e7433 |
children | c9aa6bcb26f3 |
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--- a/src/video/SDL_sysvideo.h Thu Aug 24 12:49:59 2006 +0000 +++ b/src/video/SDL_sysvideo.h Mon Aug 28 03:17:39 2006 +0000 @@ -44,6 +44,10 @@ int access; /**< SDL_TextureAccess */ int w; /**< The width of the texture */ int h; /**< The height of the texture */ + int modMode; /**< The texture modulation mode */ + int blendMode; /**< The texture blend mode */ + int scaleMode; /**< The texture scale mode */ + Uint8 r, g, b, a; /**< Texture modulation values */ SDL_Renderer *renderer; @@ -66,6 +70,14 @@ int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); + int (*SetTextureColorMod) (SDL_Renderer * renderer, + SDL_Texture * texture); + int (*SetTextureAlphaMod) (SDL_Renderer * renderer, + SDL_Texture * texture); + int (*SetTextureBlendMode) (SDL_Renderer * renderer, + SDL_Texture * texture); + int (*SetTextureScaleMode) (SDL_Renderer * renderer, + SDL_Texture * texture); int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); @@ -75,11 +87,10 @@ void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects); - int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect, - Uint32 color); + int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, + Uint8 a, const SDL_Rect * rect); int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_Rect * dstrect, - int blendMode, int scaleMode); + const SDL_Rect * srcrect, const SDL_Rect * dstrect); void (*RenderPresent) (SDL_Renderer * renderer); void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);