Mercurial > sdl-ios-xcode
diff src/video/macrom/SDL_romvideo.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 45b1c4303f87 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/macrom/SDL_romvideo.c Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,730 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +#include <stdio.h> +#include <stdlib.h> + +#if TARGET_API_MAC_CARBON +#include <Carbon.h> +/* The fullscreen code requires the QuickTime framework, and the window + is still at the back on MacOS X, which is where this code is needed. + */ +#if USE_QUICKTIME +#include <Movies.h> +#endif +#else +#include <LowMem.h> +#include <Gestalt.h> +#include <Devices.h> +#include <DiskInit.h> +#include <QDOffscreen.h> +#endif + +#include "SDL_video.h" +#include "SDL_error.h" +#include "SDL_syswm.h" +#include "SDL_sysvideo.h" +#include "SDL_romvideo.h" +#include "SDL_macgl_c.h" +#include "SDL_macwm_c.h" +#include "SDL_macmouse_c.h" +#include "SDL_macevents_c.h" + +/* Initialization/Query functions */ +static int ROM_VideoInit(_THIS, SDL_PixelFormat *vformat); +static SDL_Rect **ROM_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); +static SDL_Surface *ROM_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); +static int ROM_SetColors(_THIS, int firstcolor, int ncolors, + SDL_Color *colors); +static void ROM_VideoQuit(_THIS); + +/* Hardware surface functions */ +static int ROM_AllocHWSurface(_THIS, SDL_Surface *surface); +static int ROM_LockHWSurface(_THIS, SDL_Surface *surface); +static void ROM_UnlockHWSurface(_THIS, SDL_Surface *surface); +static void ROM_FreeHWSurface(_THIS, SDL_Surface *surface); + +#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */ +/* Saved state for the menu bar */ +static RgnHandle gSaveGrayRgn = nil; +static short gSaveMenuBar = 0; +static Boolean gSaveCSVis = true; + +#if powerc +/* Mixed mode glue to activate the 68K emulator and twiddle a register */ +#define ONEWORDSTUB(p1) \ + { 0x41FA, 0x0010, 0x209F, (p1), 0x41FA, \ + 0x0008, 0x2F10, 0x4E75, 0x0000, 0x0000, 0x0000 } + +#define TWOWORDSTUB(p1,p2) \ + { 0x41FA, 0x0012, 0x209F, (p1), (p2), 0x41FA, \ + 0x0008, 0x2F10, 0x4E75, 0x0000, 0x0000, 0x0000 } + +#define THREEWORDSTUB(p1,p2,p3) \ + { 0x41FA, 0x0014, 0x209F, (p1), (p2), (p3), 0x41FA, \ + 0x0008, 0x2F10, 0x4E75, 0x0000, 0x0000, 0x0000 } + +/* ControlStrip inline glue for PowerPC */ +static pascal Boolean SBIsControlStripVisible(void) +{ + static short procData[] = TWOWORDSTUB(0x7000, 0xAAF2); + ProcInfoType procInfo = kD0DispatchedPascalStackBased + | RESULT_SIZE(SIZE_CODE(sizeof(Boolean))) + | DISPATCHED_STACK_ROUTINE_SELECTOR_SIZE(kFourByteCode); + + return((Boolean) CallUniversalProc((UniversalProcPtr) procData, procInfo, 0x00)); +} + +static pascal void SBShowHideControlStrip(Boolean showIt) +{ + static short procData[] = THREEWORDSTUB(0x303C, 0x0101, 0xAAF2); + ProcInfoType procInfo = kD0DispatchedPascalStackBased + | DISPATCHED_STACK_ROUTINE_SELECTOR_SIZE(kFourByteCode) + | DISPATCHED_STACK_ROUTINE_PARAMETER(1, SIZE_CODE(sizeof(Boolean))); + + CallUniversalProc((UniversalProcPtr) procData, procInfo, 0x01, showIt); +} +#endif /* powerc */ +#endif /* !TARGET_API_MAC_CARBON */ + +/* Macintosh toolbox driver bootstrap functions */ + +static int ROM_Available(void) +{ + return(1); +} + +static void ROM_DeleteDevice(SDL_VideoDevice *device) +{ + free(device->hidden); + free(device); +} + +static SDL_VideoDevice *ROM_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); + if ( device ) { + memset(device, 0, (sizeof *device)); + device->hidden = (struct SDL_PrivateVideoData *) + malloc((sizeof *device->hidden)); + } + if ( (device == NULL) || (device->hidden == NULL) ) { + SDL_OutOfMemory(); + if ( device ) { + free(device); + } + return(0); + } + memset(device->hidden, 0, (sizeof *device->hidden)); + + /* Set the function pointers */ + device->VideoInit = ROM_VideoInit; + device->ListModes = ROM_ListModes; + device->SetVideoMode = ROM_SetVideoMode; + device->SetColors = ROM_SetColors; + device->UpdateRects = NULL; + device->VideoQuit = ROM_VideoQuit; + device->AllocHWSurface = ROM_AllocHWSurface; + device->CheckHWBlit = NULL; + device->FillHWRect = NULL; + device->SetHWColorKey = NULL; + device->SetHWAlpha = NULL; + device->LockHWSurface = ROM_LockHWSurface; + device->UnlockHWSurface = ROM_UnlockHWSurface; + device->FlipHWSurface = NULL; + device->FreeHWSurface = ROM_FreeHWSurface; +#ifdef HAVE_OPENGL + device->GL_MakeCurrent = Mac_GL_MakeCurrent; + device->GL_SwapBuffers = Mac_GL_SwapBuffers; +#endif + device->SetCaption = Mac_SetCaption; + device->SetIcon = NULL; + device->IconifyWindow = NULL; + device->GrabInput = NULL; + device->GetWMInfo = NULL; + device->FreeWMCursor = Mac_FreeWMCursor; + device->CreateWMCursor = Mac_CreateWMCursor; + device->ShowWMCursor = Mac_ShowWMCursor; + device->WarpWMCursor = Mac_WarpWMCursor; + device->InitOSKeymap = Mac_InitOSKeymap; + device->PumpEvents = Mac_PumpEvents; + + device->free = ROM_DeleteDevice; + + return device; +} + +VideoBootStrap TOOLBOX_bootstrap = { + "toolbox", "MacOS ROM Toolbox", + ROM_Available, ROM_CreateDevice +}; + + +static int ROM_VideoInit(_THIS, SDL_PixelFormat *vformat) +{ + long info; + + /* Check out some things about the system */ + Gestalt(gestaltQuickdrawVersion, &info); + if ( info == gestaltOriginalQD ) { + SDL_SetError("Color Quickdraw not available"); + return(-1); + } + + /* Start ROMintosh events */ + Mac_InitEvents(this); + + /* Get a handle to the main monitor */ + SDL_Display = GetMainDevice(); + + /* Determine pixel format */ + vformat->BitsPerPixel = (**(**SDL_Display).gdPMap).pixelSize; + switch (vformat->BitsPerPixel) { + case 16: /* 5-5-5 RGB */ + vformat->Rmask = 0x00007c00; + vformat->Gmask = 0x000003e0; + vformat->Bmask = 0x0000001f; + break; + default: + break; + } + + /* Create our palette */ + SDL_CTab = (CTabHandle)NewHandle(sizeof(ColorSpec)*256 + 8); + if ( SDL_CTab == nil ) { + SDL_OutOfMemory(); + return(-1); + } + (**SDL_CTab).ctSeed = GetCTSeed(); + (**SDL_CTab).ctFlags = 0; + (**SDL_CTab).ctSize = 255; + CTabChanged(SDL_CTab); + SDL_CPal = NewPalette(256, SDL_CTab, pmExplicit+pmTolerant, 0); + + /* Get a list of available fullscreen modes */ + SDL_modelist = (SDL_Rect **)malloc((1+1)*sizeof(SDL_Rect *)); + if ( SDL_modelist ) { + SDL_modelist[0] = (SDL_Rect *)malloc(sizeof(SDL_Rect)); + if ( SDL_modelist[0] ) { + SDL_modelist[0]->x = 0; + SDL_modelist[0]->y = 0; + SDL_modelist[0]->w = (**SDL_Display).gdRect.right; + SDL_modelist[0]->h = (**SDL_Display).gdRect.bottom; + } + SDL_modelist[1] = NULL; + } + + /* Fill in some window manager capabilities */ + this->info.wm_available = 1; + + /* We're done! */ + return(0); +} + +static SDL_Rect **ROM_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) +{ + if ( this->screen->format->BitsPerPixel == format->BitsPerPixel ) { + if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { + return(SDL_modelist); + } else { + return((SDL_Rect **)-1); + } + } else { + return((SDL_Rect **)0); + } +} + +static void ROM_HideMenuBar(_THIS) +{ +#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */ + RgnHandle drawRgn = nil; + RgnHandle tempRgn = nil; + RgnHandle grayRgn = nil; + WindowPtr window = nil; + GDHandle gd = nil; + GrafPtr savePort; + long response; + short height; + EventRecord theEvent; + + height = GetMBarHeight(); + + if ( height > 0 ) { + tempRgn = NewRgn(); + drawRgn = NewRgn(); + gSaveGrayRgn = NewRgn(); + if ( ! tempRgn || ! drawRgn || ! gSaveGrayRgn ) { + goto CLEANUP; + } + grayRgn = GetGrayRgn(); /* No need to check for this */ + + GetPort(&savePort); + + /* Hide the control strip if it's present, and record its + previous position into the dirty region for redrawing. + This isn't necessary, but may help catch stray bits. */ + CopyRgn(grayRgn, tempRgn); + if (!Gestalt(gestaltControlStripAttr, &response) && + (response & (1L << gestaltControlStripExists))) { + gSaveCSVis = SBIsControlStripVisible(); + if (gSaveCSVis) + SBShowHideControlStrip(false); + } + DiffRgn(grayRgn, tempRgn, drawRgn); + + /* Save the gray region once the control strip is hidden*/ + CopyRgn(grayRgn, gSaveGrayRgn); + + /* Change the menu height in lowmem */ + gSaveMenuBar = height; + LMSetMBarHeight(0); + + /* Walk the monitor rectangles, and combine any pieces that + aren't in GrayRgn: menubar, round corners, fake floaters. */ + for(gd = GetDeviceList(); gd; gd = GetNextDevice(gd)) + { + if (!TestDeviceAttribute(gd, screenDevice)) continue; + if (!TestDeviceAttribute(gd, screenActive)) continue; + + RectRgn(tempRgn, &(*gd)->gdRect); /* Get the whole screen */ + DiffRgn(tempRgn, grayRgn, tempRgn); /* Subtract out GrayRgn */ + UnionRgn(tempRgn, drawRgn, drawRgn);/* Combine all the bits */ + } + + /* Add the bits into the GrayRgn */ + UnionRgn(drawRgn, grayRgn, grayRgn); + + /* Modify the vis regions of exposed windows */ + window = (FrontWindow()) ? FrontWindow() : (WindowPtr) -1L; + PaintBehind(window, drawRgn); + CalcVisBehind(window, drawRgn); + + SetPort(savePort); + + /* Yield time so that floaters can catch up */ + EventAvail(0, &theEvent); + EventAvail(0, &theEvent); + EventAvail(0, &theEvent); + EventAvail(0, &theEvent); + } + +CLEANUP: + + if (tempRgn) DisposeRgn(tempRgn); + if (drawRgn) DisposeRgn(drawRgn); +#endif /* !TARGET_API_MAC_CARBON */ +} + +static void ROM_ShowMenuBar(_THIS) +{ +#if !TARGET_API_MAC_CARBON /* This seems not to be available? -sts Aug 2000 */ + RgnHandle drawRgn = nil; + RgnHandle menuRgn = nil; + RgnHandle tempRgn = nil; + RgnHandle grayRgn = nil; + WindowPtr window = nil; + GrafPtr wMgrPort; + GrafPtr savePort; + Rect menuRect; + long response; + short height; + EventRecord theEvent; + RGBColor saveRGB; + RGBColor blackRGB = { 0, 0, 0 }; + + height = GetMBarHeight(); + + if ((height <= 0) && (gSaveMenuBar > 0)) { + drawRgn = NewRgn(); + menuRgn = NewRgn(); + tempRgn = NewRgn(); + if ( ! tempRgn || ! drawRgn || ! gSaveGrayRgn ) { + goto CLEANUP; + } + grayRgn = GetGrayRgn(); /* No need to check for this */ + + GetPort(&savePort); + GetWMgrPort(&wMgrPort); + + /* Set the height properly */ + LMSetMBarHeight(gSaveMenuBar); + + /* Restore the old GrayRgn: rounded corners, etc, but not + the menubar -- subtract that out first! */ + if (gSaveGrayRgn) + { + menuRect = (*GetMainDevice())->gdRect; + menuRect.bottom = menuRect.top + gSaveMenuBar; + RectRgn(menuRgn, &menuRect); + + DiffRgn(grayRgn, gSaveGrayRgn, drawRgn); /* What do we inval? */ + DiffRgn(drawRgn, menuRgn, drawRgn); /* Clip out the menu */ + + /* Now redraw the corners and other bits black */ + SetPort(wMgrPort); + GetClip(tempRgn); + SetClip(drawRgn); + GetForeColor(&saveRGB); + RGBForeColor(&blackRGB); + PaintRgn(drawRgn); + RGBForeColor(&saveRGB); + SetClip(tempRgn); + SetPort(savePort); + + UnionRgn(drawRgn, menuRgn, drawRgn); /* Put back the menu */ + + /* Now actually restore the GrayRgn */ + CopyRgn(gSaveGrayRgn, grayRgn); + DisposeRgn(gSaveGrayRgn); + gSaveGrayRgn = nil; + } + + /* Modify the vis regions of exposed windows and draw menubar */ + window = (FrontWindow()) ? FrontWindow() : (WindowPtr) -1L; + PaintBehind(window, drawRgn); + CalcVisBehind(window, drawRgn); + DrawMenuBar(); + + SetPort(savePort); + gSaveMenuBar = 0; + + /* Now show the control strip if it's present */ + if (!Gestalt(gestaltControlStripAttr, &response) && + (response & (1L << gestaltControlStripExists))) + { + if (gSaveCSVis && !SBIsControlStripVisible()) + SBShowHideControlStrip(true); + gSaveCSVis = true; + } + + /* Yield time so that floaters can catch up */ + EventAvail(0, &theEvent); + EventAvail(0, &theEvent); + EventAvail(0, &theEvent); + EventAvail(0, &theEvent); + } + +CLEANUP: + + if (drawRgn) DisposeRgn(drawRgn); + if (menuRgn) DisposeRgn(menuRgn); + if (tempRgn) DisposeRgn(tempRgn); +#endif /* !TARGET_API_MAC_CARBON */ +} + +/* Various screen update functions available */ +static void ROM_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); +static void ROM_WindowUpdate(_THIS, int numrects, SDL_Rect *rects); + +static void ROM_UnsetVideoMode(_THIS, SDL_Surface *current) +{ + /* Free the current window, if any */ + if ( SDL_Window != nil ) { + GWorldPtr memworld; + + /* Handle OpenGL support */ + Mac_GL_Quit(this); + + memworld = (GWorldPtr)GetWRefCon(SDL_Window); + if ( memworld != nil ) { + UnlockPixels(GetGWorldPixMap(memworld)); + DisposeGWorld(memworld); + } + if ( (current->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { +#if USE_QUICKTIME + EndFullScreen(fullscreen_ctx, nil); + SDL_Window = nil; +#else + ROM_ShowMenuBar(this); +#endif + } + } + current->pixels = NULL; + current->flags &= ~(SDL_HWSURFACE|SDL_FULLSCREEN); +} + +static SDL_Surface *ROM_SetVideoMode(_THIS, SDL_Surface *current, + int width, int height, int bpp, Uint32 flags) +{ + Rect wrect, orect; +#if TARGET_API_MAC_CARBON + Rect tmprect; +#endif + + /* Free any previous video mode */ + ROM_UnsetVideoMode(this, current); + + /* Create the ROM window and SDL video surface */ + current->flags = 0; /* Clear flags */ + current->w = width; + current->h = height; + SetRect(&wrect, 0, 0, width, height); + if ( SDL_Window ) { + /* If we recreate the window, don't move it around */ +#if TARGET_API_MAC_CARBON + orect = *GetWindowPortBounds(SDL_Window, &tmprect); +#else + orect = SDL_Window->portRect; +#endif + OffsetRect(&wrect, orect.left, orect.top); + } else { + /* Center the window the first time we show it */ + OffsetRect(&wrect, + (SDL_modelist[0]->w-width)/2, (SDL_modelist[0]->h-height)/2); + } + +#if MACOSX && !USE_QUICKTIME + /* Hum.. fullscreen mode is broken */ + flags &= ~SDL_FULLSCREEN; +#endif + if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { + /* Create the fullscreen window and use screen bits */ + current->flags |= SDL_HWSURFACE|SDL_FULLSCREEN; + if ( SDL_Window ) { + DisposeWindow(SDL_Window); + } +#if USE_QUICKTIME + BeginFullScreen(&fullscreen_ctx, nil, 0,0, &SDL_Window, nil, 0); +#else + SDL_Window = NewCWindow(nil, &wrect, "\p", true, plainDBox, + (WindowPtr)-1, false, 0); + ROM_HideMenuBar(this); +#endif + current->pitch = (**(**SDL_Display).gdPMap).rowBytes & 0x3FFF; + current->pixels = (**(**SDL_Display).gdPMap).baseAddr; + this->UpdateRects = ROM_DirectUpdate; + } else { + GWorldPtr memworld; + PixMapHandle pixmap; + int style; + + style = noGrowDocProc; + if ( flags & SDL_NOFRAME ) { + style = plainDBox; + current->flags |= SDL_NOFRAME; + } else + if ( flags & SDL_RESIZABLE ) { + style = zoomDocProc; + current->flags |= SDL_RESIZABLE; + } + if ( SDL_Window && (style == current_style) ) { + /* Resize existing window, if necessary */ + if ( ((orect.right-orect.left) != width) || + ((orect.bottom-orect.top) != height) ) { + SizeWindow(SDL_Window, width, height, false); + } + } else { + /* Recreate the window in the new style */ + if ( SDL_Window ) { + DisposeWindow(SDL_Window); + } + SDL_Window = NewCWindow(nil, &wrect, "\p", true, + style, (WindowPtr)-1, true, 0); + + /* Set the window title, if any */ + { char *title; + SDL_WM_GetCaption(&title, NULL); + if ( title ) { + Mac_SetCaption(this, title, NULL); + } + } + } + current_style = style; + SetPalette(SDL_Window, SDL_CPal, false); + ActivatePalette(SDL_Window); + if ( NewGWorld(&memworld, 0, +#if TARGET_API_MAC_CARBON + GetWindowPortBounds(SDL_Window, &tmprect), +#else + &SDL_Window->portRect, +#endif + SDL_CTab, nil, 0) != noErr ) { + SDL_SetError("NewGWorld() failed"); + return(NULL); + } + SetWRefCon(SDL_Window, (long)memworld); + pixmap = GetGWorldPixMap(memworld); + LockPixels(pixmap); + current->pitch = (**pixmap).rowBytes & 0x3FFF; + current->pixels = GetPixBaseAddr(pixmap); + this->UpdateRects = ROM_WindowUpdate; + } + SetPortWindowPort(SDL_Window); + SelectWindow(SDL_Window); + + /* Handle OpenGL support */ + if ( flags & SDL_OPENGL ) { + if ( Mac_GL_Init(this) == 0 ) { + current->flags |= SDL_OPENGL; + } else { + current = NULL; + } + } + + if ( (flags & SDL_HWPALETTE) && (flags & SDL_FULLSCREEN) ) + current->flags |= SDL_HWPALETTE; + + /* We're live! */ + return(current); +} + +/* We don't actually allow hardware surfaces other than the main one */ +static int ROM_AllocHWSurface(_THIS, SDL_Surface *surface) +{ + return(-1); +} +static void ROM_FreeHWSurface(_THIS, SDL_Surface *surface) +{ + return; +} +static int ROM_LockHWSurface(_THIS, SDL_Surface *surface) +{ + return(0); +} +static void ROM_UnlockHWSurface(_THIS, SDL_Surface *surface) +{ + return; +} + +static void ROM_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) +{ + /* The application is already updating the visible video memory */ + return; +} + +static void ROM_WindowUpdate(_THIS, int numrects, SDL_Rect *rects) +{ + GWorldPtr memworld; + GrafPtr saveport; + CGrafPtr thePort; + const BitMap *memBits; + const BitMap *winBits; + int i; + Rect update; + + /* Copy from the offscreen GWorld to the window port */ + GetPort(&saveport); + SetPortWindowPort(SDL_Window); + thePort = GetWindowPort(SDL_Window); + memworld = (GWorldPtr)GetWRefCon(SDL_Window); +#if TARGET_API_MAC_CARBON + memBits = GetPortBitMapForCopyBits((CGrafPtr) memworld); +#else + memBits = &((GrafPtr)memworld)->portBits; +#endif +#if TARGET_API_MAC_CARBON + winBits = GetPortBitMapForCopyBits(thePort); +#else + winBits = &SDL_Window->portBits; +#endif + for ( i=0; i<numrects; ++i ) { + update.left = rects[i].x; + update.right = rects[i].x+rects[i].w; + update.top = rects[i].y; + update.bottom = rects[i].y+rects[i].h; + CopyBits(memBits, winBits, + &update, &update, srcCopy, nil); + } +#if TARGET_API_MAC_CARBON + if ( QDIsPortBuffered(thePort) ) { + QDFlushPortBuffer(thePort, NULL); + } +#endif + SetPort(saveport); +} + +static int ROM_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) +{ + CTabHandle cTab; + int i; + + /* Get the colortable from the either the display or window */ + if ( (this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { + cTab = (**(**SDL_Display).gdPMap).pmTable; + } else { + cTab = SDL_CTab; + } + + /* Verify the range of colors */ + if ( (firstcolor+ncolors) > ((**cTab).ctSize+1) ) { + return(0); + } + + /* Set the screen palette and update the display */ + for ( i=0; i< ncolors; ++i ) { + int j = firstcolor + i; + (**cTab).ctTable[j].value = j; + (**cTab).ctTable[j].rgb.red = colors[i].r << 8 | colors[i].r; + (**cTab).ctTable[j].rgb.green = colors[i].g << 8 | colors[i].g; + (**cTab).ctTable[j].rgb.blue = colors[i].b << 8 | colors[i].b; + } +// if ( (this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) +{ + GDevice **odisplay; + odisplay = GetGDevice(); + SetGDevice(SDL_Display); + SetEntries(0, (**cTab).ctSize, (ColorSpec *)&(**cTab).ctTable); + SetGDevice(odisplay); + } + return(1); +} + +void ROM_VideoQuit(_THIS) +{ + int i; + + /* Free current video mode */ + ROM_UnsetVideoMode(this, this->screen); + if ( SDL_Window ) { + DisposeWindow(SDL_Window); + SDL_Window = nil; + } + + /* Free palette and restore original one */ + if ( SDL_CTab != nil ) { + DisposeHandle((Handle)SDL_CTab); + SDL_CTab = nil; + } + if ( SDL_CPal != nil ) { + DisposePalette(SDL_CPal); + SDL_CPal = nil; + } + RestoreDeviceClut(GetMainDevice()); + + /* Free list of video modes */ + if ( SDL_modelist != NULL ) { + for ( i=0; SDL_modelist[i]; ++i ) { + free(SDL_modelist[i]); + } + free(SDL_modelist); + SDL_modelist = NULL; + } +} +