Mercurial > sdl-ios-xcode
diff test/testhread.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | be9c9c8f6d53 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/testhread.c Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,75 @@ + +/* Simple test of the SDL threading code */ + +#include <stdio.h> +#include <stdlib.h> +#include <signal.h> + +#include "SDL.h" +#include "SDL_thread.h" + +static int alive = 0; + +int ThreadFunc(void *data) +{ + printf("Started thread %s: My thread id is %u\n", + (char *)data, SDL_ThreadID()); + while ( alive ) { + printf("Thread '%s' is alive!\n", (char *)data); + SDL_Delay(1*1000); + } + printf("Thread '%s' exiting!\n", (char *)data); + return(0); +} + +static void killed(int sig) +{ + printf("Killed with SIGTERM, waiting 5 seconds to exit\n"); + SDL_Delay(5*1000); + alive = 0; + exit(0); +} + +int main(int argc, char *argv[]) +{ + SDL_Thread *thread; + + /* Load the SDL library */ + if ( SDL_Init(0) < 0 ) { + fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); + exit(1); + } + atexit(SDL_Quit); + + alive = 1; + thread = SDL_CreateThread(ThreadFunc, "#1"); + if ( thread == NULL ) { + fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); + exit(1); + } + SDL_Delay(5*1000); + printf("Waiting for thread #1\n"); + alive = 0; + SDL_WaitThread(thread, NULL); + + alive = 1; + thread = SDL_CreateThread(ThreadFunc, "#2"); + if ( thread == NULL ) { + fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); + exit(1); + } + SDL_Delay(5*1000); + printf("Killing thread #2\n"); + SDL_KillThread(thread); + + alive = 1; + signal(SIGTERM, killed); + thread = SDL_CreateThread(ThreadFunc, "#3"); + if ( thread == NULL ) { + fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); + exit(1); + } + raise(SIGTERM); + + return(0); /* Never reached */ +}