Mercurial > sdl-ios-xcode
diff src/video/bwindow/SDL_BWin.h @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | cf2af46e9e2a |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/bwindow/SDL_BWin.h Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,212 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +#ifndef _SDL_BWin_h +#define _SDL_BWin_h + +#include <stdio.h> +#include <AppKit.h> +#include <InterfaceKit.h> +#include <be/game/DirectWindow.h> +#ifdef HAVE_OPENGL +#include <be/opengl/GLView.h> +#endif + +#include "SDL_BeApp.h" +#include "SDL_events.h" +#include "SDL_BView.h" + +extern "C" { +#include "SDL_events_c.h" +}; + +class SDL_BWin : public BDirectWindow +{ +public: + SDL_BWin(BRect bounds) : + BDirectWindow(bounds, "Untitled", B_TITLED_WINDOW, 0) { + the_view = NULL; +#ifdef HAVE_OPENGL + SDL_GLView = NULL; +#endif + SDL_View = NULL; + Unlock(); + shown = false; + inhibit_resize = false; + } + virtual ~SDL_BWin() { + Lock(); + if ( the_view ) { +#ifdef HAVE_OPENGL + if ( the_view == SDL_GLView ) { + SDL_GLView->UnlockGL(); + } +#endif + RemoveChild(the_view); + the_view = NULL; + } + Unlock(); +#ifdef HAVE_OPENGL + if ( SDL_GLView ) { + delete SDL_GLView; + } +#endif + if ( SDL_View ) { + delete SDL_View; + } + } + + /* Override the Show() method so we can tell when we've been shown */ + virtual void Show(void) { + BWindow::Show(); + shown = true; + } + virtual bool Shown(void) { + return (shown); + } + /* If called, the next resize event will not be forwarded to SDL. */ + virtual void InhibitResize(void) { + inhibit_resize=true; + } + /* Handle resizing of the window */ + virtual void FrameResized(float width, float height) { + if(inhibit_resize) + inhibit_resize = false; + else + SDL_PrivateResize((int)width, (int)height); + } + virtual int CreateView(Uint32 flags) { + int retval; + + retval = 0; + Lock(); + if ( flags & SDL_OPENGL ) { +#ifdef HAVE_OPENGL + if ( SDL_GLView == NULL ) { + /* FIXME: choose BGL type via user flags */ + SDL_GLView = new BGLView(Bounds(), "SDL GLView", + B_FOLLOW_ALL_SIDES, + (B_WILL_DRAW|B_FRAME_EVENTS), + (BGL_RGB|BGL_DOUBLE|BGL_DEPTH)); + } + if ( the_view != SDL_GLView ) { + if ( the_view ) { + RemoveChild(the_view); + } + AddChild(SDL_GLView); + SDL_GLView->LockGL(); + the_view = SDL_GLView; + } +#else + SDL_SetError("OpenGL support not enabled"); + retval = -1; +#endif + } else { + if ( SDL_View == NULL ) { + SDL_View = new SDL_BView(Bounds()); + } + if ( the_view != SDL_View ) { + if ( the_view ) { +#ifdef HAVE_OPENGL + if ( the_view == SDL_GLView ) { + SDL_GLView->UnlockGL(); + } +#endif + RemoveChild(the_view); + } + AddChild(SDL_View); + the_view = SDL_View; + } + } + Unlock(); + return(retval); + } + virtual void SetBitmap(BBitmap *bitmap) { + SDL_View->SetBitmap(bitmap); + } + virtual void SetXYOffset(int x, int y) { +#ifdef HAVE_OPENGL + if ( the_view == SDL_GLView ) { + return; + } +#endif + SDL_View->SetXYOffset(x, y); + } + virtual bool BeginDraw(void) { + return(Lock()); + } + virtual void DrawAsync(BRect updateRect) { + SDL_View->DrawAsync(updateRect); + } + virtual void EndDraw(void) { + SDL_View->Sync(); + Unlock(); + } +#ifdef HAVE_OPENGL + virtual void SwapBuffers(void) { + SDL_GLView->UnlockGL(); + SDL_GLView->LockGL(); + SDL_GLView->SwapBuffers(); + } +#endif + virtual BView *View(void) { + return(the_view); + } + + /* Hook functions -- overridden */ + virtual void Minimize(bool minimize) { + /* This is only called when mimimized, not when restored */ + //SDL_PrivateAppActive(minimize, SDL_APPACTIVE); + BWindow::Minimize(minimize); + } + virtual void WindowActivated(bool active) { + SDL_PrivateAppActive(active, SDL_APPINPUTFOCUS); + } + virtual bool QuitRequested(void) { + if ( SDL_BeAppActive > 0 ) { + SDL_PrivateQuit(); + /* We don't ever actually close the window here because + the application should respond to the quit request, + or ignore it as desired. + */ + return(false); + } + return(true); /* Close the app window */ + } + +private: +#ifdef HAVE_OPENGL + BGLView *SDL_GLView; +#endif + SDL_BView *SDL_View; + BView *the_view; + + bool shown; + bool inhibit_resize; +}; + +#endif /* _SDL_BWin_h */