Mercurial > sdl-ios-xcode
diff src/audio/mme/SDL_mmeaudio.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | d910939febfa |
children | 5f6550e5184f 9dc81c6acaf5 |
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--- a/src/audio/mme/SDL_mmeaudio.h Sun May 21 17:27:13 2006 +0000 +++ b/src/audio/mme/SDL_mmeaudio.h Sun May 28 13:04:16 2006 +0000 @@ -32,14 +32,16 @@ #define _THIS SDL_AudioDevice *this #define NUM_BUFFERS 2 -struct SharedMem { +struct SharedMem +{ HWAVEOUT sound; WAVEHDR wHdr[NUM_BUFFERS]; PCMWAVEFORMAT wFmt; }; -struct SDL_PrivateAudioData { - Uint8 *mixbuf; /* The raw allocated mixing buffer */ +struct SDL_PrivateAudioData +{ + Uint8 *mixbuf; /* The raw allocated mixing buffer */ struct SharedMem *shm; int next_buffer; }; @@ -49,3 +51,4 @@ #define next_buffer (this->hidden->next_buffer) /* Old variable names */ #endif /* _SDL_lowaudio_h */ +/* vi: set ts=4 sw=4 expandtab: */