diff src/video/windx5/SDL_dx5video.c @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children cf2af46e9e2a
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/windx5/SDL_dx5video.c	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,2323 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <malloc.h>
+#include <windows.h>
+#include "directx.h"
+
+/* Not yet in the mingw32 cross-compile headers */
+#ifndef CDS_FULLSCREEN
+#define CDS_FULLSCREEN	4
+#endif
+
+#include "SDL_error.h"
+#include "SDL_timer.h"
+#include "SDL_events.h"
+#include "SDL_syswm.h"
+#include "SDL_sysvideo.h"
+#include "SDL_RLEaccel_c.h"
+#include "SDL_blit.h"
+#include "SDL_pixels_c.h"
+#include "SDL_dx5video.h"
+#include "SDL_syswm_c.h"
+#include "SDL_sysmouse_c.h"
+#include "SDL_dx5events_c.h"
+#include "SDL_dx5yuv_c.h"
+#include "SDL_wingl_c.h"
+
+/* Function called to create a GL video mode - use the GDI driver, not DirectX */
+extern SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current,
+				int width, int height, int bpp, Uint32 flags);
+
+/* DirectX function pointers for video and events */
+HRESULT (WINAPI *DDrawCreate)( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter );
+HRESULT (WINAPI *DInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter);
+
+/* This is the rect EnumModes2 uses */
+struct DX5EnumRect {
+	SDL_Rect r;
+	struct DX5EnumRect* next;
+};
+static struct DX5EnumRect *enumlists[NUM_MODELISTS];
+
+/*
+ * Experimentally determined values for c_cfDI* constants used in DirectX 5.0
+ */
+
+/* Keyboard */
+
+static DIOBJECTDATAFORMAT KBD_fmt[] = {
+	{ &GUID_Key, 0, 0x8000000C, 0x00000000 },
+	{ &GUID_Key, 1, 0x8000010C, 0x00000000 },
+	{ &GUID_Key, 2, 0x8000020C, 0x00000000 },
+	{ &GUID_Key, 3, 0x8000030C, 0x00000000 },
+	{ &GUID_Key, 4, 0x8000040C, 0x00000000 },
+	{ &GUID_Key, 5, 0x8000050C, 0x00000000 },
+	{ &GUID_Key, 6, 0x8000060C, 0x00000000 },
+	{ &GUID_Key, 7, 0x8000070C, 0x00000000 },
+	{ &GUID_Key, 8, 0x8000080C, 0x00000000 },
+	{ &GUID_Key, 9, 0x8000090C, 0x00000000 },
+	{ &GUID_Key, 10, 0x80000A0C, 0x00000000 },
+	{ &GUID_Key, 11, 0x80000B0C, 0x00000000 },
+	{ &GUID_Key, 12, 0x80000C0C, 0x00000000 },
+	{ &GUID_Key, 13, 0x80000D0C, 0x00000000 },
+	{ &GUID_Key, 14, 0x80000E0C, 0x00000000 },
+	{ &GUID_Key, 15, 0x80000F0C, 0x00000000 },
+	{ &GUID_Key, 16, 0x8000100C, 0x00000000 },
+	{ &GUID_Key, 17, 0x8000110C, 0x00000000 },
+	{ &GUID_Key, 18, 0x8000120C, 0x00000000 },
+	{ &GUID_Key, 19, 0x8000130C, 0x00000000 },
+	{ &GUID_Key, 20, 0x8000140C, 0x00000000 },
+	{ &GUID_Key, 21, 0x8000150C, 0x00000000 },
+	{ &GUID_Key, 22, 0x8000160C, 0x00000000 },
+	{ &GUID_Key, 23, 0x8000170C, 0x00000000 },
+	{ &GUID_Key, 24, 0x8000180C, 0x00000000 },
+	{ &GUID_Key, 25, 0x8000190C, 0x00000000 },
+	{ &GUID_Key, 26, 0x80001A0C, 0x00000000 },
+	{ &GUID_Key, 27, 0x80001B0C, 0x00000000 },
+	{ &GUID_Key, 28, 0x80001C0C, 0x00000000 },
+	{ &GUID_Key, 29, 0x80001D0C, 0x00000000 },
+	{ &GUID_Key, 30, 0x80001E0C, 0x00000000 },
+	{ &GUID_Key, 31, 0x80001F0C, 0x00000000 },
+	{ &GUID_Key, 32, 0x8000200C, 0x00000000 },
+	{ &GUID_Key, 33, 0x8000210C, 0x00000000 },
+	{ &GUID_Key, 34, 0x8000220C, 0x00000000 },
+	{ &GUID_Key, 35, 0x8000230C, 0x00000000 },
+	{ &GUID_Key, 36, 0x8000240C, 0x00000000 },
+	{ &GUID_Key, 37, 0x8000250C, 0x00000000 },
+	{ &GUID_Key, 38, 0x8000260C, 0x00000000 },
+	{ &GUID_Key, 39, 0x8000270C, 0x00000000 },
+	{ &GUID_Key, 40, 0x8000280C, 0x00000000 },
+	{ &GUID_Key, 41, 0x8000290C, 0x00000000 },
+	{ &GUID_Key, 42, 0x80002A0C, 0x00000000 },
+	{ &GUID_Key, 43, 0x80002B0C, 0x00000000 },
+	{ &GUID_Key, 44, 0x80002C0C, 0x00000000 },
+	{ &GUID_Key, 45, 0x80002D0C, 0x00000000 },
+	{ &GUID_Key, 46, 0x80002E0C, 0x00000000 },
+	{ &GUID_Key, 47, 0x80002F0C, 0x00000000 },
+	{ &GUID_Key, 48, 0x8000300C, 0x00000000 },
+	{ &GUID_Key, 49, 0x8000310C, 0x00000000 },
+	{ &GUID_Key, 50, 0x8000320C, 0x00000000 },
+	{ &GUID_Key, 51, 0x8000330C, 0x00000000 },
+	{ &GUID_Key, 52, 0x8000340C, 0x00000000 },
+	{ &GUID_Key, 53, 0x8000350C, 0x00000000 },
+	{ &GUID_Key, 54, 0x8000360C, 0x00000000 },
+	{ &GUID_Key, 55, 0x8000370C, 0x00000000 },
+	{ &GUID_Key, 56, 0x8000380C, 0x00000000 },
+	{ &GUID_Key, 57, 0x8000390C, 0x00000000 },
+	{ &GUID_Key, 58, 0x80003A0C, 0x00000000 },
+	{ &GUID_Key, 59, 0x80003B0C, 0x00000000 },
+	{ &GUID_Key, 60, 0x80003C0C, 0x00000000 },
+	{ &GUID_Key, 61, 0x80003D0C, 0x00000000 },
+	{ &GUID_Key, 62, 0x80003E0C, 0x00000000 },
+	{ &GUID_Key, 63, 0x80003F0C, 0x00000000 },
+	{ &GUID_Key, 64, 0x8000400C, 0x00000000 },
+	{ &GUID_Key, 65, 0x8000410C, 0x00000000 },
+	{ &GUID_Key, 66, 0x8000420C, 0x00000000 },
+	{ &GUID_Key, 67, 0x8000430C, 0x00000000 },
+	{ &GUID_Key, 68, 0x8000440C, 0x00000000 },
+	{ &GUID_Key, 69, 0x8000450C, 0x00000000 },
+	{ &GUID_Key, 70, 0x8000460C, 0x00000000 },
+	{ &GUID_Key, 71, 0x8000470C, 0x00000000 },
+	{ &GUID_Key, 72, 0x8000480C, 0x00000000 },
+	{ &GUID_Key, 73, 0x8000490C, 0x00000000 },
+	{ &GUID_Key, 74, 0x80004A0C, 0x00000000 },
+	{ &GUID_Key, 75, 0x80004B0C, 0x00000000 },
+	{ &GUID_Key, 76, 0x80004C0C, 0x00000000 },
+	{ &GUID_Key, 77, 0x80004D0C, 0x00000000 },
+	{ &GUID_Key, 78, 0x80004E0C, 0x00000000 },
+	{ &GUID_Key, 79, 0x80004F0C, 0x00000000 },
+	{ &GUID_Key, 80, 0x8000500C, 0x00000000 },
+	{ &GUID_Key, 81, 0x8000510C, 0x00000000 },
+	{ &GUID_Key, 82, 0x8000520C, 0x00000000 },
+	{ &GUID_Key, 83, 0x8000530C, 0x00000000 },
+	{ &GUID_Key, 84, 0x8000540C, 0x00000000 },
+	{ &GUID_Key, 85, 0x8000550C, 0x00000000 },
+	{ &GUID_Key, 86, 0x8000560C, 0x00000000 },
+	{ &GUID_Key, 87, 0x8000570C, 0x00000000 },
+	{ &GUID_Key, 88, 0x8000580C, 0x00000000 },
+	{ &GUID_Key, 89, 0x8000590C, 0x00000000 },
+	{ &GUID_Key, 90, 0x80005A0C, 0x00000000 },
+	{ &GUID_Key, 91, 0x80005B0C, 0x00000000 },
+	{ &GUID_Key, 92, 0x80005C0C, 0x00000000 },
+	{ &GUID_Key, 93, 0x80005D0C, 0x00000000 },
+	{ &GUID_Key, 94, 0x80005E0C, 0x00000000 },
+	{ &GUID_Key, 95, 0x80005F0C, 0x00000000 },
+	{ &GUID_Key, 96, 0x8000600C, 0x00000000 },
+	{ &GUID_Key, 97, 0x8000610C, 0x00000000 },
+	{ &GUID_Key, 98, 0x8000620C, 0x00000000 },
+	{ &GUID_Key, 99, 0x8000630C, 0x00000000 },
+	{ &GUID_Key, 100, 0x8000640C, 0x00000000 },
+	{ &GUID_Key, 101, 0x8000650C, 0x00000000 },
+	{ &GUID_Key, 102, 0x8000660C, 0x00000000 },
+	{ &GUID_Key, 103, 0x8000670C, 0x00000000 },
+	{ &GUID_Key, 104, 0x8000680C, 0x00000000 },
+	{ &GUID_Key, 105, 0x8000690C, 0x00000000 },
+	{ &GUID_Key, 106, 0x80006A0C, 0x00000000 },
+	{ &GUID_Key, 107, 0x80006B0C, 0x00000000 },
+	{ &GUID_Key, 108, 0x80006C0C, 0x00000000 },
+	{ &GUID_Key, 109, 0x80006D0C, 0x00000000 },
+	{ &GUID_Key, 110, 0x80006E0C, 0x00000000 },
+	{ &GUID_Key, 111, 0x80006F0C, 0x00000000 },
+	{ &GUID_Key, 112, 0x8000700C, 0x00000000 },
+	{ &GUID_Key, 113, 0x8000710C, 0x00000000 },
+	{ &GUID_Key, 114, 0x8000720C, 0x00000000 },
+	{ &GUID_Key, 115, 0x8000730C, 0x00000000 },
+	{ &GUID_Key, 116, 0x8000740C, 0x00000000 },
+	{ &GUID_Key, 117, 0x8000750C, 0x00000000 },
+	{ &GUID_Key, 118, 0x8000760C, 0x00000000 },
+	{ &GUID_Key, 119, 0x8000770C, 0x00000000 },
+	{ &GUID_Key, 120, 0x8000780C, 0x00000000 },
+	{ &GUID_Key, 121, 0x8000790C, 0x00000000 },
+	{ &GUID_Key, 122, 0x80007A0C, 0x00000000 },
+	{ &GUID_Key, 123, 0x80007B0C, 0x00000000 },
+	{ &GUID_Key, 124, 0x80007C0C, 0x00000000 },
+	{ &GUID_Key, 125, 0x80007D0C, 0x00000000 },
+	{ &GUID_Key, 126, 0x80007E0C, 0x00000000 },
+	{ &GUID_Key, 127, 0x80007F0C, 0x00000000 },
+	{ &GUID_Key, 128, 0x8000800C, 0x00000000 },
+	{ &GUID_Key, 129, 0x8000810C, 0x00000000 },
+	{ &GUID_Key, 130, 0x8000820C, 0x00000000 },
+	{ &GUID_Key, 131, 0x8000830C, 0x00000000 },
+	{ &GUID_Key, 132, 0x8000840C, 0x00000000 },
+	{ &GUID_Key, 133, 0x8000850C, 0x00000000 },
+	{ &GUID_Key, 134, 0x8000860C, 0x00000000 },
+	{ &GUID_Key, 135, 0x8000870C, 0x00000000 },
+	{ &GUID_Key, 136, 0x8000880C, 0x00000000 },
+	{ &GUID_Key, 137, 0x8000890C, 0x00000000 },
+	{ &GUID_Key, 138, 0x80008A0C, 0x00000000 },
+	{ &GUID_Key, 139, 0x80008B0C, 0x00000000 },
+	{ &GUID_Key, 140, 0x80008C0C, 0x00000000 },
+	{ &GUID_Key, 141, 0x80008D0C, 0x00000000 },
+	{ &GUID_Key, 142, 0x80008E0C, 0x00000000 },
+	{ &GUID_Key, 143, 0x80008F0C, 0x00000000 },
+	{ &GUID_Key, 144, 0x8000900C, 0x00000000 },
+	{ &GUID_Key, 145, 0x8000910C, 0x00000000 },
+	{ &GUID_Key, 146, 0x8000920C, 0x00000000 },
+	{ &GUID_Key, 147, 0x8000930C, 0x00000000 },
+	{ &GUID_Key, 148, 0x8000940C, 0x00000000 },
+	{ &GUID_Key, 149, 0x8000950C, 0x00000000 },
+	{ &GUID_Key, 150, 0x8000960C, 0x00000000 },
+	{ &GUID_Key, 151, 0x8000970C, 0x00000000 },
+	{ &GUID_Key, 152, 0x8000980C, 0x00000000 },
+	{ &GUID_Key, 153, 0x8000990C, 0x00000000 },
+	{ &GUID_Key, 154, 0x80009A0C, 0x00000000 },
+	{ &GUID_Key, 155, 0x80009B0C, 0x00000000 },
+	{ &GUID_Key, 156, 0x80009C0C, 0x00000000 },
+	{ &GUID_Key, 157, 0x80009D0C, 0x00000000 },
+	{ &GUID_Key, 158, 0x80009E0C, 0x00000000 },
+	{ &GUID_Key, 159, 0x80009F0C, 0x00000000 },
+	{ &GUID_Key, 160, 0x8000A00C, 0x00000000 },
+	{ &GUID_Key, 161, 0x8000A10C, 0x00000000 },
+	{ &GUID_Key, 162, 0x8000A20C, 0x00000000 },
+	{ &GUID_Key, 163, 0x8000A30C, 0x00000000 },
+	{ &GUID_Key, 164, 0x8000A40C, 0x00000000 },
+	{ &GUID_Key, 165, 0x8000A50C, 0x00000000 },
+	{ &GUID_Key, 166, 0x8000A60C, 0x00000000 },
+	{ &GUID_Key, 167, 0x8000A70C, 0x00000000 },
+	{ &GUID_Key, 168, 0x8000A80C, 0x00000000 },
+	{ &GUID_Key, 169, 0x8000A90C, 0x00000000 },
+	{ &GUID_Key, 170, 0x8000AA0C, 0x00000000 },
+	{ &GUID_Key, 171, 0x8000AB0C, 0x00000000 },
+	{ &GUID_Key, 172, 0x8000AC0C, 0x00000000 },
+	{ &GUID_Key, 173, 0x8000AD0C, 0x00000000 },
+	{ &GUID_Key, 174, 0x8000AE0C, 0x00000000 },
+	{ &GUID_Key, 175, 0x8000AF0C, 0x00000000 },
+	{ &GUID_Key, 176, 0x8000B00C, 0x00000000 },
+	{ &GUID_Key, 177, 0x8000B10C, 0x00000000 },
+	{ &GUID_Key, 178, 0x8000B20C, 0x00000000 },
+	{ &GUID_Key, 179, 0x8000B30C, 0x00000000 },
+	{ &GUID_Key, 180, 0x8000B40C, 0x00000000 },
+	{ &GUID_Key, 181, 0x8000B50C, 0x00000000 },
+	{ &GUID_Key, 182, 0x8000B60C, 0x00000000 },
+	{ &GUID_Key, 183, 0x8000B70C, 0x00000000 },
+	{ &GUID_Key, 184, 0x8000B80C, 0x00000000 },
+	{ &GUID_Key, 185, 0x8000B90C, 0x00000000 },
+	{ &GUID_Key, 186, 0x8000BA0C, 0x00000000 },
+	{ &GUID_Key, 187, 0x8000BB0C, 0x00000000 },
+	{ &GUID_Key, 188, 0x8000BC0C, 0x00000000 },
+	{ &GUID_Key, 189, 0x8000BD0C, 0x00000000 },
+	{ &GUID_Key, 190, 0x8000BE0C, 0x00000000 },
+	{ &GUID_Key, 191, 0x8000BF0C, 0x00000000 },
+	{ &GUID_Key, 192, 0x8000C00C, 0x00000000 },
+	{ &GUID_Key, 193, 0x8000C10C, 0x00000000 },
+	{ &GUID_Key, 194, 0x8000C20C, 0x00000000 },
+	{ &GUID_Key, 195, 0x8000C30C, 0x00000000 },
+	{ &GUID_Key, 196, 0x8000C40C, 0x00000000 },
+	{ &GUID_Key, 197, 0x8000C50C, 0x00000000 },
+	{ &GUID_Key, 198, 0x8000C60C, 0x00000000 },
+	{ &GUID_Key, 199, 0x8000C70C, 0x00000000 },
+	{ &GUID_Key, 200, 0x8000C80C, 0x00000000 },
+	{ &GUID_Key, 201, 0x8000C90C, 0x00000000 },
+	{ &GUID_Key, 202, 0x8000CA0C, 0x00000000 },
+	{ &GUID_Key, 203, 0x8000CB0C, 0x00000000 },
+	{ &GUID_Key, 204, 0x8000CC0C, 0x00000000 },
+	{ &GUID_Key, 205, 0x8000CD0C, 0x00000000 },
+	{ &GUID_Key, 206, 0x8000CE0C, 0x00000000 },
+	{ &GUID_Key, 207, 0x8000CF0C, 0x00000000 },
+	{ &GUID_Key, 208, 0x8000D00C, 0x00000000 },
+	{ &GUID_Key, 209, 0x8000D10C, 0x00000000 },
+	{ &GUID_Key, 210, 0x8000D20C, 0x00000000 },
+	{ &GUID_Key, 211, 0x8000D30C, 0x00000000 },
+	{ &GUID_Key, 212, 0x8000D40C, 0x00000000 },
+	{ &GUID_Key, 213, 0x8000D50C, 0x00000000 },
+	{ &GUID_Key, 214, 0x8000D60C, 0x00000000 },
+	{ &GUID_Key, 215, 0x8000D70C, 0x00000000 },
+	{ &GUID_Key, 216, 0x8000D80C, 0x00000000 },
+	{ &GUID_Key, 217, 0x8000D90C, 0x00000000 },
+	{ &GUID_Key, 218, 0x8000DA0C, 0x00000000 },
+	{ &GUID_Key, 219, 0x8000DB0C, 0x00000000 },
+	{ &GUID_Key, 220, 0x8000DC0C, 0x00000000 },
+	{ &GUID_Key, 221, 0x8000DD0C, 0x00000000 },
+	{ &GUID_Key, 222, 0x8000DE0C, 0x00000000 },
+	{ &GUID_Key, 223, 0x8000DF0C, 0x00000000 },
+	{ &GUID_Key, 224, 0x8000E00C, 0x00000000 },
+	{ &GUID_Key, 225, 0x8000E10C, 0x00000000 },
+	{ &GUID_Key, 226, 0x8000E20C, 0x00000000 },
+	{ &GUID_Key, 227, 0x8000E30C, 0x00000000 },
+	{ &GUID_Key, 228, 0x8000E40C, 0x00000000 },
+	{ &GUID_Key, 229, 0x8000E50C, 0x00000000 },
+	{ &GUID_Key, 230, 0x8000E60C, 0x00000000 },
+	{ &GUID_Key, 231, 0x8000E70C, 0x00000000 },
+	{ &GUID_Key, 232, 0x8000E80C, 0x00000000 },
+	{ &GUID_Key, 233, 0x8000E90C, 0x00000000 },
+	{ &GUID_Key, 234, 0x8000EA0C, 0x00000000 },
+	{ &GUID_Key, 235, 0x8000EB0C, 0x00000000 },
+	{ &GUID_Key, 236, 0x8000EC0C, 0x00000000 },
+	{ &GUID_Key, 237, 0x8000ED0C, 0x00000000 },
+	{ &GUID_Key, 238, 0x8000EE0C, 0x00000000 },
+	{ &GUID_Key, 239, 0x8000EF0C, 0x00000000 },
+	{ &GUID_Key, 240, 0x8000F00C, 0x00000000 },
+	{ &GUID_Key, 241, 0x8000F10C, 0x00000000 },
+	{ &GUID_Key, 242, 0x8000F20C, 0x00000000 },
+	{ &GUID_Key, 243, 0x8000F30C, 0x00000000 },
+	{ &GUID_Key, 244, 0x8000F40C, 0x00000000 },
+	{ &GUID_Key, 245, 0x8000F50C, 0x00000000 },
+	{ &GUID_Key, 246, 0x8000F60C, 0x00000000 },
+	{ &GUID_Key, 247, 0x8000F70C, 0x00000000 },
+	{ &GUID_Key, 248, 0x8000F80C, 0x00000000 },
+	{ &GUID_Key, 249, 0x8000F90C, 0x00000000 },
+	{ &GUID_Key, 250, 0x8000FA0C, 0x00000000 },
+	{ &GUID_Key, 251, 0x8000FB0C, 0x00000000 },
+	{ &GUID_Key, 252, 0x8000FC0C, 0x00000000 },
+	{ &GUID_Key, 253, 0x8000FD0C, 0x00000000 },
+	{ &GUID_Key, 254, 0x8000FE0C, 0x00000000 },
+	{ &GUID_Key, 255, 0x8000FF0C, 0x00000000 },
+};
+
+const DIDATAFORMAT c_dfDIKeyboard = { 24, 16, 0x00000002, 256, 256, KBD_fmt };
+
+
+/* Mouse */
+
+static DIOBJECTDATAFORMAT PTR_fmt[] = {
+	{ &GUID_XAxis, 0, 0x00FFFF03, 0x00000000 },
+	{ &GUID_YAxis, 4, 0x00FFFF03, 0x00000000 },
+	{ &GUID_ZAxis, 8, 0x80FFFF03, 0x00000000 },
+	{ NULL, 12, 0x00FFFF0C, 0x00000000 },
+	{ NULL, 13, 0x00FFFF0C, 0x00000000 },
+	{ NULL, 14, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 15, 0x80FFFF0C, 0x00000000 },
+};
+
+const DIDATAFORMAT c_dfDIMouse = { 24, 16, 0x00000002, 16, 7, PTR_fmt };
+
+
+/* Joystick */
+
+static DIOBJECTDATAFORMAT JOY_fmt[] = {
+	{ &GUID_XAxis, 0, 0x80FFFF03, 0x00000100 },
+	{ &GUID_YAxis, 4, 0x80FFFF03, 0x00000100 },
+	{ &GUID_ZAxis, 8, 0x80FFFF03, 0x00000100 },
+	{ &GUID_RxAxis, 12, 0x80FFFF03, 0x00000100 },
+	{ &GUID_RyAxis, 16, 0x80FFFF03, 0x00000100 },
+	{ &GUID_RzAxis, 20, 0x80FFFF03, 0x00000100 },
+	{ &GUID_Slider, 24, 0x80FFFF03, 0x00000100 },
+	{ &GUID_Slider, 28, 0x80FFFF03, 0x00000100 },
+	{ &GUID_POV, 32, 0x80FFFF10, 0x00000000 },
+	{ &GUID_POV, 36, 0x80FFFF10, 0x00000000 },
+	{ &GUID_POV, 40, 0x80FFFF10, 0x00000000 },
+	{ &GUID_POV, 44, 0x80FFFF10, 0x00000000 },
+	{ NULL, 48, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 49, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 50, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 51, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 52, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 53, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 54, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 55, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 56, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 57, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 58, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 59, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 60, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 61, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 62, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 63, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 64, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 65, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 66, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 67, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 68, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 69, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 70, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 71, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 72, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 73, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 74, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 75, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 76, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 77, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 78, 0x80FFFF0C, 0x00000000 },
+	{ NULL, 79, 0x80FFFF0C, 0x00000000 },
+};
+
+const DIDATAFORMAT c_dfDIJoystick = { 24, 16, 0x00000001, 80, 44, JOY_fmt };
+
+
+/* Initialization/Query functions */
+static int DX5_VideoInit(_THIS, SDL_PixelFormat *vformat);
+static SDL_Rect **DX5_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
+static SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
+static int DX5_SetColors(_THIS, int firstcolor, int ncolors,
+			 SDL_Color *colors);
+static void DX5_SwapGamma(_THIS);
+#ifdef IID_IDirectDrawGammaControl
+static int DX5_SetGammaRamp(_THIS, Uint16 *ramp);
+static int DX5_GetGammaRamp(_THIS, Uint16 *ramp);
+#endif
+static void DX5_VideoQuit(_THIS);
+
+/* Hardware surface functions */
+static int DX5_AllocHWSurface(_THIS, SDL_Surface *surface);
+static int DX5_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst);
+static int DX5_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
+static int DX5_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key);
+static int DX5_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 alpha);
+static int DX5_LockHWSurface(_THIS, SDL_Surface *surface);
+static void DX5_UnlockHWSurface(_THIS, SDL_Surface *surface);
+static int DX5_FlipHWSurface(_THIS, SDL_Surface *surface);
+static void DX5_FreeHWSurface(_THIS, SDL_Surface *surface);
+
+static int DX5_AllocDDSurface(_THIS, SDL_Surface *surface, 
+				LPDIRECTDRAWSURFACE3 requested, Uint32 flag);
+
+/* Windows message handling functions */
+static void DX5_RealizePalette(_THIS);
+static void DX5_PaletteChanged(_THIS, HWND window);
+static void DX5_WinPAINT(_THIS, HDC hdc);
+
+/* DX5 driver bootstrap functions */
+
+static int DX5_Available(void)
+{
+	HINSTANCE DInputDLL;
+	HINSTANCE DDrawDLL;
+	int dinput_ok;
+	int ddraw_ok;
+
+	/* Version check DINPUT.DLL and DDRAW.DLL (Is DirectX okay?) */
+	dinput_ok = 0;
+	DInputDLL = LoadLibrary("DINPUT.DLL");
+	if ( DInputDLL != NULL ) {
+		dinput_ok = 1;
+	  	FreeLibrary(DInputDLL);
+	}
+	ddraw_ok = 0;
+	DDrawDLL = LoadLibrary("DDRAW.DLL");
+	if ( DDrawDLL != NULL ) {
+	  HRESULT (WINAPI *DDrawCreate)(GUID *,LPDIRECTDRAW *,IUnknown *);
+	  LPDIRECTDRAW DDraw;
+
+	  /* Try to create a valid DirectDraw object */
+	  DDrawCreate = (void *)GetProcAddress(DDrawDLL, "DirectDrawCreate");
+	  if ( (DDrawCreate != NULL)
+			&& !FAILED(DDrawCreate(NULL, &DDraw, NULL)) ) {
+	    if ( !FAILED(IDirectDraw_SetCooperativeLevel(DDraw,
+							NULL, DDSCL_NORMAL)) ) {
+	      DDSURFACEDESC desc;
+	      LPDIRECTDRAWSURFACE  DDrawSurf;
+	      LPDIRECTDRAWSURFACE3 DDrawSurf3;
+
+	      /* Try to create a DirectDrawSurface3 object */
+	      memset(&desc, 0, sizeof(desc));
+	      desc.dwSize = sizeof(desc);
+	      desc.dwFlags = DDSD_CAPS;
+	      desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE|DDSCAPS_VIDEOMEMORY;
+	      if ( !FAILED(IDirectDraw_CreateSurface(DDraw, &desc,
+							&DDrawSurf, NULL)) ) {
+	        if ( !FAILED(IDirectDrawSurface_QueryInterface(DDrawSurf,
+			&IID_IDirectDrawSurface3, (LPVOID *)&DDrawSurf3)) ) {
+	          /* Yay! */
+		  ddraw_ok = 1;
+
+	          /* Clean up.. */
+	          IDirectDrawSurface3_Release(DDrawSurf3);
+	        }
+	        IDirectDrawSurface_Release(DDrawSurf);
+	      }
+	    }
+	    IDirectDraw_Release(DDraw);
+	  }
+	  FreeLibrary(DDrawDLL);
+	}
+	return(dinput_ok && ddraw_ok);
+}
+
+/* Functions for loading the DirectX functions dynamically */
+static HINSTANCE DDrawDLL = NULL;
+static HINSTANCE DInputDLL = NULL;
+
+static void DX5_Unload(void)
+{
+	if ( DDrawDLL != NULL ) {
+		FreeLibrary(DDrawDLL);
+		DDrawCreate = NULL;
+		DDrawDLL = NULL;
+	}
+	if ( DInputDLL != NULL ) {
+		FreeLibrary(DInputDLL);
+		DInputCreate = NULL;
+		DInputDLL = NULL;
+	}
+}
+static int DX5_Load(void)
+{
+	int status;
+
+	DX5_Unload();
+	DDrawDLL = LoadLibrary("DDRAW.DLL");
+	if ( DDrawDLL != NULL ) {
+		DDrawCreate = (void *)GetProcAddress(DDrawDLL,
+					"DirectDrawCreate");
+	}
+	DInputDLL = LoadLibrary("DINPUT.DLL");
+	if ( DInputDLL != NULL ) {
+		DInputCreate = (void *)GetProcAddress(DInputDLL,
+					"DirectInputCreateA");
+	}
+	if ( DDrawDLL && DDrawCreate && DInputDLL && DInputCreate ) {
+		status = 0;
+	} else {
+		DX5_Unload();
+		status = -1;
+	}
+	return status;
+}
+
+static void DX5_DeleteDevice(SDL_VideoDevice *this)
+{
+	/* Free DirectDraw object */
+	if ( ddraw2 != NULL ) {
+		IDirectDraw2_Release(ddraw2);
+	}
+	DX5_Unload();
+	if ( this ) {
+		if ( this->hidden ) {
+			free(this->hidden);
+		}
+		if ( this->gl_data ) {
+			free(this->gl_data);
+		}
+		free(this);
+	}
+}
+
+static SDL_VideoDevice *DX5_CreateDevice(int devindex)
+{
+	SDL_VideoDevice *device;
+
+	/* Load DirectX */
+	if ( DX5_Load() < 0 ) {
+		return(NULL);
+	}
+
+	/* Initialize all variables that we clean on shutdown */
+	device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
+	if ( device ) {
+		memset(device, 0, (sizeof *device));
+		device->hidden = (struct SDL_PrivateVideoData *)
+				malloc((sizeof *device->hidden));
+		device->gl_data = (struct SDL_PrivateGLData *)
+				malloc((sizeof *device->gl_data));
+	}
+	if ( (device == NULL) || (device->hidden == NULL) ||
+		                 (device->gl_data == NULL) ) {
+		SDL_OutOfMemory();
+		DX5_DeleteDevice(device);
+		return(NULL);
+	}
+	memset(device->hidden, 0, (sizeof *device->hidden));
+	memset(device->gl_data, 0, (sizeof *device->gl_data));
+
+	/* Set the function pointers */
+	device->VideoInit = DX5_VideoInit;
+	device->ListModes = DX5_ListModes;
+	device->SetVideoMode = DX5_SetVideoMode;
+	device->UpdateMouse = WIN_UpdateMouse;
+	device->CreateYUVOverlay = DX5_CreateYUVOverlay;
+	device->SetColors = DX5_SetColors;
+	device->UpdateRects = NULL;
+	device->VideoQuit = DX5_VideoQuit;
+	device->AllocHWSurface = DX5_AllocHWSurface;
+	device->CheckHWBlit = DX5_CheckHWBlit;
+	device->FillHWRect = DX5_FillHWRect;
+	device->SetHWColorKey = DX5_SetHWColorKey;
+	device->SetHWAlpha = DX5_SetHWAlpha;
+	device->LockHWSurface = DX5_LockHWSurface;
+	device->UnlockHWSurface = DX5_UnlockHWSurface;
+	device->FlipHWSurface = DX5_FlipHWSurface;
+	device->FreeHWSurface = DX5_FreeHWSurface;
+#ifdef IID_IDirectDrawGammaControl
+	device->SetGammaRamp = DX5_SetGammaRamp;
+	device->GetGammaRamp = DX5_GetGammaRamp;
+#endif
+#ifdef HAVE_OPENGL
+        device->GL_LoadLibrary = WIN_GL_LoadLibrary;
+        device->GL_GetProcAddress = WIN_GL_GetProcAddress;
+        device->GL_GetAttribute = WIN_GL_GetAttribute;
+        device->GL_MakeCurrent = WIN_GL_MakeCurrent;
+        device->GL_SwapBuffers = WIN_GL_SwapBuffers;
+#endif
+	device->SetCaption = WIN_SetWMCaption;
+	device->SetIcon = WIN_SetWMIcon;
+	device->IconifyWindow = WIN_IconifyWindow;
+	device->GrabInput = WIN_GrabInput;
+	device->GetWMInfo = WIN_GetWMInfo;
+	device->FreeWMCursor = WIN_FreeWMCursor;
+	device->CreateWMCursor = WIN_CreateWMCursor;
+	device->ShowWMCursor = WIN_ShowWMCursor;
+	device->WarpWMCursor = WIN_WarpWMCursor;
+	device->CheckMouseMode = WIN_CheckMouseMode;
+	device->InitOSKeymap = DX5_InitOSKeymap;
+	device->PumpEvents = DX5_PumpEvents;
+
+	/* Set up the windows message handling functions */
+	WIN_RealizePalette = DX5_RealizePalette;
+	WIN_PaletteChanged = DX5_PaletteChanged;
+	WIN_SwapGamma = DX5_SwapGamma;
+	WIN_WinPAINT = DX5_WinPAINT;
+	HandleMessage = DX5_HandleMessage;
+
+	device->free = DX5_DeleteDevice;
+
+	/* We're finally ready */
+	return device;
+}
+
+VideoBootStrap DIRECTX_bootstrap = {
+	"directx", "Win95/98/2000 DirectX",
+	DX5_Available, DX5_CreateDevice
+};
+
+static HRESULT WINAPI EnumModes2(DDSURFACEDESC *desc, VOID *udata)
+{
+	SDL_VideoDevice *this = (SDL_VideoDevice *)udata;
+	struct DX5EnumRect *enumrect;
+#if defined(NONAMELESSUNION)
+	int bpp = desc->ddpfPixelFormat.u1.dwRGBBitCount;
+#else
+	int bpp = desc->ddpfPixelFormat.dwRGBBitCount;
+#endif
+
+	switch (bpp)  {
+		case 8:
+		case 16:
+		case 24:
+		case 32:
+			bpp /= 8; --bpp;
+			++SDL_nummodes[bpp];
+			enumrect = (struct DX5EnumRect*)malloc(sizeof(struct DX5EnumRect));
+			if ( !enumrect ) {
+				SDL_OutOfMemory();
+				return(DDENUMRET_CANCEL);
+			}
+			enumrect->r.x = 0;
+			enumrect->r.y = 0;
+			enumrect->r.w = (Uint16)desc->dwWidth;
+			enumrect->r.h = (Uint16)desc->dwHeight;
+			enumrect->next = enumlists[bpp];
+			enumlists[bpp] = enumrect;
+			break;
+	}
+
+
+	return(DDENUMRET_OK);
+}
+
+void SetDDerror(const char *function, int code)
+{
+	static char *error;
+	static char  errbuf[BUFSIZ];
+
+	errbuf[0] = 0;
+	switch (code) {
+		case DDERR_GENERIC:
+			error = "Undefined error!";
+			break;
+		case DDERR_EXCEPTION:
+			error = "Exception encountered";
+			break;
+		case DDERR_INVALIDOBJECT:
+			error = "Invalid object";
+			break;
+		case DDERR_INVALIDPARAMS:
+			error = "Invalid parameters";
+			break;
+		case DDERR_NOTFOUND:
+			error = "Object not found";
+			break;
+		case DDERR_INVALIDRECT:
+			error = "Invalid rectangle";
+			break;
+		case DDERR_INVALIDCAPS:
+			error = "Invalid caps member";
+			break;
+		case DDERR_INVALIDPIXELFORMAT:
+			error = "Invalid pixel format";
+			break;
+		case DDERR_OUTOFMEMORY:
+			error = "Out of memory";
+			break;
+		case DDERR_OUTOFVIDEOMEMORY:
+			error = "Out of video memory";
+			break;
+		case DDERR_SURFACEBUSY:
+			error = "Surface busy";
+			break;
+		case DDERR_SURFACELOST:
+			error = "Surface was lost";
+			break;
+		case DDERR_WASSTILLDRAWING:
+			error = "DirectDraw is still drawing";
+			break;
+		case DDERR_INVALIDSURFACETYPE:
+			error = "Invalid surface type";
+			break;
+		case DDERR_NOEXCLUSIVEMODE:
+			error = "Not in exclusive access mode";
+			break;
+		case DDERR_NOPALETTEATTACHED:
+			error = "No palette attached";
+			break;
+		case DDERR_NOPALETTEHW:
+			error = "No palette hardware";
+			break;
+		case DDERR_NOT8BITCOLOR:
+			error = "Not 8-bit color";
+			break;
+		case DDERR_EXCLUSIVEMODEALREADYSET:
+			error = "Exclusive mode was already set";
+			break;
+		case DDERR_HWNDALREADYSET:
+			error = "Window handle already set";
+			break;
+		case DDERR_HWNDSUBCLASSED:
+			error = "Window handle is subclassed";
+			break;
+		case DDERR_NOBLTHW:
+			error = "No blit hardware";
+			break;
+		case DDERR_IMPLICITLYCREATED:
+			error = "Surface was implicitly created";
+			break;
+		case DDERR_INCOMPATIBLEPRIMARY:
+			error = "Incompatible primary surface";
+			break;
+		case DDERR_NOCOOPERATIVELEVELSET:
+			error = "No cooperative level set";
+			break;
+		case DDERR_NODIRECTDRAWHW:
+			error = "No DirectDraw hardware";
+			break;
+		case DDERR_NOEMULATION:
+			error = "No emulation available";
+			break;
+		case DDERR_NOFLIPHW:
+			error = "No flip hardware";
+			break;
+		case DDERR_NOTFLIPPABLE:
+			error = "Surface not flippable";
+			break;
+		case DDERR_PRIMARYSURFACEALREADYEXISTS:
+			error = "Primary surface already exists";
+			break;
+		case DDERR_UNSUPPORTEDMODE:
+			error = "Unsupported mode";
+			break;
+		case DDERR_WRONGMODE:
+			error = "Surface created in different mode";
+			break;
+		case DDERR_UNSUPPORTED:
+			error = "Operation not supported";
+			break;
+		case E_NOINTERFACE:
+			error = "Interface not present";
+			break;
+		default:
+			sprintf(errbuf, "%s: Unknown DirectDraw error: 0x%x",
+								function, code);
+			break;
+	}
+	if ( ! errbuf[0] ) {
+		sprintf(errbuf, "%s: %s", function, error);
+	}
+	SDL_SetError("%s", errbuf);
+	return;
+}
+
+
+static int DX5_UpdateVideoInfo(_THIS)
+{
+	/* This needs to be DDCAPS_DX5 for the DirectDraw2 interface */
+#if DIRECTDRAW_VERSION <= 0x300
+#error Your version of DirectX must be greater than or equal to 5.0
+#endif
+#ifndef IID_IDirectDrawGammaControl
+	/*if gamma is undefined then we really have directx <= 0x500*/
+	DDCAPS DDCaps;
+#else
+	DDCAPS_DX5 DDCaps;
+#endif
+	HRESULT result;
+
+	/* Fill in our hardware acceleration capabilities */
+	memset(&DDCaps, 0, sizeof(DDCaps));
+	DDCaps.dwSize = sizeof(DDCaps);
+	result = IDirectDraw2_GetCaps(ddraw2, (DDCAPS *)&DDCaps, NULL);
+	if ( result != DD_OK ) {
+		SetDDerror("DirectDraw2::GetCaps", result);
+		return(-1);
+	}
+	this->info.hw_available = 1;
+	if ( (DDCaps.dwCaps & DDCAPS_BLT) == DDCAPS_BLT ) {
+		this->info.blit_hw = 1;
+	}
+	if ( ((DDCaps.dwCaps & DDCAPS_COLORKEY) == DDCAPS_COLORKEY) &&
+	     ((DDCaps.dwCKeyCaps & DDCKEYCAPS_SRCBLT) == DDCKEYCAPS_SRCBLT) ) {
+		this->info.blit_hw_CC = 1;
+	}
+	if ( (DDCaps.dwCaps & DDCAPS_ALPHA) == DDCAPS_ALPHA ) {
+		/* This is only for alpha channel, and DirectX 6
+		   doesn't support 2D alpha blits yet, so set it 0
+		 */
+		this->info.blit_hw_A = 0;
+	}
+	if ( (DDCaps.dwCaps & DDCAPS_CANBLTSYSMEM) == DDCAPS_CANBLTSYSMEM ) {
+		this->info.blit_sw = 1;
+		/* This isn't necessarily true, but the HEL will cover us */
+		this->info.blit_sw_CC = this->info.blit_hw_CC;
+		this->info.blit_sw_A = this->info.blit_hw_A;
+	}
+	if ( (DDCaps.dwCaps & DDCAPS_BLTCOLORFILL) == DDCAPS_BLTCOLORFILL ) {
+		this->info.blit_fill = 1;
+	}
+
+	/* Find out how much video memory is available */
+	{ DDSCAPS ddsCaps;
+	  DWORD total_mem;
+		ddsCaps.dwCaps = DDSCAPS_VIDEOMEMORY;
+		result = IDirectDraw2_GetAvailableVidMem(ddraw2,
+						&ddsCaps, &total_mem, NULL);
+		if ( result != DD_OK ) {
+			total_mem = DDCaps.dwVidMemTotal; 
+		}
+		this->info.video_mem = total_mem/1024;
+	}
+	return(0);
+}
+
+int DX5_VideoInit(_THIS, SDL_PixelFormat *vformat)
+{
+	HRESULT result;
+	LPDIRECTDRAW ddraw;
+	int i, j;
+	HDC hdc;
+
+	/* Intialize everything */
+	ddraw2 = NULL;
+	SDL_primary = NULL;
+	SDL_clipper = NULL;
+	SDL_palette = NULL;
+	for ( i=0; i<NUM_MODELISTS; ++i ) {
+		SDL_nummodes[i] = 0;
+		SDL_modelist[i] = NULL;
+		SDL_modeindex[i] = 0;
+	}
+	colorchange_expected = 0;
+
+	/* Create the window */
+	if ( DX5_CreateWindow(this) < 0 ) {
+		return(-1);
+	}
+	DX5_SoundFocus(SDL_Window);
+
+	/* Create the DirectDraw object */
+	result = DDrawCreate(NULL, &ddraw, NULL);
+	if ( result != DD_OK ) {
+		SetDDerror("DirectDrawCreate", result);
+		return(-1);
+	}
+	result = IDirectDraw_QueryInterface(ddraw, &IID_IDirectDraw2,
+							(LPVOID *)&ddraw2);
+	IDirectDraw_Release(ddraw);
+	if ( result != DD_OK ) {
+		SetDDerror("DirectDraw::QueryInterface", result);
+		return(-1);
+	}
+
+	/* Determine the screen depth */
+	hdc = GetDC(SDL_Window);
+	vformat->BitsPerPixel = GetDeviceCaps(hdc,PLANES) *
+					GetDeviceCaps(hdc,BITSPIXEL);
+	ReleaseDC(SDL_Window, hdc);
+
+	/* Enumerate the available fullscreen modes */
+	for ( i=0; i<NUM_MODELISTS; ++i )
+		enumlists[i] = NULL;
+
+	result = IDirectDraw2_EnumDisplayModes(ddraw2,0,NULL,this,EnumModes2);
+	if ( result != DD_OK ) {
+		SetDDerror("DirectDraw2::EnumDisplayModes", result);
+		return(-1);
+	}
+	for ( i=0; i<NUM_MODELISTS; ++i ) {
+		struct DX5EnumRect *rect;
+		SDL_modelist[i] = (SDL_Rect **)
+				malloc((SDL_nummodes[i]+1)*sizeof(SDL_Rect *));
+		if ( SDL_modelist[i] == NULL ) {
+			SDL_OutOfMemory();
+			return(-1);
+		}
+		for ( j = 0, rect = enumlists[i]; rect; ++j, rect = rect->next ) {
+			SDL_modelist[i][j]=(SDL_Rect *)rect;
+		}
+		SDL_modelist[i][j] = NULL;
+	}
+	
+	/* Fill in some window manager capabilities */
+	this->info.wm_available = 1;
+
+	/* Fill in the video hardware capabilities */
+	DX5_UpdateVideoInfo(this);
+
+	return(0);
+}
+
+SDL_Rect **DX5_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+{
+	int bpp;
+
+	bpp = format->BitsPerPixel;
+	if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
+		/* FIXME:  No support for 1 bpp or 4 bpp formats */
+		switch (bpp) {  /* Does windows support other BPP? */
+			case 8:
+			case 16:
+			case 24:
+			case 32:
+				bpp = (bpp/8)-1;
+				if ( SDL_nummodes[bpp] > 0 )
+					return(SDL_modelist[bpp]);
+				/* Fall through */
+			default:
+				return((SDL_Rect **)0);
+		}
+	} else {
+		if ( this->screen->format->BitsPerPixel == bpp ) {
+			return((SDL_Rect **)-1);
+		} else {
+			return((SDL_Rect **)0);
+		}
+	}
+}
+
+/* Various screen update functions available */
+static void DX5_WindowUpdate(_THIS, int numrects, SDL_Rect *rects);
+static void DX5_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
+
+SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current,
+				int width, int height, int bpp, Uint32 flags)
+{
+	SDL_Surface *video;
+	HRESULT result;
+	DWORD sharemode;
+	DWORD style;
+	const DWORD directstyle =
+			(WS_POPUP);
+	const DWORD windowstyle = 
+			(WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX);
+	const DWORD resizestyle =
+			(WS_THICKFRAME|WS_MAXIMIZEBOX);
+	DDSURFACEDESC ddsd;
+	LPDIRECTDRAWSURFACE  dd_surface1;
+	LPDIRECTDRAWSURFACE3 dd_surface3;
+	BOOL was_visible;
+
+#ifdef DDRAW_DEBUG
+ fprintf(stderr, "Setting %dx%dx%d video mode\n", width, height, bpp);
+#endif
+	/* See whether or not we should center the window */
+	was_visible = IsWindowVisible(SDL_Window);
+
+	/* Clean up any previous DirectDraw surfaces */
+	if ( current->hwdata ) {
+		this->FreeHWSurface(this, current);
+		current->hwdata = NULL;
+	}
+	if ( SDL_primary != NULL ) {
+		IDirectDrawSurface3_Release(SDL_primary);
+		SDL_primary = NULL;
+	}
+
+	/* Unset any previous OpenGL fullscreen mode */
+	if ( (current->flags & (SDL_OPENGL|SDL_FULLSCREEN)) ==
+	                       (SDL_OPENGL|SDL_FULLSCREEN) ) {
+		ChangeDisplaySettings(NULL, 0);
+	}
+
+	/* Clean up any GL context that may be hanging around */
+	if ( current->flags & SDL_OPENGL ) {
+		WIN_GL_ShutDown(this);
+	}
+
+	/* If we are setting a GL mode, use GDI, not DirectX (yuck) */
+	if ( flags & SDL_OPENGL ) {
+		RECT bounds;
+		int x, y;
+		Uint32 Rmask, Gmask, Bmask;
+
+		/* Recalculate the bitmasks if necessary */
+		if ( bpp == current->format->BitsPerPixel ) {
+			video = current;
+		} else {
+			switch (bpp) {
+			    case 15:
+			    case 16:
+				if ( 0 /*DIB_SussScreenDepth() == 15*/ ) {
+					/* 5-5-5 */
+					Rmask = 0x00007c00;
+					Gmask = 0x000003e0;
+					Bmask = 0x0000001f;
+				} else {
+					/* 5-6-5 */
+					Rmask = 0x0000f800;
+					Gmask = 0x000007e0;
+					Bmask = 0x0000001f;
+				}
+				break;
+			    case 24:
+			    case 32:
+				/* GDI defined as 8-8-8 */
+				Rmask = 0x00ff0000;
+				Gmask = 0x0000ff00;
+				Bmask = 0x000000ff;
+				break;
+			    default:
+				Rmask = 0x00000000;
+				Gmask = 0x00000000;
+				Bmask = 0x00000000;
+				break;
+			}
+			video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, bpp,
+			                             Rmask, Gmask, Bmask, 0);
+			if ( video == NULL ) {
+				SDL_OutOfMemory();
+				return(NULL);
+			}
+		}
+
+		/* Fill in part of the video surface */
+		video->flags = 0;	/* Clear flags */
+		video->w = width;
+		video->h = height;
+		video->pitch = SDL_CalculatePitch(video);
+
+		/* Set fullscreen mode if appropriate.
+		   Ugh, since our list of valid video modes comes from
+		   the DirectX driver, we may not actually be able to
+		   change to the desired resolution here.
+		   FIXME: Should we do a closest match?
+		 */
+		if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
+			DEVMODE settings;
+
+			memset(&settings, 0, sizeof(DEVMODE));
+			settings.dmSize = sizeof(DEVMODE);
+			settings.dmBitsPerPel = video->format->BitsPerPixel;
+			settings.dmPelsWidth = width;
+			settings.dmPelsHeight = height;
+			settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
+			if ( ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL ) {
+				video->flags |= SDL_FULLSCREEN;
+			}
+		}
+
+		style = GetWindowLong(SDL_Window, GWL_STYLE);
+		style &= ~(resizestyle|WS_MAXIMIZE);
+		if ( (video->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
+			style &= ~windowstyle;
+			style |= directstyle;
+		} else {
+			if ( flags & SDL_NOFRAME ) {
+				style &= ~windowstyle;
+				style |= directstyle;
+				video->flags |= SDL_NOFRAME;
+			} else {
+				style &= ~directstyle;
+				style |= windowstyle;
+				if ( flags & SDL_RESIZABLE ) {
+					style |= resizestyle;
+					video->flags |= SDL_RESIZABLE;
+				}
+			}
+			if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE;
+		}
+		SetWindowLong(SDL_Window, GWL_STYLE, style);
+
+		/* Resize the window (copied from SDL WinDIB driver) */
+		if ( SDL_windowid == NULL ) {
+			UINT swp_flags;
+
+			SDL_resizing = 1;
+			bounds.left = 0;
+			bounds.top = 0;
+			bounds.right = video->w;
+			bounds.bottom = video->h;
+			AdjustWindowRect(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE);
+			width = bounds.right-bounds.left;
+			height = bounds.bottom-bounds.top;
+			x = (GetSystemMetrics(SM_CXSCREEN)-width)/2;
+			y = (GetSystemMetrics(SM_CYSCREEN)-height)/2;
+			if ( y < 0 ) { /* Cover up title bar for more client area */
+				y -= GetSystemMetrics(SM_CYCAPTION)/2;
+			}
+			swp_flags = (SWP_NOCOPYBITS | SWP_NOZORDER | SWP_SHOWWINDOW);
+			if ( was_visible && !(flags & SDL_FULLSCREEN) ) {
+				swp_flags |= SWP_NOMOVE;
+			}
+			SetWindowPos(SDL_Window, NULL, x, y, width, height, swp_flags);
+			SDL_resizing = 0;
+			SetForegroundWindow(SDL_Window);
+		}
+
+		/* Set up for OpenGL */
+		if ( WIN_GL_SetupWindow(this) < 0 ) {
+			return(NULL);
+		}
+		video->flags |= SDL_OPENGL;
+		return(video);
+	}
+
+	/* Set the appropriate window style */
+	style = GetWindowLong(SDL_Window, GWL_STYLE);
+	style &= ~(resizestyle|WS_MAXIMIZE);
+	if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
+		style &= ~windowstyle;
+		style |= directstyle;
+	} else {
+		if ( flags & SDL_NOFRAME ) {
+			style &= ~windowstyle;
+			style |= directstyle;
+		} else {
+			style &= ~directstyle;
+			style |= windowstyle;
+			if ( flags & SDL_RESIZABLE ) {
+				style |= resizestyle;
+			}
+		}
+		if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE;
+	}
+	SetWindowLong(SDL_Window, GWL_STYLE, style);
+
+	/* Set DirectDraw sharing mode.. exclusive when fullscreen */
+	if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
+		sharemode = DDSCL_FULLSCREEN|DDSCL_EXCLUSIVE|DDSCL_ALLOWREBOOT;
+	} else {
+		sharemode = DDSCL_NORMAL;
+	}
+	result = IDirectDraw2_SetCooperativeLevel(ddraw2,SDL_Window,sharemode);
+	if ( result != DD_OK ) {
+		SetDDerror("DirectDraw2::SetCooperativeLevel", result);
+		return(NULL);
+	}
+
+	/* Set the display mode, if we are in fullscreen mode */
+	if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
+		/* Cover up desktop during mode change */
+		SDL_resizing = 1;
+		SetWindowPos(SDL_Window, NULL, 0, 0, 
+			GetSystemMetrics(SM_CXSCREEN),
+			GetSystemMetrics(SM_CYSCREEN),
+			(SWP_NOCOPYBITS | SWP_NOZORDER));
+		SDL_resizing = 0;
+		ShowWindow(SDL_Window, SW_SHOW);
+		while ( GetForegroundWindow() != SDL_Window ) {
+			SetForegroundWindow(SDL_Window);
+			SDL_Delay(100);
+		}
+		result = IDirectDraw2_SetDisplayMode(ddraw2, width, height,
+								bpp, 0, 0);
+		if ( result != DD_OK ) {
+			/* We couldn't set fullscreen mode, try window */
+			return(DX5_SetVideoMode(this, current,
+				width, height, bpp, flags & ~SDL_FULLSCREEN)); 
+		}
+		DX5_DInputReset(this, 1);
+	} else {
+		DX5_DInputReset(this, 0);
+	}
+	DX5_UpdateVideoInfo(this);
+
+	/* Create a primary DirectDraw surface */
+	memset(&ddsd, 0, sizeof(ddsd));
+	ddsd.dwSize = sizeof(ddsd);
+	ddsd.dwFlags = DDSD_CAPS;
+	ddsd.ddsCaps.dwCaps = (DDSCAPS_PRIMARYSURFACE|DDSCAPS_VIDEOMEMORY);
+	if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
+		/* There's no windowed double-buffering */
+		flags &= ~SDL_DOUBLEBUF;
+	}
+	if ( (flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
+		ddsd.dwFlags |= DDSD_BACKBUFFERCOUNT;
+		ddsd.ddsCaps.dwCaps |= (DDSCAPS_COMPLEX|DDSCAPS_FLIP);
+		ddsd.dwBackBufferCount = 1;
+	}
+	result = IDirectDraw2_CreateSurface(ddraw2, &ddsd, &dd_surface1, NULL); 
+	if ( (result != DD_OK) && ((flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) ) {
+		ddsd.dwFlags &= ~DDSD_BACKBUFFERCOUNT;
+		ddsd.ddsCaps.dwCaps &= ~(DDSCAPS_COMPLEX|DDSCAPS_FLIP);
+		ddsd.dwBackBufferCount = 0;
+		result = IDirectDraw2_CreateSurface(ddraw2,
+						&ddsd, &dd_surface1, NULL); 
+	}
+	if ( result != DD_OK ) {
+		SetDDerror("DirectDraw2::CreateSurface(PRIMARY)", result);
+		return(NULL);
+	}
+	result = IDirectDrawSurface_QueryInterface(dd_surface1,
+			&IID_IDirectDrawSurface3, (LPVOID *)&SDL_primary);
+	if ( result != DD_OK ) {
+		SetDDerror("DirectDrawSurface::QueryInterface", result);
+		return(NULL);
+	}
+	result = IDirectDrawSurface_Release(dd_surface1);
+	if ( result != DD_OK ) {
+		SetDDerror("DirectDrawSurface::Release", result);
+		return(NULL);
+	}
+
+	/* Get the format of the primary DirectDraw surface */
+	memset(&ddsd, 0, sizeof(ddsd));
+	ddsd.dwSize = sizeof(ddsd);
+	ddsd.dwFlags = DDSD_PIXELFORMAT|DDSD_CAPS;
+	result = IDirectDrawSurface3_GetSurfaceDesc(SDL_primary, &ddsd);
+	if ( result != DD_OK ) {
+		SetDDerror("DirectDrawSurface::Release", result);
+		return(NULL);
+	}
+	if ( ! (ddsd.ddpfPixelFormat.dwFlags&DDPF_RGB) ) {
+		SDL_SetError("Primary DDRAW surface is not RGB format");
+		return(NULL);
+	}
+
+	/* Free old palette and create a new one if we're in 8-bit mode */
+	if ( SDL_palette != NULL ) {
+		IDirectDrawPalette_Release(SDL_palette);
+		SDL_palette = NULL;
+	}
+#if defined(NONAMELESSUNION)
+	if ( ddsd.ddpfPixelFormat.u1.dwRGBBitCount == 8 ) {
+#else
+	if ( ddsd.ddpfPixelFormat.dwRGBBitCount == 8 ) {
+#endif
+		int i;
+
+		if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
+			/* We have access to the entire palette */
+			for ( i=0; i<256; ++i ) {
+				SDL_colors[i].peFlags =
+						(PC_NOCOLLAPSE|PC_RESERVED);
+				SDL_colors[i].peRed = 0;
+				SDL_colors[i].peGreen = 0;
+				SDL_colors[i].peBlue = 0;
+			}
+		} else {
+			/* First 10 colors are reserved by Windows */
+			for ( i=0; i<10; ++i ) {
+				SDL_colors[i].peFlags = PC_EXPLICIT;
+				SDL_colors[i].peRed = i;
+				SDL_colors[i].peGreen = 0;
+				SDL_colors[i].peBlue = 0;
+			}
+			for ( i=10; i<(10+236); ++i ) {
+				SDL_colors[i].peFlags = PC_NOCOLLAPSE;
+				SDL_colors[i].peRed = 0;
+				SDL_colors[i].peGreen = 0;
+				SDL_colors[i].peBlue = 0;
+			}
+			/* Last 10 colors are reserved by Windows */
+			for ( i=246; i<256; ++i ) {
+				SDL_colors[i].peFlags = PC_EXPLICIT;
+				SDL_colors[i].peRed = i;
+				SDL_colors[i].peGreen = 0;
+				SDL_colors[i].peBlue = 0;
+			}
+		}
+		result = IDirectDraw2_CreatePalette(ddraw2,
+		     			(DDPCAPS_8BIT|DDPCAPS_ALLOW256),
+						SDL_colors, &SDL_palette, NULL);
+		if ( result != DD_OK ) {
+			SetDDerror("DirectDraw2::CreatePalette", result);
+			return(NULL);
+		}
+		result = IDirectDrawSurface3_SetPalette(SDL_primary,
+								SDL_palette);
+		if ( result != DD_OK ) {
+			SetDDerror("DirectDrawSurface3::SetPalette", result);
+			return(NULL);
+		}
+	}
+
+	/* Create our video surface using the same pixel format */
+	video = current;
+	if ( (width != video->w) || (height != video->h)
+			|| (video->format->BitsPerPixel != 
+#if defined(NONAMELESSUNION)
+				ddsd.ddpfPixelFormat.u1.dwRGBBitCount) ) {
+#else
+				ddsd.ddpfPixelFormat.dwRGBBitCount) ) {
+#endif
+		SDL_FreeSurface(video);
+		video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0,
+#if defined(NONAMELESSUNION)
+				ddsd.ddpfPixelFormat.u1.dwRGBBitCount,
+					ddsd.ddpfPixelFormat.u2.dwRBitMask,
+					ddsd.ddpfPixelFormat.u3.dwGBitMask,
+					ddsd.ddpfPixelFormat.u4.dwBBitMask,
+#else
+				ddsd.ddpfPixelFormat.dwRGBBitCount,
+					ddsd.ddpfPixelFormat.dwRBitMask,
+					ddsd.ddpfPixelFormat.dwGBitMask,
+					ddsd.ddpfPixelFormat.dwBBitMask,
+#endif
+								0);
+		if ( video == NULL ) {
+			SDL_OutOfMemory();
+			return(NULL);
+		}
+		video->w = width;
+		video->h = height;
+		video->pitch = 0;
+	}
+	video->flags = 0;	/* Clear flags */
+
+	/* If not fullscreen, locking is possible, but it doesn't do what 
+	   the caller really expects -- if the locked surface is written to,
+	   the appropriate portion of the entire screen is modified, not 
+	   the application window, as we would like.
+	   Note that it is still possible to write directly to display
+	   memory, but the application must respect the clip list of
+	   the surface.  There might be some odd timing interactions
+	   involving clip list updates and background refreshing as
+	   Windows moves other windows across our window.
+	   We currently don't support this, even though it might be a
+	   good idea since BeOS has an implementation of BDirectWindow
+	   that does the same thing.  This would be most useful for
+	   applications that do complete screen updates every frame.
+	    -- Fixme?
+	*/
+	if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
+		/* Necessary if we're going from fullscreen to window */
+		if ( video->pixels == NULL ) {
+			video->pitch = (width*video->format->BytesPerPixel);
+			/* Pitch needs to be QWORD (8-byte) aligned */
+			video->pitch = (video->pitch + 7) & ~7;
+			video->pixels = (void *)malloc(video->h*video->pitch);
+			if ( video->pixels == NULL ) {
+				if ( video != current ) {
+					SDL_FreeSurface(video);
+				}
+				SDL_OutOfMemory();
+				return(NULL);
+			}
+		}
+		dd_surface3 = NULL;
+		video->flags |= SDL_SWSURFACE;
+		if ( (flags & SDL_RESIZABLE) && !(flags & SDL_NOFRAME) ) {
+			video->flags |= SDL_RESIZABLE;
+		}
+		if ( flags & SDL_NOFRAME ) {
+			video->flags |= SDL_NOFRAME;
+		}
+	} else {
+		/* Necessary if we're going from window to fullscreen */
+		if ( video->pixels != NULL ) {
+			free(video->pixels);
+			video->pixels = NULL;
+		}
+		dd_surface3 = SDL_primary;
+		video->flags |= SDL_HWSURFACE;
+	}
+
+	/* See if the primary surface has double-buffering enabled */
+	if ( (ddsd.ddsCaps.dwCaps & DDSCAPS_FLIP) == DDSCAPS_FLIP ) {
+		video->flags |= SDL_DOUBLEBUF;
+	}
+
+	/* Allocate the SDL surface associated with the primary surface */
+	if ( DX5_AllocDDSurface(this, video, dd_surface3,
+	                        video->flags&SDL_HWSURFACE) < 0 ) {
+		if ( video != current ) {
+			SDL_FreeSurface(video);
+		}
+		return(NULL);
+	}
+
+	/* Use the appropriate blitting function */
+	if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
+		video->flags |= SDL_FULLSCREEN;
+		if ( video->format->palette != NULL ) {
+			video->flags |= SDL_HWPALETTE;
+		}
+		this->UpdateRects = DX5_DirectUpdate;
+	} else {
+		this->UpdateRects = DX5_WindowUpdate;
+	}
+
+	/* Make our window the proper size, set the clipper, then show it */
+	if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
+		RECT bounds;
+		int  x, y;
+		UINT swp_flags;
+
+		/* Create and set a clipper on our primary surface */
+		if ( SDL_clipper == NULL ) {
+			result = IDirectDraw2_CreateClipper(ddraw2,
+							0, &SDL_clipper, NULL);
+			if ( result != DD_OK ) {
+				if ( video != current ) {
+					SDL_FreeSurface(video);
+				}
+				SetDDerror("DirectDraw2::CreateClipper",result);
+				return(NULL);
+			}
+		}
+		result = IDirectDrawClipper_SetHWnd(SDL_clipper, 0, SDL_Window);
+		if ( result != DD_OK ) {
+			if ( video != current ) {
+				SDL_FreeSurface(video);
+			}
+			SetDDerror("DirectDrawClipper::SetHWnd", result);
+			return(NULL);
+		}
+		result = IDirectDrawSurface3_SetClipper(SDL_primary,
+								SDL_clipper);
+		if ( result != DD_OK ) {
+			if ( video != current ) {
+				SDL_FreeSurface(video);
+			}
+			SetDDerror("DirectDrawSurface3::SetClipper", result);
+			return(NULL);
+		}
+
+		/* Set the size of the window, centering and adjusting */
+		SDL_resizing = 1;
+		bounds.left = 0;
+		bounds.top = 0;
+		bounds.right = video->w;
+		bounds.bottom = video->h;
+		AdjustWindowRect(&bounds, GetWindowLong(SDL_Window, GWL_STYLE),
+									FALSE);
+		width = bounds.right-bounds.left;
+		height = bounds.bottom-bounds.top;
+		x = (GetSystemMetrics(SM_CXSCREEN)-width)/2;
+		y = (GetSystemMetrics(SM_CYSCREEN)-height)/2;
+		if ( y < 0 ) { /* Cover up title bar for more client area */
+			y -= GetSystemMetrics(SM_CYCAPTION)/2;
+		}
+		swp_flags = (SWP_NOCOPYBITS | SWP_NOZORDER);
+		if ( was_visible ) {
+			swp_flags |= SWP_NOMOVE;
+		}
+		SetWindowPos(SDL_Window, NULL, x, y, width, height, swp_flags);
+		SDL_resizing = 0;
+	}
+	ShowWindow(SDL_Window, SW_SHOW);
+	SetForegroundWindow(SDL_Window);
+
+	/* We're live! */
+	return(video);
+}
+
+struct private_hwdata {
+	LPDIRECTDRAWSURFACE3 dd_surface;
+	LPDIRECTDRAWSURFACE3 dd_writebuf;
+};
+
+static int DX5_AllocDDSurface(_THIS, SDL_Surface *surface, 
+				LPDIRECTDRAWSURFACE3 requested, Uint32 flag)
+{
+	LPDIRECTDRAWSURFACE  dd_surface1;
+	LPDIRECTDRAWSURFACE3 dd_surface3;
+	DDSURFACEDESC ddsd;
+	HRESULT result;
+
+	/* Clear the hardware flag, in case we fail */
+	surface->flags &= ~flag;
+
+	/* Allocate the hardware acceleration data */
+	surface->hwdata = (struct private_hwdata *)
+					malloc(sizeof(*surface->hwdata));
+	if ( surface->hwdata == NULL ) {
+		SDL_OutOfMemory();
+		return(-1);
+	}
+	dd_surface3 = NULL;
+
+	/* Set up the surface description */
+	memset(&ddsd, 0, sizeof(ddsd));
+	ddsd.dwSize = sizeof(ddsd);
+	ddsd.dwFlags = (DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS|
+					DDSD_PITCH|DDSD_PIXELFORMAT);
+	ddsd.dwWidth = surface->w;
+	ddsd.dwHeight= surface->h;
+#if defined(NONAMELESSUNION)
+	ddsd.u1.lPitch = surface->pitch;
+#else
+	ddsd.lPitch = surface->pitch;
+#endif
+	if ( (flag & SDL_HWSURFACE) == SDL_HWSURFACE ) {
+		ddsd.ddsCaps.dwCaps =
+				(DDSCAPS_OFFSCREENPLAIN|DDSCAPS_VIDEOMEMORY);
+	} else {
+		ddsd.ddsCaps.dwCaps =
+				(DDSCAPS_OFFSCREENPLAIN|DDSCAPS_SYSTEMMEMORY);
+	}
+	ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
+	ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
+	if ( surface->format->palette ) {
+		ddsd.ddpfPixelFormat.dwFlags |= DDPF_PALETTEINDEXED8;
+	}
+#if defined(NONAMELESSUNION)
+	ddsd.ddpfPixelFormat.u1.dwRGBBitCount = surface->format->BitsPerPixel;
+	ddsd.ddpfPixelFormat.u2.dwRBitMask = surface->format->Rmask;
+	ddsd.ddpfPixelFormat.u3.dwGBitMask = surface->format->Gmask;
+	ddsd.ddpfPixelFormat.u4.dwBBitMask = surface->format->Bmask;
+#else
+	ddsd.ddpfPixelFormat.dwRGBBitCount = surface->format->BitsPerPixel;
+	ddsd.ddpfPixelFormat.dwRBitMask = surface->format->Rmask;
+	ddsd.ddpfPixelFormat.dwGBitMask = surface->format->Gmask;
+	ddsd.ddpfPixelFormat.dwBBitMask = surface->format->Bmask;
+#endif
+
+	/* Create the DirectDraw video surface */
+	if ( requested != NULL ) {
+		dd_surface3 = requested;
+	} else {
+		result = IDirectDraw2_CreateSurface(ddraw2,
+						&ddsd, &dd_surface1, NULL); 
+		if ( result != DD_OK ) {
+			SetDDerror("DirectDraw2::CreateSurface", result);
+			goto error_end;
+		}
+		result = IDirectDrawSurface_QueryInterface(dd_surface1,
+			&IID_IDirectDrawSurface3, (LPVOID *)&dd_surface3);
+		IDirectDrawSurface_Release(dd_surface1);
+		if ( result != DD_OK ) {
+			SetDDerror("DirectDrawSurface::QueryInterface", result);
+			goto error_end;
+		}
+	}
+
+	if ( (flag & SDL_HWSURFACE) == SDL_HWSURFACE ) {
+		/* Check to see whether the surface actually ended up
+		   in video memory, and fail if not.  We expect the
+		   surfaces we create here to actually be in hardware!
+		*/
+		result = IDirectDrawSurface3_GetCaps(dd_surface3,&ddsd.ddsCaps);
+		if ( result != DD_OK ) {
+			SetDDerror("DirectDrawSurface3::GetCaps", result);
+			goto error_end;
+		}
+		if ( (ddsd.ddsCaps.dwCaps&DDSCAPS_VIDEOMEMORY) !=
+							DDSCAPS_VIDEOMEMORY ) {
+			SDL_SetError("No room in video memory");
+			goto error_end;
+		}
+	} else {
+		/* Try to hook our surface memory */
+		ddsd.dwFlags = DDSD_LPSURFACE;
+		ddsd.lpSurface = surface->pixels;
+		result = IDirectDrawSurface3_SetSurfaceDesc(dd_surface3,
+								&ddsd, 0);
+		if ( result != DD_OK ) {
+			SetDDerror("DirectDraw2::SetSurfaceDesc", result);
+			goto error_end;
+		}
+	
+	}
+
+	/* Make sure the surface format was set properly */
+	memset(&ddsd, 0, sizeof(ddsd));
+	ddsd.dwSize = sizeof(ddsd);
+	result = IDirectDrawSurface3_Lock(dd_surface3, NULL,
+					&ddsd, DDLOCK_NOSYSLOCK, NULL);
+	if ( result != DD_OK ) {
+		SetDDerror("DirectDrawSurface3::Lock", result);
+		goto error_end;
+	}
+	IDirectDrawSurface3_Unlock(dd_surface3, NULL);
+
+	if ( (flag & SDL_HWSURFACE) == SDL_SWSURFACE ) {
+		if ( ddsd.lpSurface != surface->pixels ) {
+			SDL_SetError("DDraw didn't use SDL surface memory");
+			goto error_end;
+		}
+		if (
+#if defined(NONAMELESSUNION)
+			ddsd.u1.lPitch
+#else
+			ddsd.lPitch
+#endif
+				 != (LONG)surface->pitch ) {
+			SDL_SetError("DDraw created surface with wrong pitch");
+			goto error_end;
+		}
+	} else {
+#if defined(NONAMELESSUNION)
+		surface->pitch = (Uint16)ddsd.u1.lPitch;
+#else
+		surface->pitch = (Uint16)ddsd.lPitch;
+#endif
+	}
+#if defined(NONAMELESSUNION)
+	if ( (ddsd.ddpfPixelFormat.u1.dwRGBBitCount != 
+					surface->format->BitsPerPixel) ||
+	     (ddsd.ddpfPixelFormat.u2.dwRBitMask != surface->format->Rmask) ||
+	     (ddsd.ddpfPixelFormat.u3.dwGBitMask != surface->format->Gmask) ||
+	     (ddsd.ddpfPixelFormat.u4.dwBBitMask != surface->format->Bmask) ){
+#else
+	if ( (ddsd.ddpfPixelFormat.dwRGBBitCount != 
+					surface->format->BitsPerPixel) ||
+	     (ddsd.ddpfPixelFormat.dwRBitMask != surface->format->Rmask) ||
+	     (ddsd.ddpfPixelFormat.dwGBitMask != surface->format->Gmask) ||
+	     (ddsd.ddpfPixelFormat.dwBBitMask != surface->format->Bmask) ){
+#endif
+		SDL_SetError("DDraw didn't use SDL surface description");
+		goto error_end;
+	}
+	if ( (ddsd.dwWidth != (DWORD)surface->w) ||
+		(ddsd.dwHeight != (DWORD)surface->h) ) {
+		SDL_SetError("DDraw created surface with wrong size");
+		goto error_end;
+	}
+
+	/* Set the surface private data */
+	surface->flags |= flag;
+	surface->hwdata->dd_surface = dd_surface3;
+	if ( (surface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
+		LPDIRECTDRAWSURFACE3 dd_writebuf;
+
+		ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;
+		result = IDirectDrawSurface3_GetAttachedSurface(dd_surface3,
+						&ddsd.ddsCaps, &dd_writebuf);
+		if ( result != DD_OK ) {
+			SetDDerror("DirectDrawSurface3::GetAttachedSurface",
+								result);
+		} else {
+			dd_surface3 = dd_writebuf;
+		}
+	}
+	surface->hwdata->dd_writebuf = dd_surface3;
+
+	/* We're ready to go! */
+	return(0);
+
+	/* Okay, so goto's are cheesy, but there are so many possible
+	   errors in this function, and the cleanup is the same in 
+	   every single case.  Is there a better way, other than deeply
+	   nesting the code?
+	*/
+error_end:
+	if ( (dd_surface3 != NULL) && (dd_surface3 != requested) ) {
+		IDirectDrawSurface_Release(dd_surface3);
+	}
+	free(surface->hwdata);
+	surface->hwdata = NULL;
+	return(-1);
+}
+
+static int DX5_AllocHWSurface(_THIS, SDL_Surface *surface)
+{
+	/* DDraw limitation -- you need to set cooperative level first */
+	if ( SDL_primary == NULL ) {
+		SDL_SetError("You must set a non-GL video mode first");
+		return(-1);
+	}
+	return(DX5_AllocDDSurface(this, surface, NULL, SDL_HWSURFACE));
+}
+
+void PrintSurface(char *title, LPDIRECTDRAWSURFACE3 surface, Uint32 flags)
+{
+	DDSURFACEDESC ddsd;
+
+	/* Lock and load! */
+	memset(&ddsd, 0, sizeof(ddsd));
+	ddsd.dwSize = sizeof(ddsd);
+	if ( IDirectDrawSurface3_Lock(surface, NULL, &ddsd,
+			(DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL) != DD_OK ) {
+		return;
+	}
+	IDirectDrawSurface3_Unlock(surface, NULL);
+	
+	fprintf(stderr, "%s:\n", title);
+	fprintf(stderr, "\tSize: %dx%d in %s at %ld bpp (pitch = %ld)\n",
+		ddsd.dwWidth, ddsd.dwHeight,
+		(flags & SDL_HWSURFACE) ? "hardware" : "software",
+#if defined(NONAMELESSUNION)
+		ddsd.ddpfPixelFormat.u1.dwRGBBitCount, ddsd.u1.lPitch);
+#else
+		ddsd.ddpfPixelFormat.dwRGBBitCount, ddsd.lPitch);
+#endif
+	fprintf(stderr, "\tR = 0x%X, G = 0x%X, B = 0x%X\n", 
+#if defined(NONAMELESSUNION)
+	     		ddsd.ddpfPixelFormat.u2.dwRBitMask,
+	     		ddsd.ddpfPixelFormat.u3.dwGBitMask,
+	     		ddsd.ddpfPixelFormat.u4.dwBBitMask);
+#else
+	     		ddsd.ddpfPixelFormat.dwRBitMask,
+	     		ddsd.ddpfPixelFormat.dwGBitMask,
+	     		ddsd.ddpfPixelFormat.dwBBitMask);
+#endif
+}
+
+static int DX5_HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
+					SDL_Surface *dst, SDL_Rect *dstrect)
+{
+	LPDIRECTDRAWSURFACE3 src_surface;
+	LPDIRECTDRAWSURFACE3 dst_surface;
+	DWORD flags;
+	RECT rect;
+	HRESULT result;
+
+	/* Set it up.. the desination must have a DDRAW surface */
+	src_surface = src->hwdata->dd_writebuf;
+	dst_surface = dst->hwdata->dd_writebuf;
+	rect.top    = srcrect->y;
+	rect.bottom = srcrect->y+srcrect->h;
+	rect.left   = srcrect->x;
+	rect.right  = srcrect->x+srcrect->w;
+	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY )
+		flags = DDBLTFAST_SRCCOLORKEY;
+	else
+		flags = DDBLTFAST_NOCOLORKEY;
+	/* FIXME:  We can remove this flag for _really_ fast blit queuing,
+	           but it will affect the return values of locks and flips.
+	 */
+	flags |= DDBLTFAST_WAIT;
+
+	/* Do the blit! */
+	result = IDirectDrawSurface3_BltFast(dst_surface,
+			dstrect->x, dstrect->y, src_surface, &rect, flags);
+	if ( result != DD_OK ) {
+		if ( result == DDERR_SURFACELOST ) {
+			result = IDirectDrawSurface3_Restore(src_surface);
+			result = IDirectDrawSurface3_Restore(dst_surface);
+			/* The surfaces need to be reloaded with artwork */
+			SDL_SetError("Blit surfaces were lost, reload them");
+			return(-2);
+		}
+		SetDDerror("IDirectDrawSurface3::BltFast", result);
+#ifdef DDRAW_DEBUG
+ fprintf(stderr, "Original dest rect: %dx%d at %d,%d\n", dstrect->w, dstrect->h, dstrect->x, dstrect->y);
+ fprintf(stderr, "HW accelerated %sblit to from 0x%p to 0x%p at (%d,%d)\n",
+		(src->flags & SDL_SRCCOLORKEY) ? "colorkey " : "", src, dst,
+					dstrect->x, dstrect->y);
+  PrintSurface("SRC", src_surface, src->flags);
+  PrintSurface("DST", dst_surface, dst->flags);
+ fprintf(stderr, "Source rectangle: (%d,%d) - (%d,%d)\n",
+		rect.left, rect.top, rect.right, rect.bottom);
+#endif
+		/* Unexpected error, fall back to software blit */
+		return(src->map->sw_blit(src, srcrect, dst, dstrect));
+	}
+	return(0);
+}
+
+static int DX5_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
+{
+	int accelerated;
+
+	/* We need to have a DDraw surface for HW blits */
+	if ( (src->flags & SDL_HWSURFACE) == SDL_SWSURFACE ) {
+		/* Allocate a DDraw surface for the blit */
+		if ( src->hwdata == NULL ) {
+			DX5_AllocDDSurface(this, src, NULL, SDL_SWSURFACE);
+		}
+	}
+	if ( src->hwdata == NULL ) {
+		return(0);
+	}
+
+	/* Set initial acceleration on */
+	src->flags |= SDL_HWACCEL;
+
+	/* Set the surface attributes */
+	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
+		if ( DX5_SetHWColorKey(this, src, src->format->colorkey) < 0 ) {
+			src->flags &= ~SDL_HWACCEL;
+		}
+	}
+	if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
+		if ( DX5_SetHWAlpha(this, src, src->format->alpha) < 0 ) {
+			src->flags &= ~SDL_HWACCEL;
+		}
+	}
+
+	/* Check to see if final surface blit is accelerated */
+	accelerated = !!(src->flags & SDL_HWACCEL);
+	if ( accelerated ) {
+#ifdef DDRAW_DEBUG
+  fprintf(stderr, "Setting accelerated blit on 0x%p\n", src);
+#endif
+		src->map->hw_blit = DX5_HWAccelBlit;
+	}
+	return(accelerated);
+}
+
+static int DX5_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color)
+{
+	LPDIRECTDRAWSURFACE3 dst_surface;
+	RECT area;
+	DDBLTFX bltfx;
+	HRESULT result;
+
+#ifdef DDRAW_DEBUG
+ fprintf(stderr, "HW accelerated fill at (%d,%d)\n", dstrect->x, dstrect->y);
+#endif
+	dst_surface = dst->hwdata->dd_writebuf;
+	area.top = dstrect->y;
+	area.bottom = dstrect->y+dstrect->h;
+	area.left = dstrect->x;
+	area.right = dstrect->x+dstrect->w;
+	bltfx.dwSize = sizeof(bltfx);
+#if defined(NONAMELESSUNION)
+	bltfx.u5.dwFillColor = color;
+#else
+	bltfx.dwFillColor = color;
+#endif
+	result = IDirectDrawSurface3_Blt(dst_surface,
+			&area, NULL, NULL, DDBLT_COLORFILL|DDBLT_WAIT, &bltfx);
+	if ( result == DDERR_SURFACELOST ) {
+		IDirectDrawSurface3_Restore(dst_surface);
+		result = IDirectDrawSurface3_Blt(dst_surface,
+			&area, NULL, NULL, DDBLT_COLORFILL|DDBLT_WAIT, &bltfx);
+	}
+	if ( result != DD_OK ) {
+		SetDDerror("IDirectDrawSurface3::Blt", result);
+		return(-1);
+	}
+	return(0);
+}
+
+static int DX5_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key)
+{
+	DDCOLORKEY colorkey;
+	HRESULT result;
+
+	/* Set the surface colorkey */
+	colorkey.dwColorSpaceLowValue = key;
+	colorkey.dwColorSpaceHighValue = key;
+	result = IDirectDrawSurface3_SetColorKey(
+			surface->hwdata->dd_surface, DDCKEY_SRCBLT, &colorkey);
+	if ( result != DD_OK ) {
+		SetDDerror("IDirectDrawSurface3::SetColorKey", result);
+		return(-1);
+	}
+	return(0);
+}
+static int DX5_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 alpha)
+{
+	return(-1);
+}
+
+static int DX5_LockHWSurface(_THIS, SDL_Surface *surface)
+{
+	HRESULT result;
+	LPDIRECTDRAWSURFACE3 dd_surface;
+	DDSURFACEDESC ddsd;
+
+	/* Lock and load! */
+	dd_surface = surface->hwdata->dd_writebuf;
+	memset(&ddsd, 0, sizeof(ddsd));
+	ddsd.dwSize = sizeof(ddsd);
+	result = IDirectDrawSurface3_Lock(dd_surface, NULL, &ddsd,
+					(DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL);
+	if ( result == DDERR_SURFACELOST ) {
+		result = IDirectDrawSurface3_Restore(
+						surface->hwdata->dd_surface);
+		result = IDirectDrawSurface3_Lock(dd_surface, NULL, &ddsd, 
+					(DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL);
+	}
+	if ( result != DD_OK ) {
+		SetDDerror("DirectDrawSurface3::Lock", result);
+		return(-1);
+	}
+	/* Pitch might have changed -- recalculate pitch and offset */
+#if defined(NONAMELESSUNION)
+	if ( surface->pitch != ddsd.u1.lPitch ) {
+		surface->pitch = ddsd.u1.lPitch;
+#else
+	if ( surface->pitch != ddsd.lPitch ) {
+		surface->pitch = (Uint16)ddsd.lPitch;
+#endif
+		surface->offset =
+			((ddsd.dwHeight-surface->h)/2)*surface->pitch +
+			((ddsd.dwWidth-surface->w)/2)*
+					surface->format->BytesPerPixel;
+	}
+	surface->pixels = ddsd.lpSurface;
+	return(0);
+}
+
+static void DX5_UnlockHWSurface(_THIS, SDL_Surface *surface)
+{
+	IDirectDrawSurface3_Unlock(surface->hwdata->dd_writebuf, NULL);
+	surface->pixels = NULL;
+}
+
+static int DX5_FlipHWSurface(_THIS, SDL_Surface *surface)
+{
+	HRESULT result;
+	LPDIRECTDRAWSURFACE3 dd_surface;
+
+	dd_surface = surface->hwdata->dd_surface;
+	result = IDirectDrawSurface3_Flip(dd_surface, NULL, DDFLIP_WAIT);
+	if ( result == DDERR_SURFACELOST ) {
+		result = IDirectDrawSurface3_Restore(
+						surface->hwdata->dd_surface);
+		result = IDirectDrawSurface3_Flip(dd_surface,NULL,DDFLIP_WAIT);
+	}
+	if ( result != DD_OK ) {
+		SetDDerror("DirectDrawSurface3::Flip", result);
+		return(-1);
+	}
+	return(0);
+}
+
+static void DX5_FreeHWSurface(_THIS, SDL_Surface *surface)
+{
+	if ( surface->hwdata ) {
+		if ( surface->hwdata->dd_surface != SDL_primary ) {
+			IDirectDrawSurface3_Release(surface->hwdata->dd_surface);
+		}
+		free(surface->hwdata);
+		surface->hwdata = NULL;
+	}
+}
+
+void DX5_WindowUpdate(_THIS, int numrects, SDL_Rect *rects)
+{
+	HRESULT result;
+	int i;
+	RECT src, dst;
+
+	for ( i=0; i<numrects; ++i ) {
+		src.top = rects[i].y;
+		src.bottom = rects[i].y+rects[i].h;
+		src.left = rects[i].x;
+		src.right = rects[i].x+rects[i].w;
+		dst.top = SDL_bounds.top+src.top;
+		dst.left = SDL_bounds.left+src.left;
+		dst.bottom = SDL_bounds.top+src.bottom;
+		dst.right = SDL_bounds.left+src.right;
+		result = IDirectDrawSurface3_Blt(SDL_primary, &dst, 
+					this->screen->hwdata->dd_surface, &src,
+							DDBLT_WAIT, NULL);
+		/* Doh!  Check for lost surface and restore it */
+		if ( result == DDERR_SURFACELOST ) {
+			IDirectDrawSurface3_Restore(SDL_primary);
+			IDirectDrawSurface3_Blt(SDL_primary, &dst, 
+					this->screen->hwdata->dd_surface, &src,
+							DDBLT_WAIT, NULL);
+		}
+	}
+}
+
+void DX5_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
+{
+}
+
+/* Compress a full palette into the limited number of colors given to us
+   by windows.
+
+   The "best" way to do this is to sort the colors by diversity and place
+   the most diverse colors into the limited palette.  Unfortunately this
+   results in widely varying colors being displayed in the interval during
+   which the windows palette has been set, and the mapping of the shadow
+   surface to the new palette.  This is especially noticeable during fades.
+
+   To deal with this problem, we can copy a predetermined portion of the
+   full palette, and use that as the limited palette.  This allows colors
+   to fade smoothly as the remapping is very similar on each palette change.
+   Unfortunately, this breaks applications which partition the palette into
+   distinct and widely varying areas, expecting all colors to be available.
+
+   I'm making them both available, chosen at compile time.
+   If you want the chunk-o-palette algorithm, define SIMPLE_COMPRESSION,
+   otherwise the sort-by-diversity algorithm will be used.
+*/
+#define SIMPLE_COMPRESSION
+#define CS_CS_DIST(A, B) ({						\
+	int r = (A.r - B.r);						\
+	int g = (A.g - B.g);						\
+	int b = (A.b - B.b);						\
+	(r*r + g*g + b*b);						\
+})
+static void DX5_CompressPalette(_THIS, SDL_Color *colors, int ncolors, int maxcolors)
+{
+#ifdef SIMPLE_COMPRESSION
+	int i, j;
+#else
+	static SDL_Color zero = { 0, 0, 0, 0 };
+	int i, j;
+	int max, dist;
+	int prev, next;
+	int *pool;
+	int *seen, *order;
+#endif
+
+	/* Does this happen? */
+	if ( maxcolors > ncolors ) {
+		maxcolors = ncolors;
+	}
+
+#ifdef SIMPLE_COMPRESSION
+	/* Just copy the first "maxcolors" colors */
+	for ( j=10, i=0; i<maxcolors; ++i, ++j ) {
+		SDL_colors[j].peRed = colors[i].r;
+		SDL_colors[j].peGreen = colors[i].g;
+		SDL_colors[j].peBlue = colors[i].b;
+	}
+#else
+	/* Allocate memory for the arrays we use */
+	pool = (int *)alloca(2*ncolors*sizeof(int));
+	if ( pool == NULL ) {
+		/* No worries, just return */;
+		return;
+	}
+	seen = pool;
+	memset(seen, 0, ncolors*sizeof(int));
+	order = pool+ncolors;
+
+	/* Start with the brightest color */
+	max = 0;
+	for ( i=0; i<ncolors; ++i ) {
+		dist = CS_CS_DIST(zero, colors[i]);
+		if ( dist >= max ) {
+			max = dist;
+			next = i;
+		}
+	}
+	j = 0;
+	order[j++] = next;
+	seen[next] = 1;
+	prev = next;
+
+	/* Keep going through all the colors */
+	while ( j < maxcolors ) {
+		max = 0;
+		for ( i=0; i<ncolors; ++i ) {
+			if ( seen[i] ) {
+				continue;
+			}
+			dist = CS_CS_DIST(colors[i], colors[prev]);
+			if ( dist >= max ) {
+				max = dist;
+				next = i;
+			}
+		}
+		order[j++] = next;
+		seen[next] = 1;
+		prev = next;
+	}
+
+	/* Compress the colors to the palette */
+	for ( j=10, i=0; i<maxcolors; ++i, ++j ) {
+		SDL_colors[j].peRed = colors[order[i]].r;
+		SDL_colors[j].peGreen = colors[order[i]].g;
+		SDL_colors[j].peBlue = colors[order[i]].b;
+	}
+#endif /* SIMPLE_COMPRESSION */
+}
+
+/* Set the system colormap in both fullscreen and windowed modes */
+int DX5_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+	int i;
+	int alloct_all;
+
+	/* Copy palette colors into display palette */
+	alloct_all = 0;
+	if ( SDL_palette != NULL ) {
+		if ( (this->screen->flags&SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
+			/* We can set all entries explicitly */
+			for ( i=0; i< ncolors; ++i ) {
+			        int j = firstcolor + i;
+				SDL_colors[j].peRed = colors[i].r;
+				SDL_colors[j].peGreen = colors[i].g;
+				SDL_colors[j].peBlue = colors[i].b;
+			}
+			IDirectDrawPalette_SetEntries(SDL_palette, 0,
+				firstcolor, ncolors, &SDL_colors[firstcolor]);
+			alloct_all = 1;
+		} else {
+			/* Grab the 236 most diverse colors in the palette */
+			DX5_CompressPalette(this, colors, ncolors, 236);
+			/* This sends an WM_PALETTECHANGED message to us */
+			colorchange_expected = 1;
+			IDirectDrawPalette_SetEntries(SDL_palette, 0,
+							0, 256, SDL_colors);
+		}
+	}
+	return(alloct_all);
+}
+
+static void DX5_SwapGamma(_THIS)
+{
+	return;
+}
+
+/* Gamma code is only available on DirectX 7 and newer */
+#ifdef IID_IDirectDrawGammaControl
+
+static int DX5_SetGammaRamp(_THIS, Uint16 *ramp)
+{
+	LPDIRECTDRAWGAMMACONTROL gamma;
+	DDGAMMARAMP gamma_ramp;
+	HRESULT result;
+
+	/* Check for a video mode! */
+	if ( ! SDL_primary ) {
+		SDL_SetError("A video mode must be set for gamma correction");
+		return(-1);
+	}
+
+	/* Get the gamma control object */
+	result = IDirectDrawSurface3_QueryInterface(SDL_primary,
+			&IID_IDirectDrawGammaControl, (LPVOID *)&gamma);
+	if ( result != DD_OK ) {
+		SetDDerror("DirectDrawSurface3::QueryInterface(GAMMA)", result);
+		return(-1);
+	}
+
+	/* Set up the gamma ramp */
+	memcpy(gamma_ramp.red, &ramp[0*256], 256*sizeof(*ramp));
+	memcpy(gamma_ramp.green, &ramp[1*256], 256*sizeof(*ramp));
+	memcpy(gamma_ramp.blue, &ramp[2*256], 256*sizeof(*ramp));
+	result = IDirectDrawGammaControl_SetGammaRamp(gamma, 0, &gamma_ramp);
+	if ( result != DD_OK ) {
+		SetDDerror("DirectDrawGammaControl::SetGammaRamp()", result);
+	}
+
+	/* Release the interface and return */
+	IDirectDrawGammaControl_Release(gamma);
+	return (result == DD_OK) ? 0 : -1;
+}
+
+static int DX5_GetGammaRamp(_THIS, Uint16 *ramp)
+{
+	LPDIRECTDRAWGAMMACONTROL gamma;
+	DDGAMMARAMP gamma_ramp;
+	HRESULT result;
+
+	/* Check for a video mode! */
+	if ( ! SDL_primary ) {
+		SDL_SetError("A video mode must be set for gamma correction");
+		return(-1);
+	}
+
+	/* Get the gamma control object */
+	result = IDirectDrawSurface3_QueryInterface(SDL_primary,
+			&IID_IDirectDrawGammaControl, (LPVOID *)&gamma);
+	if ( result != DD_OK ) {
+		SetDDerror("DirectDrawSurface3::QueryInterface(GAMMA)", result);
+		return(-1);
+	}
+
+	/* Set up the gamma ramp */
+	result = IDirectDrawGammaControl_GetGammaRamp(gamma, 0, &gamma_ramp);
+	if ( result == DD_OK ) {
+		memcpy(&ramp[0*256], gamma_ramp.red, 256*sizeof(*ramp));
+		memcpy(&ramp[1*256], gamma_ramp.green, 256*sizeof(*ramp));
+		memcpy(&ramp[2*256], gamma_ramp.blue, 256*sizeof(*ramp));
+	} else {
+		SetDDerror("DirectDrawGammaControl::GetGammaRamp()", result);
+	}
+
+	/* Release the interface and return */
+	IDirectDrawGammaControl_Release(gamma);
+	return (result == DD_OK) ? 0 : -1;
+}
+
+#endif /* IID_IDirectDrawGammaControl */
+
+void DX5_VideoQuit(_THIS)
+{
+	int i, j;
+
+	/* If we're fullscreen GL, we need to reset the display */
+	if ( this->screen != NULL ) {
+		if ( (this->screen->flags & (SDL_OPENGL|SDL_FULLSCREEN)) ==
+		                            (SDL_OPENGL|SDL_FULLSCREEN) ) {
+			ChangeDisplaySettings(NULL, 0);
+		}
+		if ( this->screen->flags & SDL_OPENGL ) {
+			WIN_GL_ShutDown(this);
+		}
+	}
+
+	/* Free any palettes we used */
+	if ( SDL_palette != NULL ) {
+		IDirectDrawPalette_Release(SDL_palette);
+		SDL_palette = NULL;
+	}
+
+	/* Allow the primary surface to be freed */
+	if ( SDL_primary != NULL ) {
+		SDL_primary = NULL;
+	}
+
+	/* Free video mode lists */
+	for ( i=0; i<NUM_MODELISTS; ++i ) {
+		if ( SDL_modelist[i] != NULL ) {
+			for ( j=0; SDL_modelist[i][j]; ++j )
+				free(SDL_modelist[i][j]);
+			free(SDL_modelist[i]);
+			SDL_modelist[i] = NULL;
+		}
+	}
+
+	/* Free the window */
+	if ( SDL_Window ) {
+		DX5_DestroyWindow(this);
+	}
+
+	/* Free our window icon */
+	if ( screen_icn ) {
+		DestroyIcon(screen_icn);
+		screen_icn = NULL;
+	}
+}
+
+/* Exported for the windows message loop only */
+void DX5_RealizePalette(_THIS)
+{
+	if ( SDL_palette ) {
+		IDirectDrawSurface3_SetPalette(SDL_primary, SDL_palette);
+	}
+}
+static void DX5_Recolor8Bit(_THIS, SDL_Surface *surface, Uint8 *mapping)
+{
+	int row, col;
+	Uint8 *pixels;
+
+	if ( surface->w && surface->h ) {
+		if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
+			if ( this->LockHWSurface(this, surface) < 0 ) {
+				return;
+			}
+		}
+		for ( row=0; row<surface->h; ++row ) {
+			pixels = (Uint8 *)surface->pixels+row*surface->pitch;
+			for ( col=0; col<surface->w; ++col, ++pixels ) {
+				*pixels = mapping[*pixels];
+			}
+		}
+		if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
+			this->UnlockHWSurface(this, surface);
+		}
+		SDL_UpdateRect(surface, 0, 0, 0, 0);
+	}
+}
+void DX5_PaletteChanged(_THIS, HWND window)
+{
+	SDL_Palette *palette;
+	SDL_Color *saved = NULL;
+	HDC hdc;
+	int i;
+	PALETTEENTRY *entries;
+
+	/* This is true when the window is closing */
+	if ( (SDL_primary == NULL) || (SDL_VideoSurface == NULL) )
+		return;
+
+	/* We need to get the colors as they were set */
+	palette = this->physpal;
+	if(!palette)
+	        palette = SDL_VideoSurface->format->palette;
+	if ( palette == NULL ) { /* Sometimes we don't have a palette */
+		return;
+	}
+	entries = (PALETTEENTRY *)alloca(palette->ncolors*sizeof(*entries));
+	hdc = GetDC(window);
+	GetSystemPaletteEntries(hdc, 0, palette->ncolors, entries);
+	ReleaseDC(window, hdc);
+	if ( ! colorchange_expected ) {
+		saved = (SDL_Color *)alloca(palette->ncolors*sizeof(SDL_Color));
+		memcpy(saved, palette->colors, 
+					palette->ncolors*sizeof(SDL_Color));
+	}
+	for ( i=0; i<palette->ncolors; ++i ) {
+		palette->colors[i].r = entries[i].peRed;
+		palette->colors[i].g = entries[i].peGreen;
+		palette->colors[i].b = entries[i].peBlue;
+	}
+	if ( ! colorchange_expected ) {
+		Uint8 mapping[256];
+
+		memset(mapping, 0, sizeof(mapping));
+		for ( i=0; i<palette->ncolors; ++i ) {
+			mapping[i] = SDL_FindColor(palette,
+					saved[i].r, saved[i].g, saved[i].b);
+		}
+		DX5_Recolor8Bit(this, SDL_VideoSurface, mapping);
+	}
+	colorchange_expected = 0;
+
+	/* Notify all mapped surfaces of the change */
+	SDL_FormatChanged(SDL_VideoSurface);
+}
+
+/* Exported for the windows message loop only */
+void DX5_WinPAINT(_THIS, HDC hdc)
+{
+	SDL_UpdateRect(SDL_PublicSurface, 0, 0, 0, 0);
+}