Mercurial > sdl-ios-xcode
diff src/audio/windx5/SDL_dx5audio.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | d910939febfa |
children | 442248d4e738 |
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--- a/src/audio/windx5/SDL_dx5audio.h Sun May 21 17:27:13 2006 +0000 +++ b/src/audio/windx5/SDL_dx5audio.h Sun May 28 13:04:16 2006 +0000 @@ -32,14 +32,15 @@ #define _THIS SDL_AudioDevice *this /* The DirectSound objects */ -struct SDL_PrivateAudioData { - LPDIRECTSOUND sound; - LPDIRECTSOUNDBUFFER mixbuf; - int NUM_BUFFERS; - int mixlen, silence; - DWORD playing; - Uint8 *locked_buf; - HANDLE audio_event; +struct SDL_PrivateAudioData +{ + LPDIRECTSOUND sound; + LPDIRECTSOUNDBUFFER mixbuf; + int NUM_BUFFERS; + int mixlen, silence; + DWORD playing; + Uint8 *locked_buf; + HANDLE audio_event; }; /* Old variable names */ @@ -53,3 +54,4 @@ #define audio_event (this->hidden->audio_event) #endif /* _SDL_lowaudio_h */ +/* vi: set ts=4 sw=4 expandtab: */