Mercurial > sdl-ios-xcode
diff src/video/svga/SDL_svgavideo.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 011b633fa0c9 |
children | 4da1ee79c9af |
line wrap: on
line diff
--- a/src/video/svga/SDL_svgavideo.c Sun May 21 17:27:13 2006 +0000 +++ b/src/video/svga/SDL_svgavideo.c Sun May 28 13:04:16 2006 +0000 @@ -51,534 +51,552 @@ #include "SDL_svgamouse_c.h" /* Initialization/Query functions */ -static int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat); -static SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); -static SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); -static int SVGA_SetColors(_THIS, int firstcolor, int ncolors, - SDL_Color *colors); -static void SVGA_VideoQuit(_THIS); +static int SVGA_VideoInit (_THIS, SDL_PixelFormat * vformat); +static SDL_Rect **SVGA_ListModes (_THIS, SDL_PixelFormat * format, + Uint32 flags); +static SDL_Surface *SVGA_SetVideoMode (_THIS, SDL_Surface * current, + int width, int height, int bpp, + Uint32 flags); +static int SVGA_SetColors (_THIS, int firstcolor, int ncolors, + SDL_Color * colors); +static void SVGA_VideoQuit (_THIS); /* Hardware surface functions */ -static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface); -static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface); -static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface); -static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface); -static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface); +static int SVGA_AllocHWSurface (_THIS, SDL_Surface * surface); +static int SVGA_LockHWSurface (_THIS, SDL_Surface * surface); +static int SVGA_FlipHWSurface (_THIS, SDL_Surface * surface); +static void SVGA_UnlockHWSurface (_THIS, SDL_Surface * surface); +static void SVGA_FreeHWSurface (_THIS, SDL_Surface * surface); /* SVGAlib driver bootstrap functions */ -static int SVGA_Available(void) +static int +SVGA_Available (void) { - /* Check to see if we are root and stdin is a virtual console */ - int console; - - /* SVGALib 1.9.x+ doesn't require root (via /dev/svga) */ - int svgalib2 = -1; + /* Check to see if we are root and stdin is a virtual console */ + int console; + + /* SVGALib 1.9.x+ doesn't require root (via /dev/svga) */ + int svgalib2 = -1; - /* See if we are connected to a virtual terminal */ - console = STDIN_FILENO; -#if 0 /* This is no longer needed, SVGAlib can switch consoles for us */ - if ( console >= 0 ) { - struct stat sb; - struct vt_mode dummy; + /* See if we are connected to a virtual terminal */ + console = STDIN_FILENO; +#if 0 /* This is no longer needed, SVGAlib can switch consoles for us */ + if (console >= 0) { + struct stat sb; + struct vt_mode dummy; - if ( (fstat(console, &sb) < 0) || - (ioctl(console, VT_GETMODE, &dummy) < 0) ) { - console = -1; - } - } + if ((fstat (console, &sb) < 0) || + (ioctl (console, VT_GETMODE, &dummy) < 0)) { + console = -1; + } + } #endif /* 0 */ - /* See if SVGAlib 2.0 is available */ - svgalib2 = open("/dev/svga", O_RDONLY); - if (svgalib2 != -1) { - close(svgalib2); - } + /* See if SVGAlib 2.0 is available */ + svgalib2 = open ("/dev/svga", O_RDONLY); + if (svgalib2 != -1) { + close (svgalib2); + } - return(((svgalib2 != -1) || (geteuid() == 0)) && (console >= 0)); + return (((svgalib2 != -1) || (geteuid () == 0)) && (console >= 0)); } -static void SVGA_DeleteDevice(SDL_VideoDevice *device) +static void +SVGA_DeleteDevice (SDL_VideoDevice * device) { - SDL_free(device->hidden); - SDL_free(device); + SDL_free (device->hidden); + SDL_free (device); } -static SDL_VideoDevice *SVGA_CreateDevice(int devindex) +static SDL_VideoDevice * +SVGA_CreateDevice (int devindex) { - SDL_VideoDevice *device; + SDL_VideoDevice *device; - /* Initialize all variables that we clean on shutdown */ - device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); - if ( device ) { - SDL_memset(device, 0, (sizeof *device)); - device->hidden = (struct SDL_PrivateVideoData *) - SDL_malloc((sizeof *device->hidden)); - } - if ( (device == NULL) || (device->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( device ) { - SDL_free(device); - } - return(0); - } - SDL_memset(device->hidden, 0, (sizeof *device->hidden)); + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_malloc (sizeof (SDL_VideoDevice)); + if (device) { + SDL_memset (device, 0, (sizeof *device)); + device->hidden = (struct SDL_PrivateVideoData *) + SDL_malloc ((sizeof *device->hidden)); + } + if ((device == NULL) || (device->hidden == NULL)) { + SDL_OutOfMemory (); + if (device) { + SDL_free (device); + } + return (0); + } + SDL_memset (device->hidden, 0, (sizeof *device->hidden)); - /* Set the function pointers */ - device->VideoInit = SVGA_VideoInit; - device->ListModes = SVGA_ListModes; - device->SetVideoMode = SVGA_SetVideoMode; - device->SetColors = SVGA_SetColors; - device->UpdateRects = NULL; - device->VideoQuit = SVGA_VideoQuit; - device->AllocHWSurface = SVGA_AllocHWSurface; - device->CheckHWBlit = NULL; - device->FillHWRect = NULL; - device->SetHWColorKey = NULL; - device->SetHWAlpha = NULL; - device->LockHWSurface = SVGA_LockHWSurface; - device->UnlockHWSurface = SVGA_UnlockHWSurface; - device->FlipHWSurface = SVGA_FlipHWSurface; - device->FreeHWSurface = SVGA_FreeHWSurface; - device->SetCaption = NULL; - device->SetIcon = NULL; - device->IconifyWindow = NULL; - device->GrabInput = NULL; - device->GetWMInfo = NULL; - device->InitOSKeymap = SVGA_InitOSKeymap; - device->PumpEvents = SVGA_PumpEvents; + /* Set the function pointers */ + device->VideoInit = SVGA_VideoInit; + device->ListModes = SVGA_ListModes; + device->SetVideoMode = SVGA_SetVideoMode; + device->SetColors = SVGA_SetColors; + device->UpdateRects = NULL; + device->VideoQuit = SVGA_VideoQuit; + device->AllocHWSurface = SVGA_AllocHWSurface; + device->CheckHWBlit = NULL; + device->FillHWRect = NULL; + device->SetHWColorKey = NULL; + device->SetHWAlpha = NULL; + device->LockHWSurface = SVGA_LockHWSurface; + device->UnlockHWSurface = SVGA_UnlockHWSurface; + device->FlipHWSurface = SVGA_FlipHWSurface; + device->FreeHWSurface = SVGA_FreeHWSurface; + device->SetCaption = NULL; + device->SetIcon = NULL; + device->IconifyWindow = NULL; + device->GrabInput = NULL; + device->GetWMInfo = NULL; + device->InitOSKeymap = SVGA_InitOSKeymap; + device->PumpEvents = SVGA_PumpEvents; - device->free = SVGA_DeleteDevice; + device->free = SVGA_DeleteDevice; - return device; + return device; } VideoBootStrap SVGALIB_bootstrap = { - "svgalib", "SVGAlib", - SVGA_Available, SVGA_CreateDevice + "svgalib", "SVGAlib", + SVGA_Available, SVGA_CreateDevice }; -static int SVGA_AddMode(_THIS, int mode, int actually_add) +static int +SVGA_AddMode (_THIS, int mode, int actually_add) { - int i, j; - vga_modeinfo *modeinfo; + int i, j; + vga_modeinfo *modeinfo; - modeinfo = vga_getmodeinfo(mode); + modeinfo = vga_getmodeinfo (mode); - i = modeinfo->bytesperpixel-1; - if ( i < 0 ) { - return 0; - } - if ( actually_add ) { - SDL_Rect saved_rect[2]; - int saved_mode[2]; - int b; + i = modeinfo->bytesperpixel - 1; + if (i < 0) { + return 0; + } + if (actually_add) { + SDL_Rect saved_rect[2]; + int saved_mode[2]; + int b; - /* Add the mode, sorted largest to smallest */ - b = 0; - j = 0; - while ( (SDL_modelist[i][j]->w > modeinfo->width) || - (SDL_modelist[i][j]->h > modeinfo->height) ) { - ++j; - } - /* Skip modes that are already in our list */ - if ( (SDL_modelist[i][j]->w == modeinfo->width) && - (SDL_modelist[i][j]->h == modeinfo->height) ) { - return(0); - } - /* Insert the new mode */ - saved_rect[b] = *SDL_modelist[i][j]; - saved_mode[b] = SDL_vgamode[i][j]; - SDL_modelist[i][j]->w = modeinfo->width; - SDL_modelist[i][j]->h = modeinfo->height; - SDL_vgamode[i][j] = mode; - /* Everybody scoot down! */ - if ( saved_rect[b].w && saved_rect[b].h ) { - for ( ++j; SDL_modelist[i][j]->w; ++j ) { - saved_rect[!b] = *SDL_modelist[i][j]; - saved_mode[!b] = SDL_vgamode[i][j]; - *SDL_modelist[i][j] = saved_rect[b]; - SDL_vgamode[i][j] = saved_mode[b]; - b = !b; - } - *SDL_modelist[i][j] = saved_rect[b]; - SDL_vgamode[i][j] = saved_mode[b]; - } - } else { - ++SDL_nummodes[i]; - } - return(1); + /* Add the mode, sorted largest to smallest */ + b = 0; + j = 0; + while ((SDL_modelist[i][j]->w > modeinfo->width) || + (SDL_modelist[i][j]->h > modeinfo->height)) { + ++j; + } + /* Skip modes that are already in our list */ + if ((SDL_modelist[i][j]->w == modeinfo->width) && + (SDL_modelist[i][j]->h == modeinfo->height)) { + return (0); + } + /* Insert the new mode */ + saved_rect[b] = *SDL_modelist[i][j]; + saved_mode[b] = SDL_vgamode[i][j]; + SDL_modelist[i][j]->w = modeinfo->width; + SDL_modelist[i][j]->h = modeinfo->height; + SDL_vgamode[i][j] = mode; + /* Everybody scoot down! */ + if (saved_rect[b].w && saved_rect[b].h) { + for (++j; SDL_modelist[i][j]->w; ++j) { + saved_rect[!b] = *SDL_modelist[i][j]; + saved_mode[!b] = SDL_vgamode[i][j]; + *SDL_modelist[i][j] = saved_rect[b]; + SDL_vgamode[i][j] = saved_mode[b]; + b = !b; + } + *SDL_modelist[i][j] = saved_rect[b]; + SDL_vgamode[i][j] = saved_mode[b]; + } + } else { + ++SDL_nummodes[i]; + } + return (1); } -static void SVGA_UpdateVideoInfo(_THIS) +static void +SVGA_UpdateVideoInfo (_THIS) { - vga_modeinfo *modeinfo; + vga_modeinfo *modeinfo; - this->info.wm_available = 0; - this->info.hw_available = (banked ? 0 : 1); - modeinfo = vga_getmodeinfo(vga_getcurrentmode()); - this->info.video_mem = modeinfo->memory; - /* FIXME: Add hardware accelerated blit information */ + this->info.wm_available = 0; + this->info.hw_available = (banked ? 0 : 1); + modeinfo = vga_getmodeinfo (vga_getcurrentmode ()); + this->info.video_mem = modeinfo->memory; + /* FIXME: Add hardware accelerated blit information */ #ifdef SVGALIB_DEBUG - printf("Hardware accelerated blit: %savailable\n", modeinfo->haveblit ? "" : "not "); + printf ("Hardware accelerated blit: %savailable\n", + modeinfo->haveblit ? "" : "not "); #endif } -int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat) +int +SVGA_VideoInit (_THIS, SDL_PixelFormat * vformat) { - int keyboard; - int i, j; - int mode, total_modes; + int keyboard; + int i, j; + int mode, total_modes; - /* Initialize all variables that we clean on shutdown */ - for ( i=0; i<NUM_MODELISTS; ++i ) { - SDL_nummodes[i] = 0; - SDL_modelist[i] = NULL; - SDL_vgamode[i] = NULL; - } + /* Initialize all variables that we clean on shutdown */ + for (i = 0; i < NUM_MODELISTS; ++i) { + SDL_nummodes[i] = 0; + SDL_modelist[i] = NULL; + SDL_vgamode[i] = NULL; + } - /* Initialize the library */ - vga_disabledriverreport(); - if ( vga_init() < 0 ) { - SDL_SetError("Unable to initialize SVGAlib"); - return(-1); - } - vga_setmode(TEXT); + /* Initialize the library */ + vga_disabledriverreport (); + if (vga_init () < 0) { + SDL_SetError ("Unable to initialize SVGAlib"); + return (-1); + } + vga_setmode (TEXT); - /* Enable mouse and keyboard support */ - vga_setmousesupport(1); - keyboard = keyboard_init_return_fd(); - if ( keyboard < 0 ) { - SDL_SetError("Unable to initialize keyboard"); - return(-1); - } - if ( SVGA_initkeymaps(keyboard) < 0 ) { - return(-1); - } - keyboard_seteventhandler(SVGA_keyboardcallback); + /* Enable mouse and keyboard support */ + vga_setmousesupport (1); + keyboard = keyboard_init_return_fd (); + if (keyboard < 0) { + SDL_SetError ("Unable to initialize keyboard"); + return (-1); + } + if (SVGA_initkeymaps (keyboard) < 0) { + return (-1); + } + keyboard_seteventhandler (SVGA_keyboardcallback); - /* Determine the current screen size */ - this->info.current_w = 0; - this->info.current_h = 0; + /* Determine the current screen size */ + this->info.current_w = 0; + this->info.current_h = 0; - /* Determine the screen depth (use default 8-bit depth) */ - vformat->BitsPerPixel = 8; + /* Determine the screen depth (use default 8-bit depth) */ + vformat->BitsPerPixel = 8; - /* Enumerate the available fullscreen modes */ - total_modes = 0; - for ( mode=vga_lastmodenumber(); mode; --mode ) { - if ( vga_hasmode(mode) ) { - if ( SVGA_AddMode(this, mode, 0) ) { - ++total_modes; - } - } - } - if ( SVGA_AddMode(this, G320x200x256, 0) ) ++total_modes; - if ( total_modes == 0 ) { - SDL_SetError("No linear video modes available"); - return(-1); - } - for ( i=0; i<NUM_MODELISTS; ++i ) { - SDL_vgamode[i] = (int *)SDL_malloc(SDL_nummodes[i]*sizeof(int)); - if ( SDL_vgamode[i] == NULL ) { - SDL_OutOfMemory(); - return(-1); - } - SDL_modelist[i] = (SDL_Rect **) - SDL_malloc((SDL_nummodes[i]+1)*sizeof(SDL_Rect *)); - if ( SDL_modelist[i] == NULL ) { - SDL_OutOfMemory(); - return(-1); - } - for ( j=0; j<SDL_nummodes[i]; ++j ) { - SDL_modelist[i][j]=(SDL_Rect *)SDL_malloc(sizeof(SDL_Rect)); - if ( SDL_modelist[i][j] == NULL ) { - SDL_OutOfMemory(); - return(-1); - } - SDL_memset(SDL_modelist[i][j], 0, sizeof(SDL_Rect)); - } - SDL_modelist[i][j] = NULL; - } - for ( mode=vga_lastmodenumber(); mode; --mode ) { - if ( vga_hasmode(mode) ) { - SVGA_AddMode(this, mode, 1); - } - } - SVGA_AddMode(this, G320x200x256, 1); + /* Enumerate the available fullscreen modes */ + total_modes = 0; + for (mode = vga_lastmodenumber (); mode; --mode) { + if (vga_hasmode (mode)) { + if (SVGA_AddMode (this, mode, 0)) { + ++total_modes; + } + } + } + if (SVGA_AddMode (this, G320x200x256, 0)) + ++total_modes; + if (total_modes == 0) { + SDL_SetError ("No linear video modes available"); + return (-1); + } + for (i = 0; i < NUM_MODELISTS; ++i) { + SDL_vgamode[i] = (int *) SDL_malloc (SDL_nummodes[i] * sizeof (int)); + if (SDL_vgamode[i] == NULL) { + SDL_OutOfMemory (); + return (-1); + } + SDL_modelist[i] = (SDL_Rect **) + SDL_malloc ((SDL_nummodes[i] + 1) * sizeof (SDL_Rect *)); + if (SDL_modelist[i] == NULL) { + SDL_OutOfMemory (); + return (-1); + } + for (j = 0; j < SDL_nummodes[i]; ++j) { + SDL_modelist[i][j] = (SDL_Rect *) SDL_malloc (sizeof (SDL_Rect)); + if (SDL_modelist[i][j] == NULL) { + SDL_OutOfMemory (); + return (-1); + } + SDL_memset (SDL_modelist[i][j], 0, sizeof (SDL_Rect)); + } + SDL_modelist[i][j] = NULL; + } + for (mode = vga_lastmodenumber (); mode; --mode) { + if (vga_hasmode (mode)) { + SVGA_AddMode (this, mode, 1); + } + } + SVGA_AddMode (this, G320x200x256, 1); - /* Free extra (duplicated) modes */ - for ( i=0; i<NUM_MODELISTS; ++i ) { - j = 0; - while ( SDL_modelist[i][j] && SDL_modelist[i][j]->w ) { - j++; - } - while ( SDL_modelist[i][j] ) { - SDL_free(SDL_modelist[i][j]); - SDL_modelist[i][j] = NULL; - j++; - } - } + /* Free extra (duplicated) modes */ + for (i = 0; i < NUM_MODELISTS; ++i) { + j = 0; + while (SDL_modelist[i][j] && SDL_modelist[i][j]->w) { + j++; + } + while (SDL_modelist[i][j]) { + SDL_free (SDL_modelist[i][j]); + SDL_modelist[i][j] = NULL; + j++; + } + } - /* Fill in our hardware acceleration capabilities */ - SVGA_UpdateVideoInfo(this); + /* Fill in our hardware acceleration capabilities */ + SVGA_UpdateVideoInfo (this); - /* We're done! */ - return(0); + /* We're done! */ + return (0); } -SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) +SDL_Rect ** +SVGA_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags) { - return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]); + return (SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1]); } /* Various screen update functions available */ -static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); -static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects); +static void SVGA_DirectUpdate (_THIS, int numrects, SDL_Rect * rects); +static void SVGA_BankedUpdate (_THIS, int numrects, SDL_Rect * rects); -SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current, - int width, int height, int bpp, Uint32 flags) +SDL_Surface * +SVGA_SetVideoMode (_THIS, SDL_Surface * current, + int width, int height, int bpp, Uint32 flags) { - int mode; - int vgamode; - vga_modeinfo *modeinfo; - int screenpage_len; + int mode; + int vgamode; + vga_modeinfo *modeinfo; + int screenpage_len; - /* Free old pixels if we were in banked mode */ - if ( banked && current->pixels ) { - free(current->pixels); - current->pixels = NULL; - } + /* Free old pixels if we were in banked mode */ + if (banked && current->pixels) { + free (current->pixels); + current->pixels = NULL; + } - /* Try to set the requested linear video mode */ - bpp = (bpp+7)/8-1; - for ( mode=0; SDL_modelist[bpp][mode]; ++mode ) { - if ( (SDL_modelist[bpp][mode]->w == width) && - (SDL_modelist[bpp][mode]->h == height) ) { - break; - } - } - if ( SDL_modelist[bpp][mode] == NULL ) { - SDL_SetError("Couldn't find requested mode in list"); - return(NULL); - } - vgamode = SDL_vgamode[bpp][mode]; - vga_setmode(vgamode); - vga_setpage(0); + /* Try to set the requested linear video mode */ + bpp = (bpp + 7) / 8 - 1; + for (mode = 0; SDL_modelist[bpp][mode]; ++mode) { + if ((SDL_modelist[bpp][mode]->w == width) && + (SDL_modelist[bpp][mode]->h == height)) { + break; + } + } + if (SDL_modelist[bpp][mode] == NULL) { + SDL_SetError ("Couldn't find requested mode in list"); + return (NULL); + } + vgamode = SDL_vgamode[bpp][mode]; + vga_setmode (vgamode); + vga_setpage (0); - if ( (vga_setlinearaddressing() < 0) && (vgamode != G320x200x256) ) { - banked = 1; - } else { - banked = 0; - } - - modeinfo = vga_getmodeinfo(SDL_vgamode[bpp][mode]); + if ((vga_setlinearaddressing () < 0) && (vgamode != G320x200x256)) { + banked = 1; + } else { + banked = 0; + } + + modeinfo = vga_getmodeinfo (SDL_vgamode[bpp][mode]); - /* Update hardware acceleration info */ - SVGA_UpdateVideoInfo(this); + /* Update hardware acceleration info */ + SVGA_UpdateVideoInfo (this); - /* Allocate the new pixel format for the screen */ - bpp = (bpp+1)*8; - if ( (bpp == 16) && (modeinfo->colors == 32768) ) { - bpp = 15; - } - if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) { - return(NULL); - } + /* Allocate the new pixel format for the screen */ + bpp = (bpp + 1) * 8; + if ((bpp == 16) && (modeinfo->colors == 32768)) { + bpp = 15; + } + if (!SDL_ReallocFormat (current, bpp, 0, 0, 0, 0)) { + return (NULL); + } - /* Set up the new mode framebuffer */ - current->flags = SDL_FULLSCREEN; - if ( !banked ) { - current->flags |= SDL_HWSURFACE; - } - if ( bpp == 8 ) { - /* FIXME: What about DirectColor? */ - current->flags |= SDL_HWPALETTE; - } - current->w = width; - current->h = height; - current->pitch = modeinfo->linewidth; - if ( banked ) { - current->pixels = SDL_malloc(current->h * current->pitch); - if ( !current->pixels ) { - SDL_OutOfMemory(); - return(NULL); - } - } else { - current->pixels = vga_getgraphmem(); - } + /* Set up the new mode framebuffer */ + current->flags = SDL_FULLSCREEN; + if (!banked) { + current->flags |= SDL_HWSURFACE; + } + if (bpp == 8) { + /* FIXME: What about DirectColor? */ + current->flags |= SDL_HWPALETTE; + } + current->w = width; + current->h = height; + current->pitch = modeinfo->linewidth; + if (banked) { + current->pixels = SDL_malloc (current->h * current->pitch); + if (!current->pixels) { + SDL_OutOfMemory (); + return (NULL); + } + } else { + current->pixels = vga_getgraphmem (); + } - /* set double-buffering */ - if ( (flags & SDL_DOUBLEBUF) && !banked ) - { - /* length of one screen page in bytes */ - screenpage_len=current->h*modeinfo->linewidth; + /* set double-buffering */ + if ((flags & SDL_DOUBLEBUF) && !banked) { + /* length of one screen page in bytes */ + screenpage_len = current->h * modeinfo->linewidth; - /* if start address should be aligned */ - if ( modeinfo->linewidth_unit ) - { - if ( screenpage_len % modeinfo->linewidth_unit ) - { - screenpage_len += modeinfo->linewidth_unit - ( screenpage_len % modeinfo->linewidth_unit ); - } - } + /* if start address should be aligned */ + if (modeinfo->linewidth_unit) { + if (screenpage_len % modeinfo->linewidth_unit) { + screenpage_len += + modeinfo->linewidth_unit - + (screenpage_len % modeinfo->linewidth_unit); + } + } - /* if we heve enough videomemory = ak je dost videopamete */ - if ( modeinfo->memory > ( screenpage_len * 2 / 1024 ) ) - { - current->flags |= SDL_DOUBLEBUF; - flip_page = 0; - flip_offset[0] = 0; - flip_offset[1] = screenpage_len; - flip_address[0] = vga_getgraphmem(); - flip_address[1] = flip_address[0]+screenpage_len; - SVGA_FlipHWSurface(this,current); - } - } + /* if we heve enough videomemory = ak je dost videopamete */ + if (modeinfo->memory > (screenpage_len * 2 / 1024)) { + current->flags |= SDL_DOUBLEBUF; + flip_page = 0; + flip_offset[0] = 0; + flip_offset[1] = screenpage_len; + flip_address[0] = vga_getgraphmem (); + flip_address[1] = flip_address[0] + screenpage_len; + SVGA_FlipHWSurface (this, current); + } + } - /* Set the blit function */ - if ( banked ) { - this->UpdateRects = SVGA_BankedUpdate; - } else { - this->UpdateRects = SVGA_DirectUpdate; - } + /* Set the blit function */ + if (banked) { + this->UpdateRects = SVGA_BankedUpdate; + } else { + this->UpdateRects = SVGA_DirectUpdate; + } - /* Set up the mouse handler again (buggy SVGAlib 1.40) */ - mouse_seteventhandler(SVGA_mousecallback); + /* Set up the mouse handler again (buggy SVGAlib 1.40) */ + mouse_seteventhandler (SVGA_mousecallback); - /* We're done */ - return(current); + /* We're done */ + return (current); } /* We don't actually allow hardware surfaces other than the main one */ -static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface) +static int +SVGA_AllocHWSurface (_THIS, SDL_Surface * surface) { - return(-1); + return (-1); } -static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface) +static void +SVGA_FreeHWSurface (_THIS, SDL_Surface * surface) { - return; + return; } /* We need to wait for vertical retrace on page flipped displays */ -static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface) +static int +SVGA_LockHWSurface (_THIS, SDL_Surface * surface) { - /* The waiting is done in SVGA_FlipHWSurface() */ - return(0); + /* The waiting is done in SVGA_FlipHWSurface() */ + return (0); } -static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface) +static void +SVGA_UnlockHWSurface (_THIS, SDL_Surface * surface) { - return; + return; } -static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface) +static int +SVGA_FlipHWSurface (_THIS, SDL_Surface * surface) { - if ( !banked ) { - vga_setdisplaystart(flip_offset[flip_page]); - flip_page=!flip_page; - surface->pixels=flip_address[flip_page]; - vga_waitretrace(); - } - return(0); + if (!banked) { + vga_setdisplaystart (flip_offset[flip_page]); + flip_page = !flip_page; + surface->pixels = flip_address[flip_page]; + vga_waitretrace (); + } + return (0); } -static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) +static void +SVGA_DirectUpdate (_THIS, int numrects, SDL_Rect * rects) { - return; + return; } -static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects) +static void +SVGA_BankedUpdate (_THIS, int numrects, SDL_Rect * rects) { - int i, j; - SDL_Rect *rect; - int page, vp; - int x, y, w, h; - unsigned char *src; - unsigned char *dst; - int bpp = this->screen->format->BytesPerPixel; - int pitch = this->screen->pitch; + int i, j; + SDL_Rect *rect; + int page, vp; + int x, y, w, h; + unsigned char *src; + unsigned char *dst; + int bpp = this->screen->format->BytesPerPixel; + int pitch = this->screen->pitch; - dst = vga_getgraphmem(); - for ( i=0; i < numrects; ++i ) { - rect = &rects[i]; - x = rect->x; - y = rect->y; - w = rect->w * bpp; - h = rect->h; + dst = vga_getgraphmem (); + for (i = 0; i < numrects; ++i) { + rect = &rects[i]; + x = rect->x; + y = rect->y; + w = rect->w * bpp; + h = rect->h; - vp = y * pitch + x * bpp; - src = (unsigned char *)this->screen->pixels + vp; - page = vp >> 16; - vp &= 0xffff; - vga_setpage(page); - for (j = 0; j < h; j++) { - if (vp + w > 0x10000) { - if (vp >= 0x10000) { - page++; - vga_setpage(page); - vp &= 0xffff; - } else { - SDL_memcpy(dst + vp, src, 0x10000 - vp); - page++; - vga_setpage(page); - SDL_memcpy(dst, src + 0x10000 - vp, - (vp + w) & 0xffff); - vp = (vp + pitch) & 0xffff; - src += pitch; - continue; - } - } - SDL_memcpy(dst + vp, src, w); - src += pitch; - vp += pitch; - } - } + vp = y * pitch + x * bpp; + src = (unsigned char *) this->screen->pixels + vp; + page = vp >> 16; + vp &= 0xffff; + vga_setpage (page); + for (j = 0; j < h; j++) { + if (vp + w > 0x10000) { + if (vp >= 0x10000) { + page++; + vga_setpage (page); + vp &= 0xffff; + } else { + SDL_memcpy (dst + vp, src, 0x10000 - vp); + page++; + vga_setpage (page); + SDL_memcpy (dst, src + 0x10000 - vp, (vp + w) & 0xffff); + vp = (vp + pitch) & 0xffff; + src += pitch; + continue; + } + } + SDL_memcpy (dst + vp, src, w); + src += pitch; + vp += pitch; + } + } } -int SVGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) +int +SVGA_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors) { - int i; + int i; - for(i = 0; i < ncolors; i++) { - vga_setpalette(firstcolor + i, - colors[i].r>>2, - colors[i].g>>2, - colors[i].b>>2); - } - return(1); + for (i = 0; i < ncolors; i++) { + vga_setpalette (firstcolor + i, + colors[i].r >> 2, colors[i].g >> 2, colors[i].b >> 2); + } + return (1); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ -void SVGA_VideoQuit(_THIS) +void +SVGA_VideoQuit (_THIS) { - int i, j; + int i, j; - /* Reset the console video mode */ - if ( this->screen && (this->screen->w && this->screen->h) ) { - vga_setmode(TEXT); - } - keyboard_close(); + /* Reset the console video mode */ + if (this->screen && (this->screen->w && this->screen->h)) { + vga_setmode (TEXT); + } + keyboard_close (); - /* Free video mode lists */ - for ( i=0; i<NUM_MODELISTS; ++i ) { - if ( SDL_modelist[i] != NULL ) { - for ( j=0; SDL_modelist[i][j]; ++j ) - SDL_free(SDL_modelist[i][j]); - SDL_free(SDL_modelist[i]); - SDL_modelist[i] = NULL; - } - if ( SDL_vgamode[i] != NULL ) { - SDL_free(SDL_vgamode[i]); - SDL_vgamode[i] = NULL; - } - } - if ( this->screen ) { - if ( banked && this->screen->pixels ) { - SDL_free(this->screen->pixels); - } - this->screen->pixels = NULL; - } + /* Free video mode lists */ + for (i = 0; i < NUM_MODELISTS; ++i) { + if (SDL_modelist[i] != NULL) { + for (j = 0; SDL_modelist[i][j]; ++j) + SDL_free (SDL_modelist[i][j]); + SDL_free (SDL_modelist[i]); + SDL_modelist[i] = NULL; + } + if (SDL_vgamode[i] != NULL) { + SDL_free (SDL_vgamode[i]); + SDL_vgamode[i] = NULL; + } + } + if (this->screen) { + if (banked && this->screen->pixels) { + SDL_free (this->screen->pixels); + } + this->screen->pixels = NULL; + } } +/* vi: set ts=4 sw=4 expandtab: */