Mercurial > sdl-ios-xcode
diff src/video/aalib/SDL_aaevents.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | bf8db2d92be1 |
children | 4da1ee79c9af |
line wrap: on
line diff
--- a/src/video/aalib/SDL_aaevents.c Sun May 21 17:27:13 2006 +0000 +++ b/src/video/aalib/SDL_aaevents.c Sun May 28 13:04:16 2006 +0000 @@ -36,167 +36,180 @@ /* The translation tables from a console scancode to a SDL keysym */ static SDLKey keymap[401]; -static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym); +static SDL_keysym *TranslateKey (int scancode, SDL_keysym * keysym); -void AA_PumpEvents(_THIS) +void +AA_PumpEvents (_THIS) { - int posted = 0; - int mouse_button, mouse_x, mouse_y; - int evt; - SDL_keysym keysym; + int posted = 0; + int mouse_button, mouse_x, mouse_y; + int evt; + SDL_keysym keysym; - static int prev_button = -1, prev_x = -1, prev_y = -1; + static int prev_button = -1, prev_x = -1, prev_y = -1; - if( ! this->screen ) /* Wait till we got the screen initialized */ - return; + if (!this->screen) /* Wait till we got the screen initialized */ + return; - do { - posted = 0; - /* Gather events */ + do { + posted = 0; + /* Gather events */ - /* Get mouse status */ - SDL_mutexP(AA_mutex); - aa_getmouse (AA_context, &mouse_x, &mouse_y, &mouse_button); - SDL_mutexV(AA_mutex); - mouse_x = mouse_x * this->screen->w / aa_scrwidth (AA_context); - mouse_y = mouse_y * this->screen->h / aa_scrheight (AA_context); + /* Get mouse status */ + SDL_mutexP (AA_mutex); + aa_getmouse (AA_context, &mouse_x, &mouse_y, &mouse_button); + SDL_mutexV (AA_mutex); + mouse_x = mouse_x * this->screen->w / aa_scrwidth (AA_context); + mouse_y = mouse_y * this->screen->h / aa_scrheight (AA_context); - /* Compare against previous state and generate events */ - if( prev_button != mouse_button ) { - if( mouse_button & AA_BUTTON1 ) { - if ( ! (prev_button & AA_BUTTON1) ) { - posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0); - } - } else { - if ( prev_button & AA_BUTTON1 ) { - posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0); - } - } - if( mouse_button & AA_BUTTON2 ) { - if ( ! (prev_button & AA_BUTTON2) ) { - posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0); - } - } else { - if ( prev_button & AA_BUTTON2 ) { - posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0); - } - } - if( mouse_button & AA_BUTTON3 ) { - if ( ! (prev_button & AA_BUTTON3) ) { - posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0); - } - } else { - if ( prev_button & AA_BUTTON3 ) { - posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0); - } - } - } - if ( prev_x != mouse_x || prev_y != mouse_y ) { - posted += SDL_PrivateMouseMotion(0, 0, mouse_x, mouse_y); - } + /* Compare against previous state and generate events */ + if (prev_button != mouse_button) { + if (mouse_button & AA_BUTTON1) { + if (!(prev_button & AA_BUTTON1)) { + posted += SDL_PrivateMouseButton (SDL_PRESSED, 1, 0, 0); + } + } else { + if (prev_button & AA_BUTTON1) { + posted += SDL_PrivateMouseButton (SDL_RELEASED, 1, 0, 0); + } + } + if (mouse_button & AA_BUTTON2) { + if (!(prev_button & AA_BUTTON2)) { + posted += SDL_PrivateMouseButton (SDL_PRESSED, 2, 0, 0); + } + } else { + if (prev_button & AA_BUTTON2) { + posted += SDL_PrivateMouseButton (SDL_RELEASED, 2, 0, 0); + } + } + if (mouse_button & AA_BUTTON3) { + if (!(prev_button & AA_BUTTON3)) { + posted += SDL_PrivateMouseButton (SDL_PRESSED, 3, 0, 0); + } + } else { + if (prev_button & AA_BUTTON3) { + posted += SDL_PrivateMouseButton (SDL_RELEASED, 3, 0, 0); + } + } + } + if (prev_x != mouse_x || prev_y != mouse_y) { + posted += SDL_PrivateMouseMotion (0, 0, mouse_x, mouse_y); + } - prev_button = mouse_button; - prev_x = mouse_x; prev_y = mouse_y; + prev_button = mouse_button; + prev_x = mouse_x; + prev_y = mouse_y; - /* Get keyboard event */ - SDL_mutexP(AA_mutex); - evt = aa_getevent(AA_context, 0); - SDL_mutexV(AA_mutex); - if ( (evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE) && (evt != AA_RESIZE) ) { - /* Key pressed */ + /* Get keyboard event */ + SDL_mutexP (AA_mutex); + evt = aa_getevent (AA_context, 0); + SDL_mutexV (AA_mutex); + if ((evt > AA_NONE) && (evt < AA_RELEASE) && (evt != AA_MOUSE) + && (evt != AA_RESIZE)) { + /* Key pressed */ /* printf("Key pressed: %d (%c)\n", evt, evt); */ - posted += SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(evt, &keysym)); - } else if ( evt >= AA_RELEASE ) { - /* Key released */ - evt &= ~AA_RELEASE; + posted += + SDL_PrivateKeyboard (SDL_PRESSED, + TranslateKey (evt, &keysym)); + } else if (evt >= AA_RELEASE) { + /* Key released */ + evt &= ~AA_RELEASE; /* printf("Key released: %d (%c)\n", evt, evt); */ - posted += SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(evt, &keysym)); - } - } while ( posted ); + posted += + SDL_PrivateKeyboard (SDL_RELEASED, + TranslateKey (evt, &keysym)); + } + } + while (posted); } -void AA_InitOSKeymap(_THIS) +void +AA_InitOSKeymap (_THIS) { - int i; - static const char *std_keys = " 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9"; - const char *std; + int i; + static const char *std_keys = + " 01234567890&#'()_-|$*+-=/\\:;.,!?<>{}[]@~%^\x9"; + const char *std; - /* Initialize the AAlib key translation table */ - for ( i=0; i<SDL_arraysize(keymap); ++i ) - keymap[i] = SDLK_UNKNOWN; + /* Initialize the AAlib key translation table */ + for (i = 0; i < SDL_arraysize (keymap); ++i) + keymap[i] = SDLK_UNKNOWN; - /* Alphabet keys */ - for ( i = 0; i<26; ++i ){ - keymap['a' + i] = SDLK_a+i; - keymap['A' + i] = SDLK_a+i; - } - /* Function keys */ - for ( i = 0; i<12; ++i ){ - keymap[334 + i] = SDLK_F1+i; - } - /* Keys that have the same symbols and don't have to be translated */ - for( std = std_keys; *std; std ++ ) { - keymap[*std] = *std; - } + /* Alphabet keys */ + for (i = 0; i < 26; ++i) { + keymap['a' + i] = SDLK_a + i; + keymap['A' + i] = SDLK_a + i; + } + /* Function keys */ + for (i = 0; i < 12; ++i) { + keymap[334 + i] = SDLK_F1 + i; + } + /* Keys that have the same symbols and don't have to be translated */ + for (std = std_keys; *std; std++) { + keymap[*std] = *std; + } - keymap[13] = SDLK_RETURN; - keymap[AA_BACKSPACE] = SDLK_BACKSPACE; + keymap[13] = SDLK_RETURN; + keymap[AA_BACKSPACE] = SDLK_BACKSPACE; - keymap[369] = SDLK_LSHIFT; - keymap[370] = SDLK_RSHIFT; - keymap[371] = SDLK_LCTRL; - keymap[372] = SDLK_RCTRL; - keymap[377] = SDLK_LALT; - keymap[270] = SDLK_RALT; - keymap[271] = SDLK_NUMLOCK; - keymap[373] = SDLK_CAPSLOCK; - keymap[164] = SDLK_SCROLLOCK; + keymap[369] = SDLK_LSHIFT; + keymap[370] = SDLK_RSHIFT; + keymap[371] = SDLK_LCTRL; + keymap[372] = SDLK_RCTRL; + keymap[377] = SDLK_LALT; + keymap[270] = SDLK_RALT; + keymap[271] = SDLK_NUMLOCK; + keymap[373] = SDLK_CAPSLOCK; + keymap[164] = SDLK_SCROLLOCK; - keymap[243] = SDLK_INSERT; - keymap[304] = SDLK_DELETE; - keymap[224] = SDLK_HOME; - keymap[231] = SDLK_END; - keymap[229] = SDLK_PAGEUP; - keymap[230] = SDLK_PAGEDOWN; + keymap[243] = SDLK_INSERT; + keymap[304] = SDLK_DELETE; + keymap[224] = SDLK_HOME; + keymap[231] = SDLK_END; + keymap[229] = SDLK_PAGEUP; + keymap[230] = SDLK_PAGEDOWN; - keymap[241] = SDLK_PRINT; - keymap[163] = SDLK_BREAK; + keymap[241] = SDLK_PRINT; + keymap[163] = SDLK_BREAK; - keymap[302] = SDLK_KP0; - keymap[300] = SDLK_KP1; - keymap[297] = SDLK_KP2; - keymap[299] = SDLK_KP3; - keymap[294] = SDLK_KP4; - keymap[301] = SDLK_KP5; - keymap[296] = SDLK_KP6; - keymap[293] = SDLK_KP7; - keymap[295] = SDLK_KP8; - keymap[298] = SDLK_KP9; + keymap[302] = SDLK_KP0; + keymap[300] = SDLK_KP1; + keymap[297] = SDLK_KP2; + keymap[299] = SDLK_KP3; + keymap[294] = SDLK_KP4; + keymap[301] = SDLK_KP5; + keymap[296] = SDLK_KP6; + keymap[293] = SDLK_KP7; + keymap[295] = SDLK_KP8; + keymap[298] = SDLK_KP9; - keymap[AA_ESC] = SDLK_ESCAPE; - keymap[AA_UP] = SDLK_UP; - keymap[AA_DOWN] = SDLK_DOWN; - keymap[AA_LEFT] = SDLK_LEFT; - keymap[AA_RIGHT] = SDLK_RIGHT; + keymap[AA_ESC] = SDLK_ESCAPE; + keymap[AA_UP] = SDLK_UP; + keymap[AA_DOWN] = SDLK_DOWN; + keymap[AA_LEFT] = SDLK_LEFT; + keymap[AA_RIGHT] = SDLK_RIGHT; } -static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym) +static SDL_keysym * +TranslateKey (int scancode, SDL_keysym * keysym) { - /* Sanity check */ - if ( scancode >= SDL_arraysize(keymap) ) - scancode = AA_UNKNOWN; + /* Sanity check */ + if (scancode >= SDL_arraysize (keymap)) + scancode = AA_UNKNOWN; - /* Set the keysym information */ - keysym->scancode = scancode; - keysym->sym = keymap[scancode]; - keysym->mod = KMOD_NONE; + /* Set the keysym information */ + keysym->scancode = scancode; + keysym->sym = keymap[scancode]; + keysym->mod = KMOD_NONE; - /* If UNICODE is on, get the UNICODE value for the key */ - keysym->unicode = 0; - if ( SDL_TranslateUNICODE ) { - /* Populate the unicode field with the ASCII value */ - keysym->unicode = scancode; - } - return(keysym); + /* If UNICODE is on, get the UNICODE value for the key */ + keysym->unicode = 0; + if (SDL_TranslateUNICODE) { + /* Populate the unicode field with the ASCII value */ + keysym->unicode = scancode; + } + return (keysym); } + +/* vi: set ts=4 sw=4 expandtab: */