Mercurial > sdl-ios-xcode
diff src/video/svga/SDL_svgavideo.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 011b633fa0c9 |
children | 99210400e8b9 |
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--- a/src/video/svga/SDL_svgavideo.h Sun May 21 17:27:13 2006 +0000 +++ b/src/video/svga/SDL_svgavideo.h Sun May 28 13:04:16 2006 +0000 @@ -31,19 +31,20 @@ #define _THIS SDL_VideoDevice *this /* Private display data */ -struct SDL_PrivateVideoData { -#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ - int SDL_nummodes[NUM_MODELISTS]; - SDL_Rect **SDL_modelist[NUM_MODELISTS]; - int *SDL_vgamode[NUM_MODELISTS]; +struct SDL_PrivateVideoData +{ +#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ + int SDL_nummodes[NUM_MODELISTS]; + SDL_Rect **SDL_modelist[NUM_MODELISTS]; + int *SDL_vgamode[NUM_MODELISTS]; - /* information for double-buffering */ - int flip_page; - int flip_offset[2]; - Uint8 *flip_address[2]; + /* information for double-buffering */ + int flip_page; + int flip_offset[2]; + Uint8 *flip_address[2]; - /* Set to 1 if we're in banked video mode */ - int banked; + /* Set to 1 if we're in banked video mode */ + int banked; }; /* Old variable names */ #define SDL_nummodes (this->hidden->SDL_nummodes) @@ -55,4 +56,4 @@ #define banked (this->hidden->banked) #endif /* _SDL_svgavideo_h */ - +/* vi: set ts=4 sw=4 expandtab: */