Mercurial > sdl-ios-xcode
diff src/video/macdsp/SDL_dspvideo.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 14717b52abc0 |
children | 4da1ee79c9af |
line wrap: on
line diff
--- a/src/video/macdsp/SDL_dspvideo.c Sun May 21 17:27:13 2006 +0000 +++ b/src/video/macdsp/SDL_dspvideo.c Sun May 28 13:04:16 2006 +0000 @@ -150,1265 +150,1336 @@ #include "../maccommon/SDL_macevents_c.h" /* Initialization/Query functions */ -static int DSp_VideoInit(_THIS, SDL_PixelFormat *vformat); -static SDL_Rect **DSp_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); -static SDL_Surface *DSp_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); -static int DSp_SetColors(_THIS, int firstcolor, int ncolors, - SDL_Color *colors); -static int DSp_CreatePalette(_THIS); -static int DSp_DestroyPalette(_THIS); -static void DSp_VideoQuit(_THIS); +static int DSp_VideoInit (_THIS, SDL_PixelFormat * vformat); +static SDL_Rect **DSp_ListModes (_THIS, SDL_PixelFormat * format, + Uint32 flags); +static SDL_Surface *DSp_SetVideoMode (_THIS, SDL_Surface * current, int width, + int height, int bpp, Uint32 flags); +static int DSp_SetColors (_THIS, int firstcolor, int ncolors, + SDL_Color * colors); +static int DSp_CreatePalette (_THIS); +static int DSp_DestroyPalette (_THIS); +static void DSp_VideoQuit (_THIS); -static int DSp_GetMainDevice (_THIS, GDHandle *device); -static void DSp_IsHWAvailable (_THIS, SDL_PixelFormat *vformat); -static void DSp_DSpUpdate(_THIS, int numrects, SDL_Rect *sdl_rects); -static void DSp_DirectUpdate(_THIS, int numrects, SDL_Rect *sdl_rects); +static int DSp_GetMainDevice (_THIS, GDHandle * device); +static void DSp_IsHWAvailable (_THIS, SDL_PixelFormat * vformat); +static void DSp_DSpUpdate (_THIS, int numrects, SDL_Rect * sdl_rects); +static void DSp_DirectUpdate (_THIS, int numrects, SDL_Rect * sdl_rects); /* Hardware surface functions */ -static int DSp_SetHWAlpha(_THIS, SDL_Surface *surface, UInt8 alpha); -static int DSp_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key); -static int DSp_NewHWSurface(_THIS, CGrafPtr *port, int depth, int width, int height); -static int DSp_AllocHWSurface(_THIS, SDL_Surface *surface); -static int DSp_LockHWSurface(_THIS, SDL_Surface *surface); -static void DSp_UnlockHWSurface(_THIS, SDL_Surface *surface); -static void DSp_FreeHWSurface(_THIS, SDL_Surface *surface); -static int DSp_FlipHWSurface(_THIS, SDL_Surface *surface); -static int DSp_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dest); -static int DSp_HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, - SDL_Surface *dst, SDL_Rect *dstrect); -static int DSp_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color); +static int DSp_SetHWAlpha (_THIS, SDL_Surface * surface, UInt8 alpha); +static int DSp_SetHWColorKey (_THIS, SDL_Surface * surface, Uint32 key); +static int DSp_NewHWSurface (_THIS, CGrafPtr * port, int depth, int width, + int height); +static int DSp_AllocHWSurface (_THIS, SDL_Surface * surface); +static int DSp_LockHWSurface (_THIS, SDL_Surface * surface); +static void DSp_UnlockHWSurface (_THIS, SDL_Surface * surface); +static void DSp_FreeHWSurface (_THIS, SDL_Surface * surface); +static int DSp_FlipHWSurface (_THIS, SDL_Surface * surface); +static int DSp_CheckHWBlit (_THIS, SDL_Surface * src, SDL_Surface * dest); +static int DSp_HWAccelBlit (SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); +static int DSp_FillHWRect (_THIS, SDL_Surface * dst, SDL_Rect * rect, + Uint32 color); #if SDL_VIDEO_OPENGL - static void DSp_GL_SwapBuffers (_THIS); +static void DSp_GL_SwapBuffers (_THIS); #endif #if ! TARGET_API_MAC_CARBON - #define GetPortPixRowBytes(x) ( (*(x->portPixMap))->rowBytes ) - #define GetGDevPixMap(x) ((**(x)).gdPMap) - #define GetPortPixMap(x) ((*(x)).portPixMap) - - #define GetPixDepth(y) ((**(y)).pixelSize) +#define GetPortPixRowBytes(x) ( (*(x->portPixMap))->rowBytes ) +#define GetGDevPixMap(x) ((**(x)).gdPMap) +#define GetPortPixMap(x) ((*(x)).portPixMap) + +#define GetPixDepth(y) ((**(y)).pixelSize) //#define GetPixRowBytes(y) ((**(y)).rowBytes) //#define GetPixBaseAddr(y) ((**(y)).baseAddr) - #define GetPixCTab(y) ((**(y)).pmTable) - #define GetPortBitMapForCopyBits(x) (&(((GrafPtr)(x))->portBits)) - +#define GetPixCTab(y) ((**(y)).pmTable) +#define GetPortBitMapForCopyBits(x) (&(((GrafPtr)(x))->portBits)) + #else - #define GetPortPixRowBytes(x) (GetPixRowBytes(GetPortPixMap(x)) ) - #define GetGDevPixMap(x) ((**(x)).gdPMap) +#define GetPortPixRowBytes(x) (GetPixRowBytes(GetPortPixMap(x)) ) +#define GetGDevPixMap(x) ((**(x)).gdPMap) #endif -typedef struct private_hwdata { +typedef struct private_hwdata +{ + + GWorldPtr offscreen; // offscreen gworld in VRAM or AGP - GWorldPtr offscreen; // offscreen gworld in VRAM or AGP - - #ifdef DSP_TRY_CC_AND_AA - GWorldPtr mask; // transparent mask - RGBColor alpha; // alpha color - RGBColor trans; // transparent color - #endif - +#ifdef DSP_TRY_CC_AND_AA + GWorldPtr mask; // transparent mask + RGBColor alpha; // alpha color + RGBColor trans; // transparent color +#endif + } private_hwdata; -typedef private_hwdata private_swdata ; /* have same fields */ +typedef private_hwdata private_swdata; /* have same fields */ /* Macintosh toolbox driver bootstrap functions */ -static int DSp_Available(void) +static int +DSp_Available (void) { - /* Check for DrawSprocket */ + /* Check for DrawSprocket */ #if ! TARGET_API_MAC_OSX - /* This check is only meaningful if you weak-link DrawSprocketLib */ - return ((Ptr)DSpStartup != (Ptr)kUnresolvedCFragSymbolAddress); + /* This check is only meaningful if you weak-link DrawSprocketLib */ + return ((Ptr) DSpStartup != (Ptr) kUnresolvedCFragSymbolAddress); #else - return 1; // DrawSprocket.framework doesn't have it all, but it's there + return 1; // DrawSprocket.framework doesn't have it all, but it's there #endif } -static void DSp_DeleteDevice(SDL_VideoDevice *device) +static void +DSp_DeleteDevice (SDL_VideoDevice * device) { - /* -dw- taking no chances with null pointers */ - if (device) { - - if (device->hidden) { - - if (device->hidden->dspinfo) - SDL_free(device->hidden->dspinfo); - - SDL_free(device->hidden); - } - SDL_free(device); - } + /* -dw- taking no chances with null pointers */ + if (device) { + + if (device->hidden) { + + if (device->hidden->dspinfo) + SDL_free (device->hidden->dspinfo); + + SDL_free (device->hidden); + } + SDL_free (device); + } } -static SDL_VideoDevice *DSp_CreateDevice(int devindex) +static SDL_VideoDevice * +DSp_CreateDevice (int devindex) { - SDL_VideoDevice *device; + SDL_VideoDevice *device; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_malloc (sizeof (SDL_VideoDevice)); + if (device) { + SDL_memset (device, 0, sizeof (*device)); + device->hidden = (struct SDL_PrivateVideoData *) + SDL_malloc ((sizeof *device->hidden)); + if (device->hidden) + SDL_memset (device->hidden, 0, sizeof (*(device->hidden))); + } + if ((device == NULL) || (device->hidden == NULL)) { + SDL_OutOfMemory (); + + if (device) { - /* Initialize all variables that we clean on shutdown */ - device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); - if ( device ) { - SDL_memset(device, 0, sizeof (*device)); - device->hidden = (struct SDL_PrivateVideoData *) - SDL_malloc((sizeof *device->hidden)); - if (device->hidden) - SDL_memset(device->hidden, 0, sizeof ( *(device->hidden) ) ); - } - if ( (device == NULL) || (device->hidden == NULL) ) { - SDL_OutOfMemory(); - - if ( device ) { - - if (device->hidden) - SDL_free(device->hidden); - - SDL_free(device); - } - - return(NULL); - } - - /* Allocate DrawSprocket information */ - device->hidden->dspinfo = (struct DSpInfo *)SDL_malloc( - (sizeof *device->hidden->dspinfo)); - if ( device->hidden->dspinfo == NULL ) { - SDL_OutOfMemory(); - SDL_free(device->hidden); - SDL_free(device); - return(0); - } - SDL_memset(device->hidden->dspinfo, 0, (sizeof *device->hidden->dspinfo)); + if (device->hidden) + SDL_free (device->hidden); + + SDL_free (device); + } + + return (NULL); + } + + /* Allocate DrawSprocket information */ + device->hidden->dspinfo = (struct DSpInfo *) SDL_malloc ((sizeof *device-> + hidden-> + dspinfo)); + if (device->hidden->dspinfo == NULL) { + SDL_OutOfMemory (); + SDL_free (device->hidden); + SDL_free (device); + return (0); + } + SDL_memset (device->hidden->dspinfo, 0, + (sizeof *device->hidden->dspinfo)); - /* Set the function pointers */ - device->VideoInit = DSp_VideoInit; - device->ListModes = DSp_ListModes; - device->SetVideoMode = DSp_SetVideoMode; - device->SetColors = DSp_SetColors; - device->UpdateRects = NULL; - device->VideoQuit = DSp_VideoQuit; - device->AllocHWSurface = DSp_AllocHWSurface; - device->CheckHWBlit = NULL; - device->FillHWRect = NULL; - device->SetHWColorKey = NULL; - device->SetHWAlpha = NULL; - device->LockHWSurface = DSp_LockHWSurface; - device->UnlockHWSurface = DSp_UnlockHWSurface; - device->FlipHWSurface = DSp_FlipHWSurface; - device->FreeHWSurface = DSp_FreeHWSurface; + /* Set the function pointers */ + device->VideoInit = DSp_VideoInit; + device->ListModes = DSp_ListModes; + device->SetVideoMode = DSp_SetVideoMode; + device->SetColors = DSp_SetColors; + device->UpdateRects = NULL; + device->VideoQuit = DSp_VideoQuit; + device->AllocHWSurface = DSp_AllocHWSurface; + device->CheckHWBlit = NULL; + device->FillHWRect = NULL; + device->SetHWColorKey = NULL; + device->SetHWAlpha = NULL; + device->LockHWSurface = DSp_LockHWSurface; + device->UnlockHWSurface = DSp_UnlockHWSurface; + device->FlipHWSurface = DSp_FlipHWSurface; + device->FreeHWSurface = DSp_FreeHWSurface; #if SDL_VIDEO_OPENGL - device->GL_MakeCurrent = Mac_GL_MakeCurrent; - device->GL_SwapBuffers = DSp_GL_SwapBuffers; - device->GL_LoadLibrary = Mac_GL_LoadLibrary; - device->GL_GetProcAddress = Mac_GL_GetProcAddress; + device->GL_MakeCurrent = Mac_GL_MakeCurrent; + device->GL_SwapBuffers = DSp_GL_SwapBuffers; + device->GL_LoadLibrary = Mac_GL_LoadLibrary; + device->GL_GetProcAddress = Mac_GL_GetProcAddress; #endif - device->SetCaption = NULL; - device->SetIcon = NULL; - device->IconifyWindow = NULL; - device->GrabInput = NULL; - device->GetWMInfo = NULL; - device->FreeWMCursor = Mac_FreeWMCursor; - device->CreateWMCursor = Mac_CreateWMCursor; - device->ShowWMCursor = Mac_ShowWMCursor; - device->WarpWMCursor = Mac_WarpWMCursor; - device->InitOSKeymap = Mac_InitOSKeymap; - device->PumpEvents = Mac_PumpEvents; - - device->GrabInput = NULL; - device->CheckMouseMode = NULL; - - device->free = DSp_DeleteDevice; + device->SetCaption = NULL; + device->SetIcon = NULL; + device->IconifyWindow = NULL; + device->GrabInput = NULL; + device->GetWMInfo = NULL; + device->FreeWMCursor = Mac_FreeWMCursor; + device->CreateWMCursor = Mac_CreateWMCursor; + device->ShowWMCursor = Mac_ShowWMCursor; + device->WarpWMCursor = Mac_WarpWMCursor; + device->InitOSKeymap = Mac_InitOSKeymap; + device->PumpEvents = Mac_PumpEvents; - return device; + device->GrabInput = NULL; + device->CheckMouseMode = NULL; + + device->free = DSp_DeleteDevice; + + return device; } VideoBootStrap DSp_bootstrap = { - "DSp", "MacOS DrawSprocket", - DSp_Available, DSp_CreateDevice + "DSp", "MacOS DrawSprocket", + DSp_Available, DSp_CreateDevice }; /* Use DSp/Display Manager to build mode list for given screen */ -static SDL_Rect** DSp_BuildModeList (const GDHandle gDevice, int *displayWidth, int *displayHeight) +static SDL_Rect ** +DSp_BuildModeList (const GDHandle gDevice, int *displayWidth, + int *displayHeight) { - DSpContextAttributes attributes; - DSpContextReference context; - DisplayIDType displayID; - SDL_Rect temp_list [16]; - SDL_Rect **mode_list; - int width, height, i, j; - - #if TARGET_API_MAC_OSX - - displayID = 0; - - #else - /* Ask Display Manager for integer id of screen device */ - if ( DMGetDisplayIDByGDevice (gDevice, &displayID, SDL_TRUE) != noErr ) { - return NULL; - } - #endif - /* Get the first possible DSp context on this device */ - if ( DSpGetFirstContext (displayID, &context) != noErr ) { - return NULL; - } - - if ( DSpContext_GetAttributes (context, &attributes) != noErr ) - return NULL; + DSpContextAttributes attributes; + DSpContextReference context; + DisplayIDType displayID; + SDL_Rect temp_list[16]; + SDL_Rect **mode_list; + int width, height, i, j; + +#if TARGET_API_MAC_OSX + + displayID = 0; + +#else + /* Ask Display Manager for integer id of screen device */ + if (DMGetDisplayIDByGDevice (gDevice, &displayID, SDL_TRUE) != noErr) { + return NULL; + } +#endif + /* Get the first possible DSp context on this device */ + if (DSpGetFirstContext (displayID, &context) != noErr) { + return NULL; + } + + if (DSpContext_GetAttributes (context, &attributes) != noErr) + return NULL; + + *displayWidth = attributes.displayWidth; + *displayHeight = attributes.displayHeight; + + for (i = 0; i < SDL_arraysize (temp_list); i++) { + width = attributes.displayWidth; + height = attributes.displayHeight; + + temp_list[i].x = 0 | attributes.displayBestDepth; + temp_list[i].y = 0; + temp_list[i].w = width; + temp_list[i].h = height; - *displayWidth = attributes.displayWidth; - *displayHeight = attributes.displayHeight; - - for ( i = 0; i < SDL_arraysize(temp_list); i++ ) { - width = attributes.displayWidth; - height = attributes.displayHeight; - - temp_list [i].x = 0 | attributes.displayBestDepth; - temp_list [i].y = 0; - temp_list [i].w = width; - temp_list [i].h = height; - - /* DSp will report many different contexts with the same width and height. */ - /* They will differ in bit depth and refresh rate. */ - /* We will ignore them until we reach one with a different width/height */ - /* When there are no more contexts to look at, we will quit building the list*/ - while ( width == attributes.displayWidth && height == attributes.displayHeight ) { - - OSStatus err = DSpGetNextContext (context, &context); - if (err != noErr) - if (err == kDSpContextNotFoundErr) - goto done; - else - return NULL; - - if ( DSpContext_GetAttributes (context, &attributes) != noErr ) - return NULL; - - temp_list [i].x |= attributes.displayBestDepth; - } - } -done: - i++; /* i was not incremented before kicking out of the loop */ - - mode_list = (SDL_Rect**) SDL_malloc (sizeof (SDL_Rect*) * (i+1)); - if (mode_list) { - - /* -dw- new stuff: build in reverse order so largest sizes list first */ - for (j = i-1; j >= 0; j--) { - mode_list [j] = (SDL_Rect*) SDL_malloc (sizeof (SDL_Rect)); - if (mode_list [j]) - SDL_memcpy (mode_list [j], &(temp_list [j]), sizeof (SDL_Rect)); - else { - SDL_OutOfMemory (); - return NULL; - } - } - mode_list [i] = NULL; /* append null to the end */ - } - else { - SDL_OutOfMemory (); - return NULL; - } - - return mode_list; + /* DSp will report many different contexts with the same width and height. */ + /* They will differ in bit depth and refresh rate. */ + /* We will ignore them until we reach one with a different width/height */ + /* When there are no more contexts to look at, we will quit building the list */ + while (width == attributes.displayWidth + && height == attributes.displayHeight) { + + OSStatus err = DSpGetNextContext (context, &context); + if (err != noErr) + if (err == kDSpContextNotFoundErr) + goto done; + else + return NULL; + + if (DSpContext_GetAttributes (context, &attributes) != noErr) + return NULL; + + temp_list[i].x |= attributes.displayBestDepth; + } + } + done: + i++; /* i was not incremented before kicking out of the loop */ + + mode_list = (SDL_Rect **) SDL_malloc (sizeof (SDL_Rect *) * (i + 1)); + if (mode_list) { + + /* -dw- new stuff: build in reverse order so largest sizes list first */ + for (j = i - 1; j >= 0; j--) { + mode_list[j] = (SDL_Rect *) SDL_malloc (sizeof (SDL_Rect)); + if (mode_list[j]) + SDL_memcpy (mode_list[j], &(temp_list[j]), sizeof (SDL_Rect)); + else { + SDL_OutOfMemory (); + return NULL; + } + } + mode_list[i] = NULL; /* append null to the end */ + } else { + SDL_OutOfMemory (); + return NULL; + } + + return mode_list; } -static void DSp_IsHWAvailable (_THIS, SDL_PixelFormat *vformat) +static void +DSp_IsHWAvailable (_THIS, SDL_PixelFormat * vformat) { - /* - VRAM GWorlds are only available on OS 9 or later. - Even with OS 9, some display drivers won't support it, - so we create a test GWorld and check for errors. - */ + /* + VRAM GWorlds are only available on OS 9 or later. + Even with OS 9, some display drivers won't support it, + so we create a test GWorld and check for errors. + */ + + long versionSystem; - long versionSystem; + dsp_vram_available = SDL_FALSE; + dsp_agp_available = SDL_FALSE; + + Gestalt ('sysv', &versionSystem); + if (0x00000860 < (versionSystem & 0x0000FFFF)) { + + GWorldPtr offscreen; + OSStatus err; + Rect bounds; - dsp_vram_available = SDL_FALSE; - dsp_agp_available = SDL_FALSE; - - Gestalt ('sysv', &versionSystem); - if (0x00000860 < (versionSystem & 0x0000FFFF)) { - - GWorldPtr offscreen; - OSStatus err; - Rect bounds; - - SetRect (&bounds, 0, 0, 320, 240); - + SetRect (&bounds, 0, 0, 320, 240); + #if useDistantHdwrMem && useLocalHdwrMem - err = NewGWorld (&offscreen, vformat->BitsPerPixel, &bounds, NULL, SDL_Display, useDistantHdwrMem | noNewDevice); - if (err == noErr) { - dsp_vram_available = SDL_TRUE; - DisposeGWorld (offscreen); + err = + NewGWorld (&offscreen, vformat->BitsPerPixel, &bounds, NULL, + SDL_Display, useDistantHdwrMem | noNewDevice); + if (err == noErr) { + dsp_vram_available = SDL_TRUE; + DisposeGWorld (offscreen); + } + + err = + NewGWorld (&offscreen, vformat->BitsPerPixel, &bounds, NULL, + SDL_Display, useLocalHdwrMem | noNewDevice); + if (err == noErr) { + DisposeGWorld (offscreen); + dsp_agp_available = SDL_TRUE; + } +#endif } - - err = NewGWorld (&offscreen, vformat->BitsPerPixel, &bounds, NULL, SDL_Display, useLocalHdwrMem | noNewDevice); - if (err == noErr) { - DisposeGWorld (offscreen); - dsp_agp_available = SDL_TRUE; - } -#endif - } } -static int DSp_GetMainDevice (_THIS, GDHandle *device) +static int +DSp_GetMainDevice (_THIS, GDHandle * device) { - + #if TARGET_API_MAC_OSX - /* DSpUserSelectContext not available on OS X */ - *device = GetMainDevice(); - return 0; + /* DSpUserSelectContext not available on OS X */ + *device = GetMainDevice (); + return 0; #else - - DSpContextAttributes attrib; - DSpContextReference context; - DisplayIDType display_id; - GDHandle main_device; - GDHandle device_list; - - device_list = GetDeviceList (); - main_device = GetMainDevice (); - - /* Quick check to avoid slower method when only one display exists */ - if ( (**device_list).gdNextGD == NULL ) { - *device = main_device; - return 0; - } - - SDL_memset (&attrib, 0, sizeof (DSpContextAttributes)); + + DSpContextAttributes attrib; + DSpContextReference context; + DisplayIDType display_id; + GDHandle main_device; + GDHandle device_list; + + device_list = GetDeviceList (); + main_device = GetMainDevice (); + + /* Quick check to avoid slower method when only one display exists */ + if ((**device_list).gdNextGD == NULL) { + *device = main_device; + return 0; + } + + SDL_memset (&attrib, 0, sizeof (DSpContextAttributes)); - /* These attributes are hopefully supported on all devices...*/ - attrib.displayWidth = 640; - attrib.displayHeight = 480; - attrib.displayBestDepth = 8; - attrib.backBufferBestDepth = 8; - attrib.displayDepthMask = kDSpDepthMask_All; - attrib.backBufferDepthMask = kDSpDepthMask_All; - attrib.colorNeeds = kDSpColorNeeds_Require; - attrib.pageCount = 1; - - if (noErr != DMGetDisplayIDByGDevice (main_device, &display_id, SDL_FALSE)) { - SDL_SetError ("Display Manager couldn't associate GDevice with a Display ID"); - return (-1); - } - - /* Put up dialog on main display to select which display to use */ - if (noErr != DSpUserSelectContext (&attrib, display_id, NULL, &context)) { - SDL_SetError ("DrawSprocket couldn't create a context"); - return (-1); - } - - if (noErr != DSpContext_GetDisplayID (context, &display_id)) { - SDL_SetError ("DrawSprocket couldn't get display ID"); - return (-1); - } - - if (noErr != DMGetGDeviceByDisplayID (display_id, &main_device, SDL_FALSE)) { - SDL_SetError ("Display Manager couldn't associate Display ID with GDevice"); - return (-1); - } + /* These attributes are hopefully supported on all devices... */ + attrib.displayWidth = 640; + attrib.displayHeight = 480; + attrib.displayBestDepth = 8; + attrib.backBufferBestDepth = 8; + attrib.displayDepthMask = kDSpDepthMask_All; + attrib.backBufferDepthMask = kDSpDepthMask_All; + attrib.colorNeeds = kDSpColorNeeds_Require; + attrib.pageCount = 1; + + if (noErr != + DMGetDisplayIDByGDevice (main_device, &display_id, SDL_FALSE)) { + SDL_SetError + ("Display Manager couldn't associate GDevice with a Display ID"); + return (-1); + } - *device = main_device; - return (0); + /* Put up dialog on main display to select which display to use */ + if (noErr != DSpUserSelectContext (&attrib, display_id, NULL, &context)) { + SDL_SetError ("DrawSprocket couldn't create a context"); + return (-1); + } + + if (noErr != DSpContext_GetDisplayID (context, &display_id)) { + SDL_SetError ("DrawSprocket couldn't get display ID"); + return (-1); + } + + if (noErr != + DMGetGDeviceByDisplayID (display_id, &main_device, SDL_FALSE)) { + SDL_SetError + ("Display Manager couldn't associate Display ID with GDevice"); + return (-1); + } + + *device = main_device; + return (0); #endif } -static int DSp_VideoInit(_THIS, SDL_PixelFormat *vformat) +static int +DSp_VideoInit (_THIS, SDL_PixelFormat * vformat) { - NumVersion dsp_version = { 0x01, 0x00, 0x00, 0x00 }; - + NumVersion dsp_version = { 0x01, 0x00, 0x00, 0x00 }; + #if UNIVERSAL_INTERFACES_VERSION > 0x0320 - dsp_version = DSpGetVersion (); + dsp_version = DSpGetVersion (); #endif - - if ( (dsp_version.majorRev == 1 && dsp_version.minorAndBugRev < 0x73) || - (dsp_version.majorRev < 1) ) { - - /* StandardAlert (kAlertStopAlert, "\pError!", - "\pI need DrawSprocket 1.7.3 or later!\n" - "You can find a newer version at http://www.apple.com/swupdates.", - NULL, NULL); - */ - SDL_SetError ("DrawSprocket version is too old. Need 1.7.3 or later."); - return (-1); - } - - if ( DSpStartup () != noErr ) { - SDL_SetError ("DrawSprocket couldn't startup"); - return(-1); - } - - /* Start DSpintosh events */ - Mac_InitEvents(this); + + if ((dsp_version.majorRev == 1 && dsp_version.minorAndBugRev < 0x73) || + (dsp_version.majorRev < 1)) { + + /* StandardAlert (kAlertStopAlert, "\pError!", + "\pI need DrawSprocket 1.7.3 or later!\n" + "You can find a newer version at http://www.apple.com/swupdates.", + NULL, NULL); + */ + SDL_SetError + ("DrawSprocket version is too old. Need 1.7.3 or later."); + return (-1); + } - /* Get a handle to the main monitor, or choose one on multiple monitor setups */ - if ( DSp_GetMainDevice(this, &SDL_Display) < 0) - return (-1); + if (DSpStartup () != noErr) { + SDL_SetError ("DrawSprocket couldn't startup"); + return (-1); + } + + /* Start DSpintosh events */ + Mac_InitEvents (this); + + /* Get a handle to the main monitor, or choose one on multiple monitor setups */ + if (DSp_GetMainDevice (this, &SDL_Display) < 0) + return (-1); + + /* Determine pixel format */ + vformat->BitsPerPixel = GetPixDepth ((**SDL_Display).gdPMap); + dsp_old_depth = vformat->BitsPerPixel; - /* Determine pixel format */ - vformat->BitsPerPixel = GetPixDepth ( (**SDL_Display).gdPMap ); - dsp_old_depth = vformat->BitsPerPixel; - - switch (vformat->BitsPerPixel) { - case 16: - vformat->Rmask = 0x00007c00; - vformat->Gmask = 0x000003e0; - vformat->Bmask = 0x0000001f; - break; - default: - break; - } - - if ( DSp_CreatePalette (this) < 0 ) { - SDL_SetError ("Could not create palette"); - return (-1); - } - - /* Get a list of available fullscreen modes */ - SDL_modelist = DSp_BuildModeList (SDL_Display, - &this->info.current_w, &this->info.current_h); - if (SDL_modelist == NULL) { - SDL_SetError ("DrawSprocket could not build a mode list"); - return (-1); - } - - /* Check for VRAM and AGP GWorlds for HW Blitting */ - DSp_IsHWAvailable (this, vformat); - - this->info.wm_available = 0; + switch (vformat->BitsPerPixel) { + case 16: + vformat->Rmask = 0x00007c00; + vformat->Gmask = 0x000003e0; + vformat->Bmask = 0x0000001f; + break; + default: + break; + } + + if (DSp_CreatePalette (this) < 0) { + SDL_SetError ("Could not create palette"); + return (-1); + } + + /* Get a list of available fullscreen modes */ + SDL_modelist = DSp_BuildModeList (SDL_Display, + &this->info.current_w, + &this->info.current_h); + if (SDL_modelist == NULL) { + SDL_SetError ("DrawSprocket could not build a mode list"); + return (-1); + } - if (dsp_vram_available || dsp_agp_available) { - - this->info.hw_available = SDL_TRUE; - - this->CheckHWBlit = DSp_CheckHWBlit; - this->info.blit_hw = SDL_TRUE; - - this->FillHWRect = DSp_FillHWRect; - this->info.blit_fill = SDL_TRUE; - - #ifdef DSP_TRY_CC_AND_AA - this->SetHWColorKey = DSp_SetHWColorKey; - this->info.blit_hw_CC = SDL_TRUE; - - this->SetHWAlpha = DSp_SetHWAlpha; - this->info.blit_hw_A = SDL_TRUE; - #endif - - } - - return(0); + /* Check for VRAM and AGP GWorlds for HW Blitting */ + DSp_IsHWAvailable (this, vformat); + + this->info.wm_available = 0; + + if (dsp_vram_available || dsp_agp_available) { + + this->info.hw_available = SDL_TRUE; + + this->CheckHWBlit = DSp_CheckHWBlit; + this->info.blit_hw = SDL_TRUE; + + this->FillHWRect = DSp_FillHWRect; + this->info.blit_fill = SDL_TRUE; + +#ifdef DSP_TRY_CC_AND_AA + this->SetHWColorKey = DSp_SetHWColorKey; + this->info.blit_hw_CC = SDL_TRUE; + + this->SetHWAlpha = DSp_SetHWAlpha; + this->info.blit_hw_A = SDL_TRUE; +#endif + + } + + return (0); } -static SDL_Rect **DSp_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) +static SDL_Rect ** +DSp_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags) { - static SDL_Rect *dsp_modes[16]; - int i = 0, j = 0; - - if ( format->BitsPerPixel == 0 ) - return ( (SDL_Rect**) NULL ); - - while (SDL_modelist[i] != NULL) { - - if (SDL_modelist[i]->x & format->BitsPerPixel) { - dsp_modes[j] = SDL_modelist[i]; - j++; - } - i++; - } - - dsp_modes[j] = NULL; + static SDL_Rect *dsp_modes[16]; + int i = 0, j = 0; + + if (format->BitsPerPixel == 0) + return ((SDL_Rect **) NULL); + + while (SDL_modelist[i] != NULL) { - return dsp_modes; + if (SDL_modelist[i]->x & format->BitsPerPixel) { + dsp_modes[j] = SDL_modelist[i]; + j++; + } + i++; + } + + dsp_modes[j] = NULL; + + return dsp_modes; } /* Various screen update functions available */ -static void DSp_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); +static void DSp_DirectUpdate (_THIS, int numrects, SDL_Rect * rects); #if ! TARGET_API_MAC_OSX static volatile unsigned int retrace_count = 0; /* -dw- need volatile because it updates asychronously */ -Boolean DSp_VBLProc ( DSpContextReference context, void *ref_con ) +Boolean +DSp_VBLProc (DSpContextReference context, void *ref_con) { - retrace_count++; - - return 1; /* Darrell, is this right? */ + retrace_count++; + + return 1; /* Darrell, is this right? */ } -static void DSp_SetHWError (OSStatus err, int is_agp) +static void +DSp_SetHWError (OSStatus err, int is_agp) { - char message[1024]; - const char *fmt, *mem; + char message[1024]; + const char *fmt, *mem; - if ( is_agp ) { - mem = "AGP Memory"; - } else { - mem = "VRAM"; - } - switch(err) { - case memFullErr: - fmt = "Hardware surface possible but not enough %s available"; - break; - case cDepthErr: - fmt = "Hardware surface possible but invalid color depth"; - break; - default: - fmt = "Hardware surface could not be allocated in %s - unknown error"; - break; - } - SDL_snprintf(message, SDL_arraysize(message), fmt, mem); - SDL_SetError(message); + if (is_agp) { + mem = "AGP Memory"; + } else { + mem = "VRAM"; + } + switch (err) { + case memFullErr: + fmt = "Hardware surface possible but not enough %s available"; + break; + case cDepthErr: + fmt = "Hardware surface possible but invalid color depth"; + break; + default: + fmt = "Hardware surface could not be allocated in %s - unknown error"; + break; + } + SDL_snprintf (message, SDL_arraysize (message), fmt, mem); + SDL_SetError (message); } #endif // TARGET_API_MAC_OSX /* put up a dialog to verify display change */ -static int DSp_ConfirmSwitch () { +static int +DSp_ConfirmSwitch () +{ + + /* resource id's for dialog */ + const int rDialog = 1002; + const int bCancel = 1; + const int bOK = 2; - /* resource id's for dialog */ - const int rDialog = 1002; - const int bCancel = 1; - const int bOK = 2; - - DialogPtr dialog; - OSStatus err; - SInt32 response; - DialogItemIndex item = 0; - GrafPtr savePort; - - GetPort (&savePort); - - dialog = GetNewDialog (rDialog, NULL, (WindowPtr) -1); - if (dialog == NULL) - return (0); - + DialogPtr dialog; + OSStatus err; + SInt32 response; + DialogItemIndex item = 0; + GrafPtr savePort; + + GetPort (&savePort); + + dialog = GetNewDialog (rDialog, NULL, (WindowPtr) - 1); + if (dialog == NULL) + return (0); + #if TARGET_API_MAC_CARBON - SetPort (GetDialogPort(dialog)); + SetPort (GetDialogPort (dialog)); #else - SetPort ((WindowPtr) dialog); + SetPort ((WindowPtr) dialog); #endif - - SetDialogDefaultItem (dialog, bCancel); - SetDialogCancelItem (dialog, bCancel); - - SetEventMask (everyEvent); - FlushEvents (everyEvent, 0); - - /* On MacOS 8.5 or later, we can make the dialog go away after 15 seconds */ - /* This is good since it's possible user can't even see the dialog! */ - /* Requires linking to DialogsLib */ - err = Gestalt(gestaltSystemVersion,&response); - if (err == noErr && response >= 0x00000850) { - SetDialogTimeout(dialog, bCancel, 15); - } + + SetDialogDefaultItem (dialog, bCancel); + SetDialogCancelItem (dialog, bCancel); + + SetEventMask (everyEvent); + FlushEvents (everyEvent, 0); - do { - - ModalDialog ( NULL, &item ); + /* On MacOS 8.5 or later, we can make the dialog go away after 15 seconds */ + /* This is good since it's possible user can't even see the dialog! */ + /* Requires linking to DialogsLib */ + err = Gestalt (gestaltSystemVersion, &response); + if (err == noErr && response >= 0x00000850) { + SetDialogTimeout (dialog, bCancel, 15); + } - } while ( item != bCancel && item != bOK && err != noErr); + do { + + ModalDialog (NULL, &item); + + } + while (item != bCancel && item != bOK && err != noErr); - DisposeDialog (dialog); - SetPort (savePort); - - SetEventMask(everyEvent - autoKeyMask); - FlushEvents(everyEvent, 0); - - return (item - 1); + DisposeDialog (dialog); + SetPort (savePort); + + SetEventMask (everyEvent - autoKeyMask); + FlushEvents (everyEvent, 0); + + return (item - 1); } -static void DSp_UnsetVideoMode(_THIS, SDL_Surface *current) +static void +DSp_UnsetVideoMode (_THIS, SDL_Surface * current) { - - - if ( current->flags & SDL_INTERNALOPENGL ) { - Mac_GL_Quit (this); - } - - if (dsp_context != NULL) { - - GWorldPtr front; - DSpContext_GetFrontBuffer (dsp_context, &front); - - if (front != dsp_back_buffer) - DisposeGWorld (dsp_back_buffer); - - if (current->hwdata) - SDL_free(current->hwdata); - - DSpContext_SetState (dsp_context, kDSpContextState_Inactive ); - DSpContext_Release (dsp_context); - - dsp_context = NULL; - } - + + + if (current->flags & SDL_INTERNALOPENGL) { + Mac_GL_Quit (this); + } + + if (dsp_context != NULL) { + + GWorldPtr front; + DSpContext_GetFrontBuffer (dsp_context, &front); + + if (front != dsp_back_buffer) + DisposeGWorld (dsp_back_buffer); + + if (current->hwdata) + SDL_free (current->hwdata); + + DSpContext_SetState (dsp_context, kDSpContextState_Inactive); + DSpContext_Release (dsp_context); + + dsp_context = NULL; + } + if (SDL_Window != NULL) { DisposeWindow (SDL_Window); SDL_Window = NULL; - } - + } + current->pixels = NULL; - current->flags = 0; + current->flags = 0; } -static SDL_Surface *DSp_SetVideoMode(_THIS, - SDL_Surface *current, int width, int height, int bpp, Uint32 flags) +static SDL_Surface * +DSp_SetVideoMode (_THIS, + SDL_Surface * current, int width, int height, int bpp, + Uint32 flags) { - + #if !TARGET_API_MAC_OSX - DisplayIDType display_id; - Fixed freq; + DisplayIDType display_id; + Fixed freq; #endif - DSpContextAttributes attrib; - OSStatus err; - UInt32 rmask = 0, gmask = 0, bmask = 0; - - int page_count; - int double_buf; - int hw_surface; - int use_dsp_back_buffer; - - DSp_UnsetVideoMode (this, current); - + DSpContextAttributes attrib; + OSStatus err; + UInt32 rmask = 0, gmask = 0, bmask = 0; + + int page_count; + int double_buf; + int hw_surface; + int use_dsp_back_buffer; + + DSp_UnsetVideoMode (this, current); + if (bpp != dsp_old_depth) DSp_DestroyPalette (this); - - double_buf = (flags & SDL_DOUBLEBUF) != 0; - hw_surface = (flags & SDL_HWSURFACE) != 0; - use_dsp_back_buffer = !dsp_vram_available || !hw_surface ; - - current->flags |= SDL_FULLSCREEN; + + double_buf = (flags & SDL_DOUBLEBUF) != 0; + hw_surface = (flags & SDL_HWSURFACE) != 0; + use_dsp_back_buffer = !dsp_vram_available || !hw_surface; + + current->flags |= SDL_FULLSCREEN; + + rebuild: -rebuild: - - if ( double_buf && use_dsp_back_buffer ) { - page_count = 2; - } else { - page_count = 1; - } + if (double_buf && use_dsp_back_buffer) { + page_count = 2; + } else { + page_count = 1; + } + + SDL_memset (&attrib, 0, sizeof (DSpContextAttributes)); + attrib.displayWidth = width; + attrib.displayHeight = height; + attrib.displayBestDepth = bpp; + attrib.backBufferBestDepth = bpp; + attrib.displayDepthMask = kDSpDepthMask_All; + attrib.backBufferDepthMask = kDSpDepthMask_All; + attrib.colorNeeds = kDSpColorNeeds_Require; + attrib.colorTable = 0; + attrib.pageCount = page_count; +#if TARGET_API_MAC_OSX || UNIVERSAL_INTERFACES_VERSION == 0x0320 - SDL_memset (&attrib, 0, sizeof (DSpContextAttributes)); - attrib.displayWidth = width; - attrib.displayHeight = height; - attrib.displayBestDepth = bpp; - attrib.backBufferBestDepth = bpp; - attrib.displayDepthMask = kDSpDepthMask_All; - attrib.backBufferDepthMask = kDSpDepthMask_All; - attrib.colorNeeds = kDSpColorNeeds_Require; - attrib.colorTable = 0; - attrib.pageCount = page_count; - #if TARGET_API_MAC_OSX || UNIVERSAL_INTERFACES_VERSION == 0x0320 - - if ( DSpFindBestContext (&attrib, &dsp_context) != noErr ) { - SDL_SetError ("DrawSprocket couldn't find a context"); + if (DSpFindBestContext (&attrib, &dsp_context) != noErr) { + SDL_SetError ("DrawSprocket couldn't find a context"); + return NULL; + } +#else + if (noErr != + DMGetDisplayIDByGDevice (SDL_Display, &display_id, SDL_FALSE)) { + SDL_SetError + ("Display Manager couldn't associate GDevice with display_id"); + return NULL; + } + if (DSpFindBestContextOnDisplayID (&attrib, &dsp_context, display_id) != + noErr) { + SDL_SetError + ("DrawSprocket couldn't find a suitable context on given display"); + return NULL; + } +#endif + if (DSpContext_Reserve (dsp_context, &attrib) != noErr) { + SDL_SetError + ("DrawSprocket couldn't get the needed resources to build the display"); + return NULL; + } + + if ((err = + DSpContext_SetState (dsp_context, kDSpContextState_Active)) != noErr) + { + + if (err == kDSpConfirmSwitchWarning) { + + if (!DSp_ConfirmSwitch ()) { + + DSpContext_Release (dsp_context); + dsp_context = NULL; + SDL_SetError ("User cancelled display switch"); + return NULL; + } else + /* Have to reactivate context. Why? */ + DSpContext_SetState (dsp_context, kDSpContextState_Active); + + } else { + SDL_SetError ("DrawSprocket couldn't activate the context"); return NULL; } - - #else - if ( noErr != DMGetDisplayIDByGDevice (SDL_Display, &display_id, SDL_FALSE) ) { - SDL_SetError ("Display Manager couldn't associate GDevice with display_id"); - return NULL; - } - if ( DSpFindBestContextOnDisplayID(&attrib, &dsp_context, display_id) != noErr ) { - SDL_SetError ("DrawSprocket couldn't find a suitable context on given display"); - return NULL; - } - - #endif - if ( DSpContext_Reserve (dsp_context, &attrib) != noErr ) { - SDL_SetError ("DrawSprocket couldn't get the needed resources to build the display"); - return NULL; - } - - if ( (err = DSpContext_SetState (dsp_context, kDSpContextState_Active)) != noErr ) { - - if (err == kDSpConfirmSwitchWarning) { - - if ( ! DSp_ConfirmSwitch () ) { - - DSpContext_Release (dsp_context); - dsp_context = NULL; - SDL_SetError ("User cancelled display switch"); - return NULL; - } - else - /* Have to reactivate context. Why? */ - DSpContext_SetState (dsp_context, kDSpContextState_Active); - - } - else { - SDL_SetError ("DrawSprocket couldn't activate the context"); - return NULL; - } - } - - - if (bpp != dsp_old_depth) { - - DSp_CreatePalette (this); - - /* update format if display depth changed */ - if (bpp == 16) { - - rmask = 0x00007c00; - gmask = 0x000003e0; - bmask = 0x0000001f; - } - if ( ! SDL_ReallocFormat (current, bpp, rmask, gmask, bmask, 0 ) ) { - - SDL_SetError ("Could not reallocate video format."); - return(NULL); - } - } - - if (!double_buf) { - - /* single-buffer context */ - DSpContext_GetFrontBuffer (dsp_context, &dsp_back_buffer); - - current->hwdata = (private_hwdata*) SDL_malloc (sizeof (private_hwdata)); - if (current ->hwdata == NULL) { - SDL_OutOfMemory (); - return NULL; - } - current->hwdata->offscreen = dsp_back_buffer; - current->flags |= SDL_HWSURFACE; - this->UpdateRects = DSp_DirectUpdate; - } - else if ( use_dsp_back_buffer ) { - - DSpContext_GetBackBuffer (dsp_context, kDSpBufferKind_Normal, &dsp_back_buffer); - - current->flags |= SDL_DOUBLEBUF | SDL_SWSURFACE; /* only front buffer is in VRAM */ - this->UpdateRects = DSp_DSpUpdate; - } - else if ( DSp_NewHWSurface(this, &dsp_back_buffer, bpp, width-1, height-1) == 0 ) { - - current->hwdata = (private_hwdata*) SDL_malloc (sizeof (private_hwdata)); - if (current ->hwdata == NULL) { - SDL_OutOfMemory (); - return NULL; - } - - SDL_memset (current->hwdata, 0, sizeof (private_hwdata)); - current->hwdata->offscreen = dsp_back_buffer; - current->flags |= SDL_DOUBLEBUF | SDL_HWSURFACE; - this->UpdateRects = DSp_DirectUpdate; /* hardware doesn't do update rects, must be page-flipped */ - } - else { + } + + + if (bpp != dsp_old_depth) { + + DSp_CreatePalette (this); + + /* update format if display depth changed */ + if (bpp == 16) { + + rmask = 0x00007c00; + gmask = 0x000003e0; + bmask = 0x0000001f; + } + if (!SDL_ReallocFormat (current, bpp, rmask, gmask, bmask, 0)) { + + SDL_SetError ("Could not reallocate video format."); + return (NULL); + } + } + + if (!double_buf) { + + /* single-buffer context */ + DSpContext_GetFrontBuffer (dsp_context, &dsp_back_buffer); + + current->hwdata = + (private_hwdata *) SDL_malloc (sizeof (private_hwdata)); + if (current->hwdata == NULL) { + SDL_OutOfMemory (); + return NULL; + } + current->hwdata->offscreen = dsp_back_buffer; + current->flags |= SDL_HWSURFACE; + this->UpdateRects = DSp_DirectUpdate; + } else if (use_dsp_back_buffer) { + + DSpContext_GetBackBuffer (dsp_context, kDSpBufferKind_Normal, + &dsp_back_buffer); + + current->flags |= SDL_DOUBLEBUF | SDL_SWSURFACE; /* only front buffer is in VRAM */ + this->UpdateRects = DSp_DSpUpdate; + } else if (DSp_NewHWSurface + (this, &dsp_back_buffer, bpp, width - 1, height - 1) == 0) { + + current->hwdata = + (private_hwdata *) SDL_malloc (sizeof (private_hwdata)); + if (current->hwdata == NULL) { + SDL_OutOfMemory (); + return NULL; + } + + SDL_memset (current->hwdata, 0, sizeof (private_hwdata)); + current->hwdata->offscreen = dsp_back_buffer; + current->flags |= SDL_DOUBLEBUF | SDL_HWSURFACE; + this->UpdateRects = DSp_DirectUpdate; /* hardware doesn't do update rects, must be page-flipped */ + } else { + + DSpContext_Release (dsp_context); + use_dsp_back_buffer = SDL_TRUE; + goto rebuild; + } - DSpContext_Release (dsp_context); - use_dsp_back_buffer = SDL_TRUE; - goto rebuild; + current->pitch = GetPortPixRowBytes (dsp_back_buffer) & 0x3FFF; + current->pixels = GetPixBaseAddr (GetPortPixMap (dsp_back_buffer)); + + current->w = width; + current->h = height; + +#if ! TARGET_API_MAC_OSX + + if (use_dsp_back_buffer) { + + DSpContext_GetMonitorFrequency (dsp_context, &freq); + DSpContext_SetMaxFrameRate (dsp_context, freq >> 16); } - - current->pitch = GetPortPixRowBytes(dsp_back_buffer) & 0x3FFF; - current->pixels = GetPixBaseAddr(GetPortPixMap(dsp_back_buffer)); - - current->w = width; - current->h = height; - - #if ! TARGET_API_MAC_OSX - - if (use_dsp_back_buffer) { - - DSpContext_GetMonitorFrequency (dsp_context, &freq); - DSpContext_SetMaxFrameRate (dsp_context, freq >> 16); - } - - - if ( (current->flags & SDL_HWSURFACE) || (current->flags & SDL_INTERNALOPENGL) ) - DSpContext_SetVBLProc (dsp_context, DSp_VBLProc, NULL); - #endif - - if (bpp == 8) - current->flags |= SDL_HWPALETTE; - - if (flags & SDL_INTERNALOPENGL) { - - Rect rect; - RGBColor rgb = { 0.0, 0.0, 0.0 }; - GrafPtr save_port; - - SetRect (&rect, 0, 0, width, height); - SDL_Window = NewCWindow(nil, &( (**SDL_Display).gdRect), "\p", SDL_TRUE, plainDBox, (WindowPtr)-1, SDL_FALSE, 0); - - if (SDL_Window == NULL) { - - SDL_SetError ("DSp_SetVideoMode : OpenGL window could not be created."); - return NULL; - } - - /* Set window color to black to avoid white flash*/ - GetPort (&save_port); + + + if ((current->flags & SDL_HWSURFACE) + || (current->flags & SDL_INTERNALOPENGL)) + DSpContext_SetVBLProc (dsp_context, DSp_VBLProc, NULL); +#endif + + if (bpp == 8) + current->flags |= SDL_HWPALETTE; + + if (flags & SDL_INTERNALOPENGL) { + + Rect rect; + RGBColor rgb = { 0.0, 0.0, 0.0 }; + GrafPtr save_port; + + SetRect (&rect, 0, 0, width, height); + SDL_Window = + NewCWindow (nil, &((**SDL_Display).gdRect), "\p", SDL_TRUE, + plainDBox, (WindowPtr) - 1, SDL_FALSE, 0); + + if (SDL_Window == NULL) { + + SDL_SetError + ("DSp_SetVideoMode : OpenGL window could not be created."); + return NULL; + } + + /* Set window color to black to avoid white flash */ + GetPort (&save_port); #if TARGET_API_MAC_CARBON - SetPort (GetWindowPort(SDL_Window)); + SetPort (GetWindowPort (SDL_Window)); #else - SetPort (SDL_Window); + SetPort (SDL_Window); #endif - RGBForeColor (&rgb); - PaintRect (&rect); - SetPort (save_port); - - SetPortWindowPort (SDL_Window); - SelectWindow (SDL_Window); - - if ( Mac_GL_Init (this) < 0 ) { - - SDL_SetError ("DSp_SetVideoMode : could not create OpenGL context."); - return NULL; - } - - current->flags |= SDL_INTERNALOPENGL; - } - - return current; + RGBForeColor (&rgb); + PaintRect (&rect); + SetPort (save_port); + + SetPortWindowPort (SDL_Window); + SelectWindow (SDL_Window); + + if (Mac_GL_Init (this) < 0) { + + SDL_SetError + ("DSp_SetVideoMode : could not create OpenGL context."); + return NULL; + } + + current->flags |= SDL_INTERNALOPENGL; + } + + return current; } #ifdef DSP_TRY_CC_AND_AA -static int DSp_MakeHWMask (_THIS, SDL_Surface *surface) +static int +DSp_MakeHWMask (_THIS, SDL_Surface * surface) { GDHandle save_device; CGrafPtr save_port; GWorldPtr temp; RGBColor black = { 0, 0, 0 }; RGBColor white = { 0xFFFF, 0xFFFF, 0xFFFF }; - Rect rect; - - Uint32 depth = GetPixDepth ( GetGDevPixMap (SDL_Display) ); - + Rect rect; + + Uint32 depth = GetPixDepth (GetGDevPixMap (SDL_Display)); + SetRect (&rect, 0, 0, surface->w, surface->h); - - if ( noErr != NewGWorld (&(surface->hwdata->mask), depth, &rect, 0, SDL_Display, 0 ) < 0 ) { - + + if (noErr != + NewGWorld (&(surface->hwdata->mask), depth, &rect, 0, SDL_Display, + 0) < 0) { + SDL_OutOfMemory (); return (-1); - } - - if ( noErr != NewGWorld (&temp, depth, &rect, 0 , SDL_Display, 0 ) ) { - + } + + if (noErr != NewGWorld (&temp, depth, &rect, 0, SDL_Display, 0)) { + SDL_OutOfMemory (); return (-1); - } + } - + GetGWorld (&save_port, &save_device); SetGWorld (surface->hwdata->mask, SDL_Display); - + RGBForeColor (&white); - PaintRect (&rect); - + PaintRect (&rect); + RGBBackColor (&(surface->hwdata->trans)); - - CopyBits ( GetPortBitMapForCopyBits(surface->hwdata->offscreen), - GetPortBitMapForCopyBits(surface->hwdata->mask), - &rect, &rect, transparent, NULL ); - - SetGWorld (surface->hwdata->mask, SDL_Display); - SetGWorld (save_port, save_device); + + CopyBits (GetPortBitMapForCopyBits (surface->hwdata->offscreen), + GetPortBitMapForCopyBits (surface->hwdata->mask), + &rect, &rect, transparent, NULL); + + SetGWorld (surface->hwdata->mask, SDL_Display); + SetGWorld (save_port, save_device); return (0); } -static int DSp_SetHWAlpha(_THIS, SDL_Surface *surface, UInt8 alpha) +static int +DSp_SetHWAlpha (_THIS, SDL_Surface * surface, UInt8 alpha) { - surface->hwdata->alpha.red = (alpha / 255.0) * 65535; - surface->hwdata->alpha.blue = (alpha / 255.0) * 65535; + surface->hwdata->alpha.red = (alpha / 255.0) * 65535; + surface->hwdata->alpha.blue = (alpha / 255.0) * 65535; surface->hwdata->alpha.green = (alpha / 255.0) * 65535; surface->flags |= SDL_SRCALPHA; if (surface->flags & SDL_SRCCOLORKEY) { - return(DSp_MakeHWMask (this, surface)); + return (DSp_MakeHWMask (this, surface)); } - return(0); + return (0); } -static int DSp_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key) +static int +DSp_SetHWColorKey (_THIS, SDL_Surface * surface, Uint32 key) { CGrafPtr save_port; GDHandle save_device; - + GetGWorld (&save_port, &save_device); SetGWorld (surface->hwdata->offscreen, NULL); - + Index2Color (key, &(surface->hwdata->trans)); - surface->flags |= SDL_SRCCOLORKEY; - + surface->flags |= SDL_SRCCOLORKEY; + SetGWorld (save_port, save_device); - - if ( surface->flags & SDL_SRCALPHA ) { - return(DSp_MakeHWMask (this, surface)); - } - return(0); + + if (surface->flags & SDL_SRCALPHA) { + return (DSp_MakeHWMask (this, surface)); + } + return (0); } #endif /* DSP_TRY_CC_AND_AA */ -static int DSp_NewHWSurface(_THIS, CGrafPtr *port, int depth, int width, int height) { - - OSStatus err; - Rect bounds; - - SetRect (&bounds, 0, 0, width, height); - - #if useDistantHdwrMem && useLocalHdwrMem +static int +DSp_NewHWSurface (_THIS, CGrafPtr * port, int depth, int width, int height) +{ + + OSStatus err; + Rect bounds; + + SetRect (&bounds, 0, 0, width, height); + +#if useDistantHdwrMem && useLocalHdwrMem if (dsp_vram_available) { - /* try VRAM */ - err = NewGWorld (port, depth, &bounds, 0 , SDL_Display, useDistantHdwrMem | noNewDevice ); - if (err != noErr) - DSp_SetHWError (err, SDL_FALSE); - else - return (0); + /* try VRAM */ + err = + NewGWorld (port, depth, &bounds, 0, SDL_Display, + useDistantHdwrMem | noNewDevice); + if (err != noErr) + DSp_SetHWError (err, SDL_FALSE); + else + return (0); } - + if (dsp_agp_available) { - /* try AGP */ - err = NewGWorld (port, depth, &bounds, 0 , SDL_Display, useLocalHdwrMem | noNewDevice ); - - if (err != noErr) - DSp_SetHWError (err, SDL_TRUE); - else - return (0); - } + /* try AGP */ + err = + NewGWorld (port, depth, &bounds, 0, SDL_Display, + useLocalHdwrMem | noNewDevice); + + if (err != noErr) + DSp_SetHWError (err, SDL_TRUE); + else + return (0); + } #endif - - return (-1); + + return (-1); } -static int DSp_AllocHWSurface(_THIS, SDL_Surface *surface) +static int +DSp_AllocHWSurface (_THIS, SDL_Surface * surface) { - GWorldPtr temp; - - if ( DSp_NewHWSurface (this, &temp, surface->format->BitsPerPixel, surface->w, surface->h) < 0 ) - return (-1); - - surface->hwdata = (private_hwdata*) SDL_malloc (sizeof (private_hwdata)); - if (surface->hwdata == NULL) { - SDL_OutOfMemory (); - return -1; - } - - SDL_memset (surface->hwdata, 0, sizeof(private_hwdata)); - surface->hwdata->offscreen = temp; - surface->pitch = GetPixRowBytes (GetPortPixMap (temp)) & 0x3FFF; - surface->pixels = GetPixBaseAddr (GetPortPixMap (temp)); - surface->flags |= SDL_HWSURFACE; -#ifdef DSP_TRY_CC_AND_AA - surface->flags |= SDL_HWACCEL; -#endif - return 0; + GWorldPtr temp; + + if (DSp_NewHWSurface + (this, &temp, surface->format->BitsPerPixel, surface->w, + surface->h) < 0) + return (-1); + + surface->hwdata = (private_hwdata *) SDL_malloc (sizeof (private_hwdata)); + if (surface->hwdata == NULL) { + SDL_OutOfMemory (); + return -1; + } + + SDL_memset (surface->hwdata, 0, sizeof (private_hwdata)); + surface->hwdata->offscreen = temp; + surface->pitch = GetPixRowBytes (GetPortPixMap (temp)) & 0x3FFF; + surface->pixels = GetPixBaseAddr (GetPortPixMap (temp)); + surface->flags |= SDL_HWSURFACE; +#ifdef DSP_TRY_CC_AND_AA + surface->flags |= SDL_HWACCEL; +#endif + return 0; } -static void DSp_FreeHWSurface(_THIS, SDL_Surface *surface) -{ - if (surface->hwdata->offscreen != NULL) - DisposeGWorld (surface->hwdata->offscreen); - SDL_free(surface->hwdata); +static void +DSp_FreeHWSurface (_THIS, SDL_Surface * surface) +{ + if (surface->hwdata->offscreen != NULL) + DisposeGWorld (surface->hwdata->offscreen); + SDL_free (surface->hwdata); surface->pixels = NULL; } -static int DSp_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dest) +static int +DSp_CheckHWBlit (_THIS, SDL_Surface * src, SDL_Surface * dest) { - int accelerated; + int accelerated; - /* Set initial acceleration on */ - src->flags |= SDL_HWACCEL; + /* Set initial acceleration on */ + src->flags |= SDL_HWACCEL; - /* Set the surface attributes */ - if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { - if ( ! this->info.blit_hw_A ) { - src->flags &= ~SDL_HWACCEL; - } - } - if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { - if ( ! this->info.blit_hw_CC ) { - src->flags &= ~SDL_HWACCEL; - } - } + /* Set the surface attributes */ + if ((src->flags & SDL_SRCALPHA) == SDL_SRCALPHA) { + if (!this->info.blit_hw_A) { + src->flags &= ~SDL_HWACCEL; + } + } + if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { + if (!this->info.blit_hw_CC) { + src->flags &= ~SDL_HWACCEL; + } + } - /* Check to see if final surface blit is accelerated */ - accelerated = !!(src->flags & SDL_HWACCEL); - if ( accelerated ) { - src->map->hw_blit = DSp_HWAccelBlit; - } - return(accelerated); + /* Check to see if final surface blit is accelerated */ + accelerated = !!(src->flags & SDL_HWACCEL); + if (accelerated) { + src->map->hw_blit = DSp_HWAccelBlit; + } + return (accelerated); } -static int DSp_HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, - SDL_Surface *dst, SDL_Rect *dstrect) +static int +DSp_HWAccelBlit (SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect) { - CGrafPtr save_port; - GDHandle save_device; - Rect src_rect, dst_rect; + CGrafPtr save_port; + GDHandle save_device; + Rect src_rect, dst_rect; RGBColor black = { 0, 0, 0 }; RGBColor white = { 0xFFFF, 0xFFFF, 0xFFFF }; -#ifdef DSP_TRY_CC_AND_AA - UInt32 mode; +#ifdef DSP_TRY_CC_AND_AA + UInt32 mode; #endif - - SetRect (&src_rect, srcrect->x, srcrect->y, srcrect->x + srcrect->w, srcrect->y + srcrect->h); - SetRect (&dst_rect, dstrect->x, dstrect->y, dstrect->x + dstrect->w, dstrect->y + dstrect->h); - - GetGWorld (&save_port, &save_device); - SetGWorld (dst->hwdata->offscreen, NULL); - - RGBForeColor (&black); - RGBBackColor (&white); - + + SetRect (&src_rect, srcrect->x, srcrect->y, srcrect->x + srcrect->w, + srcrect->y + srcrect->h); + SetRect (&dst_rect, dstrect->x, dstrect->y, dstrect->x + dstrect->w, + dstrect->y + dstrect->h); + + GetGWorld (&save_port, &save_device); + SetGWorld (dst->hwdata->offscreen, NULL); + + RGBForeColor (&black); + RGBBackColor (&white); + #ifdef DSP_TRY_CC_AND_AA - - if ( (src->flags & SDL_SRCCOLORKEY) && - (src->flags & SDL_SRCALPHA) ) { - - OpColor (&(src->hwdata->alpha)); - - CopyDeepMask ( GetPortBitMapForCopyBits(src->hwdata->offscreen), - GetPortBitMapForCopyBits(src->hwdata->mask), - GetPortBitMapForCopyBits(dst->hwdata->offscreen), - &src_rect, &src_rect, &dst_rect, - blend, - NULL ); - } - else { - - if ( src->flags & SDL_SRCCOLORKEY) { - RGBBackColor (&(src->hwdata->trans) ); - mode = transparent; - } - else if (src->flags & SDL_SRCALPHA) { - - OpColor (&(src->hwdata->alpha)); - mode = blend; - } - else { - - mode = srcCopy; - } - - CopyBits ( GetPortBitMapForCopyBits(src->hwdata->offscreen), - GetPortBitMapForCopyBits(dst->hwdata->offscreen), - &src_rect, &dst_rect, mode, NULL ); - } + + if ((src->flags & SDL_SRCCOLORKEY) && (src->flags & SDL_SRCALPHA)) { + + OpColor (&(src->hwdata->alpha)); + + CopyDeepMask (GetPortBitMapForCopyBits (src->hwdata->offscreen), + GetPortBitMapForCopyBits (src->hwdata->mask), + GetPortBitMapForCopyBits (dst->hwdata->offscreen), + &src_rect, &src_rect, &dst_rect, blend, NULL); + } else { + + if (src->flags & SDL_SRCCOLORKEY) { + RGBBackColor (&(src->hwdata->trans)); + mode = transparent; + } else if (src->flags & SDL_SRCALPHA) { + + OpColor (&(src->hwdata->alpha)); + mode = blend; + } else { + + mode = srcCopy; + } + + CopyBits (GetPortBitMapForCopyBits (src->hwdata->offscreen), + GetPortBitMapForCopyBits (dst->hwdata->offscreen), + &src_rect, &dst_rect, mode, NULL); + } #else - - CopyBits ( &(((GrafPtr)(src->hwdata->offscreen))->portBits), - &(((GrafPtr)(dst->hwdata->offscreen))->portBits), - &src_rect, &dst_rect, srcCopy, NULL ); + + CopyBits (&(((GrafPtr) (src->hwdata->offscreen))->portBits), + &(((GrafPtr) (dst->hwdata->offscreen))->portBits), + &src_rect, &dst_rect, srcCopy, NULL); -#endif /* DSP_TRY_CC_AND_AA */ - - SetGWorld (save_port, save_device); +#endif /* DSP_TRY_CC_AND_AA */ - return(0); + SetGWorld (save_port, save_device); + + return (0); } -static int DSp_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) +static int +DSp_FillHWRect (_THIS, SDL_Surface * dst, SDL_Rect * rect, Uint32 color) { - CGrafPtr save_port; - GDHandle save_device; - Rect fill_rect; - RGBColor rgb; - - SetRect (&fill_rect, rect->x, rect->y, rect->x + rect->w, rect->y + rect->h); - - GetGWorld (&save_port, &save_device); - SetGWorld (dst->hwdata->offscreen, NULL); + CGrafPtr save_port; + GDHandle save_device; + Rect fill_rect; + RGBColor rgb; + + SetRect (&fill_rect, rect->x, rect->y, rect->x + rect->w, + rect->y + rect->h); + + GetGWorld (&save_port, &save_device); + SetGWorld (dst->hwdata->offscreen, NULL); Index2Color (color, &rgb); - - RGBForeColor (&rgb); - PaintRect (&fill_rect); + + RGBForeColor (&rgb); + PaintRect (&fill_rect); - SetGWorld (save_port, save_device); + SetGWorld (save_port, save_device); - return(0); + return (0); } -static int DSp_FlipHWSurface(_THIS, SDL_Surface *surface) +static int +DSp_FlipHWSurface (_THIS, SDL_Surface * surface) { - if ( (surface->flags & SDL_HWSURFACE) ) { - CGrafPtr dsp_front_buffer, save_port; - Rect rect; - - #if ! TARGET_API_MAC_OSX - unsigned int old_count; - #endif - - /* pseudo page flipping for VRAM back buffer*/ - DSpContext_GetFrontBuffer (dsp_context, &dsp_front_buffer); - SetRect (&rect, 0, 0, surface->w-1, surface->h-1); - - GetPort ((GrafPtr *)&save_port); - SetPort ((GrafPtr)dsp_front_buffer); - - /* wait for retrace */ - /* I have tried doing the swap in interrupt routine (VBL Proc) to do */ - /* it asynchronously, but apparently CopyBits isn't interrupt safe */ - - #if ! TARGET_API_MAC_OSX - #ifndef DSP_NO_SYNC_VBL - old_count = retrace_count; - while (old_count == retrace_count) - ; - #endif - #endif - - CopyBits ( GetPortBitMapForCopyBits(dsp_back_buffer), - GetPortBitMapForCopyBits(dsp_front_buffer), - &rect, &rect, srcCopy, NULL ); - - SetPort ((GrafPtr)save_port); - - } else { - /* not really page flipping at all: DSp just blits the dirty rectangles from DSp_UpdateRects */ - Boolean busy_flag; - DSpContext_SwapBuffers (dsp_context, NULL, &busy_flag); /* this waits for VBL */ - DSpContext_GetBackBuffer (dsp_context, kDSpBufferKind_Normal, &dsp_back_buffer); - surface->pixels = GetPixBaseAddr( GetPortPixMap(dsp_back_buffer) ); - } - return(0); + if ((surface->flags & SDL_HWSURFACE)) { + CGrafPtr dsp_front_buffer, save_port; + Rect rect; + +#if ! TARGET_API_MAC_OSX + unsigned int old_count; +#endif + + /* pseudo page flipping for VRAM back buffer */ + DSpContext_GetFrontBuffer (dsp_context, &dsp_front_buffer); + SetRect (&rect, 0, 0, surface->w - 1, surface->h - 1); + + GetPort ((GrafPtr *) & save_port); + SetPort ((GrafPtr) dsp_front_buffer); + + /* wait for retrace */ + /* I have tried doing the swap in interrupt routine (VBL Proc) to do */ + /* it asynchronously, but apparently CopyBits isn't interrupt safe */ + +#if ! TARGET_API_MAC_OSX +#ifndef DSP_NO_SYNC_VBL + old_count = retrace_count; + while (old_count == retrace_count); +#endif +#endif + + CopyBits (GetPortBitMapForCopyBits (dsp_back_buffer), + GetPortBitMapForCopyBits (dsp_front_buffer), + &rect, &rect, srcCopy, NULL); + + SetPort ((GrafPtr) save_port); + + } else { + /* not really page flipping at all: DSp just blits the dirty rectangles from DSp_UpdateRects */ + Boolean busy_flag; + DSpContext_SwapBuffers (dsp_context, NULL, &busy_flag); /* this waits for VBL */ + DSpContext_GetBackBuffer (dsp_context, kDSpBufferKind_Normal, + &dsp_back_buffer); + surface->pixels = GetPixBaseAddr (GetPortPixMap (dsp_back_buffer)); + } + return (0); } -static int DSp_LockHWSurface(_THIS, SDL_Surface *surface) +static int +DSp_LockHWSurface (_THIS, SDL_Surface * surface) { - if ( LockPixels (GetGWorldPixMap (surface->hwdata->offscreen)) ) - return 0; - else - return -1; + if (LockPixels (GetGWorldPixMap (surface->hwdata->offscreen))) + return 0; + else + return -1; } -static void DSp_UnlockHWSurface(_THIS, SDL_Surface *surface) +static void +DSp_UnlockHWSurface (_THIS, SDL_Surface * surface) { - UnlockPixels (GetGWorldPixMap (surface->hwdata->offscreen)); + UnlockPixels (GetGWorldPixMap (surface->hwdata->offscreen)); } -static void DSp_DirectUpdate(_THIS, int numrects, SDL_Rect *sdl_rects) +static void +DSp_DirectUpdate (_THIS, int numrects, SDL_Rect * sdl_rects) { - return; + return; } -static void DSp_DSpUpdate(_THIS, int numrects, SDL_Rect *sdl_rects) +static void +DSp_DSpUpdate (_THIS, int numrects, SDL_Rect * sdl_rects) { -#if ! TARGET_API_MAC_OSX /* Unsupported DSp in here */ - int i; - Rect rect; - - for (i = 0; i < numrects; i++) { - - rect.top = sdl_rects[i].y; - rect.left = sdl_rects[i].x; - rect.bottom = sdl_rects[i].h + sdl_rects[i].y; - rect.right = sdl_rects[i].w + sdl_rects[i].x; - - DSpContext_InvalBackBufferRect (dsp_context, &rect); - } +#if ! TARGET_API_MAC_OSX /* Unsupported DSp in here */ + int i; + Rect rect; + + for (i = 0; i < numrects; i++) { + + rect.top = sdl_rects[i].y; + rect.left = sdl_rects[i].x; + rect.bottom = sdl_rects[i].h + sdl_rects[i].y; + rect.right = sdl_rects[i].w + sdl_rects[i].x; + + DSpContext_InvalBackBufferRect (dsp_context, &rect); + } #endif } -static int DSp_CreatePalette(_THIS) { +static int +DSp_CreatePalette (_THIS) +{ - /* Create our palette */ - SDL_CTab = (CTabHandle)NewHandle(sizeof(ColorSpec)*256 + 8); - if ( SDL_CTab == nil ) { - SDL_OutOfMemory(); - return(-1); - } - (**SDL_CTab).ctSeed = GetCTSeed(); - (**SDL_CTab).ctFlags = 0; - (**SDL_CTab).ctSize = 255; - CTabChanged(SDL_CTab); - SDL_CPal = NewPalette(256, SDL_CTab, pmExplicit+pmTolerant, 0); - - return 0; + /* Create our palette */ + SDL_CTab = (CTabHandle) NewHandle (sizeof (ColorSpec) * 256 + 8); + if (SDL_CTab == nil) { + SDL_OutOfMemory (); + return (-1); + } + (**SDL_CTab).ctSeed = GetCTSeed (); + (**SDL_CTab).ctFlags = 0; + (**SDL_CTab).ctSize = 255; + CTabChanged (SDL_CTab); + SDL_CPal = NewPalette (256, SDL_CTab, pmExplicit + pmTolerant, 0); + + return 0; } -static int DSp_DestroyPalette(_THIS) { +static int +DSp_DestroyPalette (_THIS) +{ - /* Free palette and restore original one */ - if ( SDL_CTab != nil ) { - DisposeHandle((Handle)SDL_CTab); - SDL_CTab = nil; - } - if ( SDL_CPal != nil ) { - DisposePalette(SDL_CPal); - SDL_CPal = nil; - } - RestoreDeviceClut(SDL_Display); - - return (0); + /* Free palette and restore original one */ + if (SDL_CTab != nil) { + DisposeHandle ((Handle) SDL_CTab); + SDL_CTab = nil; + } + if (SDL_CPal != nil) { + DisposePalette (SDL_CPal); + SDL_CPal = nil; + } + RestoreDeviceClut (SDL_Display); + + return (0); } -static int DSp_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) +static int +DSp_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors) { - CTabHandle cTab; - - int i; + CTabHandle cTab; + + int i; + + cTab = SDL_CTab; + + /* Verify the range of colors */ + if ((firstcolor + ncolors) > ((**cTab).ctSize + 1)) { + return (0); + } - cTab = SDL_CTab; - - /* Verify the range of colors */ - if ( (firstcolor+ncolors) > ((**cTab).ctSize+1) ) { - return(0); - } - - /* Set the screen palette and update the display */ - for(i = 0; i < ncolors; i++) { - int j = firstcolor + i; - (**cTab).ctTable[j].value = j; - (**cTab).ctTable[j].rgb.red = colors[i].r << 8 | colors[i].r; - (**cTab).ctTable[j].rgb.green = colors[i].g << 8 | colors[i].g; - (**cTab).ctTable[j].rgb.blue = colors[i].b << 8 | colors[i].b; - } - - SetGDevice(SDL_Display); - SetEntries(0, (**cTab).ctSize, (ColorSpec *)&(**cTab).ctTable); + /* Set the screen palette and update the display */ + for (i = 0; i < ncolors; i++) { + int j = firstcolor + i; + (**cTab).ctTable[j].value = j; + (**cTab).ctTable[j].rgb.red = colors[i].r << 8 | colors[i].r; + (**cTab).ctTable[j].rgb.green = colors[i].g << 8 | colors[i].g; + (**cTab).ctTable[j].rgb.blue = colors[i].b << 8 | colors[i].b; + } - return(1); + SetGDevice (SDL_Display); + SetEntries (0, (**cTab).ctSize, (ColorSpec *) & (**cTab).ctTable); + + return (1); } -void DSp_VideoQuit(_THIS) +void +DSp_VideoQuit (_THIS) { - int i; - - /* Free current video mode */ - DSp_UnsetVideoMode(this, this->screen); + int i; - /* Free Palette and restore original */ - DSp_DestroyPalette (this); + /* Free current video mode */ + DSp_UnsetVideoMode (this, this->screen); + + /* Free Palette and restore original */ + DSp_DestroyPalette (this); - /* Free list of video modes */ - if ( SDL_modelist != NULL ) { - for ( i=0; SDL_modelist[i]; i++ ) { - SDL_free(SDL_modelist[i]); - } - SDL_free(SDL_modelist); - SDL_modelist = NULL; - } - - /* Unload DrawSprocket */ - DSpShutdown (); + /* Free list of video modes */ + if (SDL_modelist != NULL) { + for (i = 0; SDL_modelist[i]; i++) { + SDL_free (SDL_modelist[i]); + } + SDL_free (SDL_modelist); + SDL_modelist = NULL; + } + + /* Unload DrawSprocket */ + DSpShutdown (); } #if SDL_VIDEO_OPENGL /* swap buffers with v-sync */ -static void DSp_GL_SwapBuffers (_THIS) { +static void +DSp_GL_SwapBuffers (_THIS) +{ + +#ifndef DSP_NO_SYNC_OPENGL - #ifndef DSP_NO_SYNC_OPENGL - - unsigned int old_count; - - old_count = retrace_count; - while (old_count == retrace_count) - ; - #endif - - aglSwapBuffers (glContext); + unsigned int old_count; + + old_count = retrace_count; + while (old_count == retrace_count); +#endif + + aglSwapBuffers (glContext); } #endif +/* vi: set ts=4 sw=4 expandtab: */