diff src/video/aalib/SDL_aavideo.c @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children e8157fcb3114
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/aalib/SDL_aavideo.c	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,396 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* AAlib based SDL video driver implementation.
+*/
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <unistd.h>
+#include <sys/stat.h>
+
+
+#include "SDL.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "SDL_sysvideo.h"
+#include "SDL_pixels_c.h"
+#include "SDL_events_c.h"
+
+#include "SDL_aavideo.h"
+#include "SDL_aaevents_c.h"
+#include "SDL_aamouse_c.h"
+
+#include <aalib.h>
+
+/* Initialization/Query functions */
+static int AA_VideoInit(_THIS, SDL_PixelFormat *vformat);
+static SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
+static SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
+static int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
+static void AA_VideoQuit(_THIS);
+
+/* Hardware surface functions */
+static int AA_AllocHWSurface(_THIS, SDL_Surface *surface);
+static int AA_LockHWSurface(_THIS, SDL_Surface *surface);
+static int AA_FlipHWSurface(_THIS, SDL_Surface *surface);
+static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface);
+static void AA_FreeHWSurface(_THIS, SDL_Surface *surface);
+
+/* Cache the VideoDevice struct */
+static struct SDL_VideoDevice *local_this;
+
+/* AAlib driver bootstrap functions */
+
+static int AA_Available(void)
+{
+	return 1; /* Always available ! */
+}
+
+static void AA_DeleteDevice(SDL_VideoDevice *device)
+{
+	free(device->hidden);
+	free(device);
+}
+
+static SDL_VideoDevice *AA_CreateDevice(int devindex)
+{
+	SDL_VideoDevice *device;
+
+	/* Initialize all variables that we clean on shutdown */
+	device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
+	if ( device ) {
+		memset(device, 0, (sizeof *device));
+		device->hidden = (struct SDL_PrivateVideoData *)
+				malloc((sizeof *device->hidden));
+	}
+	if ( (device == NULL) || (device->hidden == NULL) ) {
+		SDL_OutOfMemory();
+		if ( device ) {
+			free(device);
+		}
+		return(0);
+	}
+	memset(device->hidden, 0, (sizeof *device->hidden));
+
+	/* Set the function pointers */
+	device->VideoInit = AA_VideoInit;
+	device->ListModes = AA_ListModes;
+	device->SetVideoMode = AA_SetVideoMode;
+	device->CreateYUVOverlay = NULL;
+	device->SetColors = AA_SetColors;
+	device->UpdateRects = NULL;
+	device->VideoQuit = AA_VideoQuit;
+	device->AllocHWSurface = AA_AllocHWSurface;
+	device->CheckHWBlit = NULL;
+	device->FillHWRect = NULL;
+	device->SetHWColorKey = NULL;
+	device->SetHWAlpha = NULL;
+	device->LockHWSurface = AA_LockHWSurface;
+	device->UnlockHWSurface = AA_UnlockHWSurface;
+	device->FlipHWSurface = NULL;
+	device->FreeHWSurface = AA_FreeHWSurface;
+	device->SetCaption = NULL;
+	device->SetIcon = NULL;
+	device->IconifyWindow = NULL;
+	device->GrabInput = NULL;
+	device->GetWMInfo = NULL;
+	device->InitOSKeymap = AA_InitOSKeymap;
+	device->PumpEvents = AA_PumpEvents;
+
+	device->free = AA_DeleteDevice;
+
+	return device;
+}
+
+VideoBootStrap AALIB_bootstrap = {
+	"aalib", "ASCII Art Library",
+	AA_Available, AA_CreateDevice
+};
+
+static void AA_ResizeHandler(aa_context *);
+
+int AA_VideoInit(_THIS, SDL_PixelFormat *vformat)
+{
+	int keyboard;
+	int i;
+
+	/* Initialize all variables that we clean on shutdown */
+	for ( i=0; i<SDL_NUMMODES; ++i ) {
+		SDL_modelist[i] = malloc(sizeof(SDL_Rect));
+		SDL_modelist[i]->x = SDL_modelist[i]->y = 0;
+	}
+	/* Modes sorted largest to smallest */
+	SDL_modelist[0]->w = 1024; SDL_modelist[0]->h = 768;
+	SDL_modelist[1]->w = 800; SDL_modelist[1]->h = 600;
+	SDL_modelist[2]->w = 640; SDL_modelist[2]->h = 480;
+	SDL_modelist[3]->w = 320; SDL_modelist[3]->h = 400;
+	SDL_modelist[4]->w = 320; SDL_modelist[4]->h = 240;
+	SDL_modelist[5]->w = 320; SDL_modelist[5]->h = 200;
+	SDL_modelist[6] = NULL;
+
+	/* Initialize the library */
+
+	AA_mutex = SDL_CreateMutex();
+
+	aa_parseoptions (NULL, NULL, NULL, NULL);
+
+	AA_context = aa_autoinit(&aa_defparams);
+	if ( ! AA_context ) {
+		SDL_SetError("Unable to initialize AAlib");
+		return(-1);
+	}
+
+	/* Enable mouse and keyboard support */
+
+	if ( ! aa_autoinitkbd (AA_context, AA_SENDRELEASE) ) {
+		SDL_SetError("Unable to initialize AAlib keyboard");
+		return(-1);
+	}
+	if ( ! aa_autoinitmouse (AA_context, AA_SENDRELEASE) ) {
+		fprintf(stderr,"Warning: Unable to initialize AAlib mouse");
+	}
+	AA_rparams = aa_getrenderparams();
+
+	local_this = this;
+
+	aa_resizehandler(AA_context, AA_ResizeHandler);
+
+	fprintf(stderr,"Using AAlib driver: %s (%s)\n", AA_context->driver->name, AA_context->driver->shortname);
+
+	AA_in_x11 = (strcmp(AA_context->driver->shortname,"X11") == 0);
+	/* Determine the screen depth (use default 8-bit depth) */
+	vformat->BitsPerPixel = 8;
+	vformat->BytesPerPixel = 1;
+
+	/* We're done! */
+	return(0);
+}
+
+SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+{
+     if(format->BitsPerPixel != 8)
+ 		return NULL;
+
+	 if ( flags & SDL_FULLSCREEN ) {
+		 return SDL_modelist;
+	 } else {
+		 return (SDL_Rect **) -1;
+	 }
+}
+
+/* From aavga.c
+   AAlib does not give us the choice of the actual resolution, thus we have to simulate additional
+   resolution by scaling down manually each frame
+*/
+static void fastscale (register char *b1, register char *b2, int x1, int x2, int y1, int y2)
+{
+	register int ex, spx = 0, ddx, ddx1;
+	int ddy1, ddy, spy = 0, ey;
+	int x;
+	char *bb1 = b1;
+	if (!x1 || !x2 || !y1 || !y2)
+		return;
+	ddx = x1 + x1;
+	ddx1 = x2 + x2;
+	if (ddx1 < ddx)
+		spx = ddx / ddx1, ddx %= ddx1;
+	ddy = y1 + y1;
+	ddy1 = y2 + y2;
+	if (ddy1 < ddy)
+		spy = (ddy / ddy1) * x1, ddy %= ddy1;
+	ey = -ddy1;
+	for (; y2; y2--) {
+		ex = -ddx1;
+		for (x = x2; x; x--) {
+			*b2 = *b1;
+			b2++;
+			b1 += spx;
+			ex += ddx;
+			if (ex > 0) {
+				b1++;
+				ex -= ddx1;
+			}
+		}
+		bb1 += spy;
+		ey += ddy;
+		if (ey > 0) {
+			bb1 += x1;
+			ey -= ddy1;
+		}
+		b1 = bb1;
+	}
+}
+
+/* Various screen update functions available */
+static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
+
+SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current,
+				int width, int height, int bpp, Uint32 flags)
+{
+	int mode;
+
+	if ( AA_buffer ) {
+		free( AA_buffer );
+	}
+
+	AA_buffer = malloc(width * height);
+	if ( ! AA_buffer ) {
+		SDL_SetError("Couldn't allocate buffer for requested mode");
+		return(NULL);
+	}
+
+/* 	printf("Setting mode %dx%d\n", width, height); */
+
+	memset(aa_image(AA_context), 0, aa_imgwidth(AA_context) * aa_imgheight(AA_context));
+	memset(AA_buffer, 0, width * height);
+
+	/* Allocate the new pixel format for the screen */
+	if ( ! SDL_ReallocFormat(current, 8, 0, 0, 0, 0) ) {
+		return(NULL);
+	}
+
+	/* Set up the new mode framebuffer */
+	current->flags = SDL_FULLSCREEN;
+	AA_w = current->w = width;
+	AA_h = current->h = height;
+	current->pitch = current->w;
+	current->pixels = AA_buffer;
+
+	AA_x_ratio = ((double)aa_imgwidth(AA_context)) / ((double)width);
+	AA_y_ratio = ((double)aa_imgheight(AA_context)) / ((double)height);
+
+	/* Set the blit function */
+	this->UpdateRects = AA_DirectUpdate;
+
+	/* We're done */
+	return(current);
+}
+
+static void AA_ResizeHandler(aa_context *context)
+{
+	aa_resize(context);
+	local_this->hidden->x_ratio = ((double)aa_imgwidth(context)) / ((double)local_this->screen->w);
+	local_this->hidden->y_ratio = ((double)aa_imgheight(context)) / ((double)local_this->screen->h);
+
+	fastscale (local_this->hidden->buffer, aa_image(context), local_this->hidden->w, aa_imgwidth (context), local_this->hidden->h, aa_imgheight (context));
+	aa_renderpalette(context, local_this->hidden->palette, local_this->hidden->rparams, 0, 0, aa_scrwidth(context), aa_scrheight(context));
+	aa_flush(context);
+}
+
+/* We don't actually allow hardware surfaces other than the main one */
+static int AA_AllocHWSurface(_THIS, SDL_Surface *surface)
+{
+	return(-1);
+}
+static void AA_FreeHWSurface(_THIS, SDL_Surface *surface)
+{
+	return;
+}
+
+/* We need to wait for vertical retrace on page flipped displays */
+static int AA_LockHWSurface(_THIS, SDL_Surface *surface)
+{
+	/* TODO ? */
+	return(0);
+}
+static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface)
+{
+	return;
+}
+
+/* FIXME: How is this done with AAlib? */
+static int AA_FlipHWSurface(_THIS, SDL_Surface *surface)
+{
+	SDL_mutexP(AA_mutex);
+	aa_flush(AA_context);
+	SDL_mutexV(AA_mutex);
+	return(0);
+}
+
+static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
+{
+	int i;
+	SDL_Rect *rect;
+
+	fastscale (AA_buffer, aa_image(AA_context), AA_w, aa_imgwidth (AA_context), AA_h, aa_imgheight (AA_context));
+#if 1
+	aa_renderpalette(AA_context, AA_palette, AA_rparams, 0, 0, aa_scrwidth(AA_context), aa_scrheight(AA_context));
+#else
+	/* Render only the rectangles in the list */
+	printf("Update rects : ");
+	for ( i=0; i < numrects; ++i ) {
+		rect = &rects[i];
+		printf("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h);
+		aa_renderpalette(AA_context, AA_palette, AA_rparams, rect->x * AA_x_ratio, rect->y * AA_y_ratio, rect->w * AA_x_ratio, rect->h * AA_y_ratio);
+	}
+	printf("\n");
+#endif
+	SDL_mutexP(AA_mutex);
+	aa_flush(AA_context);
+	SDL_mutexV(AA_mutex);
+	return;
+}
+
+int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+	int i;
+
+	for ( i=0; i < ncolors; i++ ) {
+	        aa_setpalette(AA_palette, firstcolor + i,
+			      colors[i].r>>2,
+			      colors[i].g>>2,
+			      colors[i].b>>2);
+	}
+	return(1);
+}
+
+/* Note:  If we are terminated, this could be called in the middle of
+   another SDL video routine -- notably UpdateRects.
+*/
+void AA_VideoQuit(_THIS)
+{
+	int i;
+
+	aa_uninitkbd(AA_context);
+	aa_uninitmouse(AA_context);
+
+	/* Free video mode lists */
+	for ( i=0; i<SDL_NUMMODES; ++i ) {
+		if ( SDL_modelist[i] != NULL ) {
+			free(SDL_modelist[i]);
+			SDL_modelist[i] = NULL;
+		}
+	}
+	
+	aa_close(AA_context);
+
+	SDL_DestroyMutex(AA_mutex);
+
+	this->screen->pixels = NULL;	
+}