diff src/video/uikit/SDL_uikitview.m @ 5134:7b7da52e8775

Fixed spacing
author Sam Lantinga <slouken@libsdl.org>
date Tue, 01 Feb 2011 08:59:22 -0800
parents 25d4feb7c127
children 5f09cb749d75
line wrap: on
line diff
--- a/src/video/uikit/SDL_uikitview.m	Tue Feb 01 08:54:34 2011 -0800
+++ b/src/video/uikit/SDL_uikitview.m	Tue Feb 01 08:59:22 2011 -0800
@@ -35,271 +35,271 @@
 @implementation SDL_uikitview
 
 - (void)dealloc {
-	[super dealloc];
+    [super dealloc];
 }
 
 - (id)initWithFrame:(CGRect)frame {
 
-	self = [super initWithFrame: frame];
-	
+    self = [super initWithFrame: frame];
+    
 #if SDL_IPHONE_KEYBOARD
-	[self initializeKeyboard];
-#endif	
+    [self initializeKeyboard];
+#endif    
 
 #ifdef FIXED_MULTITOUCH
-	SDL_Touch touch;
-	touch.id = 0; //TODO: Should be -1?
+    SDL_Touch touch;
+    touch.id = 0; //TODO: Should be -1?
 
-	//touch.driverdata = SDL_malloc(sizeof(EventTouchData));
-	//EventTouchData* data = (EventTouchData*)(touch.driverdata);
-	
-	touch.x_min = 0;
-	touch.x_max = frame.size.width;
-	touch.native_xres = touch.x_max - touch.x_min;
-	touch.y_min = 0;
-	touch.y_max = frame.size.height;
-	touch.native_yres = touch.y_max - touch.y_min;
-	touch.pressure_min = 0;
-	touch.pressure_max = 1;
-	touch.native_pressureres = touch.pressure_max - touch.pressure_min;
+    //touch.driverdata = SDL_malloc(sizeof(EventTouchData));
+    //EventTouchData* data = (EventTouchData*)(touch.driverdata);
+    
+    touch.x_min = 0;
+    touch.x_max = frame.size.width;
+    touch.native_xres = touch.x_max - touch.x_min;
+    touch.y_min = 0;
+    touch.y_max = frame.size.height;
+    touch.native_yres = touch.y_max - touch.y_min;
+    touch.pressure_min = 0;
+    touch.pressure_max = 1;
+    touch.native_pressureres = touch.pressure_max - touch.pressure_min;
 
 
-	touchId = SDL_AddTouch(&touch, "IPHONE SCREEN");
+    touchId = SDL_AddTouch(&touch, "IPHONE SCREEN");
 #endif
 
-	return self;
+    return self;
 
 }
 
 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
 
-	NSEnumerator *enumerator = [touches objectEnumerator];
-	UITouch *touch = (UITouch*)[enumerator nextObject];
-	
-	//NSLog("Click");
-	
-	if (touch) {
-		CGPoint locationInView = [touch locationInView: self];
-			
-		/* send moved event */
-		SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y);
+    NSEnumerator *enumerator = [touches objectEnumerator];
+    UITouch *touch = (UITouch*)[enumerator nextObject];
+    
+    //NSLog("Click");
+    
+    if (touch) {
+        CGPoint locationInView = [touch locationInView: self];
+            
+        /* send moved event */
+        SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y);
 
-		/* send mouse down event */
-		SDL_SendMouseButton(NULL, SDL_PRESSED, SDL_BUTTON_LEFT);
-	}
+        /* send mouse down event */
+        SDL_SendMouseButton(NULL, SDL_PRESSED, SDL_BUTTON_LEFT);
+    }
 
 #ifdef FIXED_MULTITOUCH
-	while(touch) {
-	  CGPoint locationInView = [touch locationInView: self];
+    while(touch) {
+      CGPoint locationInView = [touch locationInView: self];
 
 
 #ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
-	  //FIXME: TODO: Using touch as the fingerId is potentially dangerous
-	  //It is also much more efficient than storing the UITouch pointer
-	  //and comparing it to the incoming event.
-	  SDL_SendFingerDown(touchId,(long)touch,
-			     SDL_TRUE,locationInView.x,locationInView.y,
-			     1);
+      //FIXME: TODO: Using touch as the fingerId is potentially dangerous
+      //It is also much more efficient than storing the UITouch pointer
+      //and comparing it to the incoming event.
+      SDL_SendFingerDown(touchId,(long)touch,
+                 SDL_TRUE,locationInView.x,locationInView.y,
+                 1);
 #else
-	  int i;
-	  for(i = 0;i < MAX_SIMULTANEOUS_TOUCHES;i++) {
-	    if(finger[i] == NULL) {
-	      finger[i] = touch;
-	      SDL_SendFingerDown(touchId,i,
-				 SDL_TRUE,locationInView.x,locationInView.y,
-				 1);
-	      break;
-	    }
-	  }
+      int i;
+      for(i = 0;i < MAX_SIMULTANEOUS_TOUCHES;i++) {
+        if(finger[i] == NULL) {
+          finger[i] = touch;
+          SDL_SendFingerDown(touchId,i,
+                 SDL_TRUE,locationInView.x,locationInView.y,
+                 1);
+          break;
+        }
+      }
 #endif
-	  
+      
 
-	  
+      
 
-	  touch = (UITouch*)[enumerator nextObject]; 
-	}
+      touch = (UITouch*)[enumerator nextObject]; 
+    }
 #endif
 }
 
 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
-	
-	NSEnumerator *enumerator = [touches objectEnumerator];
-	UITouch *touch = (UITouch*)[enumerator nextObject];
-	
-	if (touch) {
-		/* send mouse up */
-		SDL_SendMouseButton(NULL, SDL_RELEASED, SDL_BUTTON_LEFT);
-	}
+    
+    NSEnumerator *enumerator = [touches objectEnumerator];
+    UITouch *touch = (UITouch*)[enumerator nextObject];
+    
+    if (touch) {
+        /* send mouse up */
+        SDL_SendMouseButton(NULL, SDL_RELEASED, SDL_BUTTON_LEFT);
+    }
 
 #ifdef FIXED_MULTITOUCH
-	while(touch) {
-	  CGPoint locationInView = [touch locationInView: self];
-	  
+    while(touch) {
+      CGPoint locationInView = [touch locationInView: self];
+      
 
 #ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
-	  SDL_SendFingerDown(touchId,(long)touch,
-			     SDL_FALSE,locationInView.x,locationInView.y,
-			     1);
+      SDL_SendFingerDown(touchId,(long)touch,
+                 SDL_FALSE,locationInView.x,locationInView.y,
+                 1);
 #else
-	  int i;
-	  for(i = 0;i < MAX_SIMULTANEOUS_TOUCHES;i++) {
-	    if(finger[i] == touch) {
-	      SDL_SendFingerDown(touchId,i,
-				 SDL_FALSE,locationInView.x,locationInView.y,
-				 1);
-	      break;
-	    }
-	  }
+      int i;
+      for(i = 0;i < MAX_SIMULTANEOUS_TOUCHES;i++) {
+        if(finger[i] == touch) {
+          SDL_SendFingerDown(touchId,i,
+                 SDL_FALSE,locationInView.x,locationInView.y,
+                 1);
+          break;
+        }
+      }
 #endif
 
-	  touch = (UITouch*)[enumerator nextObject]; 
-	}
+      touch = (UITouch*)[enumerator nextObject]; 
+    }
 #endif
 }
 
 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
-	/*
-		this can happen if the user puts more than 5 touches on the screen
-		at once, or perhaps in other circumstances.  Usually (it seems)
-		all active touches are canceled.
-	*/
-	[self touchesEnded: touches withEvent: event];
+    /*
+        this can happen if the user puts more than 5 touches on the screen
+        at once, or perhaps in other circumstances.  Usually (it seems)
+        all active touches are canceled.
+    */
+    [self touchesEnded: touches withEvent: event];
 }
 
 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
-	
-	NSEnumerator *enumerator = [touches objectEnumerator];
-	UITouch *touch = (UITouch*)[enumerator nextObject];
-	
-	if (touch) {
-		CGPoint locationInView = [touch locationInView: self];
+    
+    NSEnumerator *enumerator = [touches objectEnumerator];
+    UITouch *touch = (UITouch*)[enumerator nextObject];
+    
+    if (touch) {
+        CGPoint locationInView = [touch locationInView: self];
 
-		/* send moved event */
-		SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y);
-	}
+        /* send moved event */
+        SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y);
+    }
 
 #ifdef FIXED_MULTITOUCH
-	while(touch) {
-	  CGPoint locationInView = [touch locationInView: self];
-	  
+    while(touch) {
+      CGPoint locationInView = [touch locationInView: self];
+      
 
 #ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
-	  SDL_SendTouchMotion(touchId,(long)touch,
-			      SDL_FALSE,locationInView.x,locationInView.y,
-			      1);
+      SDL_SendTouchMotion(touchId,(long)touch,
+                  SDL_FALSE,locationInView.x,locationInView.y,
+                  1);
 #else
-	  int i;
-	  for(i = 0;i < MAX_SIMULTANEOUS_TOUCHES;i++) {
-	    if(finger[i] == touch) {
-	      SDL_SendTouchMotion(touchId,i,
-				  SDL_FALSE,locationInView.x,locationInView.y,
-				  1);
-	      break;
-	    }
-	  }
+      int i;
+      for(i = 0;i < MAX_SIMULTANEOUS_TOUCHES;i++) {
+        if(finger[i] == touch) {
+          SDL_SendTouchMotion(touchId,i,
+                  SDL_FALSE,locationInView.x,locationInView.y,
+                  1);
+          break;
+        }
+      }
 #endif
 
-	  touch = (UITouch*)[enumerator nextObject]; 
-	}
+      touch = (UITouch*)[enumerator nextObject]; 
+    }
 #endif
 }
 
 /*
-	---- Keyboard related functionality below this line ----
+    ---- Keyboard related functionality below this line ----
 */
 #if SDL_IPHONE_KEYBOARD
 
 /* Is the iPhone virtual keyboard visible onscreen? */
 - (BOOL)keyboardVisible {
-	return keyboardVisible;
+    return keyboardVisible;
 }
 
 /* Set ourselves up as a UITextFieldDelegate */
 - (void)initializeKeyboard {
-		
-	textField = [[UITextField alloc] initWithFrame: CGRectZero];
-	textField.delegate = self;
-	/* placeholder so there is something to delete! */
-	textField.text = @" ";	
-	
-	/* set UITextInputTrait properties, mostly to defaults */
-	textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
-	textField.autocorrectionType = UITextAutocorrectionTypeNo;
-	textField.enablesReturnKeyAutomatically = NO;
-	textField.keyboardAppearance = UIKeyboardAppearanceDefault;
-	textField.keyboardType = UIKeyboardTypeDefault;
-	textField.returnKeyType = UIReturnKeyDefault;
-	textField.secureTextEntry = NO;	
-	
-	textField.hidden = YES;
-	keyboardVisible = NO;
-	/* add the UITextField (hidden) to our view */
-	[self addSubview: textField];
-	[textField release];
+        
+    textField = [[UITextField alloc] initWithFrame: CGRectZero];
+    textField.delegate = self;
+    /* placeholder so there is something to delete! */
+    textField.text = @" ";    
+    
+    /* set UITextInputTrait properties, mostly to defaults */
+    textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
+    textField.autocorrectionType = UITextAutocorrectionTypeNo;
+    textField.enablesReturnKeyAutomatically = NO;
+    textField.keyboardAppearance = UIKeyboardAppearanceDefault;
+    textField.keyboardType = UIKeyboardTypeDefault;
+    textField.returnKeyType = UIReturnKeyDefault;
+    textField.secureTextEntry = NO;    
+    
+    textField.hidden = YES;
+    keyboardVisible = NO;
+    /* add the UITextField (hidden) to our view */
+    [self addSubview: textField];
+    [textField release];
 }
 
 /* reveal onscreen virtual keyboard */
 - (void)showKeyboard {
-	keyboardVisible = YES;
-	[textField becomeFirstResponder];
+    keyboardVisible = YES;
+    [textField becomeFirstResponder];
 }
 
 /* hide onscreen virtual keyboard */
 - (void)hideKeyboard {
-	keyboardVisible = NO;
-	[textField resignFirstResponder];
+    keyboardVisible = NO;
+    [textField resignFirstResponder];
 }
 
 /* UITextFieldDelegate method.  Invoked when user types something. */
 - (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
-	
-	if ([string length] == 0) {
-		/* it wants to replace text with nothing, ie a delete */
-		SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE);
-		SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DELETE);
-	}
-	else {
-		/* go through all the characters in the string we've been sent
-		   and convert them to key presses */
-		int i;
-		for (i=0; i<[string length]; i++) {
-			
-			unichar c = [string characterAtIndex: i];
-			
-			Uint16 mod = 0;
-			SDL_ScanCode code;
-			
-			if (c < 127) {
-				/* figure out the SDL_ScanCode and SDL_keymod for this unichar */
-				code = unicharToUIKeyInfoTable[c].code;
-				mod  = unicharToUIKeyInfoTable[c].mod;
-			}
-			else {
-				/* we only deal with ASCII right now */
-				code = SDL_SCANCODE_UNKNOWN;
-				mod = 0;
-			}
-			
-			if (mod & KMOD_SHIFT) {
-				/* If character uses shift, press shift down */
-				SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
-			}
-			/* send a keydown and keyup even for the character */
-			SDL_SendKeyboardKey(SDL_PRESSED, code);
-			SDL_SendKeyboardKey(SDL_RELEASED, code);
-			if (mod & KMOD_SHIFT) {
-				/* If character uses shift, press shift back up */
-				SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
-			}			
-		}
-	}
-	return NO; /* don't allow the edit! (keep placeholder text there) */
+    
+    if ([string length] == 0) {
+        /* it wants to replace text with nothing, ie a delete */
+        SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE);
+        SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DELETE);
+    }
+    else {
+        /* go through all the characters in the string we've been sent
+           and convert them to key presses */
+        int i;
+        for (i=0; i<[string length]; i++) {
+            
+            unichar c = [string characterAtIndex: i];
+            
+            Uint16 mod = 0;
+            SDL_ScanCode code;
+            
+            if (c < 127) {
+                /* figure out the SDL_ScanCode and SDL_keymod for this unichar */
+                code = unicharToUIKeyInfoTable[c].code;
+                mod  = unicharToUIKeyInfoTable[c].mod;
+            }
+            else {
+                /* we only deal with ASCII right now */
+                code = SDL_SCANCODE_UNKNOWN;
+                mod = 0;
+            }
+            
+            if (mod & KMOD_SHIFT) {
+                /* If character uses shift, press shift down */
+                SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
+            }
+            /* send a keydown and keyup even for the character */
+            SDL_SendKeyboardKey(SDL_PRESSED, code);
+            SDL_SendKeyboardKey(SDL_RELEASED, code);
+            if (mod & KMOD_SHIFT) {
+                /* If character uses shift, press shift back up */
+                SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
+            }            
+        }
+    }
+    return NO; /* don't allow the edit! (keep placeholder text there) */
 }
 
 /* Terminates the editing session */
 - (BOOL)textFieldShouldReturn:(UITextField*)_textField {
-	[self hideKeyboard];
-	return YES;
+    [self hideKeyboard];
+    return YES;
 }
 
 #endif
@@ -310,99 +310,99 @@
 #if SDL_IPHONE_KEYBOARD
 
 int SDL_iPhoneKeyboardShow(SDL_Window * window) {
-	
-	SDL_WindowData *data;
-	SDL_uikitview *view;
-	
-	if (NULL == window) {
-		SDL_SetError("Window does not exist");
-		return -1;
-	}
-	
-	data = (SDL_WindowData *)window->driverdata;
-	view = data->view;
-	
-	if (nil == view) {
-		SDL_SetError("Window has no view");
-		return -1;
-	}
-	else {
-		[view showKeyboard];
-		return 0;
-	}
+    
+    SDL_WindowData *data;
+    SDL_uikitview *view;
+    
+    if (NULL == window) {
+        SDL_SetError("Window does not exist");
+        return -1;
+    }
+    
+    data = (SDL_WindowData *)window->driverdata;
+    view = data->view;
+    
+    if (nil == view) {
+        SDL_SetError("Window has no view");
+        return -1;
+    }
+    else {
+        [view showKeyboard];
+        return 0;
+    }
 }
 
 int SDL_iPhoneKeyboardHide(SDL_Window * window) {
-	
-	SDL_WindowData *data;
-	SDL_uikitview *view;
-	
-	if (NULL == window) {
-		SDL_SetError("Window does not exist");
-		return -1;
-	}	
-	
-	data = (SDL_WindowData *)window->driverdata;
-	view = data->view;
-	
-	if (NULL == view) {
-		SDL_SetError("Window has no view");
-		return -1;
-	}
-	else {
-		[view hideKeyboard];
-		return 0;
-	}
+    
+    SDL_WindowData *data;
+    SDL_uikitview *view;
+    
+    if (NULL == window) {
+        SDL_SetError("Window does not exist");
+        return -1;
+    }    
+    
+    data = (SDL_WindowData *)window->driverdata;
+    view = data->view;
+    
+    if (NULL == view) {
+        SDL_SetError("Window has no view");
+        return -1;
+    }
+    else {
+        [view hideKeyboard];
+        return 0;
+    }
 }
 
 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window) {
-	
-	SDL_WindowData *data;
-	SDL_uikitview *view;
-	
-	if (NULL == window) {
-		SDL_SetError("Window does not exist");
-		return -1;
-	}	
-	
-	data = (SDL_WindowData *)window->driverdata;
-	view = data->view;
-	
-	if (NULL == view) {
-		SDL_SetError("Window has no view");
-		return 0;
-	}
-	else {
-		return view.keyboardVisible;
-	}
+    
+    SDL_WindowData *data;
+    SDL_uikitview *view;
+    
+    if (NULL == window) {
+        SDL_SetError("Window does not exist");
+        return -1;
+    }    
+    
+    data = (SDL_WindowData *)window->driverdata;
+    view = data->view;
+    
+    if (NULL == view) {
+        SDL_SetError("Window has no view");
+        return 0;
+    }
+    else {
+        return view.keyboardVisible;
+    }
 }
 
 int SDL_iPhoneKeyboardToggle(SDL_Window * window) {
-	
-	SDL_WindowData *data;
-	SDL_uikitview *view;
-	
-	if (NULL == window) {
-		SDL_SetError("Window does not exist");
-		return -1;
-	}	
-	
-	data = (SDL_WindowData *)window->driverdata;
-	view = data->view;
-	
-	if (NULL == view) {
-		SDL_SetError("Window has no view");
-		return -1;
-	}
-	else {
-		if (SDL_iPhoneKeyboardIsShown(window)) {
-			SDL_iPhoneKeyboardHide(window);
-		}
-		else {
-			SDL_iPhoneKeyboardShow(window);
-		}
-		return 0;
-	}
+    
+    SDL_WindowData *data;
+    SDL_uikitview *view;
+    
+    if (NULL == window) {
+        SDL_SetError("Window does not exist");
+        return -1;
+    }    
+    
+    data = (SDL_WindowData *)window->driverdata;
+    view = data->view;
+    
+    if (NULL == view) {
+        SDL_SetError("Window has no view");
+        return -1;
+    }
+    else {
+        if (SDL_iPhoneKeyboardIsShown(window)) {
+            SDL_iPhoneKeyboardHide(window);
+        }
+        else {
+            SDL_iPhoneKeyboardShow(window);
+        }
+        return 0;
+    }
 }
 
 #else
@@ -410,22 +410,22 @@
 /* stubs, used if compiled without keyboard support */
 
 int SDL_iPhoneKeyboardShow(SDL_Window * window) {
-	SDL_SetError("Not compiled with keyboard support");
-	return -1;
+    SDL_SetError("Not compiled with keyboard support");
+    return -1;
 }
 
 int SDL_iPhoneKeyboardHide(SDL_Window * window) {
-	SDL_SetError("Not compiled with keyboard support");
-	return -1;
+    SDL_SetError("Not compiled with keyboard support");
+    return -1;
 }
 
 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window) {
-	return 0;
+    return 0;
 }
 
 int SDL_iPhoneKeyboardToggle(SDL_Window * window) {
-	SDL_SetError("Not compiled with keyboard support");
-	return -1;
+    SDL_SetError("Not compiled with keyboard support");
+    return -1;
 }