Mercurial > sdl-ios-xcode
diff src/video/SDL_cursor_c.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | d910939febfa |
children | 4da1ee79c9af |
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line diff
--- a/src/video/SDL_cursor_c.h Sun May 21 17:27:13 2006 +0000 +++ b/src/video/SDL_cursor_c.h Sun May 28 13:04:16 2006 +0000 @@ -24,16 +24,16 @@ /* Useful variables and functions from SDL_cursor.c */ #include "SDL_mouse.h" -extern int SDL_CursorInit(Uint32 flags); -extern void SDL_CursorPaletteChanged(void); -extern void SDL_DrawCursor(SDL_Surface *screen); -extern void SDL_DrawCursorNoLock(SDL_Surface *screen); -extern void SDL_EraseCursor(SDL_Surface *screen); -extern void SDL_EraseCursorNoLock(SDL_Surface *screen); -extern void SDL_UpdateCursor(SDL_Surface *screen); -extern void SDL_ResetCursor(void); -extern void SDL_MoveCursor(int x, int y); -extern void SDL_CursorQuit(void); +extern int SDL_CursorInit (Uint32 flags); +extern void SDL_CursorPaletteChanged (void); +extern void SDL_DrawCursor (SDL_Surface * screen); +extern void SDL_DrawCursorNoLock (SDL_Surface * screen); +extern void SDL_EraseCursor (SDL_Surface * screen); +extern void SDL_EraseCursorNoLock (SDL_Surface * screen); +extern void SDL_UpdateCursor (SDL_Surface * screen); +extern void SDL_ResetCursor (void); +extern void SDL_MoveCursor (int x, int y); +extern void SDL_CursorQuit (void); #define INLINE_MOUSELOCK #ifdef INLINE_MOUSELOCK @@ -55,13 +55,13 @@ } \ } while ( 0 ) #else -extern void SDL_LockCursor(void); -extern void SDL_UnlockCursor(void); +extern void SDL_LockCursor (void); +extern void SDL_UnlockCursor (void); #endif /* INLINE_MOUSELOCK */ /* Only for low-level mouse cursor drawing */ extern SDL_Cursor *SDL_cursor; -extern void SDL_MouseRect(SDL_Rect *area); +extern void SDL_MouseRect (SDL_Rect * area); /* State definitions for the SDL cursor */ #define CURSOR_VISIBLE 0x01 @@ -71,3 +71,4 @@ (CURSOR_VISIBLE|CURSOR_USINGSW)) extern volatile int SDL_cursorstate; +/* vi: set ts=4 sw=4 expandtab: */