Mercurial > sdl-ios-xcode
diff src/thread/SDL_systhread.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 9fb0eee04dd9 |
children | 4da1ee79c9af |
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--- a/src/thread/SDL_systhread.h Sun May 21 17:27:13 2006 +0000 +++ b/src/thread/SDL_systhread.h Sun May 28 13:04:16 2006 +0000 @@ -33,20 +33,23 @@ on success. */ #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD -extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); +extern int SDL_SYS_CreateThread (SDL_Thread * thread, void *args, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); #else -extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args); +extern int SDL_SYS_CreateThread (SDL_Thread * thread, void *args); #endif /* This function does any necessary setup in the child thread */ -extern void SDL_SYS_SetupThread(void); +extern void SDL_SYS_SetupThread (void); /* This function waits for the thread to finish and frees any data allocated by SDL_SYS_CreateThread() */ -extern void SDL_SYS_WaitThread(SDL_Thread *thread); +extern void SDL_SYS_WaitThread (SDL_Thread * thread); /* This function kills the thread and returns */ -extern void SDL_SYS_KillThread(SDL_Thread *thread); +extern void SDL_SYS_KillThread (SDL_Thread * thread); #endif /* _SDL_systhread_h */ +/* vi: set ts=4 sw=4 expandtab: */