diff src/video/bwindow/SDL_BView.h @ 1662:782fd950bd46 SDL-1.3

Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:04:16 +0000
parents d910939febfa
children 4da1ee79c9af
line wrap: on
line diff
--- a/src/video/bwindow/SDL_BView.h	Sun May 21 17:27:13 2006 +0000
+++ b/src/video/bwindow/SDL_BView.h	Sun May 28 13:04:16 2006 +0000
@@ -26,87 +26,96 @@
 
 /* This is the event handling and graphics update portion of SDL_BWin */
 
-extern "C" {
+extern "C"
+{
 #include "../../events/SDL_events_c.h"
 };
 
-class SDL_BView : public BView
+class SDL_BView:public BView
 {
-public:
-	SDL_BView(BRect frame) : 
-		BView(frame, "SDL View", B_FOLLOW_ALL_SIDES,
-					(B_WILL_DRAW|B_FRAME_EVENTS)) {
-		image = NULL;
-		xoff = yoff = 0;
-		SetViewColor(0,0,0,0);
-		SetHighColor(0,0,0,0);
-	}
-	virtual ~SDL_BView() {
-		SetBitmap(NULL);
-	}
-	/* Set drawing offsets for fullscreen mode */
-	virtual void SetXYOffset(int x, int y) {
-		xoff = x;
-		yoff = y;
-	}
-	virtual void GetXYOffset(int &x, int &y) {
-		x = xoff;
-		y = yoff;
-	}
-	/* The view changed size. If it means we're in fullscreen, we
-	 * draw a nice black box in the entire view to get black borders.
-	 */
-	virtual void FrameResized(float width, float height) {
-		BRect bounds;
-		bounds.top = bounds.left = 0;
-		bounds.right = width;
-		bounds.bottom = height;
-		/* Fill the entire view with black */ 
-		FillRect(bounds, B_SOLID_HIGH);
-		/* And if there's an image, redraw it. */
-		if( image ) {
-			bounds = image->Bounds();
-			Draw(bounds);
-		}
-	}
-	
-	/* Drawing portion of this complete breakfast. :) */
-	virtual void SetBitmap(BBitmap *bitmap) {
-		if ( image ) {
-			delete image;
-		}
-		image = bitmap;
-	}
-	virtual void Draw(BRect updateRect) {
-		if ( image ) {
-			if(xoff || yoff) {	
-				BRect dest;
-				dest.top    = updateRect.top + yoff;
-				dest.left   = updateRect.left + xoff;
-				dest.bottom = updateRect.bottom + yoff;
-				dest.right  = updateRect.right + xoff;
-				DrawBitmap(image, updateRect, dest);
-			} else {
-				DrawBitmap(image, updateRect, updateRect);
-			}
-		}
-	}
-	virtual void DrawAsync(BRect updateRect) {
-		if(xoff || yoff) {	
-			BRect dest;
-			dest.top    = updateRect.top + yoff;
-			dest.left   = updateRect.left + xoff;
-			dest.bottom = updateRect.bottom + yoff;
-			dest.right  = updateRect.right + xoff;;
-			DrawBitmapAsync(image, updateRect, dest);
-		} else {
-			DrawBitmapAsync(image, updateRect, updateRect);
-		}
-	}
+  public:
+    SDL_BView (BRect frame):BView (frame, "SDL View", B_FOLLOW_ALL_SIDES,
+                                   (B_WILL_DRAW | B_FRAME_EVENTS))
+    {
+        image = NULL;
+        xoff = yoff = 0;
+        SetViewColor (0, 0, 0, 0);
+        SetHighColor (0, 0, 0, 0);
+    }
+    virtual ~ SDL_BView ()
+    {
+        SetBitmap (NULL);
+    }
+    /* Set drawing offsets for fullscreen mode */
+    virtual void SetXYOffset (int x, int y)
+    {
+        xoff = x;
+        yoff = y;
+    }
+    virtual void GetXYOffset (int &x, int &y)
+    {
+        x = xoff;
+        y = yoff;
+    }
+    /* The view changed size. If it means we're in fullscreen, we
+     * draw a nice black box in the entire view to get black borders.
+     */
+    virtual void FrameResized (float width, float height)
+    {
+        BRect bounds;
+        bounds.top = bounds.left = 0;
+        bounds.right = width;
+        bounds.bottom = height;
+        /* Fill the entire view with black */
+        FillRect (bounds, B_SOLID_HIGH);
+        /* And if there's an image, redraw it. */
+        if (image) {
+            bounds = image->Bounds ();
+            Draw (bounds);
+        }
+    }
 
-private:
-	BBitmap *image;
-	int xoff, yoff;
+    /* Drawing portion of this complete breakfast. :) */
+    virtual void SetBitmap (BBitmap * bitmap)
+    {
+        if (image) {
+            delete image;
+        }
+        image = bitmap;
+    }
+    virtual void Draw (BRect updateRect)
+    {
+        if (image) {
+            if (xoff || yoff) {
+                BRect dest;
+                dest.top = updateRect.top + yoff;
+                dest.left = updateRect.left + xoff;
+                dest.bottom = updateRect.bottom + yoff;
+                dest.right = updateRect.right + xoff;
+                DrawBitmap (image, updateRect, dest);
+            } else {
+                DrawBitmap (image, updateRect, updateRect);
+            }
+        }
+    }
+    virtual void DrawAsync (BRect updateRect)
+    {
+        if (xoff || yoff) {
+            BRect dest;
+            dest.top = updateRect.top + yoff;
+            dest.left = updateRect.left + xoff;
+            dest.bottom = updateRect.bottom + yoff;
+            dest.right = updateRect.right + xoff;;
+            DrawBitmapAsync (image, updateRect, dest);
+        } else {
+            DrawBitmapAsync (image, updateRect, updateRect);
+        }
+    }
+
+  private:
+    BBitmap * image;
+    int xoff, yoff;
 };
 
 #endif /* _SDL_BView_h */
+/* vi: set ts=4 sw=4 expandtab: */