diff src/video/svga/SDL_svgavideo.c @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children cf2af46e9e2a
line wrap: on
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/svga/SDL_svgavideo.c	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,471 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* SVGAlib based SDL video driver implementation.
+*/
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <unistd.h>
+#include <sys/stat.h>
+
+#if defined(linux)
+#include <linux/vt.h>
+#elif defined(__FreeBSD__)
+#include <sys/consio.h>
+#else
+#error You must choose your operating system here
+#endif
+#include <vga.h>
+#include <vgamouse.h>
+#include <vgakeyboard.h>
+
+#include "SDL.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "SDL_sysvideo.h"
+#include "SDL_pixels_c.h"
+#include "SDL_events_c.h"
+#include "SDL_svgavideo.h"
+#include "SDL_svgaevents_c.h"
+#include "SDL_svgamouse_c.h"
+
+
+/* Initialization/Query functions */
+static int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat);
+static SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
+static SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
+static int SVGA_SetColors(_THIS, int firstcolor, int ncolors,
+			  SDL_Color *colors);
+static void SVGA_VideoQuit(_THIS);
+
+/* Hardware surface functions */
+static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface);
+static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface);
+static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface);
+static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface);
+static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface);
+
+/* SVGAlib driver bootstrap functions */
+
+static int SVGA_Available(void)
+{
+	/* Check to see if we are root and stdin is a virtual console */
+	int console;
+
+	console = STDIN_FILENO;
+	if ( console >= 0 ) {
+		struct stat sb;
+		struct vt_mode dummy;
+
+		if ( (fstat(console, &sb) < 0) ||
+		     (ioctl(console, VT_GETMODE, &dummy) < 0) ) {
+			console = -1;
+		}
+	}
+	return((geteuid() == 0) && (console >= 0));
+}
+
+static void SVGA_DeleteDevice(SDL_VideoDevice *device)
+{
+	free(device->hidden);
+	free(device);
+}
+
+static SDL_VideoDevice *SVGA_CreateDevice(int devindex)
+{
+	SDL_VideoDevice *device;
+
+	/* Initialize all variables that we clean on shutdown */
+	device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
+	if ( device ) {
+		memset(device, 0, (sizeof *device));
+		device->hidden = (struct SDL_PrivateVideoData *)
+				malloc((sizeof *device->hidden));
+	}
+	if ( (device == NULL) || (device->hidden == NULL) ) {
+		SDL_OutOfMemory();
+		if ( device ) {
+			free(device);
+		}
+		return(0);
+	}
+	memset(device->hidden, 0, (sizeof *device->hidden));
+
+	/* Set the function pointers */
+	device->VideoInit = SVGA_VideoInit;
+	device->ListModes = SVGA_ListModes;
+	device->SetVideoMode = SVGA_SetVideoMode;
+	device->SetColors = SVGA_SetColors;
+	device->UpdateRects = NULL;
+	device->VideoQuit = SVGA_VideoQuit;
+	device->AllocHWSurface = SVGA_AllocHWSurface;
+	device->CheckHWBlit = NULL;
+	device->FillHWRect = NULL;
+	device->SetHWColorKey = NULL;
+	device->SetHWAlpha = NULL;
+	device->LockHWSurface = SVGA_LockHWSurface;
+	device->UnlockHWSurface = SVGA_UnlockHWSurface;
+	device->FlipHWSurface = NULL;
+	device->FreeHWSurface = SVGA_FreeHWSurface;
+	device->SetCaption = NULL;
+	device->SetIcon = NULL;
+	device->IconifyWindow = NULL;
+	device->GrabInput = NULL;
+	device->GetWMInfo = NULL;
+	device->InitOSKeymap = SVGA_InitOSKeymap;
+	device->PumpEvents = SVGA_PumpEvents;
+
+	device->free = SVGA_DeleteDevice;
+
+	return device;
+}
+
+VideoBootStrap SVGALIB_bootstrap = {
+	"svgalib", "SVGAlib",
+	SVGA_Available, SVGA_CreateDevice
+};
+
+static int SVGA_AddMode(_THIS, int mode, int actually_add, int force)
+{
+	vga_modeinfo *modeinfo;
+
+	modeinfo = vga_getmodeinfo(mode);
+	if ( force || ( modeinfo->flags & CAPABLE_LINEAR ) ) {
+		int i, j;
+
+		i = modeinfo->bytesperpixel-1;
+		if ( actually_add ) {
+			SDL_Rect saved_rect[2];
+			int      saved_mode[2];
+			int b;
+
+			/* Add the mode, sorted largest to smallest */
+			b = 0;
+			j = 0;
+			while ( (SDL_modelist[i][j]->w > modeinfo->width) ||
+			        (SDL_modelist[i][j]->h > modeinfo->height) ) {
+				++j;
+			}
+			/* Skip modes that are already in our list */
+			if ( (SDL_modelist[i][j]->w == modeinfo->width) &&
+			     (SDL_modelist[i][j]->h == modeinfo->height) ) {
+				return(0);
+			}
+			/* Insert the new mode */
+			saved_rect[b] = *SDL_modelist[i][j];
+			saved_mode[b] = SDL_vgamode[i][j];
+			SDL_modelist[i][j]->w = modeinfo->width;
+			SDL_modelist[i][j]->h = modeinfo->height;
+			SDL_vgamode[i][j] = mode;
+			/* Everybody scoot down! */
+			if ( saved_rect[b].w && saved_rect[b].h ) {
+			    for ( ++j; SDL_modelist[i][j]->w; ++j ) {
+				saved_rect[!b] = *SDL_modelist[i][j];
+				saved_mode[!b] = SDL_vgamode[i][j];
+				*SDL_modelist[i][j] = saved_rect[b];
+				SDL_vgamode[i][j] = saved_mode[b];
+				b = !b;
+			    }
+			    *SDL_modelist[i][j] = saved_rect[b];
+			    SDL_vgamode[i][j] = saved_mode[b];
+			}
+		} else {
+			++SDL_nummodes[i];
+		}
+	}
+	return( force || ( modeinfo->flags & CAPABLE_LINEAR ) );
+}
+
+static void SVGA_UpdateVideoInfo(_THIS)
+{
+	vga_modeinfo *modeinfo;
+
+	this->info.wm_available = 0;
+	this->info.hw_available = 1;
+	modeinfo = vga_getmodeinfo(vga_getcurrentmode());
+	this->info.video_mem = (modeinfo->maxpixels/1024);
+	if ( modeinfo->bytesperpixel > 0 ) {
+		this->info.video_mem *= modeinfo->bytesperpixel;
+	}
+	/* FIXME: Add hardware accelerated blit information */
+#if 0
+printf("Hardware accelerated blit: %savailable\n", modeinfo->haveblit ? "" : "not ");
+#endif
+}
+
+int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat)
+{
+	int keyboard;
+	int i, j;
+	int mode, total_modes;
+
+	/* Initialize all variables that we clean on shutdown */
+	for ( i=0; i<NUM_MODELISTS; ++i ) {
+		SDL_nummodes[i] = 0;
+		SDL_modelist[i] = NULL;
+		SDL_vgamode[i] = NULL;
+	}
+
+	/* Initialize the library */
+	vga_disabledriverreport();
+	if ( vga_init() < 0 ) {
+		SDL_SetError("Unable to initialize SVGAlib");
+		return(-1);
+	}
+	vga_setmode(TEXT);
+
+	/* Enable mouse and keyboard support */
+	vga_setmousesupport(1);
+	keyboard = keyboard_init_return_fd();
+	if ( keyboard < 0 ) {
+		SDL_SetError("Unable to initialize keyboard");
+		return(-1);
+	}
+	if ( SVGA_initkeymaps(keyboard) < 0 ) {
+		return(-1);
+	}
+	keyboard_seteventhandler(SVGA_keyboardcallback);
+
+	/* Determine the screen depth (use default 8-bit depth) */
+	vformat->BitsPerPixel = 8;
+
+	/* Enumerate the available fullscreen modes */
+	total_modes = 0;
+	for ( mode=vga_lastmodenumber(); mode; --mode ) {
+		if ( vga_hasmode(mode) ) {
+			if ( SVGA_AddMode(this, mode, 0, 0) ) {
+				++total_modes;
+			}
+		}
+	}
+	if ( SVGA_AddMode(this, G320x200x256, 0, 1) ) ++total_modes;
+	if ( total_modes == 0 ) {
+		SDL_SetError("No linear video modes available");
+		return(-1);
+	}
+	for ( i=0; i<NUM_MODELISTS; ++i ) {
+		SDL_vgamode[i] = (int *)malloc(SDL_nummodes[i]*sizeof(int));
+		if ( SDL_vgamode[i] == NULL ) {
+			SDL_OutOfMemory();
+			return(-1);
+		}
+		SDL_modelist[i] = (SDL_Rect **)
+				malloc((SDL_nummodes[i]+1)*sizeof(SDL_Rect *));
+		if ( SDL_modelist[i] == NULL ) {
+			SDL_OutOfMemory();
+			return(-1);
+		}
+		for ( j=0; j<SDL_nummodes[i]; ++j ) {
+			SDL_modelist[i][j]=(SDL_Rect *)malloc(sizeof(SDL_Rect));
+			if ( SDL_modelist[i][j] == NULL ) {
+				SDL_OutOfMemory();
+				return(-1);
+			}
+			memset(SDL_modelist[i][j], 0, sizeof(SDL_Rect));
+		}
+		SDL_modelist[i][j] = NULL;
+	}
+	for ( mode=vga_lastmodenumber(); mode; --mode ) {
+		if ( vga_hasmode(mode) ) {
+			SVGA_AddMode(this, mode, 1, 0);
+		}
+	}
+	SVGA_AddMode(this, G320x200x256, 1, 1);
+
+	/* Free extra (duplicated) modes */
+	for ( i=0; i<NUM_MODELISTS; ++i ) {
+		j = 0;
+		while ( SDL_modelist[i][j] && SDL_modelist[i][j]->w ) {
+			j++;
+		}
+		while ( SDL_modelist[i][j] ) {
+			free(SDL_modelist[i][j]);
+			SDL_modelist[i][j] = NULL;
+			j++;
+		}
+	}
+
+	/* Fill in our hardware acceleration capabilities */
+	SVGA_UpdateVideoInfo(this);
+
+	/* We're done! */
+	return(0);
+}
+
+SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+{
+	return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]);
+}
+
+/* Various screen update functions available */
+static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
+static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects);
+
+SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current,
+				int width, int height, int bpp, Uint32 flags)
+{
+	int mode;
+	int vgamode;
+	vga_modeinfo *modeinfo;
+
+	/* Try to set the requested linear video mode */
+	bpp = (bpp+7)/8-1;
+	for ( mode=0; SDL_modelist[bpp][mode]; ++mode ) {
+		if ( (SDL_modelist[bpp][mode]->w == width) &&
+		     (SDL_modelist[bpp][mode]->h == height) ) {
+			break;
+		}
+	}
+	if ( SDL_modelist[bpp][mode] == NULL ) {
+		SDL_SetError("Couldn't find requested mode in list");
+		return(NULL);
+	}
+	vga_setmode(SDL_vgamode[bpp][mode]);
+	vga_setpage(0);
+
+	vgamode=SDL_vgamode[bpp][mode];
+	if ((vga_setlinearaddressing()<0) && (vgamode!=G320x200x256)) {
+		SDL_SetError("Unable to set linear addressing");
+		return(NULL);
+	}
+	modeinfo = vga_getmodeinfo(SDL_vgamode[bpp][mode]);
+
+	/* Update hardware acceleration info */
+	SVGA_UpdateVideoInfo(this);
+
+	/* Allocate the new pixel format for the screen */
+	bpp = (bpp+1)*8;
+	if ( (bpp == 16) && (modeinfo->colors == 32768) ) {
+		bpp = 15;
+	}
+	if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
+		return(NULL);
+	}
+
+	/* Set up the new mode framebuffer */
+	current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE);
+	current->w = width;
+	current->h = height;
+	current->pitch = modeinfo->linewidth;
+	current->pixels = vga_getgraphmem();
+
+	/* Set the blit function */
+	this->UpdateRects = SVGA_DirectUpdate;
+
+	/* Set up the mouse handler again (buggy SVGAlib 1.40) */
+	mouse_seteventhandler(SVGA_mousecallback);
+
+	/* We're done */
+	return(current);
+}
+
+/* We don't actually allow hardware surfaces other than the main one */
+static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface)
+{
+	return(-1);
+}
+static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface)
+{
+	return;
+}
+
+/* We need to wait for vertical retrace on page flipped displays */
+static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface)
+{
+	if ( (surface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
+		vga_waitretrace();
+	}
+	return(0);
+}
+static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface)
+{
+	return;
+}
+
+/* FIXME: How is this done with SVGAlib? */
+static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface)
+{
+	return(0);
+}
+
+static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
+{
+	return;
+}
+
+/* FIXME: Can this be used under SVGAlib? */
+static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects)
+{
+	return;
+}
+
+int SVGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+        int i;
+
+	for(i = 0; i < ncolors; i++) {
+	        vga_setpalette(firstcolor + i,
+			       colors[i].r>>2,
+			       colors[i].g>>2,
+			       colors[i].b>>2);
+	}
+	return(1);
+}
+
+/* Note:  If we are terminated, this could be called in the middle of
+   another SDL video routine -- notably UpdateRects.
+*/
+void SVGA_VideoQuit(_THIS)
+{
+	int i, j;
+
+	/* Reset the console video mode */
+	if ( this->screen && (this->screen->w && this->screen->h) ) {
+		vga_setmode(TEXT);
+	}
+	keyboard_close();
+
+	/* Free video mode lists */
+	for ( i=0; i<NUM_MODELISTS; ++i ) {
+		if ( SDL_modelist[i] != NULL ) {
+			for ( j=0; SDL_modelist[i][j]; ++j )
+				free(SDL_modelist[i][j]);
+			free(SDL_modelist[i]);
+			SDL_modelist[i] = NULL;
+		}
+		if ( SDL_vgamode[i] != NULL ) {
+			free(SDL_vgamode[i]);
+			SDL_vgamode[i] = NULL;
+		}
+	}
+	if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) {
+		/* Direct screen access, no memory buffer */
+		this->screen->pixels = NULL;
+	}
+}