Mercurial > sdl-ios-xcode
diff src/video/cybergfx/SDL_amigamouse.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | e8157fcb3114 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/cybergfx/SDL_amigamouse.c Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,118 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +#include "SDL_error.h" +#include "SDL_mouse.h" +#include "SDL_events_c.h" +#include "SDL_cursor_c.h" +#include "SDL_amigamouse_c.h" + + +/* The implementation dependent data for the window manager cursor */ + +typedef void * WMCursor; + +void amiga_FreeWMCursor(_THIS, WMcursor *cursor) +{ +} + +WMcursor *amiga_CreateWMCursor(_THIS, + Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) +{ + return (WMcursor *)1; // Amiga has an Hardware cursor, so it's ok to return something unuseful but true +} + +int amiga_ShowWMCursor(_THIS, WMcursor *cursor) +{ + /* Don't do anything if the display is gone */ + if ( SDL_Display == NULL) { + return(0); + } + + /* Set the Amiga prefs cursor cursor, or blank if cursor is NULL */ + + if ( SDL_Window ) { + SDL_Lock_EventThread(); + if ( cursor == NULL ) { + if ( SDL_BlankCursor != NULL ) { +// Hide cursor HERE + SetPointer(SDL_Window,(UWORD *)SDL_BlankCursor,1,1,0,0); + } + } else { +// Show cursor + ClearPointer(SDL_Window); + } + SDL_Unlock_EventThread(); + } + return(1); +} + +void amiga_WarpWMCursor(_THIS, Uint16 x, Uint16 y) +{ +/* FIXME: Not implemented */ +} + +/* Check to see if we need to enter or leave mouse relative mode */ +void amiga_CheckMouseMode(_THIS) +{ + /* If the mouse is hidden and input is grabbed, we use relative mode */ +#if 0 + SDL_Lock_EventThread(); + if ( !(SDL_cursorstate & CURSOR_VISIBLE) && + (this->input_grab != SDL_GRAB_OFF) ) { + mouse_relative = 1; + X11_EnableDGAMouse(this); + if ( ! (using_dga & DGA_MOUSE) ) { + char *use_mouse_accel; + + SDL_GetMouseState(&mouse_last.x, &mouse_last.y); + /* Use as raw mouse mickeys as possible */ + XGetPointerControl(SDL_Display, + &mouse_accel.numerator, + &mouse_accel.denominator, + &mouse_accel.threshold); + use_mouse_accel = getenv("SDL_VIDEO_X11_MOUSEACCEL"); + if ( use_mouse_accel ) { + SetMouseAccel(this, use_mouse_accel); + } + } + } else { + if ( mouse_relative ) { + if ( using_dga & DGA_MOUSE ) { + X11_DisableDGAMouse(this); + } else { + XChangePointerControl(SDL_Display, True, True, + mouse_accel.numerator, + mouse_accel.denominator, + mouse_accel.threshold); + } + mouse_relative = 0; + } + } + SDL_Unlock_EventThread(); +#endif +}