Mercurial > sdl-ios-xcode
diff src/video/SDL_renderer_gl.c @ 2925:7e21f7662208
Swapped functions to match the other renderer files
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 30 Dec 2008 04:22:24 +0000 |
parents | dc4523c7c22d |
children | 2133d2d300fd |
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--- a/src/video/SDL_renderer_gl.c Tue Dec 30 03:54:34 2008 +0000 +++ b/src/video/SDL_renderer_gl.c Tue Dec 30 04:22:24 2008 +0000 @@ -1083,22 +1083,6 @@ } static int -GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) -{ - GL_RenderData *data = (GL_RenderData *) renderer->driverdata; - SDL_Window *window = SDL_GetWindowFromID(renderer->window); - - data->glColor4f((GLfloat) renderer->r * inv255f, - (GLfloat) renderer->g * inv255f, - (GLfloat) renderer->b * inv255f, - (GLfloat) renderer->a * inv255f); - SetBlendMode(data, renderer->blendMode); - data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h); - - return 0; -} - -static int GL_RenderPoint(SDL_Renderer * renderer, int x, int y) { GL_RenderData *data = (GL_RenderData *) renderer->driverdata; @@ -1138,6 +1122,22 @@ } static int +GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) +{ + GL_RenderData *data = (GL_RenderData *) renderer->driverdata; + SDL_Window *window = SDL_GetWindowFromID(renderer->window); + + data->glColor4f((GLfloat) renderer->r * inv255f, + (GLfloat) renderer->g * inv255f, + (GLfloat) renderer->b * inv255f, + (GLfloat) renderer->a * inv255f); + SetBlendMode(data, renderer->blendMode); + data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h); + + return 0; +} + +static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) {