Mercurial > sdl-ios-xcode
diff src/video/SDL_renderer_gl.c @ 2809:7e257c3a3bf0
Temporary fix for Mac OS X crash in textoverlay
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 29 Nov 2008 21:48:14 +0000 |
parents | 368410632f2d |
children | dc39c0b02f12 |
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--- a/src/video/SDL_renderer_gl.c Sat Nov 29 15:32:14 2008 +0000 +++ b/src/video/SDL_renderer_gl.c Sat Nov 29 21:48:14 2008 +0000 @@ -594,6 +594,8 @@ renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE, GL_STORAGE_CACHED_APPLE); } +/* This causes a crash in testoverlay for some reason. Apple bug? */ +#if 0 if (texture->access == SDL_TEXTUREACCESS_STREAMING && texture->format == SDL_PIXELFORMAT_ARGB8888) { /* @@ -608,6 +610,7 @@ texture_h, 0, format, type, data->pixels); } else #endif +#endif { renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w, texture_h, 0, format, type, NULL);