Mercurial > sdl-ios-xcode
diff test/testwin.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 153f221b7d48 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/testwin.c Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,361 @@ + +/* Bring up a window and play with it */ + +#include <stdlib.h> +#include <stdio.h> +#include <string.h> + +#define BENCHMARK_SDL + +#define NOTICE(X) printf("%s", X); + +#include "SDL.h" + +void DrawPict(SDL_Surface *screen, char *bmpfile, + int speedy, int flip, int nofade) +{ + SDL_Surface *picture; + SDL_Rect dest, update; + int i, centered; + int ncolors; + SDL_Color *colors, *cmap; + + /* Load the image into a surface */ + if ( bmpfile == NULL ) { + bmpfile = "sample.bmp"; /* Sample image */ + } +fprintf(stderr, "Loading picture: %s\n", bmpfile); + picture = SDL_LoadBMP(bmpfile); + if ( picture == NULL ) { + fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, + SDL_GetError()); + return; + } + + /* Set the display colors -- on a hicolor display this is a no-op */ + if ( picture->format->palette ) { + ncolors = picture->format->palette->ncolors; + colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); + cmap = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); + memcpy(colors, picture->format->palette->colors, + ncolors*sizeof(SDL_Color)); + } else { + int r, g, b; + + /* Allocate 256 color palette */ + ncolors = 256; + colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); + cmap = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); + + /* Set a 3,3,2 color cube */ + for ( r=0; r<8; ++r ) { + for ( g=0; g<8; ++g ) { + for ( b=0; b<4; ++b ) { + i = ((r<<5)|(g<<2)|b); + colors[i].r = r<<5; + colors[i].g = g<<5; + colors[i].b = b<<6; + } + } + } + } +NOTICE("testwin: setting colors\n"); + if ( ! SDL_SetColors(screen, colors, 0, ncolors) && + (screen->format->palette != NULL) ) { + fprintf(stderr, +"Warning: Couldn't set all of the colors, but SDL will map the image\n" +" (colormap fading will suffer - try the -warp option)\n" + ); + } + + /* Set the screen to black (not really necessary) */ + if ( SDL_LockSurface(screen) == 0 ) { + Uint32 black; + Uint8 *pixels; + + black = SDL_MapRGB(screen->format, 0, 0, 0); + pixels = (Uint8 *)screen->pixels; + for ( i=0; i<screen->h; ++i ) { + memset(pixels, black, + screen->w*screen->format->BytesPerPixel); + pixels += screen->pitch; + } + SDL_UnlockSurface(screen); + SDL_UpdateRect(screen, 0, 0, 0, 0); + } + + /* Display the picture */ + if ( speedy ) { + SDL_Surface *displayfmt; + +fprintf(stderr, "Converting picture\n"); + displayfmt = SDL_DisplayFormat(picture); + if ( displayfmt == NULL ) { + fprintf(stderr, + "Couldn't convert image: %s\n", SDL_GetError()); + goto done; + } + SDL_FreeSurface(picture); + picture = displayfmt; + } + printf("(image surface located in %s memory)\n", + (picture->flags&SDL_HWSURFACE) ? "video" : "system"); + centered = (screen->w - picture->w)/2; + if ( centered < 0 ) { + centered = 0; + } + dest.y = (screen->h - picture->h)/2; + dest.w = picture->w; + dest.h = picture->h; +NOTICE("testwin: moving image\n"); + for ( i=0; i<=centered; ++i ) { + dest.x = i; + update = dest; + if ( SDL_BlitSurface(picture, NULL, screen, &update) < 0 ) { + fprintf(stderr, "Blit failed: %s\n", SDL_GetError()); + break; + } + if ( flip ) { + SDL_Flip(screen); + } else { + SDL_UpdateRects(screen, 1, &update); + } + } + +#ifdef SCREENSHOT + if ( SDL_SaveBMP(screen, "screen.bmp") < 0 ) + printf("Couldn't save screen: %s\n", SDL_GetError()); +#endif + +#ifndef BENCHMARK_SDL + /* Let it sit there for a while */ + SDL_Delay(5*1000); +#endif + /* Fade the colormap */ + if ( ! nofade ) { + int maxstep; + SDL_Color final; + SDL_Color palcolors[256]; + struct { + Sint16 r, g, b; + } cdist[256]; + +NOTICE("testwin: fading out...\n"); + memcpy(cmap, colors, ncolors*sizeof(SDL_Color)); + maxstep = 32-1; + final.r = 0xFF; + final.g = 0x00; + final.b = 0x00; + memcpy(palcolors, colors, ncolors*sizeof(SDL_Color)); + for ( i=0; i<ncolors; ++i ) { + cdist[i].r = final.r-palcolors[i].r; + cdist[i].g = final.g-palcolors[i].g; + cdist[i].b = final.b-palcolors[i].b; + } + for ( i=0; i<=maxstep/2; ++i ) { /* halfway fade */ + int c; + for ( c=0; c<ncolors; ++c ) { + colors[c].r = + palcolors[c].r+((cdist[c].r*i))/maxstep; + colors[c].g = + palcolors[c].g+((cdist[c].g*i))/maxstep; + colors[c].b = + palcolors[c].b+((cdist[c].b*i))/maxstep; + } + SDL_SetColors(screen, colors, 0, ncolors); + SDL_Delay(1); + } + final.r = 0x00; + final.g = 0x00; + final.b = 0x00; + memcpy(palcolors, colors, ncolors*sizeof(SDL_Color)); + for ( i=0; i<ncolors; ++i ) { + cdist[i].r = final.r-palcolors[i].r; + cdist[i].g = final.g-palcolors[i].g; + cdist[i].b = final.b-palcolors[i].b; + } + maxstep /= 2; + for ( i=0; i<=maxstep; ++i ) { /* finish fade out */ + int c; + for ( c=0; c<ncolors; ++c ) { + colors[c].r = + palcolors[c].r+((cdist[c].r*i))/maxstep; + colors[c].g = + palcolors[c].g+((cdist[c].g*i))/maxstep; + colors[c].b = + palcolors[c].b+((cdist[c].b*i))/maxstep; + } + SDL_SetColors(screen, colors, 0, ncolors); + SDL_Delay(1); + } + for ( i=0; i<ncolors; ++i ) { + colors[i].r = final.r; + colors[i].g = final.g; + colors[i].b = final.b; + } + SDL_SetColors(screen, colors, 0, ncolors); +NOTICE("testwin: fading in...\n"); + memcpy(palcolors, colors, ncolors*sizeof(SDL_Color)); + for ( i=0; i<ncolors; ++i ) { + cdist[i].r = cmap[i].r-palcolors[i].r; + cdist[i].g = cmap[i].g-palcolors[i].g; + cdist[i].b = cmap[i].b-palcolors[i].b; + } + for ( i=0; i<=maxstep; ++i ) { /* 32 step fade in */ + int c; + for ( c=0; c<ncolors; ++c ) { + colors[c].r = + palcolors[c].r+((cdist[c].r*i))/maxstep; + colors[c].g = + palcolors[c].g+((cdist[c].g*i))/maxstep; + colors[c].b = + palcolors[c].b+((cdist[c].b*i))/maxstep; + } + SDL_SetColors(screen, colors, 0, ncolors); + SDL_Delay(1); + } +NOTICE("testwin: fading over\n"); + } + +done: + /* Free the picture and return */ + SDL_FreeSurface(picture); + free(colors); free(cmap); + return; +} + +int main(int argc, char *argv[]) +{ + SDL_Surface *screen; + /* Options */ + int speedy, flip, nofade; + int delay; + int w, h; + int desired_bpp; + Uint32 video_flags; +#ifdef BENCHMARK_SDL + Uint32 then, now; +#endif + /* Set default options and check command-line */ + speedy = 0; + flip = 0; + nofade = 0; + delay = 1; + w = 640; + h = 480; + desired_bpp = 0; + video_flags = 0; + while ( argc > 1 ) { + if ( strcmp(argv[1], "-speedy") == 0 ) { + speedy = 1; + argv += 1; + argc -= 1; + } else + if ( strcmp(argv[1], "-nofade") == 0 ) { + nofade = 1; + argv += 1; + argc -= 1; + } else + if ( strcmp(argv[1], "-delay") == 0 ) { + if ( argv[2] ) { + delay = atoi(argv[2]); + argv += 2; + argc -= 2; + } else { + fprintf(stderr, + "The -delay option requires an argument\n"); + exit(1); + } + } else + if ( strcmp(argv[1], "-width") == 0 ) { + if ( argv[2] && ((w = atoi(argv[2])) > 0) ) { + argv += 2; + argc -= 2; + } else { + fprintf(stderr, + "The -width option requires an argument\n"); + exit(1); + } + } else + if ( strcmp(argv[1], "-height") == 0 ) { + if ( argv[2] && ((h = atoi(argv[2])) > 0) ) { + argv += 2; + argc -= 2; + } else { + fprintf(stderr, + "The -height option requires an argument\n"); + exit(1); + } + } else + if ( strcmp(argv[1], "-bpp") == 0 ) { + if ( argv[2] ) { + desired_bpp = atoi(argv[2]); + argv += 2; + argc -= 2; + } else { + fprintf(stderr, + "The -bpp option requires an argument\n"); + exit(1); + } + } else + if ( strcmp(argv[1], "-warp") == 0 ) { + video_flags |= SDL_HWPALETTE; + argv += 1; + argc -= 1; + } else + if ( strcmp(argv[1], "-hw") == 0 ) { + video_flags |= SDL_HWSURFACE; + argv += 1; + argc -= 1; + } else + if ( strcmp(argv[1], "-flip") == 0 ) { + video_flags |= SDL_DOUBLEBUF; + argv += 1; + argc -= 1; + } else + if ( strcmp(argv[1], "-fullscreen") == 0 ) { + video_flags |= SDL_FULLSCREEN; + argv += 1; + argc -= 1; + } else + break; + } + + if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { + fprintf(stderr, + "Couldn't initialize SDL: %s\n", SDL_GetError()); + exit(1); + } + atexit(SDL_Quit); /* Clean up on exit */ + + /* Initialize the display */ + screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags); + if ( screen == NULL ) { + fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", + w, h, desired_bpp, SDL_GetError()); + exit(1); + } + printf("Set %dx%dx%d mode\n", + screen->w, screen->h, screen->format->BitsPerPixel); + printf("(video surface located in %s memory)\n", + (screen->flags&SDL_HWSURFACE) ? "video" : "system"); + if ( screen->flags & SDL_DOUBLEBUF ) { + printf("Double-buffering enabled\n"); + flip = 1; + } + + /* Set the window manager title bar */ + SDL_WM_SetCaption("SDL test window", "testwin"); + + /* Do all the drawing work */ +#ifdef BENCHMARK_SDL + then = SDL_GetTicks(); + DrawPict(screen, argv[1], speedy, flip, nofade); + now = SDL_GetTicks(); + printf("Time: %d milliseconds\n", now-then); +#else + DrawPict(screen, argv[1], speedy, flip, nofade); +#endif + SDL_Delay(delay*1000); + return(0); +}