diff src/video/qnxgf/SDL_qnxgf.c @ 3139:7f684f249ec9

indent
author Sam Lantinga <slouken@libsdl.org>
date Sat, 23 May 2009 22:41:08 +0000
parents d71d8ceda8b3
children 44d5474c2c8a
line wrap: on
line diff
--- a/src/video/qnxgf/SDL_qnxgf.c	Fri May 15 15:47:37 2009 +0000
+++ b/src/video/qnxgf/SDL_qnxgf.c	Sat May 23 22:41:08 2009 +0000
@@ -47,1847 +47,1820 @@
 /* but some drivers are not. Later we can distinguish one driver from another */
 /* Feel free to add any new custom graphics mode                              */
 /******************************************************************************/
-static SDL_DisplayMode generic_mode[]=
-{
-   {0, 320,  200,  70,  NULL}, /* 320x200 modes are 70Hz and 85Hz          */
-   {0, 320,  200,  85,  NULL},
-   {0, 320,  240,  70,  NULL}, /* 320x240 modes are 70Hz and 85Hz          */
-   {0, 320,  240,  85,  NULL},
-   {0, 400,  300,  60,  NULL}, /* 400x300 mode is 60Hz only                */
-   {0, 480,  360,  60,  NULL}, /* 480x360 mode is 60Hz only                */
-   {0, 512,  384,  60,  NULL}, /* 512x384 modes are 60Hz and 70Hz          */
-   {0, 512,  384,  70,  NULL},
-   {0, 640,  480,  60,  NULL}, /* 640x480 modes are 60Hz, 75Hz, 85Hz       */
-   {0, 640,  480,  75,  NULL},
-   {0, 640,  480,  85,  NULL},
-   {0, 800,  600,  60,  NULL}, /* 800x600 modes are 60Hz, 75Hz, 85Hz       */
-   {0, 800,  600,  75,  NULL},
-   {0, 800,  600,  85,  NULL},
-   {0, 800,  480,  60,  NULL}, /* 800x480 mode is 60Hz only                */
-   {0, 848,  480,  60,  NULL}, /* 848x480 mode is 60Hz only                */
-   {0, 960,  600,  60,  NULL}, /* 960x600 mode is 60Hz only                */
-   {0, 1024, 640,  60,  NULL}, /* 1024x640 mode is 60Hz only               */
-   {0, 1024, 768,  60,  NULL}, /* 1024x768 modes are 60Hz, 70Hz, 75Hz      */
-   {0, 1024, 768,  70,  NULL},
-   {0, 1024, 768,  75,  NULL},
-   {0, 1088, 612,  60,  NULL}, /* 1088x612 mode is 60Hz only               */
-   {0, 1152, 864,  60,  NULL}, /* 1152x864 modes are 60Hz, 70Hz, 72Hz      */
-   {0, 1152, 864,  70,  NULL}, /* 75Hz and 85Hz                            */
-   {0, 1152, 864,  72,  NULL},
-   {0, 1152, 864,  75,  NULL},
-   {0, 1152, 864,  85,  NULL},
-   {0, 1280, 720,  60,  NULL}, /* 1280x720 mode is 60Hz only               */
-   {0, 1280, 768,  60,  NULL}, /* 1280x768 mode is 60Hz only               */
-   {0, 1280, 800,  60,  NULL}, /* 1280x800 mode is 60Hz only               */
-   {0, 1280, 960,  60,  NULL}, /* 1280x960 mode is 60Hz only               */
-   {0, 1280, 1024, 60,  NULL}, /* 1280x1024 modes are 60Hz, 75Hz, 85Hz and */
-   {0, 1280, 1024, 75,  NULL}, /* 100 Hz                                   */
-   {0, 1280, 1024, 85,  NULL}, /*                                          */
-   {0, 1280, 1024, 100, NULL}, /*                                          */
-   {0, 1360,  768, 60,  NULL}, /* 1360x768 mode is 60Hz only               */
-   {0, 1400, 1050, 60,  NULL}, /* 1400x1050 mode is 60Hz only              */
-   {0, 1440,  900, 60,  NULL}, /* 1440x900 mode is 60Hz only               */
-   {0, 1440,  960, 60,  NULL}, /* 1440x960 mode is 60Hz only               */
-   {0, 1600,  900, 60,  NULL}, /* 1600x900 mode is 60Hz only               */
-   {0, 1600, 1024, 60,  NULL}, /* 1600x1024 mode is 60Hz only              */
-   {0, 1600, 1200, 60,  NULL}, /* 1600x1200 mode is 60Hz only              */
-   {0, 1680, 1050, 60,  NULL}, /* 1680x1050 mode is 60Hz only              */
-   {0, 1920, 1080, 60,  NULL}, /* 1920x1080 mode is 60Hz only              */
-   {0, 1920, 1200, 60,  NULL}, /* 1920x1200 mode is 60Hz only              */
-   {0, 1920, 1440, 60,  NULL}, /* 1920x1440 mode is 60Hz only              */
-   {0, 2048, 1536, 60,  NULL}, /* 2048x1536 mode is 60Hz only              */
-   {0, 2048, 1080, 60,  NULL}, /* 2048x1080 mode is 60Hz only              */
-   {0,    0,    0,  0,  NULL}  /* End of generic mode list                 */
+static SDL_DisplayMode generic_mode[] = {
+    {0, 320, 200, 70, NULL},    /* 320x200 modes are 70Hz and 85Hz          */
+    {0, 320, 200, 85, NULL},
+    {0, 320, 240, 70, NULL},    /* 320x240 modes are 70Hz and 85Hz          */
+    {0, 320, 240, 85, NULL},
+    {0, 400, 300, 60, NULL},    /* 400x300 mode is 60Hz only                */
+    {0, 480, 360, 60, NULL},    /* 480x360 mode is 60Hz only                */
+    {0, 512, 384, 60, NULL},    /* 512x384 modes are 60Hz and 70Hz          */
+    {0, 512, 384, 70, NULL},
+    {0, 640, 480, 60, NULL},    /* 640x480 modes are 60Hz, 75Hz, 85Hz       */
+    {0, 640, 480, 75, NULL},
+    {0, 640, 480, 85, NULL},
+    {0, 800, 600, 60, NULL},    /* 800x600 modes are 60Hz, 75Hz, 85Hz       */
+    {0, 800, 600, 75, NULL},
+    {0, 800, 600, 85, NULL},
+    {0, 800, 480, 60, NULL},    /* 800x480 mode is 60Hz only                */
+    {0, 848, 480, 60, NULL},    /* 848x480 mode is 60Hz only                */
+    {0, 960, 600, 60, NULL},    /* 960x600 mode is 60Hz only                */
+    {0, 1024, 640, 60, NULL},   /* 1024x640 mode is 60Hz only               */
+    {0, 1024, 768, 60, NULL},   /* 1024x768 modes are 60Hz, 70Hz, 75Hz      */
+    {0, 1024, 768, 70, NULL},
+    {0, 1024, 768, 75, NULL},
+    {0, 1088, 612, 60, NULL},   /* 1088x612 mode is 60Hz only               */
+    {0, 1152, 864, 60, NULL},   /* 1152x864 modes are 60Hz, 70Hz, 72Hz      */
+    {0, 1152, 864, 70, NULL},   /* 75Hz and 85Hz                            */
+    {0, 1152, 864, 72, NULL},
+    {0, 1152, 864, 75, NULL},
+    {0, 1152, 864, 85, NULL},
+    {0, 1280, 720, 60, NULL},   /* 1280x720 mode is 60Hz only               */
+    {0, 1280, 768, 60, NULL},   /* 1280x768 mode is 60Hz only               */
+    {0, 1280, 800, 60, NULL},   /* 1280x800 mode is 60Hz only               */
+    {0, 1280, 960, 60, NULL},   /* 1280x960 mode is 60Hz only               */
+    {0, 1280, 1024, 60, NULL},  /* 1280x1024 modes are 60Hz, 75Hz, 85Hz and */
+    {0, 1280, 1024, 75, NULL},  /* 100 Hz                                   */
+    {0, 1280, 1024, 85, NULL},  /*                                          */
+    {0, 1280, 1024, 100, NULL}, /*                                          */
+    {0, 1360, 768, 60, NULL},   /* 1360x768 mode is 60Hz only               */
+    {0, 1400, 1050, 60, NULL},  /* 1400x1050 mode is 60Hz only              */
+    {0, 1440, 900, 60, NULL},   /* 1440x900 mode is 60Hz only               */
+    {0, 1440, 960, 60, NULL},   /* 1440x960 mode is 60Hz only               */
+    {0, 1600, 900, 60, NULL},   /* 1600x900 mode is 60Hz only               */
+    {0, 1600, 1024, 60, NULL},  /* 1600x1024 mode is 60Hz only              */
+    {0, 1600, 1200, 60, NULL},  /* 1600x1200 mode is 60Hz only              */
+    {0, 1680, 1050, 60, NULL},  /* 1680x1050 mode is 60Hz only              */
+    {0, 1920, 1080, 60, NULL},  /* 1920x1080 mode is 60Hz only              */
+    {0, 1920, 1200, 60, NULL},  /* 1920x1200 mode is 60Hz only              */
+    {0, 1920, 1440, 60, NULL},  /* 1920x1440 mode is 60Hz only              */
+    {0, 2048, 1536, 60, NULL},  /* 2048x1536 mode is 60Hz only              */
+    {0, 2048, 1080, 60, NULL},  /* 2048x1080 mode is 60Hz only              */
+    {0, 0, 0, 0, NULL}          /* End of generic mode list                 */
 };
 
 /* Low level device graphics driver names, which they are reporting */
-GF_DeviceCaps gf_devicename[]=
-{
-   /* ATI Rage 128 graphics driver (devg-ati_rage128)      */
-   {"ati_rage128", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* Fujitsu Carmine graphics driver (devg-carmine.so)    */
-   {"carmine",     SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_ACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* C&T graphics driver (devg-chips.so)                  */
-   {"chips",       SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | 
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* Fujitsu Coral graphics driver (devg-coral.so)        */
-   {"coral",       SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_ACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* Intel integrated graphics driver (devg-extreme2.so)  */
-   {"extreme2",    SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_ACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* Unaccelerated FB driver (devg-flat.so)               */
-   {"flat",        SDL_GF_UNACCELERATED | SDL_GF_LOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_NOVIDEOMEMORY},
-   /* NS Geode graphics driver (devg-geode.so)             */
-   {"geode",       SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* Geode LX graphics driver (devg-geodelx.so)           */
-   {"geodelx",     SDL_GF_ACCELERATED | SDL_GF_LOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* Intel integrated graphics driver (devg-gma9xx.so)    */
-   {"gma",         SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_ACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* Intel integrated graphics driver (devg-i810.so)      */
-   {"i810",        SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* Intel integrated graphics driver (devg-i830.so)      */
-   {"i830",        SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* Geode LX graphics driver (devg-lx800.so)             */
-   {"lx800",       SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* Matrox Gxx graphics driver (devg-matroxg.so)         */
-   {"matroxg",     SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* Intel Poulsbo graphics driver (devg-poulsbo.so)      */
-   {"poulsbo",     SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_ACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* ATI Radeon driver (devg-radeon.so)                   */
-   {"radeon",      SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* ATI Rage driver (devg-rage.so)                       */
-   {"rage",        SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* S3 Savage graphics driver (devg-s3_savage.so)        */
-   {"s3_savage",   SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* SiS630 integrated graphics driver (devg-sis630.so)   */
-   {"sis630",      SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* PowerVR SGX 535 graphics driver (devg-poulsbo.so)    */
-   {"sgx",         SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_ACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* SM Voyager GX graphics driver (devg-smi5xx.so)       */
-   {"smi5xx",      SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* Silicon Motion graphics driver (devg-smi7xx.so)      */
-   {"smi7xx",      SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* SVGA unaccelerated gfx driver (devg-svga.so)         */
-   {"svga",        SDL_GF_UNACCELERATED | SDL_GF_LOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_NOVIDEOMEMORY},
-   /* nVidia TNT graphics driver (devg-tnt.so)             */
-   {"tnt",         SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* VIA integrated graphics driver (devg-tvia.so)        */
-   {"tvia",        SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* VIA UniChrome graphics driver (devg-unichrome.so)    */
-   {"unichrome",   SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION | 
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* VESA unaccelerated gfx driver (devg-vesa.so)         */
-   {"vesa",        SDL_GF_UNACCELERATED | SDL_GF_LOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_NOVIDEOMEMORY},
-   /* VmWare graphics driver (devg-volari.so)              */
-   {"vmware",      SDL_GF_ACCELERATED | SDL_GF_LOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_NOVIDEOMEMORY},
-   /* XGI XP10 graphics driver (devg-volari.so)            */
-   {"volari",      SDL_GF_ACCELERATED | SDL_GF_LOWRESOLUTION |
-                   SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
-   /* End of list */
-   {NULL,          0x00000000}
+GF_DeviceCaps gf_devicename[] = {
+    /* ATI Rage 128 graphics driver (devg-ati_rage128)      */
+    {"ati_rage128", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* Fujitsu Carmine graphics driver (devg-carmine.so)    */
+    {"carmine", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_ACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* C&T graphics driver (devg-chips.so)                  */
+    {"chips", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* Fujitsu Coral graphics driver (devg-coral.so)        */
+    {"coral", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_ACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* Intel integrated graphics driver (devg-extreme2.so)  */
+    {"extreme2", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_ACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* Unaccelerated FB driver (devg-flat.so)               */
+    {"flat", SDL_GF_UNACCELERATED | SDL_GF_LOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_NOVIDEOMEMORY},
+    /* NS Geode graphics driver (devg-geode.so)             */
+    {"geode", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* Geode LX graphics driver (devg-geodelx.so)           */
+    {"geodelx", SDL_GF_ACCELERATED | SDL_GF_LOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* Intel integrated graphics driver (devg-gma9xx.so)    */
+    {"gma", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_ACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* Intel integrated graphics driver (devg-i810.so)      */
+    {"i810", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* Intel integrated graphics driver (devg-i830.so)      */
+    {"i830", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* Geode LX graphics driver (devg-lx800.so)             */
+    {"lx800", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* Matrox Gxx graphics driver (devg-matroxg.so)         */
+    {"matroxg", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* Intel Poulsbo graphics driver (devg-poulsbo.so)      */
+    {"poulsbo", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_ACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* ATI Radeon driver (devg-radeon.so)                   */
+    {"radeon", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* ATI Rage driver (devg-rage.so)                       */
+    {"rage", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* S3 Savage graphics driver (devg-s3_savage.so)        */
+    {"s3_savage", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* SiS630 integrated graphics driver (devg-sis630.so)   */
+    {"sis630", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* PowerVR SGX 535 graphics driver (devg-poulsbo.so)    */
+    {"sgx", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_ACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* SM Voyager GX graphics driver (devg-smi5xx.so)       */
+    {"smi5xx", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* Silicon Motion graphics driver (devg-smi7xx.so)      */
+    {"smi7xx", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* SVGA unaccelerated gfx driver (devg-svga.so)         */
+    {"svga", SDL_GF_UNACCELERATED | SDL_GF_LOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_NOVIDEOMEMORY},
+    /* nVidia TNT graphics driver (devg-tnt.so)             */
+    {"tnt", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* VIA integrated graphics driver (devg-tvia.so)        */
+    {"tvia", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* VIA UniChrome graphics driver (devg-unichrome.so)    */
+    {"unichrome", SDL_GF_ACCELERATED | SDL_GF_NOLOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* VESA unaccelerated gfx driver (devg-vesa.so)         */
+    {"vesa", SDL_GF_UNACCELERATED | SDL_GF_LOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_NOVIDEOMEMORY},
+    /* VmWare graphics driver (devg-volari.so)              */
+    {"vmware", SDL_GF_ACCELERATED | SDL_GF_LOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_NOVIDEOMEMORY},
+    /* XGI XP10 graphics driver (devg-volari.so)            */
+    {"volari", SDL_GF_ACCELERATED | SDL_GF_LOWRESOLUTION |
+     SDL_GF_UNACCELERATED_3D | SDL_GF_VIDEOMEMORY},
+    /* End of list */
+    {NULL, 0x00000000}
 };
 
 /*****************************************************************************/
 /* SDL Video Device initialization functions                                 */
 /*****************************************************************************/
 
-static int qnxgf_available(void)
+static int
+qnxgf_available(void)
 {
-   gf_dev_t gfdev;
-   gf_dev_info_t gfdev_info;
-   int status;
+    gf_dev_t gfdev;
+    gf_dev_info_t gfdev_info;
+    int status;
 
-   /* Try to attach to graphics device driver */
-   status=gf_dev_attach(&gfdev, GF_DEVICE_INDEX(0), &gfdev_info);
-   if (status!=GF_ERR_OK)
-   {
-      return 0;
-   }
+    /* Try to attach to graphics device driver */
+    status = gf_dev_attach(&gfdev, GF_DEVICE_INDEX(0), &gfdev_info);
+    if (status != GF_ERR_OK) {
+        return 0;
+    }
 
-   /* Detach from graphics device driver for now */
-   gf_dev_detach(gfdev);
+    /* Detach from graphics device driver for now */
+    gf_dev_detach(gfdev);
 
-   return 1;
+    return 1;
 }
 
-static void qnxgf_destroy(SDL_VideoDevice* device)
+static void
+qnxgf_destroy(SDL_VideoDevice * device)
 {
-   SDL_VideoData* gfdata=(SDL_VideoData*) device->driverdata;
+    SDL_VideoData *gfdata = (SDL_VideoData *) device->driverdata;
 
-   /* Detach from graphics device driver, if it was initialized */
-   if (gfdata->gfinitialized!=SDL_FALSE)
-   {
-      gf_dev_detach(gfdata->gfdev);
-      gfdata->gfdev=NULL;
-   }
+    /* Detach from graphics device driver, if it was initialized */
+    if (gfdata->gfinitialized != SDL_FALSE) {
+        gf_dev_detach(gfdata->gfdev);
+        gfdata->gfdev = NULL;
+    }
 
-   if (device->driverdata!=NULL)
-   {
-      device->driverdata=NULL;
-   }
+    if (device->driverdata != NULL) {
+        device->driverdata = NULL;
+    }
 }
 
-static SDL_VideoDevice* qnxgf_create(int devindex)
+static SDL_VideoDevice *
+qnxgf_create(int devindex)
 {
-   SDL_VideoDevice* device;
-   SDL_VideoData*   gfdata;
-   int              status;
+    SDL_VideoDevice *device;
+    SDL_VideoData *gfdata;
+    int status;
 
-   /* Initialize SDL_VideoDevice structure */
-   device=(SDL_VideoDevice*)SDL_calloc(1, sizeof(SDL_VideoDevice));
-   if (device==NULL)
-   {
-      SDL_OutOfMemory();
-      return NULL;
-   }
+    /* Initialize SDL_VideoDevice structure */
+    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
+    if (device == NULL) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
 
-   /* Initialize internal GF specific data */
-   gfdata=(SDL_VideoData*)SDL_calloc(1, sizeof(SDL_VideoData));
-   if (gfdata==NULL)
-   {
-      SDL_OutOfMemory();
-      SDL_free(device);
-      return NULL;
-   }
-   device->driverdata=gfdata;
+    /* Initialize internal GF specific data */
+    gfdata = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
+    if (gfdata == NULL) {
+        SDL_OutOfMemory();
+        SDL_free(device);
+        return NULL;
+    }
+    device->driverdata = gfdata;
 
-   /* Try to attach to graphics device driver */
-   status=gf_dev_attach(&gfdata->gfdev, GF_DEVICE_INDEX(devindex), &gfdata->gfdev_info);
-   if (status!=GF_ERR_OK)
-   {
-      SDL_OutOfMemory();
-      SDL_free(gfdata);
-      SDL_free(device);
-      return NULL;
-   }
+    /* Try to attach to graphics device driver */
+    status =
+        gf_dev_attach(&gfdata->gfdev, GF_DEVICE_INDEX(devindex),
+                      &gfdata->gfdev_info);
+    if (status != GF_ERR_OK) {
+        SDL_OutOfMemory();
+        SDL_free(gfdata);
+        SDL_free(device);
+        return NULL;
+    }
 
-   if (gfdata->gfdev_info.description==NULL)
-   {
-      gf_dev_detach(gfdata->gfdev);
-      SDL_SetError("GF: Failed to initialize graphics driver");
-      return NULL;
-   }
+    if (gfdata->gfdev_info.description == NULL) {
+        gf_dev_detach(gfdata->gfdev);
+        SDL_SetError("GF: Failed to initialize graphics driver");
+        return NULL;
+    }
 
-   /* Setup amount of available displays and current display */
-   device->num_displays=0;
-   device->current_display=0;
+    /* Setup amount of available displays and current display */
+    device->num_displays = 0;
+    device->current_display = 0;
 
-   /* Setup device shutdown function */
-   gfdata->gfinitialized=SDL_TRUE;
-   device->free=qnxgf_destroy;
+    /* Setup device shutdown function */
+    gfdata->gfinitialized = SDL_TRUE;
+    device->free = qnxgf_destroy;
 
-   /* Setup all functions which we can handle */
-   device->VideoInit=qnxgf_videoinit;
-   device->VideoQuit=qnxgf_videoquit;
-   device->GetDisplayModes=qnxgf_getdisplaymodes;
-   device->SetDisplayMode=qnxgf_setdisplaymode;
-   device->SetDisplayPalette=qnxgf_setdisplaypalette;
-   device->GetDisplayPalette=qnxgf_getdisplaypalette;
-   device->SetDisplayGammaRamp=qnxgf_setdisplaygammaramp;
-   device->GetDisplayGammaRamp=qnxgf_getdisplaygammaramp;
-   device->CreateWindow=qnxgf_createwindow;
-   device->CreateWindowFrom=qnxgf_createwindowfrom;
-   device->SetWindowTitle=qnxgf_setwindowtitle;
-   device->SetWindowIcon=qnxgf_setwindowicon;
-   device->SetWindowPosition=qnxgf_setwindowposition;
-   device->SetWindowSize=qnxgf_setwindowsize;
-   device->ShowWindow=qnxgf_showwindow;
-   device->HideWindow=qnxgf_hidewindow;
-   device->RaiseWindow=qnxgf_raisewindow;
-   device->MaximizeWindow=qnxgf_maximizewindow;
-   device->MinimizeWindow=qnxgf_minimizewindow;
-   device->RestoreWindow=qnxgf_restorewindow;
-   device->SetWindowGrab=qnxgf_setwindowgrab;
-   device->DestroyWindow=qnxgf_destroywindow;
-   device->GetWindowWMInfo=qnxgf_getwindowwminfo;
-   device->GL_LoadLibrary=qnxgf_gl_loadlibrary;
-   device->GL_GetProcAddress=qnxgf_gl_getprocaddres;
-   device->GL_UnloadLibrary=qnxgf_gl_unloadlibrary;
-   device->GL_CreateContext=qnxgf_gl_createcontext;
-   device->GL_MakeCurrent=qnxgf_gl_makecurrent;
-   device->GL_SetSwapInterval=qnxgf_gl_setswapinterval;
-   device->GL_GetSwapInterval=qnxgf_gl_getswapinterval;
-   device->GL_SwapWindow=qnxgf_gl_swapwindow;
-   device->GL_DeleteContext=qnxgf_gl_deletecontext;
-   device->PumpEvents=qnxgf_pumpevents;
-   device->SuspendScreenSaver=qnxgf_suspendscreensaver;
+    /* Setup all functions which we can handle */
+    device->VideoInit = qnxgf_videoinit;
+    device->VideoQuit = qnxgf_videoquit;
+    device->GetDisplayModes = qnxgf_getdisplaymodes;
+    device->SetDisplayMode = qnxgf_setdisplaymode;
+    device->SetDisplayPalette = qnxgf_setdisplaypalette;
+    device->GetDisplayPalette = qnxgf_getdisplaypalette;
+    device->SetDisplayGammaRamp = qnxgf_setdisplaygammaramp;
+    device->GetDisplayGammaRamp = qnxgf_getdisplaygammaramp;
+    device->CreateWindow = qnxgf_createwindow;
+    device->CreateWindowFrom = qnxgf_createwindowfrom;
+    device->SetWindowTitle = qnxgf_setwindowtitle;
+    device->SetWindowIcon = qnxgf_setwindowicon;
+    device->SetWindowPosition = qnxgf_setwindowposition;
+    device->SetWindowSize = qnxgf_setwindowsize;
+    device->ShowWindow = qnxgf_showwindow;
+    device->HideWindow = qnxgf_hidewindow;
+    device->RaiseWindow = qnxgf_raisewindow;
+    device->MaximizeWindow = qnxgf_maximizewindow;
+    device->MinimizeWindow = qnxgf_minimizewindow;
+    device->RestoreWindow = qnxgf_restorewindow;
+    device->SetWindowGrab = qnxgf_setwindowgrab;
+    device->DestroyWindow = qnxgf_destroywindow;
+    device->GetWindowWMInfo = qnxgf_getwindowwminfo;
+    device->GL_LoadLibrary = qnxgf_gl_loadlibrary;
+    device->GL_GetProcAddress = qnxgf_gl_getprocaddres;
+    device->GL_UnloadLibrary = qnxgf_gl_unloadlibrary;
+    device->GL_CreateContext = qnxgf_gl_createcontext;
+    device->GL_MakeCurrent = qnxgf_gl_makecurrent;
+    device->GL_SetSwapInterval = qnxgf_gl_setswapinterval;
+    device->GL_GetSwapInterval = qnxgf_gl_getswapinterval;
+    device->GL_SwapWindow = qnxgf_gl_swapwindow;
+    device->GL_DeleteContext = qnxgf_gl_deletecontext;
+    device->PumpEvents = qnxgf_pumpevents;
+    device->SuspendScreenSaver = qnxgf_suspendscreensaver;
 
-   return device;
+    return device;
 }
 
-VideoBootStrap qnxgf_bootstrap=
-{
-   "qnxgf",
-   "SDL QNX Graphics Framework (GF) video driver",
-   qnxgf_available,
-   qnxgf_create
+VideoBootStrap qnxgf_bootstrap = {
+    "qnxgf",
+    "SDL QNX Graphics Framework (GF) video driver",
+    qnxgf_available,
+    qnxgf_create
 };
 
 /*****************************************************************************/
 /* SDL Video and Display initialization/handling functions                   */
 /*****************************************************************************/
-int qnxgf_videoinit(_THIS)
+int
+qnxgf_videoinit(_THIS)
 {
-   SDL_VideoData* gfdata=(SDL_VideoData*)_this->driverdata;
-   uint32_t it;
-   uint32_t jt;
-   char* override;
-   int32_t status;
+    SDL_VideoData *gfdata = (SDL_VideoData *) _this->driverdata;
+    uint32_t it;
+    uint32_t jt;
+    char *override;
+    int32_t status;
 
-   /* By default GF uses buffer swap on vsync */
-   gfdata->swapinterval=1;
+    /* By default GF uses buffer swap on vsync */
+    gfdata->swapinterval = 1;
 
-   /* Add each detected output to SDL */
-   for (it=0; it<gfdata->gfdev_info.ndisplays; it++)
-   {
-      SDL_VideoDisplay  display;
-      SDL_DisplayMode   current_mode;
-      SDL_DisplayData*  didata;
+    /* Add each detected output to SDL */
+    for (it = 0; it < gfdata->gfdev_info.ndisplays; it++) {
+        SDL_VideoDisplay display;
+        SDL_DisplayMode current_mode;
+        SDL_DisplayData *didata;
 
-      didata=(SDL_DisplayData*)SDL_calloc(1, sizeof(SDL_DisplayData));
-      if (didata==NULL)
-      {
-         /* memory allocation problem */
-         SDL_OutOfMemory();
-         return -1;
-      }
+        didata = (SDL_DisplayData *) SDL_calloc(1, sizeof(SDL_DisplayData));
+        if (didata == NULL) {
+            /* memory allocation problem */
+            SDL_OutOfMemory();
+            return -1;
+        }
 
-      /* Set default cursor settings, maximum 128x128 cursor */
-      didata->cursor_visible=SDL_FALSE;
-      didata->cursor.type=GF_CURSOR_BITMAP;
-      didata->cursor.hotspot.x=0;
-      didata->cursor.hotspot.y=0;
-      didata->cursor.cursor.bitmap.w=SDL_VIDEO_GF_MAX_CURSOR_SIZE;
-      didata->cursor.cursor.bitmap.h=SDL_VIDEO_GF_MAX_CURSOR_SIZE;
-      didata->cursor.cursor.bitmap.stride=(didata->cursor.cursor.bitmap.w+7)/
-                                          (sizeof(uint8_t)*8);
-      didata->cursor.cursor.bitmap.color0=0x00000000;
-      didata->cursor.cursor.bitmap.color1=0x00000000;
-      didata->cursor.cursor.bitmap.image0=SDL_calloc(sizeof(uint8_t), (didata->cursor.cursor.bitmap.w+7)*
-                                          didata->cursor.cursor.bitmap.h/(sizeof(uint8_t)*8));
-      if (didata->cursor.cursor.bitmap.image0==NULL)
-      {
-         SDL_free(didata);
-         SDL_OutOfMemory();
-         return -1;
-      }
-      didata->cursor.cursor.bitmap.image1=SDL_calloc(sizeof(uint8_t), (didata->cursor.cursor.bitmap.w+7)*
-                                   didata->cursor.cursor.bitmap.h/(sizeof(uint8_t)*8));
-      if (didata->cursor.cursor.bitmap.image1==NULL)
-      {
-         SDL_OutOfMemory();
-         SDL_free((void*)didata->cursor.cursor.bitmap.image0);
-         SDL_free(didata);
-         return -1;
-      }
+        /* Set default cursor settings, maximum 128x128 cursor */
+        didata->cursor_visible = SDL_FALSE;
+        didata->cursor.type = GF_CURSOR_BITMAP;
+        didata->cursor.hotspot.x = 0;
+        didata->cursor.hotspot.y = 0;
+        didata->cursor.cursor.bitmap.w = SDL_VIDEO_GF_MAX_CURSOR_SIZE;
+        didata->cursor.cursor.bitmap.h = SDL_VIDEO_GF_MAX_CURSOR_SIZE;
+        didata->cursor.cursor.bitmap.stride =
+            (didata->cursor.cursor.bitmap.w + 7) / (sizeof(uint8_t) * 8);
+        didata->cursor.cursor.bitmap.color0 = 0x00000000;
+        didata->cursor.cursor.bitmap.color1 = 0x00000000;
+        didata->cursor.cursor.bitmap.image0 =
+            SDL_calloc(sizeof(uint8_t),
+                       (didata->cursor.cursor.bitmap.w +
+                        7) * didata->cursor.cursor.bitmap.h /
+                       (sizeof(uint8_t) * 8));
+        if (didata->cursor.cursor.bitmap.image0 == NULL) {
+            SDL_free(didata);
+            SDL_OutOfMemory();
+            return -1;
+        }
+        didata->cursor.cursor.bitmap.image1 =
+            SDL_calloc(sizeof(uint8_t),
+                       (didata->cursor.cursor.bitmap.w +
+                        7) * didata->cursor.cursor.bitmap.h /
+                       (sizeof(uint8_t) * 8));
+        if (didata->cursor.cursor.bitmap.image1 == NULL) {
+            SDL_OutOfMemory();
+            SDL_free((void *) didata->cursor.cursor.bitmap.image0);
+            SDL_free(didata);
+            return -1;
+        }
 
-      /* Query current display settings */
-      status=gf_display_query(gfdata->gfdev, it, &didata->display_info);
-      if (status==GF_ERR_OK)
-      {
-         SDL_zero(current_mode);
-         current_mode.w=didata->display_info.xres;
-         current_mode.h=didata->display_info.yres;
-         current_mode.refresh_rate=didata->display_info.refresh;
-         current_mode.format=qnxgf_gf_to_sdl_pixelformat(didata->display_info.format);
-         current_mode.driverdata=NULL;
-      }
-      else
-      {
-         /* video initialization problem */
-         SDL_free((void*)didata->cursor.cursor.bitmap.image0);
-         SDL_free((void*)didata->cursor.cursor.bitmap.image1);
-         SDL_free(didata);
-         SDL_SetError("GF: Display query failed");
-         return -1;
-      }
+        /* Query current display settings */
+        status = gf_display_query(gfdata->gfdev, it, &didata->display_info);
+        if (status == GF_ERR_OK) {
+            SDL_zero(current_mode);
+            current_mode.w = didata->display_info.xres;
+            current_mode.h = didata->display_info.yres;
+            current_mode.refresh_rate = didata->display_info.refresh;
+            current_mode.format =
+                qnxgf_gf_to_sdl_pixelformat(didata->display_info.format);
+            current_mode.driverdata = NULL;
+        } else {
+            /* video initialization problem */
+            SDL_free((void *) didata->cursor.cursor.bitmap.image0);
+            SDL_free((void *) didata->cursor.cursor.bitmap.image1);
+            SDL_free(didata);
+            SDL_SetError("GF: Display query failed");
+            return -1;
+        }
 
-      /* Attach GF to selected display */
-      status=gf_display_attach(&didata->display, gfdata->gfdev, it, NULL);
-      if (status!=GF_ERR_OK)
-      {
-         /* video initialization problem */
-         SDL_free((void*)didata->cursor.cursor.bitmap.image0);
-         SDL_free((void*)didata->cursor.cursor.bitmap.image1);
-         SDL_free(didata);
-         SDL_SetError("GF: Couldn't attach to display");
-         return -1;
-      }
+        /* Attach GF to selected display */
+        status = gf_display_attach(&didata->display, gfdata->gfdev, it, NULL);
+        if (status != GF_ERR_OK) {
+            /* video initialization problem */
+            SDL_free((void *) didata->cursor.cursor.bitmap.image0);
+            SDL_free((void *) didata->cursor.cursor.bitmap.image1);
+            SDL_free(didata);
+            SDL_SetError("GF: Couldn't attach to display");
+            return -1;
+        }
 
-      /* Initialize status variables */
-      didata->layer_attached=SDL_FALSE;
+        /* Initialize status variables */
+        didata->layer_attached = SDL_FALSE;
 
-      /* Attach to main display layer */
-      status=gf_layer_attach(&didata->layer, didata->display, didata->display_info.main_layer_index, 0);
-      if (status!=GF_ERR_OK)
-      {
-         /* Failed to attach to main layer */
-         SDL_free((void*)didata->cursor.cursor.bitmap.image0);
-         SDL_free((void*)didata->cursor.cursor.bitmap.image1);
-         SDL_free(didata);
-         SDL_SetError("GF: Couldn't attach to main layer, it could be busy");
-         return -1;
-      }
+        /* Attach to main display layer */
+        status =
+            gf_layer_attach(&didata->layer, didata->display,
+                            didata->display_info.main_layer_index, 0);
+        if (status != GF_ERR_OK) {
+            /* Failed to attach to main layer */
+            SDL_free((void *) didata->cursor.cursor.bitmap.image0);
+            SDL_free((void *) didata->cursor.cursor.bitmap.image1);
+            SDL_free(didata);
+            SDL_SetError
+                ("GF: Couldn't attach to main layer, it could be busy");
+            return -1;
+        }
 
-      /* Mark main display layer is attached */
-      didata->layer_attached=SDL_TRUE;
-
-      /* Set layer source and destination viewport */
-      gf_layer_set_src_viewport(didata->layer, 0, 0, current_mode.w-1, current_mode.h-1);
-      gf_layer_set_dst_viewport(didata->layer, 0, 0, current_mode.w-1, current_mode.h-1);
+        /* Mark main display layer is attached */
+        didata->layer_attached = SDL_TRUE;
 
-      /* Create main visible on display surface */
-      status=gf_surface_create_layer(&didata->surface[0], &didata->layer,
-             1, 0, current_mode.w, current_mode.h,
-             qnxgf_sdl_to_gf_pixelformat(current_mode.format),
-             NULL, GF_SURFACE_CREATE_2D_ACCESSIBLE | GF_SURFACE_CREATE_3D_ACCESSIBLE |
-             GF_SURFACE_CREATE_SHAREABLE);
-      if (status!=GF_ERR_OK)
-      {
-         gf_layer_disable(didata->layer);
-         gf_layer_detach(didata->layer);
-         didata->layer_attached=SDL_FALSE;
-         SDL_free((void*)didata->cursor.cursor.bitmap.image0);
-         SDL_free((void*)didata->cursor.cursor.bitmap.image1);
-         SDL_free(didata);
-         SDL_SetError("GF: Can't create main layer surface at init (%d)\n", status);
-         return -1;
-      }
+        /* Set layer source and destination viewport */
+        gf_layer_set_src_viewport(didata->layer, 0, 0, current_mode.w - 1,
+                                  current_mode.h - 1);
+        gf_layer_set_dst_viewport(didata->layer, 0, 0, current_mode.w - 1,
+                                  current_mode.h - 1);
 
-      /* Set just created surface as main visible on the layer */
+        /* Create main visible on display surface */
+        status = gf_surface_create_layer(&didata->surface[0], &didata->layer,
+                                         1, 0, current_mode.w, current_mode.h,
+                                         qnxgf_sdl_to_gf_pixelformat
+                                         (current_mode.format), NULL,
+                                         GF_SURFACE_CREATE_2D_ACCESSIBLE |
+                                         GF_SURFACE_CREATE_3D_ACCESSIBLE |
+                                         GF_SURFACE_CREATE_SHAREABLE);
+        if (status != GF_ERR_OK) {
+            gf_layer_disable(didata->layer);
+            gf_layer_detach(didata->layer);
+            didata->layer_attached = SDL_FALSE;
+            SDL_free((void *) didata->cursor.cursor.bitmap.image0);
+            SDL_free((void *) didata->cursor.cursor.bitmap.image1);
+            SDL_free(didata);
+            SDL_SetError("GF: Can't create main layer surface at init (%d)\n",
+                         status);
+            return -1;
+        }
+
+        /* Set just created surface as main visible on the layer */
 //      gf_layer_set_surfaces(didata->layer, &didata->surface[0], 1);
 
-      /* Update layer parameters */
-      status=gf_layer_update(didata->layer, GF_LAYER_UPDATE_NO_WAIT_IDLE);
-      if (status!=GF_ERR_OK)
-      {
-         /* Free allocated surface */
-         gf_surface_free(didata->surface[0]);
-         didata->surface[0]=NULL;
-
-         /* Disable and detach from layer */
-         gf_layer_disable(didata->layer);
-         gf_layer_detach(didata->layer);
-         didata->layer_attached=SDL_FALSE;
-         SDL_free((void*)didata->cursor.cursor.bitmap.image0);
-         SDL_free((void*)didata->cursor.cursor.bitmap.image1);
-         SDL_free(didata);
-         SDL_SetError("GF: Can't update layer parameters\n");
-         return -1;
-      }
+        /* Update layer parameters */
+        status = gf_layer_update(didata->layer, GF_LAYER_UPDATE_NO_WAIT_IDLE);
+        if (status != GF_ERR_OK) {
+            /* Free allocated surface */
+            gf_surface_free(didata->surface[0]);
+            didata->surface[0] = NULL;
 
-      /* Enable layer in case if hardware supports layer enable/disable */
-      gf_layer_enable(didata->layer);
-
-      /* Copy device name for each display */
-      SDL_strlcpy(didata->description, gfdata->gfdev_info.description, SDL_VIDEO_GF_DEVICENAME_MAX-1);
+            /* Disable and detach from layer */
+            gf_layer_disable(didata->layer);
+            gf_layer_detach(didata->layer);
+            didata->layer_attached = SDL_FALSE;
+            SDL_free((void *) didata->cursor.cursor.bitmap.image0);
+            SDL_free((void *) didata->cursor.cursor.bitmap.image1);
+            SDL_free(didata);
+            SDL_SetError("GF: Can't update layer parameters\n");
+            return -1;
+        }
 
-      /* Search device capabilities and possible workarounds */
-      jt=0;
-      do {
-         if (gf_devicename[jt].name==NULL)
-         {
-            break;
-         }
-         if (SDL_strncmp(gf_devicename[jt].name, didata->description, SDL_strlen(gf_devicename[jt].name))==0)
-         {
-            didata->caps=gf_devicename[jt].caps;
-         }
-         jt++;
-      } while(1);
+        /* Enable layer in case if hardware supports layer enable/disable */
+        gf_layer_enable(didata->layer);
+
+        /* Copy device name for each display */
+        SDL_strlcpy(didata->description, gfdata->gfdev_info.description,
+                    SDL_VIDEO_GF_DEVICENAME_MAX - 1);
 
-      /* Initialize display structure */
-      SDL_zero(display);
-      display.desktop_mode=current_mode;
-      display.current_mode=current_mode;
-      display.driverdata=didata;
-      didata->current_mode=current_mode;
-      SDL_AddVideoDisplay(&display);
+        /* Search device capabilities and possible workarounds */
+        jt = 0;
+        do {
+            if (gf_devicename[jt].name == NULL) {
+                break;
+            }
+            if (SDL_strncmp
+                (gf_devicename[jt].name, didata->description,
+                 SDL_strlen(gf_devicename[jt].name)) == 0) {
+                didata->caps = gf_devicename[jt].caps;
+            }
+            jt++;
+        } while (1);
 
-      /* Check for environment variables which could override some SDL settings */
-      didata->custom_refresh=0;
-      override = SDL_getenv("SDL_VIDEO_GF_REFRESH_RATE");
-      if (override!=NULL)
-      {
-         if (SDL_sscanf(override, "%u", &didata->custom_refresh)!=1)
-         {
-            didata->custom_refresh=0;
-         }
-      }
+        /* Initialize display structure */
+        SDL_zero(display);
+        display.desktop_mode = current_mode;
+        display.current_mode = current_mode;
+        display.driverdata = didata;
+        didata->current_mode = current_mode;
+        SDL_AddVideoDisplay(&display);
 
-      /* Get all display modes for this display */
-      _this->current_display=it;
-      qnxgf_getdisplaymodes(_this);
-   }
+        /* Check for environment variables which could override some SDL settings */
+        didata->custom_refresh = 0;
+        override = SDL_getenv("SDL_VIDEO_GF_REFRESH_RATE");
+        if (override != NULL) {
+            if (SDL_sscanf(override, "%u", &didata->custom_refresh) != 1) {
+                didata->custom_refresh = 0;
+            }
+        }
 
-   /* Restore default display */
-   _this->current_display=0;
-
-   /* Add GF renderer to SDL */
-   gf_addrenderdriver(_this);
+        /* Get all display modes for this display */
+        _this->current_display = it;
+        qnxgf_getdisplaymodes(_this);
+    }
 
-   /* Add GF input devices */
-   status=gf_addinputdevices(_this);
-   if (status!=0)
-   {
-      /* SDL error is set by gf_addinputdevices() function */
-      return -1;
-   }
+    /* Restore default display */
+    _this->current_display = 0;
+
+    /* Add GF renderer to SDL */
+    gf_addrenderdriver(_this);
 
-   /* video has been initialized successfully */
-   return 1;
+    /* Add GF input devices */
+    status = gf_addinputdevices(_this);
+    if (status != 0) {
+        /* SDL error is set by gf_addinputdevices() function */
+        return -1;
+    }
+
+    /* video has been initialized successfully */
+    return 1;
 }
 
-void qnxgf_videoquit(_THIS)
+void
+qnxgf_videoquit(_THIS)
 {
-   SDL_DisplayData* didata=NULL;
-   uint32_t it;
+    SDL_DisplayData *didata = NULL;
+    uint32_t it;
 
-   /* Stop collecting mouse events */
-   hiddi_disable_mouse();
-   /* Delete GF input devices */
-   gf_delinputdevices(_this);
+    /* Stop collecting mouse events */
+    hiddi_disable_mouse();
+    /* Delete GF input devices */
+    gf_delinputdevices(_this);
 
-   /* SDL will restore old desktop mode on exit */
-   for(it=0; it<_this->num_displays; it++)
-   {
-      didata=_this->displays[it].driverdata;
+    /* SDL will restore old desktop mode on exit */
+    for (it = 0; it < _this->num_displays; it++) {
+        didata = _this->displays[it].driverdata;
 
-      /* Free cursor image */
-      if (didata->cursor.cursor.bitmap.image0!=NULL)
-      {
-         SDL_free((void*)didata->cursor.cursor.bitmap.image0);
-         didata->cursor.cursor.bitmap.image0=NULL;
-      }
-      if (didata->cursor.cursor.bitmap.image1!=NULL)
-      {
-         SDL_free((void*)didata->cursor.cursor.bitmap.image1);
-         didata->cursor.cursor.bitmap.image1=NULL;
-      }
+        /* Free cursor image */
+        if (didata->cursor.cursor.bitmap.image0 != NULL) {
+            SDL_free((void *) didata->cursor.cursor.bitmap.image0);
+            didata->cursor.cursor.bitmap.image0 = NULL;
+        }
+        if (didata->cursor.cursor.bitmap.image1 != NULL) {
+            SDL_free((void *) didata->cursor.cursor.bitmap.image1);
+            didata->cursor.cursor.bitmap.image1 = NULL;
+        }
 
-      /* Free main surface */
-      if (didata->surface[0]!=NULL)
-      {
-         gf_surface_free(didata->surface[0]);
-         didata->surface[0]=NULL;
-      }
+        /* Free main surface */
+        if (didata->surface[0] != NULL) {
+            gf_surface_free(didata->surface[0]);
+            didata->surface[0] = NULL;
+        }
 
-      /* Free back surface */
-      if (didata->surface[1]!=NULL)
-      {
-         gf_surface_free(didata->surface[1]);
-         didata->surface[1]=NULL;
-      }
+        /* Free back surface */
+        if (didata->surface[1] != NULL) {
+            gf_surface_free(didata->surface[1]);
+            didata->surface[1] = NULL;
+        }
+
+        /* Free second back surface */
+        if (didata->surface[2] != NULL) {
+            gf_surface_free(didata->surface[2]);
+            didata->surface[2] = NULL;
+        }
 
-      /* Free second back surface */
-      if (didata->surface[2]!=NULL)
-      {
-         gf_surface_free(didata->surface[2]);
-         didata->surface[2]=NULL;
-      }
+        /* Detach layer before quit */
+        if (didata->layer_attached == SDL_TRUE) {
+            /* Disable layer if hardware supports this */
+            gf_layer_disable(didata->layer);
 
-      /* Detach layer before quit */
-      if (didata->layer_attached==SDL_TRUE)
-      {
-         /* Disable layer if hardware supports this */
-         gf_layer_disable(didata->layer);
+            /* Detach from layer, free it for others */
+            gf_layer_detach(didata->layer);
+            didata->layer = NULL;
 
-         /* Detach from layer, free it for others */
-         gf_layer_detach(didata->layer);
-         didata->layer=NULL;
+            /* Mark it as detached */
+            didata->layer_attached = SDL_FALSE;
+        }
 
-         /* Mark it as detached */
-         didata->layer_attached=SDL_FALSE;
-      }
-
-      /* Detach from selected display */
-      gf_display_detach(didata->display);
-      didata->display=NULL;
-   }
+        /* Detach from selected display */
+        gf_display_detach(didata->display);
+        didata->display = NULL;
+    }
 }
 
-void qnxgf_getdisplaymodes(_THIS)
+void
+qnxgf_getdisplaymodes(_THIS)
 {
-   SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata;
-   SDL_DisplayMode  mode;
-   gf_modeinfo_t    modeinfo;
-   uint32_t it=0;
-   uint32_t jt=0;
-   uint32_t kt=0;
-   int      status;
-
-   do {
-      status=gf_display_query_mode(didata->display, it, &modeinfo);
-      if (status==GF_ERR_OK)
-      {
-         /* Parsing current mode */
-         if ((modeinfo.flags & GF_MODE_GENERIC)==GF_MODE_GENERIC)
-         {
-            /* This mode is generic, so we can add to SDL our resolutions */
-            /* Only pixel format is fixed, refresh rate could be any      */
-            jt=0;
-            do {
-               if (generic_mode[jt].w==0)
-               {
-                  break;
-               }
-
-               /* Check if driver do not supports doublescan video modes */
-               if ((didata->caps & SDL_GF_LOWRESOLUTION)!=SDL_GF_LOWRESOLUTION)
-               {
-                  if (generic_mode[jt].w<640)
-                  {
-                     jt++;
-                     continue;
-                  }
-               }
+    SDL_DisplayData *didata =
+        (SDL_DisplayData *) SDL_CurrentDisplay.driverdata;
+    SDL_DisplayMode mode;
+    gf_modeinfo_t modeinfo;
+    uint32_t it = 0;
+    uint32_t jt = 0;
+    uint32_t kt = 0;
+    int status;
 
-               mode.w=generic_mode[jt].w;
-               mode.h=generic_mode[jt].h;
-               mode.refresh_rate=generic_mode[jt].refresh_rate;
-               mode.format=qnxgf_gf_to_sdl_pixelformat(modeinfo.primary_format);
-               mode.driverdata=NULL;
-               SDL_AddDisplayMode(_this->current_display, &mode);
+    do {
+        status = gf_display_query_mode(didata->display, it, &modeinfo);
+        if (status == GF_ERR_OK) {
+            /* Parsing current mode */
+            if ((modeinfo.flags & GF_MODE_GENERIC) == GF_MODE_GENERIC) {
+                /* This mode is generic, so we can add to SDL our resolutions */
+                /* Only pixel format is fixed, refresh rate could be any      */
+                jt = 0;
+                do {
+                    if (generic_mode[jt].w == 0) {
+                        break;
+                    }
 
-               jt++;
-            } while(1);
-         }
-         else
-         {
-            /* Add this display mode as is in case if it is non-generic */
-            /* But go through the each refresh rate, supported by gf    */
-            jt=0;
-            do {
-               if (modeinfo.refresh[jt]!=0)
-               {
-                  mode.w=modeinfo.xres;
-                  mode.h=modeinfo.yres;
-                  mode.refresh_rate=modeinfo.refresh[jt];
-                  mode.format=qnxgf_gf_to_sdl_pixelformat(modeinfo.primary_format);
-                  mode.driverdata=NULL;
-                  SDL_AddDisplayMode(_this->current_display, &mode);
-                  jt++;
-               }
-               else
-               {
-                  break;
-               }
-            } while(1);
-         }
-      }
-      else
-      {
-         if (status==GF_ERR_PARM)
-         {
-            /* out of available modes, all are listed */
-            break;
-         }
+                    /* Check if driver do not supports doublescan video modes */
+                    if ((didata->caps & SDL_GF_LOWRESOLUTION) !=
+                        SDL_GF_LOWRESOLUTION) {
+                        if (generic_mode[jt].w < 640) {
+                            jt++;
+                            continue;
+                        }
+                    }
 
-         /* Error occured during mode listing */
-         break;
-      }
-      it++;
-   } while(1);
-}
-
-int qnxgf_setdisplaymode(_THIS, SDL_DisplayMode* mode)
-{
-   SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata;
-   uint32_t refresh_rate=0;
-   int status;
-
-   /* Current display dimensions and bpp are no more valid */
-   didata->current_mode.format=SDL_PIXELFORMAT_UNKNOWN;
-   didata->current_mode.w=0;
-   didata->current_mode.h=0;
-
-   /* Check if custom refresh rate requested */
-   if (didata->custom_refresh!=0)
-   {
-      refresh_rate=didata->custom_refresh;
-   }
-   else
-   {
-      refresh_rate=mode->refresh_rate;
-   }
-
-   /* Check if SDL GF driver needs to find appropriate refresh rate itself */
-   if (refresh_rate==0)
-   {
-      uint32_t it;
-      SDL_DisplayMode tempmode;
-
-      /* Clear display mode structure */
-      SDL_memset(&tempmode, 0x00, sizeof(SDL_DisplayMode));
-      tempmode.refresh_rate=0x0000FFFF;
+                    mode.w = generic_mode[jt].w;
+                    mode.h = generic_mode[jt].h;
+                    mode.refresh_rate = generic_mode[jt].refresh_rate;
+                    mode.format =
+                        qnxgf_gf_to_sdl_pixelformat(modeinfo.primary_format);
+                    mode.driverdata = NULL;
+                    SDL_AddDisplayMode(_this->current_display, &mode);
 
-      /* Check if window width and height matches one of our modes */
-      for (it=0; it<SDL_CurrentDisplay.num_display_modes; it++)
-      {
-         if ((SDL_CurrentDisplay.display_modes[it].w==mode->w) &&
-             (SDL_CurrentDisplay.display_modes[it].h==mode->h) &&
-             (SDL_CurrentDisplay.display_modes[it].format==mode->format))
-         {
-            /* Find the lowest refresh rate available */
-            if (tempmode.refresh_rate>SDL_CurrentDisplay.display_modes[it].refresh_rate)
-            {
-               tempmode=SDL_CurrentDisplay.display_modes[it];
+                    jt++;
+                } while (1);
+            } else {
+                /* Add this display mode as is in case if it is non-generic */
+                /* But go through the each refresh rate, supported by gf    */
+                jt = 0;
+                do {
+                    if (modeinfo.refresh[jt] != 0) {
+                        mode.w = modeinfo.xres;
+                        mode.h = modeinfo.yres;
+                        mode.refresh_rate = modeinfo.refresh[jt];
+                        mode.format =
+                            qnxgf_gf_to_sdl_pixelformat(modeinfo.
+                                                        primary_format);
+                        mode.driverdata = NULL;
+                        SDL_AddDisplayMode(_this->current_display, &mode);
+                        jt++;
+                    } else {
+                        break;
+                    }
+                } while (1);
             }
-         }
-      }
-      if (tempmode.refresh_rate!=0x0000FFFF)
-      {
-         refresh_rate=tempmode.refresh_rate;
-      }
-      else
-      {
-         /* Let video driver decide what to do with this */
-         refresh_rate=0;
-      }
-   }
-
-   /* Check if SDL GF driver needs to check custom refresh rate */
-   if (didata->custom_refresh!=0)
-   {
-      uint32_t it;
-      SDL_DisplayMode tempmode;
-
-      /* Clear display mode structure */
-      SDL_memset(&tempmode, 0x00, sizeof(SDL_DisplayMode));
-      tempmode.refresh_rate=0x0000FFFF;
-
-      /* Check if window width and height matches one of our modes */
-      for (it=0; it<SDL_CurrentDisplay.num_display_modes; it++)
-      {
-         if ((SDL_CurrentDisplay.display_modes[it].w==mode->w) &&
-             (SDL_CurrentDisplay.display_modes[it].h==mode->h) &&
-             (SDL_CurrentDisplay.display_modes[it].format==mode->format))
-         {
-            /* Find the lowest refresh rate available */
-            if (tempmode.refresh_rate>SDL_CurrentDisplay.display_modes[it].refresh_rate)
-            {
-               tempmode=SDL_CurrentDisplay.display_modes[it];
+        } else {
+            if (status == GF_ERR_PARM) {
+                /* out of available modes, all are listed */
+                break;
             }
 
-            /* Check if requested refresh rate found */
-            if (refresh_rate==SDL_CurrentDisplay.display_modes[it].refresh_rate)
-            {
-               tempmode=SDL_CurrentDisplay.display_modes[it];
-               break;
-            }
-         }
-      }
-      if (tempmode.refresh_rate!=0x0000FFFF)
-      {
-         refresh_rate=tempmode.refresh_rate;
-      }
-      else
-      {
-         /* Let video driver decide what to do with this */
-         refresh_rate=0;
-      }
-   }
-
-   /* Free main surface */
-   if (didata->surface[0]!=NULL)
-   {
-      gf_surface_free(didata->surface[0]);
-      didata->surface[0]=NULL;
-   }
-
-   /* Free back surface */
-   if (didata->surface[1]!=NULL)
-   {
-      gf_surface_free(didata->surface[1]);
-      didata->surface[1]=NULL;
-   }
-
-   /* Free second back surface */
-   if (didata->surface[2]!=NULL)
-   {
-      gf_surface_free(didata->surface[2]);
-      didata->surface[2]=NULL;
-   }
-
-   /* Detach layer before switch to new graphics mode */
-   if (didata->layer_attached==SDL_TRUE)
-   {
-      /* Disable layer if hardware supports this */
-      gf_layer_disable(didata->layer);
-
-      /* Detach from layer, free it for others */
-      gf_layer_detach(didata->layer);
-
-      /* Mark it as detached */
-      didata->layer_attached=SDL_FALSE;
-   }
-
-   /* Set new display video mode */
-   status=gf_display_set_mode(didata->display, mode->w, mode->h, refresh_rate,
-                              qnxgf_sdl_to_gf_pixelformat(mode->format), 0);
-   if (status!=GF_ERR_OK)
-   {
-      /* Display mode/resolution switch has been failed */
-      SDL_SetError("GF: Mode is not supported by graphics driver");
-      return -1;
-   }
-   else
-   {
-      didata->current_mode=*mode;
-      didata->current_mode.refresh_rate=refresh_rate;
-   }
-
-   /* Attach to main display layer */
-   status=gf_layer_attach(&didata->layer, didata->display, didata->display_info.main_layer_index, 0);
-   if (status!=GF_ERR_OK)
-   {
-      SDL_SetError("GF: Couldn't attach to main layer, it could be busy");
-
-      /* Failed to attach to main displayable layer */
-      return -1;
-   }
-
-   /* Mark main display layer is attached */
-   didata->layer_attached=SDL_TRUE;
-
-   /* Set layer source and destination viewport */
-   gf_layer_set_src_viewport(didata->layer, 0, 0, mode->w-1, mode->h-1);
-   gf_layer_set_dst_viewport(didata->layer, 0, 0, mode->w-1, mode->h-1);
-
-   /* Create main visible on display surface */
-   status=gf_surface_create_layer(&didata->surface[0], &didata->layer, 1, 0,
-          mode->w, mode->h, qnxgf_sdl_to_gf_pixelformat(mode->format),
-          NULL, GF_SURFACE_CREATE_2D_ACCESSIBLE | GF_SURFACE_CREATE_3D_ACCESSIBLE |
-          GF_SURFACE_CREATE_SHAREABLE);
-   if (status!=GF_ERR_OK)
-   {
-      gf_layer_disable(didata->layer);
-      gf_layer_detach(didata->layer);
-      didata->layer_attached=SDL_FALSE;
-      SDL_SetError("GF: Can't create main layer surface at modeswitch (%d)\n", status);
-      return -1;
-   }
-
-   /* Set just created surface as main visible on the layer */
-   gf_layer_set_surfaces(didata->layer, &didata->surface[0], 1);
-
-   /* Update layer parameters */
-   status=gf_layer_update(didata->layer, GF_LAYER_UPDATE_NO_WAIT_IDLE);
-   if (status!=GF_ERR_OK)
-   {
-      /* Free main surface */
-      gf_surface_free(didata->surface[0]);
-      didata->surface[0]=NULL;
-
-      /* Detach layer */
-      gf_layer_disable(didata->layer);
-      gf_layer_detach(didata->layer);
-      didata->layer_attached=SDL_FALSE;
-      SDL_SetError("GF: Can't update layer parameters\n");
-      return -1;
-   }
-
-   /* Restore cursor if it was visible */
-   if (didata->cursor_visible==SDL_TRUE)
-   {
-      gf_cursor_set(didata->display, 0, &didata->cursor);
-      gf_cursor_enable(didata->display, 0);
-   }
-
-   /* Enable layer in case if hardware supports layer enable/disable */
-   gf_layer_enable(didata->layer);
-
-   return 0;
+            /* Error occured during mode listing */
+            break;
+        }
+        it++;
+    } while (1);
 }
 
-int qnxgf_setdisplaypalette(_THIS, SDL_Palette* palette)
+int
+qnxgf_setdisplaymode(_THIS, SDL_DisplayMode * mode)
 {
-   SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata;
+    SDL_DisplayData *didata =
+        (SDL_DisplayData *) SDL_CurrentDisplay.driverdata;
+    uint32_t refresh_rate = 0;
+    int status;
+
+    /* Current display dimensions and bpp are no more valid */
+    didata->current_mode.format = SDL_PIXELFORMAT_UNKNOWN;
+    didata->current_mode.w = 0;
+    didata->current_mode.h = 0;
 
-   /* QNX GF doesn't have support for global palette changing, but we */
-   /* could store it for usage in future */
+    /* Check if custom refresh rate requested */
+    if (didata->custom_refresh != 0) {
+        refresh_rate = didata->custom_refresh;
+    } else {
+        refresh_rate = mode->refresh_rate;
+    }
 
-   /* Setting display palette operation has been failed */
-   return -1;
-}
+    /* Check if SDL GF driver needs to find appropriate refresh rate itself */
+    if (refresh_rate == 0) {
+        uint32_t it;
+        SDL_DisplayMode tempmode;
+
+        /* Clear display mode structure */
+        SDL_memset(&tempmode, 0x00, sizeof(SDL_DisplayMode));
+        tempmode.refresh_rate = 0x0000FFFF;
 
-int qnxgf_getdisplaypalette(_THIS, SDL_Palette* palette)
-{
-   SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata;
+        /* Check if window width and height matches one of our modes */
+        for (it = 0; it < SDL_CurrentDisplay.num_display_modes; it++) {
+            if ((SDL_CurrentDisplay.display_modes[it].w == mode->w) &&
+                (SDL_CurrentDisplay.display_modes[it].h == mode->h) &&
+                (SDL_CurrentDisplay.display_modes[it].format == mode->format))
+            {
+                /* Find the lowest refresh rate available */
+                if (tempmode.refresh_rate >
+                    SDL_CurrentDisplay.display_modes[it].refresh_rate) {
+                    tempmode = SDL_CurrentDisplay.display_modes[it];
+                }
+            }
+        }
+        if (tempmode.refresh_rate != 0x0000FFFF) {
+            refresh_rate = tempmode.refresh_rate;
+        } else {
+            /* Let video driver decide what to do with this */
+            refresh_rate = 0;
+        }
+    }
+
+    /* Check if SDL GF driver needs to check custom refresh rate */
+    if (didata->custom_refresh != 0) {
+        uint32_t it;
+        SDL_DisplayMode tempmode;
+
+        /* Clear display mode structure */
+        SDL_memset(&tempmode, 0x00, sizeof(SDL_DisplayMode));
+        tempmode.refresh_rate = 0x0000FFFF;
 
-   /* We can't provide current palette settings and looks like SDL          */
-   /* do not call this function also, in such case this function returns -1 */
+        /* Check if window width and height matches one of our modes */
+        for (it = 0; it < SDL_CurrentDisplay.num_display_modes; it++) {
+            if ((SDL_CurrentDisplay.display_modes[it].w == mode->w) &&
+                (SDL_CurrentDisplay.display_modes[it].h == mode->h) &&
+                (SDL_CurrentDisplay.display_modes[it].format == mode->format))
+            {
+                /* Find the lowest refresh rate available */
+                if (tempmode.refresh_rate >
+                    SDL_CurrentDisplay.display_modes[it].refresh_rate) {
+                    tempmode = SDL_CurrentDisplay.display_modes[it];
+                }
 
-   /* Getting display palette operation has been failed */
-   return -1;
-}
+                /* Check if requested refresh rate found */
+                if (refresh_rate ==
+                    SDL_CurrentDisplay.display_modes[it].refresh_rate) {
+                    tempmode = SDL_CurrentDisplay.display_modes[it];
+                    break;
+                }
+            }
+        }
+        if (tempmode.refresh_rate != 0x0000FFFF) {
+            refresh_rate = tempmode.refresh_rate;
+        } else {
+            /* Let video driver decide what to do with this */
+            refresh_rate = 0;
+        }
+    }
+
+    /* Free main surface */
+    if (didata->surface[0] != NULL) {
+        gf_surface_free(didata->surface[0]);
+        didata->surface[0] = NULL;
+    }
 
-int qnxgf_setdisplaygammaramp(_THIS, Uint16* ramp)
-{
-   SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata;
-   int status;
+    /* Free back surface */
+    if (didata->surface[1] != NULL) {
+        gf_surface_free(didata->surface[1]);
+        didata->surface[1] = NULL;
+    }
+
+    /* Free second back surface */
+    if (didata->surface[2] != NULL) {
+        gf_surface_free(didata->surface[2]);
+        didata->surface[2] = NULL;
+    }
+
+    /* Detach layer before switch to new graphics mode */
+    if (didata->layer_attached == SDL_TRUE) {
+        /* Disable layer if hardware supports this */
+        gf_layer_disable(didata->layer);
+
+        /* Detach from layer, free it for others */
+        gf_layer_detach(didata->layer);
+
+        /* Mark it as detached */
+        didata->layer_attached = SDL_FALSE;
+    }
+
+    /* Set new display video mode */
+    status =
+        gf_display_set_mode(didata->display, mode->w, mode->h, refresh_rate,
+                            qnxgf_sdl_to_gf_pixelformat(mode->format), 0);
+    if (status != GF_ERR_OK) {
+        /* Display mode/resolution switch has been failed */
+        SDL_SetError("GF: Mode is not supported by graphics driver");
+        return -1;
+    } else {
+        didata->current_mode = *mode;
+        didata->current_mode.refresh_rate = refresh_rate;
+    }
+
+    /* Attach to main display layer */
+    status =
+        gf_layer_attach(&didata->layer, didata->display,
+                        didata->display_info.main_layer_index, 0);
+    if (status != GF_ERR_OK) {
+        SDL_SetError("GF: Couldn't attach to main layer, it could be busy");
+
+        /* Failed to attach to main displayable layer */
+        return -1;
+    }
+
+    /* Mark main display layer is attached */
+    didata->layer_attached = SDL_TRUE;
 
-   /* Setup gamma ramp, for each color channel */
-   status=gf_display_set_color_lut16(didata->display, (uint16_t*)ramp, (uint16_t*)ramp+256, (uint16_t*)ramp+512);
-   if (status!=GF_ERR_OK)
-   {
-      /* Setting display gamma ramp operation has been failed */
-      return -1;
-   }
+    /* Set layer source and destination viewport */
+    gf_layer_set_src_viewport(didata->layer, 0, 0, mode->w - 1, mode->h - 1);
+    gf_layer_set_dst_viewport(didata->layer, 0, 0, mode->w - 1, mode->h - 1);
+
+    /* Create main visible on display surface */
+    status =
+        gf_surface_create_layer(&didata->surface[0], &didata->layer, 1, 0,
+                                mode->w, mode->h,
+                                qnxgf_sdl_to_gf_pixelformat(mode->format),
+                                NULL,
+                                GF_SURFACE_CREATE_2D_ACCESSIBLE |
+                                GF_SURFACE_CREATE_3D_ACCESSIBLE |
+                                GF_SURFACE_CREATE_SHAREABLE);
+    if (status != GF_ERR_OK) {
+        gf_layer_disable(didata->layer);
+        gf_layer_detach(didata->layer);
+        didata->layer_attached = SDL_FALSE;
+        SDL_SetError
+            ("GF: Can't create main layer surface at modeswitch (%d)\n",
+             status);
+        return -1;
+    }
+
+    /* Set just created surface as main visible on the layer */
+    gf_layer_set_surfaces(didata->layer, &didata->surface[0], 1);
 
-   return 0;
-}
+    /* Update layer parameters */
+    status = gf_layer_update(didata->layer, GF_LAYER_UPDATE_NO_WAIT_IDLE);
+    if (status != GF_ERR_OK) {
+        /* Free main surface */
+        gf_surface_free(didata->surface[0]);
+        didata->surface[0] = NULL;
 
-int qnxgf_getdisplaygammaramp(_THIS, Uint16* ramp)
-{
-   /* TODO: We need to return previous gamma set           */
-   /*       Also we need some initial fake gamma to return */
+        /* Detach layer */
+        gf_layer_disable(didata->layer);
+        gf_layer_detach(didata->layer);
+        didata->layer_attached = SDL_FALSE;
+        SDL_SetError("GF: Can't update layer parameters\n");
+        return -1;
+    }
 
-   /* Getting display gamma ramp operation has been failed */
-   return -1;
+    /* Restore cursor if it was visible */
+    if (didata->cursor_visible == SDL_TRUE) {
+        gf_cursor_set(didata->display, 0, &didata->cursor);
+        gf_cursor_enable(didata->display, 0);
+    }
+
+    /* Enable layer in case if hardware supports layer enable/disable */
+    gf_layer_enable(didata->layer);
+
+    return 0;
 }
 
-int qnxgf_createwindow(_THIS, SDL_Window* window)
+int
+qnxgf_setdisplaypalette(_THIS, SDL_Palette * palette)
 {
-   SDL_VideoData*   gfdata=(SDL_VideoData*)_this->driverdata;
-   SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata;
-   SDL_WindowData*  wdata;
-   int32_t          status;
+    SDL_DisplayData *didata =
+        (SDL_DisplayData *) SDL_CurrentDisplay.driverdata;
+
+    /* QNX GF doesn't have support for global palette changing, but we */
+    /* could store it for usage in future */
+
+    /* Setting display palette operation has been failed */
+    return -1;
+}
 
-   /* QNX GF supports fullscreen window modes only */
-   if ((window->flags & SDL_WINDOW_FULLSCREEN)!=SDL_WINDOW_FULLSCREEN)
-   {
-      uint32_t it;
-      SDL_DisplayMode mode;
+int
+qnxgf_getdisplaypalette(_THIS, SDL_Palette * palette)
+{
+    SDL_DisplayData *didata =
+        (SDL_DisplayData *) SDL_CurrentDisplay.driverdata;
+
+    /* We can't provide current palette settings and looks like SDL          */
+    /* do not call this function also, in such case this function returns -1 */
 
-      /* Clear display mode structure */
-      SDL_memset(&mode, 0x00, sizeof(SDL_DisplayMode));
-      mode.refresh_rate=0x0000FFFF;
+    /* Getting display palette operation has been failed */
+    return -1;
+}
+
+int
+qnxgf_setdisplaygammaramp(_THIS, Uint16 * ramp)
+{
+    SDL_DisplayData *didata =
+        (SDL_DisplayData *) SDL_CurrentDisplay.driverdata;
+    int status;
 
-      /* Check if window width and height matches one of our modes */
-      for (it=0; it<SDL_CurrentDisplay.num_display_modes; it++)
-      {
-         if ((SDL_CurrentDisplay.display_modes[it].w==window->w) &&
-             (SDL_CurrentDisplay.display_modes[it].h==window->h) &&
-             (SDL_CurrentDisplay.display_modes[it].format==SDL_CurrentDisplay.desktop_mode.format))
-         {
-            /* Find the lowest refresh rate available */
-            if (mode.refresh_rate>SDL_CurrentDisplay.display_modes[it].refresh_rate)
-            {
-               mode=SDL_CurrentDisplay.display_modes[it];
-            }
-         }
-      }
+    /* Setup gamma ramp, for each color channel */
+    status =
+        gf_display_set_color_lut16(didata->display, (uint16_t *) ramp,
+                                   (uint16_t *) ramp + 256,
+                                   (uint16_t *) ramp + 512);
+    if (status != GF_ERR_OK) {
+        /* Setting display gamma ramp operation has been failed */
+        return -1;
+    }
+
+    return 0;
+}
 
-      /* Check if end of display list has been reached */
-      if (mode.refresh_rate==0x0000FFFF)
-      {
-         SDL_SetError("GF: Desired video mode is not supported");
+int
+qnxgf_getdisplaygammaramp(_THIS, Uint16 * ramp)
+{
+    /* TODO: We need to return previous gamma set           */
+    /*       Also we need some initial fake gamma to return */
+
+    /* Getting display gamma ramp operation has been failed */
+    return -1;
+}
 
-         /* Failed to create new window */
-         return -1;
-      }
-      else
-      {
-         /* Tell to the caller that mode will be fullscreen */
-         window->flags|=SDL_WINDOW_FULLSCREEN;
+int
+qnxgf_createwindow(_THIS, SDL_Window * window)
+{
+    SDL_VideoData *gfdata = (SDL_VideoData *) _this->driverdata;
+    SDL_DisplayData *didata =
+        (SDL_DisplayData *) SDL_CurrentDisplay.driverdata;
+    SDL_WindowData *wdata;
+    int32_t status;
+
+    /* QNX GF supports fullscreen window modes only */
+    if ((window->flags & SDL_WINDOW_FULLSCREEN) != SDL_WINDOW_FULLSCREEN) {
+        uint32_t it;
+        SDL_DisplayMode mode;
 
-         /* Setup fullscreen mode, bpp used from desktop mode in this case */
-         status=qnxgf_setdisplaymode(_this, &mode);
-         if (status!=0)
-         {
-            /* Failed to swith fullscreen video mode */
-            return -1;
-         }
-      }
-   }
+        /* Clear display mode structure */
+        SDL_memset(&mode, 0x00, sizeof(SDL_DisplayMode));
+        mode.refresh_rate = 0x0000FFFF;
 
-   /* Setup our own window decorations and states, which are depend on fullscreen mode */
-   window->flags|=SDL_WINDOW_SHOWN | SDL_WINDOW_BORDERLESS |
-                  SDL_WINDOW_MAXIMIZED | SDL_WINDOW_INPUT_GRABBED |
-                  SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_MOUSE_FOCUS;
-   window->flags&=~(SDL_WINDOW_RESIZABLE | SDL_WINDOW_MINIMIZED);
+        /* Check if window width and height matches one of our modes */
+        for (it = 0; it < SDL_CurrentDisplay.num_display_modes; it++) {
+            if ((SDL_CurrentDisplay.display_modes[it].w == window->w) &&
+                (SDL_CurrentDisplay.display_modes[it].h == window->h) &&
+                (SDL_CurrentDisplay.display_modes[it].format ==
+                 SDL_CurrentDisplay.desktop_mode.format)) {
+                /* Find the lowest refresh rate available */
+                if (mode.refresh_rate >
+                    SDL_CurrentDisplay.display_modes[it].refresh_rate) {
+                    mode = SDL_CurrentDisplay.display_modes[it];
+                }
+            }
+        }
 
-   /* Ignore any window position settings */
-   window->x=SDL_WINDOWPOS_UNDEFINED;
-   window->y=SDL_WINDOWPOS_UNDEFINED;
+        /* Check if end of display list has been reached */
+        if (mode.refresh_rate == 0x0000FFFF) {
+            SDL_SetError("GF: Desired video mode is not supported");
+
+            /* Failed to create new window */
+            return -1;
+        } else {
+            /* Tell to the caller that mode will be fullscreen */
+            window->flags |= SDL_WINDOW_FULLSCREEN;
 
-   /* Allocate window internal data */
-   wdata=(SDL_WindowData*)SDL_calloc(1, sizeof(SDL_WindowData));
-   if (wdata==NULL)
-   {
-      SDL_OutOfMemory();
-      return -1;
-   }
+            /* Setup fullscreen mode, bpp used from desktop mode in this case */
+            status = qnxgf_setdisplaymode(_this, &mode);
+            if (status != 0) {
+                /* Failed to swith fullscreen video mode */
+                return -1;
+            }
+        }
+    }
 
-   /* Setup driver data for this window */
-   window->driverdata=wdata;
+    /* Setup our own window decorations and states, which are depend on fullscreen mode */
+    window->flags |= SDL_WINDOW_SHOWN | SDL_WINDOW_BORDERLESS |
+        SDL_WINDOW_MAXIMIZED | SDL_WINDOW_INPUT_GRABBED |
+        SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_MOUSE_FOCUS;
+    window->flags &= ~(SDL_WINDOW_RESIZABLE | SDL_WINDOW_MINIMIZED);
+
+    /* Ignore any window position settings */
+    window->x = SDL_WINDOWPOS_UNDEFINED;
+    window->y = SDL_WINDOWPOS_UNDEFINED;
 
-   /* Check if window must support OpenGL ES rendering */
-   if ((window->flags & SDL_WINDOW_OPENGL)==SDL_WINDOW_OPENGL)
-   {
-      #if defined(SDL_VIDEO_OPENGL_ES)
-         EGLBoolean initstatus;
+    /* Allocate window internal data */
+    wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData));
+    if (wdata == NULL) {
+        SDL_OutOfMemory();
+        return -1;
+    }
 
-         /* Mark this window as OpenGL ES compatible */
-         wdata->uses_gles=SDL_TRUE;
+    /* Setup driver data for this window */
+    window->driverdata = wdata;
 
-         /* Create connection to OpenGL ES */
-         if (gfdata->egldisplay==EGL_NO_DISPLAY)
-         {
-            gfdata->egldisplay=eglGetDisplay(gfdata->gfdev);
-            if (gfdata->egldisplay==EGL_NO_DISPLAY)
-            {
-               SDL_SetError("GF: Can't get connection to OpenGL ES");
-               return -1;
+    /* Check if window must support OpenGL ES rendering */
+    if ((window->flags & SDL_WINDOW_OPENGL) == SDL_WINDOW_OPENGL) {
+#if defined(SDL_VIDEO_OPENGL_ES)
+        EGLBoolean initstatus;
+
+        /* Mark this window as OpenGL ES compatible */
+        wdata->uses_gles = SDL_TRUE;
+
+        /* Create connection to OpenGL ES */
+        if (gfdata->egldisplay == EGL_NO_DISPLAY) {
+            gfdata->egldisplay = eglGetDisplay(gfdata->gfdev);
+            if (gfdata->egldisplay == EGL_NO_DISPLAY) {
+                SDL_SetError("GF: Can't get connection to OpenGL ES");
+                return -1;
             }
 
             /* Initialize OpenGL ES library, ignore EGL version */
-            initstatus=eglInitialize(gfdata->egldisplay, NULL, NULL);
-            if (initstatus!=EGL_TRUE)
-            {
-               SDL_SetError("GF: Can't init OpenGL ES library");
-               return -1;
+            initstatus = eglInitialize(gfdata->egldisplay, NULL, NULL);
+            if (initstatus != EGL_TRUE) {
+                SDL_SetError("GF: Can't init OpenGL ES library");
+                return -1;
             }
-         }
+        }
 
-         /* Increment GL ES reference count usage */
-         gfdata->egl_refcount++;
-      #else
-         SDL_SetError("GF: OpenGL ES support is not compiled in");
-         return -1;
-      #endif /* SDL_VIDEO_OPENGL_ES */
-   }
+        /* Increment GL ES reference count usage */
+        gfdata->egl_refcount++;
+#else
+        SDL_SetError("GF: OpenGL ES support is not compiled in");
+        return -1;
+#endif /* SDL_VIDEO_OPENGL_ES */
+    }
 
-   /* Enable mouse event collecting */
-   hiddi_enable_mouse();
+    /* Enable mouse event collecting */
+    hiddi_enable_mouse();
 
-   /* By default last created window got a input focus */
-   SDL_SetKeyboardFocus(0, window->id);
-   SDL_SetMouseFocus(0, window->id);
+    /* By default last created window got a input focus */
+    SDL_SetKeyboardFocus(0, window->id);
+    SDL_SetMouseFocus(0, window->id);
 
-   /* Window has been successfully created */
-   return 0;
+    /* Window has been successfully created */
+    return 0;
 }
 
-int qnxgf_createwindowfrom(_THIS, SDL_Window* window, const void* data)
+int
+qnxgf_createwindowfrom(_THIS, SDL_Window * window, const void *data)
 {
-   /* Failed to create window from another window */
-   return -1;
+    /* Failed to create window from another window */
+    return -1;
 }
 
-void qnxgf_setwindowtitle(_THIS, SDL_Window* window)
+void
+qnxgf_setwindowtitle(_THIS, SDL_Window * window)
 {
 }
 
-void qnxgf_setwindowicon(_THIS, SDL_Window* window, SDL_Surface* icon)
+void
+qnxgf_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon)
 {
 }
 
-void qnxgf_setwindowposition(_THIS, SDL_Window* window)
+void
+qnxgf_setwindowposition(_THIS, SDL_Window * window)
 {
 }
 
-void qnxgf_setwindowsize(_THIS, SDL_Window* window)
+void
+qnxgf_setwindowsize(_THIS, SDL_Window * window)
 {
 }
 
-void qnxgf_showwindow(_THIS, SDL_Window* window)
+void
+qnxgf_showwindow(_THIS, SDL_Window * window)
 {
 }
 
-void qnxgf_hidewindow(_THIS, SDL_Window* window)
+void
+qnxgf_hidewindow(_THIS, SDL_Window * window)
 {
 }
 
-void qnxgf_raisewindow(_THIS, SDL_Window* window)
+void
+qnxgf_raisewindow(_THIS, SDL_Window * window)
 {
 }
 
-void qnxgf_maximizewindow(_THIS, SDL_Window* window)
+void
+qnxgf_maximizewindow(_THIS, SDL_Window * window)
 {
 }
 
-void qnxgf_minimizewindow(_THIS, SDL_Window* window)
+void
+qnxgf_minimizewindow(_THIS, SDL_Window * window)
 {
 }
 
-void qnxgf_restorewindow(_THIS, SDL_Window* window)
+void
+qnxgf_restorewindow(_THIS, SDL_Window * window)
 {
 }
 
-void qnxgf_setwindowgrab(_THIS, SDL_Window* window)
+void
+qnxgf_setwindowgrab(_THIS, SDL_Window * window)
 {
 }
 
-void qnxgf_destroywindow(_THIS, SDL_Window* window)
+void
+qnxgf_destroywindow(_THIS, SDL_Window * window)
 {
-   SDL_VideoData*   gfdata=(SDL_VideoData*)_this->driverdata;
-   SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata;
-   SDL_WindowData*  wdata=(SDL_WindowData*)window->driverdata;
+    SDL_VideoData *gfdata = (SDL_VideoData *) _this->driverdata;
+    SDL_DisplayData *didata =
+        (SDL_DisplayData *) SDL_CurrentDisplay.driverdata;
+    SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
 
-   if (wdata!=NULL)
-   {
-      #if defined(SDL_VIDEO_OPENGL_ES)
-         /* Destroy OpenGL ES surface if it was created */
-         if (wdata->gles_surface!=EGL_NO_SURFACE)
-         {
+    if (wdata != NULL) {
+#if defined(SDL_VIDEO_OPENGL_ES)
+        /* Destroy OpenGL ES surface if it was created */
+        if (wdata->gles_surface != EGL_NO_SURFACE) {
             eglDestroySurface(gfdata->egldisplay, wdata->gles_surface);
-         }
+        }
 
-         /* Free any 3D target if it was created before */
-         if (wdata->target_created==SDL_TRUE)
-         {
+        /* Free any 3D target if it was created before */
+        if (wdata->target_created == SDL_TRUE) {
             gf_3d_target_free(wdata->target);
-            wdata->target_created==SDL_FALSE;
-         }
+            wdata->target_created == SDL_FALSE;
+        }
 
-         gfdata->egl_refcount--;
-         if (gfdata->egl_refcount==0)
-         {
+        gfdata->egl_refcount--;
+        if (gfdata->egl_refcount == 0) {
             /* Terminate connection to OpenGL ES */
-            if (gfdata->egldisplay!=EGL_NO_DISPLAY)
-            {
-               eglTerminate(gfdata->egldisplay);
-               gfdata->egldisplay=EGL_NO_DISPLAY;
+            if (gfdata->egldisplay != EGL_NO_DISPLAY) {
+                eglTerminate(gfdata->egldisplay);
+                gfdata->egldisplay = EGL_NO_DISPLAY;
             }
-         }
-      #endif /* SDL_VIDEO_OPENGL_ES */
-   }
+        }
+#endif /* SDL_VIDEO_OPENGL_ES */
+    }
 }
 
 /*****************************************************************************/
 /* SDL Window Manager function                                               */
 /*****************************************************************************/
-SDL_bool qnxgf_getwindowwminfo(_THIS, SDL_Window* window, struct SDL_SysWMinfo* info)
+SDL_bool
+qnxgf_getwindowwminfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info)
 {
-   /* QNX GF do not operates at window level, this means we are have no */
-   /* Window Manager available, no specific data in SDL_SysWMinfo too   */
+    /* QNX GF do not operates at window level, this means we are have no */
+    /* Window Manager available, no specific data in SDL_SysWMinfo too   */
 
-   if (info->version.major<=SDL_MAJOR_VERSION)
-   {
-      return SDL_TRUE;
-   }
-   else
-   {
-      SDL_SetError("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
-      return SDL_FALSE;
-   }
+    if (info->version.major <= SDL_MAJOR_VERSION) {
+        return SDL_TRUE;
+    } else {
+        SDL_SetError("Application not compiled with SDL %d.%d\n",
+                     SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
+        return SDL_FALSE;
+    }
 
-   /* Failed to get window manager information */
-   return SDL_FALSE;
+    /* Failed to get window manager information */
+    return SDL_FALSE;
 }
 
 /*****************************************************************************/
 /* SDL OpenGL/OpenGL ES functions                                            */
 /*****************************************************************************/
-int qnxgf_gl_loadlibrary(_THIS, const char* path)
+int
+qnxgf_gl_loadlibrary(_THIS, const char *path)
 {
-   #if defined(SDL_VIDEO_OPENGL_ES)
-      /* Check if OpenGL ES library is specified for GF driver */
-      if (path==NULL)
-      {
-         path=SDL_getenv("SDL_OPENGL_LIBRARY");
-         if (path==NULL)
-         {
-            path=SDL_getenv("SDL_OPENGLES_LIBRARY");
-         }
-      }
+#if defined(SDL_VIDEO_OPENGL_ES)
+    /* Check if OpenGL ES library is specified for GF driver */
+    if (path == NULL) {
+        path = SDL_getenv("SDL_OPENGL_LIBRARY");
+        if (path == NULL) {
+            path = SDL_getenv("SDL_OPENGLES_LIBRARY");
+        }
+    }
+
+    /* Check if default library loading requested */
+    if (path == NULL) {
+        /* Already linked with GF library which provides egl* subset of  */
+        /* functions, use Common profile of OpenGL ES library by default */
+        path = "/usr/lib/libGLES_CM.so.1";
+    }
 
-      /* Check if default library loading requested */
-      if (path==NULL)
-      {
-         /* Already linked with GF library which provides egl* subset of  */
-         /* functions, use Common profile of OpenGL ES library by default */
-         path="/usr/lib/libGLES_CM.so.1";
-      }
+    /* Load dynamic library */
+    _this->gl_config.dll_handle = SDL_LoadObject(path);
+    if (!_this->gl_config.dll_handle) {
+        /* Failed to load new GL ES library */
+        SDL_SetError("GF: Failed to locate OpenGL ES library");
+        return -1;
+    }
 
-      /* Load dynamic library */
-      _this->gl_config.dll_handle=SDL_LoadObject(path);
-      if (!_this->gl_config.dll_handle)
-      {
-         /* Failed to load new GL ES library */
-         SDL_SetError("GF: Failed to locate OpenGL ES library");
-         return -1;
-      }
+    /* Store OpenGL ES library path and name */
+    SDL_strlcpy(_this->gl_config.driver_path, path,
+                SDL_arraysize(_this->gl_config.driver_path));
 
-      /* Store OpenGL ES library path and name */
-      SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path));
-
-      /* New OpenGL ES library is loaded */
-      return 0;
-   #else
-      SDL_SetError("GF: OpenGL ES support is not compiled in");
-      return -1;
-   #endif /* SDL_VIDEO_OPENGL_ES */
+    /* New OpenGL ES library is loaded */
+    return 0;
+#else
+    SDL_SetError("GF: OpenGL ES support is not compiled in");
+    return -1;
+#endif /* SDL_VIDEO_OPENGL_ES */
 }
 
-void* qnxgf_gl_getprocaddres(_THIS, const char* proc)
+void *
+qnxgf_gl_getprocaddres(_THIS, const char *proc)
 {
-   #if defined(SDL_VIDEO_OPENGL_ES)
-      void* function_address;
+#if defined(SDL_VIDEO_OPENGL_ES)
+    void *function_address;
 
-      /* Try to get function address through the egl interface */
-      function_address=eglGetProcAddress(proc);
-      if (function_address!=NULL)
-      {
-         return function_address;
-      }
-
-      /* Then try to get function in the OpenGL ES library */
-      if (_this->gl_config.dll_handle)
-      {
-         function_address=SDL_LoadFunction(_this->gl_config.dll_handle, proc);
-         if (function_address!=NULL)
-         {
-            return function_address;
-         }
-      }
+    /* Try to get function address through the egl interface */
+    function_address = eglGetProcAddress(proc);
+    if (function_address != NULL) {
+        return function_address;
+    }
 
-      /* Add emulated OpenGL ES 1.1 functions */
-      if (SDL_strcmp(proc, "glTexParameteri")==0)
-      {
-         return glTexParameteri;
-      }
-      if (SDL_strcmp(proc, "glTexParameteriv")==0)
-      {
-         return glTexParameteriv;
-      }
-      if (SDL_strcmp(proc, "glColor4ub")==0)
-      {
-         return glColor4ub;
-      }
+    /* Then try to get function in the OpenGL ES library */
+    if (_this->gl_config.dll_handle) {
+        function_address =
+            SDL_LoadFunction(_this->gl_config.dll_handle, proc);
+        if (function_address != NULL) {
+            return function_address;
+        }
+    }
 
-      /* Failed to get GL ES function address pointer */
-      SDL_SetError("GF: Cannot locate OpenGL ES function name");
-      return NULL;
-   #else
-      SDL_SetError("GF: OpenGL ES support is not compiled in");
-      return NULL;
-   #endif /* SDL_VIDEO_OPENGL_ES */
+    /* Add emulated OpenGL ES 1.1 functions */
+    if (SDL_strcmp(proc, "glTexParameteri") == 0) {
+        return glTexParameteri;
+    }
+    if (SDL_strcmp(proc, "glTexParameteriv") == 0) {
+        return glTexParameteriv;
+    }
+    if (SDL_strcmp(proc, "glColor4ub") == 0) {
+        return glColor4ub;
+    }
+
+    /* Failed to get GL ES function address pointer */
+    SDL_SetError("GF: Cannot locate OpenGL ES function name");
+    return NULL;
+#else
+    SDL_SetError("GF: OpenGL ES support is not compiled in");
+    return NULL;
+#endif /* SDL_VIDEO_OPENGL_ES */
 }
 
-void qnxgf_gl_unloadlibrary(_THIS)
+void
+qnxgf_gl_unloadlibrary(_THIS)
 {
-   #if defined(SDL_VIDEO_OPENGL_ES)
-      /* Unload OpenGL ES library */
-      if (_this->gl_config.dll_handle)
-      {
-         SDL_UnloadObject(_this->gl_config.dll_handle);
-         _this->gl_config.dll_handle=NULL;
-      }
-   #else
-      SDL_SetError("GF: OpenGL ES support is not compiled in");
-      return;
-   #endif /* SDL_VIDEO_OPENGL_ES */
+#if defined(SDL_VIDEO_OPENGL_ES)
+    /* Unload OpenGL ES library */
+    if (_this->gl_config.dll_handle) {
+        SDL_UnloadObject(_this->gl_config.dll_handle);
+        _this->gl_config.dll_handle = NULL;
+    }
+#else
+    SDL_SetError("GF: OpenGL ES support is not compiled in");
+    return;
+#endif /* SDL_VIDEO_OPENGL_ES */
 }
 
-SDL_GLContext qnxgf_gl_createcontext(_THIS, SDL_Window* window)
+SDL_GLContext
+qnxgf_gl_createcontext(_THIS, SDL_Window * window)
 {
-   #if defined(SDL_VIDEO_OPENGL_ES)
-      SDL_VideoData*   gfdata=(SDL_VideoData*)_this->driverdata;
-      SDL_WindowData*  wdata=(SDL_WindowData*)window->driverdata;
-      SDL_DisplayData* didata=(SDL_DisplayData*)SDL_CurrentDisplay.driverdata;
-      EGLBoolean       status;
-      int32_t          gfstatus;
-      EGLint           configs;
-      uint32_t         surfaces;
-      uint32_t         attr_pos;
-      EGLint           attr_value;
-      EGLint           cit;
+#if defined(SDL_VIDEO_OPENGL_ES)
+    SDL_VideoData *gfdata = (SDL_VideoData *) _this->driverdata;
+    SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
+    SDL_DisplayData *didata =
+        (SDL_DisplayData *) SDL_CurrentDisplay.driverdata;
+    EGLBoolean status;
+    int32_t gfstatus;
+    EGLint configs;
+    uint32_t surfaces;
+    uint32_t attr_pos;
+    EGLint attr_value;
+    EGLint cit;
+
+    /* Choose buffeingr scheme */
+    if (!_this->gl_config.double_buffer) {
+        surfaces = 1;
+    } else {
+        surfaces = 2;
+    }
 
-      /* Choose buffeingr scheme */
-      if (!_this->gl_config.double_buffer)
-      {
-         surfaces=1;
-      }
-      else
-      {
-         surfaces=2;
-      }
+    /* If driver has no support of video memory allocation, then */
+    /* disable double buffering, use single buffer present copy  */
+    if ((didata->caps & SDL_GF_VIDEOMEMORY) != SDL_GF_VIDEOMEMORY) {
+        surfaces = 1;
+    }
+
+    /* Free main surface */
+    if (didata->surface[0] != NULL) {
+        gf_surface_free(didata->surface[0]);
+        didata->surface[0] = NULL;
+    }
 
-      /* If driver has no support of video memory allocation, then */
-      /* disable double buffering, use single buffer present copy  */
-      if ((didata->caps & SDL_GF_VIDEOMEMORY)!=SDL_GF_VIDEOMEMORY)
-      {
-         surfaces=1;
-      }
+    /* Free back surface */
+    if (didata->surface[1] != NULL) {
+        gf_surface_free(didata->surface[1]);
+        didata->surface[1] = NULL;
+    }
 
-      /* Free main surface */
-      if (didata->surface[0]!=NULL)
-      {
-         gf_surface_free(didata->surface[0]);
-         didata->surface[0]=NULL;
-      }
-
-      /* Free back surface */
-      if (didata->surface[1]!=NULL)
-      {
-         gf_surface_free(didata->surface[1]);
-         didata->surface[1]=NULL;
-      }
+    /* Free second back surface */
+    if (didata->surface[2] != NULL) {
+        gf_surface_free(didata->surface[2]);
+        didata->surface[2] = NULL;
+    }
 
-      /* Free second back surface */
-      if (didata->surface[2]!=NULL)
-      {
-         gf_surface_free(didata->surface[2]);
-         didata->surface[2]=NULL;
-      }
+    /* Detach layer before switch to new graphics mode */
+    if (didata->layer_attached == SDL_TRUE) {
+        /* Disable layer if hardware supports this */
+        gf_layer_disable(didata->layer);
 
-      /* Detach layer before switch to new graphics mode */
-      if (didata->layer_attached==SDL_TRUE)
-      {
-         /* Disable layer if hardware supports this */
-         gf_layer_disable(didata->layer);
+        /* Detach from layer, free it for others */
+        gf_layer_detach(didata->layer);
+
+        /* Mark it as detached */
+        didata->layer_attached = SDL_FALSE;
+    }
 
-         /* Detach from layer, free it for others */
-         gf_layer_detach(didata->layer);
+    /* Attach to main display layer */
+    gfstatus =
+        gf_layer_attach(&didata->layer, didata->display,
+                        didata->display_info.main_layer_index, 0);
+    if (gfstatus != GF_ERR_OK) {
+        SDL_SetError("GF: Couldn't attach to main layer, it could be busy");
 
-         /* Mark it as detached */
-         didata->layer_attached=SDL_FALSE;
-      }
+        /* Failed to attach to main displayable layer */
+        return NULL;
+    }
 
-      /* Attach to main display layer */
-      gfstatus=gf_layer_attach(&didata->layer, didata->display, didata->display_info.main_layer_index, 0);
-      if (gfstatus!=GF_ERR_OK)
-      {
-         SDL_SetError("GF: Couldn't attach to main layer, it could be busy");
+    /* Mark main display layer is attached */
+    didata->layer_attached = SDL_TRUE;
 
-         /* Failed to attach to main displayable layer */
-         return NULL;
-      }
-
-      /* Mark main display layer is attached */
-      didata->layer_attached=SDL_TRUE;
-
-      /* Set layer source and destination viewport */
-      gf_layer_set_src_viewport(didata->layer, 0, 0, didata->current_mode.w-1, didata->current_mode.h-1);
-      gf_layer_set_dst_viewport(didata->layer, 0, 0, didata->current_mode.w-1, didata->current_mode.h-1);
+    /* Set layer source and destination viewport */
+    gf_layer_set_src_viewport(didata->layer, 0, 0, didata->current_mode.w - 1,
+                              didata->current_mode.h - 1);
+    gf_layer_set_dst_viewport(didata->layer, 0, 0, didata->current_mode.w - 1,
+                              didata->current_mode.h - 1);
 
-      /* Create main visible on display surface */
-      gfstatus=gf_surface_create_layer(&didata->surface[0], &didata->layer, 1, 0,
-               didata->current_mode.w, didata->current_mode.h, qnxgf_sdl_to_gf_pixelformat(didata->current_mode.format),
-               NULL, GF_SURFACE_CREATE_2D_ACCESSIBLE | GF_SURFACE_CREATE_3D_ACCESSIBLE |
-               GF_SURFACE_CREATE_SHAREABLE);
-      if (gfstatus!=GF_ERR_OK)
-      {
-         gf_layer_disable(didata->layer);
-         gf_layer_detach(didata->layer);
-         didata->layer_attached=SDL_FALSE;
-         SDL_SetError("GF: Can't create main layer surface at glctx (%d)\n", gfstatus);
-         return NULL;
-      }
+    /* Create main visible on display surface */
+    gfstatus =
+        gf_surface_create_layer(&didata->surface[0], &didata->layer, 1, 0,
+                                didata->current_mode.w,
+                                didata->current_mode.h,
+                                qnxgf_sdl_to_gf_pixelformat(didata->
+                                                            current_mode.
+                                                            format), NULL,
+                                GF_SURFACE_CREATE_2D_ACCESSIBLE |
+                                GF_SURFACE_CREATE_3D_ACCESSIBLE |
+                                GF_SURFACE_CREATE_SHAREABLE);
+    if (gfstatus != GF_ERR_OK) {
+        gf_layer_disable(didata->layer);
+        gf_layer_detach(didata->layer);
+        didata->layer_attached = SDL_FALSE;
+        SDL_SetError("GF: Can't create main layer surface at glctx (%d)\n",
+                     gfstatus);
+        return NULL;
+    }
 
-      /* Set just created surface as main visible on the layer */
+    /* Set just created surface as main visible on the layer */
 //      gf_layer_set_surfaces(didata->layer, &didata->surface[0], 1);
 
-      if (surfaces>1)
-      {
-         /* Create back display surface */
-         gfstatus=gf_surface_create_layer(&didata->surface[1], &didata->layer, 1, 0,
-                  didata->current_mode.w, didata->current_mode.h, qnxgf_sdl_to_gf_pixelformat(didata->current_mode.format),
-                  NULL, GF_SURFACE_CREATE_2D_ACCESSIBLE | GF_SURFACE_CREATE_3D_ACCESSIBLE |
-                  GF_SURFACE_CREATE_SHAREABLE);
-         if (gfstatus!=GF_ERR_OK)
-         {
+    if (surfaces > 1) {
+        /* Create back display surface */
+        gfstatus =
+            gf_surface_create_layer(&didata->surface[1], &didata->layer, 1, 0,
+                                    didata->current_mode.w,
+                                    didata->current_mode.h,
+                                    qnxgf_sdl_to_gf_pixelformat(didata->
+                                                                current_mode.
+                                                                format), NULL,
+                                    GF_SURFACE_CREATE_2D_ACCESSIBLE |
+                                    GF_SURFACE_CREATE_3D_ACCESSIBLE |
+                                    GF_SURFACE_CREATE_SHAREABLE);
+        if (gfstatus != GF_ERR_OK) {
             gf_surface_free(didata->surface[0]);
             gf_layer_disable(didata->layer);
             gf_layer_detach(didata->layer);
-            didata->layer_attached=SDL_FALSE;
-            SDL_SetError("GF: Can't create main layer surface at glctx (%d)\n", gfstatus);
+            didata->layer_attached = SDL_FALSE;
+            SDL_SetError
+                ("GF: Can't create main layer surface at glctx (%d)\n",
+                 gfstatus);
             return NULL;
-         }
-      }
+        }
+    }
 
-      /* Update layer parameters */
-      gfstatus=gf_layer_update(didata->layer, GF_LAYER_UPDATE_NO_WAIT_IDLE);
-      if (gfstatus!=GF_ERR_OK)
-      {
-         /* Free main and back surfaces */
-         gf_surface_free(didata->surface[1]);
-         didata->surface[1]=NULL;
-         gf_surface_free(didata->surface[0]);
-         didata->surface[0]=NULL;
+    /* Update layer parameters */
+    gfstatus = gf_layer_update(didata->layer, GF_LAYER_UPDATE_NO_WAIT_IDLE);
+    if (gfstatus != GF_ERR_OK) {
+        /* Free main and back surfaces */
+        gf_surface_free(didata->surface[1]);
+        didata->surface[1] = NULL;
+        gf_surface_free(didata->surface[0]);
+        didata->surface[0] = NULL;
 
-         /* Detach layer */
-         gf_layer_disable(didata->layer);
-         gf_layer_detach(didata->layer);
-         didata->layer_attached=SDL_FALSE;
-         SDL_SetError("GF: Can't update layer parameters\n");
-         return NULL;
-      }
+        /* Detach layer */
+        gf_layer_disable(didata->layer);
+        gf_layer_detach(didata->layer);
+        didata->layer_attached = SDL_FALSE;
+        SDL_SetError("GF: Can't update layer parameters\n");
+        return NULL;
+    }
 
-      /* Enable layer in case if hardware supports layer enable/disable */
-      gf_layer_enable(didata->layer);
+    /* Enable layer in case if hardware supports layer enable/disable */
+    gf_layer_enable(didata->layer);
 
-      /* Prepare attributes list to pass them to OpenGL ES */
-      attr_pos=0;
-      wdata->gles_attributes[attr_pos++]=EGL_NATIVE_VISUAL_ID;
-      wdata->gles_attributes[attr_pos++]=qnxgf_sdl_to_gf_pixelformat(didata->current_mode.format);
-      wdata->gles_attributes[attr_pos++]=EGL_RED_SIZE;
-      wdata->gles_attributes[attr_pos++]=_this->gl_config.red_size;
-      wdata->gles_attributes[attr_pos++]=EGL_GREEN_SIZE;
-      wdata->gles_attributes[attr_pos++]=_this->gl_config.green_size;
-      wdata->gles_attributes[attr_pos++]=EGL_BLUE_SIZE;
-      wdata->gles_attributes[attr_pos++]=_this->gl_config.blue_size;
-      wdata->gles_attributes[attr_pos++]=EGL_ALPHA_SIZE;
-      if (_this->gl_config.alpha_size)
-      {
-         wdata->gles_attributes[attr_pos++]=_this->gl_config.alpha_size;
-      }
-      else
-      {
-         wdata->gles_attributes[attr_pos++]=EGL_DONT_CARE;
-      }
-      wdata->gles_attributes[attr_pos++]=EGL_DEPTH_SIZE;
-      wdata->gles_attributes[attr_pos++]=_this->gl_config.depth_size;
-      if (_this->gl_config.buffer_size)
-      {
-         wdata->gles_attributes[attr_pos++]=EGL_BUFFER_SIZE;
-         wdata->gles_attributes[attr_pos++]=_this->gl_config.buffer_size;
-      }
-      if (_this->gl_config.stencil_size)
-      {
-         wdata->gles_attributes[attr_pos++]=EGL_STENCIL_SIZE;
-         wdata->gles_attributes[attr_pos++]=_this->gl_config.buffer_size;
-      }
+    /* Prepare attributes list to pass them to OpenGL ES */
+    attr_pos = 0;
+    wdata->gles_attributes[attr_pos++] = EGL_NATIVE_VISUAL_ID;
+    wdata->gles_attributes[attr_pos++] =
+        qnxgf_sdl_to_gf_pixelformat(didata->current_mode.format);
+    wdata->gles_attributes[attr_pos++] = EGL_RED_SIZE;
+    wdata->gles_attributes[attr_pos++] = _this->gl_config.red_size;
+    wdata->gles_attributes[attr_pos++] = EGL_GREEN_SIZE;
+    wdata->gles_attributes[attr_pos++] = _this->gl_config.green_size;
+    wdata->gles_attributes[attr_pos++] = EGL_BLUE_SIZE;
+    wdata->gles_attributes[attr_pos++] = _this->gl_config.blue_size;
+    wdata->gles_attributes[attr_pos++] = EGL_ALPHA_SIZE;
+    if (_this->gl_config.alpha_size) {
+        wdata->gles_attributes[attr_pos++] = _this->gl_config.alpha_size;
+    } else {
+        wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+    }
+    wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE;
+    wdata->gles_attributes[attr_pos++] = _this->gl_config.depth_size;
+    if (_this->gl_config.buffer_size) {
+        wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE;
+        wdata->gles_attributes[attr_pos++] = _this->gl_config.buffer_size;
+    }
+    if (_this->gl_config.stencil_size) {
+        wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE;
+        wdata->gles_attributes[attr_pos++] = _this->gl_config.buffer_size;
+    }
 
-      /* Set number of samples in multisampling */
-      if (_this->gl_config.multisamplesamples)
-      {
-         wdata->gles_attributes[attr_pos++]=EGL_SAMPLES;
-         wdata->gles_attributes[attr_pos++]=_this->gl_config.multisamplesamples;
-      }
+    /* Set number of samples in multisampling */
+    if (_this->gl_config.multisamplesamples) {
+        wdata->gles_attributes[attr_pos++] = EGL_SAMPLES;
+        wdata->gles_attributes[attr_pos++] =
+            _this->gl_config.multisamplesamples;
+    }
 
-      /* Multisample buffers, OpenGL ES 1.0 spec defines 0 or 1 buffer */
-      if (_this->gl_config.multisamplebuffers)
-      {
-         wdata->gles_attributes[attr_pos++]=EGL_SAMPLE_BUFFERS;
-         wdata->gles_attributes[attr_pos++]=_this->gl_config.multisamplebuffers;
-      }
+    /* Multisample buffers, OpenGL ES 1.0 spec defines 0 or 1 buffer */
+    if (_this->gl_config.multisamplebuffers) {
+        wdata->gles_attributes[attr_pos++] = EGL_SAMPLE_BUFFERS;
+        wdata->gles_attributes[attr_pos++] =
+            _this->gl_config.multisamplebuffers;
+    }
 
-      /* Finish attributes list */
-      wdata->gles_attributes[attr_pos]=EGL_NONE;
+    /* Finish attributes list */
+    wdata->gles_attributes[attr_pos] = EGL_NONE;
 
-      /* Request first suitable framebuffer configuration */
-      status=eglChooseConfig(gfdata->egldisplay, wdata->gles_attributes,
-                             wdata->gles_configs, SDL_VIDEO_GF_OPENGLES_CONFS, &configs);
-      if (status!=EGL_TRUE)
-      {
-         SDL_SetError("GF: Can't find closest configuration for OpenGL ES");
-         return NULL;
-      }
+    /* Request first suitable framebuffer configuration */
+    status = eglChooseConfig(gfdata->egldisplay, wdata->gles_attributes,
+                             wdata->gles_configs, SDL_VIDEO_GF_OPENGLES_CONFS,
+                             &configs);
+    if (status != EGL_TRUE) {
+        SDL_SetError("GF: Can't find closest configuration for OpenGL ES");
+        return NULL;
+    }
 
-      /* Check if nothing has been found, try "don't care" settings */
-      if (configs==0)
-      {
-         int32_t it;
-         int32_t jt;
-         GLint   depthbits[4]={32, 24, 16, EGL_DONT_CARE};
+    /* Check if nothing has been found, try "don't care" settings */
+    if (configs == 0) {
+        int32_t it;
+        int32_t jt;
+        GLint depthbits[4] = { 32, 24, 16, EGL_DONT_CARE };
 
-         for (it=0; it<4; it++)
-         {
-            for (jt=16; jt>=0; jt--)
-            {
-               /* Don't care about color buffer bits, use what exist */
-               /* Replace previous data set with EGL_DONT_CARE       */
-               attr_pos=0;
-               wdata->gles_attributes[attr_pos++]=EGL_NATIVE_VISUAL_ID;
-               wdata->gles_attributes[attr_pos++]=qnxgf_sdl_to_gf_pixelformat(didata->current_mode.format);
-               wdata->gles_attributes[attr_pos++]=EGL_RED_SIZE;
-               wdata->gles_attributes[attr_pos++]=EGL_DONT_CARE;
-               wdata->gles_attributes[attr_pos++]=EGL_GREEN_SIZE;
-               wdata->gles_attributes[attr_pos++]=EGL_DONT_CARE;
-               wdata->gles_attributes[attr_pos++]=EGL_BLUE_SIZE;
-               wdata->gles_attributes[attr_pos++]=EGL_DONT_CARE;
-               wdata->gles_attributes[attr_pos++]=EGL_ALPHA_SIZE;
-               wdata->gles_attributes[attr_pos++]=EGL_DONT_CARE;
-               wdata->gles_attributes[attr_pos++]=EGL_BUFFER_SIZE;
-               wdata->gles_attributes[attr_pos++]=EGL_DONT_CARE;
+        for (it = 0; it < 4; it++) {
+            for (jt = 16; jt >= 0; jt--) {
+                /* Don't care about color buffer bits, use what exist */
+                /* Replace previous data set with EGL_DONT_CARE       */
+                attr_pos = 0;
+                wdata->gles_attributes[attr_pos++] = EGL_NATIVE_VISUAL_ID;
+                wdata->gles_attributes[attr_pos++] =
+                    qnxgf_sdl_to_gf_pixelformat(didata->current_mode.format);
+                wdata->gles_attributes[attr_pos++] = EGL_RED_SIZE;
+                wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+                wdata->gles_attributes[attr_pos++] = EGL_GREEN_SIZE;
+                wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+                wdata->gles_attributes[attr_pos++] = EGL_BLUE_SIZE;
+                wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+                wdata->gles_attributes[attr_pos++] = EGL_ALPHA_SIZE;
+                wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+                wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE;
+                wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
 
-               /* Try to find requested or smallest depth */
-               if (_this->gl_config.depth_size)
-               {
-                  wdata->gles_attributes[attr_pos++]=EGL_DEPTH_SIZE;
-                  wdata->gles_attributes[attr_pos++]=depthbits[it];
-               }
-               else
-               {
-                  wdata->gles_attributes[attr_pos++]=EGL_DEPTH_SIZE;
-                  wdata->gles_attributes[attr_pos++]=EGL_DONT_CARE;
-               }
+                /* Try to find requested or smallest depth */
+                if (_this->gl_config.depth_size) {
+                    wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE;
+                    wdata->gles_attributes[attr_pos++] = depthbits[it];
+                } else {
+                    wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE;
+                    wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+                }
+
+                if (_this->gl_config.stencil_size) {
+                    wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE;
+                    wdata->gles_attributes[attr_pos++] = jt;
+                } else {
+                    wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE;
+                    wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
 
-               if (_this->gl_config.stencil_size)
-               {
-                  wdata->gles_attributes[attr_pos++]=EGL_STENCIL_SIZE;
-                  wdata->gles_attributes[attr_pos++]=jt;
-               }
-               else
-               {
-                  wdata->gles_attributes[attr_pos++]=EGL_STENCIL_SIZE;
-                  wdata->gles_attributes[attr_pos++]=EGL_DONT_CARE;
+                    /* exit from stencil loop */
+                    jt = 0;
+                }
 
-                  /* exit from stencil loop */
-                  jt=0;
-               }
-
-               /* Don't care about antialiasing */
-               wdata->gles_attributes[attr_pos++]=EGL_SAMPLES;
-               wdata->gles_attributes[attr_pos++]=EGL_DONT_CARE;
-               wdata->gles_attributes[attr_pos++]=EGL_SAMPLE_BUFFERS;
-               wdata->gles_attributes[attr_pos++]=EGL_DONT_CARE;
-               wdata->gles_attributes[attr_pos]=EGL_NONE;
+                /* Don't care about antialiasing */
+                wdata->gles_attributes[attr_pos++] = EGL_SAMPLES;
+                wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+                wdata->gles_attributes[attr_pos++] = EGL_SAMPLE_BUFFERS;
+                wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE;
+                wdata->gles_attributes[attr_pos] = EGL_NONE;
 
-               /* Request first suitable framebuffer configuration */
-               status=eglChooseConfig(gfdata->egldisplay, wdata->gles_attributes,
-                                      wdata->gles_configs, SDL_VIDEO_GF_OPENGLES_CONFS, &configs);
-               if (status!=EGL_TRUE)
-               {
-                  SDL_SetError("Photon: Can't find closest configuration for OpenGL ES");
-                  return NULL;
-               }
-               if (configs!=0)
-               {
-                  break;
-               }
+                /* Request first suitable framebuffer configuration */
+                status =
+                    eglChooseConfig(gfdata->egldisplay,
+                                    wdata->gles_attributes,
+                                    wdata->gles_configs,
+                                    SDL_VIDEO_GF_OPENGLES_CONFS, &configs);
+                if (status != EGL_TRUE) {
+                    SDL_SetError
+                        ("Photon: Can't find closest configuration for OpenGL ES");
+                    return NULL;
+                }
+                if (configs != 0) {
+                    break;
+                }
+            }
+            if (configs != 0) {
+                break;
             }
-            if (configs!=0)
-            {
-               break;
-            }
-         }
+        }
 
-         /* No available configs */
-         if (configs==0)
-         {
-            SDL_SetError("Photon: Can't find any configuration for OpenGL ES");
+        /* No available configs */
+        if (configs == 0) {
+            SDL_SetError
+                ("Photon: Can't find any configuration for OpenGL ES");
             return NULL;
-         }
-      }
+        }
+    }
 
-      /* Initialize config index */
-      wdata->gles_config=0;
+    /* Initialize config index */
+    wdata->gles_config = 0;
+
+    /* Now check each configuration to find out the best */
+    for (cit = 0; cit < configs; cit++) {
+        uint32_t stencil_found;
+        uint32_t depth_found;
 
-      /* Now check each configuration to find out the best */
-      for (cit=0; cit<configs; cit++)
-      {
-         uint32_t stencil_found;
-         uint32_t depth_found;
-
-         stencil_found=0;
-         depth_found=0;
+        stencil_found = 0;
+        depth_found = 0;
 
-         if (_this->gl_config.stencil_size)
-         {
-            status=eglGetConfigAttrib(gfdata->egldisplay, wdata->gles_configs[cit], EGL_STENCIL_SIZE, &attr_value);
-            if (status==EGL_TRUE)
-            {
-               if (attr_value!=0)
-               {
-                  stencil_found=1;
-               }
+        if (_this->gl_config.stencil_size) {
+            status =
+                eglGetConfigAttrib(gfdata->egldisplay,
+                                   wdata->gles_configs[cit], EGL_STENCIL_SIZE,
+                                   &attr_value);
+            if (status == EGL_TRUE) {
+                if (attr_value != 0) {
+                    stencil_found = 1;
+                }
             }
-         }
-         else
-         {
-            stencil_found=1;
-         }
+        } else {
+            stencil_found = 1;
+        }
 
-         if (_this->gl_config.depth_size)
-         {
-            status=eglGetConfigAttrib(gfdata->egldisplay, wdata->gles_configs[cit], EGL_DEPTH_SIZE, &attr_value);
-            if (status==EGL_TRUE)
-            {
-               if (attr_value!=0)
-               {
-                  depth_found=1;
-               }
+        if (_this->gl_config.depth_size) {
+            status =
+                eglGetConfigAttrib(gfdata->egldisplay,
+                                   wdata->gles_configs[cit], EGL_DEPTH_SIZE,
+                                   &attr_value);
+            if (status == EGL_TRUE) {
+                if (attr_value != 0) {
+                    depth_found = 1;
+                }
             }
-         }
-         else
-         {
-            depth_found=1;
-         }
+        } else {
+            depth_found = 1;
+        }
 
-         /* Exit from loop if found appropriate configuration */
-         if ((depth_found!=0) && (stencil_found!=0))
-         {
+        /* Exit from loop if found appropriate configuration */
+        if ((depth_found != 0) && (stencil_found != 0)) {
             break;
-         }
-      }
+        }
+    }
+
+    /* If best could not be found, use first */
+    if (cit == configs) {
+        cit = 0;
+    }
+    wdata->gles_config = cit;
 
-      /* If best could not be found, use first */
-      if (cit==configs)
-      {
-         cit=0;
-      }
-      wdata->gles_config=cit;
+    /* Create OpenGL ES context */
+    wdata->gles_context =
+        eglCreateContext(gfdata->egldisplay,
+                         wdata->gles_configs[wdata->gles_config],
+                         EGL_NO_CONTEXT, NULL);
+    if (wdata->gles_context == EGL_NO_CONTEXT) {
+        SDL_SetError("GF: OpenGL ES context creation has been failed");
+        return NULL;
+    }
 
-      /* Create OpenGL ES context */
-      wdata->gles_context=eglCreateContext(gfdata->egldisplay, wdata->gles_configs[wdata->gles_config], EGL_NO_CONTEXT, NULL);
-      if (wdata->gles_context==EGL_NO_CONTEXT)
-      {
-         SDL_SetError("GF: OpenGL ES context creation has been failed");
-         return NULL;
-      }
+    /* Free any 3D target if it was created before */
+    if (wdata->target_created == SDL_TRUE) {
+        gf_3d_target_free(wdata->target);
+        wdata->target_created == SDL_FALSE;
+    }
 
-      /* Free any 3D target if it was created before */
-      if (wdata->target_created==SDL_TRUE)
-      {
-         gf_3d_target_free(wdata->target);
-         wdata->target_created==SDL_FALSE;
-      }
+    /* Create surface(s) target for OpenGL ES */
+    gfstatus =
+        gf_3d_target_create(&wdata->target, didata->layer,
+                            &didata->surface[0], surfaces,
+                            didata->current_mode.w, didata->current_mode.h,
+                            qnxgf_sdl_to_gf_pixelformat(didata->current_mode.
+                                                        format));
+    if (gfstatus != GF_ERR_OK) {
+        /* Destroy just created context */
+        eglDestroyContext(gfdata->egldisplay, wdata->gles_context);
+        wdata->gles_context = EGL_NO_CONTEXT;
 
-      /* Create surface(s) target for OpenGL ES */
-      gfstatus=gf_3d_target_create(&wdata->target, didata->layer, &didata->surface[0],
-               surfaces, didata->current_mode.w, didata->current_mode.h,
-               qnxgf_sdl_to_gf_pixelformat(didata->current_mode.format));
-      if (gfstatus!=GF_ERR_OK)
-      {
-         /* Destroy just created context */
-         eglDestroyContext(gfdata->egldisplay, wdata->gles_context);
-         wdata->gles_context=EGL_NO_CONTEXT;
+        /* Mark 3D target as unallocated */
+        wdata->target_created = SDL_FALSE;
+        SDL_SetError("GF: OpenGL ES target could not be created");
+        return NULL;
+    } else {
+        wdata->target_created = SDL_TRUE;
+    }
 
-         /* Mark 3D target as unallocated */
-         wdata->target_created=SDL_FALSE;
-         SDL_SetError("GF: OpenGL ES target could not be created");
-         return NULL;
-      }
-      else
-      {
-         wdata->target_created=SDL_TRUE;
-      }
+    /* Create target rendering surface on whole screen */
+    wdata->gles_surface =
+        eglCreateWindowSurface(gfdata->egldisplay,
+                               wdata->gles_configs[wdata->gles_config],
+                               wdata->target, NULL);
+    if (wdata->gles_surface == EGL_NO_SURFACE) {
+        /* Destroy 3d target */
+        gf_3d_target_free(wdata->target);
+        wdata->target_created = SDL_FALSE;
 
-      /* Create target rendering surface on whole screen */
-      wdata->gles_surface=eglCreateWindowSurface(gfdata->egldisplay, wdata->gles_configs[wdata->gles_config], wdata->target, NULL);
-      if (wdata->gles_surface==EGL_NO_SURFACE)
-      {
-         /* Destroy 3d target */
-         gf_3d_target_free(wdata->target);
-         wdata->target_created=SDL_FALSE;
+        /* Destroy OpenGL ES context */
+        eglDestroyContext(gfdata->egldisplay, wdata->gles_context);
+        wdata->gles_context = EGL_NO_CONTEXT;
 
-         /* Destroy OpenGL ES context */
-         eglDestroyContext(gfdata->egldisplay, wdata->gles_context);
-         wdata->gles_context=EGL_NO_CONTEXT;
+        SDL_SetError("GF: OpenGL ES surface could not be created");
+        return NULL;
+    }
 
-         SDL_SetError("GF: OpenGL ES surface could not be created");
-         return NULL;
-      }
+    /* Make just created context current */
+    status =
+        eglMakeCurrent(gfdata->egldisplay, wdata->gles_surface,
+                       wdata->gles_surface, wdata->gles_context);
+    if (status != EGL_TRUE) {
+        /* Destroy OpenGL ES surface */
+        eglDestroySurface(gfdata->egldisplay, wdata->gles_surface);
 
-      /* Make just created context current */
-      status=eglMakeCurrent(gfdata->egldisplay, wdata->gles_surface, wdata->gles_surface, wdata->gles_context);
-      if (status!=EGL_TRUE)
-      {
-         /* Destroy OpenGL ES surface */
-         eglDestroySurface(gfdata->egldisplay, wdata->gles_surface);
+        /* Destroy 3d target */
+        gf_3d_target_free(wdata->target);
+        wdata->target_created = SDL_FALSE;
 
-         /* Destroy 3d target */
-         gf_3d_target_free(wdata->target);
-         wdata->target_created=SDL_FALSE;
+        /* Destroy OpenGL ES context */
+        eglDestroyContext(gfdata->egldisplay, wdata->gles_context);
+        wdata->gles_context = EGL_NO_CONTEXT;
 
-         /* Destroy OpenGL ES context */
-         eglDestroyContext(gfdata->egldisplay, wdata->gles_context);
-         wdata->gles_context=EGL_NO_CONTEXT;
+        /* Failed to set current GL ES context */
+        SDL_SetError("GF: Can't set OpenGL ES context on creation");
+        return NULL;
+    }
 
-         /* Failed to set current GL ES context */
-         SDL_SetError("GF: Can't set OpenGL ES context on creation");
-         return NULL;
-      }
+    /* Setup into SDL internals state of OpenGL ES:  */
+    /* it is accelerated or not                      */
+    if ((didata->caps & SDL_GF_ACCELERATED_3D) == SDL_GF_ACCELERATED_3D) {
+        _this->gl_config.accelerated = 1;
+    } else {
+        _this->gl_config.accelerated = 0;
+    }
 
-      /* Setup into SDL internals state of OpenGL ES:  */
-      /* it is accelerated or not                      */
-      if ((didata->caps & SDL_GF_ACCELERATED_3D)==SDL_GF_ACCELERATED_3D)
-      {
-         _this->gl_config.accelerated=1;
-      }
-      else
-      {
-         _this->gl_config.accelerated=0;
-      }
+    /* Always clear stereo enable, since OpenGL ES do not supports stereo */
+    _this->gl_config.stereo = 0;
 
-      /* Always clear stereo enable, since OpenGL ES do not supports stereo */
-      _this->gl_config.stereo=0;
+    /* Get back samples and samplebuffers configurations. Rest framebuffer */
+    /* parameters could be obtained through the OpenGL ES API              */
+    status =
+        eglGetConfigAttrib(gfdata->egldisplay,
+                           wdata->gles_configs[wdata->gles_config],
+                           EGL_SAMPLES, &attr_value);
+    if (status == EGL_TRUE) {
+        _this->gl_config.multisamplesamples = attr_value;
+    }
+    status =
+        eglGetConfigAttrib(gfdata->egldisplay,
+                           wdata->gles_configs[wdata->gles_config],
+                           EGL_SAMPLE_BUFFERS, &attr_value);
+    if (status == EGL_TRUE) {
+        _this->gl_config.multisamplebuffers = attr_value;
+    }
 
-      /* Get back samples and samplebuffers configurations. Rest framebuffer */
-      /* parameters could be obtained through the OpenGL ES API              */
-      status=eglGetConfigAttrib(gfdata->egldisplay, wdata->gles_configs[wdata->gles_config], EGL_SAMPLES, &attr_value);
-      if (status==EGL_TRUE)
-      {
-         _this->gl_config.multisamplesamples=attr_value;
-      }
-      status=eglGetConfigAttrib(gfdata->egldisplay, wdata->gles_configs[wdata->gles_config], EGL_SAMPLE_BUFFERS, &attr_value);
-      if (status==EGL_TRUE)
-      {
-         _this->gl_config.multisamplebuffers=attr_value;
-      }
+    /* Get back stencil and depth buffer sizes */
+    status =
+        eglGetConfigAttrib(gfdata->egldisplay,
+                           wdata->gles_configs[wdata->gles_config],
+                           EGL_DEPTH_SIZE, &attr_value);
+    if (status == EGL_TRUE) {
+        _this->gl_config.depth_size = attr_value;
+    }
+    status =
+        eglGetConfigAttrib(gfdata->egldisplay,
+                           wdata->gles_configs[wdata->gles_config],
+                           EGL_STENCIL_SIZE, &attr_value);
+    if (status == EGL_TRUE) {
+        _this->gl_config.stencil_size = attr_value;
+    }
 
-      /* Get back stencil and depth buffer sizes */
-      status=eglGetConfigAttrib(gfdata->egldisplay, wdata->gles_configs[wdata->gles_config], EGL_DEPTH_SIZE, &attr_value);
-      if (status==EGL_TRUE)
-      {
-         _this->gl_config.depth_size=attr_value;
-      }
-      status=eglGetConfigAttrib(gfdata->egldisplay, wdata->gles_configs[wdata->gles_config], EGL_STENCIL_SIZE, &attr_value);
-      if (status==EGL_TRUE)
-      {
-         _this->gl_config.stencil_size=attr_value;
-      }
+    /* Restore cursor if it was visible */
+    if (didata->cursor_visible == SDL_TRUE) {
+        gf_cursor_set(didata->display, 0, &didata->cursor);
+        gf_cursor_enable(didata->display, 0);
+    }
 
-      /* Restore cursor if it was visible */
-      if (didata->cursor_visible==SDL_TRUE)
-      {
-         gf_cursor_set(didata->display, 0, &didata->cursor);
-         gf_cursor_enable(didata->display, 0);
-      }
-
-      /* GL ES context was successfully created */
-      return wdata->gles_context;
-   #else
-      SDL_SetError("GF: OpenGL ES support is not compiled in");
-      return NULL;
-   #endif /* SDL_VIDEO_OPENGL_ES */
+    /* GL ES context was successfully created */
+    return wdata->gles_context;
+#else
+    SDL_SetError("GF: OpenGL ES support is not compiled in");
+    return NULL;
+#endif /* SDL_VIDEO_OPENGL_ES */
 }
 
-int qnxgf_gl_makecurrent(_THIS, SDL_Window* window, SDL_GLContext context)
+int
+qnxgf_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context)
 {
-   #if defined(SDL_VIDEO_OPENGL_ES)
-      SDL_VideoData*   gfdata=(SDL_VideoData*)_this->driverdata;
-      SDL_WindowData*  wdata;
-      EGLBoolean status;
+#if defined(SDL_VIDEO_OPENGL_ES)
+    SDL_VideoData *gfdata = (SDL_VideoData *) _this->driverdata;
+    SDL_WindowData *wdata;
+    EGLBoolean status;
 
-      if ((window==NULL) && (context==NULL))
-      {
-         status=eglMakeCurrent(gfdata->egldisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-         if (status!=EGL_TRUE)
-         {
+    if ((window == NULL) && (context == NULL)) {
+        status =
+            eglMakeCurrent(gfdata->egldisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
+                           EGL_NO_CONTEXT);
+        if (status != EGL_TRUE) {
             /* Failed to set current GL ES context */
             SDL_SetError("GF: Can't set OpenGL ES context");
             return -1;
-         }
-      }
-      else
-      {
-         wdata=(SDL_WindowData*)window->driverdata;
-         status=eglMakeCurrent(gfdata->egldisplay, wdata->gles_surface, wdata->gles_surface, wdata->gles_context);
-         if (status!=EGL_TRUE)
-         {
+        }
+    } else {
+        wdata = (SDL_WindowData *) window->driverdata;
+        status =
+            eglMakeCurrent(gfdata->egldisplay, wdata->gles_surface,
+                           wdata->gles_surface, wdata->gles_context);
+        if (status != EGL_TRUE) {
             /* Failed to set current GL ES context */
             SDL_SetError("GF: Can't set OpenGL ES context");
             return -1;
-         }
-      }
+        }
+    }
 
-      return 0;
-   #else
-      SDL_SetError("GF: OpenGL ES support is not compiled in");
-      return -1;
-   #endif /* SDL_VIDEO_OPENGL_ES */
+    return 0;
+#else
+    SDL_SetError("GF: OpenGL ES support is not compiled in");
+    return -1;
+#endif /* SDL_VIDEO_OPENGL_ES */
 }
 
-int qnxgf_gl_setswapinterval(_THIS, int interval)
+int
+qnxgf_gl_setswapinterval(_THIS, int interval)
 {
-   #if defined(SDL_VIDEO_OPENGL_ES)
-      SDL_VideoData* gfdata=(SDL_VideoData*)_this->driverdata;
-      EGLBoolean     status;
+#if defined(SDL_VIDEO_OPENGL_ES)
+    SDL_VideoData *gfdata = (SDL_VideoData *) _this->driverdata;
+    EGLBoolean status;
 
-      /* Check if OpenGL ES connection has been initialized */
-      if (gfdata->egldisplay!=EGL_NO_DISPLAY)
-      {
-         /* Set swap OpenGL ES interval */
-         status=eglSwapInterval(gfdata->egldisplay, interval);
-         if (status==EGL_TRUE)
-         {
+    /* Check if OpenGL ES connection has been initialized */
+    if (gfdata->egldisplay != EGL_NO_DISPLAY) {
+        /* Set swap OpenGL ES interval */
+        status = eglSwapInterval(gfdata->egldisplay, interval);
+        if (status == EGL_TRUE) {
             /* Return success to upper level */
-            gfdata->swapinterval=interval;
+            gfdata->swapinterval = interval;
             return 0;
-         }
-      }
+        }
+    }
 
-      /* Failed to set swap interval */
-      SDL_SetError("GF: Cannot set swap interval");
-      return -1;
-   #else
-      SDL_SetError("GF: OpenGL ES support is not compiled in");
-      return -1;
-   #endif /* SDL_VIDEO_OPENGL_ES */
+    /* Failed to set swap interval */
+    SDL_SetError("GF: Cannot set swap interval");
+    return -1;
+#else
+    SDL_SetError("GF: OpenGL ES support is not compiled in");
+    return -1;
+#endif /* SDL_VIDEO_OPENGL_ES */
 }
 
-int qnxgf_gl_getswapinterval(_THIS)
+int
+qnxgf_gl_getswapinterval(_THIS)
 {
-   #if defined(SDL_VIDEO_OPENGL_ES)
-      SDL_VideoData* gfdata=(SDL_VideoData*)_this->driverdata;
+#if defined(SDL_VIDEO_OPENGL_ES)
+    SDL_VideoData *gfdata = (SDL_VideoData *) _this->driverdata;
 
-      /* Return default swap interval value */
-      return gfdata->swapinterval;
-   #else
-      SDL_SetError("GF: OpenGL ES support is not compiled in");
-      return -1;
-   #endif /* SDL_VIDEO_OPENGL_ES */
+    /* Return default swap interval value */
+    return gfdata->swapinterval;
+#else
+    SDL_SetError("GF: OpenGL ES support is not compiled in");
+    return -1;
+#endif /* SDL_VIDEO_OPENGL_ES */
 }
 
-void qnxgf_gl_swapwindow(_THIS, SDL_Window* window)
+void
+qnxgf_gl_swapwindow(_THIS, SDL_Window * window)
 {
-   #if defined(SDL_VIDEO_OPENGL_ES)
-      SDL_VideoData*   gfdata=(SDL_VideoData*)_this->driverdata;
-      SDL_WindowData*  wdata=(SDL_WindowData*)window->driverdata;
+#if defined(SDL_VIDEO_OPENGL_ES)
+    SDL_VideoData *gfdata = (SDL_VideoData *) _this->driverdata;
+    SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
 
-      /* Finish all drawings */
-      glFinish();
+    /* Finish all drawings */
+    glFinish();
 
-      /* Swap buffers */
-      eglSwapBuffers(gfdata->egldisplay, wdata->gles_surface);
-   #else
-      SDL_SetError("GF: OpenGL ES support is not compiled in");
-      return;
-   #endif /* SDL_VIDEO_OPENGL_ES */
+    /* Swap buffers */
+    eglSwapBuffers(gfdata->egldisplay, wdata->gles_surface);
+#else
+    SDL_SetError("GF: OpenGL ES support is not compiled in");
+    return;
+#endif /* SDL_VIDEO_OPENGL_ES */
 }
 
-void qnxgf_gl_deletecontext(_THIS, SDL_GLContext context)
+void
+qnxgf_gl_deletecontext(_THIS, SDL_GLContext context)
 {
-   #if defined(SDL_VIDEO_OPENGL_ES)
-      SDL_VideoData* gfdata=(SDL_VideoData*)_this->driverdata;
-      EGLBoolean     status;
+#if defined(SDL_VIDEO_OPENGL_ES)
+    SDL_VideoData *gfdata = (SDL_VideoData *) _this->driverdata;
+    EGLBoolean status;
 
-      /* Check if OpenGL ES connection has been initialized */
-      if (gfdata->egldisplay!=EGL_NO_DISPLAY)
-      {
-         if (context!=EGL_NO_CONTEXT)
-         {
-            status=eglDestroyContext(gfdata->egldisplay, context);
-            if (status!=EGL_TRUE)
-            {
-               /* Error during OpenGL ES context destroying */
-               SDL_SetError("GF: OpenGL ES context destroy error");
-               return;
+    /* Check if OpenGL ES connection has been initialized */
+    if (gfdata->egldisplay != EGL_NO_DISPLAY) {
+        if (context != EGL_NO_CONTEXT) {
+            status = eglDestroyContext(gfdata->egldisplay, context);
+            if (status != EGL_TRUE) {
+                /* Error during OpenGL ES context destroying */
+                SDL_SetError("GF: OpenGL ES context destroy error");
+                return;
             }
-         }
-      }
+        }
+    }
 
-      return;
-   #else
-      SDL_SetError("GF: OpenGL ES support is not compiled in");
-      return;
-   #endif /* SDL_VIDEO_OPENGL_ES */
+    return;
+#else
+    SDL_SetError("GF: OpenGL ES support is not compiled in");
+    return;
+#endif /* SDL_VIDEO_OPENGL_ES */
 }
 
 /*****************************************************************************/
 /* SDL Event handling function                                               */
 /*****************************************************************************/
-void qnxgf_pumpevents(_THIS)
+void
+qnxgf_pumpevents(_THIS)
 {
 }
 
 /*****************************************************************************/
 /* SDL screen saver related functions                                        */
 /*****************************************************************************/
-void qnxgf_suspendscreensaver(_THIS)
+void
+qnxgf_suspendscreensaver(_THIS)
 {
-   /* There is no screensaver in pure console, it may exist when running */
-   /* GF under Photon, but I do not know, how to disable screensaver     */
+    /* There is no screensaver in pure console, it may exist when running */
+    /* GF under Photon, but I do not know, how to disable screensaver     */
 }
 
 /* vi: set ts=4 sw=4 expandtab: */