Mercurial > sdl-ios-xcode
diff test/testsprite.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 4d241ea8a1cd |
children | 6e7ec5cb83c3 |
line wrap: on
line diff
--- a/test/testsprite.c Sun May 21 17:27:13 2006 +0000 +++ b/test/testsprite.c Sun May 28 13:04:16 2006 +0000 @@ -22,302 +22,306 @@ Uint16 sprite_w, sprite_h; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ -static void quit(int rc) +static void +quit (int rc) { - SDL_Quit(); - exit(rc); + SDL_Quit (); + exit (rc); } -int LoadSprite(char *file) +int +LoadSprite (char *file) { - SDL_Surface *temp; + SDL_Surface *temp; - /* Load the sprite image */ - sprite = SDL_LoadBMP(file); - if ( sprite == NULL ) { - fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError()); - return(-1); - } + /* Load the sprite image */ + sprite = SDL_LoadBMP (file); + if (sprite == NULL) { + fprintf (stderr, "Couldn't load %s: %s", file, SDL_GetError ()); + return (-1); + } - /* Set transparent pixel as the pixel at (0,0) */ - if ( sprite->format->palette ) { - SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY|SDL_RLEACCEL), - *(Uint8 *)sprite->pixels); - } + /* Set transparent pixel as the pixel at (0,0) */ + if (sprite->format->palette) { + SDL_SetColorKey (sprite, (SDL_SRCCOLORKEY | SDL_RLEACCEL), + *(Uint8 *) sprite->pixels); + } - /* Convert sprite to video format */ - temp = SDL_DisplayFormat(sprite); - SDL_FreeSurface(sprite); - if ( temp == NULL ) { - fprintf(stderr, "Couldn't convert background: %s\n", - SDL_GetError()); - return(-1); - } - sprite = temp; + /* Convert sprite to video format */ + temp = SDL_DisplayFormat (sprite); + SDL_FreeSurface (sprite); + if (temp == NULL) { + fprintf (stderr, "Couldn't convert background: %s\n", + SDL_GetError ()); + return (-1); + } + sprite = temp; - /* We're ready to roll. :) */ - return(0); + /* We're ready to roll. :) */ + return (0); } -void MoveSprites(SDL_Surface *screen, Uint32 background) +void +MoveSprites (SDL_Surface * screen, Uint32 background) { - int i, nupdates; - SDL_Rect area, *position, *velocity; + int i, nupdates; + SDL_Rect area, *position, *velocity; - nupdates = 0; - /* Erase all the sprites if necessary */ - if ( sprites_visible ) { - SDL_FillRect(screen, NULL, background); - } + nupdates = 0; + /* Erase all the sprites if necessary */ + if (sprites_visible) { + SDL_FillRect (screen, NULL, background); + } - /* Move the sprite, bounce at the wall, and draw */ - for ( i=0; i<numsprites; ++i ) { - position = &positions[i]; - velocity = &velocities[i]; - position->x += velocity->x; - if ( (position->x < 0) || (position->x >= (screen->w - sprite_w)) ) { - velocity->x = -velocity->x; - position->x += velocity->x; - } - position->y += velocity->y; - if ( (position->y < 0) || (position->y >= (screen->h - sprite_w)) ) { - velocity->y = -velocity->y; - position->y += velocity->y; - } + /* Move the sprite, bounce at the wall, and draw */ + for (i = 0; i < numsprites; ++i) { + position = &positions[i]; + velocity = &velocities[i]; + position->x += velocity->x; + if ((position->x < 0) || (position->x >= (screen->w - sprite_w))) { + velocity->x = -velocity->x; + position->x += velocity->x; + } + position->y += velocity->y; + if ((position->y < 0) || (position->y >= (screen->h - sprite_w))) { + velocity->y = -velocity->y; + position->y += velocity->y; + } - /* Blit the sprite onto the screen */ - area = *position; - SDL_BlitSurface(sprite, NULL, screen, &area); - sprite_rects[nupdates++] = area; - } + /* Blit the sprite onto the screen */ + area = *position; + SDL_BlitSurface (sprite, NULL, screen, &area); + sprite_rects[nupdates++] = area; + } - if (debug_flip) { - if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { - static int t = 0; + if (debug_flip) { + if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { + static int t = 0; - Uint32 color = SDL_MapRGB (screen->format, 255, 0, 0); - SDL_Rect r; - r.x = (sin((float)t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w-20); - r.y = 0; - r.w = 20; - r.h = screen->h; + Uint32 color = SDL_MapRGB (screen->format, 255, 0, 0); + SDL_Rect r; + r.x = + (sin ((float) t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w - 20); + r.y = 0; + r.w = 20; + r.h = screen->h; - SDL_FillRect (screen, &r, color); - t+=2; - } - } + SDL_FillRect (screen, &r, color); + t += 2; + } + } - /* Update the screen! */ - if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { - SDL_Flip(screen); - } else { - SDL_UpdateRects(screen, nupdates, sprite_rects); - } - sprites_visible = 1; + /* Update the screen! */ + if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { + SDL_Flip (screen); + } else { + SDL_UpdateRects (screen, nupdates, sprite_rects); + } + sprites_visible = 1; } /* This is a way of telling whether or not to use hardware surfaces */ -Uint32 FastestFlags(Uint32 flags, int width, int height, int bpp) +Uint32 +FastestFlags (Uint32 flags, int width, int height, int bpp) { - const SDL_VideoInfo *info; + const SDL_VideoInfo *info; - /* Hardware acceleration is only used in fullscreen mode */ - flags |= SDL_FULLSCREEN; + /* Hardware acceleration is only used in fullscreen mode */ + flags |= SDL_FULLSCREEN; - /* Check for various video capabilities */ - info = SDL_GetVideoInfo(); - if ( info->blit_hw_CC && info->blit_fill ) { - /* We use accelerated colorkeying and color filling */ - flags |= SDL_HWSURFACE; - } - /* If we have enough video memory, and will use accelerated - blits directly to it, then use page flipping. - */ - if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { - /* Direct hardware blitting without double-buffering - causes really bad flickering. - */ - if ( info->video_mem*1024 > (height*width*bpp/8) ) { - flags |= SDL_DOUBLEBUF; - } else { - flags &= ~SDL_HWSURFACE; - } - } + /* Check for various video capabilities */ + info = SDL_GetVideoInfo (); + if (info->blit_hw_CC && info->blit_fill) { + /* We use accelerated colorkeying and color filling */ + flags |= SDL_HWSURFACE; + } + /* If we have enough video memory, and will use accelerated + blits directly to it, then use page flipping. + */ + if ((flags & SDL_HWSURFACE) == SDL_HWSURFACE) { + /* Direct hardware blitting without double-buffering + causes really bad flickering. + */ + if (info->video_mem * 1024 > (height * width * bpp / 8)) { + flags |= SDL_DOUBLEBUF; + } else { + flags &= ~SDL_HWSURFACE; + } + } - /* Return the flags */ - return(flags); + /* Return the flags */ + return (flags); } -int main(int argc, char *argv[]) +int +main (int argc, char *argv[]) { - SDL_Surface *screen; - Uint8 *mem; - int width, height; - Uint8 video_bpp; - Uint32 videoflags; - Uint32 background; - int i, done; - SDL_Event event; - Uint32 then, now, frames; + SDL_DisplayMode mode; + SDL_Surface *screen; + Uint8 *mem; + int width, height; + Uint8 video_bpp; + Uint32 videoflags; + Uint32 background; + int i, done; + SDL_Event event; + Uint32 then, now, frames; - /* Initialize SDL */ - if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { - fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); - return(1); - } + /* Initialize SDL */ + if (SDL_Init (SDL_INIT_VIDEO) < 0) { + fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); + return (1); + } - numsprites = NUM_SPRITES; - videoflags = SDL_SWSURFACE|SDL_ANYFORMAT; - width = 640; - height = 480; - video_bpp = 8; - debug_flip = 0; - while ( argc > 1 ) { - --argc; - if ( strcmp(argv[argc-1], "-width") == 0 ) { - width = atoi(argv[argc]); - --argc; - } else - if ( strcmp(argv[argc-1], "-height") == 0 ) { - height = atoi(argv[argc]); - --argc; - } else - if ( strcmp(argv[argc-1], "-bpp") == 0 ) { - video_bpp = atoi(argv[argc]); - videoflags &= ~SDL_ANYFORMAT; - --argc; - } else - if ( strcmp(argv[argc], "-fast") == 0 ) { - videoflags = FastestFlags(videoflags, width, height, video_bpp); - } else - if ( strcmp(argv[argc], "-hw") == 0 ) { - videoflags ^= SDL_HWSURFACE; - } else - if ( strcmp(argv[argc], "-flip") == 0 ) { - videoflags ^= SDL_DOUBLEBUF; - } else - if ( strcmp(argv[argc], "-debugflip") == 0 ) { - debug_flip ^= 1; - } else - if ( strcmp(argv[argc], "-fullscreen") == 0 ) { - videoflags ^= SDL_FULLSCREEN; - } else - if ( isdigit(argv[argc][0]) ) { - numsprites = atoi(argv[argc]); - } else { - fprintf(stderr, - "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n", - argv[0]); - quit(1); - } - } + numsprites = NUM_SPRITES; + videoflags = SDL_SWSURFACE | SDL_ANYFORMAT; + width = 640; + height = 480; + video_bpp = 8; + debug_flip = 0; + while (argc > 1) { + --argc; + if (strcmp (argv[argc - 1], "-width") == 0) { + width = atoi (argv[argc]); + --argc; + } else if (strcmp (argv[argc - 1], "-height") == 0) { + height = atoi (argv[argc]); + --argc; + } else if (strcmp (argv[argc - 1], "-bpp") == 0) { + video_bpp = atoi (argv[argc]); + videoflags &= ~SDL_ANYFORMAT; + --argc; + } else if (strcmp (argv[argc], "-fast") == 0) { + videoflags = FastestFlags (videoflags, width, height, video_bpp); + } else if (strcmp (argv[argc], "-hw") == 0) { + videoflags ^= SDL_HWSURFACE; + } else if (strcmp (argv[argc], "-flip") == 0) { + videoflags ^= SDL_DOUBLEBUF; + } else if (strcmp (argv[argc], "-debugflip") == 0) { + debug_flip ^= 1; + } else if (strcmp (argv[argc], "-fullscreen") == 0) { + videoflags ^= SDL_FULLSCREEN; + } else if (isdigit (argv[argc][0])) { + numsprites = atoi (argv[argc]); + } else { + fprintf (stderr, + "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n", + argv[0]); + quit (1); + } + } - /* Set video mode */ - screen = SDL_SetVideoMode(width, height, video_bpp, videoflags); - if ( ! screen ) { - fprintf(stderr, "Couldn't set %dx%d video mode: %s\n", - width, height, SDL_GetError()); - quit(2); - } + /* Set video mode */ + mode.format = 0; /* FIXME */ + mode.w = width; + mode.h = height; + mode.refresh_rate = 0; + screen = SDL_SetDisplayMode (&mode, videoflags); + if (!screen) { + fprintf (stderr, "Couldn't set %dx%d video mode: %s\n", + width, height, SDL_GetError ()); + quit (2); + } - /* Load the sprite */ - if ( LoadSprite("icon.bmp") < 0 ) { - quit(1); - } + /* Load the sprite */ + if (LoadSprite ("icon.bmp") < 0) { + quit (1); + } - /* Allocate memory for the sprite info */ - mem = (Uint8 *)malloc(4*sizeof(SDL_Rect)*numsprites); - if ( mem == NULL ) { - SDL_FreeSurface(sprite); - fprintf(stderr, "Out of memory!\n"); - quit(2); - } - sprite_rects = (SDL_Rect *)mem; - positions = sprite_rects; - sprite_rects += numsprites; - velocities = sprite_rects; - sprite_rects += numsprites; - sprite_w = sprite->w; - sprite_h = sprite->h; - srand(time(NULL)); - for ( i=0; i<numsprites; ++i ) { - positions[i].x = rand()%(screen->w - sprite_w); - positions[i].y = rand()%(screen->h - sprite_h); - positions[i].w = sprite->w; - positions[i].h = sprite->h; - velocities[i].x = 0; - velocities[i].y = 0; - while ( ! velocities[i].x && ! velocities[i].y ) { - velocities[i].x = (rand()%(MAX_SPEED*2+1))-MAX_SPEED; - velocities[i].y = (rand()%(MAX_SPEED*2+1))-MAX_SPEED; - } - } - background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00); + /* Allocate memory for the sprite info */ + mem = (Uint8 *) malloc (4 * sizeof (SDL_Rect) * numsprites); + if (mem == NULL) { + SDL_FreeSurface (sprite); + fprintf (stderr, "Out of memory!\n"); + quit (2); + } + sprite_rects = (SDL_Rect *) mem; + positions = sprite_rects; + sprite_rects += numsprites; + velocities = sprite_rects; + sprite_rects += numsprites; + sprite_w = sprite->w; + sprite_h = sprite->h; + srand (time (NULL)); + for (i = 0; i < numsprites; ++i) { + positions[i].x = rand () % (screen->w - sprite_w); + positions[i].y = rand () % (screen->h - sprite_h); + positions[i].w = sprite->w; + positions[i].h = sprite->h; + velocities[i].x = 0; + velocities[i].y = 0; + while (!velocities[i].x && !velocities[i].y) { + velocities[i].x = (rand () % (MAX_SPEED * 2 + 1)) - MAX_SPEED; + velocities[i].y = (rand () % (MAX_SPEED * 2 + 1)) - MAX_SPEED; + } + } + background = SDL_MapRGB (screen->format, 0x00, 0x00, 0x00); - /* Print out information about our surfaces */ - printf("Screen is at %d bits per pixel\n",screen->format->BitsPerPixel); - if ( (screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { - printf("Screen is in video memory\n"); - } else { - printf("Screen is in system memory\n"); - } - if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { - printf("Screen has double-buffering enabled\n"); - } - if ( (sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { - printf("Sprite is in video memory\n"); - } else { - printf("Sprite is in system memory\n"); - } - /* Run a sample blit to trigger blit acceleration */ - { SDL_Rect dst; - dst.x = 0; - dst.y = 0; - dst.w = sprite->w; - dst.h = sprite->h; - SDL_BlitSurface(sprite, NULL, screen, &dst); - SDL_FillRect(screen, &dst, background); - } - if ( (sprite->flags & SDL_HWACCEL) == SDL_HWACCEL ) { - printf("Sprite blit uses hardware acceleration\n"); - } - if ( (sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { - printf("Sprite blit uses RLE acceleration\n"); - } + /* Print out information about our surfaces */ + printf ("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel); + if ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { + printf ("Screen is in video memory\n"); + } else { + printf ("Screen is in system memory\n"); + } + if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { + printf ("Screen has double-buffering enabled\n"); + } + if ((sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { + printf ("Sprite is in video memory\n"); + } else { + printf ("Sprite is in system memory\n"); + } + /* Run a sample blit to trigger blit acceleration */ + { + SDL_Rect dst; + dst.x = 0; + dst.y = 0; + dst.w = sprite->w; + dst.h = sprite->h; + SDL_BlitSurface (sprite, NULL, screen, &dst); + SDL_FillRect (screen, &dst, background); + } + if ((sprite->flags & SDL_HWACCEL) == SDL_HWACCEL) { + printf ("Sprite blit uses hardware acceleration\n"); + } + if ((sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { + printf ("Sprite blit uses RLE acceleration\n"); + } - /* Loop, blitting sprites and waiting for a keystroke */ - frames = 0; - then = SDL_GetTicks(); - done = 0; - sprites_visible = 0; - while ( !done ) { - /* Check for events */ - ++frames; - while ( SDL_PollEvent(&event) ) { - switch (event.type) { - case SDL_MOUSEBUTTONDOWN: - SDL_WarpMouse(screen->w/2, screen->h/2); - break; - case SDL_KEYDOWN: - /* Any keypress quits the app... */ - case SDL_QUIT: - done = 1; - break; - default: - break; - } - } - MoveSprites(screen, background); - } - SDL_FreeSurface(sprite); - free(mem); + /* Loop, blitting sprites and waiting for a keystroke */ + frames = 0; + then = SDL_GetTicks (); + done = 0; + sprites_visible = 0; + while (!done) { + /* Check for events */ + ++frames; + while (SDL_PollEvent (&event)) { + switch (event.type) { + case SDL_MOUSEBUTTONDOWN: + SDL_WarpMouse (screen->w / 2, screen->h / 2); + break; + case SDL_KEYDOWN: + /* Any keypress quits the app... */ + case SDL_QUIT: + done = 1; + break; + default: + break; + } + } + MoveSprites (screen, background); + } + SDL_FreeSurface (sprite); + free (mem); - /* Print out some timing information */ - now = SDL_GetTicks(); - if ( now > then ) { - printf("%2.2f frames per second\n", - ((double)frames*1000)/(now-then)); - } - SDL_Quit(); - return(0); + /* Print out some timing information */ + now = SDL_GetTicks (); + if (now > then) { + printf ("%2.2f frames per second\n", + ((double) frames * 1000) / (now - then)); + } + SDL_Quit (); + return (0); }