diff src/video/photon/SDL_ph_wm.c @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children 8cc4dbfab9ab
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/photon/SDL_ph_wm.c	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,363 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+#include <Ph.h>
+#include "SDL_version.h"
+#include "SDL_error.h"
+#include "SDL_timer.h"
+#include "SDL_video.h"
+#include "SDL_syswm.h"
+#include "SDL_events_c.h"
+#include "SDL_pixels_c.h"
+#include "SDL_ph_modes_c.h"
+#include "SDL_ph_wm_c.h"
+
+/* This is necessary for working properly with Enlightenment, etc. */
+#define USE_ICON_WINDOW
+
+void ph_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
+{
+
+#if 0 /*big*/
+	int ncolors;
+	PhImage_t *image;
+	PgColor_t* palette;
+
+	image = PhCreateImage( image,
+                          	icon->w,
+                          	icon->h,
+                          	Pg_IMAGE_DIRECT_888,
+                          	NULL, 0, 0 );
+
+/* ---------------------------------------- */
+	SDL_Surface *sicon;
+//	XWMHints *wmhints;
+//	XImage *icon_image;
+//	Pixmap icon_pixmap;
+//	Pixmap mask_pixmap;
+//	GC GC;
+//	XGCValues GCvalues;
+	int i, b, dbpp;
+	SDL_Rect bounds;
+	Uint8 *LSBmask, *color_tried;
+	Visual *dvis;
+
+	/* Lock the event thread, in multi-threading environments */
+	SDL_Lock_EventThread();
+
+	/* The icon must use the default visual, depth and colormap of the
+	   screen, so it might need a conversion */
+// ?	dbpp = DefaultDepth(SDL_Display, SDL_Screen);
+	switch(dbpp) {
+	case 15:
+	    dbpp = 16; break;
+	case 24:
+	    dbpp = 32; break;
+	}
+	dvis = DefaultVisual(SDL_Display, SDL_Screen);
+
+	/* The Visual struct is supposed to be opaque but we cheat a little */
+	sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
+				     dbpp,
+				     dvis->red_mask, dvis->green_mask,
+				     dvis->blue_mask, 0);
+
+	if ( sicon == NULL ) {
+		goto done;
+	}
+	/* If we already have allocated colours from the default colormap,
+	   copy them */
+	if(SDL_Visual == dvis && SDL_XColorMap == SDL_DisplayColormap
+	   && this->screen->format->palette && sicon->format->palette) {
+	    memcpy(sicon->format->palette->colors,
+		   this->screen->format->palette->colors,
+		   this->screen->format->palette->ncolors * sizeof(SDL_Color));
+	}
+
+	bounds.x = 0;
+	bounds.y = 0;
+	bounds.w = icon->w;
+	bounds.h = icon->h;
+	if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 )
+		goto done;
+
+	/* Lock down the colors used in the colormap */
+	color_tried = NULL;
+	if ( sicon->format->BitsPerPixel == 8 ) {
+		SDL_Palette *palette;
+		Uint8 *p;
+		XColor wanted;
+
+		palette = sicon->format->palette;
+		color_tried = malloc(palette->ncolors);
+		if ( color_tried == NULL ) {
+			goto done;
+		}
+		if ( SDL_iconcolors != NULL ) {
+			free(SDL_iconcolors);
+		}
+		SDL_iconcolors = malloc(palette->ncolors
+					* sizeof(*SDL_iconcolors));
+		if ( SDL_iconcolors == NULL ) {
+			free(color_tried);
+			goto done;
+		}
+		memset(color_tried, 0, palette->ncolors);
+		memset(SDL_iconcolors, 0,
+		       palette->ncolors * sizeof(*SDL_iconcolors));
+
+		p = (Uint8 *)sicon->pixels; 
+		for ( i = sicon->w*sicon->h; i > 0; --i, ++p ) {
+			if ( ! color_tried[*p] ) {
+				wanted.pixel = *p;
+				wanted.red   = (palette->colors[*p].r<<8);
+				wanted.green = (palette->colors[*p].g<<8);
+				wanted.blue  = (palette->colors[*p].b<<8);
+				wanted.flags = (DoRed|DoGreen|DoBlue);
+				if (XAllocColor(SDL_Display,
+						SDL_DisplayColormap, &wanted)) {
+					++SDL_iconcolors[wanted.pixel];
+				}
+				color_tried[*p] = 1;
+			}
+		}
+	}
+	if ( color_tried != NULL ) {
+		free(color_tried);
+	}
+
+	/* Translate mask data to LSB order and set the icon mask */
+	i = (sicon->w/8)*sicon->h;
+	LSBmask = (Uint8 *)malloc(i);
+	if ( LSBmask == NULL ) {
+		goto done;
+	}
+	memset(LSBmask, 0, i);
+	while ( --i >= 0 ) {
+		for ( b=0; b<8; ++b )
+			LSBmask[i] |= (((mask[i]>>b)&0x01)<<(7-b));
+	}
+	mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow,
+					LSBmask, sicon->w, sicon->h, 1L, 0L, 1);
+
+	/* Transfer the image to an X11 pixmap */
+	icon_image = XCreateImage(SDL_Display,
+			DefaultVisual(SDL_Display, SDL_Screen),
+			DefaultDepth(SDL_Display, SDL_Screen),
+			ZPixmap, 0, (char *)sicon->pixels, sicon->w, sicon->h,
+			((sicon->format)->BytesPerPixel == 3) ? 32 :
+				(sicon->format)->BytesPerPixel*8, 0);
+	icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,
+			DefaultDepth(SDL_Display, SDL_Screen));
+	GC = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);
+	XPutImage(SDL_Display, icon_pixmap, GC, icon_image,
+					0, 0, 0, 0, sicon->w, sicon->h);
+	XFreeGC(SDL_Display, GC);
+	XDestroyImage(icon_image);
+	free(LSBmask);
+	sicon->pixels = NULL;
+
+#ifdef USE_ICON_WINDOW
+	/* Create an icon window and set the pixmap as its background */
+	icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root,
+					0, 0, sicon->w, sicon->h, 0,
+					CopyFromParent, CopyFromParent);
+	XSetWindowBackgroundPixmap(SDL_Display, icon_window, icon_pixmap);
+	XClearWindow(SDL_Display, icon_window);
+#endif
+
+	/* Set the window icon to the icon pixmap (and icon window) */
+	wmhints = XAllocWMHints();
+	wmhints->flags = (IconPixmapHint | IconMaskHint);
+	wmhints->icon_pixmap = icon_pixmap;
+	wmhints->icon_mask = mask_pixmap;
+#ifdef USE_ICON_WINDOW
+	wmhints->flags |= IconWindowHint;
+	wmhints->icon_window = icon_window;
+#endif
+	XSetWMHints(SDL_Display, WMwindow, wmhints);
+	XFree(wmhints);
+	XSync(SDL_Display, False);
+
+  done:
+	SDL_Unlock_EventThread();
+	if ( sicon != NULL ) {
+		SDL_FreeSurface(sicon);
+	}
+	
+#endif /*big*/
+	return;
+}
+
+void ph_SetCaption(_THIS, const char *title, const char *icon)
+{
+
+#if 0
+	XTextProperty titleprop, iconprop;
+
+	/* Lock the event thread, in multi-threading environments */
+	SDL_Lock_EventThread();
+
+	if ( title != NULL ) {
+		XStringListToTextProperty((char **)&title, 1, &titleprop);
+		XSetWMName(SDL_Display, WMwindow, &titleprop);
+		XFree(titleprop.value);
+	}
+	if ( icon != NULL ) {
+		XStringListToTextProperty((char **)&icon, 1, &iconprop);
+		XSetWMIconName(SDL_Display, WMwindow, &iconprop);
+		XFree(iconprop.value);
+	}
+	XSync(SDL_Display, False);
+
+	SDL_Unlock_EventThread();
+#endif
+}
+
+/* Iconify the window */
+int ph_IconifyWindow(_THIS)
+{
+	int result;
+	
+#if 0
+	SDL_Lock_EventThread();
+	result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
+	XSync(SDL_Display, False);
+	SDL_Unlock_EventThread();
+#endif
+	return(result);
+}
+
+SDL_GrabMode ph_GrabInputNoLock(_THIS, SDL_GrabMode mode)
+{
+#if 0 /*big*/
+	int numtries, result;
+
+	if ( this->screen == NULL ) {
+		return(SDL_GRAB_OFF);
+	}
+	if ( ! SDL_Window ) {
+		return(mode);	/* Will be set later on mode switch */
+	}
+	if ( mode == SDL_GRAB_OFF ) {
+		XUngrabPointer(SDL_Display, CurrentTime);
+		if ( this->screen->flags & SDL_FULLSCREEN ) {
+			/* Rebind the mouse to the fullscreen window */
+			for ( numtries = 0; numtries < 10; ++numtries ) {
+				result = XGrabPointer(SDL_Display, FSwindow,
+						True, 0,
+						GrabModeAsync, GrabModeAsync,
+						FSwindow, None, CurrentTime);
+				if ( result == AlreadyGrabbed ) {
+					break;
+				}
+				SDL_Delay(100);
+			}
+		}
+#ifdef GRAB_FULLSCREEN
+		if ( !(this->screen->flags & SDL_FULLSCREEN) )
+#endif
+		XUngrabKeyboard(SDL_Display, CurrentTime);
+	} else {
+		if ( this->screen->flags & SDL_FULLSCREEN ) {
+			/* Unbind the mouse from the fullscreen window */
+			XUngrabPointer(SDL_Display, CurrentTime);
+		}
+		/* Try to grab the mouse */
+		for ( numtries = 0; numtries < 10; ++numtries ) {
+			result = XGrabPointer(SDL_Display, SDL_Window, True, 0,
+						GrabModeAsync, GrabModeAsync,
+						SDL_Window, None, CurrentTime);
+			if ( result != AlreadyGrabbed ) {
+				break;
+			}
+			SDL_Delay(100);
+		}
+#ifdef GRAB_FULLSCREEN
+		if ( !(this->screen->flags & SDL_FULLSCREEN) )
+#endif
+		XGrabKeyboard(SDL_Display, WMwindow, True,
+			GrabModeAsync, GrabModeAsync, CurrentTime);
+	}
+	XSync(SDL_Display, False);
+
+
+#endif /*big*/
+	return(mode);
+}
+
+SDL_GrabMode ph_GrabInput(_THIS, SDL_GrabMode mode)
+{
+#if 0
+	SDL_Lock_EventThread();
+	mode = X11_GrabInputNoLock(this, mode);
+	SDL_Unlock_EventThread();
+#endif
+	return(mode);
+}
+
+/* If 'info' is the right version, this function fills it and returns 1.
+   Otherwise, in case of a version mismatch, it returns -1.
+*/
+static void lock_display(void)
+{
+	SDL_Lock_EventThread();
+}
+static void unlock_display(void)
+{
+#if 0
+	/* Make sure any X11 transactions are completed */
+	SDL_VideoDevice *this = current_video;
+	XSync(SDL_Display, False);
+	SDL_Unlock_EventThread();
+#endif
+}
+int ph_GetWMInfo(_THIS, SDL_SysWMinfo *info)
+{
+#if 0
+	if ( info->version.major <= SDL_MAJOR_VERSION ) {
+		info->subsystem = SDL_SYSWM_X11;
+		info->info.x11.display = SDL_Display;
+		info->info.x11.window = SDL_Window;
+		if ( SDL_VERSIONNUM(info->version.major,
+		                    info->version.minor,
+		                    info->version.patch) >= 1002 ) {
+			info->info.x11.fswindow = FSwindow;
+			info->info.x11.wmwindow = WMwindow;
+		}
+		info->info.x11.lock_func = lock_display;
+		info->info.x11.unlock_func = unlock_display;
+		return(1);
+	} else {
+		SDL_SetError("Application not compiled with SDL %d.%d\n",
+					SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
+		return(-1);
+	}
+#endif
+}