Mercurial > sdl-ios-xcode
diff src/video/SDL_renderer_gl.c @ 3443:7f477a22dff5
Trying to figure out why the OpenGL tests are failing...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 18 Nov 2009 06:15:44 +0000 |
parents | e9502d56ae94 |
children | 0f969d273f65 |
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--- a/src/video/SDL_renderer_gl.c Wed Nov 18 06:15:21 2009 +0000 +++ b/src/video/SDL_renderer_gl.c Wed Nov 18 06:15:44 2009 +0000 @@ -1273,13 +1273,16 @@ } else if (pixel_format == SDL_PIXELFORMAT_INDEX1MSB) { data->glPixelStorei(GL_PACK_LSB_FIRST, 0); } - data->glPixelStorei(GL_PACK_ALIGNMENT, 1); - data->glPixelStorei(GL_PACK_ROW_LENGTH, - (pitch / bytes_per_pixel(pixel_format))); + //data->glPixelStorei(GL_PACK_ALIGNMENT, 1); + //data->glPixelStorei(GL_PACK_ROW_LENGTH, + // (pitch / bytes_per_pixel(pixel_format))); + data->glReadBuffer(GL_FRONT); +memset(pixels, 0xff, rect->h*pitch); data->glReadPixels(rect->x, rect->y+rect->h-1, rect->w, rect->h, format, type, pixels); +#if 0 /* Flip the rows to be top-down */ length = rect->w * bytes_per_pixel(pixel_format); src = (Uint8*)pixels + (rect->h-1)*pitch; @@ -1292,6 +1295,7 @@ SDL_memcpy(src, tmp, length); } SDL_stack_free(tmp); +#endif return 0; }