Mercurial > sdl-ios-xcode
diff src/audio/android/SDL_androidaudio.c @ 4718:79aa6c61f33b
Added stub android sound system
author | Paul Hunkin <paul@bieh.net> |
---|---|
date | Tue, 27 Jul 2010 11:34:43 +0200 |
parents | |
children | d86332c0fb9b |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/audio/android/SDL_androidaudio.c Tue Jul 27 11:34:43 2010 +0200 @@ -0,0 +1,106 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2010 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org + + This file written by Ryan C. Gordon (icculus@icculus.org) +*/ +#include "SDL_config.h" + +/* Output audio to Android */ + +#include "SDL_audio.h" +#include "../SDL_audio_c.h" +#include "SDL_androidaudio.h" + +#include <android/log.h> + +static int +AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture) +{ + //TODO: Sample rates etc + __android_log_print(ANDROID_LOG_INFO, "SDL", "AndroidAudio Open\n"); + + return 1; +} + +static void +AndroidAUD_PlayDevice(_THIS) +{ + __android_log_print(ANDROID_LOG_INFO, "SDL", "AndroidAudio Play\n"); + + + + //playGenericSound(this->hidden->mixbuf, this->hidden->mixlen); + +#if 0 +// sound->data = this->hidden->mixbuf;/* pointer to raw audio data */ +// sound->len = this->hidden->mixlen; /* size of raw data pointed to above */ +// sound->rate = 22050; /* sample rate = 22050Hz */ +// sound->vol = 127; /* volume [0..127] for [min..max] */ +// sound->pan = 64; /* balance [0..127] for [left..right] */ +// sound->format = 0; /* 0 for 16-bit, 1 for 8-bit */ +// playSound(sound); +#endif +} + + +static Uint8 * +AndroidAUD_GetDeviceBuf(_THIS) +{ + return this->hidden->mixbuf; /* is this right? */ +} + +static void +AndroidAUD_WaitDevice(_THIS) +{ + /* stub */ +} + +static void +AndroidAUD_CloseDevice(_THIS) +{ + /* stub */ +} + +static int +AndroidAUD_Init(SDL_AudioDriverImpl * impl) +{ + /* Set the function pointers */ + impl->OpenDevice = AndroidAUD_OpenDevice; + impl->PlayDevice = AndroidAUD_PlayDevice; + impl->WaitDevice = AndroidAUD_WaitDevice; + impl->GetDeviceBuf = AndroidAUD_GetDeviceBuf; + impl->CloseDevice = AndroidAUD_CloseDevice; + + /* and the capabilities */ + impl->HasCaptureSupport = 0; //TODO + impl->OnlyHasDefaultOutputDevice = 1; + impl->OnlyHasDefaultInputDevice = 1; + + __android_log_print(ANDROID_LOG_INFO, "SDL","Audio init\n"); + + return 1; /* this audio target is available. */ +} + +AudioBootStrap ANDROIDAUD_bootstrap = { + "android", "SDL Android audio driver", AndroidAUD_Init, 0 /*1? */ +}; + +/* vi: set ts=4 sw=4 expandtab: */