Mercurial > sdl-ios-xcode
diff src/video/SDL_pixels_c.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | d910939febfa |
children | 4da1ee79c9af |
line wrap: on
line diff
--- a/src/video/SDL_pixels_c.h Sun May 21 17:27:13 2006 +0000 +++ b/src/video/SDL_pixels_c.h Sun May 28 13:04:16 2006 +0000 @@ -26,21 +26,25 @@ #include "SDL_blit.h" /* Pixel format functions */ -extern SDL_PixelFormat *SDL_AllocFormat(int bpp, - Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); -extern SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp, - Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); -extern void SDL_FormatChanged(SDL_Surface *surface); -extern void SDL_FreeFormat(SDL_PixelFormat *format); +extern SDL_PixelFormat *SDL_AllocFormat (int bpp, + Uint32 Rmask, Uint32 Gmask, + Uint32 Bmask, Uint32 Amask); +extern SDL_PixelFormat *SDL_ReallocFormat (SDL_Surface * surface, int bpp, + Uint32 Rmask, Uint32 Gmask, + Uint32 Bmask, Uint32 Amask); +extern void SDL_FormatChanged (SDL_Surface * surface); +extern void SDL_FreeFormat (SDL_PixelFormat * format); /* Blit mapping functions */ -extern SDL_BlitMap *SDL_AllocBlitMap(void); -extern void SDL_InvalidateMap(SDL_BlitMap *map); -extern int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst); -extern void SDL_FreeBlitMap(SDL_BlitMap *map); +extern SDL_BlitMap *SDL_AllocBlitMap (void); +extern void SDL_InvalidateMap (SDL_BlitMap * map); +extern int SDL_MapSurface (SDL_Surface * src, SDL_Surface * dst); +extern void SDL_FreeBlitMap (SDL_BlitMap * map); /* Miscellaneous functions */ -extern Uint16 SDL_CalculatePitch(SDL_Surface *surface); -extern void SDL_DitherColors(SDL_Color *colors, int bpp); -extern Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b); -extern void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output, int ncolors); +extern Uint16 SDL_CalculatePitch (SDL_Surface * surface); +extern void SDL_DitherColors (SDL_Color * colors, int bpp); +extern Uint8 SDL_FindColor (SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b); +extern void SDL_ApplyGamma (Uint16 * gamma, SDL_Color * colors, + SDL_Color * output, int ncolors); +/* vi: set ts=4 sw=4 expandtab: */