Mercurial > sdl-ios-xcode
diff src/video/SDL_yuv.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 1a2723474f12 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/SDL_yuv.c Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,93 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* This is the implementation of the YUV video surface support */ + +#include <stdlib.h> +#include <string.h> + +#include "SDL_getenv.h" +#include "SDL_video.h" +#include "SDL_sysvideo.h" +#include "SDL_yuvfuncs.h" +#include "SDL_yuv_sw_c.h" + + +SDL_Overlay *SDL_CreateYUVOverlay(int w, int h, Uint32 format, + SDL_Surface *display) +{ + SDL_VideoDevice *video = current_video; + SDL_VideoDevice *this = current_video; + const char *yuv_hwaccel; + SDL_Overlay *overlay; + + overlay = NULL; + + /* Display directly on video surface, if possible */ +#if 0 + if ( (display == SDL_PublicSurface) && + ((SDL_VideoSurface->format->BytesPerPixel == 2) || + (SDL_VideoSurface->format->BytesPerPixel == 4)) ) { + display = SDL_VideoSurface; + } +#endif + yuv_hwaccel = getenv("SDL_VIDEO_YUV_HWACCEL"); + if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) && + (!yuv_hwaccel || (atoi(yuv_hwaccel) > 0)) ) { + overlay = video->CreateYUVOverlay(this, w, h, format, display); + } + /* If hardware YUV overlay failed ... */ + if ( overlay == NULL ) { + overlay = SDL_CreateYUV_SW(this, w, h, format, display); + } + return overlay; +} + +int SDL_LockYUVOverlay(SDL_Overlay *overlay) +{ + return overlay->hwfuncs->Lock(current_video, overlay); +} + +void SDL_UnlockYUVOverlay(SDL_Overlay *overlay) +{ + overlay->hwfuncs->Unlock(current_video, overlay); +} + +int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect) +{ + return overlay->hwfuncs->Display(current_video, overlay, dstrect); +} + +void SDL_FreeYUVOverlay(SDL_Overlay *overlay) +{ + if ( overlay ) { + if ( overlay->hwfuncs ) { + overlay->hwfuncs->FreeHW(current_video, overlay); + } + free(overlay); + } +}