diff src/video/bwindow/SDL_lowvideo.h @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children e8157fcb3114
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/bwindow/SDL_lowvideo.h	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,70 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+#ifndef _SDL_lowvideo_h
+#define _SDL_lowvideo_h
+
+#include "SDL_mouse.h"
+#include "SDL_sysvideo.h"
+
+/* Hidden "this" pointer for the video functions */
+#define _THIS	SDL_VideoDevice *_this
+
+/* Private display data */
+struct SDL_PrivateVideoData {
+	/* The main window */
+	SDL_BWin *SDL_Win;
+
+	/* The fullscreen mode list */
+	display_mode saved_mode;
+#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
+	int SDL_nummodes[NUM_MODELISTS];
+	SDL_Rect **SDL_modelist[NUM_MODELISTS];
+
+	/* A completely clear cursor */
+	WMcursor *BlankCursor;
+
+	/* Mouse state variables */
+	uint32 last_buttons;
+	BPoint last_point;
+
+	/* Keyboard state variables */
+	int key_flip;
+	struct key_info keyinfo[2];
+};
+/* Old variable names */
+#define SDL_Win		(_this->hidden->SDL_Win)
+#define saved_mode	(_this->hidden->saved_mode)
+#define SDL_nummodes	(_this->hidden->SDL_nummodes)
+#define SDL_modelist	(_this->hidden->SDL_modelist)
+#define SDL_BlankCursor	(_this->hidden->BlankCursor)
+#define last_buttons	(_this->hidden->last_buttons)
+#define last_point	(_this->hidden->last_point)
+#define key_flip	(_this->hidden->key_flip)
+#define keyinfo		(_this->hidden->keyinfo)
+
+#endif /* _SDL_lowvideo_h */