Mercurial > sdl-ios-xcode
diff src/video/bwindow/SDL_sysvideo.cc @ 4164:7a4c511c980a SDL-1.2
Date: Fri, 6 Mar 2009 12:41:17 -0800
From: scott mc
Subject: Re: [SDL] patch for building on haiku
Ok. I've combined the various Haiku patches for the SDL-1.2 branch
into one .diff file
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 17 Mar 2009 03:58:53 +0000 |
parents | a1b03ba2fcd0 |
children | 0620847bf1a8 |
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--- a/src/video/bwindow/SDL_sysvideo.cc Tue Feb 17 05:25:25 2009 +0000 +++ b/src/video/bwindow/SDL_sysvideo.cc Tue Mar 17 03:58:53 2009 +0000 @@ -57,7 +57,7 @@ static void BE_FreeHWSurface(_THIS, SDL_Surface *surface); static int BE_ToggleFullScreen(_THIS, int fullscreen); -static SDL_Overlay *BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display); +SDL_Overlay *BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display); /* OpenGL functions */ #if SDL_VIDEO_OPENGL @@ -637,8 +637,12 @@ int32 cookie = 0; while (get_next_image_info(0,&cookie,&info) == B_OK) { void *location = NULL; - if (get_image_symbol((image_id)cookie,"glBegin",B_SYMBOL_TYPE_ANY,&location) == B_OK) { - _this->gl_config.dll_handle = (void*)cookie; +#ifdef __HAIKU__ + if (get_image_symbol(info.id,"glBegin",B_SYMBOL_TYPE_ANY,&location) == B_OK) { // This is how it actually works in Haiku +#else + if (get_image_symbol((image_id)cookie,"glBegin",B_SYMBOL_TYPE_ANY,&location) == B_OK) { // I don't know if that *did* work in BeOS +#endif + _this->gl_config.dll_handle = (void*)info.id; _this->gl_config.driver_loaded = 1; SDL_strlcpy(_this->gl_config.driver_path, "libGL.so", SDL_arraysize(_this->gl_config.driver_path)); }