Mercurial > sdl-ios-xcode
diff src/video/windib/SDL_dibvideo.h @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | e8157fcb3114 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/windib/SDL_dibvideo.h Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,51 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +#ifndef _SDL_dibvideo_h +#define _SDL_dibvideo_h + +#include <windows.h> + +/* Private display data */ +struct SDL_PrivateVideoData { + HBITMAP screen_bmp; + HPALETTE screen_pal; + +#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ + int SDL_nummodes[NUM_MODELISTS]; + SDL_Rect **SDL_modelist[NUM_MODELISTS]; + + WORD *gamma_saved; +}; +/* Old variable names */ +#define screen_bmp (this->hidden->screen_bmp) +#define screen_pal (this->hidden->screen_pal) +#define SDL_nummodes (this->hidden->SDL_nummodes) +#define SDL_modelist (this->hidden->SDL_modelist) +#define gamma_saved (this->hidden->gamma_saved) + +#endif /* _SDL_dibvideo_h */