Mercurial > sdl-ios-xcode
diff include/SDL_surface.h @ 3103:7be21a78777e
Added SDL_GetColorKey()
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 03 Apr 2009 13:27:33 +0000 |
parents | 69ab1117dd3b |
children | 710139a1692d |
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--- a/include/SDL_surface.h Sat Mar 28 06:00:42 2009 +0000 +++ b/include/SDL_surface.h Fri Apr 03 13:27:33 2009 +0000 @@ -199,6 +199,19 @@ extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, Uint32 flag, Uint32 key); +/* + * \fn int SDL_GetColorKey(SDL_Surface *surface, Uint32 *key) + * + * \brief Sets the color key (transparent pixel) in a blittable surface. + * + * \param surface The surface to update + * \param key A pointer filled in with the transparent pixel in the native surface format + * + * \return 0 on success, or -1 if the surface is not valid or colorkey is not enabled. + */ +extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, + Uint32 * key); + /** * \fn int SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b) *