Mercurial > sdl-ios-xcode
diff src/video/riscos/SDL_wimpvideo.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | d910939febfa |
children | 4da1ee79c9af |
line wrap: on
line diff
--- a/src/video/riscos/SDL_wimpvideo.c Sun May 21 17:27:13 2006 +0000 +++ b/src/video/riscos/SDL_wimpvideo.c Sun May 28 13:04:16 2006 +0000 @@ -43,33 +43,34 @@ #include "swis.h" /* Initialization/Query functions */ -SDL_Rect **WIMP_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); -SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); -int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); -void WIMP_SetWMCaption(_THIS, const char *title, const char *icon); +SDL_Rect **WIMP_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags); +SDL_Surface *WIMP_SetVideoMode (_THIS, SDL_Surface * current, int width, + int height, int bpp, Uint32 flags); +int WIMP_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors); +void WIMP_SetWMCaption (_THIS, const char *title, const char *icon); -extern unsigned char *WIMP_CreateBuffer(int width, int height, int bpp); -extern void WIMP_PumpEvents(_THIS); -extern void WIMP_PlotSprite(_THIS, int x, int y); -extern void WIMP_SetupPlotInfo(_THIS); -extern void WIMP_SetFocus(int win); +extern unsigned char *WIMP_CreateBuffer (int width, int height, int bpp); +extern void WIMP_PumpEvents (_THIS); +extern void WIMP_PlotSprite (_THIS, int x, int y); +extern void WIMP_SetupPlotInfo (_THIS); +extern void WIMP_SetFocus (int win); /* etc. */ -static void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects); +static void WIMP_UpdateRects (_THIS, int numrects, SDL_Rect * rects); /* RISC OS Wimp handling helpers */ -void WIMP_ReadModeInfo(_THIS); -unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface); -void WIMP_SetDeviceMode(_THIS); -void WIMP_DeleteWindow(_THIS); +void WIMP_ReadModeInfo (_THIS); +unsigned int WIMP_SetupWindow (_THIS, SDL_Surface * surface); +void WIMP_SetDeviceMode (_THIS); +void WIMP_DeleteWindow (_THIS); /* FULLSCREEN function required for wimp/fullscreen toggling */ -extern int FULLSCREEN_SetMode(int width, int height, int bpp); +extern int FULLSCREEN_SetMode (int width, int height, int bpp); /* Currently need to set this up here as it only works if you start up in a Wimp mode */ -extern int RISCOS_ToggleFullScreen(_THIS, int fullscreen); +extern int RISCOS_ToggleFullScreen (_THIS, int fullscreen); extern int riscos_backbuffer; extern int mouseInWindow; @@ -77,425 +78,435 @@ /* Following needed to ensure window is shown immediately */ extern int hasFocus; -extern void WIMP_Poll(_THIS, int waitTime); +extern void WIMP_Poll (_THIS, int waitTime); -SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current, - int width, int height, int bpp, Uint32 flags) +SDL_Surface * +WIMP_SetVideoMode (_THIS, SDL_Surface * current, + int width, int height, int bpp, Uint32 flags) { - Uint32 Rmask = 0; - Uint32 Gmask = 0; - Uint32 Bmask = 0; - char *buffer = NULL; - int bytesPerPixel = 1; + Uint32 Rmask = 0; + Uint32 Gmask = 0; + Uint32 Bmask = 0; + char *buffer = NULL; + int bytesPerPixel = 1; - /* Don't support double buffering in Wimp mode */ - flags &= ~SDL_DOUBLEBUF; - flags &= ~SDL_HWSURFACE; + /* Don't support double buffering in Wimp mode */ + flags &= ~SDL_DOUBLEBUF; + flags &= ~SDL_HWSURFACE; - switch(bpp) - { - case 8: - /* Emulated palette using ColourTrans */ - flags |= SDL_HWPALETTE; - break; + switch (bpp) { + case 8: + /* Emulated palette using ColourTrans */ + flags |= SDL_HWPALETTE; + break; - case 15: - case 16: - Bmask = 0x00007c00; - Gmask = 0x000003e0; - Rmask = 0x0000001f; - bytesPerPixel = 2; - break; + case 15: + case 16: + Bmask = 0x00007c00; + Gmask = 0x000003e0; + Rmask = 0x0000001f; + bytesPerPixel = 2; + break; - case 32: - Bmask = 0x00ff0000; - Gmask = 0x0000ff00; - Rmask = 0x000000ff; - bytesPerPixel = 4; - break; + case 32: + Bmask = 0x00ff0000; + Gmask = 0x0000ff00; + Rmask = 0x000000ff; + bytesPerPixel = 4; + break; - default: - SDL_SetError("Pixel depth not supported"); - return NULL; - break; - } + default: + SDL_SetError ("Pixel depth not supported"); + return NULL; + break; + } /* printf("Setting mode %dx%d\n", width, height);*/ - /* Allocate the new pixel format for the screen */ - if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) { - SDL_SetError("Couldn't allocate new pixel format for requested mode"); - return(NULL); - } - - /* Set up the new mode framebuffer */ - current->w = width; - this->hidden->height = current->h = height; + /* Allocate the new pixel format for the screen */ + if (!SDL_ReallocFormat (current, bpp, Rmask, Gmask, Bmask, 0)) { + SDL_SetError + ("Couldn't allocate new pixel format for requested mode"); + return (NULL); + } - if (bpp == 15) bpp = 16; - buffer = WIMP_CreateBuffer(width, height, bpp); - if (buffer == NULL) - { - SDL_SetError("Couldn't create sprite for video memory"); - return (NULL); - } + /* Set up the new mode framebuffer */ + current->w = width; + this->hidden->height = current->h = height; - this->hidden->bank[0] = buffer + 60; /* Start of sprite data */ - if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */ + if (bpp == 15) + bpp = 16; + buffer = WIMP_CreateBuffer (width, height, bpp); + if (buffer == NULL) { + SDL_SetError ("Couldn't create sprite for video memory"); + return (NULL); + } - this->hidden->bank[1] = buffer; /* Start of buffer */ + this->hidden->bank[0] = buffer + 60; /* Start of sprite data */ + if (bpp == 8) + this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */ - /* Remember sprite buffer so it can be freed later */ - if (this->hidden->alloc_bank) SDL_free(this->hidden->alloc_bank); - this->hidden->alloc_bank = buffer; + this->hidden->bank[1] = buffer; /* Start of buffer */ + + /* Remember sprite buffer so it can be freed later */ + if (this->hidden->alloc_bank) + SDL_free (this->hidden->alloc_bank); + this->hidden->alloc_bank = buffer; - current->pitch = width * bytesPerPixel; - if ((current->pitch & 3)) - { - /* Sprites are 32bit word aligned */ - current->pitch += (4 - (current->pitch & 3)); - } + current->pitch = width * bytesPerPixel; + if ((current->pitch & 3)) { + /* Sprites are 32bit word aligned */ + current->pitch += (4 - (current->pitch & 3)); + } - current->flags = flags | SDL_PREALLOC; + current->flags = flags | SDL_PREALLOC; + + WIMP_ReadModeInfo (this); - WIMP_ReadModeInfo(this); - - SDL_memset(this->hidden->bank[0], 0, height * current->pitch); + SDL_memset (this->hidden->bank[0], 0, height * current->pitch); - this->hidden->current_bank = 0; - current->pixels = this->hidden->bank[0]; + this->hidden->current_bank = 0; + current->pixels = this->hidden->bank[0]; - if (WIMP_SetupWindow(this, current) == 0) - { - SDL_SetError("Unable to create window to display surface"); - return NULL; - } + if (WIMP_SetupWindow (this, current) == 0) { + SDL_SetError ("Unable to create window to display surface"); + return NULL; + } - /* Reset device functions for the wimp */ - WIMP_SetDeviceMode(this); + /* Reset device functions for the wimp */ + WIMP_SetDeviceMode (this); - /* Needs to set up plot info after window has been created */ - /* Not sure why, but plots don't work if I do it earlier */ - WIMP_SetupPlotInfo(this); + /* Needs to set up plot info after window has been created */ + /* Not sure why, but plots don't work if I do it earlier */ + WIMP_SetupPlotInfo (this); - /* Poll until window is shown */ - { - /* We wait until it gets the focus, but give up after 5 seconds - in case the focus is prevented in any way. - */ - Uint32 now = SDL_GetTicks(); - while (!hasFocus && SDL_GetTicks() - now < 5000) - { - WIMP_Poll(this, 0); - } - } + /* Poll until window is shown */ + { + /* We wait until it gets the focus, but give up after 5 seconds + in case the focus is prevented in any way. + */ + Uint32 now = SDL_GetTicks (); + while (!hasFocus && SDL_GetTicks () - now < 5000) { + WIMP_Poll (this, 0); + } + } - /* We're done */ - return(current); + /* We're done */ + return (current); } -void WIMP_ReadModeInfo(_THIS) +void +WIMP_ReadModeInfo (_THIS) { - _kernel_swi_regs regs; - int vars[6]; - int vals[5]; + _kernel_swi_regs regs; + int vars[6]; + int vals[5]; - vars[0] = 4; /* XEig */ - vars[1] = 5; /* YEig */ - vars[2] = 9; /* Log base 2 bpp */ - vars[3] = 11; /* Screen Width - 1 */ - vars[4] = 12; /* Screen Depth - 1 */ - vars[5] = -1; /* Terminate list */ + vars[0] = 4; /* XEig */ + vars[1] = 5; /* YEig */ + vars[2] = 9; /* Log base 2 bpp */ + vars[3] = 11; /* Screen Width - 1 */ + vars[4] = 12; /* Screen Depth - 1 */ + vars[5] = -1; /* Terminate list */ - regs.r[0] = (int)vars; - regs.r[1] = (int)vals; - _kernel_swi(OS_ReadVduVariables, ®s, ®s); - this->hidden->xeig = vals[0]; - this->hidden->yeig = vals[1]; - this->hidden->screen_bpp = 1 << vals[2]; - this->hidden->screen_width = vals[3] + 1; - this->hidden->screen_height = vals[4] + 1; + regs.r[0] = (int) vars; + regs.r[1] = (int) vals; + _kernel_swi (OS_ReadVduVariables, ®s, ®s); + this->hidden->xeig = vals[0]; + this->hidden->yeig = vals[1]; + this->hidden->screen_bpp = 1 << vals[2]; + this->hidden->screen_width = vals[3] + 1; + this->hidden->screen_height = vals[4] + 1; } /* Set device function to call the correct versions for running in a wimp window */ -void WIMP_SetDeviceMode(_THIS) +void +WIMP_SetDeviceMode (_THIS) { - if (this->UpdateRects == WIMP_UpdateRects) return; /* Already set up */ + if (this->UpdateRects == WIMP_UpdateRects) + return; /* Already set up */ - this->SetColors = WIMP_SetColors; - this->UpdateRects = WIMP_UpdateRects; + this->SetColors = WIMP_SetColors; + this->UpdateRects = WIMP_UpdateRects; - this->FlipHWSurface = NULL; + this->FlipHWSurface = NULL; - this->SetCaption = WIMP_SetWMCaption; - this->SetIcon = NULL; - this->IconifyWindow = NULL; - - this->ShowWMCursor = WIMP_ShowWMCursor; - this->WarpWMCursor = WIMP_WarpWMCursor; + this->SetCaption = WIMP_SetWMCaption; + this->SetIcon = NULL; + this->IconifyWindow = NULL; - this->ToggleFullScreen = RISCOS_ToggleFullScreen; + this->ShowWMCursor = WIMP_ShowWMCursor; + this->WarpWMCursor = WIMP_WarpWMCursor; - this->PumpEvents = WIMP_PumpEvents; + this->ToggleFullScreen = RISCOS_ToggleFullScreen; + + this->PumpEvents = WIMP_PumpEvents; } /* Setup the Window to display the surface */ -unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface) +unsigned int +WIMP_SetupWindow (_THIS, SDL_Surface * surface) { - _kernel_swi_regs regs; - int window_data[23]; - int *window_block = window_data+1; - int x = (this->hidden->screen_width - surface->w) / 2; - int y = (this->hidden->screen_height - surface->h) / 2; - int xeig = this->hidden->xeig; - int yeig = this->hidden->yeig; + _kernel_swi_regs regs; + int window_data[23]; + int *window_block = window_data + 1; + int x = (this->hidden->screen_width - surface->w) / 2; + int y = (this->hidden->screen_height - surface->h) / 2; + int xeig = this->hidden->xeig; + int yeig = this->hidden->yeig; mouseInWindow = 0; - - /* Always delete the window and recreate on a change */ - if (this->hidden->window_handle) WIMP_DeleteWindow(this); + + /* Always delete the window and recreate on a change */ + if (this->hidden->window_handle) + WIMP_DeleteWindow (this); - /* Setup window co-ordinates */ - window_block[0] = x << xeig; - window_block[1] = y << yeig; - window_block[2] = window_block[0] + (surface->w << xeig); - window_block[3] = window_block[1] + (surface->h << yeig); + /* Setup window co-ordinates */ + window_block[0] = x << xeig; + window_block[1] = y << yeig; + window_block[2] = window_block[0] + (surface->w << xeig); + window_block[3] = window_block[1] + (surface->h << yeig); - - window_block[4] = 0; /* Scroll offsets */ - window_block[5] = 0; - window_block[6] = -1; /* Open on top of window stack */ + + window_block[4] = 0; /* Scroll offsets */ + window_block[5] = 0; + window_block[6] = -1; /* Open on top of window stack */ - window_block[7] = 0x85040042; /* Window flags */ - if (riscos_closeaction != 0) window_block[7] |= 0x2000000; + window_block[7] = 0x85040042; /* Window flags */ + if (riscos_closeaction != 0) + window_block[7] |= 0x2000000; - /* TODO: Take into account surface->flags */ + /* TODO: Take into account surface->flags */ - window_block[8] = 0xff070207; /* Window colours */ - window_block[9] = 0x000c0103; - window_block[10] = 0; /* Work area minimum */ - window_block[11] = -surface->h << yeig; - window_block[12] = surface->w << xeig; /* Work area maximum */ - window_block[13] = 0; - window_block[14] = 0x2700013d; /* Title icon flags */ - window_block[15] = 0x00003000; /* Work area flags - Mouse click down reported */ - window_block[16] = 1; /* Sprite area control block pointer */ - window_block[17] = 0x00100010; /* Minimum window size (width & height) (16x16)*/ - window_block[18] = (int)this->hidden->title; /* Title data */ - window_block[19] = -1; - window_block[20] = 256; - window_block[21] = 0; /* Number of icons */ + window_block[8] = 0xff070207; /* Window colours */ + window_block[9] = 0x000c0103; + window_block[10] = 0; /* Work area minimum */ + window_block[11] = -surface->h << yeig; + window_block[12] = surface->w << xeig; /* Work area maximum */ + window_block[13] = 0; + window_block[14] = 0x2700013d; /* Title icon flags */ + window_block[15] = 0x00003000; /* Work area flags - Mouse click down reported */ + window_block[16] = 1; /* Sprite area control block pointer */ + window_block[17] = 0x00100010; /* Minimum window size (width & height) (16x16) */ + window_block[18] = (int) this->hidden->title; /* Title data */ + window_block[19] = -1; + window_block[20] = 256; + window_block[21] = 0; /* Number of icons */ - regs.r[1] = (unsigned int)(window_block); - - /* Create the window */ - if (_kernel_swi(Wimp_CreateWindow, ®s, ®s) == NULL) - { - this->hidden->window_handle = window_data[0] = regs.r[0]; + regs.r[1] = (unsigned int) (window_block); + + /* Create the window */ + if (_kernel_swi (Wimp_CreateWindow, ®s, ®s) == NULL) { + this->hidden->window_handle = window_data[0] = regs.r[0]; - /* Show the window on the screen */ - regs.r[1] = (unsigned int)window_data; - if (_kernel_swi(Wimp_OpenWindow, ®s, ®s) == NULL) - { - WIMP_SetFocus(this->hidden->window_handle); - } else - { - WIMP_DeleteWindow(this); - } - } - - return this->hidden->window_handle; + /* Show the window on the screen */ + regs.r[1] = (unsigned int) window_data; + if (_kernel_swi (Wimp_OpenWindow, ®s, ®s) == NULL) { + WIMP_SetFocus (this->hidden->window_handle); + } else { + WIMP_DeleteWindow (this); + } + } + + return this->hidden->window_handle; } /* Destroy the Window */ -void WIMP_DeleteWindow(_THIS) +void +WIMP_DeleteWindow (_THIS) { - _kernel_swi_regs regs; - regs.r[1] = (unsigned int)&(this->hidden->window_handle); - _kernel_swi(Wimp_DeleteWindow, ®s, ®s); - this->hidden->window_handle = 0; + _kernel_swi_regs regs; + regs.r[1] = (unsigned int) &(this->hidden->window_handle); + _kernel_swi (Wimp_DeleteWindow, ®s, ®s); + this->hidden->window_handle = 0; } -void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects) +void +WIMP_UpdateRects (_THIS, int numrects, SDL_Rect * rects) { - _kernel_swi_regs regs; - int update_block[12]; - int xeig = this->hidden->xeig; - int yeig = this->hidden->yeig; - int j; - update_block[0] = this->hidden->window_handle; + _kernel_swi_regs regs; + int update_block[12]; + int xeig = this->hidden->xeig; + int yeig = this->hidden->yeig; + int j; + update_block[0] = this->hidden->window_handle; - for (j = 0; j < numrects; j++) - { - update_block[1] = rects[j].x << xeig; /* Min X */ - update_block[4] = -(rects[j].y << yeig); - update_block[3] = update_block[1] + (rects[j].w << xeig); - update_block[2] = update_block[4] - (rects[j].h << yeig); + for (j = 0; j < numrects; j++) { + update_block[1] = rects[j].x << xeig; /* Min X */ + update_block[4] = -(rects[j].y << yeig); + update_block[3] = update_block[1] + (rects[j].w << xeig); + update_block[2] = update_block[4] - (rects[j].h << yeig); - regs.r[1] = (int)update_block; - /* Update window can fail if called before first poll */ - if (_kernel_swi(Wimp_UpdateWindow, ®s, ®s) == 0) - { - while (regs.r[0]) - { - WIMP_PlotSprite(this, update_block[1], update_block[2]); - _kernel_swi(Wimp_GetRectangle, ®s, ®s); - } - } - } + regs.r[1] = (int) update_block; + /* Update window can fail if called before first poll */ + if (_kernel_swi (Wimp_UpdateWindow, ®s, ®s) == 0) { + while (regs.r[0]) { + WIMP_PlotSprite (this, update_block[1], update_block[2]); + _kernel_swi (Wimp_GetRectangle, ®s, ®s); + } + } + } } -int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) +int +WIMP_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors) { - unsigned int *pal = (unsigned int *)(this->hidden->bank[1]+60); - int j; - SDL_Rect update; + unsigned int *pal = (unsigned int *) (this->hidden->bank[1] + 60); + int j; + SDL_Rect update; - pal += firstcolor*2; - for (j = 0; j < ncolors; j++) - { - *pal = (((unsigned int)colors->r) << 8) - + (((unsigned int)colors->g) << 16) - + (((unsigned int)colors->b) << 24); - pal[1] = *pal; - pal += 2; - colors++; - } + pal += firstcolor * 2; + for (j = 0; j < ncolors; j++) { + *pal = (((unsigned int) colors->r) << 8) + + (((unsigned int) colors->g) << 16) + + (((unsigned int) colors->b) << 24); + pal[1] = *pal; + pal += 2; + colors++; + } - WIMP_SetupPlotInfo(this); + WIMP_SetupPlotInfo (this); - /* Need to refresh the window */ - update.x = 0; - update.y = 0; - update.w = SDL_VideoSurface->w; - update.h = SDL_VideoSurface->h; - WIMP_UpdateRects(this, 1, &update); - - return 1; + /* Need to refresh the window */ + update.x = 0; + update.y = 0; + update.w = SDL_VideoSurface->w; + update.h = SDL_VideoSurface->h; + WIMP_UpdateRects (this, 1, &update); + + return 1; } -void WIMP_SetWMCaption(_THIS, const char *title, const char *icon) +void +WIMP_SetWMCaption (_THIS, const char *title, const char *icon) { - _kernel_swi_regs regs; + _kernel_swi_regs regs; - SDL_strlcpy(this->hidden->title, title, SDL_arraysize(this->hidden->title)); + SDL_strlcpy (this->hidden->title, title, + SDL_arraysize (this->hidden->title)); - if (RISCOS_GetWimpVersion() < 380) - { - int block[6]; + if (RISCOS_GetWimpVersion () < 380) { + int block[6]; - regs.r[1] = (int)block; - _kernel_swi(Wimp_GetCaretPosition, ®s, ®s); - if (block[0] == (int)this->hidden->window_handle) - { - regs.r[0] = -1; - _kernel_swi(Wimp_SetCaretPosition, ®s,®s); - } else - { - regs.r[0] = this->hidden->window_handle; - regs.r[1] = -1; - regs.r[2] = -1; - regs.r[3] = -1; - _kernel_swi(Wimp_SetCaretPosition, ®s,®s); - } - regs.r[0] = block[0]; - regs.r[1] = block[1]; - regs.r[2] = block[2]; - regs.r[3] = block[3]; - regs.r[4] = block[4]; - regs.r[5] = block[5]; - _kernel_swi(Wimp_SetCaretPosition, ®s,®s); - } else - { - regs.r[0] = this->hidden->window_handle; - regs.r[1] = 0x4b534154; /* "TASK" */ - regs.r[2] = 3; /* Redraw title */ - _kernel_swi(Wimp_ForceRedraw, ®s, ®s); - } + regs.r[1] = (int) block; + _kernel_swi (Wimp_GetCaretPosition, ®s, ®s); + if (block[0] == (int) this->hidden->window_handle) { + regs.r[0] = -1; + _kernel_swi (Wimp_SetCaretPosition, ®s, ®s); + } else { + regs.r[0] = this->hidden->window_handle; + regs.r[1] = -1; + regs.r[2] = -1; + regs.r[3] = -1; + _kernel_swi (Wimp_SetCaretPosition, ®s, ®s); + } + regs.r[0] = block[0]; + regs.r[1] = block[1]; + regs.r[2] = block[2]; + regs.r[3] = block[3]; + regs.r[4] = block[4]; + regs.r[5] = block[5]; + _kernel_swi (Wimp_SetCaretPosition, ®s, ®s); + } else { + regs.r[0] = this->hidden->window_handle; + regs.r[1] = 0x4b534154; /* "TASK" */ + regs.r[2] = 3; /* Redraw title */ + _kernel_swi (Wimp_ForceRedraw, ®s, ®s); + } } -void WIMP_RefreshDesktop(_THIS) +void +WIMP_RefreshDesktop (_THIS) { - int width = this->hidden->screen_width << this->hidden->xeig; - int height = this->hidden->screen_height << this->hidden->yeig; - _kernel_swi_regs regs; - regs.r[0] = -1; /* Whole screen */ - regs.r[1] = 0; - regs.r[2] = 0; - regs.r[3] = width; - regs.r[4] = height; - _kernel_swi(Wimp_ForceRedraw, ®s, ®s); + int width = this->hidden->screen_width << this->hidden->xeig; + int height = this->hidden->screen_height << this->hidden->yeig; + _kernel_swi_regs regs; + regs.r[0] = -1; /* Whole screen */ + regs.r[1] = 0; + regs.r[2] = 0; + regs.r[3] = width; + regs.r[4] = height; + _kernel_swi (Wimp_ForceRedraw, ®s, ®s); } /* Toggle to window from full screen */ -int WIMP_ToggleFromFullScreen(_THIS) -{ - int width = this->screen->w; - int height = this->screen->h; - int bpp = this->screen->format->BitsPerPixel; - char *buffer = NULL; - char *old_bank[2]; - char *old_alloc_bank; +int +WIMP_ToggleFromFullScreen (_THIS) +{ + int width = this->screen->w; + int height = this->screen->h; + int bpp = this->screen->format->BitsPerPixel; + char *buffer = NULL; + char *old_bank[2]; + char *old_alloc_bank; - /* Ensure flags are OK */ - this->screen->flags &= ~(SDL_DOUBLEBUF|SDL_HWSURFACE); + /* Ensure flags are OK */ + this->screen->flags &= ~(SDL_DOUBLEBUF | SDL_HWSURFACE); - if (this->hidden->bank[0] == this->hidden->alloc_bank || riscos_backbuffer == 0) - { - /* Need to create a sprite for the screen and copy the data to it */ - char *data; - buffer = WIMP_CreateBuffer(width, height, bpp); - data = buffer + 60; /* Start of sprite data */ - if (bpp == 8) data += 2048; /* 8bpp sprite have palette first */ + if (this->hidden->bank[0] == this->hidden->alloc_bank + || riscos_backbuffer == 0) { + /* Need to create a sprite for the screen and copy the data to it */ + char *data; + buffer = WIMP_CreateBuffer (width, height, bpp); + data = buffer + 60; /* Start of sprite data */ + if (bpp == 8) + data += 2048; /* 8bpp sprite have palette first */ - if (buffer == NULL) return 0; - SDL_memcpy(data, this->hidden->bank[0], width * height * this->screen->format->BytesPerPixel); - } - /* else We've switch to full screen before so we already have a sprite */ + if (buffer == NULL) + return 0; + SDL_memcpy (data, this->hidden->bank[0], + width * height * this->screen->format->BytesPerPixel); + } + /* else We've switch to full screen before so we already have a sprite */ - old_bank[0] = this->hidden->bank[0]; - old_bank[1] = this->hidden->bank[1]; - old_alloc_bank = this->hidden->alloc_bank; + old_bank[0] = this->hidden->bank[0]; + old_bank[1] = this->hidden->bank[1]; + old_alloc_bank = this->hidden->alloc_bank; - if (buffer != NULL) this->hidden->alloc_bank = buffer; + if (buffer != NULL) + this->hidden->alloc_bank = buffer; - this->hidden->bank[1] = this->hidden->alloc_bank; - this->hidden->bank[0] = this->hidden->bank[1] + 60; /* Start of sprite data */ - if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */ + this->hidden->bank[1] = this->hidden->alloc_bank; + this->hidden->bank[0] = this->hidden->bank[1] + 60; /* Start of sprite data */ + if (bpp == 8) + this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */ - this->hidden->current_bank = 0; - this->screen->pixels = this->hidden->bank[0]; + this->hidden->current_bank = 0; + this->screen->pixels = this->hidden->bank[0]; - RISCOS_RestoreWimpMode(); - WIMP_ReadModeInfo(this); - if (WIMP_SetupWindow(this, this->screen)) - { - WIMP_SetDeviceMode(this); - WIMP_SetupPlotInfo(this); + RISCOS_RestoreWimpMode (); + WIMP_ReadModeInfo (this); + if (WIMP_SetupWindow (this, this->screen)) { + WIMP_SetDeviceMode (this); + WIMP_SetupPlotInfo (this); - if (riscos_backbuffer == 0) riscos_backbuffer = 1; + if (riscos_backbuffer == 0) + riscos_backbuffer = 1; - if (buffer && old_alloc_bank) SDL_free(old_alloc_bank); + if (buffer && old_alloc_bank) + SDL_free (old_alloc_bank); - return 1; - } else - { - /* Drop back to full screen mode on failure */ - this->hidden->bank[0] = old_bank[0]; - this->hidden->bank[1] = old_bank[1]; - this->hidden->alloc_bank = old_alloc_bank; - if (buffer) SDL_free(buffer); - - RISCOS_StoreWimpMode(); - FULLSCREEN_SetMode(width, height, bpp); - } + return 1; + } else { + /* Drop back to full screen mode on failure */ + this->hidden->bank[0] = old_bank[0]; + this->hidden->bank[1] = old_bank[1]; + this->hidden->alloc_bank = old_alloc_bank; + if (buffer) + SDL_free (buffer); - return 0; + RISCOS_StoreWimpMode (); + FULLSCREEN_SetMode (width, height, bpp); + } + + return 0; } + +/* vi: set ts=4 sw=4 expandtab: */