diff src/video/macdsp/SDL_dspvideo.c @ 1662:782fd950bd46 SDL-1.3

Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:04:16 +0000
parents 14717b52abc0
children 4da1ee79c9af
line wrap: on
line diff
--- a/src/video/macdsp/SDL_dspvideo.c	Sun May 21 17:27:13 2006 +0000
+++ b/src/video/macdsp/SDL_dspvideo.c	Sun May 28 13:04:16 2006 +0000
@@ -150,1265 +150,1336 @@
 #include "../maccommon/SDL_macevents_c.h"
 
 /* Initialization/Query functions */
-static int DSp_VideoInit(_THIS, SDL_PixelFormat *vformat);
-static SDL_Rect **DSp_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
-static SDL_Surface *DSp_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
-static int DSp_SetColors(_THIS, int firstcolor, int ncolors,
-			 SDL_Color *colors);
-static int DSp_CreatePalette(_THIS);
-static int DSp_DestroyPalette(_THIS);
-static void DSp_VideoQuit(_THIS);
+static int DSp_VideoInit (_THIS, SDL_PixelFormat * vformat);
+static SDL_Rect **DSp_ListModes (_THIS, SDL_PixelFormat * format,
+                                 Uint32 flags);
+static SDL_Surface *DSp_SetVideoMode (_THIS, SDL_Surface * current, int width,
+                                      int height, int bpp, Uint32 flags);
+static int DSp_SetColors (_THIS, int firstcolor, int ncolors,
+                          SDL_Color * colors);
+static int DSp_CreatePalette (_THIS);
+static int DSp_DestroyPalette (_THIS);
+static void DSp_VideoQuit (_THIS);
 
-static int DSp_GetMainDevice (_THIS, GDHandle *device);
-static void DSp_IsHWAvailable (_THIS, SDL_PixelFormat *vformat);
-static void DSp_DSpUpdate(_THIS, int numrects, SDL_Rect *sdl_rects);
-static void DSp_DirectUpdate(_THIS, int numrects, SDL_Rect *sdl_rects);
+static int DSp_GetMainDevice (_THIS, GDHandle * device);
+static void DSp_IsHWAvailable (_THIS, SDL_PixelFormat * vformat);
+static void DSp_DSpUpdate (_THIS, int numrects, SDL_Rect * sdl_rects);
+static void DSp_DirectUpdate (_THIS, int numrects, SDL_Rect * sdl_rects);
 
 /* Hardware surface functions */
-static int DSp_SetHWAlpha(_THIS, SDL_Surface *surface, UInt8 alpha);
-static int DSp_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key);
-static int DSp_NewHWSurface(_THIS, CGrafPtr *port, int depth, int width, int height);
-static int DSp_AllocHWSurface(_THIS, SDL_Surface *surface);
-static int DSp_LockHWSurface(_THIS, SDL_Surface *surface);
-static void DSp_UnlockHWSurface(_THIS, SDL_Surface *surface);
-static void DSp_FreeHWSurface(_THIS, SDL_Surface *surface);
-static int DSp_FlipHWSurface(_THIS, SDL_Surface *surface);
-static int DSp_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dest);
-static int DSp_HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
-                           SDL_Surface *dst, SDL_Rect *dstrect);
-static int DSp_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color);
+static int DSp_SetHWAlpha (_THIS, SDL_Surface * surface, UInt8 alpha);
+static int DSp_SetHWColorKey (_THIS, SDL_Surface * surface, Uint32 key);
+static int DSp_NewHWSurface (_THIS, CGrafPtr * port, int depth, int width,
+                             int height);
+static int DSp_AllocHWSurface (_THIS, SDL_Surface * surface);
+static int DSp_LockHWSurface (_THIS, SDL_Surface * surface);
+static void DSp_UnlockHWSurface (_THIS, SDL_Surface * surface);
+static void DSp_FreeHWSurface (_THIS, SDL_Surface * surface);
+static int DSp_FlipHWSurface (_THIS, SDL_Surface * surface);
+static int DSp_CheckHWBlit (_THIS, SDL_Surface * src, SDL_Surface * dest);
+static int DSp_HWAccelBlit (SDL_Surface * src, SDL_Rect * srcrect,
+                            SDL_Surface * dst, SDL_Rect * dstrect);
+static int DSp_FillHWRect (_THIS, SDL_Surface * dst, SDL_Rect * rect,
+                           Uint32 color);
 
 #if SDL_VIDEO_OPENGL
-   static void DSp_GL_SwapBuffers (_THIS);
+static void DSp_GL_SwapBuffers (_THIS);
 #endif
 
 #if ! TARGET_API_MAC_CARBON
 
-    #define GetPortPixRowBytes(x)  ( (*(x->portPixMap))->rowBytes )
-   #define GetGDevPixMap(x) ((**(x)).gdPMap)   
-   #define GetPortPixMap(x) ((*(x)).portPixMap)
-   
-   #define GetPixDepth(y)    ((**(y)).pixelSize)
+#define GetPortPixRowBytes(x)  ( (*(x->portPixMap))->rowBytes )
+#define GetGDevPixMap(x) ((**(x)).gdPMap)
+#define GetPortPixMap(x) ((*(x)).portPixMap)
+
+#define GetPixDepth(y)    ((**(y)).pixelSize)
    //#define GetPixRowBytes(y) ((**(y)).rowBytes)
    //#define GetPixBaseAddr(y) ((**(y)).baseAddr)
-   #define GetPixCTab(y)     ((**(y)).pmTable)
-    #define GetPortBitMapForCopyBits(x) (&(((GrafPtr)(x))->portBits))
-   
+#define GetPixCTab(y)     ((**(y)).pmTable)
+#define GetPortBitMapForCopyBits(x) (&(((GrafPtr)(x))->portBits))
+
 #else
-    #define GetPortPixRowBytes(x) (GetPixRowBytes(GetPortPixMap(x)) )
-    #define GetGDevPixMap(x) ((**(x)).gdPMap)
+#define GetPortPixRowBytes(x) (GetPixRowBytes(GetPortPixMap(x)) )
+#define GetGDevPixMap(x) ((**(x)).gdPMap)
 
 #endif
 
-typedef struct private_hwdata {
+typedef struct private_hwdata
+{
+
+    GWorldPtr offscreen;        // offscreen gworld in VRAM or AGP
 
-  GWorldPtr offscreen;    // offscreen gworld in VRAM or AGP
-  
-  #ifdef DSP_TRY_CC_AND_AA
-    GWorldPtr mask;         // transparent mask
-    RGBColor  alpha;        // alpha color
-    RGBColor  trans;        // transparent color
-  #endif
-  
+#ifdef DSP_TRY_CC_AND_AA
+    GWorldPtr mask;             // transparent mask
+    RGBColor alpha;             // alpha color
+    RGBColor trans;             // transparent color
+#endif
+
 } private_hwdata;
 
-typedef private_hwdata private_swdata ; /* have same fields */
+typedef private_hwdata private_swdata;  /* have same fields */
 
 /* Macintosh toolbox driver bootstrap functions */
 
-static int DSp_Available(void)
+static int
+DSp_Available (void)
 {
-	/* Check for DrawSprocket */
+    /* Check for DrawSprocket */
 #if ! TARGET_API_MAC_OSX
-	/* This check is only meaningful if you weak-link DrawSprocketLib */  
-	return ((Ptr)DSpStartup != (Ptr)kUnresolvedCFragSymbolAddress);
+    /* This check is only meaningful if you weak-link DrawSprocketLib */
+    return ((Ptr) DSpStartup != (Ptr) kUnresolvedCFragSymbolAddress);
 #else
-	return 1; // DrawSprocket.framework doesn't have it all, but it's there
+    return 1;                   // DrawSprocket.framework doesn't have it all, but it's there
 #endif
 }
 
-static void DSp_DeleteDevice(SDL_VideoDevice *device)
+static void
+DSp_DeleteDevice (SDL_VideoDevice * device)
 {
-	/* -dw- taking no chances with null pointers */
-	if (device) {
-		
-   	if (device->hidden) {
-   	   
-   	   if (device->hidden->dspinfo)
-	         SDL_free(device->hidden->dspinfo);
-   	   
-   	   SDL_free(device->hidden);
-   	}
-	   SDL_free(device);	
-	}
+    /* -dw- taking no chances with null pointers */
+    if (device) {
+
+        if (device->hidden) {
+
+            if (device->hidden->dspinfo)
+                SDL_free (device->hidden->dspinfo);
+
+            SDL_free (device->hidden);
+        }
+        SDL_free (device);
+    }
 }
 
-static SDL_VideoDevice *DSp_CreateDevice(int devindex)
+static SDL_VideoDevice *
+DSp_CreateDevice (int devindex)
 {
-	SDL_VideoDevice *device;
+    SDL_VideoDevice *device;
+
+    /* Initialize all variables that we clean on shutdown */
+    device = (SDL_VideoDevice *) SDL_malloc (sizeof (SDL_VideoDevice));
+    if (device) {
+        SDL_memset (device, 0, sizeof (*device));
+        device->hidden = (struct SDL_PrivateVideoData *)
+            SDL_malloc ((sizeof *device->hidden));
+        if (device->hidden)
+            SDL_memset (device->hidden, 0, sizeof (*(device->hidden)));
+    }
+    if ((device == NULL) || (device->hidden == NULL)) {
+        SDL_OutOfMemory ();
+
+        if (device) {
 
-	/* Initialize all variables that we clean on shutdown */
-	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
-	if ( device ) {
-		SDL_memset(device, 0, sizeof (*device));
-		device->hidden = (struct SDL_PrivateVideoData *)
-				SDL_malloc((sizeof *device->hidden));
-	    if (device->hidden)
-	        SDL_memset(device->hidden, 0, sizeof ( *(device->hidden) ) );
-	}
-	if ( (device == NULL) || (device->hidden == NULL) ) {
-		SDL_OutOfMemory();
-			
-		if ( device ) {
-			
-			if (device->hidden)
-				SDL_free(device->hidden);			
-			
-			SDL_free(device);
-		}
-		
-		return(NULL);
-	}
-	
-	/* Allocate DrawSprocket information */
-	device->hidden->dspinfo = (struct DSpInfo *)SDL_malloc(
-					(sizeof *device->hidden->dspinfo));
-	if ( device->hidden->dspinfo == NULL ) {
-		SDL_OutOfMemory();
-		SDL_free(device->hidden);
-		SDL_free(device);
-		return(0);
-	}
-	SDL_memset(device->hidden->dspinfo, 0, (sizeof *device->hidden->dspinfo));
+            if (device->hidden)
+                SDL_free (device->hidden);
+
+            SDL_free (device);
+        }
+
+        return (NULL);
+    }
+
+    /* Allocate DrawSprocket information */
+    device->hidden->dspinfo = (struct DSpInfo *) SDL_malloc ((sizeof *device->
+                                                              hidden->
+                                                              dspinfo));
+    if (device->hidden->dspinfo == NULL) {
+        SDL_OutOfMemory ();
+        SDL_free (device->hidden);
+        SDL_free (device);
+        return (0);
+    }
+    SDL_memset (device->hidden->dspinfo, 0,
+                (sizeof *device->hidden->dspinfo));
 
-	/* Set the function pointers */
-	device->VideoInit       = DSp_VideoInit;
-	device->ListModes       = DSp_ListModes;
-	device->SetVideoMode    = DSp_SetVideoMode;
-	device->SetColors       = DSp_SetColors;
-	device->UpdateRects     = NULL;
-	device->VideoQuit       = DSp_VideoQuit;
-	device->AllocHWSurface  = DSp_AllocHWSurface;
-	device->CheckHWBlit     = NULL;
-	device->FillHWRect      = NULL;
-	device->SetHWColorKey   = NULL;
-	device->SetHWAlpha      = NULL;
-	device->LockHWSurface   = DSp_LockHWSurface;
-	device->UnlockHWSurface = DSp_UnlockHWSurface;
-	device->FlipHWSurface   = DSp_FlipHWSurface;
-	device->FreeHWSurface   = DSp_FreeHWSurface;
+    /* Set the function pointers */
+    device->VideoInit = DSp_VideoInit;
+    device->ListModes = DSp_ListModes;
+    device->SetVideoMode = DSp_SetVideoMode;
+    device->SetColors = DSp_SetColors;
+    device->UpdateRects = NULL;
+    device->VideoQuit = DSp_VideoQuit;
+    device->AllocHWSurface = DSp_AllocHWSurface;
+    device->CheckHWBlit = NULL;
+    device->FillHWRect = NULL;
+    device->SetHWColorKey = NULL;
+    device->SetHWAlpha = NULL;
+    device->LockHWSurface = DSp_LockHWSurface;
+    device->UnlockHWSurface = DSp_UnlockHWSurface;
+    device->FlipHWSurface = DSp_FlipHWSurface;
+    device->FreeHWSurface = DSp_FreeHWSurface;
 #if SDL_VIDEO_OPENGL
-	device->GL_MakeCurrent  = Mac_GL_MakeCurrent;
-	device->GL_SwapBuffers  = DSp_GL_SwapBuffers;
-	device->GL_LoadLibrary = Mac_GL_LoadLibrary;
-	device->GL_GetProcAddress = Mac_GL_GetProcAddress;
+    device->GL_MakeCurrent = Mac_GL_MakeCurrent;
+    device->GL_SwapBuffers = DSp_GL_SwapBuffers;
+    device->GL_LoadLibrary = Mac_GL_LoadLibrary;
+    device->GL_GetProcAddress = Mac_GL_GetProcAddress;
 #endif
-	device->SetCaption = NULL;
-	device->SetIcon = NULL;
-	device->IconifyWindow = NULL;
-	device->GrabInput = NULL;
-	device->GetWMInfo = NULL;
-	device->FreeWMCursor    = Mac_FreeWMCursor;
-	device->CreateWMCursor  = Mac_CreateWMCursor;
-	device->ShowWMCursor    = Mac_ShowWMCursor;
-	device->WarpWMCursor    = Mac_WarpWMCursor;
-	device->InitOSKeymap    = Mac_InitOSKeymap;
-	device->PumpEvents      = Mac_PumpEvents;
-	
-	device->GrabInput      = NULL;
-	device->CheckMouseMode = NULL;
-	
-	device->free = DSp_DeleteDevice;
+    device->SetCaption = NULL;
+    device->SetIcon = NULL;
+    device->IconifyWindow = NULL;
+    device->GrabInput = NULL;
+    device->GetWMInfo = NULL;
+    device->FreeWMCursor = Mac_FreeWMCursor;
+    device->CreateWMCursor = Mac_CreateWMCursor;
+    device->ShowWMCursor = Mac_ShowWMCursor;
+    device->WarpWMCursor = Mac_WarpWMCursor;
+    device->InitOSKeymap = Mac_InitOSKeymap;
+    device->PumpEvents = Mac_PumpEvents;
 
-	return device;
+    device->GrabInput = NULL;
+    device->CheckMouseMode = NULL;
+
+    device->free = DSp_DeleteDevice;
+
+    return device;
 }
 
 VideoBootStrap DSp_bootstrap = {
-	"DSp", "MacOS DrawSprocket",
-	DSp_Available, DSp_CreateDevice
+    "DSp", "MacOS DrawSprocket",
+    DSp_Available, DSp_CreateDevice
 };
 
 /* Use DSp/Display Manager to build mode list for given screen */
-static SDL_Rect**  DSp_BuildModeList (const GDHandle gDevice, int *displayWidth, int *displayHeight)
+static SDL_Rect **
+DSp_BuildModeList (const GDHandle gDevice, int *displayWidth,
+                   int *displayHeight)
 {
-	DSpContextAttributes  attributes;
-	DSpContextReference   context;
-	DisplayIDType         displayID;
-	SDL_Rect temp_list [16];
-	SDL_Rect **mode_list;
-	int width, height, i, j;
-        
-        #if TARGET_API_MAC_OSX		
-	
-        displayID = 0;
-        
-        #else
-        /* Ask Display Manager for integer id of screen device */
-	if ( DMGetDisplayIDByGDevice (gDevice, &displayID, SDL_TRUE) != noErr ) {
-		return NULL;
-	}
-	#endif
-	/* Get the first possible DSp context on this device */
-	if ( DSpGetFirstContext (displayID, &context) != noErr ) {
-		return NULL;
-	}
-	
-	if ( DSpContext_GetAttributes (context, &attributes) != noErr )
-		return NULL;
+    DSpContextAttributes attributes;
+    DSpContextReference context;
+    DisplayIDType displayID;
+    SDL_Rect temp_list[16];
+    SDL_Rect **mode_list;
+    int width, height, i, j;
+
+#if TARGET_API_MAC_OSX
+
+    displayID = 0;
+
+#else
+    /* Ask Display Manager for integer id of screen device */
+    if (DMGetDisplayIDByGDevice (gDevice, &displayID, SDL_TRUE) != noErr) {
+        return NULL;
+    }
+#endif
+    /* Get the first possible DSp context on this device */
+    if (DSpGetFirstContext (displayID, &context) != noErr) {
+        return NULL;
+    }
+
+    if (DSpContext_GetAttributes (context, &attributes) != noErr)
+        return NULL;
+
+    *displayWidth = attributes.displayWidth;
+    *displayHeight = attributes.displayHeight;
+
+    for (i = 0; i < SDL_arraysize (temp_list); i++) {
+        width = attributes.displayWidth;
+        height = attributes.displayHeight;
+
+        temp_list[i].x = 0 | attributes.displayBestDepth;
+        temp_list[i].y = 0;
+        temp_list[i].w = width;
+        temp_list[i].h = height;
 
-	*displayWidth = attributes.displayWidth;
-	*displayHeight = attributes.displayHeight;
-			
-	for ( i = 0; i < SDL_arraysize(temp_list); i++ ) {
-		width  = attributes.displayWidth;
-		height = attributes.displayHeight;
-		
-		temp_list [i].x = 0 | attributes.displayBestDepth;
-		temp_list [i].y = 0;
-		temp_list [i].w = width;
-		temp_list [i].h = height;
-	
-		/* DSp will report many different contexts with the same width and height. */
-		/* They will differ in bit depth and refresh rate. */
-		/* We will ignore them until we reach one with a different width/height */
-		/* When there are no more contexts to look at, we will quit building the list*/
-		while ( width == attributes.displayWidth && height == attributes.displayHeight ) {
-		
-			OSStatus err = DSpGetNextContext (context, &context);
-			if (err != noErr)
-				if (err == kDSpContextNotFoundErr)
-					goto done;
-				else
-					return NULL;		
-			
-			if ( DSpContext_GetAttributes (context, &attributes) != noErr )
-				return NULL;
-				
-			temp_list [i].x |= attributes.displayBestDepth;
-		}
-	}
-done:
-	i++;          /* i was not incremented before kicking out of the loop */
-	
-	mode_list = (SDL_Rect**) SDL_malloc (sizeof (SDL_Rect*) * (i+1));
-	if (mode_list) {
-	
-	   /* -dw- new stuff: build in reverse order so largest sizes list first */
-		for (j = i-1; j >= 0; j--) {
-			mode_list [j] = (SDL_Rect*) SDL_malloc (sizeof (SDL_Rect));	
-			if (mode_list [j])
-				SDL_memcpy (mode_list [j], &(temp_list [j]), sizeof (SDL_Rect));
-			else {
-				SDL_OutOfMemory ();
-				return NULL;
-			}
-		}
-		mode_list [i] = NULL;		/* append null to the end */
-	}
-	else {
-		SDL_OutOfMemory ();
-		return NULL;
-	}
-		
-	return mode_list;
+        /* DSp will report many different contexts with the same width and height. */
+        /* They will differ in bit depth and refresh rate. */
+        /* We will ignore them until we reach one with a different width/height */
+        /* When there are no more contexts to look at, we will quit building the list */
+        while (width == attributes.displayWidth
+               && height == attributes.displayHeight) {
+
+            OSStatus err = DSpGetNextContext (context, &context);
+            if (err != noErr)
+                if (err == kDSpContextNotFoundErr)
+                    goto done;
+                else
+                    return NULL;
+
+            if (DSpContext_GetAttributes (context, &attributes) != noErr)
+                return NULL;
+
+            temp_list[i].x |= attributes.displayBestDepth;
+        }
+    }
+  done:
+    i++;                        /* i was not incremented before kicking out of the loop */
+
+    mode_list = (SDL_Rect **) SDL_malloc (sizeof (SDL_Rect *) * (i + 1));
+    if (mode_list) {
+
+        /* -dw- new stuff: build in reverse order so largest sizes list first */
+        for (j = i - 1; j >= 0; j--) {
+            mode_list[j] = (SDL_Rect *) SDL_malloc (sizeof (SDL_Rect));
+            if (mode_list[j])
+                SDL_memcpy (mode_list[j], &(temp_list[j]), sizeof (SDL_Rect));
+            else {
+                SDL_OutOfMemory ();
+                return NULL;
+            }
+        }
+        mode_list[i] = NULL;    /* append null to the end */
+    } else {
+        SDL_OutOfMemory ();
+        return NULL;
+    }
+
+    return mode_list;
 }
 
-static void DSp_IsHWAvailable (_THIS, SDL_PixelFormat *vformat)
+static void
+DSp_IsHWAvailable (_THIS, SDL_PixelFormat * vformat)
 {
-  /* 
-     VRAM GWorlds are only available on OS 9 or later.
-     Even with OS 9, some display drivers won't support it, 
-     so we create a test GWorld and check for errors. 
-  */
+    /* 
+       VRAM GWorlds are only available on OS 9 or later.
+       Even with OS 9, some display drivers won't support it, 
+       so we create a test GWorld and check for errors. 
+     */
+
+    long versionSystem;
 
-  long versionSystem;
+    dsp_vram_available = SDL_FALSE;
+    dsp_agp_available = SDL_FALSE;
+
+    Gestalt ('sysv', &versionSystem);
+    if (0x00000860 < (versionSystem & 0x0000FFFF)) {
+
+        GWorldPtr offscreen;
+        OSStatus err;
+        Rect bounds;
 
-  dsp_vram_available = SDL_FALSE;
-  dsp_agp_available  = SDL_FALSE;
-  
-  Gestalt ('sysv', &versionSystem);
-  if (0x00000860 < (versionSystem & 0x0000FFFF)) {
-    
-    GWorldPtr offscreen;
-    OSStatus  err;
-    Rect      bounds;
-    
-    SetRect (&bounds, 0, 0, 320, 240);
-    
+        SetRect (&bounds, 0, 0, 320, 240);
+
 #if useDistantHdwrMem && useLocalHdwrMem
-    err = NewGWorld (&offscreen, vformat->BitsPerPixel, &bounds, NULL, SDL_Display, useDistantHdwrMem | noNewDevice);
-    if (err == noErr) {
-      dsp_vram_available = SDL_TRUE;
-      DisposeGWorld (offscreen);
+        err =
+            NewGWorld (&offscreen, vformat->BitsPerPixel, &bounds, NULL,
+                       SDL_Display, useDistantHdwrMem | noNewDevice);
+        if (err == noErr) {
+            dsp_vram_available = SDL_TRUE;
+            DisposeGWorld (offscreen);
+        }
+
+        err =
+            NewGWorld (&offscreen, vformat->BitsPerPixel, &bounds, NULL,
+                       SDL_Display, useLocalHdwrMem | noNewDevice);
+        if (err == noErr) {
+            DisposeGWorld (offscreen);
+            dsp_agp_available = SDL_TRUE;
+        }
+#endif
     }
-	
-    err = NewGWorld (&offscreen, vformat->BitsPerPixel, &bounds, NULL, SDL_Display, useLocalHdwrMem | noNewDevice);
-    if (err == noErr) {
-      DisposeGWorld (offscreen);
-      dsp_agp_available = SDL_TRUE;
-    }
-#endif
-  }
 }
 
-static int DSp_GetMainDevice (_THIS, GDHandle *device)
+static int
+DSp_GetMainDevice (_THIS, GDHandle * device)
 {
-    
+
 #if TARGET_API_MAC_OSX
-        /* DSpUserSelectContext not available on OS X */
-        *device = GetMainDevice();
-        return 0;
+    /* DSpUserSelectContext not available on OS X */
+    *device = GetMainDevice ();
+    return 0;
 #else
-        
-	DSpContextAttributes attrib;
-	DSpContextReference  context;
-	DisplayIDType        display_id;
-	GDHandle             main_device;
-	GDHandle             device_list;
-	
-	device_list = GetDeviceList ();
-	main_device = GetMainDevice ();
-	
-	/* Quick check to avoid slower method when only one display exists */
-	if ( (**device_list).gdNextGD == NULL ) {
-	  *device = main_device;
-	  return 0;
-	}
-		
-	SDL_memset (&attrib, 0, sizeof (DSpContextAttributes));
+
+    DSpContextAttributes attrib;
+    DSpContextReference context;
+    DisplayIDType display_id;
+    GDHandle main_device;
+    GDHandle device_list;
+
+    device_list = GetDeviceList ();
+    main_device = GetMainDevice ();
+
+    /* Quick check to avoid slower method when only one display exists */
+    if ((**device_list).gdNextGD == NULL) {
+        *device = main_device;
+        return 0;
+    }
+
+    SDL_memset (&attrib, 0, sizeof (DSpContextAttributes));
 
-	/* These attributes are hopefully supported on all devices...*/
-	attrib.displayWidth         = 640;
-	attrib.displayHeight        = 480;
-	attrib.displayBestDepth     = 8;
-	attrib.backBufferBestDepth  = 8;
-	attrib.displayDepthMask     = kDSpDepthMask_All;
-	attrib.backBufferDepthMask  = kDSpDepthMask_All;
-	attrib.colorNeeds           = kDSpColorNeeds_Require;
-	attrib.pageCount            = 1;
-			 
-	if (noErr != DMGetDisplayIDByGDevice (main_device, &display_id, SDL_FALSE)) {
-		SDL_SetError ("Display Manager couldn't associate GDevice with a Display ID");
-		return (-1);
-	}
-	
-	/* Put up dialog on main display to select which display to use */
-	if (noErr != DSpUserSelectContext (&attrib, display_id, NULL, &context)) {
-		SDL_SetError ("DrawSprocket couldn't create a context");
-		return (-1);
-	}
-         
-	if (noErr != DSpContext_GetDisplayID (context, &display_id)) {
-		SDL_SetError ("DrawSprocket couldn't get display ID");
-		return (-1);
-	}
-  
-	if (noErr != DMGetGDeviceByDisplayID  (display_id, &main_device, SDL_FALSE)) {
-		SDL_SetError ("Display Manager couldn't associate Display ID with GDevice");
-		return (-1);  
-	}
+    /* These attributes are hopefully supported on all devices... */
+    attrib.displayWidth = 640;
+    attrib.displayHeight = 480;
+    attrib.displayBestDepth = 8;
+    attrib.backBufferBestDepth = 8;
+    attrib.displayDepthMask = kDSpDepthMask_All;
+    attrib.backBufferDepthMask = kDSpDepthMask_All;
+    attrib.colorNeeds = kDSpColorNeeds_Require;
+    attrib.pageCount = 1;
+
+    if (noErr !=
+        DMGetDisplayIDByGDevice (main_device, &display_id, SDL_FALSE)) {
+        SDL_SetError
+            ("Display Manager couldn't associate GDevice with a Display ID");
+        return (-1);
+    }
 
-	*device = main_device;
-	return (0);
+    /* Put up dialog on main display to select which display to use */
+    if (noErr != DSpUserSelectContext (&attrib, display_id, NULL, &context)) {
+        SDL_SetError ("DrawSprocket couldn't create a context");
+        return (-1);
+    }
+
+    if (noErr != DSpContext_GetDisplayID (context, &display_id)) {
+        SDL_SetError ("DrawSprocket couldn't get display ID");
+        return (-1);
+    }
+
+    if (noErr !=
+        DMGetGDeviceByDisplayID (display_id, &main_device, SDL_FALSE)) {
+        SDL_SetError
+            ("Display Manager couldn't associate Display ID with GDevice");
+        return (-1);
+    }
+
+    *device = main_device;
+    return (0);
 #endif
 }
 
-static int DSp_VideoInit(_THIS, SDL_PixelFormat *vformat)
+static int
+DSp_VideoInit (_THIS, SDL_PixelFormat * vformat)
 {
-	NumVersion dsp_version = { 0x01, 0x00, 0x00, 0x00 };
-	
+    NumVersion dsp_version = { 0x01, 0x00, 0x00, 0x00 };
+
 #if UNIVERSAL_INTERFACES_VERSION > 0x0320
-	dsp_version = DSpGetVersion ();
+    dsp_version = DSpGetVersion ();
 #endif
-	
-	if (  (dsp_version.majorRev == 1 && dsp_version.minorAndBugRev < 0x73) ||
-	      (dsp_version.majorRev < 1)  ) {                          
-	    
-	   /* StandardAlert (kAlertStopAlert, "\pError!", 
-	                "\pI need DrawSprocket 1.7.3 or later!\n"
-	                  "You can find a newer version at http://www.apple.com/swupdates.",
-	                   NULL, NULL);
-	    */              
-	    SDL_SetError ("DrawSprocket version is too old. Need 1.7.3 or later.");
-	    return (-1);
-	}
-	
-	if ( DSpStartup () != noErr ) {
-		SDL_SetError ("DrawSprocket couldn't startup");
-		return(-1);
-	}
-	
-	/* Start DSpintosh events */
-	Mac_InitEvents(this);
+
+    if ((dsp_version.majorRev == 1 && dsp_version.minorAndBugRev < 0x73) ||
+        (dsp_version.majorRev < 1)) {
+
+        /* StandardAlert (kAlertStopAlert, "\pError!", 
+           "\pI need DrawSprocket 1.7.3 or later!\n"
+           "You can find a newer version at http://www.apple.com/swupdates.",
+           NULL, NULL);
+         */
+        SDL_SetError
+            ("DrawSprocket version is too old. Need 1.7.3 or later.");
+        return (-1);
+    }
 
-	/* Get a handle to the main monitor, or choose one on multiple monitor setups */
-	if ( DSp_GetMainDevice(this, &SDL_Display) <  0)
-		return (-1);
+    if (DSpStartup () != noErr) {
+        SDL_SetError ("DrawSprocket couldn't startup");
+        return (-1);
+    }
+
+    /* Start DSpintosh events */
+    Mac_InitEvents (this);
+
+    /* Get a handle to the main monitor, or choose one on multiple monitor setups */
+    if (DSp_GetMainDevice (this, &SDL_Display) < 0)
+        return (-1);
+
+    /* Determine pixel format */
+    vformat->BitsPerPixel = GetPixDepth ((**SDL_Display).gdPMap);
+    dsp_old_depth = vformat->BitsPerPixel;
 
-	/* Determine pixel format */
-    vformat->BitsPerPixel = GetPixDepth ( (**SDL_Display).gdPMap );
-	dsp_old_depth = vformat->BitsPerPixel;
-		
-	switch (vformat->BitsPerPixel) {
-		case 16:	
-			vformat->Rmask = 0x00007c00;
-			vformat->Gmask = 0x000003e0;
-			vformat->Bmask = 0x0000001f;
-			break;
-		default:
-			break;
-	}
-   
-	if ( DSp_CreatePalette (this) < 0 ) {
-		SDL_SetError ("Could not create palette");
-		return (-1);
-	}
-   
-	/* Get a list of available fullscreen modes */
-	SDL_modelist = DSp_BuildModeList (SDL_Display,
-	                                  &this->info.current_w, &this->info.current_h);
-	if (SDL_modelist == NULL) {
-		SDL_SetError ("DrawSprocket could not build a mode list");
-		return (-1);
-	}
-	
-	/* Check for VRAM and AGP GWorlds for HW Blitting */
-	DSp_IsHWAvailable (this, vformat);
-	
-	this->info.wm_available = 0;
+    switch (vformat->BitsPerPixel) {
+    case 16:
+        vformat->Rmask = 0x00007c00;
+        vformat->Gmask = 0x000003e0;
+        vformat->Bmask = 0x0000001f;
+        break;
+    default:
+        break;
+    }
+
+    if (DSp_CreatePalette (this) < 0) {
+        SDL_SetError ("Could not create palette");
+        return (-1);
+    }
+
+    /* Get a list of available fullscreen modes */
+    SDL_modelist = DSp_BuildModeList (SDL_Display,
+                                      &this->info.current_w,
+                                      &this->info.current_h);
+    if (SDL_modelist == NULL) {
+        SDL_SetError ("DrawSprocket could not build a mode list");
+        return (-1);
+    }
 
-	if (dsp_vram_available || dsp_agp_available) {
-    
-	  this->info.hw_available = SDL_TRUE;
-	  
-	  this->CheckHWBlit  = DSp_CheckHWBlit;
-	  this->info.blit_hw = SDL_TRUE; 
-  
-	  this->FillHWRect     = DSp_FillHWRect;
-	  this->info.blit_fill = SDL_TRUE;
-	  
-	#ifdef DSP_TRY_CC_AND_AA  
-	  this->SetHWColorKey   = DSp_SetHWColorKey;
-	  this->info.blit_hw_CC = SDL_TRUE;
-	  
-	  this->SetHWAlpha      = DSp_SetHWAlpha;
-	  this->info.blit_hw_A  = SDL_TRUE;
-	#endif
-	
-	}  
-    
-	return(0);
+    /* Check for VRAM and AGP GWorlds for HW Blitting */
+    DSp_IsHWAvailable (this, vformat);
+
+    this->info.wm_available = 0;
+
+    if (dsp_vram_available || dsp_agp_available) {
+
+        this->info.hw_available = SDL_TRUE;
+
+        this->CheckHWBlit = DSp_CheckHWBlit;
+        this->info.blit_hw = SDL_TRUE;
+
+        this->FillHWRect = DSp_FillHWRect;
+        this->info.blit_fill = SDL_TRUE;
+
+#ifdef DSP_TRY_CC_AND_AA
+        this->SetHWColorKey = DSp_SetHWColorKey;
+        this->info.blit_hw_CC = SDL_TRUE;
+
+        this->SetHWAlpha = DSp_SetHWAlpha;
+        this->info.blit_hw_A = SDL_TRUE;
+#endif
+
+    }
+
+    return (0);
 }
 
-static SDL_Rect **DSp_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+static SDL_Rect **
+DSp_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags)
 {
-	static SDL_Rect *dsp_modes[16];
-	int i = 0, j = 0;
-	
-	if ( format->BitsPerPixel == 0 )
-	   return ( (SDL_Rect**) NULL );
-	
-	while (SDL_modelist[i] != NULL) {
-	
-	   if (SDL_modelist[i]->x & format->BitsPerPixel) {
-	      dsp_modes[j] = SDL_modelist[i];
-	      j++;
-	   }
-	   i++;
-	}
-	
-	dsp_modes[j] = NULL;
+    static SDL_Rect *dsp_modes[16];
+    int i = 0, j = 0;
+
+    if (format->BitsPerPixel == 0)
+        return ((SDL_Rect **) NULL);
+
+    while (SDL_modelist[i] != NULL) {
 
-	return dsp_modes;
+        if (SDL_modelist[i]->x & format->BitsPerPixel) {
+            dsp_modes[j] = SDL_modelist[i];
+            j++;
+        }
+        i++;
+    }
+
+    dsp_modes[j] = NULL;
+
+    return dsp_modes;
 }
 
 /* Various screen update functions available */
-static void DSp_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
+static void DSp_DirectUpdate (_THIS, int numrects, SDL_Rect * rects);
 
 #if ! TARGET_API_MAC_OSX
 
 static volatile unsigned int retrace_count = 0; /* -dw- need volatile because it updates asychronously */
 
-Boolean DSp_VBLProc ( DSpContextReference context, void *ref_con )
+Boolean
+DSp_VBLProc (DSpContextReference context, void *ref_con)
 {
-	retrace_count++;
-	
-	return 1; /* Darrell, is this right? */
+    retrace_count++;
+
+    return 1;                   /* Darrell, is this right? */
 }
 
-static void DSp_SetHWError (OSStatus err, int is_agp)
+static void
+DSp_SetHWError (OSStatus err, int is_agp)
 {
-	char message[1024];
-	const char *fmt, *mem;
+    char message[1024];
+    const char *fmt, *mem;
 
-	if ( is_agp ) {
-		mem = "AGP Memory";
-	} else {
-		mem = "VRAM";
-	}
-	switch(err) {
-	    case memFullErr:
-		fmt = "Hardware surface possible but not enough %s available";
-		break;
-	    case cDepthErr:
-		fmt = "Hardware surface possible but invalid color depth";
-		break;
-	    default:
-		fmt = "Hardware surface could not be allocated in %s - unknown error";
-		break;
-	}
-	SDL_snprintf(message, SDL_arraysize(message), fmt, mem);
-	SDL_SetError(message);
+    if (is_agp) {
+        mem = "AGP Memory";
+    } else {
+        mem = "VRAM";
+    }
+    switch (err) {
+    case memFullErr:
+        fmt = "Hardware surface possible but not enough %s available";
+        break;
+    case cDepthErr:
+        fmt = "Hardware surface possible but invalid color depth";
+        break;
+    default:
+        fmt = "Hardware surface could not be allocated in %s - unknown error";
+        break;
+    }
+    SDL_snprintf (message, SDL_arraysize (message), fmt, mem);
+    SDL_SetError (message);
 }
 #endif // TARGET_API_MAC_OSX
 
 /* put up a dialog to verify display change */
-static int DSp_ConfirmSwitch () {
+static int
+DSp_ConfirmSwitch ()
+{
+
+    /* resource id's for dialog */
+    const int rDialog = 1002;
+    const int bCancel = 1;
+    const int bOK = 2;
 
-  /* resource id's for dialog */
-  const int rDialog = 1002;
-  const int bCancel = 1;
-  const int bOK     = 2;
-  
-  DialogPtr dialog;
-  OSStatus  err;
-  SInt32    response;
-  DialogItemIndex       item = 0;
-  GrafPtr   savePort;
-    
-  GetPort (&savePort);
-  
-  dialog = GetNewDialog (rDialog, NULL, (WindowPtr) -1);
-  if (dialog == NULL)
-	 return (0);
-  
+    DialogPtr dialog;
+    OSStatus err;
+    SInt32 response;
+    DialogItemIndex item = 0;
+    GrafPtr savePort;
+
+    GetPort (&savePort);
+
+    dialog = GetNewDialog (rDialog, NULL, (WindowPtr) - 1);
+    if (dialog == NULL)
+        return (0);
+
 #if TARGET_API_MAC_CARBON
-  SetPort (GetDialogPort(dialog));
+    SetPort (GetDialogPort (dialog));
 #else
-  SetPort ((WindowPtr) dialog);
+    SetPort ((WindowPtr) dialog);
 #endif
-  
-  SetDialogDefaultItem (dialog, bCancel);
-  SetDialogCancelItem  (dialog, bCancel);
-  
-  SetEventMask (everyEvent);  
-  FlushEvents (everyEvent, 0);
-   
-   /* On MacOS 8.5 or later, we can make the dialog go away after 15 seconds */
-   /* This is good since it's possible user can't even see the dialog! */
-   /* Requires linking to DialogsLib */
-   err = Gestalt(gestaltSystemVersion,&response);
-   if (err == noErr && response >= 0x00000850) {
-   	SetDialogTimeout(dialog, bCancel, 15);
-   }
+
+    SetDialogDefaultItem (dialog, bCancel);
+    SetDialogCancelItem (dialog, bCancel);
+
+    SetEventMask (everyEvent);
+    FlushEvents (everyEvent, 0);
 
-   do {      
-    
-    ModalDialog ( NULL, &item );  
+    /* On MacOS 8.5 or later, we can make the dialog go away after 15 seconds */
+    /* This is good since it's possible user can't even see the dialog! */
+    /* Requires linking to DialogsLib */
+    err = Gestalt (gestaltSystemVersion, &response);
+    if (err == noErr && response >= 0x00000850) {
+        SetDialogTimeout (dialog, bCancel, 15);
+    }
 
-   } while ( item != bCancel && item != bOK && err != noErr);
+    do {
+
+        ModalDialog (NULL, &item);
+
+    }
+    while (item != bCancel && item != bOK && err != noErr);
 
 
-  DisposeDialog (dialog);
-  SetPort (savePort);
-  
-  SetEventMask(everyEvent - autoKeyMask);
-  FlushEvents(everyEvent, 0);
-   
-  return (item - 1);
+    DisposeDialog (dialog);
+    SetPort (savePort);
+
+    SetEventMask (everyEvent - autoKeyMask);
+    FlushEvents (everyEvent, 0);
+
+    return (item - 1);
 }
 
-static void DSp_UnsetVideoMode(_THIS, SDL_Surface *current)
+static void
+DSp_UnsetVideoMode (_THIS, SDL_Surface * current)
 {
-			
-		
-	 if ( current->flags & SDL_INTERNALOPENGL )  { 
-	   Mac_GL_Quit (this);	   	
-	}
-		
-	if (dsp_context != NULL) {
-		
-		GWorldPtr front;
-		DSpContext_GetFrontBuffer (dsp_context, &front);
-		
-		if (front != dsp_back_buffer)
-		   DisposeGWorld (dsp_back_buffer);
-		
-		if (current->hwdata)
-		   SDL_free(current->hwdata);
-		   
-		DSpContext_SetState (dsp_context, kDSpContextState_Inactive );
-		DSpContext_Release  (dsp_context);
-		
-		dsp_context = NULL;
-	}
-    	
+
+
+    if (current->flags & SDL_INTERNALOPENGL) {
+        Mac_GL_Quit (this);
+    }
+
+    if (dsp_context != NULL) {
+
+        GWorldPtr front;
+        DSpContext_GetFrontBuffer (dsp_context, &front);
+
+        if (front != dsp_back_buffer)
+            DisposeGWorld (dsp_back_buffer);
+
+        if (current->hwdata)
+            SDL_free (current->hwdata);
+
+        DSpContext_SetState (dsp_context, kDSpContextState_Inactive);
+        DSpContext_Release (dsp_context);
+
+        dsp_context = NULL;
+    }
+
     if (SDL_Window != NULL) {
         DisposeWindow (SDL_Window);
         SDL_Window = NULL;
-    }    
-    
+    }
+
     current->pixels = NULL;
-    current->flags  = 0;
+    current->flags = 0;
 }
 
-static SDL_Surface *DSp_SetVideoMode(_THIS,
-	SDL_Surface *current, int width, int height, int bpp, Uint32 flags)
+static SDL_Surface *
+DSp_SetVideoMode (_THIS,
+                  SDL_Surface * current, int width, int height, int bpp,
+                  Uint32 flags)
 {
-	
+
 #if !TARGET_API_MAC_OSX
-    DisplayIDType        display_id;
-	Fixed freq;
+    DisplayIDType display_id;
+    Fixed freq;
 #endif
-	DSpContextAttributes attrib;
-	OSStatus err;
-	UInt32 rmask = 0, gmask = 0, bmask = 0;
-		
-	int   page_count;
-	int   double_buf;
-	int   hw_surface;
-	int   use_dsp_back_buffer;
-     
-	DSp_UnsetVideoMode (this, current);
-       
+    DSpContextAttributes attrib;
+    OSStatus err;
+    UInt32 rmask = 0, gmask = 0, bmask = 0;
+
+    int page_count;
+    int double_buf;
+    int hw_surface;
+    int use_dsp_back_buffer;
+
+    DSp_UnsetVideoMode (this, current);
+
     if (bpp != dsp_old_depth)
         DSp_DestroyPalette (this);
-   
-	double_buf = (flags & SDL_DOUBLEBUF) != 0;
-	hw_surface = (flags & SDL_HWSURFACE) != 0;
-	use_dsp_back_buffer = !dsp_vram_available || !hw_surface ;
-	
-	current->flags |= SDL_FULLSCREEN;
+
+    double_buf = (flags & SDL_DOUBLEBUF) != 0;
+    hw_surface = (flags & SDL_HWSURFACE) != 0;
+    use_dsp_back_buffer = !dsp_vram_available || !hw_surface;
+
+    current->flags |= SDL_FULLSCREEN;
+
+  rebuild:
 
-rebuild:  
-  
-	if ( double_buf && use_dsp_back_buffer ) {
-		page_count = 2;
-	} else {
-		page_count = 1;
-	}
+    if (double_buf && use_dsp_back_buffer) {
+        page_count = 2;
+    } else {
+        page_count = 1;
+    }
+
+    SDL_memset (&attrib, 0, sizeof (DSpContextAttributes));
+    attrib.displayWidth = width;
+    attrib.displayHeight = height;
+    attrib.displayBestDepth = bpp;
+    attrib.backBufferBestDepth = bpp;
+    attrib.displayDepthMask = kDSpDepthMask_All;
+    attrib.backBufferDepthMask = kDSpDepthMask_All;
+    attrib.colorNeeds = kDSpColorNeeds_Require;
+    attrib.colorTable = 0;
+    attrib.pageCount = page_count;
+#if TARGET_API_MAC_OSX || UNIVERSAL_INTERFACES_VERSION == 0x0320
 
-	SDL_memset (&attrib, 0, sizeof (DSpContextAttributes));
-	attrib.displayWidth         = width;
-	attrib.displayHeight        = height;
-	attrib.displayBestDepth     = bpp;
-	attrib.backBufferBestDepth  = bpp;
-	attrib.displayDepthMask     = kDSpDepthMask_All;
-	attrib.backBufferDepthMask  = kDSpDepthMask_All;
-	attrib.colorNeeds           = kDSpColorNeeds_Require;
-	attrib.colorTable           = 0;
-	attrib.pageCount            = page_count;
-        #if TARGET_API_MAC_OSX || UNIVERSAL_INTERFACES_VERSION == 0x0320
-        
-        if ( DSpFindBestContext (&attrib, &dsp_context) != noErr ) {
-            SDL_SetError ("DrawSprocket couldn't find a context");
+    if (DSpFindBestContext (&attrib, &dsp_context) != noErr) {
+        SDL_SetError ("DrawSprocket couldn't find a context");
+        return NULL;
+    }
+#else
+    if (noErr !=
+        DMGetDisplayIDByGDevice (SDL_Display, &display_id, SDL_FALSE)) {
+        SDL_SetError
+            ("Display Manager couldn't associate GDevice with display_id");
+        return NULL;
+    }
+    if (DSpFindBestContextOnDisplayID (&attrib, &dsp_context, display_id) !=
+        noErr) {
+        SDL_SetError
+            ("DrawSprocket couldn't find a suitable context on given display");
+        return NULL;
+    }
+#endif
+    if (DSpContext_Reserve (dsp_context, &attrib) != noErr) {
+        SDL_SetError
+            ("DrawSprocket couldn't get the needed resources to build the display");
+        return NULL;
+    }
+
+    if ((err =
+         DSpContext_SetState (dsp_context, kDSpContextState_Active)) != noErr)
+    {
+
+        if (err == kDSpConfirmSwitchWarning) {
+
+            if (!DSp_ConfirmSwitch ()) {
+
+                DSpContext_Release (dsp_context);
+                dsp_context = NULL;
+                SDL_SetError ("User cancelled display switch");
+                return NULL;
+            } else
+                /* Have to reactivate context. Why? */
+                DSpContext_SetState (dsp_context, kDSpContextState_Active);
+
+        } else {
+            SDL_SetError ("DrawSprocket couldn't activate the context");
             return NULL;
         }
-        
-        #else
-	if ( noErr != DMGetDisplayIDByGDevice (SDL_Display, &display_id, SDL_FALSE) ) {
-		SDL_SetError ("Display Manager couldn't associate GDevice with display_id");
-		return NULL;
-	}	
-	if ( DSpFindBestContextOnDisplayID(&attrib, &dsp_context, display_id) != noErr ) {
-		SDL_SetError ("DrawSprocket couldn't find a suitable context on given display");
-		return NULL;
-	}
-	
-        #endif		
-	if ( DSpContext_Reserve (dsp_context, &attrib) != noErr ) {
-		SDL_SetError ("DrawSprocket couldn't get the needed resources to build the display");
-		return NULL;
-	}
-	
-	if ( (err = DSpContext_SetState (dsp_context, kDSpContextState_Active)) != noErr ) {
-		
-		if (err == kDSpConfirmSwitchWarning) {     
-		  
-		   if ( ! DSp_ConfirmSwitch () ) {
-		   
-		      DSpContext_Release (dsp_context);
-		      dsp_context = NULL;
-		      SDL_SetError ("User cancelled display switch");
-		      return NULL;
-		   }
-		   else
-		     /* Have to reactivate context. Why? */
-		     DSpContext_SetState (dsp_context, kDSpContextState_Active);
-		      
-	   }
-	   else {
-	      SDL_SetError ("DrawSprocket couldn't activate the context");
-		  return NULL;
-	   }
-	}
-   
-   
-	if (bpp != dsp_old_depth) {
-   	
-   	    DSp_CreatePalette  (this);
-   
-       	/* update format if display depth changed */
-       	if (bpp == 16) {
-       	
-       	   rmask = 0x00007c00;
-       	   gmask = 0x000003e0;
-       	   bmask = 0x0000001f;
-       	}
-       	if ( ! SDL_ReallocFormat (current, bpp, rmask, gmask, bmask, 0 ) ) {
-       		
-       	   SDL_SetError ("Could not reallocate video format.");
-       	   return(NULL);
-       	}
-	}
-	
-	if (!double_buf) {
-		
-		/* single-buffer context */
-		DSpContext_GetFrontBuffer (dsp_context, &dsp_back_buffer);
-			
-		current->hwdata   = (private_hwdata*) SDL_malloc (sizeof (private_hwdata));
-		if (current ->hwdata == NULL) {
-			SDL_OutOfMemory ();
-	  		return NULL;		  
-		}
-		current->hwdata->offscreen = dsp_back_buffer;
-	    current->flags   |= SDL_HWSURFACE;
-	    this->UpdateRects = DSp_DirectUpdate;
-	} 
-	else if ( use_dsp_back_buffer ) {
-	
-		DSpContext_GetBackBuffer  (dsp_context, kDSpBufferKind_Normal, &dsp_back_buffer);
-		
-		current->flags   |= SDL_DOUBLEBUF | SDL_SWSURFACE; /* only front buffer is in VRAM */                                     
-	    this->UpdateRects = DSp_DSpUpdate;	
-	} 
-	else if ( DSp_NewHWSurface(this, &dsp_back_buffer, bpp, width-1, height-1) == 0 ) {
-      
-      current->hwdata = (private_hwdata*) SDL_malloc (sizeof (private_hwdata));
-      if (current ->hwdata == NULL) {
-      	SDL_OutOfMemory ();
-      	return NULL;		  
-      }
-      
-      SDL_memset (current->hwdata, 0, sizeof (private_hwdata));
-      current->hwdata->offscreen = dsp_back_buffer;
-      current->flags |= SDL_DOUBLEBUF | SDL_HWSURFACE; 
-      this->UpdateRects = DSp_DirectUpdate; /* hardware doesn't do update rects, must be page-flipped */	   
-   }  	
-   else {
+    }
+
+
+    if (bpp != dsp_old_depth) {
+
+        DSp_CreatePalette (this);
+
+        /* update format if display depth changed */
+        if (bpp == 16) {
+
+            rmask = 0x00007c00;
+            gmask = 0x000003e0;
+            bmask = 0x0000001f;
+        }
+        if (!SDL_ReallocFormat (current, bpp, rmask, gmask, bmask, 0)) {
+
+            SDL_SetError ("Could not reallocate video format.");
+            return (NULL);
+        }
+    }
+
+    if (!double_buf) {
+
+        /* single-buffer context */
+        DSpContext_GetFrontBuffer (dsp_context, &dsp_back_buffer);
+
+        current->hwdata =
+            (private_hwdata *) SDL_malloc (sizeof (private_hwdata));
+        if (current->hwdata == NULL) {
+            SDL_OutOfMemory ();
+            return NULL;
+        }
+        current->hwdata->offscreen = dsp_back_buffer;
+        current->flags |= SDL_HWSURFACE;
+        this->UpdateRects = DSp_DirectUpdate;
+    } else if (use_dsp_back_buffer) {
+
+        DSpContext_GetBackBuffer (dsp_context, kDSpBufferKind_Normal,
+                                  &dsp_back_buffer);
+
+        current->flags |= SDL_DOUBLEBUF | SDL_SWSURFACE;        /* only front buffer is in VRAM */
+        this->UpdateRects = DSp_DSpUpdate;
+    } else if (DSp_NewHWSurface
+               (this, &dsp_back_buffer, bpp, width - 1, height - 1) == 0) {
+
+        current->hwdata =
+            (private_hwdata *) SDL_malloc (sizeof (private_hwdata));
+        if (current->hwdata == NULL) {
+            SDL_OutOfMemory ();
+            return NULL;
+        }
+
+        SDL_memset (current->hwdata, 0, sizeof (private_hwdata));
+        current->hwdata->offscreen = dsp_back_buffer;
+        current->flags |= SDL_DOUBLEBUF | SDL_HWSURFACE;
+        this->UpdateRects = DSp_DirectUpdate;   /* hardware doesn't do update rects, must be page-flipped */
+    } else {
+
+        DSpContext_Release (dsp_context);
+        use_dsp_back_buffer = SDL_TRUE;
+        goto rebuild;
+    }
 
-	   DSpContext_Release (dsp_context);	
-	   use_dsp_back_buffer = SDL_TRUE;
-	   goto  rebuild;
+    current->pitch = GetPortPixRowBytes (dsp_back_buffer) & 0x3FFF;
+    current->pixels = GetPixBaseAddr (GetPortPixMap (dsp_back_buffer));
+
+    current->w = width;
+    current->h = height;
+
+#if ! TARGET_API_MAC_OSX
+
+    if (use_dsp_back_buffer) {
+
+        DSpContext_GetMonitorFrequency (dsp_context, &freq);
+        DSpContext_SetMaxFrameRate (dsp_context, freq >> 16);
     }
-	   	
-    current->pitch  = GetPortPixRowBytes(dsp_back_buffer) & 0x3FFF;
-	current->pixels = GetPixBaseAddr(GetPortPixMap(dsp_back_buffer));
-	
-	current->w = width;
-	current->h = height;
-	
-    #if ! TARGET_API_MAC_OSX
-        
-	if (use_dsp_back_buffer) {
-	   
-	   DSpContext_GetMonitorFrequency (dsp_context, &freq);
-	   DSpContext_SetMaxFrameRate     (dsp_context, freq >> 16);
-	}
-	
-    
-	if ( (current->flags & SDL_HWSURFACE) || (current->flags & SDL_INTERNALOPENGL) )
-		DSpContext_SetVBLProc (dsp_context, DSp_VBLProc, NULL);
-    #endif
-	
-	if (bpp == 8)	
-	   current->flags |= SDL_HWPALETTE;
-	
-	if (flags & SDL_INTERNALOPENGL) {
-		   
-	   Rect rect;
-	   RGBColor rgb = { 0.0, 0.0, 0.0 };
-	   GrafPtr save_port;
-	   
-	   SetRect (&rect, 0, 0, width, height);
-	   SDL_Window = NewCWindow(nil, &( (**SDL_Display).gdRect), "\p", SDL_TRUE, plainDBox, (WindowPtr)-1, SDL_FALSE, 0);
-		   
-	   if (SDL_Window == NULL) {
-		 
-		   SDL_SetError ("DSp_SetVideoMode : OpenGL window could not be created.");
-		   return NULL;  			   	
-	   }
-	   
-	   /* Set window color to black to avoid white flash*/
-	   GetPort (&save_port);
+
+
+    if ((current->flags & SDL_HWSURFACE)
+        || (current->flags & SDL_INTERNALOPENGL))
+        DSpContext_SetVBLProc (dsp_context, DSp_VBLProc, NULL);
+#endif
+
+    if (bpp == 8)
+        current->flags |= SDL_HWPALETTE;
+
+    if (flags & SDL_INTERNALOPENGL) {
+
+        Rect rect;
+        RGBColor rgb = { 0.0, 0.0, 0.0 };
+        GrafPtr save_port;
+
+        SetRect (&rect, 0, 0, width, height);
+        SDL_Window =
+            NewCWindow (nil, &((**SDL_Display).gdRect), "\p", SDL_TRUE,
+                        plainDBox, (WindowPtr) - 1, SDL_FALSE, 0);
+
+        if (SDL_Window == NULL) {
+
+            SDL_SetError
+                ("DSp_SetVideoMode : OpenGL window could not be created.");
+            return NULL;
+        }
+
+        /* Set window color to black to avoid white flash */
+        GetPort (&save_port);
 #if TARGET_API_MAC_CARBON
-		SetPort (GetWindowPort(SDL_Window));
+        SetPort (GetWindowPort (SDL_Window));
 #else
-	   SetPort (SDL_Window);
+        SetPort (SDL_Window);
 #endif
-	      RGBForeColor (&rgb);
-	      PaintRect    (&rect);	
-	   SetPort (save_port);
-	   
-	   SetPortWindowPort (SDL_Window);
-	   SelectWindow  (SDL_Window);
-	     
-	   if ( Mac_GL_Init (this) < 0 ) {
-	   
-	      SDL_SetError ("DSp_SetVideoMode : could not create OpenGL context.");
-	      return NULL;
-	   }
-	   	   	   	   
-	   current->flags |= SDL_INTERNALOPENGL;	
-	}
-	
-	return current; 
+        RGBForeColor (&rgb);
+        PaintRect (&rect);
+        SetPort (save_port);
+
+        SetPortWindowPort (SDL_Window);
+        SelectWindow (SDL_Window);
+
+        if (Mac_GL_Init (this) < 0) {
+
+            SDL_SetError
+                ("DSp_SetVideoMode : could not create OpenGL context.");
+            return NULL;
+        }
+
+        current->flags |= SDL_INTERNALOPENGL;
+    }
+
+    return current;
 }
 
 #ifdef DSP_TRY_CC_AND_AA
 
-static int DSp_MakeHWMask (_THIS, SDL_Surface *surface)
+static int
+DSp_MakeHWMask (_THIS, SDL_Surface * surface)
 {
     GDHandle save_device;
     CGrafPtr save_port;
     GWorldPtr temp;
     RGBColor black = { 0, 0, 0 };
     RGBColor white = { 0xFFFF, 0xFFFF, 0xFFFF };
-    Rect     rect;
-    
-    Uint32 depth = GetPixDepth ( GetGDevPixMap (SDL_Display) );
-    
+    Rect rect;
+
+    Uint32 depth = GetPixDepth (GetGDevPixMap (SDL_Display));
+
     SetRect (&rect, 0, 0, surface->w, surface->h);
-    
-    if ( noErr != NewGWorld (&(surface->hwdata->mask), depth, &rect, 0, SDL_Display, 0 ) < 0 ) {
-    
+
+    if (noErr !=
+        NewGWorld (&(surface->hwdata->mask), depth, &rect, 0, SDL_Display,
+                   0) < 0) {
+
         SDL_OutOfMemory ();
         return (-1);
-    }   
-    
-    if ( noErr != NewGWorld (&temp, depth, &rect, 0 , SDL_Display, 0 ) ) {
-    
+    }
+
+    if (noErr != NewGWorld (&temp, depth, &rect, 0, SDL_Display, 0)) {
+
         SDL_OutOfMemory ();
         return (-1);
-    }                         
+    }
 
-            
+
     GetGWorld (&save_port, &save_device);
     SetGWorld (surface->hwdata->mask, SDL_Display);
-    
+
     RGBForeColor (&white);
-    PaintRect    (&rect);
-                 
+    PaintRect (&rect);
+
     RGBBackColor (&(surface->hwdata->trans));
-    
-    CopyBits ( GetPortBitMapForCopyBits(surface->hwdata->offscreen),
-                 GetPortBitMapForCopyBits(surface->hwdata->mask),
-    	       &rect, &rect, transparent, NULL );
-        
-    SetGWorld (surface->hwdata->mask, SDL_Display);    
-    SetGWorld (save_port, save_device);     
+
+    CopyBits (GetPortBitMapForCopyBits (surface->hwdata->offscreen),
+              GetPortBitMapForCopyBits (surface->hwdata->mask),
+              &rect, &rect, transparent, NULL);
+
+    SetGWorld (surface->hwdata->mask, SDL_Display);
+    SetGWorld (save_port, save_device);
     return (0);
 }
 
-static int DSp_SetHWAlpha(_THIS, SDL_Surface *surface, UInt8 alpha)
+static int
+DSp_SetHWAlpha (_THIS, SDL_Surface * surface, UInt8 alpha)
 {
-    surface->hwdata->alpha.red   = (alpha / 255.0) * 65535;
-    surface->hwdata->alpha.blue  = (alpha / 255.0) * 65535;
+    surface->hwdata->alpha.red = (alpha / 255.0) * 65535;
+    surface->hwdata->alpha.blue = (alpha / 255.0) * 65535;
     surface->hwdata->alpha.green = (alpha / 255.0) * 65535;
 
     surface->flags |= SDL_SRCALPHA;
 
     if (surface->flags & SDL_SRCCOLORKEY) {
-        return(DSp_MakeHWMask (this, surface));
+        return (DSp_MakeHWMask (this, surface));
     }
-    return(0);
+    return (0);
 }
 
-static int DSp_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key)
+static int
+DSp_SetHWColorKey (_THIS, SDL_Surface * surface, Uint32 key)
 {
     CGrafPtr save_port;
     GDHandle save_device;
-    
+
     GetGWorld (&save_port, &save_device);
     SetGWorld (surface->hwdata->offscreen, NULL);
-    
+
     Index2Color (key, &(surface->hwdata->trans));
-    surface->flags |= SDL_SRCCOLORKEY;    
-    
+    surface->flags |= SDL_SRCCOLORKEY;
+
     SetGWorld (save_port, save_device);
-    
-    if ( surface->flags & SDL_SRCALPHA ) {
-        return(DSp_MakeHWMask (this, surface));    
-    } 
-    return(0);
+
+    if (surface->flags & SDL_SRCALPHA) {
+        return (DSp_MakeHWMask (this, surface));
+    }
+    return (0);
 }
 
 #endif /* DSP_TRY_CC_AND_AA */
 
-static int DSp_NewHWSurface(_THIS, CGrafPtr *port, int depth, int width, int height) {
-   
-   OSStatus err;
-   Rect     bounds;
-		
-	SetRect (&bounds, 0, 0, width, height);
-   
- #if useDistantHdwrMem && useLocalHdwrMem
+static int
+DSp_NewHWSurface (_THIS, CGrafPtr * port, int depth, int width, int height)
+{
+
+    OSStatus err;
+    Rect bounds;
+
+    SetRect (&bounds, 0, 0, width, height);
+
+#if useDistantHdwrMem && useLocalHdwrMem
     if (dsp_vram_available) {
-	   /* try VRAM */
-   	  err = NewGWorld (port, depth, &bounds, 0 , SDL_Display, useDistantHdwrMem | noNewDevice );
-      if (err != noErr)
-         DSp_SetHWError (err, SDL_FALSE);        
-      else
-         return (0);      
+        /* try VRAM */
+        err =
+            NewGWorld (port, depth, &bounds, 0, SDL_Display,
+                       useDistantHdwrMem | noNewDevice);
+        if (err != noErr)
+            DSp_SetHWError (err, SDL_FALSE);
+        else
+            return (0);
     }
-    
+
     if (dsp_agp_available) {
-      /* try AGP */
-      err = NewGWorld (port, depth, &bounds, 0 , SDL_Display, useLocalHdwrMem | noNewDevice );
-                                            
-      if (err != noErr)
-         DSp_SetHWError (err, SDL_TRUE);
-      else   
-         return (0);     
-     }  
+        /* try AGP */
+        err =
+            NewGWorld (port, depth, &bounds, 0, SDL_Display,
+                       useLocalHdwrMem | noNewDevice);
+
+        if (err != noErr)
+            DSp_SetHWError (err, SDL_TRUE);
+        else
+            return (0);
+    }
 #endif
-                  
-   return (-1);  
+
+    return (-1);
 }
 
-static int DSp_AllocHWSurface(_THIS, SDL_Surface *surface)
+static int
+DSp_AllocHWSurface (_THIS, SDL_Surface * surface)
 {
-	GWorldPtr temp;
-	 	 
-	if ( DSp_NewHWSurface (this, &temp, surface->format->BitsPerPixel, surface->w, surface->h) < 0 )
-	   return (-1);
-			
-	surface->hwdata = (private_hwdata*) SDL_malloc (sizeof (private_hwdata));
-	if (surface->hwdata == NULL) {
-		SDL_OutOfMemory ();
-		return -1;
-	}
-	
-	SDL_memset (surface->hwdata, 0, sizeof(private_hwdata));
-	surface->hwdata->offscreen = temp;
-	surface->pitch	 = GetPixRowBytes (GetPortPixMap (temp)) & 0x3FFF;
-	surface->pixels  = GetPixBaseAddr (GetPortPixMap (temp));
-	surface->flags	|= SDL_HWSURFACE;
-#ifdef DSP_TRY_CC_AND_AA	
-	surface->flags  |= SDL_HWACCEL;
-#endif	
-	return 0;
+    GWorldPtr temp;
+
+    if (DSp_NewHWSurface
+        (this, &temp, surface->format->BitsPerPixel, surface->w,
+         surface->h) < 0)
+        return (-1);
+
+    surface->hwdata = (private_hwdata *) SDL_malloc (sizeof (private_hwdata));
+    if (surface->hwdata == NULL) {
+        SDL_OutOfMemory ();
+        return -1;
+    }
+
+    SDL_memset (surface->hwdata, 0, sizeof (private_hwdata));
+    surface->hwdata->offscreen = temp;
+    surface->pitch = GetPixRowBytes (GetPortPixMap (temp)) & 0x3FFF;
+    surface->pixels = GetPixBaseAddr (GetPortPixMap (temp));
+    surface->flags |= SDL_HWSURFACE;
+#ifdef DSP_TRY_CC_AND_AA
+    surface->flags |= SDL_HWACCEL;
+#endif
+    return 0;
 }
 
-static void DSp_FreeHWSurface(_THIS, SDL_Surface *surface)
-{	
-	if (surface->hwdata->offscreen != NULL)
-		DisposeGWorld (surface->hwdata->offscreen);
-	SDL_free(surface->hwdata);
+static void
+DSp_FreeHWSurface (_THIS, SDL_Surface * surface)
+{
+    if (surface->hwdata->offscreen != NULL)
+        DisposeGWorld (surface->hwdata->offscreen);
+    SDL_free (surface->hwdata);
 
     surface->pixels = NULL;
 }
 
-static int DSp_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dest)
+static int
+DSp_CheckHWBlit (_THIS, SDL_Surface * src, SDL_Surface * dest)
 {
-	int accelerated;
+    int accelerated;
 
-	/* Set initial acceleration on */
-	src->flags |= SDL_HWACCEL;
+    /* Set initial acceleration on */
+    src->flags |= SDL_HWACCEL;
 
-	/* Set the surface attributes */
-	if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
-		if ( ! this->info.blit_hw_A ) {
-			src->flags &= ~SDL_HWACCEL;
-		}
-	}
-	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
-		if ( ! this->info.blit_hw_CC ) {
-			src->flags &= ~SDL_HWACCEL;
-		}
-	}
+    /* Set the surface attributes */
+    if ((src->flags & SDL_SRCALPHA) == SDL_SRCALPHA) {
+        if (!this->info.blit_hw_A) {
+            src->flags &= ~SDL_HWACCEL;
+        }
+    }
+    if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) {
+        if (!this->info.blit_hw_CC) {
+            src->flags &= ~SDL_HWACCEL;
+        }
+    }
 
-	/* Check to see if final surface blit is accelerated */
-	accelerated = !!(src->flags & SDL_HWACCEL);
-	if ( accelerated ) {
-		src->map->hw_blit = DSp_HWAccelBlit;
-	}
-	return(accelerated);
+    /* Check to see if final surface blit is accelerated */
+    accelerated = !!(src->flags & SDL_HWACCEL);
+    if (accelerated) {
+        src->map->hw_blit = DSp_HWAccelBlit;
+    }
+    return (accelerated);
 }
 
-static int DSp_HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
-                           SDL_Surface *dst, SDL_Rect *dstrect)
+static int
+DSp_HWAccelBlit (SDL_Surface * src, SDL_Rect * srcrect,
+                 SDL_Surface * dst, SDL_Rect * dstrect)
 {
-	CGrafPtr save_port;
-	GDHandle save_device;
-	Rect src_rect, dst_rect;
+    CGrafPtr save_port;
+    GDHandle save_device;
+    Rect src_rect, dst_rect;
     RGBColor black = { 0, 0, 0 };
     RGBColor white = { 0xFFFF, 0xFFFF, 0xFFFF };
 
-#ifdef DSP_TRY_CC_AND_AA		
-	UInt32 mode;	
+#ifdef DSP_TRY_CC_AND_AA
+    UInt32 mode;
 #endif
-	
-	SetRect (&src_rect, srcrect->x, srcrect->y, srcrect->x + srcrect->w, srcrect->y + srcrect->h);
-	SetRect (&dst_rect, dstrect->x, dstrect->y, dstrect->x + dstrect->w, dstrect->y + dstrect->h);
-	
-	GetGWorld (&save_port, &save_device);
-	SetGWorld (dst->hwdata->offscreen, NULL);		
-		
-	RGBForeColor (&black);
-	RGBBackColor (&white);
-		
+
+    SetRect (&src_rect, srcrect->x, srcrect->y, srcrect->x + srcrect->w,
+             srcrect->y + srcrect->h);
+    SetRect (&dst_rect, dstrect->x, dstrect->y, dstrect->x + dstrect->w,
+             dstrect->y + dstrect->h);
+
+    GetGWorld (&save_port, &save_device);
+    SetGWorld (dst->hwdata->offscreen, NULL);
+
+    RGBForeColor (&black);
+    RGBBackColor (&white);
+
 #ifdef DSP_TRY_CC_AND_AA
-	
-	if ( (src->flags & SDL_SRCCOLORKEY) &&
-	     (src->flags & SDL_SRCALPHA)  ) {
-	     
-	     OpColor (&(src->hwdata->alpha));	           
-    
-         CopyDeepMask ( GetPortBitMapForCopyBits(src->hwdata->offscreen),
-                        GetPortBitMapForCopyBits(src->hwdata->mask),
-                        GetPortBitMapForCopyBits(dst->hwdata->offscreen),
-	                    &src_rect, &src_rect, &dst_rect,
-	                    blend,
-	                    NULL );                	                    
-	}
-	else {
-    	
-    	if ( src->flags & SDL_SRCCOLORKEY) {		    	    	    
-    	    RGBBackColor (&(src->hwdata->trans) );	    
-    	    mode = transparent;
-    	}
-    	else if (src->flags & SDL_SRCALPHA) {
-    	
-    	    OpColor (&(src->hwdata->alpha));
-    	    mode = blend;
-    	}    	
-    	else {
-    	
-    	    mode = srcCopy;   	    
-    	}            
-    	
-        CopyBits ( GetPortBitMapForCopyBits(src->hwdata->offscreen),
-                   GetPortBitMapForCopyBits(dst->hwdata->offscreen),
-    	           &src_rect, &dst_rect, mode, NULL );
-    }	
+
+    if ((src->flags & SDL_SRCCOLORKEY) && (src->flags & SDL_SRCALPHA)) {
+
+        OpColor (&(src->hwdata->alpha));
+
+        CopyDeepMask (GetPortBitMapForCopyBits (src->hwdata->offscreen),
+                      GetPortBitMapForCopyBits (src->hwdata->mask),
+                      GetPortBitMapForCopyBits (dst->hwdata->offscreen),
+                      &src_rect, &src_rect, &dst_rect, blend, NULL);
+    } else {
+
+        if (src->flags & SDL_SRCCOLORKEY) {
+            RGBBackColor (&(src->hwdata->trans));
+            mode = transparent;
+        } else if (src->flags & SDL_SRCALPHA) {
+
+            OpColor (&(src->hwdata->alpha));
+            mode = blend;
+        } else {
+
+            mode = srcCopy;
+        }
+
+        CopyBits (GetPortBitMapForCopyBits (src->hwdata->offscreen),
+                  GetPortBitMapForCopyBits (dst->hwdata->offscreen),
+                  &src_rect, &dst_rect, mode, NULL);
+    }
 #else
-    
-    CopyBits ( &(((GrafPtr)(src->hwdata->offscreen))->portBits),
-    	           &(((GrafPtr)(dst->hwdata->offscreen))->portBits),
-    	           &src_rect, &dst_rect, srcCopy, NULL );
+
+    CopyBits (&(((GrafPtr) (src->hwdata->offscreen))->portBits),
+              &(((GrafPtr) (dst->hwdata->offscreen))->portBits),
+              &src_rect, &dst_rect, srcCopy, NULL);
 
-#endif /* DSP_TRY_CC_AND_AA */           
-	                             
-	SetGWorld (save_port, save_device);
+#endif /* DSP_TRY_CC_AND_AA */
 
-	return(0);
+    SetGWorld (save_port, save_device);
+
+    return (0);
 }
 
-static int DSp_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color)
+static int
+DSp_FillHWRect (_THIS, SDL_Surface * dst, SDL_Rect * rect, Uint32 color)
 {
-	CGrafPtr save_port;
-	GDHandle save_device;
-	Rect     fill_rect;
-	RGBColor rgb;
-		
-	SetRect (&fill_rect, rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
-	
-	GetGWorld (&save_port, &save_device);
-	SetGWorld (dst->hwdata->offscreen, NULL);
+    CGrafPtr save_port;
+    GDHandle save_device;
+    Rect fill_rect;
+    RGBColor rgb;
+
+    SetRect (&fill_rect, rect->x, rect->y, rect->x + rect->w,
+             rect->y + rect->h);
+
+    GetGWorld (&save_port, &save_device);
+    SetGWorld (dst->hwdata->offscreen, NULL);
 
     Index2Color (color, &rgb);
-    
-	RGBForeColor (&rgb);
-	PaintRect (&fill_rect);
+
+    RGBForeColor (&rgb);
+    PaintRect (&fill_rect);
 
-	SetGWorld (save_port, save_device);    
+    SetGWorld (save_port, save_device);
 
-	return(0);
+    return (0);
 }
 
-static int DSp_FlipHWSurface(_THIS, SDL_Surface *surface)
+static int
+DSp_FlipHWSurface (_THIS, SDL_Surface * surface)
 {
-	  if ( (surface->flags & SDL_HWSURFACE) ) {
-		CGrafPtr dsp_front_buffer, save_port;
-		Rect rect;
-		
-    #if ! TARGET_API_MAC_OSX
-		unsigned int old_count;
-	#endif
-    	
-		/* pseudo page flipping for VRAM back buffer*/ 
-		DSpContext_GetFrontBuffer (dsp_context, &dsp_front_buffer);
-		SetRect (&rect, 0, 0, surface->w-1, surface->h-1);  	
-  		
-  		GetPort ((GrafPtr *)&save_port);
-  		SetPort ((GrafPtr)dsp_front_buffer);
-  		
-  		/* wait for retrace */
-  		/* I have tried doing the swap in interrupt routine (VBL Proc) to do */
-  		/* it asynchronously, but apparently CopyBits isn't interrupt safe  */		   
-        
-            #if ! TARGET_API_MAC_OSX
-		#ifndef DSP_NO_SYNC_VBL
-    		old_count = retrace_count;
-    		while (old_count == retrace_count)
-    			  ;
-		#endif				  
-            #endif
-  		
-          CopyBits ( GetPortBitMapForCopyBits(dsp_back_buffer),
-                      GetPortBitMapForCopyBits(dsp_front_buffer),
-  			   &rect, &rect, srcCopy, NULL );
-  	
-  		SetPort ((GrafPtr)save_port);
-  		
-	} else {
-		/* not really page flipping at all: DSp just blits the dirty rectangles from DSp_UpdateRects */	    
-		Boolean busy_flag;
-		DSpContext_SwapBuffers (dsp_context, NULL, &busy_flag); /* this  waits for VBL */
-		DSpContext_GetBackBuffer (dsp_context, kDSpBufferKind_Normal, &dsp_back_buffer);
-        surface->pixels =  GetPixBaseAddr( GetPortPixMap(dsp_back_buffer) );
-	}
-	return(0);
+    if ((surface->flags & SDL_HWSURFACE)) {
+        CGrafPtr dsp_front_buffer, save_port;
+        Rect rect;
+
+#if ! TARGET_API_MAC_OSX
+        unsigned int old_count;
+#endif
+
+        /* pseudo page flipping for VRAM back buffer */
+        DSpContext_GetFrontBuffer (dsp_context, &dsp_front_buffer);
+        SetRect (&rect, 0, 0, surface->w - 1, surface->h - 1);
+
+        GetPort ((GrafPtr *) & save_port);
+        SetPort ((GrafPtr) dsp_front_buffer);
+
+        /* wait for retrace */
+        /* I have tried doing the swap in interrupt routine (VBL Proc) to do */
+        /* it asynchronously, but apparently CopyBits isn't interrupt safe  */
+
+#if ! TARGET_API_MAC_OSX
+#ifndef DSP_NO_SYNC_VBL
+        old_count = retrace_count;
+        while (old_count == retrace_count);
+#endif
+#endif
+
+        CopyBits (GetPortBitMapForCopyBits (dsp_back_buffer),
+                  GetPortBitMapForCopyBits (dsp_front_buffer),
+                  &rect, &rect, srcCopy, NULL);
+
+        SetPort ((GrafPtr) save_port);
+
+    } else {
+        /* not really page flipping at all: DSp just blits the dirty rectangles from DSp_UpdateRects */
+        Boolean busy_flag;
+        DSpContext_SwapBuffers (dsp_context, NULL, &busy_flag); /* this  waits for VBL */
+        DSpContext_GetBackBuffer (dsp_context, kDSpBufferKind_Normal,
+                                  &dsp_back_buffer);
+        surface->pixels = GetPixBaseAddr (GetPortPixMap (dsp_back_buffer));
+    }
+    return (0);
 }
 
-static int DSp_LockHWSurface(_THIS, SDL_Surface *surface)
+static int
+DSp_LockHWSurface (_THIS, SDL_Surface * surface)
 {
-	if ( LockPixels (GetGWorldPixMap (surface->hwdata->offscreen)) )
-		return 0;
-	else
-		return -1;
+    if (LockPixels (GetGWorldPixMap (surface->hwdata->offscreen)))
+        return 0;
+    else
+        return -1;
 }
 
-static void DSp_UnlockHWSurface(_THIS, SDL_Surface *surface)
+static void
+DSp_UnlockHWSurface (_THIS, SDL_Surface * surface)
 {
-	UnlockPixels (GetGWorldPixMap (surface->hwdata->offscreen));
+    UnlockPixels (GetGWorldPixMap (surface->hwdata->offscreen));
 }
 
-static void DSp_DirectUpdate(_THIS, int numrects, SDL_Rect *sdl_rects)
+static void
+DSp_DirectUpdate (_THIS, int numrects, SDL_Rect * sdl_rects)
 {
-	return;
+    return;
 }
 
-static void DSp_DSpUpdate(_THIS, int numrects, SDL_Rect *sdl_rects)
+static void
+DSp_DSpUpdate (_THIS, int numrects, SDL_Rect * sdl_rects)
 {
-#if ! TARGET_API_MAC_OSX /* Unsupported DSp in here */
-	int i;
-	Rect rect;
-	
-	for (i = 0; i < numrects; i++) {
-	
-		rect.top    = sdl_rects[i].y;
-		rect.left   = sdl_rects[i].x;
-		rect.bottom = sdl_rects[i].h + sdl_rects[i].y;
-		rect.right  = sdl_rects[i].w + sdl_rects[i].x;
-		
-		DSpContext_InvalBackBufferRect (dsp_context, &rect);		
-	}
+#if ! TARGET_API_MAC_OSX        /* Unsupported DSp in here */
+    int i;
+    Rect rect;
+
+    for (i = 0; i < numrects; i++) {
+
+        rect.top = sdl_rects[i].y;
+        rect.left = sdl_rects[i].x;
+        rect.bottom = sdl_rects[i].h + sdl_rects[i].y;
+        rect.right = sdl_rects[i].w + sdl_rects[i].x;
+
+        DSpContext_InvalBackBufferRect (dsp_context, &rect);
+    }
 #endif
 }
 
-static int DSp_CreatePalette(_THIS) {
+static int
+DSp_CreatePalette (_THIS)
+{
 
 
-	/* Create our palette */
-	SDL_CTab = (CTabHandle)NewHandle(sizeof(ColorSpec)*256 + 8);
-	if ( SDL_CTab == nil ) {
-		SDL_OutOfMemory();
-		return(-1);
-	}
-	(**SDL_CTab).ctSeed = GetCTSeed();
-	(**SDL_CTab).ctFlags = 0;
-	(**SDL_CTab).ctSize = 255;
-	CTabChanged(SDL_CTab);
-	SDL_CPal = NewPalette(256, SDL_CTab, pmExplicit+pmTolerant, 0);
-	
-	return 0;
+    /* Create our palette */
+    SDL_CTab = (CTabHandle) NewHandle (sizeof (ColorSpec) * 256 + 8);
+    if (SDL_CTab == nil) {
+        SDL_OutOfMemory ();
+        return (-1);
+    }
+    (**SDL_CTab).ctSeed = GetCTSeed ();
+    (**SDL_CTab).ctFlags = 0;
+    (**SDL_CTab).ctSize = 255;
+    CTabChanged (SDL_CTab);
+    SDL_CPal = NewPalette (256, SDL_CTab, pmExplicit + pmTolerant, 0);
+
+    return 0;
 }
 
-static int DSp_DestroyPalette(_THIS) {
+static int
+DSp_DestroyPalette (_THIS)
+{
 
-	/* Free palette and restore original one */
-	if ( SDL_CTab != nil ) {
-		DisposeHandle((Handle)SDL_CTab);
-		SDL_CTab = nil;
-	}
-	if ( SDL_CPal != nil ) {
-		DisposePalette(SDL_CPal);
-		SDL_CPal = nil;
-	}
-	RestoreDeviceClut(SDL_Display);
-	
-   return (0);
+    /* Free palette and restore original one */
+    if (SDL_CTab != nil) {
+        DisposeHandle ((Handle) SDL_CTab);
+        SDL_CTab = nil;
+    }
+    if (SDL_CPal != nil) {
+        DisposePalette (SDL_CPal);
+        SDL_CPal = nil;
+    }
+    RestoreDeviceClut (SDL_Display);
+
+    return (0);
 }
 
-static int DSp_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+static int
+DSp_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors)
 {
-	CTabHandle   cTab;
-	
-	int i;
+    CTabHandle cTab;
+
+    int i;
+
+    cTab = SDL_CTab;
+
+    /* Verify the range of colors */
+    if ((firstcolor + ncolors) > ((**cTab).ctSize + 1)) {
+        return (0);
+    }
 
-	cTab = SDL_CTab;
-	
-	/* Verify the range of colors */
-	if ( (firstcolor+ncolors) > ((**cTab).ctSize+1) ) {
-		return(0);
-	}
-	
-	/* Set the screen palette and update the display */
-	for(i = 0; i < ncolors; i++) {
-	        int j = firstcolor + i;
-	        (**cTab).ctTable[j].value = j;
-		(**cTab).ctTable[j].rgb.red = colors[i].r << 8 | colors[i].r;
-		(**cTab).ctTable[j].rgb.green = colors[i].g << 8 | colors[i].g;
-		(**cTab).ctTable[j].rgb.blue = colors[i].b << 8 | colors[i].b;
-	}
-	
-	SetGDevice(SDL_Display);
-	SetEntries(0, (**cTab).ctSize, (ColorSpec *)&(**cTab).ctTable);
+    /* Set the screen palette and update the display */
+    for (i = 0; i < ncolors; i++) {
+        int j = firstcolor + i;
+        (**cTab).ctTable[j].value = j;
+        (**cTab).ctTable[j].rgb.red = colors[i].r << 8 | colors[i].r;
+        (**cTab).ctTable[j].rgb.green = colors[i].g << 8 | colors[i].g;
+        (**cTab).ctTable[j].rgb.blue = colors[i].b << 8 | colors[i].b;
+    }
 
-	return(1);
+    SetGDevice (SDL_Display);
+    SetEntries (0, (**cTab).ctSize, (ColorSpec *) & (**cTab).ctTable);
+
+    return (1);
 }
 
-void DSp_VideoQuit(_THIS)
+void
+DSp_VideoQuit (_THIS)
 {
-	int i;
-	
-	/* Free current video mode */
-	DSp_UnsetVideoMode(this, this->screen);
+    int i;
 
-   /* Free Palette and restore original */
-   DSp_DestroyPalette (this);
+    /* Free current video mode */
+    DSp_UnsetVideoMode (this, this->screen);
+
+    /* Free Palette and restore original */
+    DSp_DestroyPalette (this);
 
-	/* Free list of video modes */
-	if ( SDL_modelist != NULL ) {
-		for ( i=0; SDL_modelist[i]; i++ ) {
-			SDL_free(SDL_modelist[i]);
-		}
-		SDL_free(SDL_modelist);
-		SDL_modelist = NULL;
-	}
-	
-	/* Unload DrawSprocket */
-   DSpShutdown ();
+    /* Free list of video modes */
+    if (SDL_modelist != NULL) {
+        for (i = 0; SDL_modelist[i]; i++) {
+            SDL_free (SDL_modelist[i]);
+        }
+        SDL_free (SDL_modelist);
+        SDL_modelist = NULL;
+    }
+
+    /* Unload DrawSprocket */
+    DSpShutdown ();
 }
 
 #if SDL_VIDEO_OPENGL
 
 /* swap buffers with v-sync */
-static void DSp_GL_SwapBuffers (_THIS) {
+static void
+DSp_GL_SwapBuffers (_THIS)
+{
+
+#ifndef DSP_NO_SYNC_OPENGL
 
-   #ifndef DSP_NO_SYNC_OPENGL
-   
-       unsigned int old_count;
-          
-       old_count = retrace_count;
-       while (old_count == retrace_count)
-          ;
-   #endif
-      
-   aglSwapBuffers (glContext);
+    unsigned int old_count;
+
+    old_count = retrace_count;
+    while (old_count == retrace_count);
+#endif
+
+    aglSwapBuffers (glContext);
 }
 
 #endif
+/* vi: set ts=4 sw=4 expandtab: */