diff src/video/quartz/SDL_QuartzVideo.m @ 1662:782fd950bd46 SDL-1.3

Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:04:16 +0000
parents 14717b52abc0
children
line wrap: on
line diff
--- a/src/video/quartz/SDL_QuartzVideo.m	Sun May 21 17:27:13 2006 +0000
+++ b/src/video/quartz/SDL_QuartzVideo.m	Sun May 28 13:04:16 2006 +0000
@@ -31,25 +31,21 @@
     to fullscreen, we'll set it manually (but only for the
     main screen).
 */
-@interface NSScreen (NSScreenAccess)
-- (void) setFrame:(NSRect)frame;
-@end
-
-@implementation NSScreen (NSScreenAccess)
-- (void) setFrame:(NSRect)frame;
+@ interface NSScreen (NSScreenAccess) - (void) setFrame:(NSRect) frame;
+@end @ implementation NSScreen (NSScreenAccess) - (void) setFrame:(NSRect)
+    frame;
 {
     _frame = frame;
 }
+
 @end
-
-
 /* 
     Structure for rez switch gamma fades
     We can hide the monitor flicker by setting the gamma tables to 0
 */
 #define QZ_GAMMA_TABLE_SIZE 256
-
-typedef struct {
+    typedef struct
+{
 
     CGGammaValue red[QZ_GAMMA_TABLE_SIZE];
     CGGammaValue green[QZ_GAMMA_TABLE_SIZE];
@@ -59,44 +55,45 @@
 
 
 /* Bootstrap functions */
-static int              QZ_Available ();
-static SDL_VideoDevice* QZ_CreateDevice (int device_index);
-static void             QZ_DeleteDevice (SDL_VideoDevice *device);
+static int QZ_Available ();
+static SDL_VideoDevice *QZ_CreateDevice (int device_index);
+static void QZ_DeleteDevice (SDL_VideoDevice * device);
 
 /* Initialization, Query, Setup, and Redrawing functions */
-static int          QZ_VideoInit        (_THIS, SDL_PixelFormat *video_format);
+static int QZ_VideoInit (_THIS, SDL_PixelFormat * video_format);
 
-static SDL_Rect**   QZ_ListModes        (_THIS, SDL_PixelFormat *format,
-                                         Uint32 flags);
-static void         QZ_UnsetVideoMode   (_THIS, BOOL to_desktop);
+static SDL_Rect **QZ_ListModes (_THIS, SDL_PixelFormat * format,
+                                Uint32 flags);
+static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop);
 
-static SDL_Surface* QZ_SetVideoMode     (_THIS, SDL_Surface *current,
-                                         int width, int height, int bpp,
-                                         Uint32 flags);
-static int          QZ_ToggleFullScreen (_THIS, int on);
-static int          QZ_SetColors        (_THIS, int first_color,
-                                         int num_colors, SDL_Color *colors);
+static SDL_Surface *QZ_SetVideoMode (_THIS, SDL_Surface * current,
+                                     int width, int height, int bpp,
+                                     Uint32 flags);
+static int QZ_ToggleFullScreen (_THIS, int on);
+static int QZ_SetColors (_THIS, int first_color,
+                         int num_colors, SDL_Color * colors);
 
-static int          QZ_LockDoubleBuffer   (_THIS, SDL_Surface *surface);
-static void         QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface);
-static int          QZ_ThreadFlip         (_THIS);
-static int          QZ_FlipDoubleBuffer   (_THIS, SDL_Surface *surface);
-static void         QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects);
+static int QZ_LockDoubleBuffer (_THIS, SDL_Surface * surface);
+static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface * surface);
+static int QZ_ThreadFlip (_THIS);
+static int QZ_FlipDoubleBuffer (_THIS, SDL_Surface * surface);
+static void QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect * rects);
 
-static void         QZ_DirectUpdate     (_THIS, int num_rects, SDL_Rect *rects);
-static int          QZ_LockWindow       (_THIS, SDL_Surface *surface);
-static void         QZ_UnlockWindow     (_THIS, SDL_Surface *surface);
-static void         QZ_UpdateRects      (_THIS, int num_rects, SDL_Rect *rects);
-static void         QZ_VideoQuit        (_THIS);
+static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect * rects);
+static int QZ_LockWindow (_THIS, SDL_Surface * surface);
+static void QZ_UnlockWindow (_THIS, SDL_Surface * surface);
+static void QZ_UpdateRects (_THIS, int num_rects, SDL_Rect * rects);
+static void QZ_VideoQuit (_THIS);
 
 /* Hardware surface functions (for fullscreen mode only) */
-#if 0 /* Not used (apparently, it's really slow) */
-static int  QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color);
+#if 0                           /* Not used (apparently, it's really slow) */
+static int QZ_FillHWRect (_THIS, SDL_Surface * dst, SDL_Rect * rect,
+                          Uint32 color);
 #endif
-static int  QZ_LockHWSurface(_THIS, SDL_Surface *surface);
-static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface);
-static int QZ_AllocHWSurface(_THIS, SDL_Surface *surface);
-static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface);
+static int QZ_LockHWSurface (_THIS, SDL_Surface * surface);
+static void QZ_UnlockHWSurface (_THIS, SDL_Surface * surface);
+static int QZ_AllocHWSurface (_THIS, SDL_Surface * surface);
+static void QZ_FreeHWSurface (_THIS, SDL_Surface * surface);
 /* static int  QZ_FlipHWSurface (_THIS, SDL_Surface *surface); */
 
 /* Bootstrap binding, enables entry point into the driver */
@@ -106,92 +103,101 @@
 
 
 /* Bootstrap functions */
-static int QZ_Available () {
+static int
+QZ_Available ()
+{
     return 1;
 }
 
-static SDL_VideoDevice* QZ_CreateDevice (int device_index) {
+static SDL_VideoDevice *
+QZ_CreateDevice (int device_index)
+{
 
 #pragma unused (device_index)
 
     SDL_VideoDevice *device;
     SDL_PrivateVideoData *hidden;
 
-    device = (SDL_VideoDevice*) SDL_malloc (sizeof (*device) );
-    hidden = (SDL_PrivateVideoData*) SDL_malloc (sizeof (*hidden) );
+    device = (SDL_VideoDevice *) SDL_malloc (sizeof (*device));
+    hidden = (SDL_PrivateVideoData *) SDL_malloc (sizeof (*hidden));
 
     if (device == NULL || hidden == NULL)
         SDL_OutOfMemory ();
 
-    SDL_memset (device, 0, sizeof (*device) );
-    SDL_memset (hidden, 0, sizeof (*hidden) );
+    SDL_memset (device, 0, sizeof (*device));
+    SDL_memset (hidden, 0, sizeof (*hidden));
 
     device->hidden = hidden;
 
-    device->VideoInit        = QZ_VideoInit;
-    device->ListModes        = QZ_ListModes;
-    device->SetVideoMode     = QZ_SetVideoMode;
+    device->VideoInit = QZ_VideoInit;
+    device->ListModes = QZ_ListModes;
+    device->SetVideoMode = QZ_SetVideoMode;
     device->ToggleFullScreen = QZ_ToggleFullScreen;
-    device->UpdateMouse      = QZ_UpdateMouse;
-    device->SetColors        = QZ_SetColors;
+    device->UpdateMouse = QZ_UpdateMouse;
+    device->SetColors = QZ_SetColors;
     /* device->UpdateRects      = QZ_UpdateRects; this is determined by SetVideoMode() */
-    device->VideoQuit        = QZ_VideoQuit;
+    device->VideoQuit = QZ_VideoQuit;
 
-    device->LockHWSurface   = QZ_LockHWSurface;
+    device->LockHWSurface = QZ_LockHWSurface;
     device->UnlockHWSurface = QZ_UnlockHWSurface;
-    device->AllocHWSurface   = QZ_AllocHWSurface;
-    device->FreeHWSurface   = QZ_FreeHWSurface;
-    /* device->FlipHWSurface   = QZ_FlipHWSurface */;
+    device->AllocHWSurface = QZ_AllocHWSurface;
+    device->FreeHWSurface = QZ_FreeHWSurface;
+    /* device->FlipHWSurface   = QZ_FlipHWSurface */ ;
 
-    device->SetGamma     = QZ_SetGamma;
-    device->GetGamma     = QZ_GetGamma;
+    device->SetGamma = QZ_SetGamma;
+    device->GetGamma = QZ_GetGamma;
     device->SetGammaRamp = QZ_SetGammaRamp;
     device->GetGammaRamp = QZ_GetGammaRamp;
 
     device->GL_GetProcAddress = QZ_GL_GetProcAddress;
-    device->GL_GetAttribute   = QZ_GL_GetAttribute;
-    device->GL_MakeCurrent    = QZ_GL_MakeCurrent;
-    device->GL_SwapBuffers    = QZ_GL_SwapBuffers;
-    device->GL_LoadLibrary    = QZ_GL_LoadLibrary;
+    device->GL_GetAttribute = QZ_GL_GetAttribute;
+    device->GL_MakeCurrent = QZ_GL_MakeCurrent;
+    device->GL_SwapBuffers = QZ_GL_SwapBuffers;
+    device->GL_LoadLibrary = QZ_GL_LoadLibrary;
 
-    device->FreeWMCursor   = QZ_FreeWMCursor;
+    device->FreeWMCursor = QZ_FreeWMCursor;
     device->CreateWMCursor = QZ_CreateWMCursor;
-    device->ShowWMCursor   = QZ_ShowWMCursor;
-    device->WarpWMCursor   = QZ_WarpWMCursor;
-    device->MoveWMCursor   = QZ_MoveWMCursor;
+    device->ShowWMCursor = QZ_ShowWMCursor;
+    device->WarpWMCursor = QZ_WarpWMCursor;
+    device->MoveWMCursor = QZ_MoveWMCursor;
     device->CheckMouseMode = QZ_CheckMouseMode;
-    device->InitOSKeymap   = QZ_InitOSKeymap;
-    device->PumpEvents     = QZ_PumpEvents;
+    device->InitOSKeymap = QZ_InitOSKeymap;
+    device->PumpEvents = QZ_PumpEvents;
 
-    device->SetCaption    = QZ_SetCaption;
-    device->SetIcon       = QZ_SetIcon;
+    device->SetCaption = QZ_SetCaption;
+    device->SetIcon = QZ_SetIcon;
     device->IconifyWindow = QZ_IconifyWindow;
-    /*device->GetWMInfo     = QZ_GetWMInfo;*/
-    device->GrabInput     = QZ_GrabInput;
+    /*device->GetWMInfo     = QZ_GetWMInfo; */
+    device->GrabInput = QZ_GrabInput;
 
-    device->CreateYUVOverlay =  QZ_CreateYUVOverlay;
+    device->CreateYUVOverlay = QZ_CreateYUVOverlay;
 
-    device->free             = QZ_DeleteDevice;
+    device->free = QZ_DeleteDevice;
 
     return device;
 }
 
-static void QZ_DeleteDevice (SDL_VideoDevice *device) {
+static void
+QZ_DeleteDevice (SDL_VideoDevice * device)
+{
 
     SDL_free (device->hidden);
     SDL_free (device);
 }
 
-static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format) {
+static int
+QZ_VideoInit (_THIS, SDL_PixelFormat * video_format)
+{
 
     /* Initialize the video settings; this data persists between mode switches */
     display_id = kCGDirectMainDisplay;
-    save_mode  = CGDisplayCurrentMode    (display_id);
-    mode_list  = CGDisplayAvailableModes (display_id);
-    palette    = CGPaletteCreateDefaultColorPalette ();
+    save_mode = CGDisplayCurrentMode (display_id);
+    mode_list = CGDisplayAvailableModes (display_id);
+    palette = CGPaletteCreateDefaultColorPalette ();
 
     /* Gather some information that is useful to know about the display */
-    CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayBitsPerPixel),
+    CFNumberGetValue (CFDictionaryGetValue
+                      (save_mode, kCGDisplayBitsPerPixel),
                       kCFNumberSInt32Type, &device_bpp);
 
     CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayWidth),
@@ -209,23 +215,25 @@
 
     /* Set misc globals */
     current_grab_mode = SDL_GRAB_OFF;
-    cursor_should_be_visible    = YES;
-    cursor_visible              = YES;
+    cursor_should_be_visible = YES;
+    cursor_visible = YES;
     current_mods = 0;
-    
-    if ( Gestalt(gestaltSystemVersion, &system_version) != noErr )
+
+    if (Gestalt (gestaltSystemVersion, &system_version) != noErr)
         system_version = 0;
-    
+
     /* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */
     QZ_RegisterForSleepNotifications (this);
-    
+
     /* Fill in some window manager capabilities */
     this->info.wm_available = 1;
 
     return 0;
 }
 
-static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format, Uint32 flags) {
+static SDL_Rect **
+QZ_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags)
+{
 
     CFIndex num_modes;
     CFIndex i;
@@ -233,11 +241,11 @@
     int list_size = 0;
 
     /* Any windowed mode is acceptable */
-    if ( (flags & SDL_FULLSCREEN) == 0 )
-        return (SDL_Rect**)-1;
+    if ((flags & SDL_FULLSCREEN) == 0)
+        return (SDL_Rect **) - 1;
 
     /* Free memory from previous call, if any */
-    if ( client_mode_list != NULL ) {
+    if (client_mode_list != NULL) {
 
         int i;
 
@@ -254,7 +262,7 @@
     for (i = 0; i < num_modes; i++) {
 
         CFDictionaryRef onemode;
-        CFNumberRef     number;
+        CFNumberRef number;
         int bpp;
 
         onemode = CFArrayGetValueAtIndex (mode_list, i);
@@ -280,7 +288,7 @@
                 int i;
                 hasMode = SDL_FALSE;
                 for (i = 0; i < list_size; i++) {
-                    if (client_mode_list[i]->w == width && 
+                    if (client_mode_list[i]->w == width &&
                         client_mode_list[i]->h == height) {
                         hasMode = SDL_TRUE;
                         break;
@@ -289,20 +297,24 @@
             }
 
             /* Grow the list and add mode to the list */
-            if ( ! hasMode ) {
+            if (!hasMode) {
 
                 SDL_Rect *rect;
 
                 list_size++;
 
                 if (client_mode_list == NULL)
-                    client_mode_list = (SDL_Rect**) 
-                        SDL_malloc (sizeof(*client_mode_list) * (list_size+1) );
+                    client_mode_list = (SDL_Rect **)
+                        SDL_malloc (sizeof (*client_mode_list) *
+                                    (list_size + 1));
                 else
-                    client_mode_list = (SDL_Rect**) 
-                        SDL_realloc (client_mode_list, sizeof(*client_mode_list) * (list_size+1));
+                    client_mode_list = (SDL_Rect **)
+                        SDL_realloc (client_mode_list,
+                                     sizeof (*client_mode_list) *
+                                     (list_size + 1));
 
-                rect = (SDL_Rect*) SDL_malloc (sizeof(**client_mode_list));
+                rect = (SDL_Rect *)
+                    SDL_malloc (sizeof (**client_mode_list));
 
                 if (client_mode_list == NULL || rect == NULL) {
                     SDL_OutOfMemory ();
@@ -313,8 +325,8 @@
                 rect->w = width;
                 rect->h = height;
 
-                client_mode_list[list_size-1] = rect;
-                client_mode_list[list_size]   = NULL;
+                client_mode_list[list_size - 1] = rect;
+                client_mode_list[list_size] = NULL;
             }
         }
     }
@@ -323,16 +335,17 @@
     {
         int i, j;
         for (i = 0; i < list_size; i++) {
-            for (j = 0; j < list_size-1; j++) {
+            for (j = 0; j < list_size - 1; j++) {
 
                 int area1, area2;
                 area1 = client_mode_list[j]->w * client_mode_list[j]->h;
-                area2 = client_mode_list[j+1]->w * client_mode_list[j+1]->h;
+                area2 =
+                    client_mode_list[j + 1]->w * client_mode_list[j + 1]->h;
 
                 if (area1 < area2) {
                     SDL_Rect *tmp = client_mode_list[j];
-                    client_mode_list[j] = client_mode_list[j+1];
-                    client_mode_list[j+1] = tmp;
+                    client_mode_list[j] = client_mode_list[j + 1];
+                    client_mode_list[j + 1] = tmp;
                 }
             }
         }
@@ -340,33 +353,36 @@
     return client_mode_list;
 }
 
-static SDL_bool QZ_WindowPosition(_THIS, int *x, int *y)
+static SDL_bool
+QZ_WindowPosition (_THIS, int *x, int *y)
 {
-    const char *window = getenv("SDL_VIDEO_WINDOW_POS");
-    if ( window ) {
-        if ( sscanf(window, "%d,%d", x, y) == 2 ) {
+    const char *window = getenv ("SDL_VIDEO_WINDOW_POS");
+    if (window) {
+        if (sscanf (window, "%d,%d", x, y) == 2) {
             return SDL_TRUE;
         }
     }
     return SDL_FALSE;
 }
 
-static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop) {
+static void
+QZ_UnsetVideoMode (_THIS, BOOL to_desktop)
+{
 
     /* Reset values that may change between switches */
-    this->info.blit_fill  = 0;
-    this->FillHWRect      = NULL;
-    this->UpdateRects     = NULL;
-    this->LockHWSurface   = NULL;
+    this->info.blit_fill = 0;
+    this->FillHWRect = NULL;
+    this->UpdateRects = NULL;
+    this->LockHWSurface = NULL;
     this->UnlockHWSurface = NULL;
-    
+
     /* Release fullscreen resources */
-    if ( mode_flags & SDL_FULLSCREEN ) {
+    if (mode_flags & SDL_FULLSCREEN) {
 
         NSRect screen_rect;
-        
+
         /*  Release double buffer stuff */
-        if ( mode_flags & SDL_DOUBLEBUF) {
+        if (mode_flags & SDL_DOUBLEBUF) {
             quit_thread = YES;
             SDL_SemPost (sem1);
             SDL_WaitThread (thread, NULL);
@@ -374,13 +390,13 @@
             SDL_DestroySemaphore (sem2);
             SDL_free (sw_buffers[0]);
         }
-        
+
         /* 
-            Release the OpenGL context
-            Do this first to avoid trash on the display before fade
-        */
-        if ( mode_flags & SDL_INTERNALOPENGL ) {
-        
+           Release the OpenGL context
+           Do this first to avoid trash on the display before fade
+         */
+        if (mode_flags & SDL_INTERNALOPENGL) {
+
             QZ_TearDownOpenGL (this);
             CGLSetFullScreen (NULL);
         }
@@ -390,23 +406,23 @@
             CGReleaseAllDisplays ();
             ShowMenuBar ();
             /* 
-                Reset the main screen's rectangle
-                See comment in QZ_SetVideoFullscreen for why we do this
-            */
-            screen_rect = NSMakeRect(0,0,device_width,device_height);
-            [ [ NSScreen mainScreen ] setFrame:screen_rect ];
+               Reset the main screen's rectangle
+               See comment in QZ_SetVideoFullscreen for why we do this
+             */
+            screen_rect = NSMakeRect (0, 0, device_width, device_height);
+          [[NSScreen mainScreen] setFrame:screen_rect];
         }
     }
     /* Release window mode resources */
     else {
-        
-        [ qz_window close ];
-        [ qz_window release ];
+
+        [qz_window close];
+        [qz_window release];
         qz_window = nil;
         window_view = nil;
 
         /* Release the OpenGL context */
-        if ( mode_flags & SDL_INTERNALOPENGL )
+        if (mode_flags & SDL_INTERNALOPENGL)
             QZ_TearDownOpenGL (this);
     }
 
@@ -414,19 +430,23 @@
     video_set = SDL_FALSE;
 }
 
-static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int width,
-                                           int height, int bpp, Uint32 flags) {
+static SDL_Surface *
+QZ_SetVideoFullScreen (_THIS, SDL_Surface * current, int width,
+                       int height, int bpp, Uint32 flags)
+{
     boolean_t exact_match = 0;
     NSRect screen_rect;
     CGError error;
-    CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
-    
+    CGDisplayFadeReservationToken fade_token =
+        kCGDisplayFadeReservationInvalidToken;
+
     /* Fade to black to hide resolution-switching flicker (and garbage
        that is displayed by a destroyed OpenGL context, if applicable) */
-    if ( CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess ) {
-        CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
+    if (CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess) {
+        CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal,
+                       kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
     }
-    
+
     /* Destroy any previous mode */
     if (video_set == SDL_TRUE)
         QZ_UnsetVideoMode (this, FALSE);
@@ -436,8 +456,9 @@
                                            height, &exact_match);
 
     /* Require an exact match to the requested mode */
-    if ( ! exact_match ) {
-        SDL_SetError ("Failed to find display resolution: %dx%dx%d", width, height, bpp);
+    if (!exact_match) {
+        SDL_SetError ("Failed to find display resolution: %dx%dx%d", width,
+                      height, bpp);
         goto ERR_NO_MATCH;
     }
 
@@ -446,20 +467,20 @@
         error = CGDisplayCapture (display_id);
     else
         error = CGCaptureAllDisplays ();
-        
-    if ( CGDisplayNoErr != error ) {
+
+    if (CGDisplayNoErr != error) {
         SDL_SetError ("Failed capturing display");
         goto ERR_NO_CAPTURE;
     }
 
     /* Do the physical switch */
-    if ( CGDisplayNoErr != CGDisplaySwitchToMode (display_id, mode) ) {
+    if (CGDisplayNoErr != CGDisplaySwitchToMode (display_id, mode)) {
         SDL_SetError ("Failed switching display resolution");
         goto ERR_NO_SWITCH;
     }
 
-    current->pixels = (Uint32*) CGDisplayBaseAddress (display_id);
-    current->pitch  = CGDisplayBytesPerRow (display_id);
+    current->pixels = (Uint32 *) CGDisplayBaseAddress (display_id);
+    current->pitch = CGDisplayBytesPerRow (display_id);
 
     current->flags = 0;
     current->w = width;
@@ -467,27 +488,27 @@
     current->flags |= SDL_FULLSCREEN;
     current->flags |= SDL_HWSURFACE;
     current->flags |= SDL_PREALLOC;
-    
-    this->UpdateRects     = QZ_DirectUpdate;
-    this->LockHWSurface   = QZ_LockHWSurface;
+
+    this->UpdateRects = QZ_DirectUpdate;
+    this->LockHWSurface = QZ_LockHWSurface;
     this->UnlockHWSurface = QZ_UnlockHWSurface;
 
     /* Setup double-buffer emulation */
-    if ( flags & SDL_DOUBLEBUF ) {
-        
+    if (flags & SDL_DOUBLEBUF) {
+
         /*
-            Setup a software backing store for reasonable results when
-            double buffering is requested (since a single-buffered hardware
-            surface looks hideous).
-            
-            The actual screen blit occurs in a separate thread to allow 
-            other blitting while waiting on the VBL (and hence results in higher framerates).
-        */
+           Setup a software backing store for reasonable results when
+           double buffering is requested (since a single-buffered hardware
+           surface looks hideous).
+
+           The actual screen blit occurs in a separate thread to allow 
+           other blitting while waiting on the VBL (and hence results in higher framerates).
+         */
         this->LockHWSurface = NULL;
         this->UnlockHWSurface = NULL;
         this->UpdateRects = NULL;
-        
-        current->flags |= (SDL_HWSURFACE|SDL_DOUBLEBUF);
+
+        current->flags |= (SDL_HWSURFACE | SDL_DOUBLEBUF);
         this->UpdateRects = QZ_DoubleBufferUpdate;
         this->LockHWSurface = QZ_LockDoubleBuffer;
         this->UnlockHWSurface = QZ_UnlockDoubleBuffer;
@@ -498,17 +519,18 @@
             SDL_OutOfMemory ();
             goto ERR_DOUBLEBUF;
         }
-        
+
         sw_buffers[0] = current->pixels;
-        sw_buffers[1] = (Uint8*)current->pixels + current->pitch * current->h;
-        
+        sw_buffers[1] =
+            (Uint8 *) current->pixels + current->pitch * current->h;
+
         quit_thread = NO;
         sem1 = SDL_CreateSemaphore (0);
         sem2 = SDL_CreateSemaphore (1);
-        thread = SDL_CreateThread ((int (*)(void *))QZ_ThreadFlip, this);
+        thread = SDL_CreateThread ((int (*)(void *)) QZ_ThreadFlip, this);
     }
 
-    if ( CGDisplayCanSetPalette (display_id) )
+    if (CGDisplayCanSetPalette (display_id))
         current->flags |= SDL_HWPALETTE;
 
     /* Setup OpenGL for a fullscreen context */
@@ -517,23 +539,24 @@
         CGLError err;
         CGLContextObj ctx;
 
-        if ( ! QZ_SetupOpenGL (this, bpp, flags) ) {
+        if (!QZ_SetupOpenGL (this, bpp, flags)) {
             goto ERR_NO_GL;
         }
 
-        ctx = [ gl_context cglContext ];
+        ctx =[gl_context cglContext];
         err = CGLSetFullScreen (ctx);
 
         if (err) {
-            SDL_SetError ("Error setting OpenGL fullscreen: %s", CGLErrorString(err));
+            SDL_SetError ("Error setting OpenGL fullscreen: %s",
+                          CGLErrorString (err));
             goto ERR_NO_GL;
         }
 
-        [ gl_context makeCurrentContext];
+        [gl_context makeCurrentContext];
 
         glClear (GL_COLOR_BUFFER_BIT);
 
-        [ gl_context flushBuffer ];
+        [gl_context flushBuffer];
 
         current->flags |= SDL_INTERNALOPENGL;
     }
@@ -542,189 +565,197 @@
     HideMenuBar ();
 
     /* Fade in again (asynchronously) */
-    if ( fade_token != kCGDisplayFadeReservationInvalidToken ) {
-        CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
-        CGReleaseDisplayFadeReservation(fade_token);
+    if (fade_token != kCGDisplayFadeReservationInvalidToken) {
+        CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor,
+                       kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
+        CGReleaseDisplayFadeReservation (fade_token);
     }
 
     /* 
-        There is a bug in Cocoa where NSScreen doesn't synchronize
-        with CGDirectDisplay, so the main screen's frame is wrong.
-        As a result, coordinate translation produces incorrect results.
-        We can hack around this bug by setting the screen rect
-        ourselves. This hack should be removed if/when the bug is fixed.
-    */
-    screen_rect = NSMakeRect(0,0,width,height);
-    [ [ NSScreen mainScreen ] setFrame:screen_rect ]; 
+       There is a bug in Cocoa where NSScreen doesn't synchronize
+       with CGDirectDisplay, so the main screen's frame is wrong.
+       As a result, coordinate translation produces incorrect results.
+       We can hack around this bug by setting the screen rect
+       ourselves. This hack should be removed if/when the bug is fixed.
+     */
+    screen_rect = NSMakeRect (0, 0, width, height);
+  [[NSScreen mainScreen] setFrame:screen_rect];
 
     /* Save the flags to ensure correct tear-down */
     mode_flags = current->flags;
 
     /* Set app state, hide cursor if necessary, ... */
-    QZ_DoActivate(this);
+    QZ_DoActivate (this);
 
     return current;
 
     /* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
-ERR_NO_GL:      
-ERR_DOUBLEBUF:  CGDisplaySwitchToMode (display_id, save_mode);
-ERR_NO_SWITCH:  CGReleaseAllDisplays ();
-ERR_NO_CAPTURE:
-ERR_NO_MATCH:   if ( fade_token != kCGDisplayFadeReservationInvalidToken ) {
-                    CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
-                    CGReleaseDisplayFadeReservation (fade_token);
-                }
-                return NULL;
+  ERR_NO_GL:
+  ERR_DOUBLEBUF:CGDisplaySwitchToMode (display_id, save_mode);
+  ERR_NO_SWITCH:CGReleaseAllDisplays ();
+  ERR_NO_CAPTURE:
+  ERR_NO_MATCH:if (fade_token != kCGDisplayFadeReservationInvalidToken) {
+        CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor,
+                       kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
+        CGReleaseDisplayFadeReservation (fade_token);
+    }
+    return NULL;
 }
 
-static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
-                                         int height, int *bpp, Uint32 flags) {
+static SDL_Surface *
+QZ_SetVideoWindowed (_THIS, SDL_Surface * current, int width,
+                     int height, int *bpp, Uint32 flags)
+{
     unsigned int style;
     NSRect contentRect;
     BOOL isCustom = NO;
     int center_window = 1;
     int origin_x, origin_y;
-    CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
+    CGDisplayFadeReservationToken fade_token =
+        kCGDisplayFadeReservationInvalidToken;
 
     current->flags = 0;
     current->w = width;
     current->h = height;
-    
+
     contentRect = NSMakeRect (0, 0, width, height);
-    
+
     /*
-        Check if we should completely destroy the previous mode 
-        - If it is fullscreen
-        - If it has different noframe or resizable attribute
-        - If it is OpenGL (since gl attributes could be different)
-        - If new mode is OpenGL, but previous mode wasn't
-    */
+       Check if we should completely destroy the previous mode 
+       - If it is fullscreen
+       - If it has different noframe or resizable attribute
+       - If it is OpenGL (since gl attributes could be different)
+       - If new mode is OpenGL, but previous mode wasn't
+     */
     if (video_set == SDL_TRUE) {
         if (mode_flags & SDL_FULLSCREEN) {
             /* Fade to black to hide resolution-switching flicker (and garbage
                that is displayed by a destroyed OpenGL context, if applicable) */
-            if (CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess) {
-                CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
+            if (CGAcquireDisplayFadeReservation (5, &fade_token) ==
+                kCGErrorSuccess) {
+                CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal,
+                               kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0,
+                               TRUE);
             }
             QZ_UnsetVideoMode (this, TRUE);
-        }
-        else if ( ((mode_flags ^ flags) & (SDL_NOFRAME|SDL_RESIZABLE)) ||
-                  (mode_flags & SDL_INTERNALOPENGL) || 
-                  (flags & SDL_INTERNALOPENGL) ) {
+        } else if (((mode_flags ^ flags) & (SDL_NOFRAME | SDL_RESIZABLE)) ||
+                   (mode_flags & SDL_INTERNALOPENGL) ||
+                   (flags & SDL_INTERNALOPENGL)) {
             QZ_UnsetVideoMode (this, TRUE);
         }
     }
-    
+
     /* Check for user-specified window and view */
     {
         char *windowPtrString = getenv ("SDL_NSWindowPointer");
         char *viewPtrString = getenv ("SDL_NSQuickDrawViewPointer");
-    
+
         if (windowPtrString && viewPtrString) {
-            
+
             /* Release any previous window */
-            if ( qz_window ) {
-                [ qz_window release ];
+            if (qz_window) {
+                [qz_window release];
                 qz_window = nil;
             }
-            
-            qz_window = (NSWindow*)atoi(windowPtrString);
-            window_view = (NSQuickDrawView*)atoi(viewPtrString);
+
+            qz_window = (NSWindow *) atoi (windowPtrString);
+            window_view = (NSQuickDrawView *) atoi (viewPtrString);
             isCustom = YES;
-            
+
             /* 
-                Retain reference to window because we
-                might release it in QZ_UnsetVideoMode
-            */
-            [ qz_window retain ];
-            
-            style = [ qz_window styleMask ];
+               Retain reference to window because we
+               might release it in QZ_UnsetVideoMode
+             */
+            [qz_window retain];
+
+            style =[qz_window styleMask];
             /* Check resizability */
-            if ( style & NSResizableWindowMask )
+            if (style & NSResizableWindowMask)
                 current->flags |= SDL_RESIZABLE;
-            
+
             /* Check frame */
-            if ( style & NSBorderlessWindowMask )
+            if (style & NSBorderlessWindowMask)
                 current->flags |= SDL_NOFRAME;
         }
     }
-    
+
     /* Check if we should recreate the window */
     if (qz_window == nil) {
-    
+
         /* Set the window style based on input flags */
-        if ( flags & SDL_NOFRAME ) {
+        if (flags & SDL_NOFRAME) {
             style = NSBorderlessWindowMask;
             current->flags |= SDL_NOFRAME;
         } else {
             style = NSTitledWindowMask;
             style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
-            if ( flags & SDL_RESIZABLE ) {
+            if (flags & SDL_RESIZABLE) {
                 style |= NSResizableWindowMask;
                 current->flags |= SDL_RESIZABLE;
             }
         }
-                
-        if ( QZ_WindowPosition(this, &origin_x, &origin_y) ) {
+
+        if (QZ_WindowPosition (this, &origin_x, &origin_y)) {
             center_window = 0;
-            contentRect.origin.x = (float)origin_x;
-            contentRect.origin.y = (float)origin_y;            
+            contentRect.origin.x = (float) origin_x;
+            contentRect.origin.y = (float) origin_y;
         }
-        
+
         /* Manually create a window, avoids having a nib file resource */
-        qz_window = [ [ SDL_QuartzWindow alloc ] 
-            initWithContentRect:contentRect
-                styleMask:style 
-                    backing:NSBackingStoreBuffered
-                        defer:NO ];
-                          
+      qz_window =[[SDL_QuartzWindow alloc] initWithContentRect: contentRect styleMask: style backing: NSBackingStoreBuffered defer:NO];
+
         if (qz_window == nil) {
             SDL_SetError ("Could not create the Cocoa window");
             if (fade_token != kCGDisplayFadeReservationInvalidToken) {
-                CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
-                CGReleaseDisplayFadeReservation (fade_token);
-            }
-            return NULL;
-        }
-    
-        /*[ qz_window setReleasedWhenClosed:YES ];*/
-        QZ_SetCaption(this, this->wm_title, this->wm_icon);
-        [ qz_window setAcceptsMouseMovedEvents:YES ];
-        [ qz_window setViewsNeedDisplay:NO ];
-        if ( center_window ) {
-            [ qz_window center ];
-        }
-        [ qz_window setDelegate:
-            [ [ [ SDL_QuartzWindowDelegate alloc ] init ] autorelease ] ];
-    }
-    /* We already have a window, just change its size */
-    else {
-    
-        if (!isCustom) {
-            [ qz_window setContentSize:contentRect.size ];
-            current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
-            [ window_view setFrameSize:contentRect.size ];
-        }
-    }
-
-    /* For OpenGL, we bind the context to a subview */
-    if ( flags & SDL_INTERNALOPENGL ) {
-
-        if ( ! QZ_SetupOpenGL (this, *bpp, flags) ) {
-            if (fade_token != kCGDisplayFadeReservationInvalidToken) {
-                CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
+                CGDisplayFade (fade_token, 0.5,
+                               kCGDisplayBlendSolidColor,
+                               kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
                 CGReleaseDisplayFadeReservation (fade_token);
             }
             return NULL;
         }
 
-        window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
-        [ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
-        [ [ qz_window contentView ] addSubview:window_view ];
-        [ gl_context setView: window_view ];
-        [ window_view release ];
-        [ gl_context makeCurrentContext];
-        [ qz_window makeKeyAndOrderFront:nil ];
+        /*[ qz_window setReleasedWhenClosed:YES ]; */
+        QZ_SetCaption (this, this->wm_title, this->wm_icon);
+      [qz_window setAcceptsMouseMovedEvents:YES];
+      [qz_window setViewsNeedDisplay:NO];
+        if (center_window) {
+            [qz_window center];
+        }
+      [qz_window setDelegate:
+[[[SDL_QuartzWindowDelegate alloc] init] autorelease]];
+    }
+    /* We already have a window, just change its size */
+    else {
+
+        if (!isCustom) {
+          [qz_window setContentSize:contentRect.size];
+            current->flags |= (SDL_NOFRAME | SDL_RESIZABLE) & mode_flags;
+          [window_view setFrameSize:contentRect.size];
+        }
+    }
+
+    /* For OpenGL, we bind the context to a subview */
+    if (flags & SDL_INTERNALOPENGL) {
+
+        if (!QZ_SetupOpenGL (this, *bpp, flags)) {
+            if (fade_token != kCGDisplayFadeReservationInvalidToken) {
+                CGDisplayFade (fade_token, 0.5,
+                               kCGDisplayBlendSolidColor,
+                               kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
+                CGReleaseDisplayFadeReservation (fade_token);
+            }
+            return NULL;
+        }
+
+      window_view =[[NSView alloc] initWithFrame:contentRect];
+      [window_view setAutoresizingMask:NSViewWidthSizable |
+         NSViewHeightSizable];
+      [[qz_window contentView] addSubview:window_view];
+      [gl_context setView:window_view];
+        [window_view release];
+        [gl_context makeCurrentContext];
+      [qz_window makeKeyAndOrderFront:nil];
         current->flags |= SDL_INTERNALOPENGL;
     }
     /* For 2D, we set the subview to an NSQuickDrawView */
@@ -733,19 +764,22 @@
 
         /* Only recreate the view if it doesn't already exist */
         if (window_view == nil) {
-        
-            window_view = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
-            [ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
-            [ [ qz_window contentView ] addSubview:window_view ];
-            [ window_view release ];
-            [ qz_window makeKeyAndOrderFront:nil ];
+
+          window_view =[[NSQuickDrawView alloc] initWithFrame:contentRect];
+          [window_view setAutoresizingMask:NSViewWidthSizable |
+             NSViewHeightSizable];
+          [[qz_window contentView] addSubview:window_view];
+            [window_view release];
+          [qz_window makeKeyAndOrderFront:nil];
         }
-        
-        LockPortBits ( [ window_view qdPort ] );
-        current->pixels = GetPixBaseAddr ( GetPortPixMap ( [ window_view qdPort ] ) );
-        current->pitch  = GetPixRowBytes ( GetPortPixMap ( [ window_view qdPort ] ) );
-        qdbpp           = GetPixDepth ( GetPortPixMap ( [ window_view qdPort ] ) );
-        UnlockPortBits ( [ window_view qdPort ] );
+
+        LockPortBits ([window_view qdPort]);
+        current->pixels =
+            GetPixBaseAddr (GetPortPixMap ([window_view qdPort]));
+        current->pitch =
+            GetPixRowBytes (GetPortPixMap ([window_view qdPort]));
+        qdbpp = GetPixDepth (GetPortPixMap ([window_view qdPort]));
+        UnlockPortBits ([window_view qdPort]);
 
         /* QuickDraw may give a 16-bit shadow surface on 8-bit displays! */
         *bpp = qdbpp;
@@ -753,21 +787,23 @@
         current->flags |= SDL_SWSURFACE;
         current->flags |= SDL_PREALLOC;
         current->flags |= SDL_ASYNCBLIT;
-        
+
         /* 
-            current->pixels now points to the window's pixels
-            We want it to point to the *view's* pixels 
-        */
-        { 
-            int vOffset = [ qz_window frame ].size.height - 
-                [ window_view frame ].size.height - [ window_view frame ].origin.y;
-            
-            int hOffset = [ window_view frame ].origin.x;
-                    
-            current->pixels = (Uint8 *)current->pixels + (vOffset * current->pitch) + hOffset * (qdbpp/8);
+           current->pixels now points to the window's pixels
+           We want it to point to the *view's* pixels 
+         */
+        {
+            int vOffset =[qz_window frame].size.height -
+                [window_view frame].size.height -[window_view frame].origin.y;
+
+            int hOffset =[window_view frame].origin.x;
+
+            current->pixels =
+                (Uint8 *) current->pixels + (vOffset * current->pitch) +
+                hOffset * (qdbpp / 8);
         }
-        this->UpdateRects     = QZ_UpdateRects;
-        this->LockHWSurface   = QZ_LockWindow;
+        this->UpdateRects = QZ_UpdateRects;
+        this->LockHWSurface = QZ_LockWindow;
         this->UnlockHWSurface = QZ_UnlockWindow;
     }
 
@@ -776,22 +812,26 @@
 
     /* Fade in again (asynchronously) if we came from a fullscreen mode and faded to black */
     if (fade_token != kCGDisplayFadeReservationInvalidToken) {
-        CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
+        CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor,
+                       kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
         CGReleaseDisplayFadeReservation (fade_token);
     }
 
     return current;
 }
 
-static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current, int width,
-                                     int height, int bpp, Uint32 flags) {
+static SDL_Surface *
+QZ_SetVideoMode (_THIS, SDL_Surface * current, int width,
+                 int height, int bpp, Uint32 flags)
+{
 
     current->flags = 0;
     current->pixels = NULL;
 
     /* Setup full screen video */
-    if ( flags & SDL_FULLSCREEN ) {
-        current = QZ_SetVideoFullScreen (this, current, width, height, bpp, flags );
+    if (flags & SDL_FULLSCREEN) {
+        current =
+            QZ_SetVideoFullScreen (this, current, width, height, bpp, flags);
         if (current == NULL)
             return NULL;
     }
@@ -799,41 +839,38 @@
     else {
         /* Force bpp to the device's bpp */
         bpp = device_bpp;
-        current = QZ_SetVideoWindowed (this, current, width, height, &bpp, flags);
+        current =
+            QZ_SetVideoWindowed (this, current, width, height, &bpp, flags);
         if (current == NULL)
             return NULL;
     }
 
     /* Setup the new pixel format */
     {
-        int amask = 0,
-        rmask = 0,
-        gmask = 0,
-        bmask = 0;
+        int amask = 0, rmask = 0, gmask = 0, bmask = 0;
 
         switch (bpp) {
-            case 16:   /* (1)-5-5-5 RGB */
-                amask = 0;
-                rmask = 0x7C00;
-                gmask = 0x03E0;
-                bmask = 0x001F;
-                break;
-            case 24:
-                SDL_SetError ("24bpp is not available");
-                return NULL;
-            case 32:   /* (8)-8-8-8 ARGB */
-                amask = 0x00000000;
-                rmask = 0x00FF0000;
-                gmask = 0x0000FF00;
-                bmask = 0x000000FF;
-                break;
+        case 16:               /* (1)-5-5-5 RGB */
+            amask = 0;
+            rmask = 0x7C00;
+            gmask = 0x03E0;
+            bmask = 0x001F;
+            break;
+        case 24:
+            SDL_SetError ("24bpp is not available");
+            return NULL;
+        case 32:               /* (8)-8-8-8 ARGB */
+            amask = 0x00000000;
+            rmask = 0x00FF0000;
+            gmask = 0x0000FF00;
+            bmask = 0x000000FF;
+            break;
         }
 
-        if ( ! SDL_ReallocFormat (current, bpp,
-                                  rmask, gmask, bmask, amask ) ) {
+        if (!SDL_ReallocFormat (current, bpp, rmask, gmask, bmask, amask)) {
             SDL_SetError ("Couldn't reallocate pixel format");
             return NULL;
-           }
+        }
     }
 
     /* Signal successful completion (used internally) */
@@ -842,21 +879,24 @@
     return current;
 }
 
-static int QZ_ToggleFullScreen (_THIS, int on) {
+static int
+QZ_ToggleFullScreen (_THIS, int on)
+{
     return 0;
 }
 
-static int QZ_SetColors (_THIS, int first_color, int num_colors,
-                         SDL_Color *colors) {
+static int
+QZ_SetColors (_THIS, int first_color, int num_colors, SDL_Color * colors)
+{
 
-    CGTableCount  index;
+    CGTableCount index;
     CGDeviceColor color;
 
-    for (index = first_color; index < first_color+num_colors; index++) {
+    for (index = first_color; index < first_color + num_colors; index++) {
 
         /* Clamp colors between 0.0 and 1.0 */
-        color.red   = colors->r / 255.0;
-        color.blue  = colors->b / 255.0;
+        color.red = colors->r / 255.0;
+        color.blue = colors->b / 255.0;
         color.green = colors->g / 255.0;
 
         colors++;
@@ -864,164 +904,185 @@
         CGPaletteSetColorAtIndex (palette, color, index);
     }
 
-    if ( CGDisplayNoErr != CGDisplaySetPalette (display_id, palette) )
+    if (CGDisplayNoErr != CGDisplaySetPalette (display_id, palette))
         return 0;
 
     return 1;
 }
 
-static int QZ_LockDoubleBuffer (_THIS, SDL_Surface *surface) {
+static int
+QZ_LockDoubleBuffer (_THIS, SDL_Surface * surface)
+{
 
     return 1;
 }
 
-static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface) {
+static void
+QZ_UnlockDoubleBuffer (_THIS, SDL_Surface * surface)
+{
 
 }
 
  /* The VBL delay is based on code by Ian R Ollmann's RezLib <iano@cco.caltech.edu> */
- static AbsoluteTime QZ_SecondsToAbsolute ( double seconds ) {
-    
+static AbsoluteTime
+QZ_SecondsToAbsolute (double seconds)
+{
+
     union
     {
         UInt64 i;
         Nanoseconds ns;
     } temp;
-        
+
     temp.i = seconds * 1000000000.0;
-    
-    return NanosecondsToAbsolute ( temp.ns );
+
+    return NanosecondsToAbsolute (temp.ns);
 }
 
-static int QZ_ThreadFlip (_THIS) {
+static int
+QZ_ThreadFlip (_THIS)
+{
 
     Uint8 *src, *dst;
     int skip, len, h;
-    
+
     /*
-        Give this thread the highest scheduling priority possible,
-        in the hopes that it will immediately run after the VBL delay
-    */
+       Give this thread the highest scheduling priority possible,
+       in the hopes that it will immediately run after the VBL delay
+     */
     {
         pthread_t current_thread;
         int policy;
         struct sched_param param;
-        
+
         current_thread = pthread_self ();
         pthread_getschedparam (current_thread, &policy, &param);
         policy = SCHED_RR;
         param.sched_priority = sched_get_priority_max (policy);
         pthread_setschedparam (current_thread, policy, &param);
     }
-    
+
     while (1) {
-    
+
         SDL_SemWait (sem1);
         if (quit_thread)
             return 0;
-                
+
         /*
          * We have to add SDL_VideoSurface->offset here, since we might be a
          *  smaller surface in the center of the framebuffer (you asked for
          *  a fullscreen resolution smaller than the hardware could supply
          *  so SDL is centering it in a bigger resolution)...
          */
-        dst = (Uint8 *)CGDisplayBaseAddress (display_id) + SDL_VideoSurface->offset;
+        dst =
+            (Uint8 *) CGDisplayBaseAddress (display_id) +
+            SDL_VideoSurface->offset;
         src = current_buffer + SDL_VideoSurface->offset;
         len = SDL_VideoSurface->w * SDL_VideoSurface->format->BytesPerPixel;
         h = SDL_VideoSurface->h;
         skip = SDL_VideoSurface->pitch;
-    
+
         /* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
         {
-            
+
             /* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */
             double refreshRate;
             double linesPerSecond;
             double target;
             double position;
             double adjustment;
-            AbsoluteTime nextTime;        
+            AbsoluteTime nextTime;
             CFNumberRef refreshRateCFNumber;
-            
-            refreshRateCFNumber = CFDictionaryGetValue (mode, kCGDisplayRefreshRate);
-            if ( NULL == refreshRateCFNumber ) {
+
+            refreshRateCFNumber =
+                CFDictionaryGetValue (mode, kCGDisplayRefreshRate);
+            if (NULL == refreshRateCFNumber) {
                 SDL_SetError ("Mode has no refresh rate");
                 goto ERROR;
             }
-            
-            if ( 0 == CFNumberGetValue (refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) ) {
+
+            if (0 ==
+                CFNumberGetValue (refreshRateCFNumber, kCFNumberDoubleType,
+                                  &refreshRate)) {
                 SDL_SetError ("Error getting refresh rate");
                 goto ERROR;
             }
-            
-            if ( 0 == refreshRate ) {
-               
-               SDL_SetError ("Display has no refresh rate, using 60hz");
-                
+
+            if (0 == refreshRate) {
+
+                SDL_SetError ("Display has no refresh rate, using 60hz");
+
                 /* ok, for LCD's we'll emulate a 60hz refresh, which may or may not look right */
                 refreshRate = 60.0;
             }
-            
+
             linesPerSecond = refreshRate * h;
             target = h;
-        
+
             /* Figure out the first delay so we start off about right */
             position = CGDisplayBeamPosition (display_id);
             if (position > target)
                 position = 0;
-            
-            adjustment = (target - position) / linesPerSecond; 
-            
-            nextTime = AddAbsoluteToAbsolute (UpTime (), QZ_SecondsToAbsolute (adjustment));
-        
+
+            adjustment = (target - position) / linesPerSecond;
+
+            nextTime =
+                AddAbsoluteToAbsolute (UpTime (),
+                                       QZ_SecondsToAbsolute (adjustment));
+
             MPDelayUntil (&nextTime);
         }
-        
-        
+
+
         /* On error, skip VBL delay */
-        ERROR:
-        
-        while ( h-- ) {
-        
+      ERROR:
+
+        while (h--) {
+
             SDL_memcpy (dst, src, len);
             src += skip;
             dst += skip;
         }
-        
+
         /* signal flip completion */
         SDL_SemPost (sem2);
     }
-    
+
     return 0;
 }
-        
-static int QZ_FlipDoubleBuffer (_THIS, SDL_Surface *surface) {
+
+static int
+QZ_FlipDoubleBuffer (_THIS, SDL_Surface * surface)
+{
 
     /* wait for previous flip to complete */
     SDL_SemWait (sem2);
-    
+
     current_buffer = surface->pixels;
-        
+
     if (surface->pixels == sw_buffers[0])
         surface->pixels = sw_buffers[1];
     else
         surface->pixels = sw_buffers[0];
-    
+
     /* signal worker thread to do the flip */
     SDL_SemPost (sem1);
-    
+
     return 0;
 }
 
 
-static void QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects) {
+static void
+QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect * rects)
+{
 
     /* perform a flip if someone calls updaterects on a doublebuferred surface */
     this->FlipHWSurface (this, SDL_VideoSurface);
 }
 
-static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects) {
+static void
+QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect * rects)
+{
 #pragma unused(this,num_rects,rects)
 }
 
@@ -1036,97 +1097,101 @@
 #include "CGS.h"
 #endif
 
-static int QZ_IsWindowObscured (NSWindow *window) {
+static int
+QZ_IsWindowObscured (NSWindow * window)
+{
 
 
 #if TEST_OBSCURED
 
     /*  
-        In order to determine if a direct copy to the screen is possible,
-        we must figure out if there are any windows covering ours (including shadows).
-        This can be done by querying the window server about the on screen
-        windows for their screen rectangle and window level.
-        The procedure used below is puts accuracy before speed; however, it aims to call
-        the window server the fewest number of times possible to keep things reasonable.
-        In my testing on a 300mhz G3, this routine typically takes < 2 ms. -DW
-    
-    Notes:
-        -Calls into the Window Server involve IPC which is slow.
-        -Getting a rectangle seems slower than getting the window level
-        -The window list we get back is in sorted order, top to bottom
-        -On average, I suspect, most windows above ours are dock icon windows (hence optimization)
-        -Some windows above ours are always there, and cannot move or obscure us (menu bar)
-    
-    Bugs:
-        -no way (yet) to deactivate direct drawing when a window is dragged,
-        or suddenly obscured, so drawing continues and can produce garbage
-        We need some kind of locking mechanism on window movement to prevent this
-    
-        -deactivated normal windows use activated normal
-        window shadows (slight inaccuraccy)
-    */
+       In order to determine if a direct copy to the screen is possible,
+       we must figure out if there are any windows covering ours (including shadows).
+       This can be done by querying the window server about the on screen
+       windows for their screen rectangle and window level.
+       The procedure used below is puts accuracy before speed; however, it aims to call
+       the window server the fewest number of times possible to keep things reasonable.
+       In my testing on a 300mhz G3, this routine typically takes < 2 ms. -DW
+
+       Notes:
+       -Calls into the Window Server involve IPC which is slow.
+       -Getting a rectangle seems slower than getting the window level
+       -The window list we get back is in sorted order, top to bottom
+       -On average, I suspect, most windows above ours are dock icon windows (hence optimization)
+       -Some windows above ours are always there, and cannot move or obscure us (menu bar)
+
+       Bugs:
+       -no way (yet) to deactivate direct drawing when a window is dragged,
+       or suddenly obscured, so drawing continues and can produce garbage
+       We need some kind of locking mechanism on window movement to prevent this
+
+       -deactivated normal windows use activated normal
+       window shadows (slight inaccuraccy)
+     */
 
     /* Cache the connection to the window server */
-    static CGSConnectionID    cgsConnection = (CGSConnectionID) -1;
+    static CGSConnectionID cgsConnection = (CGSConnectionID) - 1;
 
     /* Cache the dock icon windows */
-    static CGSWindowID          dockIcons[kMaxWindows];
-    static int                  numCachedDockIcons = 0;
+    static CGSWindowID dockIcons[kMaxWindows];
+    static int numCachedDockIcons = 0;
 
-    CGSWindowID                windows[kMaxWindows];
-    CGSWindowCount             i, count;
-    CGSWindowLevel             winLevel;
-    CGSRect                    winRect;
+    CGSWindowID windows[kMaxWindows];
+    CGSWindowCount i, count;
+    CGSWindowLevel winLevel;
+    CGSRect winRect;
 
     CGSRect contentRect;
-    int     windowNumber;
-    int     firstDockIcon;
-    int     dockIconCacheMiss;
-    int     windowContentOffset;
+    int windowNumber;
+    int firstDockIcon;
+    int dockIconCacheMiss;
+    int windowContentOffset;
 
-    int     obscured = SDL_TRUE;
+    int obscured = SDL_TRUE;
 
-    if ( [ window isVisible ] ) {
+    if ([window isVisible]) {
 
         /*  
-            walk the window list looking for windows over top of
-            (or casting a shadow on) ours 
-        */
+           walk the window list looking for windows over top of
+           (or casting a shadow on) ours 
+         */
 
         /* 
            Get a connection to the window server
            Should probably be moved out into SetVideoMode() or InitVideo()
-        */
-        if (cgsConnection == (CGSConnectionID) -1) {
+         */
+        if (cgsConnection == (CGSConnectionID) - 1) {
             cgsConnection = (CGSConnectionID) 0;
             cgsConnection = _CGSDefaultConnection ();
         }
 
         if (cgsConnection) {
 
-            if ( ! [ window styleMask ] & NSBorderlessWindowMask )
+            if (![window styleMask] & NSBorderlessWindowMask)
                 windowContentOffset = 22;
             else
                 windowContentOffset = 0;
 
-            windowNumber = [ window windowNumber ];
+            windowNumber =[window windowNumber];
 
             /* The window list is sorted according to order on the screen */
             count = 0;
-            CGSGetOnScreenWindowList (cgsConnection, 0, kMaxWindows, windows, &count);
-            CGSGetScreenRectForWindow (cgsConnection, windowNumber, &contentRect);
+            CGSGetOnScreenWindowList (cgsConnection, 0, kMaxWindows,
+                                      windows, &count);
+            CGSGetScreenRectForWindow (cgsConnection, windowNumber,
+                                       &contentRect);
 
             /* adjust rect for window title bar (if present) */
-            contentRect.origin.y    += windowContentOffset;
+            contentRect.origin.y += windowContentOffset;
             contentRect.size.height -= windowContentOffset;
 
             firstDockIcon = -1;
             dockIconCacheMiss = SDL_FALSE;
 
             /* 
-                The first window is always an empty window with level kCGSWindowLevelTop
-                so start at index 1
-            */
+               The first window is always an empty window with level kCGSWindowLevelTop
+               so start at index 1
+             */
             for (i = 1; i < count; i++) {
 
                 /* If we reach our window in the list, it cannot be obscured */
@@ -1134,8 +1199,7 @@
 
                     obscured = SDL_FALSE;
                     break;
-                }
-                else {
+                } else {
 
                     float shadowSide;
                     float shadowTop;
@@ -1175,58 +1239,54 @@
                         }
 
                         continue;
-                    }
-                    else if (winLevel == kCGSWindowLevelMenuIgnore
-                             /* winLevel == kCGSWindowLevelTop */) {
+                    } else if (winLevel == kCGSWindowLevelMenuIgnore
+                               /* winLevel == kCGSWindowLevelTop */ ) {
 
-                        continue; /* cannot obscure window */
-                    }
-                    else if (winLevel == kCGSWindowLevelDockMenu ||
-                             winLevel == kCGSWindowLevelMenu) {
+                        continue;       /* cannot obscure window */
+                    } else if (winLevel == kCGSWindowLevelDockMenu ||
+                               winLevel == kCGSWindowLevelMenu) {
 
                         shadowSide = 18;
                         shadowTop = 4;
                         shadowBottom = 22;
-                    }
-                    else if (winLevel == kCGSWindowLevelUtility) {
+                    } else if (winLevel == kCGSWindowLevelUtility) {
 
                         shadowSide = 8;
                         shadowTop = 4;
                         shadowBottom = 12;
-                    }
-                    else if (winLevel == kCGSWindowLevelNormal) {
+                    } else if (winLevel == kCGSWindowLevelNormal) {
 
                         /* 
-                            These numbers are for foreground windows,
-                            they are too big (but will work) for background windows 
-                        */
+                           These numbers are for foreground windows,
+                           they are too big (but will work) for background windows 
+                         */
                         shadowSide = 20;
                         shadowTop = 10;
                         shadowBottom = 24;
-                    }
-                    else if (winLevel == kCGSWindowLevelDock) {
+                    } else if (winLevel == kCGSWindowLevelDock) {
 
                         /* Create dock icon cache */
-                        if (numCachedDockIcons != (i-firstDockIcon) ||
-                            dockIconCacheMiss) {
+                        if (numCachedDockIcons != (i - firstDockIcon)
+                            || dockIconCacheMiss) {
 
                             numCachedDockIcons = i - firstDockIcon;
-                            SDL_memcpy (dockIcons, &(windows[firstDockIcon]),
-                                    numCachedDockIcons * sizeof(*windows));
+                            SDL_memcpy (dockIcons,
+                                        &(windows[firstDockIcon]),
+                                        numCachedDockIcons *
+                                        sizeof (*windows));
                         }
 
                         /* no shadow */
                         shadowSide = 0;
                         shadowTop = 0;
                         shadowBottom = 0;
-                    }
-                    else {
+                    } else {
 
                         /*
-                            kCGSWindowLevelDockLabel,
-                            kCGSWindowLevelDock,
-                            kOther???
-                        */
+                           kCGSWindowLevelDockLabel,
+                           kCGSWindowLevelDock,
+                           kOther???
+                         */
 
                         /* no shadow */
                         shadowSide = 0;
@@ -1234,7 +1294,8 @@
                         shadowBottom = 0;
                     }
 
-                    CGSGetScreenRectForWindow (cgsConnection, windows[i], &winRect);
+                    CGSGetScreenRectForWindow (cgsConnection,
+                                               windows[i], &winRect);
 
                     winRect.origin.x -= shadowSide;
                     winRect.origin.y -= shadowTop;
@@ -1247,14 +1308,14 @@
                         break;
                     }
 
-                } /* window was not our window */
+                }               /* window was not our window */
 
-            } /* iterate over windows */
+            }                   /* iterate over windows */
 
-        } /* get cgsConnection */
-
-    } /* window is visible */
-    
+        }
+        /* get cgsConnection */
+    }
+    /* window is visible */
     return obscured;
 #else
     return SDL_TRUE;
@@ -1263,115 +1324,162 @@
 
 
 /* Locking functions for the software window buffer */
-static int QZ_LockWindow (_THIS, SDL_Surface *surface) {
-    
-    return LockPortBits ( [ window_view qdPort ] );
+static int
+QZ_LockWindow (_THIS, SDL_Surface * surface)
+{
+
+    return LockPortBits ([window_view qdPort]);
 }
 
-static void QZ_UnlockWindow (_THIS, SDL_Surface *surface) {
+static void
+QZ_UnlockWindow (_THIS, SDL_Surface * surface)
+{
 
-    UnlockPortBits ( [ window_view qdPort ] );
+    UnlockPortBits ([window_view qdPort]);
 }
 
 /* Resize icon, BMP format */
 static const unsigned char QZ_ResizeIcon[] = {
-    0x42,0x4d,0x31,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x36,0x00,0x00,0x00,0x28,0x00,
-    0x00,0x00,0x0d,0x00,0x00,0x00,0x0d,0x00,0x00,0x00,0x01,0x00,0x18,0x00,0x00,0x00,
-    0x00,0x00,0xfb,0x01,0x00,0x00,0x13,0x0b,0x00,0x00,0x13,0x0b,0x00,0x00,0x00,0x00,
-    0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
-    0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,
-    0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,
-    0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xda,0xda,0xda,0x87,
-    0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,
-    0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd5,0xd5,0xd5,0x87,0x87,0x87,0xe8,0xe8,0xe8,
-    0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,
-    0xda,0xda,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xd7,0xd7,0xd7,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,
-    0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd7,0xd7,0xd7,
-    0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,
-    0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd7,0xd7,0xd7,0x87,0x87,0x87,0xe8,0xe8,
-    0xe8,0xff,0xff,0xff,0xdc,0xdc,0xdc,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xd9,0xd9,0xd9,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xdc,
-    0xdc,0xdc,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdb,0xdb,
-    0xdb,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdb,0xdb,0xdb,0x87,0x87,0x87,0xe8,
-    0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xdc,0xdc,0xdc,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdc,
-    0xdc,0xdc,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0b
+    0x42, 0x4d, 0x31, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00,
+    0x00, 0x00, 0x28, 0x00,
+    0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x01, 0x00,
+    0x18, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0xfb, 0x01, 0x00, 0x00, 0x13, 0x0b, 0x00, 0x00, 0x13, 0x0b,
+    0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xff, 0x0b, 0xff, 0xff,
+    0xff, 0xda, 0xda, 0xda, 0x87, 0x87, 0x87, 0xe8, 0xe8, 0xe8, 0xff, 0xff,
+    0xff, 0xda, 0xda, 0xda,
+    0x87, 0x87, 0x87, 0xe8, 0xe8, 0xe8, 0xff, 0xff, 0xff, 0xda, 0xda, 0xda,
+    0x87, 0x87, 0x87, 0xe8,
+    0xe8, 0xe8, 0xff, 0xff, 0xff, 0x0b, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xda, 0xda, 0xda, 0x87,
+    0x87, 0x87, 0xe8, 0xe8, 0xe8, 0xff, 0xff, 0xff, 0xda, 0xda, 0xda, 0x87,
+    0x87, 0x87, 0xe8, 0xe8,
+    0xe8, 0xff, 0xff, 0xff, 0xda, 0xda, 0xda, 0x87, 0x87, 0x87, 0xff, 0xff,
+    0xff, 0x0b, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xd5, 0xd5, 0xd5, 0x87, 0x87,
+    0x87, 0xe8, 0xe8, 0xe8,
+    0xff, 0xff, 0xff, 0xda, 0xda, 0xda, 0x87, 0x87, 0x87, 0xe8, 0xe8, 0xe8,
+    0xff, 0xff, 0xff, 0xda,
+    0xda, 0xda, 0xff, 0xff, 0xff, 0x0b, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xd7, 0xd7, 0xd7, 0x87, 0x87, 0x87, 0xe8, 0xe8, 0xe8, 0xff,
+    0xff, 0xff, 0xda, 0xda,
+    0xda, 0x87, 0x87, 0x87, 0xe8, 0xe8, 0xe8, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xff, 0x0b, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xff, 0xd7, 0xd7, 0xd7,
+    0x87, 0x87, 0x87, 0xe8, 0xe8, 0xe8, 0xff, 0xff, 0xff, 0xda, 0xda, 0xda,
+    0x87, 0x87, 0x87, 0xe8,
+    0xe8, 0xe8, 0xff, 0xff, 0xff, 0x0b, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xd7, 0xd7, 0xd7, 0x87,
+    0x87, 0x87, 0xe8, 0xe8,
+    0xe8, 0xff, 0xff, 0xff, 0xdc, 0xdc, 0xdc, 0x87, 0x87, 0x87, 0xff, 0xff,
+    0xff, 0x0b, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xd9, 0xd9, 0xd9, 0x87, 0x87, 0x87, 0xe8, 0xe8, 0xe8,
+    0xff, 0xff, 0xff, 0xdc,
+    0xdc, 0xdc, 0xff, 0xff, 0xff, 0x0b, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xdb, 0xdb,
+    0xdb, 0x87, 0x87, 0x87, 0xe8, 0xe8, 0xe8, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xff, 0x0b, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xdb, 0xdb, 0xdb,
+    0x87, 0x87, 0x87, 0xe8,
+    0xe8, 0xe8, 0xff, 0xff, 0xff, 0x0b, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff, 0xdc, 0xdc, 0xdc, 0x87, 0x87, 0x87, 0xff, 0xff,
+    0xff, 0x0b, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xdc,
+    0xdc, 0xdc, 0xff, 0xff, 0xff, 0x0b, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff,
+    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+    0xff, 0x0b
 };
 
-static void QZ_DrawResizeIcon (_THIS, RgnHandle dirtyRegion) {
+static void
+QZ_DrawResizeIcon (_THIS, RgnHandle dirtyRegion)
+{
 
     /* Check if we should draw the resize icon */
     if (SDL_VideoSurface->flags & SDL_RESIZABLE) {
-    
-        Rect    icon;
-        SetRect (&icon, SDL_VideoSurface->w - 13, SDL_VideoSurface->h - 13, 
-                    SDL_VideoSurface->w, SDL_VideoSurface->h);
-                    
+
+        Rect icon;
+        SetRect (&icon, SDL_VideoSurface->w - 13, SDL_VideoSurface->h - 13,
+                 SDL_VideoSurface->w, SDL_VideoSurface->h);
+
         if (RectInRgn (&icon, dirtyRegion)) {
-        
+
             SDL_Rect icon_rect;
-            
+
             /* Create the icon image */
             if (resize_icon == NULL) {
-            
+
                 SDL_RWops *rw;
                 SDL_Surface *tmp;
-                
-                rw = SDL_RWFromConstMem (QZ_ResizeIcon, sizeof(QZ_ResizeIcon));
+
+                rw = SDL_RWFromConstMem (QZ_ResizeIcon,
+                                         sizeof (QZ_ResizeIcon));
                 tmp = SDL_LoadBMP_RW (rw, SDL_TRUE);
-                                                                
-                resize_icon = SDL_ConvertSurface (tmp, SDL_VideoSurface->format, SDL_SRCCOLORKEY);
+
+                resize_icon =
+                    SDL_ConvertSurface (tmp, SDL_VideoSurface->format,
+                                        SDL_SRCCOLORKEY);
                 SDL_SetColorKey (resize_icon, SDL_SRCCOLORKEY, 0xFFFFFF);
-                
+
                 SDL_FreeSurface (tmp);
             }
-            
+
             icon_rect.x = SDL_VideoSurface->w - 13;
             icon_rect.y = SDL_VideoSurface->h - 13;
             icon_rect.w = 13;
             icon_rect.h = 13;
-            
+
             SDL_BlitSurface (resize_icon, NULL, SDL_VideoSurface, &icon_rect);
         }
     }
 }
 
-static void QZ_UpdateRects (_THIS, int numRects, SDL_Rect *rects) {
+static void
+QZ_UpdateRects (_THIS, int numRects, SDL_Rect * rects)
+{
 
-    if ( [ qz_window isMiniaturized ] ) {
-    
+    if ([qz_window isMiniaturized]) {
+
         /* Do nothing if miniaturized */
     }
-    
-    else if ( ! QZ_IsWindowObscured (qz_window) ) {
+
+    else if (!QZ_IsWindowObscured (qz_window)) {
 
         /* Use direct copy to flush contents to the display */
         CGrafPtr savePort;
         CGrafPtr dstPort, srcPort;
-        const BitMap  *dstBits, *srcBits;
-        Rect     dstRect, srcRect;
-        Point    offset;
+        const BitMap *dstBits, *srcBits;
+        Rect dstRect, srcRect;
+        Point offset;
         int i;
 
         GetPort (&savePort);
 
-        dstPort = CreateNewPortForCGDisplayID ((UInt32)display_id);
-        srcPort = [ window_view qdPort ];
+        dstPort = CreateNewPortForCGDisplayID ((UInt32) display_id);
+        srcPort =[window_view qdPort];
 
         offset.h = 0;
         offset.v = 0;
@@ -1389,8 +1497,7 @@
         for (i = 0; i < numRects; i++) {
 
             SetRect (&srcRect, rects[i].x, rects[i].y,
-                     rects[i].x + rects[i].w,
-                     rects[i].y + rects[i].h);
+                     rects[i].x + rects[i].w, rects[i].y + rects[i].h);
 
             SetRect (&dstRect,
                      rects[i].x + offset.h,
@@ -1398,18 +1505,16 @@
                      rects[i].x + rects[i].w + offset.h,
                      rects[i].y + rects[i].h + offset.v);
 
-            CopyBits (srcBits, dstBits,
-                      &srcRect, &dstRect, srcCopy, NULL);
+            CopyBits (srcBits, dstBits, &srcRect, &dstRect, srcCopy, NULL);
 
         }
 
         SetPort (savePort);
-    }
-    else {
+    } else {
         /* Use QDFlushPortBuffer() to flush content to display */
         int i;
         RgnHandle dirty = NewRgn ();
-        RgnHandle temp  = NewRgn ();
+        RgnHandle temp = NewRgn ();
 
         SetEmptyRgn (dirty);
 
@@ -1417,22 +1522,25 @@
         for (i = 0; i < numRects; i++) {
 
             MacSetRectRgn (temp, rects[i].x, rects[i].y,
-                        rects[i].x + rects[i].w, rects[i].y + rects[i].h);
+                           rects[i].x + rects[i].w, rects[i].y + rects[i].h);
             MacUnionRgn (dirty, temp, dirty);
         }
 
         QZ_DrawResizeIcon (this, dirty);
-        
+
         /* Flush the dirty region */
-        QDFlushPortBuffer ( [ window_view qdPort ], dirty );
+        QDFlushPortBuffer ([window_view qdPort], dirty);
         DisposeRgn (dirty);
         DisposeRgn (temp);
     }
 }
 
-static void QZ_VideoQuit (_THIS) {
+static void
+QZ_VideoQuit (_THIS)
+{
 
-    CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
+    CGDisplayFadeReservationToken fade_token =
+        kCGDisplayFadeReservationInvalidToken;
 
     /* Restore gamma settings */
     CGDisplayRestoreColorSyncSettings ();
@@ -1440,33 +1548,37 @@
     /* Ensure the cursor will be visible and working when we quit */
     CGDisplayShowCursor (display_id);
     CGAssociateMouseAndMouseCursorPosition (1);
-    
+
     if (mode_flags & SDL_FULLSCREEN) {
         /* Fade to black to hide resolution-switching flicker (and garbage
            that is displayed by a destroyed OpenGL context, if applicable) */
-        if (CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess) {
-            CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
+        if (CGAcquireDisplayFadeReservation (5, &fade_token) ==
+            kCGErrorSuccess) {
+            CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal,
+                           kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
         }
         QZ_UnsetVideoMode (this, TRUE);
         if (fade_token != kCGDisplayFadeReservationInvalidToken) {
-            CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
+            CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor,
+                           kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
             CGReleaseDisplayFadeReservation (fade_token);
         }
-    }
-    else
+    } else
         QZ_UnsetVideoMode (this, TRUE);
-    
+
     CGPaletteRelease (palette);
 
     if (opengl_library) {
-        SDL_UnloadObject(opengl_library);
+        SDL_UnloadObject (opengl_library);
         opengl_library = NULL;
     }
     this->gl_config.driver_loaded = 0;
 }
 
-#if 0 /* Not used (apparently, it's really slow) */
-static int  QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) {
+#if 0                           /* Not used (apparently, it's really slow) */
+static int
+QZ_FillHWRect (_THIS, SDL_Surface * dst, SDL_Rect * rect, Uint32 color)
+{
 
     CGSDisplayHWFill (display_id, rect->x, rect->y, rect->w, rect->h, color);
 
@@ -1474,20 +1586,28 @@
 }
 #endif
 
-static int  QZ_LockHWSurface(_THIS, SDL_Surface *surface) {
+static int
+QZ_LockHWSurface (_THIS, SDL_Surface * surface)
+{
 
     return 1;
 }
 
-static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface) {
+static void
+QZ_UnlockHWSurface (_THIS, SDL_Surface * surface)
+{
 
 }
 
-static int QZ_AllocHWSurface(_THIS, SDL_Surface *surface) {
-    return(-1); /* unallowed (no HWSURFACE support here). */
+static int
+QZ_AllocHWSurface (_THIS, SDL_Surface * surface)
+{
+    return (-1);                /* unallowed (no HWSURFACE support here). */
 }
 
-static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface) {
+static void
+QZ_FreeHWSurface (_THIS, SDL_Surface * surface)
+{
 }
 
 /*
@@ -1497,7 +1617,9 @@
  */
 
 /* Gamma functions */
-int QZ_SetGamma (_THIS, float red, float green, float blue) {
+int
+QZ_SetGamma (_THIS, float red, float green, float blue)
+{
 
     const CGGammaValue min = 0.0, max = 1.0;
 
@@ -1514,32 +1636,35 @@
     if (blue == 0.0)
         blue = FLT_MAX;
     else
-        blue  = 1.0 / blue;
+        blue = 1.0 / blue;
 
-    if ( CGDisplayNoErr == CGSetDisplayTransferByFormula
-         (display_id, min, max, red, min, max, green, min, max, blue) ) {
+    if (CGDisplayNoErr == CGSetDisplayTransferByFormula
+        (display_id, min, max, red, min, max, green, min, max, blue)) {
 
         return 0;
-    }
-    else {
+    } else {
 
         return -1;
     }
 }
 
-int QZ_GetGamma (_THIS, float *red, float *green, float *blue) {
+int
+QZ_GetGamma (_THIS, float *red, float *green, float *blue)
+{
 
     CGGammaValue dummy;
-    if ( CGDisplayNoErr == CGGetDisplayTransferByFormula
-         (display_id, &dummy, &dummy, red,
-          &dummy, &dummy, green, &dummy, &dummy, blue) )
+    if (CGDisplayNoErr == CGGetDisplayTransferByFormula
+        (display_id, &dummy, &dummy, red,
+         &dummy, &dummy, green, &dummy, &dummy, blue))
 
         return 0;
     else
         return -1;
 }
 
-int QZ_SetGammaRamp (_THIS, Uint16 *ramp) {
+int
+QZ_SetGammaRamp (_THIS, Uint16 * ramp)
+{
 
     const CGTableCount tableSize = 255;
     CGGammaValue redTable[tableSize];
@@ -1552,20 +1677,22 @@
     for (i = 0; i < 256; i++)
         redTable[i % 256] = ramp[i] / 65535.0;
 
-    for (i=256; i < 512; i++)
+    for (i = 256; i < 512; i++)
         greenTable[i % 256] = ramp[i] / 65535.0;
 
-    for (i=512; i < 768; i++)
+    for (i = 512; i < 768; i++)
         blueTable[i % 256] = ramp[i] / 65535.0;
 
-    if ( CGDisplayNoErr == CGSetDisplayTransferByTable
-         (display_id, tableSize, redTable, greenTable, blueTable) )
+    if (CGDisplayNoErr == CGSetDisplayTransferByTable
+        (display_id, tableSize, redTable, greenTable, blueTable))
         return 0;
     else
         return -1;
 }
 
-int QZ_GetGammaRamp (_THIS, Uint16 *ramp) {
+int
+QZ_GetGammaRamp (_THIS, Uint16 * ramp)
+{
 
     const CGTableCount tableSize = 255;
     CGGammaValue redTable[tableSize];
@@ -1574,9 +1701,9 @@
     CGTableCount actual;
     int i;
 
-    if ( CGDisplayNoErr != CGGetDisplayTransferByTable
-         (display_id, tableSize, redTable, greenTable, blueTable, &actual) ||
-         actual != tableSize)
+    if (CGDisplayNoErr != CGGetDisplayTransferByTable
+        (display_id, tableSize, redTable, greenTable, blueTable, &actual) ||
+        actual != tableSize)
 
         return -1;
 
@@ -1584,12 +1711,11 @@
     for (i = 0; i < 256; i++)
         ramp[i] = redTable[i % 256] * 65535.0;
 
-    for (i=256; i < 512; i++)
+    for (i = 256; i < 512; i++)
         ramp[i] = greenTable[i % 256] * 65535.0;
 
-    for (i=512; i < 768; i++)
+    for (i = 512; i < 768; i++)
         ramp[i] = blueTable[i % 256] * 65535.0;
 
     return 0;
 }
-