diff src/video/x11/SDL_x11gl.c @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children c447d5b9275d
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/x11/SDL_x11gl.c	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,413 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+#include <stdlib.h>	/* For getenv() prototype */
+#include <string.h>
+
+#include "SDL_events_c.h"
+#include "SDL_error.h"
+#include "SDL_x11video.h"
+#include "SDL_x11dga_c.h"
+#include "SDL_x11gl_c.h"
+
+#define DEFAULT_OPENGL	"libGL.so.1"
+
+/* return the preferred visual to use for openGL graphics */
+XVisualInfo *X11_GL_GetVisual(_THIS)
+{
+#ifdef HAVE_OPENGL
+	/* 64 seems nice. */
+	int attribs[64];
+	int i;
+
+	/* load the gl driver from a default path */
+	if ( ! this->gl_config.driver_loaded ) {
+	        /* no driver has been loaded, use default (ourselves) */
+	        if ( X11_GL_LoadLibrary(this, NULL) < 0 ) {
+		        return NULL;
+		}
+	}
+
+	/* See if we already have a window which we must use */
+	if ( SDL_windowid ) {
+		XWindowAttributes a;
+		XVisualInfo vi_in;
+		int out_count;
+
+		XGetWindowAttributes(SDL_Display, SDL_Window, &a);
+		vi_in.screen = SDL_Screen;
+		vi_in.visualid = XVisualIDFromVisual(a.visual);
+		glx_visualinfo = XGetVisualInfo(SDL_Display,
+	                     VisualScreenMask|VisualIDMask, &vi_in, &out_count);
+		return glx_visualinfo;
+	}
+
+        /* Setup our GLX attributes according to the gl_config. */
+        i = 0;
+        attribs[i++] = GLX_RGBA;
+	attribs[i++] = GLX_RED_SIZE;
+	attribs[i++] = this->gl_config.red_size;
+	attribs[i++] = GLX_GREEN_SIZE;
+	attribs[i++] = this->gl_config.green_size;
+	attribs[i++] = GLX_BLUE_SIZE;
+	attribs[i++] = this->gl_config.blue_size;
+
+	if( this->gl_config.alpha_size ) {
+		attribs[i++] = GLX_ALPHA_SIZE;
+		attribs[i++] = this->gl_config.alpha_size;
+	}
+
+	if( this->gl_config.buffer_size ) {
+                attribs[i++] = GLX_BUFFER_SIZE;
+	        attribs[i++] = this->gl_config.buffer_size;
+	}
+
+	if( this->gl_config.double_buffer ) {
+		attribs[i++] = GLX_DOUBLEBUFFER;
+	}
+
+	attribs[i++] = GLX_DEPTH_SIZE;
+	attribs[i++] = this->gl_config.depth_size;
+
+	if( this->gl_config.stencil_size ) {
+		attribs[i++] = GLX_STENCIL_SIZE;
+		attribs[i++] = this->gl_config.stencil_size;
+	}
+
+	if( this->gl_config.accum_red_size ) {
+	        attribs[i++] = GLX_ACCUM_RED_SIZE;
+		attribs[i++] = this->gl_config.accum_red_size;
+	}
+
+	if( this->gl_config.accum_green_size ) {
+	        attribs[i++] = GLX_ACCUM_GREEN_SIZE;
+		attribs[i++] = this->gl_config.accum_green_size;
+	}
+
+	if( this->gl_config.accum_blue_size ) {
+	        attribs[i++] = GLX_ACCUM_BLUE_SIZE;
+		attribs[i++] = this->gl_config.accum_blue_size;
+	}
+
+	if( this->gl_config.accum_alpha_size ) {
+	        attribs[i++] = GLX_ACCUM_ALPHA_SIZE;
+		attribs[i++] = this->gl_config.accum_alpha_size;
+	}
+
+#ifdef GLX_DIRECT_COLOR /* Try for a DirectColor visual for gamma support */
+	attribs[i++] = GLX_X_VISUAL_TYPE;
+	attribs[i++] = GLX_DIRECT_COLOR;
+#endif
+	attribs[i++] = None;
+
+ 	glx_visualinfo = this->gl_data->glXChooseVisual(GFX_Display, 
+						  SDL_Screen, attribs);
+#ifdef GLX_DIRECT_COLOR
+	if( !glx_visualinfo ) { /* No DirectColor visual?  Try again.. */
+		attribs[i-3] = None;
+ 		glx_visualinfo = this->gl_data->glXChooseVisual(GFX_Display, 
+						  SDL_Screen, attribs);
+	}
+#endif
+	if( !glx_visualinfo ) {
+		SDL_SetError( "Couldn't find matching GLX visual");
+		return NULL;
+	}
+	return glx_visualinfo;
+#else
+	SDL_SetError("X11 driver not configured with OpenGL");
+	return NULL;
+#endif
+}
+
+int X11_GL_CreateWindow(_THIS, int w, int h)
+{
+	int retval;
+#ifdef HAVE_OPENGL
+	XSetWindowAttributes attributes;
+	unsigned long mask;
+	unsigned long black;
+
+	black = (glx_visualinfo->visual == DefaultVisual(SDL_Display,
+						 	SDL_Screen))
+	       	? BlackPixel(SDL_Display, SDL_Screen) : 0;
+	attributes.background_pixel = black;
+	attributes.border_pixel = black;
+	attributes.colormap = SDL_XColorMap;
+	mask = CWBackPixel | CWBorderPixel | CWColormap;
+
+	SDL_Window = XCreateWindow(SDL_Display, WMwindow,
+			0, 0, w, h, 0, glx_visualinfo->depth,
+			InputOutput, glx_visualinfo->visual,
+			mask, &attributes);
+	if ( !SDL_Window ) {
+		SDL_SetError("Could not create window");
+		return -1;
+	}
+	retval = 0;
+#else
+	SDL_SetError("X11 driver not configured with OpenGL");
+	retval = -1;
+#endif
+	return(retval);
+}
+
+int X11_GL_CreateContext(_THIS)
+{
+	int retval;
+#ifdef HAVE_OPENGL
+	/* We do this to create a clean separation between X and GLX errors. */
+	XSync( SDL_Display, False );
+	glx_context = this->gl_data->glXCreateContext(GFX_Display, 
+				     glx_visualinfo, NULL, True);
+	XSync( GFX_Display, False );
+
+	if (glx_context == NULL) {
+		SDL_SetError("Could not create GL context");
+		return -1;
+	}
+
+	gl_active = 1;
+#else
+	SDL_SetError("X11 driver not configured with OpenGL");
+#endif
+	if ( gl_active ) {
+		retval = 0;
+	} else {
+		retval = -1;
+	}
+	return(retval);
+}
+
+void X11_GL_Shutdown(_THIS)
+{
+#ifdef HAVE_OPENGL
+	/* Clean up OpenGL */
+	if( glx_context ) {
+		this->gl_data->glXMakeCurrent(GFX_Display, None, NULL);
+
+		if (glx_context != NULL)
+			this->gl_data->glXDestroyContext(GFX_Display, glx_context);
+
+		if( this->gl_data->glXReleaseBuffersMESA ) {
+		    this->gl_data->glXReleaseBuffersMESA(GFX_Display,SDL_Window);
+		}
+		glx_context = NULL;
+	}
+	gl_active = 0;
+#endif /* HAVE_OPENGL */
+}
+
+#ifdef HAVE_OPENGL
+
+/* Make the current context active */
+int X11_GL_MakeCurrent(_THIS)
+{
+	int retval;
+
+	retval = 0;
+	if ( ! this->gl_data->glXMakeCurrent(GFX_Display,
+	                                     SDL_Window, glx_context) ) {
+		SDL_SetError("Unable to make GL context current");
+		retval = -1;
+	}
+	XSync( GFX_Display, False );
+
+	/* More Voodoo X server workarounds... Grr... */
+	SDL_Lock_EventThread();
+	X11_CheckDGAMouse(this);
+	SDL_Unlock_EventThread();
+
+	return(retval);
+}
+
+/* Get attribute data from glX. */
+int X11_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
+{
+	int retval;
+	int glx_attrib = None;
+
+	switch( attrib ) {
+	    case SDL_GL_RED_SIZE:
+		glx_attrib = GLX_RED_SIZE;
+		break;
+	    case SDL_GL_GREEN_SIZE:
+		glx_attrib = GLX_GREEN_SIZE;
+		break;
+	    case SDL_GL_BLUE_SIZE:
+		glx_attrib = GLX_BLUE_SIZE;
+		break;
+	    case SDL_GL_ALPHA_SIZE:
+		glx_attrib = GLX_ALPHA_SIZE;
+		break;
+	    case SDL_GL_DOUBLEBUFFER:
+		glx_attrib = GLX_DOUBLEBUFFER;
+		break;
+	    case SDL_GL_BUFFER_SIZE:
+		glx_attrib = GLX_BUFFER_SIZE;
+		break;
+	    case SDL_GL_DEPTH_SIZE:
+		glx_attrib = GLX_DEPTH_SIZE;
+		break;
+	    case SDL_GL_STENCIL_SIZE:
+		glx_attrib = GLX_STENCIL_SIZE;
+		break;
+	    case SDL_GL_ACCUM_RED_SIZE:
+		glx_attrib = GLX_ACCUM_RED_SIZE;
+		break;
+	    case SDL_GL_ACCUM_GREEN_SIZE:
+		glx_attrib = GLX_ACCUM_GREEN_SIZE;
+		break;
+	    case SDL_GL_ACCUM_BLUE_SIZE:
+		glx_attrib = GLX_ACCUM_BLUE_SIZE;
+		break;
+	    case SDL_GL_ACCUM_ALPHA_SIZE:
+		glx_attrib = GLX_ACCUM_ALPHA_SIZE;
+		break;
+	    default:
+		return(-1);
+	}
+
+	retval = this->gl_data->glXGetConfig(GFX_Display, glx_visualinfo, glx_attrib, value);
+
+	return retval;
+}
+
+void X11_GL_SwapBuffers(_THIS)
+{
+	this->gl_data->glXSwapBuffers(GFX_Display, SDL_Window);
+}
+
+#endif /* HAVE_OPENGL */
+
+void X11_GL_UnloadLibrary(_THIS)
+{
+#ifdef HAVE_OPENGL
+	if ( this->gl_config.driver_loaded ) {
+		dlclose(this->gl_config.dll_handle);
+
+		this->gl_data->glXGetProcAddress = NULL;
+		this->gl_data->glXChooseVisual = NULL;
+		this->gl_data->glXCreateContext = NULL;
+		this->gl_data->glXDestroyContext = NULL;
+		this->gl_data->glXMakeCurrent = NULL;
+		this->gl_data->glXSwapBuffers = NULL;
+
+		this->gl_config.dll_handle = NULL;
+		this->gl_config.driver_loaded = 0;
+	}
+#endif
+}
+
+#ifdef HAVE_OPENGL
+
+/* Passing a NULL path means load pointers from the application */
+int X11_GL_LoadLibrary(_THIS, const char* path) 
+{
+	void* handle;
+	int dlopen_flags;
+
+ 	if ( gl_active ) {
+ 		SDL_SetError("OpenGL context already created");
+ 		return -1;
+ 	}
+
+#ifdef RTLD_GLOBAL
+	dlopen_flags = RTLD_LAZY | RTLD_GLOBAL;
+#else
+	dlopen_flags = RTLD_LAZY;
+#endif
+	handle = dlopen(path, dlopen_flags);
+	/* Catch the case where the application isn't linked with GL */
+	if ( (dlsym(handle, "glXChooseVisual") == NULL) && (path == NULL) ) {
+		dlclose(handle);
+		path = getenv("SDL_VIDEO_GL_DRIVER");
+		if ( path == NULL ) {
+			path = DEFAULT_OPENGL;
+		}
+		handle = dlopen(path, dlopen_flags);
+	}
+	if ( handle == NULL ) {
+		SDL_SetError("Could not load OpenGL library");
+		return -1;
+	}
+
+	/* Unload the old driver and reset the pointers */
+	X11_GL_UnloadLibrary(this);
+
+	/* Load new function pointers */
+	this->gl_data->glXGetProcAddress = dlsym(handle, "glXGetProcAddressARB");
+	this->gl_data->glXChooseVisual = dlsym(handle, "glXChooseVisual");
+	this->gl_data->glXCreateContext = dlsym(handle, "glXCreateContext");
+	this->gl_data->glXDestroyContext = dlsym(handle, "glXDestroyContext");
+	this->gl_data->glXMakeCurrent = dlsym(handle, "glXMakeCurrent");
+	this->gl_data->glXSwapBuffers = dlsym(handle, "glXSwapBuffers");
+	this->gl_data->glXGetConfig = dlsym(handle, "glXGetConfig");
+	/* We don't compare below for this in case we're not using Mesa. */
+	this->gl_data->glXReleaseBuffersMESA = dlsym( handle, "glXReleaseBuffersMESA" );
+
+	if ( (this->gl_data->glXChooseVisual == NULL) || 
+	     (this->gl_data->glXCreateContext == NULL) ||
+	     (this->gl_data->glXDestroyContext == NULL) ||
+	     (this->gl_data->glXMakeCurrent == NULL) ||
+	     (this->gl_data->glXSwapBuffers == NULL) ||
+	     (this->gl_data->glXGetConfig == NULL) ) {
+		SDL_SetError("Could not retrieve OpenGL functions");
+		return -1;
+	}
+
+	this->gl_config.dll_handle = handle;
+	this->gl_config.driver_loaded = 1;
+	if ( path ) {
+		strncpy(this->gl_config.driver_path, path,
+			sizeof(this->gl_config.driver_path)-1);
+	} else {
+		strcpy(this->gl_config.driver_path, "");
+	}
+	return 0;
+}
+
+void *X11_GL_GetProcAddress(_THIS, const char* proc)
+{
+	void* handle;
+	
+	handle = this->gl_config.dll_handle;
+#if 0 /* This doesn't work correctly yet */
+	if ( this->gl_data->glXGetProcAddress ) {
+        void *func, *func2;
+		func = this->gl_data->glXGetProcAddress(proc);
+        func2 = dlsym(handle, proc);
+        if ( func != func2 ) {
+fprintf(stderr, "glXGetProcAddress returned %p and dlsym returned %p for %s\n", func, func2, proc);
+        }
+        return this->gl_data->glXGetProcAddress(proc);
+	}
+#endif
+	return dlsym(handle, proc);
+}
+
+#endif /* HAVE_OPENGL */