diff src/video/qnxgf/SDL_qnxgf.h @ 3139:7f684f249ec9

indent
author Sam Lantinga <slouken@libsdl.org>
date Sat, 23 May 2009 22:41:08 +0000
parents b17f1ae7ad66
children f7b03b6838cb
line wrap: on
line diff
--- a/src/video/qnxgf/SDL_qnxgf.h	Fri May 15 15:47:37 2009 +0000
+++ b/src/video/qnxgf/SDL_qnxgf.h	Sat May 23 22:41:08 2009 +0000
@@ -33,19 +33,19 @@
 #include <gf/gf3d.h>
 
 #if defined(SDL_VIDEO_OPENGL_ES)
-   #include <GLES/egl.h>
+#include <GLES/egl.h>
 #endif /* SDL_VIDEO_OPENGL_ES */
 
 typedef struct SDL_VideoData
 {
-   gf_dev_t      gfdev;              /* GF device handle                     */
-   gf_dev_info_t gfdev_info;         /* GF device information                */
-   SDL_bool      gfinitialized;      /* GF device initialization status      */
-   #if defined(SDL_VIDEO_OPENGL_ES)
-      EGLDisplay egldisplay;         /* OpenGL ES display connection         */
-      uint32_t   egl_refcount;       /* OpenGL ES reference count            */
-      uint32_t   swapinterval;       /* OpenGL ES default swap interval      */
-   #endif /* SDL_VIDEO_OPENGL_ES */
+    gf_dev_t gfdev;             /* GF device handle                     */
+    gf_dev_info_t gfdev_info;   /* GF device information                */
+    SDL_bool gfinitialized;     /* GF device initialization status      */
+#if defined(SDL_VIDEO_OPENGL_ES)
+    EGLDisplay egldisplay;      /* OpenGL ES display connection         */
+    uint32_t egl_refcount;      /* OpenGL ES reference count            */
+    uint32_t swapinterval;      /* OpenGL ES default swap interval      */
+#endif                          /* SDL_VIDEO_OPENGL_ES */
 } SDL_VideoData;
 
 #define SDL_VIDEO_GF_DEVICENAME_MAX  257
@@ -53,18 +53,18 @@
 
 typedef struct SDL_DisplayData
 {
-   gf_display_info_t display_info;     /* GF display information             */
-   gf_display_t      display;          /* GF display handle                  */
-   uint32_t          custom_refresh;   /* Custom refresh rate for all modes  */
-   SDL_DisplayMode   current_mode;     /* Current video mode                 */
-   uint8_t           description[SDL_VIDEO_GF_DEVICENAME_MAX];
-                                       /* Device description                 */
-   uint32_t          caps;             /* Device capabilities                */
-   SDL_bool          layer_attached;   /* Layer attach status                */
-   gf_layer_t        layer;            /* Graphics layer to which attached   */
-   gf_surface_t      surface[3];       /* Visible surface on the display     */
-   SDL_bool          cursor_visible;   /* SDL_TRUE if cursor visible         */
-   gf_cursor_t       cursor;           /* Cursor shape which was set last    */
+    gf_display_info_t display_info;     /* GF display information             */
+    gf_display_t display;       /* GF display handle                  */
+    uint32_t custom_refresh;    /* Custom refresh rate for all modes  */
+    SDL_DisplayMode current_mode;       /* Current video mode                 */
+    uint8_t description[SDL_VIDEO_GF_DEVICENAME_MAX];
+    /* Device description                 */
+    uint32_t caps;              /* Device capabilities                */
+    SDL_bool layer_attached;    /* Layer attach status                */
+    gf_layer_t layer;           /* Graphics layer to which attached   */
+    gf_surface_t surface[3];    /* Visible surface on the display     */
+    SDL_bool cursor_visible;    /* SDL_TRUE if cursor visible         */
+    gf_cursor_t cursor;         /* Cursor shape which was set last    */
 } SDL_DisplayData;
 
 /* Maximum amount of OpenGL ES framebuffer configurations */
@@ -72,23 +72,23 @@
 
 typedef struct SDL_WindowData
 {
-   SDL_bool   uses_gles;               /* true if window support OpenGL ES   */
-   #if defined(SDL_VIDEO_OPENGL_ES)
-      gf_3d_target_t target;           /* OpenGL ES window target            */
-      SDL_bool   target_created;       /* GF 3D target is created if true    */
-      EGLConfig  gles_configs[SDL_VIDEO_GF_OPENGLES_CONFS];
-                                       /* OpenGL ES framebuffer confs        */
-      EGLint     gles_config;          /* Config index in the array of cfgs  */
-      EGLContext gles_context;         /* OpenGL ES context                  */
-      EGLint     gles_attributes[256]; /* OpenGL ES attributes for context   */
-      EGLSurface gles_surface;         /* OpenGL ES target rendering surface */
-   #endif /* SDL_VIDEO_OPENGL_ES */
+    SDL_bool uses_gles;         /* true if window support OpenGL ES   */
+#if defined(SDL_VIDEO_OPENGL_ES)
+    gf_3d_target_t target;      /* OpenGL ES window target            */
+    SDL_bool target_created;    /* GF 3D target is created if true    */
+    EGLConfig gles_configs[SDL_VIDEO_GF_OPENGLES_CONFS];
+    /* OpenGL ES framebuffer confs        */
+    EGLint gles_config;         /* Config index in the array of cfgs  */
+    EGLContext gles_context;    /* OpenGL ES context                  */
+    EGLint gles_attributes[256];        /* OpenGL ES attributes for context   */
+    EGLSurface gles_surface;    /* OpenGL ES target rendering surface */
+#endif                          /* SDL_VIDEO_OPENGL_ES */
 } SDL_WindowData;
 
 typedef struct SDL_GLDriverData
 {
-   #if defined(SDL_VIDEO_OPENGL_ES)
-   #endif /* SDL_VIDEO_OPENGL_ES */
+#if defined(SDL_VIDEO_OPENGL_ES)
+#endif                          /* SDL_VIDEO_OPENGL_ES */
 } SDL_GLDriverData;
 
 /****************************************************************************/
@@ -96,59 +96,60 @@
 /****************************************************************************/
 typedef struct GF_DeviceCaps
 {
-   uint8_t* name;
-   uint32_t caps;
+    uint8_t *name;
+    uint32_t caps;
 } GF_DeviceCaps;
 
-#define SDL_GF_UNACCELERATED         0x00000000  /* driver is unaccelerated  */
-#define SDL_GF_ACCELERATED           0x00000001  /* driver is accelerated    */
-#define SDL_GF_NOLOWRESOLUTION       0x00000000  /* no modes below 640x480   */
-#define SDL_GF_LOWRESOLUTION         0x00000002  /* support modes <640x480   */
-#define SDL_GF_UNACCELERATED_3D      0x00000000  /* software OpenGL ES       */
-#define SDL_GF_ACCELERATED_3D        0x00000004  /* hardware acc. OpenGL ES  */
-#define SDL_GF_NOVIDEOMEMORY         0x00000000  /* no video memory alloc.   */
-#define SDL_GF_VIDEOMEMORY           0x00000008  /* has video memory alloc.  */
+#define SDL_GF_UNACCELERATED         0x00000000 /* driver is unaccelerated  */
+#define SDL_GF_ACCELERATED           0x00000001 /* driver is accelerated    */
+#define SDL_GF_NOLOWRESOLUTION       0x00000000 /* no modes below 640x480   */
+#define SDL_GF_LOWRESOLUTION         0x00000002 /* support modes <640x480   */
+#define SDL_GF_UNACCELERATED_3D      0x00000000 /* software OpenGL ES       */
+#define SDL_GF_ACCELERATED_3D        0x00000004 /* hardware acc. OpenGL ES  */
+#define SDL_GF_NOVIDEOMEMORY         0x00000000 /* no video memory alloc.   */
+#define SDL_GF_VIDEOMEMORY           0x00000008 /* has video memory alloc.  */
 
 /****************************************************************************/
 /* SDL_VideoDevice functions declaration                                    */
 /****************************************************************************/
 
 /* Display and window functions */
-int  qnxgf_videoinit(_THIS);
+int qnxgf_videoinit(_THIS);
 void qnxgf_videoquit(_THIS);
 void qnxgf_getdisplaymodes(_THIS);
-int  qnxgf_setdisplaymode(_THIS, SDL_DisplayMode* mode);
-int  qnxgf_setdisplaypalette(_THIS, SDL_Palette* palette);
-int  qnxgf_getdisplaypalette(_THIS, SDL_Palette* palette);
-int  qnxgf_setdisplaygammaramp(_THIS, Uint16* ramp);
-int  qnxgf_getdisplaygammaramp(_THIS, Uint16* ramp);
-int  qnxgf_createwindow(_THIS, SDL_Window* window);
-int  qnxgf_createwindowfrom(_THIS, SDL_Window* window, const void* data);
-void qnxgf_setwindowtitle(_THIS, SDL_Window* window);
-void qnxgf_setwindowicon(_THIS, SDL_Window* window, SDL_Surface* icon);
-void qnxgf_setwindowposition(_THIS, SDL_Window* window);
-void qnxgf_setwindowsize(_THIS, SDL_Window* window);
-void qnxgf_showwindow(_THIS, SDL_Window* window);
-void qnxgf_hidewindow(_THIS, SDL_Window* window);
-void qnxgf_raisewindow(_THIS, SDL_Window* window);
-void qnxgf_maximizewindow(_THIS, SDL_Window* window);
-void qnxgf_minimizewindow(_THIS, SDL_Window* window);
-void qnxgf_restorewindow(_THIS, SDL_Window* window);
-void qnxgf_setwindowgrab(_THIS, SDL_Window* window);
-void qnxgf_destroywindow(_THIS, SDL_Window* window);
+int qnxgf_setdisplaymode(_THIS, SDL_DisplayMode * mode);
+int qnxgf_setdisplaypalette(_THIS, SDL_Palette * palette);
+int qnxgf_getdisplaypalette(_THIS, SDL_Palette * palette);
+int qnxgf_setdisplaygammaramp(_THIS, Uint16 * ramp);
+int qnxgf_getdisplaygammaramp(_THIS, Uint16 * ramp);
+int qnxgf_createwindow(_THIS, SDL_Window * window);
+int qnxgf_createwindowfrom(_THIS, SDL_Window * window, const void *data);
+void qnxgf_setwindowtitle(_THIS, SDL_Window * window);
+void qnxgf_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon);
+void qnxgf_setwindowposition(_THIS, SDL_Window * window);
+void qnxgf_setwindowsize(_THIS, SDL_Window * window);
+void qnxgf_showwindow(_THIS, SDL_Window * window);
+void qnxgf_hidewindow(_THIS, SDL_Window * window);
+void qnxgf_raisewindow(_THIS, SDL_Window * window);
+void qnxgf_maximizewindow(_THIS, SDL_Window * window);
+void qnxgf_minimizewindow(_THIS, SDL_Window * window);
+void qnxgf_restorewindow(_THIS, SDL_Window * window);
+void qnxgf_setwindowgrab(_THIS, SDL_Window * window);
+void qnxgf_destroywindow(_THIS, SDL_Window * window);
 
 /* Window manager function */
-SDL_bool qnxgf_getwindowwminfo(_THIS, SDL_Window* window, struct SDL_SysWMinfo* info);
+SDL_bool qnxgf_getwindowwminfo(_THIS, SDL_Window * window,
+                               struct SDL_SysWMinfo *info);
 
 /* OpenGL/OpenGL ES functions */
-int qnxgf_gl_loadlibrary(_THIS, const char* path);
-void* qnxgf_gl_getprocaddres(_THIS, const char* proc);
+int qnxgf_gl_loadlibrary(_THIS, const char *path);
+void *qnxgf_gl_getprocaddres(_THIS, const char *proc);
 void qnxgf_gl_unloadlibrary(_THIS);
-SDL_GLContext qnxgf_gl_createcontext(_THIS, SDL_Window* window);
-int qnxgf_gl_makecurrent(_THIS, SDL_Window* window, SDL_GLContext context);
+SDL_GLContext qnxgf_gl_createcontext(_THIS, SDL_Window * window);
+int qnxgf_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context);
 int qnxgf_gl_setswapinterval(_THIS, int interval);
 int qnxgf_gl_getswapinterval(_THIS);
-void qnxgf_gl_swapwindow(_THIS, SDL_Window* window);
+void qnxgf_gl_swapwindow(_THIS, SDL_Window * window);
 void qnxgf_gl_deletecontext(_THIS, SDL_GLContext context);
 
 /* Event handling function */