Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11video.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 71774090f286 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/x11/SDL_x11video.c Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,1269 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* X11 based SDL video driver implementation. + Note: This implementation does not currently need X11 thread locking, + since the event thread uses a separate X connection and any + additional locking necessary is handled internally. However, + if full locking is neccessary, take a look at XInitThreads(). +*/ + +#include <stdlib.h> +#include <stdio.h> +#include <unistd.h> +#include <string.h> +#include <sys/ioctl.h> +#ifdef MTRR_SUPPORT +#include <asm/mtrr.h> +#include <sys/fcntl.h> +#endif + +#ifdef HAVE_ALLOCA_H +#include <alloca.h> +#endif + +#ifdef HAVE_ALLOCA +#define ALLOCA(n) ((void*)alloca(n)) +#define FREEA(p) +#else +#define ALLOCA(n) malloc(n) +#define FREEA(p) free(p) +#endif + +#include "SDL.h" +#include "SDL_error.h" +#include "SDL_timer.h" +#include "SDL_thread.h" +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "SDL_endian.h" +#include "SDL_sysvideo.h" +#include "SDL_pixels_c.h" +#include "SDL_events_c.h" +#include "SDL_x11video.h" +#include "SDL_x11wm_c.h" +#include "SDL_x11mouse_c.h" +#include "SDL_x11events_c.h" +#include "SDL_x11modes_c.h" +#include "SDL_x11image_c.h" +#include "SDL_x11yuv_c.h" +#include "SDL_x11gl_c.h" +#include "SDL_x11gamma_c.h" +#include "blank_cursor.h" + +/* Initialization/Query functions */ +static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat); +static SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); +static int X11_ToggleFullScreen(_THIS, int on); +static void X11_UpdateMouse(_THIS); +static int X11_SetColors(_THIS, int firstcolor, int ncolors, + SDL_Color *colors); +static int X11_SetGammaRamp(_THIS, Uint16 *ramp); +static void X11_VideoQuit(_THIS); + +/* X11 driver bootstrap functions */ + +static int X11_Available(void) +{ + Display *display; + + display = XOpenDisplay(NULL); + if ( display != NULL ) { + XCloseDisplay(display); + } + return(display != NULL); +} + +static void X11_DeleteDevice(SDL_VideoDevice *device) +{ + if ( device ) { + if ( device->hidden ) { + free(device->hidden); + } + if ( device->gl_data ) { + free(device->gl_data); + } + free(device); + } +} + +static SDL_VideoDevice *X11_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); + if ( device ) { + memset(device, 0, (sizeof *device)); + device->hidden = (struct SDL_PrivateVideoData *) + malloc((sizeof *device->hidden)); + device->gl_data = (struct SDL_PrivateGLData *) + malloc((sizeof *device->gl_data)); + } + if ( (device == NULL) || (device->hidden == NULL) || + (device->gl_data == NULL) ) { + SDL_OutOfMemory(); + X11_DeleteDevice(device); + return(0); + } + memset(device->hidden, 0, (sizeof *device->hidden)); + memset(device->gl_data, 0, (sizeof *device->gl_data)); + + /* Set the driver flags */ + device->handles_any_size = 1; + + /* Set the function pointers */ + device->VideoInit = X11_VideoInit; + device->ListModes = X11_ListModes; + device->SetVideoMode = X11_SetVideoMode; + device->ToggleFullScreen = X11_ToggleFullScreen; + device->UpdateMouse = X11_UpdateMouse; +#ifdef XFREE86_XV + device->CreateYUVOverlay = X11_CreateYUVOverlay; +#endif + device->SetColors = X11_SetColors; + device->UpdateRects = NULL; + device->VideoQuit = X11_VideoQuit; + device->AllocHWSurface = X11_AllocHWSurface; + device->CheckHWBlit = NULL; + device->FillHWRect = NULL; + device->SetHWColorKey = NULL; + device->SetHWAlpha = NULL; + device->LockHWSurface = X11_LockHWSurface; + device->UnlockHWSurface = X11_UnlockHWSurface; + device->FlipHWSurface = X11_FlipHWSurface; + device->FreeHWSurface = X11_FreeHWSurface; + device->SetGamma = X11_SetVidModeGamma; + device->GetGamma = X11_GetVidModeGamma; + device->SetGammaRamp = X11_SetGammaRamp; + device->GetGammaRamp = NULL; +#ifdef HAVE_OPENGL + device->GL_LoadLibrary = X11_GL_LoadLibrary; + device->GL_GetProcAddress = X11_GL_GetProcAddress; + device->GL_GetAttribute = X11_GL_GetAttribute; + device->GL_MakeCurrent = X11_GL_MakeCurrent; + device->GL_SwapBuffers = X11_GL_SwapBuffers; +#endif + device->SetCaption = X11_SetCaption; + device->SetIcon = X11_SetIcon; + device->IconifyWindow = X11_IconifyWindow; + device->GrabInput = X11_GrabInput; + device->GetWMInfo = X11_GetWMInfo; + device->FreeWMCursor = X11_FreeWMCursor; + device->CreateWMCursor = X11_CreateWMCursor; + device->ShowWMCursor = X11_ShowWMCursor; + device->WarpWMCursor = X11_WarpWMCursor; + device->CheckMouseMode = X11_CheckMouseMode; + device->InitOSKeymap = X11_InitOSKeymap; + device->PumpEvents = X11_PumpEvents; + + device->free = X11_DeleteDevice; + + return device; +} + +VideoBootStrap X11_bootstrap = { + "x11", "X Window System", + X11_Available, X11_CreateDevice +}; + +/* Shared memory information */ +extern int XShmQueryExtension(Display *dpy); /* Not in X11 headers */ + +/* Normal X11 error handler routine */ +static int (*X_handler)(Display *, XErrorEvent *) = NULL; +static int x_errhandler(Display *d, XErrorEvent *e) +{ +#ifdef XFREE86_VM + extern int vm_error; +#endif +#ifdef XFREE86_DGAMOUSE + extern int dga_error; +#endif + +#ifdef XFREE86_VM + /* VidMode errors are non-fatal. :) */ + /* Are the errors offset by one from the error base? + e.g. the error base is 143, the code is 148, and the + actual error is XF86VidModeExtensionDisabled (4) ? + */ + if ( (vm_error >= 0) && + (((e->error_code == BadRequest)&&(e->request_code == vm_error)) || + ((e->error_code > vm_error) && + (e->error_code <= (vm_error+XF86VidModeNumberErrors)))) ) { +#ifdef XFREE86_DEBUG +{ char errmsg[1024]; + XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg)); +printf("VidMode error: %s\n", errmsg); +} +#endif + return(0); + } +#endif /* XFREE86_VM */ + +#ifdef XFREE86_DGAMOUSE + /* DGA errors can be non-fatal. :) */ + if ( (dga_error >= 0) && + ((e->error_code > dga_error) && + (e->error_code <= (dga_error+XF86DGANumberErrors))) ) { +#ifdef XFREE86_DEBUG +{ char errmsg[1024]; + XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg)); +printf("DGA error: %s\n", errmsg); +} +#endif + return(0); + } +#endif /* XFREE86_DGAMOUSE */ + + return(X_handler(d,e)); +} + +/* X11 I/O error handler routine */ +static int (*XIO_handler)(Display *) = NULL; +static int xio_errhandler(Display *d) +{ + /* Ack! Lost X11 connection! */ + + /* We will crash if we try to clean up our display */ + if ( current_video->hidden->Ximage ) { + SDL_VideoSurface->pixels = NULL; + } + current_video->hidden->X11_Display = NULL; + + /* Continue with the standard X11 error handler */ + return(XIO_handler(d)); +} + +/* Create auxiliary (toplevel) windows with the current visual */ +static void create_aux_windows(_THIS) +{ + XSetWindowAttributes xattr; + XWMHints *hints; + XTextProperty titleprop, iconprop; + int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen)); + + /* Don't create any extra windows if we are being managed */ + if ( SDL_windowid ) { + FSwindow = 0; + WMwindow = strtol(SDL_windowid, NULL, 0); + return; + } + + if(FSwindow) + XDestroyWindow(SDL_Display, FSwindow); + + xattr.override_redirect = True; + xattr.background_pixel = def_vis ? BlackPixel(SDL_Display, SDL_Screen) : 0; + xattr.border_pixel = 0; + xattr.colormap = SDL_XColorMap; + + FSwindow = XCreateWindow(SDL_Display, SDL_Root, 0, 0, 32, 32, 0, + this->hidden->depth, InputOutput, SDL_Visual, + CWOverrideRedirect | CWBackPixel | CWBorderPixel + | CWColormap, + &xattr); + + XSelectInput(SDL_Display, FSwindow, StructureNotifyMask); + + /* Tell KDE to keep the fullscreen window on top */ + { + XEvent ev; + long mask; + + memset(&ev, 0, sizeof(ev)); + ev.xclient.type = ClientMessage; + ev.xclient.window = SDL_Root; + ev.xclient.message_type = XInternAtom(SDL_Display, + "KWM_KEEP_ON_TOP", False); + ev.xclient.format = 32; + ev.xclient.data.l[0] = FSwindow; + ev.xclient.data.l[1] = CurrentTime; + mask = SubstructureRedirectMask; + XSendEvent(SDL_Display, SDL_Root, False, mask, &ev); + } + + hints = NULL; + titleprop.value = iconprop.value = NULL; + if(WMwindow) { + /* All window attributes must survive the recreation */ + hints = XGetWMHints(SDL_Display, WMwindow); + XGetWMName(SDL_Display, WMwindow, &titleprop); + XGetWMIconName(SDL_Display, WMwindow, &iconprop); + XDestroyWindow(SDL_Display, WMwindow); + } + + /* Create the window for windowed management */ + /* (reusing the xattr structure above) */ + WMwindow = XCreateWindow(SDL_Display, SDL_Root, 0, 0, 32, 32, 0, + this->hidden->depth, InputOutput, SDL_Visual, + CWBackPixel | CWBorderPixel | CWColormap, + &xattr); + + /* Set the input hints so we get keyboard input */ + if(!hints) { + hints = XAllocWMHints(); + hints->input = True; + hints->flags = InputHint; + } + XSetWMHints(SDL_Display, WMwindow, hints); + XFree(hints); + if(titleprop.value) { + XSetWMName(SDL_Display, WMwindow, &titleprop); + XFree(titleprop.value); + } + if(iconprop.value) { + XSetWMIconName(SDL_Display, WMwindow, &iconprop); + XFree(iconprop.value); + } + + XSelectInput(SDL_Display, WMwindow, + FocusChangeMask | KeyPressMask | KeyReleaseMask + | PropertyChangeMask | StructureNotifyMask | KeymapStateMask); + + /* Set the class hints so we can get an icon (AfterStep) */ + { + XClassHint *classhints; + classhints = XAllocClassHint(); + if(classhints != NULL) { + classhints->res_name = "SDL_App"; + classhints->res_class = "SDL_App"; + XSetClassHint(SDL_Display, WMwindow, classhints); + XFree(classhints); + } + } + + /* Allow the window to be deleted by the window manager */ + WM_DELETE_WINDOW = XInternAtom(SDL_Display, "WM_DELETE_WINDOW", False); + XSetWMProtocols(SDL_Display, WMwindow, &WM_DELETE_WINDOW, 1); +} + +static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat) +{ + char *display; + int i; + + /* Open the X11 display */ + display = NULL; /* Get it from DISPLAY environment variable */ + + if ( (strncmp(XDisplayName(display), ":", 1) == 0) || + (strncmp(XDisplayName(display), "unix:", 5) == 0) ) { + local_X11 = 1; + } else { + local_X11 = 0; + } + SDL_Display = XOpenDisplay(display); + if ( SDL_Display == NULL ) { + SDL_SetError("Couldn't open X11 display"); + return(-1); + } +#ifdef X11_DEBUG + XSynchronize(SDL_Display, True); +#endif + + /* Create an alternate X display for graphics updates -- allows us + to do graphics updates in a separate thread from event handling. + Thread-safe X11 doesn't seem to exist. + */ + GFX_Display = XOpenDisplay(display); + if ( GFX_Display == NULL ) { + SDL_SetError("Couldn't open X11 display"); + return(-1); + } + + /* Set the normal X error handler */ + X_handler = XSetErrorHandler(x_errhandler); + + /* Set the error handler if we lose the X display */ + XIO_handler = XSetIOErrorHandler(xio_errhandler); + + /* use default screen (from $DISPLAY) */ + SDL_Screen = DefaultScreen(SDL_Display); + +#ifndef NO_SHARED_MEMORY + /* Check for MIT shared memory extension */ + use_mitshm = 0; + if ( local_X11 ) { + use_mitshm = XShmQueryExtension(SDL_Display); + } +#endif /* NO_SHARED_MEMORY */ + + /* See whether or not we need to swap pixels */ + swap_pixels = 0; + if ( SDL_BYTEORDER == SDL_LIL_ENDIAN ) { + if ( XImageByteOrder(SDL_Display) == MSBFirst ) { + swap_pixels = 1; + } + } else { + if ( XImageByteOrder(SDL_Display) == LSBFirst ) { + swap_pixels = 1; + } + } + + /* Get the available video modes */ + if(X11_GetVideoModes(this) < 0) + return -1; + + /* Determine the default screen depth: + Use the default visual (or at least one with the same depth) */ + SDL_DisplayColormap = DefaultColormap(SDL_Display, SDL_Screen); + for(i = 0; i < this->hidden->nvisuals; i++) + if(this->hidden->visuals[i].depth == DefaultDepth(SDL_Display, + SDL_Screen)) + break; + if(i == this->hidden->nvisuals) { + /* default visual was useless, take the deepest one instead */ + i = 0; + } + SDL_Visual = this->hidden->visuals[i].visual; + if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) { + SDL_XColorMap = SDL_DisplayColormap; + } else { + SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, + SDL_Visual, AllocNone); + } + this->hidden->depth = this->hidden->visuals[i].depth; + vformat->BitsPerPixel = this->hidden->visuals[i].bpp; + if ( vformat->BitsPerPixel > 8 ) { + vformat->Rmask = SDL_Visual->red_mask; + vformat->Gmask = SDL_Visual->green_mask; + vformat->Bmask = SDL_Visual->blue_mask; + } + X11_SaveVidModeGamma(this); + + /* See if we have been passed a window to use */ + SDL_windowid = getenv("SDL_WINDOWID"); + + /* Create the fullscreen and managed windows */ + create_aux_windows(this); + + /* Create the blank cursor */ + SDL_BlankCursor = this->CreateWMCursor(this, blank_cdata, blank_cmask, + BLANK_CWIDTH, BLANK_CHEIGHT, + BLANK_CHOTX, BLANK_CHOTY); + + /* Fill in some window manager capabilities */ + this->info.wm_available = 1; + + /* We're done! */ + XFlush(SDL_Display); + return(0); +} + +static void X11_DestroyWindow(_THIS, SDL_Surface *screen) +{ + /* Clean up OpenGL */ + if ( screen ) { + screen->flags &= ~(SDL_OPENGL|SDL_OPENGLBLIT); + } + X11_GL_Shutdown(this); + + if ( ! SDL_windowid ) { + /* Hide the managed window */ + if ( WMwindow ) { + XUnmapWindow(SDL_Display, WMwindow); + } + if ( screen && (screen->flags & SDL_FULLSCREEN) ) { + screen->flags &= ~SDL_FULLSCREEN; + X11_LeaveFullScreen(this); + } + + /* Destroy the output window */ + if ( SDL_Window ) { + XDestroyWindow(SDL_Display, SDL_Window); + } + + /* Free the colormap entries */ + if ( SDL_XPixels ) { + int numcolors; + unsigned long pixel; + + numcolors = SDL_Visual->map_entries; + for ( pixel=0; pixel<numcolors; ++pixel ) { + while ( SDL_XPixels[pixel] > 0 ) { + XFreeColors(GFX_Display, + SDL_DisplayColormap,&pixel,1,0); + --SDL_XPixels[pixel]; + } + } + free(SDL_XPixels); + SDL_XPixels = NULL; + } + + /* Free the graphics context */ + if ( SDL_GC ) { + XFreeGC(SDL_Display, SDL_GC); + SDL_GC = 0; + } + } +} + +static void X11_SetSizeHints(_THIS, int w, int h, Uint32 flags) +{ + XSizeHints *hints; + + hints = XAllocSizeHints(); + if ( hints ) { + if ( flags & SDL_RESIZABLE ) { + hints->min_width = 32; + hints->min_height = 32; + hints->max_height = 4096; + hints->max_width = 4096; + } else { + hints->min_width = hints->max_width = w; + hints->min_height = hints->max_height = h; + } + hints->flags = PMaxSize | PMinSize; + if ( flags & SDL_FULLSCREEN ) { + hints->x = 0; + hints->y = 0; + hints->flags |= USPosition; + } else + /* Center it, if desired */ + if ( getenv("SDL_VIDEO_CENTERED") ) { + int display_w, display_h; + + display_w = DisplayWidth(SDL_Display, SDL_Screen); + display_h = DisplayHeight(SDL_Display, SDL_Screen); + hints->x = (display_w - w)/2; + hints->y = (display_h - h)/2; + hints->flags |= USPosition; + XMoveWindow(SDL_Display, WMwindow, hints->x, hints->y); + + /* Flush the resize event so we don't catch it later */ + XSync(SDL_Display, True); + } + XSetWMNormalHints(SDL_Display, WMwindow, hints); + XFree(hints); + } + + /* Respect the window caption style */ + if ( flags & SDL_NOFRAME ) { + SDL_bool set; + Atom WM_HINTS; + + /* We haven't modified the window manager hints yet */ + set = SDL_FALSE; + + /* First try to set MWM hints */ + WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True); + if ( WM_HINTS != None ) { + /* Hints used by Motif compliant window managers */ + struct { + unsigned long flags; + unsigned long functions; + unsigned long decorations; + long input_mode; + unsigned long status; + } MWMHints = { (1L << 1), 0, 0, 0, 0 }; + + XChangeProperty(SDL_Display, WMwindow, + WM_HINTS, WM_HINTS, 32, + PropModeReplace, + (unsigned char *)&MWMHints, + sizeof(MWMHints)/sizeof(long)); + set = SDL_TRUE; + } + /* Now try to set KWM hints */ + WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True); + if ( WM_HINTS != None ) { + long KWMHints = 0; + + XChangeProperty(SDL_Display, WMwindow, + WM_HINTS, WM_HINTS, 32, + PropModeReplace, + (unsigned char *)&KWMHints, + sizeof(KWMHints)/sizeof(long)); + set = SDL_TRUE; + } + /* Now try to set GNOME hints */ + WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True); + if ( WM_HINTS != None ) { + long GNOMEHints = 0; + + XChangeProperty(SDL_Display, WMwindow, + WM_HINTS, WM_HINTS, 32, + PropModeReplace, + (unsigned char *)&GNOMEHints, + sizeof(GNOMEHints)/sizeof(long)); + set = SDL_TRUE; + } + /* Finally set the transient hints if necessary */ + if ( ! set ) { + XSetTransientForHint(SDL_Display, WMwindow, SDL_Root); + } + } else { + SDL_bool set; + Atom WM_HINTS; + + /* We haven't modified the window manager hints yet */ + set = SDL_FALSE; + + /* First try to unset MWM hints */ + WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True); + if ( WM_HINTS != None ) { + XDeleteProperty(SDL_Display, WMwindow, WM_HINTS); + set = SDL_TRUE; + } + /* Now try to unset KWM hints */ + WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True); + if ( WM_HINTS != None ) { + XDeleteProperty(SDL_Display, WMwindow, WM_HINTS); + set = SDL_TRUE; + } + /* Now try to unset GNOME hints */ + WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True); + if ( WM_HINTS != None ) { + XDeleteProperty(SDL_Display, WMwindow, WM_HINTS); + set = SDL_TRUE; + } + /* Finally unset the transient hints if necessary */ + if ( ! set ) { + /* NOTE: Does this work? */ + XSetTransientForHint(SDL_Display, WMwindow, None); + } + } +} + +static int X11_CreateWindow(_THIS, SDL_Surface *screen, + int w, int h, int bpp, Uint32 flags) +{ + int i, depth; + Visual *vis; + int vis_change; + + /* If a window is already present, destroy it and start fresh */ + if ( SDL_Window ) { + X11_DestroyWindow(this, screen); + } + + /* See if we have been given a window id */ + if ( SDL_windowid ) { + SDL_Window = strtol(SDL_windowid, NULL, 0); + } else { + SDL_Window = 0; + } + + /* find out which visual we are going to use */ + if ( flags & SDL_OPENGL ) { + XVisualInfo *vi; + + vi = X11_GL_GetVisual(this); + if( !vi ) { + return -1; + } + vis = vi->visual; + depth = vi->depth; + } else if ( SDL_windowid ) { + XWindowAttributes a; + + XGetWindowAttributes(SDL_Display, SDL_Window, &a); + vis = a.visual; + depth = a.depth; + } else { + for ( i = 0; i < this->hidden->nvisuals; i++ ) { + if ( this->hidden->visuals[i].bpp == bpp ) + break; + } + if ( i == this->hidden->nvisuals ) { + SDL_SetError("No matching visual for requested depth"); + return -1; /* should never happen */ + } + vis = this->hidden->visuals[i].visual; + depth = this->hidden->visuals[i].depth; + } +#ifdef X11_DEBUG + printf("Choosing %s visual at %d bpp - %d colormap entries\n", vis->class == PseudoColor ? "PseudoColor" : (vis->class == TrueColor ? "TrueColor" : (vis->class == DirectColor ? "DirectColor" : "Unknown")), depth, vis->map_entries); +#endif + vis_change = (vis != SDL_Visual); + SDL_Visual = vis; + this->hidden->depth = depth; + + /* Allocate the new pixel format for this video mode */ + if ( ! SDL_ReallocFormat(screen, bpp, + vis->red_mask, vis->green_mask, vis->blue_mask, 0) ) + return -1; + + /* Create the appropriate colormap */ + if ( SDL_XColorMap != SDL_DisplayColormap ) { + XFreeColormap(SDL_Display, SDL_XColorMap); + } + if ( SDL_Visual->class == PseudoColor ) { + int ncolors; + + /* Allocate the pixel flags */ + ncolors = SDL_Visual->map_entries; + SDL_XPixels = malloc(ncolors * sizeof(int)); + if(SDL_XPixels == NULL) { + SDL_OutOfMemory(); + return -1; + } + memset(SDL_XPixels, 0, ncolors * sizeof(*SDL_XPixels)); + + /* always allocate a private colormap on non-default visuals */ + if ( SDL_Visual != DefaultVisual(SDL_Display, SDL_Screen) ) { + flags |= SDL_HWPALETTE; + } + if ( flags & SDL_HWPALETTE ) { + screen->flags |= SDL_HWPALETTE; + SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, + SDL_Visual, AllocAll); + } else { + SDL_XColorMap = SDL_DisplayColormap; + } + } else if ( SDL_Visual->class == DirectColor ) { + + /* Create a colormap which we can manipulate for gamma */ + SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, + SDL_Visual, AllocAll); + XSync(SDL_Display, False); + + /* Initialize the colormap to the identity mapping */ + SDL_GetGammaRamp(0, 0, 0); + this->screen = screen; + X11_SetGammaRamp(this, this->gamma); + this->screen = NULL; + } else { + /* Create a read-only colormap for our window */ + SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root, + SDL_Visual, AllocNone); + } + + /* Recreate the auxiliary windows, if needed (required for GL) */ + if ( vis_change ) + create_aux_windows(this); + + if(screen->flags & SDL_HWPALETTE) { + /* Since the full-screen window might have got a nonzero background + colour (0 is white on some displays), we should reset the + background to 0 here since that is what the user expects + with a private colormap */ + XSetWindowBackground(SDL_Display, FSwindow, 0); + XClearWindow(SDL_Display, FSwindow); + } + + /* resize the (possibly new) window manager window */ + if( !SDL_windowid ) { + X11_SetSizeHints(this, w, h, flags); + current_w = w; + current_h = h; + XResizeWindow(SDL_Display, WMwindow, w, h); + } + + /* Create (or use) the X11 display window */ + if ( !SDL_windowid ) { + if ( flags & SDL_OPENGL ) { + if ( X11_GL_CreateWindow(this, w, h) < 0 ) { + return(-1); + } + } else { + XSetWindowAttributes swa; + + swa.background_pixel = 0; + swa.border_pixel = 0; + swa.colormap = SDL_XColorMap; + SDL_Window = XCreateWindow(SDL_Display, WMwindow, + 0, 0, w, h, 0, depth, + InputOutput, SDL_Visual, + CWBackPixel | CWBorderPixel + | CWColormap, &swa); + } + /* Only manage our input if we own the window */ + XSelectInput(SDL_Display, SDL_Window, + ( EnterWindowMask | LeaveWindowMask + | ButtonPressMask | ButtonReleaseMask + | PointerMotionMask | ExposureMask )); + } + + /* Create the graphics context here, once we have a window */ + if ( flags & SDL_OPENGL ) { + if ( X11_GL_CreateContext(this) < 0 ) { + return(-1); + } else { + screen->flags |= SDL_OPENGL; + } + } else { + XGCValues gcv; + + gcv.graphics_exposures = False; + SDL_GC = XCreateGC(SDL_Display, SDL_Window, + GCGraphicsExposures, &gcv); + if ( ! SDL_GC ) { + SDL_SetError("Couldn't create graphics context"); + return(-1); + } + } + + /* Set our colormaps when not setting a GL mode */ + if ( ! (flags & SDL_OPENGL) ) { + XSetWindowColormap(SDL_Display, SDL_Window, SDL_XColorMap); + if( !SDL_windowid ) { + XSetWindowColormap(SDL_Display, FSwindow, SDL_XColorMap); + XSetWindowColormap(SDL_Display, WMwindow, SDL_XColorMap); + } + } + +#if 0 /* This is an experiment - are the graphics faster now? - nope. */ + if ( getenv("SDL_VIDEO_X11_BACKINGSTORE") ) +#endif + /* Cache the window in the server, when possible */ + { + Screen *xscreen; + XSetWindowAttributes a; + + xscreen = ScreenOfDisplay(SDL_Display, SDL_Screen); + a.backing_store = DoesBackingStore(xscreen); + if ( a.backing_store != NotUseful ) { + XChangeWindowAttributes(SDL_Display, SDL_Window, + CWBackingStore, &a); + } + } + + /* Update the internal keyboard state */ + X11_SetKeyboardState(SDL_Display, NULL); + + /* Map them both and go fullscreen, if requested */ + if ( ! SDL_windowid ) { + XMapWindow(SDL_Display, SDL_Window); + XMapWindow(SDL_Display, WMwindow); + if ( flags & SDL_FULLSCREEN ) { + screen->flags |= SDL_FULLSCREEN; + X11_WaitMapped(this, WMwindow); +#ifdef GRAB_FULLSCREEN + X11_EnterFullScreen(this); +#else + X11_QueueEnterFullScreen(this); +#endif + } else { + screen->flags &= ~SDL_FULLSCREEN; + } + } + return(0); +} + +static int X11_ResizeWindow(_THIS, + SDL_Surface *screen, int w, int h, Uint32 flags) +{ + if ( ! SDL_windowid ) { + /* Resize the window manager window */ + X11_SetSizeHints(this, w, h, flags); + current_w = w; + current_h = h; + XResizeWindow(SDL_Display, WMwindow, w, h); + + /* Resize the fullscreen and display windows */ + if ( flags & SDL_FULLSCREEN ) { + if ( screen->flags & SDL_FULLSCREEN ) { + X11_ResizeFullScreen(this); + } else { + screen->flags |= SDL_FULLSCREEN; +#ifdef GRAB_FULLSCREEN + X11_EnterFullScreen(this); +#else + X11_QueueEnterFullScreen(this); +#endif + } + } else { + if ( screen->flags & SDL_FULLSCREEN ) { + screen->flags &= ~SDL_FULLSCREEN; + X11_LeaveFullScreen(this); + } + } + XResizeWindow(SDL_Display, SDL_Window, w, h); + } + return(0); +} + +SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, + int width, int height, int bpp, Uint32 flags) +{ + Uint32 saved_flags; + + /* Lock the event thread, in multi-threading environments */ + SDL_Lock_EventThread(); + + /* Check the combination of flags we were passed */ + if ( flags & SDL_FULLSCREEN ) { + /* Clear fullscreen flag if not supported */ + if ( SDL_windowid ) { + flags &= ~SDL_FULLSCREEN; + } + } + + /* Flush any delayed updates */ + XSync(GFX_Display, False); + + /* Set up the X11 window */ + saved_flags = current->flags; + if (SDL_Window && (saved_flags&SDL_OPENGL) == (flags&SDL_OPENGL) + && bpp == current->format->BitsPerPixel) { + if (X11_ResizeWindow(this, current, width, height, flags) < 0) { + current = NULL; + goto done; + } + } else { + if (X11_CreateWindow(this,current,width,height,bpp,flags) < 0) { + current = NULL; + goto done; + } + } + + /* Set up the new mode framebuffer */ + if ( ((current->w != width) || (current->h != height)) || + ((saved_flags&SDL_OPENGL) != (flags&SDL_OPENGL)) ) { + current->w = width; + current->h = height; + current->pitch = SDL_CalculatePitch(current); + X11_ResizeImage(this, current, flags); + } + current->flags |= (flags&(SDL_RESIZABLE|SDL_NOFRAME)); + + done: + /* Release the event thread */ + XSync(SDL_Display, False); + SDL_Unlock_EventThread(); + + /* We're done! */ + return(current); +} + +static int X11_ToggleFullScreen(_THIS, int on) +{ + Uint32 event_thread; + + /* Don't switch if we don't own the window */ + if ( SDL_windowid ) { + return(0); + } + + /* Don't lock if we are the event thread */ + event_thread = SDL_EventThreadID(); + if ( event_thread && (SDL_ThreadID() == event_thread) ) { + event_thread = 0; + } + if ( event_thread ) { + SDL_Lock_EventThread(); + } + if ( on ) { +#ifdef GRAB_FULLSCREEN + this->screen->flags |= SDL_FULLSCREEN; + X11_EnterFullScreen(this); +#else + X11_QueueEnterFullScreen(this); +#endif + } else { + this->screen->flags &= ~SDL_FULLSCREEN; + X11_LeaveFullScreen(this); + } + X11_RefreshDisplay(this); + if ( event_thread ) { + SDL_Unlock_EventThread(); + } + SDL_ResetKeyboard(); + return(1); +} + +/* Update the current mouse state and position */ +static void X11_UpdateMouse(_THIS) +{ + Window u1; int u2; + Window current_win; + int x, y; + unsigned int mask; + + /* Lock the event thread, in multi-threading environments */ + SDL_Lock_EventThread(); + if ( XQueryPointer(SDL_Display, SDL_Window, &u1, ¤t_win, + &u2, &u2, &x, &y, &mask) ) { + if ( (x >= 0) && (x < SDL_VideoSurface->w) && + (y >= 0) && (y < SDL_VideoSurface->h) ) { + SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); + SDL_PrivateMouseMotion(0, 0, x, y); + } else { + SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); + } + } + SDL_Unlock_EventThread(); +} + +/* simple colour distance metric. Supposed to be better than a plain + Euclidian distance anyway. */ +#define COLOUR_FACTOR 3 +#define LIGHT_FACTOR 1 +#define COLOUR_DIST(r1, g1, b1, r2, g2, b2) \ + (COLOUR_FACTOR * (abs(r1 - r2) + abs(g1 - g2) + abs(b1 - b2)) \ + + LIGHT_FACTOR * abs(r1 + g1 + b1 - (r2 + g2 + b2))) + +static void allocate_nearest(_THIS, SDL_Color *colors, + SDL_Color *want, int nwant) +{ + /* + * There is no way to know which ones to choose from, so we retrieve + * the entire colormap and try the nearest possible, until we find one + * that is shared. + */ + XColor all[256]; + int i; + for(i = 0; i < 256; i++) + all[i].pixel = i; + /* + * XQueryColors sets the flags in the XColor struct, so we use + * that to keep track of which colours are available + */ + XQueryColors(GFX_Display, SDL_XColorMap, all, 256); + + for(i = 0; i < nwant; i++) { + XColor *c; + int j; + int best = 0; + int mindist = 0x7fffffff; + int ri = want[i].r; + int gi = want[i].g; + int bi = want[i].b; + for(j = 0; j < 256; j++) { + int rj, gj, bj, d2; + if(!all[j].flags) + continue; /* unavailable colour cell */ + rj = all[j].red >> 8; + gj = all[j].green >> 8; + bj = all[j].blue >> 8; + d2 = COLOUR_DIST(ri, gi, bi, rj, gj, bj); + if(d2 < mindist) { + mindist = d2; + best = j; + } + } + if(SDL_XPixels[best]) + continue; /* already allocated, waste no more time */ + c = all + best; + if(XAllocColor(GFX_Display, SDL_XColorMap, c)) { + /* got it */ + colors[best].r = c->red >> 8; + colors[best].g = c->green >> 8; + colors[best].b = c->blue >> 8; + ++SDL_XPixels[best]; + } else { + /* + * The colour couldn't be allocated, probably being + * owned as a r/w cell by another client. Flag it as + * unavailable and try again. The termination of the + * loop is guaranteed since at least black and white + * are always there. + */ + c->flags = 0; + i--; + } + } +} + +int X11_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) +{ + int nrej = 0; + + /* Check to make sure we have a colormap allocated */ + if ( SDL_XPixels == NULL ) { + return(0); + } + if ( (this->screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) { + /* private writable colormap: just set the colours we need */ + XColor *xcmap; + int i; + xcmap = ALLOCA(ncolors*sizeof(*xcmap)); + if(xcmap == NULL) + return 0; + for ( i=0; i<ncolors; ++i ) { + xcmap[i].pixel = i + firstcolor; + xcmap[i].red = (colors[i].r<<8)|colors[i].r; + xcmap[i].green = (colors[i].g<<8)|colors[i].g; + xcmap[i].blue = (colors[i].b<<8)|colors[i].b; + xcmap[i].flags = (DoRed|DoGreen|DoBlue); + } + XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors); + XSync(GFX_Display, False); + FREEA(xcmap); + } else { + /* + * Shared colormap: We only allocate read-only cells, which + * increases the likelyhood of colour sharing with other + * clients. The pixel values will almost certainly be + * different from the requested ones, so the user has to + * walk the colormap and see which index got what colour. + * + * We can work directly with the logical palette since it + * has already been set when we get here. + */ + SDL_Color *want, *reject; + unsigned long *freelist; + int i; + int nfree = 0; + int nc = this->screen->format->palette->ncolors; + colors = this->screen->format->palette->colors; + freelist = ALLOCA(nc * sizeof(*freelist)); + /* make sure multiple allocations of the same cell are freed */ + for(i = 0; i < ncolors; i++) { + int pixel = firstcolor + i; + while(SDL_XPixels[pixel]) { + freelist[nfree++] = pixel; + --SDL_XPixels[pixel]; + } + } + XFreeColors(GFX_Display, SDL_XColorMap, freelist, nfree, 0); + FREEA(freelist); + + want = ALLOCA(ncolors * sizeof(SDL_Color)); + reject = ALLOCA(ncolors * sizeof(SDL_Color)); + memcpy(want, colors + firstcolor, ncolors * sizeof(SDL_Color)); + /* make sure the user isn't fooled by her own wishes + (black is safe, always available in the default colormap) */ + memset(colors + firstcolor, 0, ncolors * sizeof(SDL_Color)); + + /* now try to allocate the colours */ + for(i = 0; i < ncolors; i++) { + XColor col; + col.red = want[i].r << 8; + col.green = want[i].g << 8; + col.blue = want[i].b << 8; + col.flags = DoRed | DoGreen | DoBlue; + if(XAllocColor(GFX_Display, SDL_XColorMap, &col)) { + /* We got the colour, or at least the nearest + the hardware could get. */ + colors[col.pixel].r = col.red >> 8; + colors[col.pixel].g = col.green >> 8; + colors[col.pixel].b = col.blue >> 8; + ++SDL_XPixels[col.pixel]; + } else { + /* + * no more free cells, add it to the list + * of rejected colours + */ + reject[nrej++] = want[i]; + } + } + if(nrej) + allocate_nearest(this, colors, reject, nrej); + FREEA(reject); + FREEA(want); + } + return nrej == 0; +} + +int X11_SetGammaRamp(_THIS, Uint16 *ramp) +{ + int i, ncolors; + XColor xcmap[256]; + + /* See if actually setting the gamma is supported */ + if ( SDL_Visual->class != DirectColor ) { + SDL_SetError("Gamma correction not supported on this visual"); + return(-1); + } + + /* Calculate the appropriate palette for the given gamma ramp */ + ncolors = SDL_Visual->map_entries; + for ( i=0; i<ncolors; ++i ) { + Uint8 c = (256 * i / ncolors); + xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c); + xcmap[i].red = ramp[0*256+c]; + xcmap[i].green = ramp[1*256+c]; + xcmap[i].blue = ramp[2*256+c]; + xcmap[i].flags = (DoRed|DoGreen|DoBlue); + } + XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors); + XSync(GFX_Display, False); + return(0); +} + +/* Note: If we are terminated, this could be called in the middle of + another SDL video routine -- notably UpdateRects. +*/ +void X11_VideoQuit(_THIS) +{ + /* Shutdown everything that's still up */ + /* The event thread should be done, so we can touch SDL_Display */ + if ( SDL_Display != NULL ) { + /* Flush any delayed updates */ + XSync(GFX_Display, False); + + /* Start shutting down the windows */ + X11_DestroyImage(this, this->screen); + X11_DestroyWindow(this, this->screen); + X11_FreeVideoModes(this); + if ( SDL_XColorMap != SDL_DisplayColormap ) { + XFreeColormap(SDL_Display, SDL_XColorMap); + } + if ( SDL_iconcolors ) { + unsigned long pixel; + int numcolors = + ((this->screen->format)->palette)->ncolors; + for ( pixel=0; pixel<numcolors; ++pixel ) { + while ( SDL_iconcolors[pixel] > 0 ) { + XFreeColors(SDL_Display, + SDL_DisplayColormap,&pixel,1,0); + --SDL_iconcolors[pixel]; + } + } + free(SDL_iconcolors); + SDL_iconcolors = NULL; + } + /* Restore gamma settings if they've changed */ + if ( SDL_GetAppState() & SDL_APPACTIVE ) { + X11_SwapVidModeGamma(this); + } + + /* Free that blank cursor */ + if ( SDL_BlankCursor != NULL ) { + this->FreeWMCursor(this, SDL_BlankCursor); + SDL_BlankCursor = NULL; + } + + /* Close the X11 graphics connection */ + if ( GFX_Display != NULL ) { + XCloseDisplay(GFX_Display); + GFX_Display = NULL; + } + + /* Close the X11 display connection */ + XCloseDisplay(SDL_Display); + SDL_Display = NULL; + + /* Reset the X11 error handlers */ + if ( XIO_handler ) { + XSetIOErrorHandler(XIO_handler); + } + if ( X_handler ) { + XSetErrorHandler(X_handler); + } + + /* Unload GL library after X11 shuts down */ + X11_GL_UnloadLibrary(this); + } + if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) { + /* Direct screen access, no memory buffer */ + this->screen->pixels = NULL; + } +} +