diff src/video/windib/SDL_dibvideo.c @ 1662:782fd950bd46 SDL-1.3

Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:04:16 +0000
parents 14717b52abc0
children 4da1ee79c9af
line wrap: on
line diff
--- a/src/video/windib/SDL_dibvideo.c	Sun May 21 17:27:13 2006 +0000
+++ b/src/video/windib/SDL_dibvideo.c	Sun May 28 13:04:16 2006 +0000
@@ -43,11 +43,11 @@
 #ifdef _WIN32_WCE
 #define NO_GETDIBITS
 #define NO_GAMMA_SUPPORT
-  #if _WIN32_WCE < 420
-    #define NO_CHANGEDISPLAYSETTINGS
-  #else
-    #define ChangeDisplaySettings(lpDevMode, dwFlags) ChangeDisplaySettingsEx(NULL, (lpDevMode), 0, (dwFlags), 0)
-  #endif
+#if _WIN32_WCE < 420
+#define NO_CHANGEDISPLAYSETTINGS
+#else
+#define ChangeDisplaySettings(lpDevMode, dwFlags) ChangeDisplaySettingsEx(NULL, (lpDevMode), 0, (dwFlags), 0)
+#endif
 #endif
 #ifndef WS_MAXIMIZE
 #define WS_MAXIMIZE	0
@@ -68,330 +68,342 @@
 #endif
 
 /* Initialization/Query functions */
-static int DIB_VideoInit(_THIS, SDL_PixelFormat *vformat);
-static SDL_Rect **DIB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
-SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
-static int DIB_SetColors(_THIS, int firstcolor, int ncolors,
-			 SDL_Color *colors);
-static void DIB_CheckGamma(_THIS);
-void DIB_SwapGamma(_THIS);
-void DIB_QuitGamma(_THIS);
-int DIB_SetGammaRamp(_THIS, Uint16 *ramp);
-int DIB_GetGammaRamp(_THIS, Uint16 *ramp);
-static void DIB_VideoQuit(_THIS);
+static int DIB_VideoInit (_THIS, SDL_PixelFormat * vformat);
+static SDL_Rect **DIB_ListModes (_THIS, SDL_PixelFormat * format,
+                                 Uint32 flags);
+SDL_Surface *DIB_SetVideoMode (_THIS, SDL_Surface * current, int width,
+                               int height, int bpp, Uint32 flags);
+static int DIB_SetColors (_THIS, int firstcolor, int ncolors,
+                          SDL_Color * colors);
+static void DIB_CheckGamma (_THIS);
+void DIB_SwapGamma (_THIS);
+void DIB_QuitGamma (_THIS);
+int DIB_SetGammaRamp (_THIS, Uint16 * ramp);
+int DIB_GetGammaRamp (_THIS, Uint16 * ramp);
+static void DIB_VideoQuit (_THIS);
 
 /* Hardware surface functions */
-static int DIB_AllocHWSurface(_THIS, SDL_Surface *surface);
-static int DIB_LockHWSurface(_THIS, SDL_Surface *surface);
-static void DIB_UnlockHWSurface(_THIS, SDL_Surface *surface);
-static void DIB_FreeHWSurface(_THIS, SDL_Surface *surface);
+static int DIB_AllocHWSurface (_THIS, SDL_Surface * surface);
+static int DIB_LockHWSurface (_THIS, SDL_Surface * surface);
+static void DIB_UnlockHWSurface (_THIS, SDL_Surface * surface);
+static void DIB_FreeHWSurface (_THIS, SDL_Surface * surface);
 
 /* Windows message handling functions */
-static void DIB_RealizePalette(_THIS);
-static void DIB_PaletteChanged(_THIS, HWND window);
-static void DIB_WinPAINT(_THIS, HDC hdc);
+static void DIB_RealizePalette (_THIS);
+static void DIB_PaletteChanged (_THIS, HWND window);
+static void DIB_WinPAINT (_THIS, HDC hdc);
 
 /* helper fn */
-static int DIB_SussScreenDepth();
+static int DIB_SussScreenDepth ();
 
 /* DIB driver bootstrap functions */
 
-static int DIB_Available(void)
+static int
+DIB_Available (void)
 {
-	return(1);
+    return (1);
 }
 
-static void DIB_DeleteDevice(SDL_VideoDevice *device)
+static void
+DIB_DeleteDevice (SDL_VideoDevice * device)
 {
-	if ( device ) {
-		if ( device->hidden ) {
-			SDL_free(device->hidden);
-		}
-		if ( device->gl_data ) {
-			SDL_free(device->gl_data);
-		}
-		SDL_free(device);
-	}
+    if (device) {
+        if (device->hidden) {
+            SDL_free (device->hidden);
+        }
+        if (device->gl_data) {
+            SDL_free (device->gl_data);
+        }
+        SDL_free (device);
+    }
 }
 
-static SDL_VideoDevice *DIB_CreateDevice(int devindex)
+static SDL_VideoDevice *
+DIB_CreateDevice (int devindex)
 {
-	SDL_VideoDevice *device;
+    SDL_VideoDevice *device;
 
-	/* Initialize all variables that we clean on shutdown */
-	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
-	if ( device ) {
-		SDL_memset(device, 0, (sizeof *device));
-		device->hidden = (struct SDL_PrivateVideoData *)
-				SDL_malloc((sizeof *device->hidden));
-		device->gl_data = (struct SDL_PrivateGLData *)
-				SDL_malloc((sizeof *device->gl_data));
-	}
-	if ( (device == NULL) || (device->hidden == NULL) ||
-		                 (device->gl_data == NULL) ) {
-		SDL_OutOfMemory();
-		DIB_DeleteDevice(device);
-		return(NULL);
-	}
-	SDL_memset(device->hidden, 0, (sizeof *device->hidden));
-	SDL_memset(device->gl_data, 0, (sizeof *device->gl_data));
+    /* Initialize all variables that we clean on shutdown */
+    device = (SDL_VideoDevice *) SDL_malloc (sizeof (SDL_VideoDevice));
+    if (device) {
+        SDL_memset (device, 0, (sizeof *device));
+        device->hidden = (struct SDL_PrivateVideoData *)
+            SDL_malloc ((sizeof *device->hidden));
+        device->gl_data = (struct SDL_PrivateGLData *)
+            SDL_malloc ((sizeof *device->gl_data));
+    }
+    if ((device == NULL) || (device->hidden == NULL) ||
+        (device->gl_data == NULL)) {
+        SDL_OutOfMemory ();
+        DIB_DeleteDevice (device);
+        return (NULL);
+    }
+    SDL_memset (device->hidden, 0, (sizeof *device->hidden));
+    SDL_memset (device->gl_data, 0, (sizeof *device->gl_data));
 
-	/* Set the function pointers */
-	device->VideoInit = DIB_VideoInit;
-	device->ListModes = DIB_ListModes;
-	device->SetVideoMode = DIB_SetVideoMode;
-	device->UpdateMouse = WIN_UpdateMouse;
-	device->SetColors = DIB_SetColors;
-	device->UpdateRects = NULL;
-	device->VideoQuit = DIB_VideoQuit;
-	device->AllocHWSurface = DIB_AllocHWSurface;
-	device->CheckHWBlit = NULL;
-	device->FillHWRect = NULL;
-	device->SetHWColorKey = NULL;
-	device->SetHWAlpha = NULL;
-	device->LockHWSurface = DIB_LockHWSurface;
-	device->UnlockHWSurface = DIB_UnlockHWSurface;
-	device->FlipHWSurface = NULL;
-	device->FreeHWSurface = DIB_FreeHWSurface;
-	device->SetGammaRamp = DIB_SetGammaRamp;
-	device->GetGammaRamp = DIB_GetGammaRamp;
+    /* Set the function pointers */
+    device->VideoInit = DIB_VideoInit;
+    device->ListModes = DIB_ListModes;
+    device->SetVideoMode = DIB_SetVideoMode;
+    device->UpdateMouse = WIN_UpdateMouse;
+    device->SetColors = DIB_SetColors;
+    device->UpdateRects = NULL;
+    device->VideoQuit = DIB_VideoQuit;
+    device->AllocHWSurface = DIB_AllocHWSurface;
+    device->CheckHWBlit = NULL;
+    device->FillHWRect = NULL;
+    device->SetHWColorKey = NULL;
+    device->SetHWAlpha = NULL;
+    device->LockHWSurface = DIB_LockHWSurface;
+    device->UnlockHWSurface = DIB_UnlockHWSurface;
+    device->FlipHWSurface = NULL;
+    device->FreeHWSurface = DIB_FreeHWSurface;
+    device->SetGammaRamp = DIB_SetGammaRamp;
+    device->GetGammaRamp = DIB_GetGammaRamp;
 #if SDL_VIDEO_OPENGL
-	device->GL_LoadLibrary = WIN_GL_LoadLibrary;
-	device->GL_GetProcAddress = WIN_GL_GetProcAddress;
-	device->GL_GetAttribute = WIN_GL_GetAttribute;
-	device->GL_MakeCurrent = WIN_GL_MakeCurrent;
-	device->GL_SwapBuffers = WIN_GL_SwapBuffers;
+    device->GL_LoadLibrary = WIN_GL_LoadLibrary;
+    device->GL_GetProcAddress = WIN_GL_GetProcAddress;
+    device->GL_GetAttribute = WIN_GL_GetAttribute;
+    device->GL_MakeCurrent = WIN_GL_MakeCurrent;
+    device->GL_SwapBuffers = WIN_GL_SwapBuffers;
 #endif
-	device->SetCaption = WIN_SetWMCaption;
-	device->SetIcon = WIN_SetWMIcon;
-	device->IconifyWindow = WIN_IconifyWindow;
-	device->GrabInput = WIN_GrabInput;
-	device->GetWMInfo = WIN_GetWMInfo;
-	device->FreeWMCursor = WIN_FreeWMCursor;
-	device->CreateWMCursor = WIN_CreateWMCursor;
-	device->ShowWMCursor = WIN_ShowWMCursor;
-	device->WarpWMCursor = WIN_WarpWMCursor;
-	device->CheckMouseMode = WIN_CheckMouseMode;
-	device->InitOSKeymap = DIB_InitOSKeymap;
-	device->PumpEvents = DIB_PumpEvents;
+    device->SetCaption = WIN_SetWMCaption;
+    device->SetIcon = WIN_SetWMIcon;
+    device->IconifyWindow = WIN_IconifyWindow;
+    device->GrabInput = WIN_GrabInput;
+    device->GetWMInfo = WIN_GetWMInfo;
+    device->FreeWMCursor = WIN_FreeWMCursor;
+    device->CreateWMCursor = WIN_CreateWMCursor;
+    device->ShowWMCursor = WIN_ShowWMCursor;
+    device->WarpWMCursor = WIN_WarpWMCursor;
+    device->CheckMouseMode = WIN_CheckMouseMode;
+    device->InitOSKeymap = DIB_InitOSKeymap;
+    device->PumpEvents = DIB_PumpEvents;
 
-	/* Set up the windows message handling functions */
-	WIN_RealizePalette = DIB_RealizePalette;
-	WIN_PaletteChanged = DIB_PaletteChanged;
-	WIN_WinPAINT = DIB_WinPAINT;
-	HandleMessage = DIB_HandleMessage;
+    /* Set up the windows message handling functions */
+    WIN_RealizePalette = DIB_RealizePalette;
+    WIN_PaletteChanged = DIB_PaletteChanged;
+    WIN_WinPAINT = DIB_WinPAINT;
+    HandleMessage = DIB_HandleMessage;
 
-	device->free = DIB_DeleteDevice;
+    device->free = DIB_DeleteDevice;
 
-	/* We're finally ready */
-	return device;
+    /* We're finally ready */
+    return device;
 }
 
 VideoBootStrap WINDIB_bootstrap = {
-	"windib", "Win95/98/NT/2000/CE GDI",
-	DIB_Available, DIB_CreateDevice
+    "windib", "Win95/98/NT/2000/CE GDI",
+    DIB_Available, DIB_CreateDevice
 };
 
-static int cmpmodes(const void *va, const void *vb)
+static int
+cmpmodes (const void *va, const void *vb)
 {
-    SDL_Rect *a = *(SDL_Rect **)va;
-    SDL_Rect *b = *(SDL_Rect **)vb;
-    if ( a->w == b->w )
+    SDL_Rect *a = *(SDL_Rect **) va;
+    SDL_Rect *b = *(SDL_Rect **) vb;
+    if (a->w == b->w)
         return b->h - a->h;
     else
         return b->w - a->w;
 }
 
-static int DIB_AddMode(_THIS, int bpp, int w, int h)
+static int
+DIB_AddMode (_THIS, int bpp, int w, int h)
 {
-	SDL_Rect *mode;
-	int i, index;
-	int next_mode;
+    SDL_Rect *mode;
+    int i, index;
+    int next_mode;
 
-	/* Check to see if we already have this mode */
-	if ( bpp < 8 ) {  /* Not supported */
-		return(0);
-	}
-	index = ((bpp+7)/8)-1;
-	for ( i=0; i<SDL_nummodes[index]; ++i ) {
-		mode = SDL_modelist[index][i];
-		if ( (mode->w == w) && (mode->h == h) ) {
-			return(0);
-		}
-	}
+    /* Check to see if we already have this mode */
+    if (bpp < 8) {              /* Not supported */
+        return (0);
+    }
+    index = ((bpp + 7) / 8) - 1;
+    for (i = 0; i < SDL_nummodes[index]; ++i) {
+        mode = SDL_modelist[index][i];
+        if ((mode->w == w) && (mode->h == h)) {
+            return (0);
+        }
+    }
 
-	/* Set up the new video mode rectangle */
-	mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
-	if ( mode == NULL ) {
-		SDL_OutOfMemory();
-		return(-1);
-	}
-	mode->x = 0;
-	mode->y = 0;
-	mode->w = w;
-	mode->h = h;
+    /* Set up the new video mode rectangle */
+    mode = (SDL_Rect *) SDL_malloc (sizeof *mode);
+    if (mode == NULL) {
+        SDL_OutOfMemory ();
+        return (-1);
+    }
+    mode->x = 0;
+    mode->y = 0;
+    mode->w = w;
+    mode->h = h;
 
-	/* Allocate the new list of modes, and fill in the new mode */
-	next_mode = SDL_nummodes[index];
-	SDL_modelist[index] = (SDL_Rect **)
-	       SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
-	if ( SDL_modelist[index] == NULL ) {
-		SDL_OutOfMemory();
-		SDL_nummodes[index] = 0;
-		SDL_free(mode);
-		return(-1);
-	}
-	SDL_modelist[index][next_mode] = mode;
-	SDL_modelist[index][next_mode+1] = NULL;
-	SDL_nummodes[index]++;
+    /* Allocate the new list of modes, and fill in the new mode */
+    next_mode = SDL_nummodes[index];
+    SDL_modelist[index] = (SDL_Rect **)
+        SDL_realloc (SDL_modelist[index],
+                     (1 + next_mode + 1) * sizeof (SDL_Rect *));
+    if (SDL_modelist[index] == NULL) {
+        SDL_OutOfMemory ();
+        SDL_nummodes[index] = 0;
+        SDL_free (mode);
+        return (-1);
+    }
+    SDL_modelist[index][next_mode] = mode;
+    SDL_modelist[index][next_mode + 1] = NULL;
+    SDL_nummodes[index]++;
 
-	return(0);
+    return (0);
 }
 
-static HPALETTE DIB_CreatePalette(int bpp)
+static HPALETTE
+DIB_CreatePalette (int bpp)
 {
 /*	RJR: March 28, 2000
 	moved palette creation here from "DIB_VideoInit" */
 
-	HPALETTE handle = NULL;
-	
-	if ( bpp <= 8 )
-	{
-		LOGPALETTE *palette;
-		HDC hdc;
-		int ncolors;
-		int i;
+    HPALETTE handle = NULL;
+
+    if (bpp <= 8) {
+        LOGPALETTE *palette;
+        HDC hdc;
+        int ncolors;
+        int i;
 
-		ncolors = 1;
-		for ( i=0; i<bpp; ++i ) {
-			ncolors *= 2;
-		}
-		palette = (LOGPALETTE *)SDL_malloc(sizeof(*palette)+
-					ncolors*sizeof(PALETTEENTRY));
-		palette->palVersion = 0x300;
-		palette->palNumEntries = ncolors;
-		hdc = GetDC(SDL_Window);
-		GetSystemPaletteEntries(hdc, 0, ncolors, palette->palPalEntry);
-		ReleaseDC(SDL_Window, hdc);
-		handle = CreatePalette(palette);
-		SDL_free(palette);
-	}
-	
-	return handle;
+        ncolors = 1;
+        for (i = 0; i < bpp; ++i) {
+            ncolors *= 2;
+        }
+        palette = (LOGPALETTE *) SDL_malloc (sizeof (*palette) +
+                                             ncolors * sizeof (PALETTEENTRY));
+        palette->palVersion = 0x300;
+        palette->palNumEntries = ncolors;
+        hdc = GetDC (SDL_Window);
+        GetSystemPaletteEntries (hdc, 0, ncolors, palette->palPalEntry);
+        ReleaseDC (SDL_Window, hdc);
+        handle = CreatePalette (palette);
+        SDL_free (palette);
+    }
+
+    return handle;
 }
 
-int DIB_VideoInit(_THIS, SDL_PixelFormat *vformat)
+int
+DIB_VideoInit (_THIS, SDL_PixelFormat * vformat)
 {
 #ifndef NO_CHANGEDISPLAYSETTINGS
-	int i;
-	DEVMODE settings;
+    int i;
+    DEVMODE settings;
 #endif
 
-	/* Create the window */
-	if ( DIB_CreateWindow(this) < 0 ) {
-		return(-1);
-	}
-
+    /* Create the window */
+    if (DIB_CreateWindow (this) < 0) {
+        return (-1);
+    }
 #if !SDL_AUDIO_DISABLED
-	DX5_SoundFocus(SDL_Window);
+    DX5_SoundFocus (SDL_Window);
 #endif
 
-	/* Determine the screen depth */
-	vformat->BitsPerPixel = DIB_SussScreenDepth();
-	switch (vformat->BitsPerPixel) {
-		case 15:
-			vformat->Rmask = 0x00007c00;
-			vformat->Gmask = 0x000003e0;
-			vformat->Bmask = 0x0000001f;
-			vformat->BitsPerPixel = 16;
-			break;
-		case 16:
-			vformat->Rmask = 0x0000f800;
-			vformat->Gmask = 0x000007e0;
-			vformat->Bmask = 0x0000001f;
-			break;
-		case 24:
-		case 32:
-			/* GDI defined as 8-8-8 */
-			vformat->Rmask = 0x00ff0000;
-			vformat->Gmask = 0x0000ff00;
-			vformat->Bmask = 0x000000ff;
-			break;
-		default:
-			break;
-	}
+    /* Determine the screen depth */
+    vformat->BitsPerPixel = DIB_SussScreenDepth ();
+    switch (vformat->BitsPerPixel) {
+    case 15:
+        vformat->Rmask = 0x00007c00;
+        vformat->Gmask = 0x000003e0;
+        vformat->Bmask = 0x0000001f;
+        vformat->BitsPerPixel = 16;
+        break;
+    case 16:
+        vformat->Rmask = 0x0000f800;
+        vformat->Gmask = 0x000007e0;
+        vformat->Bmask = 0x0000001f;
+        break;
+    case 24:
+    case 32:
+        /* GDI defined as 8-8-8 */
+        vformat->Rmask = 0x00ff0000;
+        vformat->Gmask = 0x0000ff00;
+        vformat->Bmask = 0x000000ff;
+        break;
+    default:
+        break;
+    }
 
-	/* See if gamma is supported on this screen */
-	DIB_CheckGamma(this);
+    /* See if gamma is supported on this screen */
+    DIB_CheckGamma (this);
 
 #ifndef NO_CHANGEDISPLAYSETTINGS
 
-	settings.dmSize = sizeof(DEVMODE);
-	settings.dmDriverExtra = 0;
+    settings.dmSize = sizeof (DEVMODE);
+    settings.dmDriverExtra = 0;
 #ifdef _WIN32_WCE
-	settings.dmFields = DM_DISPLAYQUERYORIENTATION;
-	this->hidden->supportRotation = ChangeDisplaySettingsEx(NULL, &settings, NULL, CDS_TEST, NULL) == DISP_CHANGE_SUCCESSFUL;
+    settings.dmFields = DM_DISPLAYQUERYORIENTATION;
+    this->hidden->supportRotation =
+        ChangeDisplaySettingsEx (NULL, &settings, NULL, CDS_TEST,
+                                 NULL) == DISP_CHANGE_SUCCESSFUL;
 #endif
-	/* Query for the desktop resolution */
-	EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &SDL_desktop_mode);
-	this->info.current_w = SDL_desktop_mode.dmPelsWidth;
-	this->info.current_h = SDL_desktop_mode.dmPelsHeight;
+    /* Query for the desktop resolution */
+    EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &SDL_desktop_mode);
+    this->info.current_w = SDL_desktop_mode.dmPelsWidth;
+    this->info.current_h = SDL_desktop_mode.dmPelsHeight;
 
-	/* Query for the list of available video modes */
-	for ( i=0; EnumDisplaySettings(NULL, i, &settings); ++i ) {
-		DIB_AddMode(this, settings.dmBitsPerPel,
-			settings.dmPelsWidth, settings.dmPelsHeight);
-#ifdef _WIN32_WCE		
-		if( this->hidden->supportRotation )
-			DIB_AddMode(this, settings.dmBitsPerPel,
-				settings.dmPelsHeight, settings.dmPelsWidth);
+    /* Query for the list of available video modes */
+    for (i = 0; EnumDisplaySettings (NULL, i, &settings); ++i) {
+        DIB_AddMode (this, settings.dmBitsPerPel,
+                     settings.dmPelsWidth, settings.dmPelsHeight);
+#ifdef _WIN32_WCE
+        if (this->hidden->supportRotation)
+            DIB_AddMode (this, settings.dmBitsPerPel,
+                         settings.dmPelsHeight, settings.dmPelsWidth);
 #endif
-	}
-	/* Sort the mode lists */
-	for ( i=0; i<NUM_MODELISTS; ++i ) {
-		if ( SDL_nummodes[i] > 0 ) {
-			SDL_qsort(SDL_modelist[i], SDL_nummodes[i], sizeof *SDL_modelist[i], cmpmodes);
-		}
-	}
+    }
+    /* Sort the mode lists */
+    for (i = 0; i < NUM_MODELISTS; ++i) {
+        if (SDL_nummodes[i] > 0) {
+            SDL_qsort (SDL_modelist[i], SDL_nummodes[i],
+                       sizeof *SDL_modelist[i], cmpmodes);
+        }
+    }
 #else
-	// WinCE and fullscreen mode:
-	// We use only vformat->BitsPerPixel that allow SDL to
-	// emulate other bpp (8, 32) and use triple buffer, 
-	// because SDL surface conversion is much faster than the WinCE one.
-	// Although it should be tested on devices with graphics accelerator.
+    // WinCE and fullscreen mode:
+    // We use only vformat->BitsPerPixel that allow SDL to
+    // emulate other bpp (8, 32) and use triple buffer, 
+    // because SDL surface conversion is much faster than the WinCE one.
+    // Although it should be tested on devices with graphics accelerator.
 
-	DIB_AddMode(this, vformat->BitsPerPixel,
-			GetDeviceCaps(GetDC(NULL), HORZRES), 
-			GetDeviceCaps(GetDC(NULL), VERTRES));
+    DIB_AddMode (this, vformat->BitsPerPixel,
+                 GetDeviceCaps (GetDC (NULL), HORZRES),
+                 GetDeviceCaps (GetDC (NULL), VERTRES));
 
 #endif /* !NO_CHANGEDISPLAYSETTINGS */
 
-	/* Grab an identity palette if we are in a palettized mode */
-	if ( vformat->BitsPerPixel <= 8 ) {
-	/*	RJR: March 28, 2000
-		moved palette creation to "DIB_CreatePalette" */
-		screen_pal = DIB_CreatePalette(vformat->BitsPerPixel);
-	}
+    /* Grab an identity palette if we are in a palettized mode */
+    if (vformat->BitsPerPixel <= 8) {
+        /*      RJR: March 28, 2000
+           moved palette creation to "DIB_CreatePalette" */
+        screen_pal = DIB_CreatePalette (vformat->BitsPerPixel);
+    }
 
-	/* Fill in some window manager capabilities */
-	this->info.wm_available = 1;
+    /* Fill in some window manager capabilities */
+    this->info.wm_available = 1;
 
 #ifdef _WIN32_WCE
-	this->hidden->origRotation = -1;
+    this->hidden->origRotation = -1;
 #endif
 
-	/* We're done! */
-	return(0);
+    /* We're done! */
+    return (0);
 }
 
 /* We support any format at any dimension */
-SDL_Rect **DIB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+SDL_Rect **
+DIB_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags)
 {
-	if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
-		return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]);
-	} else {
-		return((SDL_Rect **)-1);
-	}
+    if ((flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) {
+        return (SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1]);
+    } else {
+        return ((SDL_Rect **) - 1);
+    }
 }
 
 
@@ -402,16 +414,17 @@
   (Derived from code in sept 1999 Windows Developer Journal
   http://www.wdj.com/code/archive.html)
 */
-static int DIB_SussScreenDepth()
+static int
+DIB_SussScreenDepth ()
 {
 #ifdef NO_GETDIBITS
-	int depth;
-	HDC hdc;
+    int depth;
+    HDC hdc;
 
-	hdc = GetDC(SDL_Window);
-	depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
-	ReleaseDC(SDL_Window, hdc);
-	return(depth);
+    hdc = GetDC (SDL_Window);
+    depth = GetDeviceCaps (hdc, PLANES) * GetDeviceCaps (hdc, BITSPIXEL);
+    ReleaseDC (SDL_Window, hdc);
+    return (depth);
 #else
     int dib_size;
     LPBITMAPINFOHEADER dib_hdr;
@@ -421,693 +434,712 @@
     /* Allocate enough space for a DIB header plus palette (for
      * 8-bit modes) or bitfields (for 16- and 32-bit modes)
      */
-    dib_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof (RGBQUAD);
-    dib_hdr = (LPBITMAPINFOHEADER) SDL_malloc(dib_size);
-    SDL_memset(dib_hdr, 0, dib_size);
-    dib_hdr->biSize = sizeof(BITMAPINFOHEADER);
-    
+    dib_size = sizeof (BITMAPINFOHEADER) + 256 * sizeof (RGBQUAD);
+    dib_hdr = (LPBITMAPINFOHEADER) SDL_malloc (dib_size);
+    SDL_memset (dib_hdr, 0, dib_size);
+    dib_hdr->biSize = sizeof (BITMAPINFOHEADER);
+
     /* Get a device-dependent bitmap that's compatible with the
        screen.
      */
-    hdc = GetDC(NULL);
-    hbm = CreateCompatibleBitmap( hdc, 1, 1 );
+    hdc = GetDC (NULL);
+    hbm = CreateCompatibleBitmap (hdc, 1, 1);
 
     /* Convert the DDB to a DIB.  We need to call GetDIBits twice:
      * the first call just fills in the BITMAPINFOHEADER; the 
      * second fills in the bitfields or palette.
      */
-    GetDIBits(hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS);
-    GetDIBits(hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS);
-    DeleteObject(hbm);
-    ReleaseDC(NULL, hdc);
+    GetDIBits (hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS);
+    GetDIBits (hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS);
+    DeleteObject (hbm);
+    ReleaseDC (NULL, hdc);
 
-    switch( dib_hdr->biBitCount )
-    {
-    case 8:     return 8;
-    case 24:    return 24;
-    case 32:    return 32;
+    switch (dib_hdr->biBitCount) {
+    case 8:
+        return 8;
+    case 24:
+        return 24;
+    case 32:
+        return 32;
     case 16:
-        if( dib_hdr->biCompression == BI_BITFIELDS ) {
+        if (dib_hdr->biCompression == BI_BITFIELDS) {
             /* check the red mask */
-            switch( ((DWORD*)((char*)dib_hdr + dib_hdr->biSize))[0] ) {
-                case 0xf800: return 16;    /* 565 */
-                case 0x7c00: return 15;    /* 555 */
+            switch (((DWORD *) ((char *) dib_hdr + dib_hdr->biSize))[0]) {
+            case 0xf800:
+                return 16;      /* 565 */
+            case 0x7c00:
+                return 15;      /* 555 */
             }
         }
     }
-    return 0;    /* poo. */
+    return 0;                   /* poo. */
 #endif /* NO_GETDIBITS */
 }
 
 
 /* Various screen update functions available */
-static void DIB_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);
+static void DIB_NormalUpdate (_THIS, int numrects, SDL_Rect * rects);
 
-SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current,
-				int width, int height, int bpp, Uint32 flags)
+SDL_Surface *
+DIB_SetVideoMode (_THIS, SDL_Surface * current,
+                  int width, int height, int bpp, Uint32 flags)
 {
-	SDL_Surface *video;
-	Uint32 prev_flags;
-	DWORD style;
-	const DWORD directstyle =
-			(WS_POPUP);
-	const DWORD windowstyle = 
-			(WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX);
-	const DWORD resizestyle =
-			(WS_THICKFRAME|WS_MAXIMIZEBOX);
-	int binfo_size;
-	BITMAPINFO *binfo;
-	HDC hdc;
-	RECT bounds;
-	int x, y;
-	Uint32 Rmask, Gmask, Bmask;
+    SDL_Surface *video;
+    Uint32 prev_flags;
+    DWORD style;
+    const DWORD directstyle = (WS_POPUP);
+    const DWORD windowstyle =
+        (WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX);
+    const DWORD resizestyle = (WS_THICKFRAME | WS_MAXIMIZEBOX);
+    int binfo_size;
+    BITMAPINFO *binfo;
+    HDC hdc;
+    RECT bounds;
+    int x, y;
+    Uint32 Rmask, Gmask, Bmask;
 
-	/* Clean up any GL context that may be hanging around */
-	if ( current->flags & SDL_INTERNALOPENGL ) {
-		WIN_GL_ShutDown(this);
-	}
-	SDL_resizing = 1;
+    /* Clean up any GL context that may be hanging around */
+    if (current->flags & SDL_INTERNALOPENGL) {
+        WIN_GL_ShutDown (this);
+    }
+    SDL_resizing = 1;
 
-	/* Recalculate the bitmasks if necessary */
-	if ( bpp == current->format->BitsPerPixel ) {
-		video = current;
-	} else {
-		switch (bpp) {
-			case 15:
-			case 16:
-				if ( DIB_SussScreenDepth() == 15 ) {
-					/* 5-5-5 */
-					Rmask = 0x00007c00;
-					Gmask = 0x000003e0;
-					Bmask = 0x0000001f;
-				} else {
-					/* 5-6-5 */
-					Rmask = 0x0000f800;
-					Gmask = 0x000007e0;
-					Bmask = 0x0000001f;
-				}
-				break;
-			case 24:
-			case 32:
-				/* GDI defined as 8-8-8 */
-				Rmask = 0x00ff0000;
-				Gmask = 0x0000ff00;
-				Bmask = 0x000000ff;
-				break;
-			default:
-				Rmask = 0x00000000;
-				Gmask = 0x00000000;
-				Bmask = 0x00000000;
-				break;
-		}
-		video = SDL_CreateRGBSurface(SDL_SWSURFACE,
-					0, 0, bpp, Rmask, Gmask, Bmask, 0);
-		if ( video == NULL ) {
-			SDL_OutOfMemory();
-			return(NULL);
-		}
-	}
+    /* Recalculate the bitmasks if necessary */
+    if (bpp == current->format->BitsPerPixel) {
+        video = current;
+    } else {
+        switch (bpp) {
+        case 15:
+        case 16:
+            if (DIB_SussScreenDepth () == 15) {
+                /* 5-5-5 */
+                Rmask = 0x00007c00;
+                Gmask = 0x000003e0;
+                Bmask = 0x0000001f;
+            } else {
+                /* 5-6-5 */
+                Rmask = 0x0000f800;
+                Gmask = 0x000007e0;
+                Bmask = 0x0000001f;
+            }
+            break;
+        case 24:
+        case 32:
+            /* GDI defined as 8-8-8 */
+            Rmask = 0x00ff0000;
+            Gmask = 0x0000ff00;
+            Bmask = 0x000000ff;
+            break;
+        default:
+            Rmask = 0x00000000;
+            Gmask = 0x00000000;
+            Bmask = 0x00000000;
+            break;
+        }
+        video = SDL_CreateRGBSurface (SDL_SWSURFACE,
+                                      0, 0, bpp, Rmask, Gmask, Bmask, 0);
+        if (video == NULL) {
+            SDL_OutOfMemory ();
+            return (NULL);
+        }
+    }
 
-	/* Fill in part of the video surface */
-	prev_flags = video->flags;
-	video->flags = 0;	/* Clear flags */
-	video->w = width;
-	video->h = height;
-	video->pitch = SDL_CalculatePitch(video);
+    /* Fill in part of the video surface */
+    prev_flags = video->flags;
+    video->flags = 0;           /* Clear flags */
+    video->w = width;
+    video->h = height;
+    video->pitch = SDL_CalculatePitch (video);
 
-	/* Small fix for WinCE/Win32 - when activating window
-	   SDL_VideoSurface is equal to zero, so activating code
-	   is not called properly for fullscreen windows because
-	   macros WINDIB_FULLSCREEN uses SDL_VideoSurface
-	*/
-	SDL_VideoSurface = video;
+    /* Small fix for WinCE/Win32 - when activating window
+       SDL_VideoSurface is equal to zero, so activating code
+       is not called properly for fullscreen windows because
+       macros WINDIB_FULLSCREEN uses SDL_VideoSurface
+     */
+    SDL_VideoSurface = video;
 
 #if defined(_WIN32_WCE)
-	if ( flags & SDL_FULLSCREEN )
-		video->flags |= SDL_FULLSCREEN;
+    if (flags & SDL_FULLSCREEN)
+        video->flags |= SDL_FULLSCREEN;
 #endif
 
 #ifndef NO_CHANGEDISPLAYSETTINGS
-	/* Set fullscreen mode if appropriate */
-	if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
-		DEVMODE settings;
-		BOOL changed;
+    /* Set fullscreen mode if appropriate */
+    if ((flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) {
+        DEVMODE settings;
+        BOOL changed;
 
-		SDL_memset(&settings, 0, sizeof(DEVMODE));
-		settings.dmSize = sizeof(DEVMODE);
+        SDL_memset (&settings, 0, sizeof (DEVMODE));
+        settings.dmSize = sizeof (DEVMODE);
 
 #ifdef _WIN32_WCE
-		// try to rotate screen to fit requested resolution
-		if( this->hidden->supportRotation )
-		{
-			DWORD rotation;
+        // try to rotate screen to fit requested resolution
+        if (this->hidden->supportRotation) {
+            DWORD rotation;
 
-			// ask current mode
-			settings.dmFields = DM_DISPLAYORIENTATION;
-			ChangeDisplaySettingsEx(NULL, &settings, NULL, CDS_TEST, NULL);
-			rotation = settings.dmDisplayOrientation;
+            // ask current mode
+            settings.dmFields = DM_DISPLAYORIENTATION;
+            ChangeDisplaySettingsEx (NULL, &settings, NULL, CDS_TEST, NULL);
+            rotation = settings.dmDisplayOrientation;
 
-			if( (width > GetDeviceCaps(GetDC(NULL), HORZRES))
-				&& (height < GetDeviceCaps(GetDC(NULL), VERTRES)))
-			{
-				switch( rotation )
-				{
-				case DMDO_0:
-					settings.dmDisplayOrientation = DMDO_90;
-					break;
-				case DMDO_270:
-					settings.dmDisplayOrientation = DMDO_180;
-					break;
-				}
-				if( settings.dmDisplayOrientation != rotation )
-				{
-					// go to landscape
-					this->hidden->origRotation = rotation;
-					ChangeDisplaySettingsEx(NULL,&settings,NULL,CDS_RESET,NULL);
-				}
-			}
-			if( (width < GetDeviceCaps(GetDC(NULL), HORZRES))
-				&& (height > GetDeviceCaps(GetDC(NULL), VERTRES)))
-			{
-				switch( rotation )
-				{
-				case DMDO_90:
-					settings.dmDisplayOrientation = DMDO_0;
-					break;
-				case DMDO_180:
-					settings.dmDisplayOrientation = DMDO_270;
-					break;
-				}
-				if( settings.dmDisplayOrientation != rotation )
-				{
-					// go to portrait
-					this->hidden->origRotation = rotation;
-					ChangeDisplaySettingsEx(NULL,&settings,NULL,CDS_RESET,NULL);
-				}
-			}
+            if ((width > GetDeviceCaps (GetDC (NULL), HORZRES))
+                && (height < GetDeviceCaps (GetDC (NULL), VERTRES))) {
+                switch (rotation) {
+                case DMDO_0:
+                    settings.dmDisplayOrientation = DMDO_90;
+                    break;
+                case DMDO_270:
+                    settings.dmDisplayOrientation = DMDO_180;
+                    break;
+                }
+                if (settings.dmDisplayOrientation != rotation) {
+                    // go to landscape
+                    this->hidden->origRotation = rotation;
+                    ChangeDisplaySettingsEx (NULL, &settings, NULL,
+                                             CDS_RESET, NULL);
+                }
+            }
+            if ((width < GetDeviceCaps (GetDC (NULL), HORZRES))
+                && (height > GetDeviceCaps (GetDC (NULL), VERTRES))) {
+                switch (rotation) {
+                case DMDO_90:
+                    settings.dmDisplayOrientation = DMDO_0;
+                    break;
+                case DMDO_180:
+                    settings.dmDisplayOrientation = DMDO_270;
+                    break;
+                }
+                if (settings.dmDisplayOrientation != rotation) {
+                    // go to portrait
+                    this->hidden->origRotation = rotation;
+                    ChangeDisplaySettingsEx (NULL, &settings, NULL,
+                                             CDS_RESET, NULL);
+                }
+            }
 
-		}
+        }
 #endif
 
 #ifndef _WIN32_WCE
-		settings.dmBitsPerPel = video->format->BitsPerPixel;
-		settings.dmPelsWidth = width;
-		settings.dmPelsHeight = height;
-		settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
-		if ( width <= (int)SDL_desktop_mode.dmPelsWidth &&
-		     height <= (int)SDL_desktop_mode.dmPelsHeight ) {
-			settings.dmDisplayFrequency = SDL_desktop_mode.dmDisplayFrequency;
-			settings.dmFields |= DM_DISPLAYFREQUENCY;
-		}
-		changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL);
-		if ( ! changed && (settings.dmFields & DM_DISPLAYFREQUENCY) ) {
-			settings.dmFields &= ~DM_DISPLAYFREQUENCY;
-			changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL);
-		}
+        settings.dmBitsPerPel = video->format->BitsPerPixel;
+        settings.dmPelsWidth = width;
+        settings.dmPelsHeight = height;
+        settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
+        if (width <= (int) SDL_desktop_mode.dmPelsWidth &&
+            height <= (int) SDL_desktop_mode.dmPelsHeight) {
+            settings.dmDisplayFrequency = SDL_desktop_mode.dmDisplayFrequency;
+            settings.dmFields |= DM_DISPLAYFREQUENCY;
+        }
+        changed =
+            (ChangeDisplaySettings (&settings, CDS_FULLSCREEN) ==
+             DISP_CHANGE_SUCCESSFUL);
+        if (!changed && (settings.dmFields & DM_DISPLAYFREQUENCY)) {
+            settings.dmFields &= ~DM_DISPLAYFREQUENCY;
+            changed =
+                (ChangeDisplaySettings (&settings, CDS_FULLSCREEN) ==
+                 DISP_CHANGE_SUCCESSFUL);
+        }
 #else
-		changed = 1;
+        changed = 1;
 #endif
-		if ( changed ) {
-			video->flags |= SDL_FULLSCREEN;
-			SDL_fullscreen_mode = settings;
-		}
+        if (changed) {
+            video->flags |= SDL_FULLSCREEN;
+            SDL_fullscreen_mode = settings;
+        }
 
-	}
+    }
 #endif /* !NO_CHANGEDISPLAYSETTINGS */
 
-	/* Reset the palette and create a new one if necessary */
-	if ( screen_pal != NULL ) {
-	/*	RJR: March 28, 2000
-		delete identity palette if switching from a palettized mode */
-		DeleteObject(screen_pal);
-		screen_pal = NULL;
-	}
-	if ( bpp <= 8 )
-	{
-	/*	RJR: March 28, 2000
-		create identity palette switching to a palettized mode */
-		screen_pal = DIB_CreatePalette(bpp);
-	}
+    /* Reset the palette and create a new one if necessary */
+    if (screen_pal != NULL) {
+        /*      RJR: March 28, 2000
+           delete identity palette if switching from a palettized mode */
+        DeleteObject (screen_pal);
+        screen_pal = NULL;
+    }
+    if (bpp <= 8) {
+        /*      RJR: March 28, 2000
+           create identity palette switching to a palettized mode */
+        screen_pal = DIB_CreatePalette (bpp);
+    }
 
-	style = GetWindowLong(SDL_Window, GWL_STYLE);
-	style &= ~(resizestyle|WS_MAXIMIZE);
-	if ( (video->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
-		style &= ~windowstyle;
-		style |= directstyle;
-	} else {
+    style = GetWindowLong (SDL_Window, GWL_STYLE);
+    style &= ~(resizestyle | WS_MAXIMIZE);
+    if ((video->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) {
+        style &= ~windowstyle;
+        style |= directstyle;
+    } else {
 #ifndef NO_CHANGEDISPLAYSETTINGS
-		if ( (prev_flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
-			ChangeDisplaySettings(NULL, 0);
-		}
+        if ((prev_flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) {
+            ChangeDisplaySettings (NULL, 0);
+        }
 #endif
-		if ( flags & SDL_NOFRAME ) {
-			style &= ~windowstyle;
-			style |= directstyle;
-			video->flags |= SDL_NOFRAME;
-		} else {
-			style &= ~directstyle;
-			style |= windowstyle;
-			if ( flags & SDL_RESIZABLE ) {
-				style |= resizestyle;
-				video->flags |= SDL_RESIZABLE;
-			}
-		}
+        if (flags & SDL_NOFRAME) {
+            style &= ~windowstyle;
+            style |= directstyle;
+            video->flags |= SDL_NOFRAME;
+        } else {
+            style &= ~directstyle;
+            style |= windowstyle;
+            if (flags & SDL_RESIZABLE) {
+                style |= resizestyle;
+                video->flags |= SDL_RESIZABLE;
+            }
+        }
 #if WS_MAXIMIZE
-		if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE;
+        if (IsZoomed (SDL_Window))
+            style |= WS_MAXIMIZE;
 #endif
-	}
+    }
 
-	/* DJM: Don't piss of anyone who has setup his own window */
-	if ( !SDL_windowid )
-		SetWindowLong(SDL_Window, GWL_STYLE, style);
+    /* DJM: Don't piss of anyone who has setup his own window */
+    if (!SDL_windowid)
+        SetWindowLong (SDL_Window, GWL_STYLE, style);
 
-	/* Delete the old bitmap if necessary */
-	if ( screen_bmp != NULL ) {
-		DeleteObject(screen_bmp);
-	}
-	if ( ! (flags & SDL_INTERNALOPENGL) ) {
-		BOOL is16bitmode = (video->format->BytesPerPixel == 2);
+    /* Delete the old bitmap if necessary */
+    if (screen_bmp != NULL) {
+        DeleteObject (screen_bmp);
+    }
+    if (!(flags & SDL_INTERNALOPENGL)) {
+        BOOL is16bitmode = (video->format->BytesPerPixel == 2);
 
-		/* Suss out the bitmap info header */
-		binfo_size = sizeof(*binfo);
-		if( is16bitmode ) {
-			/* 16bit modes, palette area used for rgb bitmasks */
-			binfo_size += 3*sizeof(DWORD);
-		} else if ( video->format->palette ) {
-			binfo_size += video->format->palette->ncolors *
-							sizeof(RGBQUAD);
-		}
-		binfo = (BITMAPINFO *)SDL_malloc(binfo_size);
-		if ( ! binfo ) {
-			if ( video != current ) {
-				SDL_FreeSurface(video);
-			}
-			SDL_OutOfMemory();
-			return(NULL);
-		}
+        /* Suss out the bitmap info header */
+        binfo_size = sizeof (*binfo);
+        if (is16bitmode) {
+            /* 16bit modes, palette area used for rgb bitmasks */
+            binfo_size += 3 * sizeof (DWORD);
+        } else if (video->format->palette) {
+            binfo_size += video->format->palette->ncolors * sizeof (RGBQUAD);
+        }
+        binfo = (BITMAPINFO *) SDL_malloc (binfo_size);
+        if (!binfo) {
+            if (video != current) {
+                SDL_FreeSurface (video);
+            }
+            SDL_OutOfMemory ();
+            return (NULL);
+        }
 
-		binfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
-		binfo->bmiHeader.biWidth = video->w;
-		binfo->bmiHeader.biHeight = -video->h;	/* -ve for topdown bitmap */
-		binfo->bmiHeader.biPlanes = 1;
-		binfo->bmiHeader.biSizeImage = video->h * video->pitch;
-		binfo->bmiHeader.biXPelsPerMeter = 0;
-		binfo->bmiHeader.biYPelsPerMeter = 0;
-		binfo->bmiHeader.biClrUsed = 0;
-		binfo->bmiHeader.biClrImportant = 0;
-		binfo->bmiHeader.biBitCount = video->format->BitsPerPixel;
+        binfo->bmiHeader.biSize = sizeof (BITMAPINFOHEADER);
+        binfo->bmiHeader.biWidth = video->w;
+        binfo->bmiHeader.biHeight = -video->h;  /* -ve for topdown bitmap */
+        binfo->bmiHeader.biPlanes = 1;
+        binfo->bmiHeader.biSizeImage = video->h * video->pitch;
+        binfo->bmiHeader.biXPelsPerMeter = 0;
+        binfo->bmiHeader.biYPelsPerMeter = 0;
+        binfo->bmiHeader.biClrUsed = 0;
+        binfo->bmiHeader.biClrImportant = 0;
+        binfo->bmiHeader.biBitCount = video->format->BitsPerPixel;
 
-		if ( is16bitmode ) {
-			/* BI_BITFIELDS tells CreateDIBSection about the rgb masks in the palette */
-			binfo->bmiHeader.biCompression = BI_BITFIELDS;
-			((Uint32*)binfo->bmiColors)[0] = video->format->Rmask;
-			((Uint32*)binfo->bmiColors)[1] = video->format->Gmask;
-			((Uint32*)binfo->bmiColors)[2] = video->format->Bmask;
-		} else {
-			binfo->bmiHeader.biCompression = BI_RGB;	/* BI_BITFIELDS for 565 vs 555 */
-			if ( video->format->palette ) {
-				SDL_memset(binfo->bmiColors, 0,
-					video->format->palette->ncolors*sizeof(RGBQUAD));
-			}
-		}
+        if (is16bitmode) {
+            /* BI_BITFIELDS tells CreateDIBSection about the rgb masks in the palette */
+            binfo->bmiHeader.biCompression = BI_BITFIELDS;
+            ((Uint32 *) binfo->bmiColors)[0] = video->format->Rmask;
+            ((Uint32 *) binfo->bmiColors)[1] = video->format->Gmask;
+            ((Uint32 *) binfo->bmiColors)[2] = video->format->Bmask;
+        } else {
+            binfo->bmiHeader.biCompression = BI_RGB;    /* BI_BITFIELDS for 565 vs 555 */
+            if (video->format->palette) {
+                SDL_memset (binfo->bmiColors, 0,
+                            video->format->palette->ncolors *
+                            sizeof (RGBQUAD));
+            }
+        }
 
-		/* Create the offscreen bitmap buffer */
-		hdc = GetDC(SDL_Window);
-		screen_bmp = CreateDIBSection(hdc, binfo, DIB_RGB_COLORS,
-					(void **)(&video->pixels), NULL, 0);
-		ReleaseDC(SDL_Window, hdc);
-		SDL_free(binfo);
-		if ( screen_bmp == NULL ) {
-			if ( video != current ) {
-				SDL_FreeSurface(video);
-			}
-			SDL_SetError("Couldn't create DIB section");
-			return(NULL);
-		}
-		this->UpdateRects = DIB_NormalUpdate;
+        /* Create the offscreen bitmap buffer */
+        hdc = GetDC (SDL_Window);
+        screen_bmp = CreateDIBSection (hdc, binfo, DIB_RGB_COLORS,
+                                       (void **) (&video->pixels), NULL, 0);
+        ReleaseDC (SDL_Window, hdc);
+        SDL_free (binfo);
+        if (screen_bmp == NULL) {
+            if (video != current) {
+                SDL_FreeSurface (video);
+            }
+            SDL_SetError ("Couldn't create DIB section");
+            return (NULL);
+        }
+        this->UpdateRects = DIB_NormalUpdate;
 
-		/* Set video surface flags */
-		if ( bpp <= 8 ) {
-			/* BitBlt() maps colors for us */
-			video->flags |= SDL_HWPALETTE;
-		}
-	}
+        /* Set video surface flags */
+        if (bpp <= 8) {
+            /* BitBlt() maps colors for us */
+            video->flags |= SDL_HWPALETTE;
+        }
+    }
 #ifndef _WIN32_WCE
-	/* Resize the window */
-	if ( !SDL_windowid && !IsZoomed(SDL_Window) ) {
+    /* Resize the window */
+    if (!SDL_windowid && !IsZoomed (SDL_Window)) {
 #else
-	if ( !SDL_windowid ) {
+    if (!SDL_windowid) {
 #endif
-		HWND top;
-		UINT swp_flags;
-		const char *window = NULL;
-		const char *center = NULL;
+        HWND top;
+        UINT swp_flags;
+        const char *window = NULL;
+        const char *center = NULL;
 
-		if ( !SDL_windowX && !SDL_windowY ) {
-			window = SDL_getenv("SDL_VIDEO_WINDOW_POS");
-			center = SDL_getenv("SDL_VIDEO_CENTERED");
-			if ( window ) {
-				if ( SDL_sscanf(window, "%d,%d", &x, &y) == 2 ) {
-					SDL_windowX = x;
-					SDL_windowY = y;
-				}
-				if ( SDL_strcmp(window, "center") == 0 ) {
-					center = window;
-				}
-			}
-		}
-		swp_flags = (SWP_NOCOPYBITS | SWP_SHOWWINDOW);
+        if (!SDL_windowX && !SDL_windowY) {
+            window = SDL_getenv ("SDL_VIDEO_WINDOW_POS");
+            center = SDL_getenv ("SDL_VIDEO_CENTERED");
+            if (window) {
+                if (SDL_sscanf (window, "%d,%d", &x, &y) == 2) {
+                    SDL_windowX = x;
+                    SDL_windowY = y;
+                }
+                if (SDL_strcmp (window, "center") == 0) {
+                    center = window;
+                }
+            }
+        }
+        swp_flags = (SWP_NOCOPYBITS | SWP_SHOWWINDOW);
 
-		bounds.left = SDL_windowX;
-		bounds.top = SDL_windowY;
-		bounds.right = SDL_windowX+video->w;
-		bounds.bottom = SDL_windowY+video->h;
-		AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE, 0);
-		width = bounds.right-bounds.left;
-		height = bounds.bottom-bounds.top;
-		if ( (flags & SDL_FULLSCREEN) ) {
-			x = (GetSystemMetrics(SM_CXSCREEN)-width)/2;
-			y = (GetSystemMetrics(SM_CYSCREEN)-height)/2;
-		} else if ( center ) {
-			x = (GetSystemMetrics(SM_CXSCREEN)-width)/2;
-			y = (GetSystemMetrics(SM_CYSCREEN)-height)/2;
-		} else if ( SDL_windowX || SDL_windowY || window ) {
-			x = bounds.left;
-			y = bounds.top;
-		} else {
-			x = y = -1;
-			swp_flags |= SWP_NOMOVE;
-		}
-		if ( flags & SDL_FULLSCREEN ) {
-			top = HWND_TOPMOST;
-		} else {
-			top = HWND_NOTOPMOST;
-		}
-		SetWindowPos(SDL_Window, top, x, y, width, height, swp_flags);
-		if ( !(flags & SDL_FULLSCREEN) ) {
-			SDL_windowX = SDL_bounds.left;
-			SDL_windowY = SDL_bounds.top;
-		}
-		SetForegroundWindow(SDL_Window);
-	}
-	SDL_resizing = 0;
+        bounds.left = SDL_windowX;
+        bounds.top = SDL_windowY;
+        bounds.right = SDL_windowX + video->w;
+        bounds.bottom = SDL_windowY + video->h;
+        AdjustWindowRectEx (&bounds, GetWindowLong (SDL_Window, GWL_STYLE),
+                            FALSE, 0);
+        width = bounds.right - bounds.left;
+        height = bounds.bottom - bounds.top;
+        if ((flags & SDL_FULLSCREEN)) {
+            x = (GetSystemMetrics (SM_CXSCREEN) - width) / 2;
+            y = (GetSystemMetrics (SM_CYSCREEN) - height) / 2;
+        } else if (center) {
+            x = (GetSystemMetrics (SM_CXSCREEN) - width) / 2;
+            y = (GetSystemMetrics (SM_CYSCREEN) - height) / 2;
+        } else if (SDL_windowX || SDL_windowY || window) {
+            x = bounds.left;
+            y = bounds.top;
+        } else {
+            x = y = -1;
+            swp_flags |= SWP_NOMOVE;
+        }
+        if (flags & SDL_FULLSCREEN) {
+            top = HWND_TOPMOST;
+        } else {
+            top = HWND_NOTOPMOST;
+        }
+        SetWindowPos (SDL_Window, top, x, y, width, height, swp_flags);
+        if (!(flags & SDL_FULLSCREEN)) {
+            SDL_windowX = SDL_bounds.left;
+            SDL_windowY = SDL_bounds.top;
+        }
+        SetForegroundWindow (SDL_Window);
+    }
+    SDL_resizing = 0;
 
-	/* Set up for OpenGL */
-	if ( flags & SDL_INTERNALOPENGL ) {
-		if ( WIN_GL_SetupWindow(this) < 0 ) {
-			return(NULL);
-		}
-		video->flags |= SDL_INTERNALOPENGL;
-	}
+    /* Set up for OpenGL */
+    if (flags & SDL_INTERNALOPENGL) {
+        if (WIN_GL_SetupWindow (this) < 0) {
+            return (NULL);
+        }
+        video->flags |= SDL_INTERNALOPENGL;
+    }
 
-	/* JC 14 Mar 2006
-		Flush the message loop or this can cause big problems later
-		Especially if the user decides to use dialog boxes or assert()!
-	*/
-	WIN_FlushMessageQueue();
+    /* JC 14 Mar 2006
+       Flush the message loop or this can cause big problems later
+       Especially if the user decides to use dialog boxes or assert()!
+     */
+    WIN_FlushMessageQueue ();
 
-	/* We're live! */
-	return(video);
+    /* We're live! */
+    return (video);
 }
 
 /* We don't actually allow hardware surfaces in the DIB driver */
-static int DIB_AllocHWSurface(_THIS, SDL_Surface *surface)
+static int
+DIB_AllocHWSurface (_THIS, SDL_Surface * surface)
 {
-	return(-1);
+    return (-1);
 }
-static void DIB_FreeHWSurface(_THIS, SDL_Surface *surface)
+static void
+DIB_FreeHWSurface (_THIS, SDL_Surface * surface)
 {
-	return;
+    return;
 }
-static int DIB_LockHWSurface(_THIS, SDL_Surface *surface)
+static int
+DIB_LockHWSurface (_THIS, SDL_Surface * surface)
 {
-	return(0);
+    return (0);
 }
-static void DIB_UnlockHWSurface(_THIS, SDL_Surface *surface)
+static void
+DIB_UnlockHWSurface (_THIS, SDL_Surface * surface)
 {
-	return;
+    return;
 }
 
-static void DIB_NormalUpdate(_THIS, int numrects, SDL_Rect *rects)
+static void
+DIB_NormalUpdate (_THIS, int numrects, SDL_Rect * rects)
 {
-	HDC hdc, mdc;
-	int i;
+    HDC hdc, mdc;
+    int i;
 
-	hdc = GetDC(SDL_Window);
-	if ( screen_pal ) {
-		SelectPalette(hdc, screen_pal, FALSE);
-	}
-	mdc = CreateCompatibleDC(hdc);
-	SelectObject(mdc, screen_bmp);
-	for ( i=0; i<numrects; ++i ) {
-		BitBlt(hdc, rects[i].x, rects[i].y, rects[i].w, rects[i].h,
-					mdc, rects[i].x, rects[i].y, SRCCOPY);
-	}
-	DeleteDC(mdc);
-	ReleaseDC(SDL_Window, hdc);
+    hdc = GetDC (SDL_Window);
+    if (screen_pal) {
+        SelectPalette (hdc, screen_pal, FALSE);
+    }
+    mdc = CreateCompatibleDC (hdc);
+    SelectObject (mdc, screen_bmp);
+    for (i = 0; i < numrects; ++i) {
+        BitBlt (hdc, rects[i].x, rects[i].y, rects[i].w, rects[i].h,
+                mdc, rects[i].x, rects[i].y, SRCCOPY);
+    }
+    DeleteDC (mdc);
+    ReleaseDC (SDL_Window, hdc);
 }
 
 
-int DIB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+int
+DIB_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors)
 {
 #if !defined(_WIN32_WCE) || (_WIN32_WCE >= 400)
-	HDC hdc, mdc;
-	RGBQUAD *pal;
+    HDC hdc, mdc;
+    RGBQUAD *pal;
 #else
-	HDC hdc;
+    HDC hdc;
 #endif
-	int i;
+    int i;
 
-	/* Update the display palette */
-	hdc = GetDC(SDL_Window);
-	if ( screen_pal ) {
-		PALETTEENTRY *entries;
+    /* Update the display palette */
+    hdc = GetDC (SDL_Window);
+    if (screen_pal) {
+        PALETTEENTRY *entries;
 
-		entries = SDL_stack_alloc(PALETTEENTRY, ncolors);
-		for ( i=0; i<ncolors; ++i ) {
-			entries[i].peRed   = colors[i].r;
-			entries[i].peGreen = colors[i].g;
-			entries[i].peBlue  = colors[i].b;
-			entries[i].peFlags = PC_NOCOLLAPSE;
-		}
-		SetPaletteEntries(screen_pal, firstcolor, ncolors, entries);
-		SelectPalette(hdc, screen_pal, FALSE);
-		RealizePalette(hdc);
-		SDL_stack_free(entries);
-	}
-
+        entries = SDL_stack_alloc (PALETTEENTRY, ncolors);
+        for (i = 0; i < ncolors; ++i) {
+            entries[i].peRed = colors[i].r;
+            entries[i].peGreen = colors[i].g;
+            entries[i].peBlue = colors[i].b;
+            entries[i].peFlags = PC_NOCOLLAPSE;
+        }
+        SetPaletteEntries (screen_pal, firstcolor, ncolors, entries);
+        SelectPalette (hdc, screen_pal, FALSE);
+        RealizePalette (hdc);
+        SDL_stack_free (entries);
+    }
 #if !defined(_WIN32_WCE) || (_WIN32_WCE >= 400)
-	/* Copy palette colors into DIB palette */
-	pal = SDL_stack_alloc(RGBQUAD, ncolors);
-	for ( i=0; i<ncolors; ++i ) {
-		pal[i].rgbRed = colors[i].r;
-		pal[i].rgbGreen = colors[i].g;
-		pal[i].rgbBlue = colors[i].b;
-		pal[i].rgbReserved = 0;
-	}
+    /* Copy palette colors into DIB palette */
+    pal = SDL_stack_alloc (RGBQUAD, ncolors);
+    for (i = 0; i < ncolors; ++i) {
+        pal[i].rgbRed = colors[i].r;
+        pal[i].rgbGreen = colors[i].g;
+        pal[i].rgbBlue = colors[i].b;
+        pal[i].rgbReserved = 0;
+    }
 
-	/* Set the DIB palette and update the display */
-	mdc = CreateCompatibleDC(hdc);
-	SelectObject(mdc, screen_bmp);
-	SetDIBColorTable(mdc, firstcolor, ncolors, pal);
-	BitBlt(hdc, 0, 0, this->screen->w, this->screen->h,
-	       mdc, 0, 0, SRCCOPY);
-	DeleteDC(mdc);
-	SDL_stack_free(pal);
+    /* Set the DIB palette and update the display */
+    mdc = CreateCompatibleDC (hdc);
+    SelectObject (mdc, screen_bmp);
+    SetDIBColorTable (mdc, firstcolor, ncolors, pal);
+    BitBlt (hdc, 0, 0, this->screen->w, this->screen->h, mdc, 0, 0, SRCCOPY);
+    DeleteDC (mdc);
+    SDL_stack_free (pal);
 #endif
-	ReleaseDC(SDL_Window, hdc);
-	return(1);
+    ReleaseDC (SDL_Window, hdc);
+    return (1);
 }
 
 
-static void DIB_CheckGamma(_THIS)
+static void
+DIB_CheckGamma (_THIS)
 {
 #ifndef NO_GAMMA_SUPPORT
-	HDC hdc;
-	WORD ramp[3*256];
+    HDC hdc;
+    WORD ramp[3 * 256];
 
-	/* If we fail to get gamma, disable gamma control */
-	hdc = GetDC(SDL_Window);
-	if ( ! GetDeviceGammaRamp(hdc, ramp) ) {
-		this->GetGammaRamp = NULL;
-		this->SetGammaRamp = NULL;
-	}
-	ReleaseDC(SDL_Window, hdc);
+    /* If we fail to get gamma, disable gamma control */
+    hdc = GetDC (SDL_Window);
+    if (!GetDeviceGammaRamp (hdc, ramp)) {
+        this->GetGammaRamp = NULL;
+        this->SetGammaRamp = NULL;
+    }
+    ReleaseDC (SDL_Window, hdc);
 #endif /* !NO_GAMMA_SUPPORT */
 }
-void DIB_SwapGamma(_THIS)
+
+void
+DIB_SwapGamma (_THIS)
 {
 #ifndef NO_GAMMA_SUPPORT
-	HDC hdc;
+    HDC hdc;
 
-	if ( gamma_saved ) {
-		hdc = GetDC(SDL_Window);
-		if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
-			/* About to leave active state, restore gamma */
-			SetDeviceGammaRamp(hdc, gamma_saved);
-		} else {
-			/* About to enter active state, set game gamma */
-			GetDeviceGammaRamp(hdc, gamma_saved);
-			SetDeviceGammaRamp(hdc, this->gamma);
-		}
-		ReleaseDC(SDL_Window, hdc);
-	}
+    if (gamma_saved) {
+        hdc = GetDC (SDL_Window);
+        if (SDL_GetAppState () & SDL_APPINPUTFOCUS) {
+            /* About to leave active state, restore gamma */
+            SetDeviceGammaRamp (hdc, gamma_saved);
+        } else {
+            /* About to enter active state, set game gamma */
+            GetDeviceGammaRamp (hdc, gamma_saved);
+            SetDeviceGammaRamp (hdc, this->gamma);
+        }
+        ReleaseDC (SDL_Window, hdc);
+    }
 #endif /* !NO_GAMMA_SUPPORT */
 }
-void DIB_QuitGamma(_THIS)
+void
+DIB_QuitGamma (_THIS)
 {
 #ifndef NO_GAMMA_SUPPORT
-	if ( gamma_saved ) {
-		/* Restore the original gamma if necessary */
-		if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
-			HDC hdc;
+    if (gamma_saved) {
+        /* Restore the original gamma if necessary */
+        if (SDL_GetAppState () & SDL_APPINPUTFOCUS) {
+            HDC hdc;
 
-			hdc = GetDC(SDL_Window);
-			SetDeviceGammaRamp(hdc, gamma_saved);
-			ReleaseDC(SDL_Window, hdc);
-		}
+            hdc = GetDC (SDL_Window);
+            SetDeviceGammaRamp (hdc, gamma_saved);
+            ReleaseDC (SDL_Window, hdc);
+        }
 
-		/* Free the saved gamma memory */
-		SDL_free(gamma_saved);
-		gamma_saved = 0;
-	}
+        /* Free the saved gamma memory */
+        SDL_free (gamma_saved);
+        gamma_saved = 0;
+    }
 #endif /* !NO_GAMMA_SUPPORT */
 }
 
-int DIB_SetGammaRamp(_THIS, Uint16 *ramp)
+int
+DIB_SetGammaRamp (_THIS, Uint16 * ramp)
 {
 #ifdef NO_GAMMA_SUPPORT
-	SDL_SetError("SDL compiled without gamma ramp support");
-	return -1;
+    SDL_SetError ("SDL compiled without gamma ramp support");
+    return -1;
 #else
-	HDC hdc;
-	BOOL succeeded;
+    HDC hdc;
+    BOOL succeeded;
 
-	/* Set the ramp for the display */
-	if ( ! gamma_saved ) {
-		gamma_saved = (WORD *)SDL_malloc(3*256*sizeof(*gamma_saved));
-		if ( ! gamma_saved ) {
-			SDL_OutOfMemory();
-			return -1;
-		}
-		hdc = GetDC(SDL_Window);
-		GetDeviceGammaRamp(hdc, gamma_saved);
-		ReleaseDC(SDL_Window, hdc);
-	}
-	if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
-		hdc = GetDC(SDL_Window);
-		succeeded = SetDeviceGammaRamp(hdc, ramp);
-		ReleaseDC(SDL_Window, hdc);
-	} else {
-		succeeded = TRUE;
-	}
-	return succeeded ? 0 : -1;
+    /* Set the ramp for the display */
+    if (!gamma_saved) {
+        gamma_saved = (WORD *) SDL_malloc (3 * 256 * sizeof (*gamma_saved));
+        if (!gamma_saved) {
+            SDL_OutOfMemory ();
+            return -1;
+        }
+        hdc = GetDC (SDL_Window);
+        GetDeviceGammaRamp (hdc, gamma_saved);
+        ReleaseDC (SDL_Window, hdc);
+    }
+    if (SDL_GetAppState () & SDL_APPINPUTFOCUS) {
+        hdc = GetDC (SDL_Window);
+        succeeded = SetDeviceGammaRamp (hdc, ramp);
+        ReleaseDC (SDL_Window, hdc);
+    } else {
+        succeeded = TRUE;
+    }
+    return succeeded ? 0 : -1;
 #endif /* !NO_GAMMA_SUPPORT */
 }
 
-int DIB_GetGammaRamp(_THIS, Uint16 *ramp)
+int
+DIB_GetGammaRamp (_THIS, Uint16 * ramp)
 {
 #ifdef NO_GAMMA_SUPPORT
-	SDL_SetError("SDL compiled without gamma ramp support");
-	return -1;
+    SDL_SetError ("SDL compiled without gamma ramp support");
+    return -1;
 #else
-	HDC hdc;
-	BOOL succeeded;
+    HDC hdc;
+    BOOL succeeded;
 
-	/* Get the ramp from the display */
-	hdc = GetDC(SDL_Window);
-	succeeded = GetDeviceGammaRamp(hdc, ramp);
-	ReleaseDC(SDL_Window, hdc);
-	return succeeded ? 0 : -1;
+    /* Get the ramp from the display */
+    hdc = GetDC (SDL_Window);
+    succeeded = GetDeviceGammaRamp (hdc, ramp);
+    ReleaseDC (SDL_Window, hdc);
+    return succeeded ? 0 : -1;
 #endif /* !NO_GAMMA_SUPPORT */
 }
 
-void DIB_VideoQuit(_THIS)
+void
+DIB_VideoQuit (_THIS)
 {
-	/* Destroy the window and everything associated with it */
-	if ( SDL_Window ) {
-		/* Delete the screen bitmap (also frees screen->pixels) */
-		if ( this->screen ) {
+    /* Destroy the window and everything associated with it */
+    if (SDL_Window) {
+        /* Delete the screen bitmap (also frees screen->pixels) */
+        if (this->screen) {
 #ifndef NO_CHANGEDISPLAYSETTINGS
-			if ( this->screen->flags & SDL_FULLSCREEN ) {
-				ChangeDisplaySettings(NULL, 0);
-				ShowWindow(SDL_Window, SW_HIDE);
-			}
+            if (this->screen->flags & SDL_FULLSCREEN) {
+                ChangeDisplaySettings (NULL, 0);
+                ShowWindow (SDL_Window, SW_HIDE);
+            }
 #endif
-			if ( this->screen->flags & SDL_INTERNALOPENGL ) {
-				WIN_GL_ShutDown(this);
-			}
-			this->screen->pixels = NULL;
-		}
-		if ( screen_bmp ) {
-			DeleteObject(screen_bmp);
-			screen_bmp = NULL;
-		}
-		if ( screen_icn ) {
-			DestroyIcon(screen_icn);
-			screen_icn = NULL;
-		}
-		DIB_QuitGamma(this);
-		DIB_DestroyWindow(this);
+            if (this->screen->flags & SDL_INTERNALOPENGL) {
+                WIN_GL_ShutDown (this);
+            }
+            this->screen->pixels = NULL;
+        }
+        if (screen_bmp) {
+            DeleteObject (screen_bmp);
+            screen_bmp = NULL;
+        }
+        if (screen_icn) {
+            DestroyIcon (screen_icn);
+            screen_icn = NULL;
+        }
+        DIB_QuitGamma (this);
+        DIB_DestroyWindow (this);
 
-		SDL_Window = NULL;
+        SDL_Window = NULL;
 
 #if defined(_WIN32_WCE)
 
 // Unload wince aygshell library to prevent leak
-		if( aygshell ) 
-		{
-			FreeLibrary(aygshell);
-			aygshell = NULL;
-		}
+        if (aygshell) {
+            FreeLibrary (aygshell);
+            aygshell = NULL;
+        }
 #endif
 
-	}
+    }
 }
 
 /* Exported for the windows message loop only */
-static void DIB_FocusPalette(_THIS, int foreground)
+static void
+DIB_FocusPalette (_THIS, int foreground)
 {
-	if ( screen_pal != NULL ) {
-		HDC hdc;
+    if (screen_pal != NULL) {
+        HDC hdc;
 
-		hdc = GetDC(SDL_Window);
-		SelectPalette(hdc, screen_pal, FALSE);
-		if ( RealizePalette(hdc) )
-			InvalidateRect(SDL_Window, NULL, FALSE);
-		ReleaseDC(SDL_Window, hdc);
-	}
+        hdc = GetDC (SDL_Window);
+        SelectPalette (hdc, screen_pal, FALSE);
+        if (RealizePalette (hdc))
+            InvalidateRect (SDL_Window, NULL, FALSE);
+        ReleaseDC (SDL_Window, hdc);
+    }
 }
-static void DIB_RealizePalette(_THIS)
+static void
+DIB_RealizePalette (_THIS)
 {
-	DIB_FocusPalette(this, 1);
+    DIB_FocusPalette (this, 1);
 }
-static void DIB_PaletteChanged(_THIS, HWND window)
+static void
+DIB_PaletteChanged (_THIS, HWND window)
 {
-	if ( window != SDL_Window ) {
-		DIB_FocusPalette(this, 0);
-	}
+    if (window != SDL_Window) {
+        DIB_FocusPalette (this, 0);
+    }
 }
 
 /* Exported for the windows message loop only */
-static void DIB_WinPAINT(_THIS, HDC hdc)
+static void
+DIB_WinPAINT (_THIS, HDC hdc)
 {
-	HDC mdc;
+    HDC mdc;
 
-	if ( screen_pal ) {
-		SelectPalette(hdc, screen_pal, FALSE);
-	}
-	mdc = CreateCompatibleDC(hdc);
-	SelectObject(mdc, screen_bmp);
-	BitBlt(hdc, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h,
-							mdc, 0, 0, SRCCOPY);
-	DeleteDC(mdc);
+    if (screen_pal) {
+        SelectPalette (hdc, screen_pal, FALSE);
+    }
+    mdc = CreateCompatibleDC (hdc);
+    SelectObject (mdc, screen_bmp);
+    BitBlt (hdc, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h,
+            mdc, 0, 0, SRCCOPY);
+    DeleteDC (mdc);
 }
 
 /* Stub in case DirectX isn't available */
 #if !SDL_AUDIO_DRIVER_DSOUND
-void DX5_SoundFocus(HWND hwnd)
+void
+DX5_SoundFocus (HWND hwnd)
 {
-	return;
+    return;
 }
 #endif
+/* vi: set ts=4 sw=4 expandtab: */