diff src/video/picogui/SDL_pgevents.c @ 1662:782fd950bd46 SDL-1.3

Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:04:16 +0000
parents d910939febfa
children 4da1ee79c9af
line wrap: on
line diff
--- a/src/video/picogui/SDL_pgevents.c	Sun May 21 17:27:13 2006 +0000
+++ b/src/video/picogui/SDL_pgevents.c	Sun May 28 13:04:16 2006 +0000
@@ -30,88 +30,101 @@
 #include "SDL_pgvideo.h"
 #include "SDL_pgevents_c.h"
 
-int PG_HandleClose(struct pgEvent *evt)
+int
+PG_HandleClose (struct pgEvent *evt)
 {
-        SDL_PrivateQuit();
-	return 1;               /* Intercept the event's normal quit handling */
+    SDL_PrivateQuit ();
+    return 1;                   /* Intercept the event's normal quit handling */
 }
 
-int PG_HandleResize(struct pgEvent *evt)
+int
+PG_HandleResize (struct pgEvent *evt)
 {
-        SDL_PrivateResize(evt->e.size.w, evt->e.size.h);
-	return 0;
+    SDL_PrivateResize (evt->e.size.w, evt->e.size.h);
+    return 0;
 }
 
-int PG_HandleKey(struct pgEvent *evt)
+int
+PG_HandleKey (struct pgEvent *evt)
 {
-        SDL_keysym sym;
-	SDL_memset(&sym,0,sizeof(sym));
-	sym.sym = evt->e.kbd.key;
-	sym.mod = evt->e.kbd.mods;
-        SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
-	return 0;
+    SDL_keysym sym;
+    SDL_memset (&sym, 0, sizeof (sym));
+    sym.sym = evt->e.kbd.key;
+    sym.mod = evt->e.kbd.mods;
+    SDL_PrivateKeyboard (evt->type == PG_WE_KBD_KEYDOWN, &sym);
+    return 0;
 }
 
-int PG_HandleChar(struct pgEvent *evt)
+int
+PG_HandleChar (struct pgEvent *evt)
 {
-        SDL_keysym sym;
-	SDL_memset(&sym,0,sizeof(sym));
-	sym.unicode = evt->e.kbd.key;
-	sym.mod = evt->e.kbd.mods;
-        SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
-	return 0;
+    SDL_keysym sym;
+    SDL_memset (&sym, 0, sizeof (sym));
+    sym.unicode = evt->e.kbd.key;
+    sym.mod = evt->e.kbd.mods;
+    SDL_PrivateKeyboard (evt->type == PG_WE_KBD_KEYDOWN, &sym);
+    return 0;
 }
 
-int PG_HandleMouseButton(struct pgEvent *evt)
-{        
-        /* We need to focus the canvas when it's clicked */
-        if (evt->extra) {
-	        SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra;
-		pgFocus(this->hidden->wCanvas);
-	}
-        SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn,
-			       evt->e.pntr.x, evt->e.pntr.y);
-	return 0;
+int
+PG_HandleMouseButton (struct pgEvent *evt)
+{
+    /* We need to focus the canvas when it's clicked */
+    if (evt->extra) {
+        SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra;
+        pgFocus (this->hidden->wCanvas);
+    }
+    SDL_PrivateMouseButton (evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn,
+                            evt->e.pntr.x, evt->e.pntr.y);
+    return 0;
 }
 
-int PG_HandleMouseMotion(struct pgEvent *evt)
+int
+PG_HandleMouseMotion (struct pgEvent *evt)
 {
-        SDL_PrivateMouseMotion(evt->e.pntr.btn,0,evt->e.pntr.x, evt->e.pntr.y);
-	return 0;
+    SDL_PrivateMouseMotion (evt->e.pntr.btn, 0, evt->e.pntr.x, evt->e.pntr.y);
+    return 0;
 }
 
-void PG_PumpEvents(_THIS)
+void
+PG_PumpEvents (_THIS)
 {
-        /* Process all pending events */
-        pgEventPoll();
+    /* Process all pending events */
+    pgEventPoll ();
 }
 
-void PG_InitOSKeymap(_THIS)
+void
+PG_InitOSKeymap (_THIS)
 {
-        /* We need no keymap */
+    /* We need no keymap */
 }
 
-void PG_InitEvents(_THIS)
+void
+PG_InitEvents (_THIS)
 {
-        /* Turn on all the mouse and keyboard triggers for our canvas, normally less important
-	 * events like mouse movement are ignored to save bandwidth. */
-        pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK, 
-		    pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) |
-		    PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE |
-		    PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR,0);
+    /* Turn on all the mouse and keyboard triggers for our canvas, normally less important
+     * events like mouse movement are ignored to save bandwidth. */
+    pgSetWidget (this->hidden->wCanvas, PG_WP_TRIGGERMASK,
+                 pgGetWidget (this->hidden->wCanvas, PG_WP_TRIGGERMASK) |
+                 PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE |
+                 PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR, 0);
+
+    /* Start our canvas out focused, so we get keyboard input */
+    pgFocus (this->hidden->wCanvas);
 
-	/* Start our canvas out focused, so we get keyboard input */
-	pgFocus(this->hidden->wCanvas);
-
-        /* Set up bindings for all the above event handlers */
-        pgBind(this->hidden->wApp,    PG_WE_CLOSE, &PG_HandleClose, NULL);
-        pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL);
-        pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL);
-        pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL);
-        pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL);
-        pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, NULL);
-        pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL);
-        pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, this);
+    /* Set up bindings for all the above event handlers */
+    pgBind (this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL);
+    pgBind (this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL);
+    pgBind (this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL);
+    pgBind (this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL);
+    pgBind (this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL);
+    pgBind (this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion,
+            NULL);
+    pgBind (this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton,
+            NULL);
+    pgBind (this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton,
+            this);
 }
 
 /* end of SDL_pgevents.c ... */
+/* vi: set ts=4 sw=4 expandtab: */