Mercurial > sdl-ios-xcode
diff include/SDL_timer.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | c71e05b4dc2e |
children | 4da1ee79c9af |
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line diff
--- a/include/SDL_timer.h Sun May 21 17:27:13 2006 +0000 +++ b/include/SDL_timer.h Sun May 28 13:04:16 2006 +0000 @@ -23,7 +23,11 @@ #ifndef _SDL_timer_h #define _SDL_timer_h -/* Header for the SDL time management routines */ +/** + * \file SDL_timer.h + * + * Header for the SDL time management routines + */ #include "SDL_stdinc.h" #include "SDL_error.h" @@ -31,25 +35,27 @@ #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus +/* *INDENT-OFF* */ extern "C" { +/* *INDENT-ON* */ #endif /* This is the OS scheduler timeslice, in milliseconds */ #define SDL_TIMESLICE 10 /* This is the maximum resolution of the SDL timer on all platforms */ -#define TIMER_RESOLUTION 10 /* Experimentally determined */ +#define TIMER_RESOLUTION 10 /* Experimentally determined */ /* Get the number of milliseconds since the SDL library initialization. * Note that this value wraps if the program runs for more than ~49 days. - */ -extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetTicks (void); /* Wait a specified number of milliseconds before returning */ -extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); +extern DECLSPEC void SDLCALL SDL_Delay (Uint32 ms); /* Function prototype for the timer callback function */ -typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval); +typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval); /* Set a callback to run after the specified number of milliseconds has * elapsed. The callback function is passed the current timer interval @@ -79,7 +85,8 @@ * * This function returns 0 if successful, or -1 if there was an error. */ -extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback); +extern DECLSPEC int SDLCALL SDL_SetTimer (Uint32 interval, + SDL_TimerCallback callback); /* New timer API, supports multiple timers * Written by Stephane Peter <megastep@lokigames.com> @@ -91,7 +98,8 @@ * passed in, the periodic alarm continues, otherwise a new alarm is * scheduled. If the callback returns 0, the periodic alarm is cancelled. */ -typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param); +typedef Uint32 (SDLCALL * SDL_NewTimerCallback) (Uint32 interval, + void *param); /* Definition of the timer ID type */ typedef struct _SDL_TimerID *SDL_TimerID; @@ -99,17 +107,23 @@ /* Add a new timer to the pool of timers already running. Returns a timer ID, or NULL when an error occurs. */ -extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param); +extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer (Uint32 interval, + SDL_NewTimerCallback + callback, void *param); /* Remove one of the multiple timers knowing its ID. * Returns a boolean value indicating success. */ -extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t); +extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer (SDL_TimerID t); /* Ends C function definitions when using C++ */ #ifdef __cplusplus +/* *INDENT-OFF* */ } +/* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_timer_h */ + +/* vi: set ts=4 sw=4 expandtab: */