Mercurial > sdl-ios-xcode
diff README.AmigaOS @ 21:75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 10 May 2001 20:13:29 +0000 |
parents | |
children | 6d2e1961661a |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/README.AmigaOS Thu May 10 20:13:29 2001 +0000 @@ -0,0 +1,50 @@ +This is the porting of 1.2.0 version of SDL (the latest stable one) +to AmigaOS/68k. + +All the bugs known of the past version have been corrected. And I've +added all the new SDL features. + +This version of SDL needs Cybergraphx V3 (r69+) or CyberGraphX V4 +and AHI v3+. Probably it works also with P96 or CGXAga, but it's +untested. + +This version is available as linked library for SAS/C and GCC, only 68k this +time, a powerup (ppcemu compatible) and a morphos version will be ready quite +soon (i hope). + +Implemented: + +- 8/16/24/32bit video modes, both fullscreen and windowed. +- Hardware surfaces. +- CGX blitting acceleration. +- CGX colorkey blitting acceleration. +- AHI audio (8/16 bit, with any audio format), always uses unit 0 for now. +- Thread support (maybe not 100% compatible with other implementations) +- Semaphores +- Window resizing and backdrop windows (NEW) +- Joystick/Joypad support. + +To do: + +- CDRom audio playing support +- OpenGL (A guy was working on it but I've lost his tracks :( ) + +The SAS/C library is distributed with debug info attached, to strip debug info +simply add STRIPDEBUG argument to the linker. + +NOTE: SDL includes debug output using kprintf, to disable it add to your +project a function like this: + +void kprintf(char *a,...) +{ +} + +Otherwise you can redirect the debug to a console window with sushi, sashimi or +similar tools (the default output is the internal serial port). + +For info, support, bugfix and other feel free to mail me: + +Gabriele Greco (gabriele.greco@aruba.it) + +You can find also a small SDL Amiga page at: +http://ggreco.interfree.it/sdl.html