Mercurial > sdl-ios-xcode
diff src/events/SDL_events.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 14717b52abc0 |
children | 6e7ec5cb83c3 |
line wrap: on
line diff
--- a/src/events/SDL_events.c Sun May 21 17:27:13 2006 +0000 +++ b/src/events/SDL_events.c Sun May 28 13:04:16 2006 +0000 @@ -39,41 +39,45 @@ /* Private data -- event queue */ #define MAXEVENTS 128 -static struct { - SDL_mutex *lock; - int active; - int head; - int tail; - SDL_Event event[MAXEVENTS]; - int wmmsg_next; - struct SDL_SysWMmsg wmmsg[MAXEVENTS]; +static struct +{ + SDL_mutex *lock; + int active; + int head; + int tail; + SDL_Event event[MAXEVENTS]; + int wmmsg_next; + struct SDL_SysWMmsg wmmsg[MAXEVENTS]; } SDL_EventQ; /* Private data -- event locking structure */ -static struct { - SDL_mutex *lock; - int safe; +static struct +{ + SDL_mutex *lock; + int safe; } SDL_EventLock; /* Thread functions */ -static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */ -static Uint32 event_thread; /* The event thread id */ +static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */ +static Uint32 event_thread; /* The event thread id */ -void SDL_Lock_EventThread(void) +void +SDL_Lock_EventThread (void) { - if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) { - /* Grab lock and spin until we're sure event thread stopped */ - SDL_mutexP(SDL_EventLock.lock); - while ( ! SDL_EventLock.safe ) { - SDL_Delay(1); - } - } + if (SDL_EventThread && (SDL_ThreadID () != event_thread)) { + /* Grab lock and spin until we're sure event thread stopped */ + SDL_mutexP (SDL_EventLock.lock); + while (!SDL_EventLock.safe) { + SDL_Delay (1); + } + } } -void SDL_Unlock_EventThread(void) +void +SDL_Unlock_EventThread (void) { - if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) { - SDL_mutexV(SDL_EventLock.lock); - } + if (SDL_EventThread && (SDL_ThreadID () != event_thread)) { + SDL_mutexV (SDL_EventLock.lock); + } } #ifdef __OS2__ @@ -87,414 +91,431 @@ #include <time.h> #endif -static int SDLCALL SDL_GobbleEvents(void *unused) +static int SDLCALL +SDL_GobbleEvents (void *unused) { - event_thread = SDL_ThreadID(); + event_thread = SDL_ThreadID (); #ifdef __OS2__ #ifdef USE_DOSSETPRIORITY - /* Increase thread priority, so it will process events in time for sure! */ - DosSetPriority(PRTYS_THREAD, PRTYC_REGULAR, +16, 0); + /* Increase thread priority, so it will process events in time for sure! */ + DosSetPriority (PRTYS_THREAD, PRTYC_REGULAR, +16, 0); #endif #endif - while ( SDL_EventQ.active ) { - SDL_VideoDevice *video = current_video; - SDL_VideoDevice *this = current_video; + while (SDL_EventQ.active) { + SDL_VideoDevice *_this = SDL_GetVideoDevice (); - /* Get events from the video subsystem */ - if ( video ) { - video->PumpEvents(this); - } + /* Get events from the video subsystem */ + if (_this) { + _this->PumpEvents (_this); + } - /* Queue pending key-repeat events */ - SDL_CheckKeyRepeat(); + /* Queue pending key-repeat events */ + SDL_CheckKeyRepeat (); #if !SDL_JOYSTICK_DISABLED - /* Check for joystick state change */ - if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { - SDL_JoystickUpdate(); - } + /* Check for joystick state change */ + if (SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK)) { + SDL_JoystickUpdate (); + } #endif - /* Give up the CPU for the rest of our timeslice */ - SDL_EventLock.safe = 1; - if ( SDL_timer_running ) { - SDL_ThreadedTimerCheck(); - } - SDL_Delay(1); + /* Give up the CPU for the rest of our timeslice */ + SDL_EventLock.safe = 1; + if (SDL_timer_running) { + SDL_ThreadedTimerCheck (); + } + SDL_Delay (1); - /* Check for event locking. - On the P of the lock mutex, if the lock is held, this thread - will wait until the lock is released before continuing. The - safe flag will be set, meaning that the other thread can go - about it's business. The safe flag is reset before the V, - so as soon as the mutex is free, other threads can see that - it's not safe to interfere with the event thread. - */ - SDL_mutexP(SDL_EventLock.lock); - SDL_EventLock.safe = 0; - SDL_mutexV(SDL_EventLock.lock); - } - SDL_SetTimerThreaded(0); - event_thread = 0; - return(0); + /* Check for event locking. + On the P of the lock mutex, if the lock is held, this thread + will wait until the lock is released before continuing. The + safe flag will be set, meaning that the other thread can go + about it's business. The safe flag is reset before the V, + so as soon as the mutex is free, other threads can see that + it's not safe to interfere with the event thread. + */ + SDL_mutexP (SDL_EventLock.lock); + SDL_EventLock.safe = 0; + SDL_mutexV (SDL_EventLock.lock); + } + SDL_SetTimerThreaded (0); + event_thread = 0; + return (0); } -static int SDL_StartEventThread(Uint32 flags) +static int +SDL_StartEventThread (Uint32 flags) { - /* Reset everything to zero */ - SDL_EventThread = NULL; - SDL_memset(&SDL_EventLock, 0, sizeof(SDL_EventLock)); + /* Reset everything to zero */ + SDL_EventThread = NULL; + SDL_memset (&SDL_EventLock, 0, sizeof (SDL_EventLock)); - /* Create the lock and set ourselves active */ + /* Create the lock and set ourselves active */ #if !SDL_THREADS_DISABLED - SDL_EventQ.lock = SDL_CreateMutex(); - if ( SDL_EventQ.lock == NULL ) { -#ifdef __MACOS__ /* MacOS classic you can't multithread, so no lock needed */ - ; + SDL_EventQ.lock = SDL_CreateMutex (); + if (SDL_EventQ.lock == NULL) { +#ifdef __MACOS__ /* MacOS classic you can't multithread, so no lock needed */ + ; #else - return(-1); + return (-1); #endif - } + } #endif /* !SDL_THREADS_DISABLED */ - SDL_EventQ.active = 1; + SDL_EventQ.active = 1; - if ( (flags&SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { - SDL_EventLock.lock = SDL_CreateMutex(); - if ( SDL_EventLock.lock == NULL ) { - return(-1); - } - SDL_EventLock.safe = 0; + if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) { + SDL_EventLock.lock = SDL_CreateMutex (); + if (SDL_EventLock.lock == NULL) { + return (-1); + } + SDL_EventLock.safe = 0; - /* The event thread will handle timers too */ - SDL_SetTimerThreaded(2); + /* The event thread will handle timers too */ + SDL_SetTimerThreaded (2); #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) #undef SDL_CreateThread - SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL, NULL, NULL); + SDL_EventThread = + SDL_CreateThread (SDL_GobbleEvents, NULL, NULL, NULL); #else - SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL); + SDL_EventThread = SDL_CreateThread (SDL_GobbleEvents, NULL); #endif - if ( SDL_EventThread == NULL ) { - return(-1); - } - } else { - event_thread = 0; - } - return(0); + if (SDL_EventThread == NULL) { + return (-1); + } + } else { + event_thread = 0; + } + return (0); } -static void SDL_StopEventThread(void) +static void +SDL_StopEventThread (void) { - SDL_EventQ.active = 0; - if ( SDL_EventThread ) { - SDL_WaitThread(SDL_EventThread, NULL); - SDL_EventThread = NULL; - SDL_DestroyMutex(SDL_EventLock.lock); - } + SDL_EventQ.active = 0; + if (SDL_EventThread) { + SDL_WaitThread (SDL_EventThread, NULL); + SDL_EventThread = NULL; + SDL_DestroyMutex (SDL_EventLock.lock); + } #ifndef IPOD - SDL_DestroyMutex(SDL_EventQ.lock); + SDL_DestroyMutex (SDL_EventQ.lock); #endif } -Uint32 SDL_EventThreadID(void) +Uint32 +SDL_EventThreadID (void) { - return(event_thread); + return (event_thread); } /* Public functions */ -void SDL_StopEventLoop(void) +void +SDL_StopEventLoop (void) { - /* Halt the event thread, if running */ - SDL_StopEventThread(); + /* Halt the event thread, if running */ + SDL_StopEventThread (); - /* Shutdown event handlers */ - SDL_AppActiveQuit(); - SDL_KeyboardQuit(); - SDL_MouseQuit(); - SDL_QuitQuit(); + /* Shutdown event handlers */ + SDL_AppActiveQuit (); + SDL_KeyboardQuit (); + SDL_MouseQuit (); + SDL_QuitQuit (); - /* Clean out EventQ */ - SDL_EventQ.head = 0; - SDL_EventQ.tail = 0; - SDL_EventQ.wmmsg_next = 0; + /* Clean out EventQ */ + SDL_EventQ.head = 0; + SDL_EventQ.tail = 0; + SDL_EventQ.wmmsg_next = 0; } /* This function (and associated calls) may be called more than once */ -int SDL_StartEventLoop(Uint32 flags) +int +SDL_StartEventLoop (Uint32 flags) { - int retcode; + int retcode; - /* Clean out the event queue */ - SDL_EventThread = NULL; - SDL_EventQ.lock = NULL; - SDL_StopEventLoop(); + /* Clean out the event queue */ + SDL_EventThread = NULL; + SDL_EventQ.lock = NULL; + SDL_StopEventLoop (); - /* No filter to start with, process most event types */ - SDL_EventOK = NULL; - SDL_memset(SDL_ProcessEvents,SDL_ENABLE,sizeof(SDL_ProcessEvents)); - SDL_eventstate = ~0; - /* It's not save to call SDL_EventState() yet */ - SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT); - SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE; + /* No filter to start with, process most event types */ + SDL_EventOK = NULL; + SDL_memset (SDL_ProcessEvents, SDL_ENABLE, sizeof (SDL_ProcessEvents)); + SDL_eventstate = ~0; + /* It's not save to call SDL_EventState() yet */ + SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT); + SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE; - /* Initialize event handlers */ - retcode = 0; - retcode += SDL_AppActiveInit(); - retcode += SDL_KeyboardInit(); - retcode += SDL_MouseInit(); - retcode += SDL_QuitInit(); - if ( retcode < 0 ) { - /* We don't expect them to fail, but... */ - return(-1); - } + /* Initialize event handlers */ + retcode = 0; + retcode += SDL_AppActiveInit (); + retcode += SDL_KeyboardInit (); + retcode += SDL_MouseInit (); + retcode += SDL_QuitInit (); + if (retcode < 0) { + /* We don't expect them to fail, but... */ + return (-1); + } - /* Create the lock and event thread */ - if ( SDL_StartEventThread(flags) < 0 ) { - SDL_StopEventLoop(); - return(-1); - } - return(0); + /* Create the lock and event thread */ + if (SDL_StartEventThread (flags) < 0) { + SDL_StopEventLoop (); + return (-1); + } + return (0); } /* Add an event to the event queue -- called with the queue locked */ -static int SDL_AddEvent(SDL_Event *event) +static int +SDL_AddEvent (SDL_Event * event) { - int tail, added; + int tail, added; - tail = (SDL_EventQ.tail+1)%MAXEVENTS; - if ( tail == SDL_EventQ.head ) { - /* Overflow, drop event */ - added = 0; - } else { - SDL_EventQ.event[SDL_EventQ.tail] = *event; - if (event->type == SDL_SYSWMEVENT) { - /* Note that it's possible to lose an event */ - int next = SDL_EventQ.wmmsg_next; - SDL_EventQ.wmmsg[next] = *event->syswm.msg; - SDL_EventQ.event[SDL_EventQ.tail].syswm.msg = - &SDL_EventQ.wmmsg[next]; - SDL_EventQ.wmmsg_next = (next+1)%MAXEVENTS; - } - SDL_EventQ.tail = tail; - added = 1; - } - return(added); + tail = (SDL_EventQ.tail + 1) % MAXEVENTS; + if (tail == SDL_EventQ.head) { + /* Overflow, drop event */ + added = 0; + } else { + SDL_EventQ.event[SDL_EventQ.tail] = *event; + if (event->type == SDL_SYSWMEVENT) { + /* Note that it's possible to lose an event */ + int next = SDL_EventQ.wmmsg_next; + SDL_EventQ.wmmsg[next] = *event->syswm.msg; + SDL_EventQ.event[SDL_EventQ.tail].syswm.msg = + &SDL_EventQ.wmmsg[next]; + SDL_EventQ.wmmsg_next = (next + 1) % MAXEVENTS; + } + SDL_EventQ.tail = tail; + added = 1; + } + return (added); } /* Cut an event, and return the next valid spot, or the tail */ /* -- called with the queue locked */ -static int SDL_CutEvent(int spot) +static int +SDL_CutEvent (int spot) { - if ( spot == SDL_EventQ.head ) { - SDL_EventQ.head = (SDL_EventQ.head+1)%MAXEVENTS; - return(SDL_EventQ.head); - } else - if ( (spot+1)%MAXEVENTS == SDL_EventQ.tail ) { - SDL_EventQ.tail = spot; - return(SDL_EventQ.tail); - } else - /* We cut the middle -- shift everything over */ - { - int here, next; + if (spot == SDL_EventQ.head) { + SDL_EventQ.head = (SDL_EventQ.head + 1) % MAXEVENTS; + return (SDL_EventQ.head); + } else if ((spot + 1) % MAXEVENTS == SDL_EventQ.tail) { + SDL_EventQ.tail = spot; + return (SDL_EventQ.tail); + } else + /* We cut the middle -- shift everything over */ + { + int here, next; - /* This can probably be optimized with SDL_memcpy() -- careful! */ - if ( --SDL_EventQ.tail < 0 ) { - SDL_EventQ.tail = MAXEVENTS-1; - } - for ( here=spot; here != SDL_EventQ.tail; here = next ) { - next = (here+1)%MAXEVENTS; - SDL_EventQ.event[here] = SDL_EventQ.event[next]; - } - return(spot); - } - /* NOTREACHED */ + /* This can probably be optimized with SDL_memcpy() -- careful! */ + if (--SDL_EventQ.tail < 0) { + SDL_EventQ.tail = MAXEVENTS - 1; + } + for (here = spot; here != SDL_EventQ.tail; here = next) { + next = (here + 1) % MAXEVENTS; + SDL_EventQ.event[here] = SDL_EventQ.event[next]; + } + return (spot); + } + /* NOTREACHED */ } /* Lock the event queue, take a peep at it, and unlock it */ -int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, - Uint32 mask) +int +SDL_PeepEvents (SDL_Event * events, int numevents, SDL_eventaction action, + Uint32 mask) { - int i, used; + int i, used; - /* Don't look after we've quit */ - if ( ! SDL_EventQ.active ) { - return(-1); - } - /* Lock the event queue */ - used = 0; - if ( SDL_mutexP(SDL_EventQ.lock) == 0 ) { - if ( action == SDL_ADDEVENT ) { - for ( i=0; i<numevents; ++i ) { - used += SDL_AddEvent(&events[i]); - } - } else { - SDL_Event tmpevent; - int spot; + /* Don't look after we've quit */ + if (!SDL_EventQ.active) { + return (-1); + } + /* Lock the event queue */ + used = 0; + if (SDL_mutexP (SDL_EventQ.lock) == 0) { + if (action == SDL_ADDEVENT) { + for (i = 0; i < numevents; ++i) { + used += SDL_AddEvent (&events[i]); + } + } else { + SDL_Event tmpevent; + int spot; - /* If 'events' is NULL, just see if they exist */ - if ( events == NULL ) { - action = SDL_PEEKEVENT; - numevents = 1; - events = &tmpevent; - } - spot = SDL_EventQ.head; - while ((used < numevents)&&(spot != SDL_EventQ.tail)) { - if ( mask & SDL_EVENTMASK(SDL_EventQ.event[spot].type) ) { - events[used++] = SDL_EventQ.event[spot]; - if ( action == SDL_GETEVENT ) { - spot = SDL_CutEvent(spot); - } else { - spot = (spot+1)%MAXEVENTS; - } - } else { - spot = (spot+1)%MAXEVENTS; - } - } - } - SDL_mutexV(SDL_EventQ.lock); - } else { - SDL_SetError("Couldn't lock event queue"); - used = -1; - } - return(used); + /* If 'events' is NULL, just see if they exist */ + if (events == NULL) { + action = SDL_PEEKEVENT; + numevents = 1; + events = &tmpevent; + } + spot = SDL_EventQ.head; + while ((used < numevents) && (spot != SDL_EventQ.tail)) { + if (mask & SDL_EVENTMASK (SDL_EventQ.event[spot].type)) { + events[used++] = SDL_EventQ.event[spot]; + if (action == SDL_GETEVENT) { + spot = SDL_CutEvent (spot); + } else { + spot = (spot + 1) % MAXEVENTS; + } + } else { + spot = (spot + 1) % MAXEVENTS; + } + } + } + SDL_mutexV (SDL_EventQ.lock); + } else { + SDL_SetError ("Couldn't lock event queue"); + used = -1; + } + return (used); } /* Run the system dependent event loops */ -void SDL_PumpEvents(void) +void +SDL_PumpEvents (void) { - if ( !SDL_EventThread ) { - SDL_VideoDevice *video = current_video; - SDL_VideoDevice *this = current_video; + if (!SDL_EventThread) { + SDL_VideoDevice *_this = SDL_GetVideoDevice (); - /* Get events from the video subsystem */ - if ( video ) { - video->PumpEvents(this); - } + /* Get events from the video subsystem */ + if (_this) { + _this->PumpEvents (_this); + } - /* Queue pending key-repeat events */ - SDL_CheckKeyRepeat(); + /* Queue pending key-repeat events */ + SDL_CheckKeyRepeat (); #if !SDL_JOYSTICK_DISABLED - /* Check for joystick state change */ - if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { - SDL_JoystickUpdate(); - } + /* Check for joystick state change */ + if (SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK)) { + SDL_JoystickUpdate (); + } #endif - } + } } /* Public functions */ -int SDL_PollEvent (SDL_Event *event) +int +SDL_PollEvent (SDL_Event * event) { - SDL_PumpEvents(); + SDL_PumpEvents (); - /* We can't return -1, just return 0 (no event) on error */ - if ( SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0 ) - return 0; - return 1; + /* We can't return -1, just return 0 (no event) on error */ + if (SDL_PeepEvents (event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0) + return 0; + return 1; } -int SDL_WaitEvent (SDL_Event *event) +int +SDL_WaitEvent (SDL_Event * event) { - while ( 1 ) { - SDL_PumpEvents(); - switch(SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) { - case -1: return 0; - case 1: return 1; - case 0: SDL_Delay(10); - } - } + while (1) { + SDL_PumpEvents (); + switch (SDL_PeepEvents (event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) { + case -1: + return 0; + case 1: + return 1; + case 0: + SDL_Delay (10); + } + } } -int SDL_PushEvent(SDL_Event *event) +int +SDL_PushEvent (SDL_Event * event) { - if ( SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0) <= 0 ) - return -1; - return 0; + if (SDL_PeepEvents (event, 1, SDL_ADDEVENT, 0) <= 0) + return -1; + return 0; } -void SDL_SetEventFilter (SDL_EventFilter filter) +void +SDL_SetEventFilter (SDL_EventFilter filter) { - SDL_Event bitbucket; + SDL_Event bitbucket; - /* Set filter and discard pending events */ - SDL_EventOK = filter; - while ( SDL_PollEvent(&bitbucket) > 0 ) - ; -} - -SDL_EventFilter SDL_GetEventFilter(void) -{ - return(SDL_EventOK); + /* Set filter and discard pending events */ + SDL_EventOK = filter; + while (SDL_PollEvent (&bitbucket) > 0); } -Uint8 SDL_EventState (Uint8 type, int state) +SDL_EventFilter +SDL_GetEventFilter (void) { - SDL_Event bitbucket; - Uint8 current_state; + return (SDL_EventOK); +} + +Uint8 +SDL_EventState (Uint8 type, int state) +{ + SDL_Event bitbucket; + Uint8 current_state; - /* If SDL_ALLEVENTS was specified... */ - if ( type == 0xFF ) { - current_state = SDL_IGNORE; - for ( type=0; type<SDL_NUMEVENTS; ++type ) { - if ( SDL_ProcessEvents[type] != SDL_IGNORE ) { - current_state = SDL_ENABLE; - } - SDL_ProcessEvents[type] = state; - if ( state == SDL_ENABLE ) { - SDL_eventstate |= (0x00000001 << (type)); - } else { - SDL_eventstate &= ~(0x00000001 << (type)); - } - } - while ( SDL_PollEvent(&bitbucket) > 0 ) - ; - return(current_state); - } + /* If SDL_ALLEVENTS was specified... */ + if (type == 0xFF) { + current_state = SDL_IGNORE; + for (type = 0; type < SDL_NUMEVENTS; ++type) { + if (SDL_ProcessEvents[type] != SDL_IGNORE) { + current_state = SDL_ENABLE; + } + SDL_ProcessEvents[type] = state; + if (state == SDL_ENABLE) { + SDL_eventstate |= (0x00000001 << (type)); + } else { + SDL_eventstate &= ~(0x00000001 << (type)); + } + } + while (SDL_PollEvent (&bitbucket) > 0); + return (current_state); + } - /* Just set the state for one event type */ - current_state = SDL_ProcessEvents[type]; - switch (state) { - case SDL_IGNORE: - case SDL_ENABLE: - /* Set state and discard pending events */ - SDL_ProcessEvents[type] = state; - if ( state == SDL_ENABLE ) { - SDL_eventstate |= (0x00000001 << (type)); - } else { - SDL_eventstate &= ~(0x00000001 << (type)); - } - while ( SDL_PollEvent(&bitbucket) > 0 ) - ; - break; - default: - /* Querying state? */ - break; - } - return(current_state); + /* Just set the state for one event type */ + current_state = SDL_ProcessEvents[type]; + switch (state) { + case SDL_IGNORE: + case SDL_ENABLE: + /* Set state and discard pending events */ + SDL_ProcessEvents[type] = state; + if (state == SDL_ENABLE) { + SDL_eventstate |= (0x00000001 << (type)); + } else { + SDL_eventstate &= ~(0x00000001 << (type)); + } + while (SDL_PollEvent (&bitbucket) > 0); + break; + default: + /* Querying state? */ + break; + } + return (current_state); } /* This is a generic event handler. */ -int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message) +int +SDL_PrivateSysWMEvent (SDL_SysWMmsg * message) { - int posted; + int posted; - posted = 0; - if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { - SDL_Event event; - SDL_memset(&event, 0, sizeof(event)); - event.type = SDL_SYSWMEVENT; - event.syswm.msg = message; - if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { - posted = 1; - SDL_PushEvent(&event); - } - } - /* Update internal event state */ - return(posted); + posted = 0; + if (SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE) { + SDL_Event event; + SDL_memset (&event, 0, sizeof (event)); + event.type = SDL_SYSWMEVENT; + event.syswm.msg = message; + if ((SDL_EventOK == NULL) || (*SDL_EventOK) (&event)) { + posted = 1; + SDL_PushEvent (&event); + } + } + /* Update internal event state */ + return (posted); } + +/* vi: set ts=4 sw=4 expandtab: */