diff test/testhread.c @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children be9c9c8f6d53
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/testhread.c	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,75 @@
+
+/* Simple test of the SDL threading code */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <signal.h>
+
+#include "SDL.h"
+#include "SDL_thread.h"
+
+static int alive = 0;
+
+int ThreadFunc(void *data)
+{
+	printf("Started thread %s: My thread id is %u\n",
+				(char *)data, SDL_ThreadID());
+	while ( alive ) {
+		printf("Thread '%s' is alive!\n", (char *)data);
+		SDL_Delay(1*1000);
+	}
+	printf("Thread '%s' exiting!\n", (char *)data);
+	return(0);
+}
+
+static void killed(int sig)
+{
+	printf("Killed with SIGTERM, waiting 5 seconds to exit\n");
+	SDL_Delay(5*1000);
+	alive = 0;
+	exit(0);
+}
+
+int main(int argc, char *argv[])
+{
+	SDL_Thread *thread;
+
+	/* Load the SDL library */
+	if ( SDL_Init(0) < 0 ) {
+		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
+		exit(1);
+	}
+	atexit(SDL_Quit);
+
+	alive = 1;
+	thread = SDL_CreateThread(ThreadFunc, "#1");
+	if ( thread == NULL ) {
+		fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
+		exit(1);
+	}
+	SDL_Delay(5*1000);
+	printf("Waiting for thread #1\n");
+	alive = 0;
+	SDL_WaitThread(thread, NULL);
+
+	alive = 1;
+	thread = SDL_CreateThread(ThreadFunc, "#2");
+	if ( thread == NULL ) {
+		fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
+		exit(1);
+	}
+	SDL_Delay(5*1000);
+	printf("Killing thread #2\n");
+	SDL_KillThread(thread);
+
+	alive = 1;
+	signal(SIGTERM, killed);
+	thread = SDL_CreateThread(ThreadFunc, "#3");
+	if ( thread == NULL ) {
+		fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
+		exit(1);
+	}
+	raise(SIGTERM);
+
+	return(0);	/* Never reached */
+}