Mercurial > sdl-ios-xcode
diff src/video/photon/SDL_ph_image_c.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | d910939febfa |
children | 4da1ee79c9af |
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--- a/src/video/photon/SDL_ph_image_c.h Sun May 21 17:27:13 2006 +0000 +++ b/src/video/photon/SDL_ph_image_c.h Sun May 28 13:04:16 2006 +0000 @@ -29,31 +29,34 @@ struct private_hwdata { - PdOffscreenContext_t* offscreenctx; - PdOSCCreateLockParams_t crlockparam; - PdOSCLockParams_t lockparam; - Uint32 colorkey; + PdOffscreenContext_t *offscreenctx; + PdOSCCreateLockParams_t crlockparam; + PdOSCLockParams_t lockparam; + Uint32 colorkey; }; -extern int ph_SetupImage(_THIS, SDL_Surface* screen); -extern void ph_DestroyImage(_THIS, SDL_Surface* screen); -extern int ph_SetupUpdateFunction(_THIS, SDL_Surface* screen, Uint32 flags); +extern int ph_SetupImage (_THIS, SDL_Surface * screen); +extern void ph_DestroyImage (_THIS, SDL_Surface * screen); +extern int ph_SetupUpdateFunction (_THIS, SDL_Surface * screen, Uint32 flags); -extern int ph_AllocHWSurface(_THIS, SDL_Surface* surface); -extern void ph_FreeHWSurface(_THIS, SDL_Surface* surface); -extern int ph_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst); -extern int ph_FillHWRect(_THIS, SDL_Surface* surface, SDL_Rect* rect, Uint32 color); -extern int ph_LockHWSurface(_THIS, SDL_Surface* surface); -extern void ph_UnlockHWSurface(_THIS, SDL_Surface* surface); -extern int ph_FlipHWSurface(_THIS, SDL_Surface* surface); -extern int ph_SetHWColorKey(_THIS, SDL_Surface* surface, Uint32 key); -extern int ph_SetHWAlpha(_THIS, SDL_Surface* surface, Uint8 alpha); -extern int ph_HWAccelBlit(SDL_Surface* src, SDL_Rect *srcrect, SDL_Surface* dst, SDL_Rect* dstrect); -extern int ph_UpdateHWInfo(_THIS); +extern int ph_AllocHWSurface (_THIS, SDL_Surface * surface); +extern void ph_FreeHWSurface (_THIS, SDL_Surface * surface); +extern int ph_CheckHWBlit (_THIS, SDL_Surface * src, SDL_Surface * dst); +extern int ph_FillHWRect (_THIS, SDL_Surface * surface, SDL_Rect * rect, + Uint32 color); +extern int ph_LockHWSurface (_THIS, SDL_Surface * surface); +extern void ph_UnlockHWSurface (_THIS, SDL_Surface * surface); +extern int ph_FlipHWSurface (_THIS, SDL_Surface * surface); +extern int ph_SetHWColorKey (_THIS, SDL_Surface * surface, Uint32 key); +extern int ph_SetHWAlpha (_THIS, SDL_Surface * surface, Uint8 alpha); +extern int ph_HWAccelBlit (SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); +extern int ph_UpdateHWInfo (_THIS); -extern void ph_NormalUpdate(_THIS, int numrects, SDL_Rect* rects); -extern void ph_OCUpdate(_THIS, int numrects, SDL_Rect* rects); -extern void ph_OCDCUpdate(_THIS, int numrects, SDL_Rect* rects); -extern void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect* rects); +extern void ph_NormalUpdate (_THIS, int numrects, SDL_Rect * rects); +extern void ph_OCUpdate (_THIS, int numrects, SDL_Rect * rects); +extern void ph_OCDCUpdate (_THIS, int numrects, SDL_Rect * rects); +extern void ph_OpenGLUpdate (_THIS, int numrects, SDL_Rect * rects); #endif /* __SDL_PH_IMAGE_H__ */ +/* vi: set ts=4 sw=4 expandtab: */