Mercurial > sdl-ios-xcode
diff README @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | c9aa6bcb26f3 |
children | a67a961e2171 8582c6a5ca16 |