Mercurial > sdl-ios-xcode
diff src/video/SDL_surface.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 14af14ff7c19 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/SDL_surface.c Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,820 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "SDL_error.h" +#include "SDL_video.h" +#include "SDL_sysvideo.h" +#include "SDL_cursor_c.h" +#include "SDL_blit.h" +#include "SDL_RLEaccel_c.h" +#include "SDL_pixels_c.h" +#include "SDL_memops.h" +#include "SDL_leaks.h" + +/* Public routines */ +/* + * Create an empty RGB surface of the appropriate depth + */ +SDL_Surface * SDL_CreateRGBSurface (Uint32 flags, + int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) +{ + SDL_VideoDevice *video = current_video; + SDL_VideoDevice *this = current_video; + SDL_Surface *screen; + SDL_Surface *surface; + + /* Check to see if we desire the surface in video memory */ + if ( video ) { + screen = SDL_PublicSurface; + } else { + screen = NULL; + } + if ( screen && ((screen->flags&SDL_HWSURFACE) == SDL_HWSURFACE) ) { + if ( (flags&(SDL_SRCCOLORKEY|SDL_SRCALPHA)) != 0 ) { + flags |= SDL_HWSURFACE; + } + if ( (flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { + if ( ! current_video->info.blit_hw_CC ) { + flags &= ~SDL_HWSURFACE; + } + } + if ( (flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { + if ( ! current_video->info.blit_hw_A ) { + flags &= ~SDL_HWSURFACE; + } + } + } else { + flags &= ~SDL_HWSURFACE; + } + + /* Allocate the surface */ + surface = (SDL_Surface *)malloc(sizeof(*surface)); + if ( surface == NULL ) { + SDL_OutOfMemory(); + return(NULL); + } + surface->flags = SDL_SWSURFACE; + if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { + depth = screen->format->BitsPerPixel; + Rmask = screen->format->Rmask; + Gmask = screen->format->Gmask; + Bmask = screen->format->Bmask; + Amask = screen->format->Amask; + } + surface->format = SDL_AllocFormat(depth, Rmask, Gmask, Bmask, Amask); + if ( surface->format == NULL ) { + free(surface); + return(NULL); + } + if ( Amask ) { + surface->flags |= SDL_SRCALPHA; + } + surface->w = width; + surface->h = height; + surface->pitch = SDL_CalculatePitch(surface); + surface->pixels = NULL; + surface->offset = 0; + surface->hwdata = NULL; + surface->locked = 0; + surface->map = NULL; + surface->format_version = 0; + SDL_SetClipRect(surface, NULL); + + /* Get the pixels */ + if ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) || + (video->AllocHWSurface(this, surface) < 0) ) { + if ( surface->w && surface->h ) { + surface->pixels = malloc(surface->h*surface->pitch); + if ( surface->pixels == NULL ) { + SDL_FreeSurface(surface); + SDL_OutOfMemory(); + return(NULL); + } + /* This is important for bitmaps */ + memset(surface->pixels, 0, surface->h*surface->pitch); + } + } + + /* Allocate an empty mapping */ + surface->map = SDL_AllocBlitMap(); + if ( surface->map == NULL ) { + SDL_FreeSurface(surface); + return(NULL); + } + + /* The surface is ready to go */ + surface->refcount = 1; +#ifdef CHECK_LEAKS + ++surfaces_allocated; +#endif + return(surface); +} +/* + * Create an RGB surface from an existing memory buffer + */ +SDL_Surface * SDL_CreateRGBSurfaceFrom (void *pixels, + int width, int height, int depth, int pitch, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) +{ + SDL_Surface *surface; + + surface = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, depth, + Rmask, Gmask, Bmask, Amask); + if ( surface != NULL ) { + surface->flags |= SDL_PREALLOC; + surface->pixels = pixels; + surface->w = width; + surface->h = height; + surface->pitch = pitch; + SDL_SetClipRect(surface, NULL); + } + return(surface); +} +/* + * Set the color key in a blittable surface + */ +int SDL_SetColorKey (SDL_Surface *surface, Uint32 flag, Uint32 key) +{ + /* Sanity check the flag as it gets passed in */ + if ( flag & SDL_SRCCOLORKEY ) { + if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) { + flag = (SDL_SRCCOLORKEY | SDL_RLEACCELOK); + } else { + flag = SDL_SRCCOLORKEY; + } + } else { + flag = 0; + } + + /* Optimize away operations that don't change anything */ + if ( (flag == (surface->flags & (SDL_SRCCOLORKEY|SDL_RLEACCELOK))) && + (key == surface->format->colorkey) ) { + return(0); + } + + /* UnRLE surfaces before we change the colorkey */ + if ( surface->flags & SDL_RLEACCEL ) { + SDL_UnRLESurface(surface, 1); + } + + if ( flag ) { + SDL_VideoDevice *video = current_video; + SDL_VideoDevice *this = current_video; + + + surface->flags |= SDL_SRCCOLORKEY; + surface->format->colorkey = key; + if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) { + if ( (video->SetHWColorKey == NULL) || + (video->SetHWColorKey(this, surface, key) < 0) ) { + surface->flags &= ~SDL_HWACCEL; + } + } + if ( flag & SDL_RLEACCELOK ) { + surface->flags |= SDL_RLEACCELOK; + } else { + surface->flags &= ~SDL_RLEACCELOK; + } + } else { + surface->flags &= ~(SDL_SRCCOLORKEY|SDL_RLEACCELOK); + surface->format->colorkey = 0; + } + SDL_InvalidateMap(surface->map); + return(0); +} +int SDL_SetAlpha (SDL_Surface *surface, Uint32 flag, Uint8 value) +{ + Uint32 oldflags = surface->flags; + Uint32 oldalpha = surface->format->alpha; + + /* Sanity check the flag as it gets passed in */ + if ( flag & SDL_SRCALPHA ) { + if ( flag & (SDL_RLEACCEL|SDL_RLEACCELOK) ) { + flag = (SDL_SRCALPHA | SDL_RLEACCELOK); + } else { + flag = SDL_SRCALPHA; + } + } else { + flag = 0; + } + + /* Optimize away operations that don't change anything */ + if ( (flag == (surface->flags & (SDL_SRCALPHA|SDL_RLEACCELOK))) && + (!flag || value == oldalpha) ) { + return(0); + } + + if(!(flag & SDL_RLEACCELOK) && (surface->flags & SDL_RLEACCEL)) + SDL_UnRLESurface(surface, 1); + + if ( flag ) { + SDL_VideoDevice *video = current_video; + SDL_VideoDevice *this = current_video; + + surface->flags |= SDL_SRCALPHA; + surface->format->alpha = value; + if ( (surface->flags & SDL_HWACCEL) == SDL_HWACCEL ) { + if ( (video->SetHWAlpha == NULL) || + (video->SetHWAlpha(this, surface, value) < 0) ) { + surface->flags &= ~SDL_HWACCEL; + } + } + if ( flag & SDL_RLEACCELOK ) { + surface->flags |= SDL_RLEACCELOK; + } else { + surface->flags &= ~SDL_RLEACCELOK; + } + } else { + surface->flags &= ~SDL_SRCALPHA; + surface->format->alpha = SDL_ALPHA_OPAQUE; + } + /* + * The representation for software surfaces is independent of + * per-surface alpha, so no need to invalidate the blit mapping + * if just the alpha value was changed. (If either is 255, we still + * need to invalidate.) + */ + if((surface->flags & SDL_HWACCEL) == SDL_HWACCEL + || oldflags != surface->flags + || (((oldalpha + 1) ^ (value + 1)) & 0x100)) + SDL_InvalidateMap(surface->map); + return(0); +} + +/* + * A function to calculate the intersection of two rectangles: + * return true if the rectangles intersect, false otherwise + */ +static __inline__ +SDL_bool SDL_IntersectRect(SDL_Rect *A, SDL_Rect *B, SDL_Rect *intersection) +{ + int Amin, Amax, Bmin, Bmax; + + /* Horizontal intersection */ + Amin = A->x; + Amax = Amin + A->w; + Bmin = B->x; + Bmax = Bmin + B->w; + if(Bmin > Amin) + Amin = Bmin; + intersection->x = Amin; + if(Bmax < Amax) + Amax = Bmax; + intersection->w = Amax - Amin > 0 ? Amax - Amin : 0; + + /* Vertical intersection */ + Amin = A->y; + Amax = Amin + A->h; + Bmin = B->y; + Bmax = Bmin + B->h; + if(Bmin > Amin) + Amin = Bmin; + intersection->y = Amin; + if(Bmax < Amax) + Amax = Bmax; + intersection->h = Amax - Amin > 0 ? Amax - Amin : 0; + + return (intersection->w && intersection->h); +} +/* + * Set the clipping rectangle for a blittable surface + */ +SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect) +{ + SDL_Rect full_rect; + + /* Don't do anything if there's no surface to act on */ + if ( ! surface ) { + return SDL_FALSE; + } + + /* Set up the full surface rectangle */ + full_rect.x = 0; + full_rect.y = 0; + full_rect.w = surface->w; + full_rect.h = surface->h; + + /* Set the clipping rectangle */ + if ( ! rect ) { + surface->clip_rect = full_rect; + return 1; + } + return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect); +} +void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect) +{ + if ( surface && rect ) { + *rect = surface->clip_rect; + } +} +/* + * Set up a blit between two surfaces -- split into three parts: + * The upper part, SDL_UpperBlit(), performs clipping and rectangle + * verification. The lower part is a pointer to a low level + * accelerated blitting function. + * + * These parts are separated out and each used internally by this + * library in the optimimum places. They are exported so that if + * you know exactly what you are doing, you can optimize your code + * by calling the one(s) you need. + */ +int SDL_LowerBlit (SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect) +{ + SDL_blit do_blit; + + /* Check to make sure the blit mapping is valid */ + if ( (src->map->dst != dst) || + (src->map->dst->format_version != src->map->format_version) ) { + if ( SDL_MapSurface(src, dst) < 0 ) { + return(-1); + } + } + + /* Figure out which blitter to use */ + if ( (src->flags & SDL_HWACCEL) == SDL_HWACCEL ) { + do_blit = src->map->hw_blit; + } else { + do_blit = src->map->sw_blit; + } + return(do_blit(src, srcrect, dst, dstrect)); +} + + +int SDL_UpperBlit (SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect) +{ + SDL_Rect fulldst; + int srcx, srcy, w, h; + + /* Make sure the surfaces aren't locked */ + if ( ! src || ! dst ) { + SDL_SetError("SDL_UpperBlit: passed a NULL surface"); + return(-1); + } + if ( src->locked || dst->locked ) { + SDL_SetError("Surfaces must not be locked during blit"); + return(-1); + } + + /* If the destination rectangle is NULL, use the entire dest surface */ + if ( dstrect == NULL ) { + fulldst.x = fulldst.y = 0; + dstrect = &fulldst; + } + + /* clip the source rectangle to the source surface */ + if(srcrect) { + int maxw, maxh; + + srcx = srcrect->x; + w = srcrect->w; + if(srcx < 0) { + w += srcx; + dstrect->x -= srcx; + srcx = 0; + } + maxw = src->w - srcx; + if(maxw < w) + w = maxw; + + srcy = srcrect->y; + h = srcrect->h; + if(srcy < 0) { + h += srcy; + dstrect->y -= srcy; + srcy = 0; + } + maxh = src->h - srcy; + if(maxh < h) + h = maxh; + + } else { + srcx = srcy = 0; + w = src->w; + h = src->h; + } + + /* clip the destination rectangle against the clip rectangle */ + { + SDL_Rect *clip = &dst->clip_rect; + int dx, dy; + + dx = clip->x - dstrect->x; + if(dx > 0) { + w -= dx; + dstrect->x += dx; + srcx += dx; + } + dx = dstrect->x + w - clip->x - clip->w; + if(dx > 0) + w -= dx; + + dy = clip->y - dstrect->y; + if(dy > 0) { + h -= dy; + dstrect->y += dy; + srcy += dy; + } + dy = dstrect->y + h - clip->y - clip->h; + if(dy > 0) + h -= dy; + } + + if(w > 0 && h > 0) { + SDL_Rect sr; + sr.x = srcx; + sr.y = srcy; + sr.w = dstrect->w = w; + sr.h = dstrect->h = h; + return SDL_LowerBlit(src, &sr, dst, dstrect); + } + dstrect->w = dstrect->h = 0; + return 0; +} + +/* + * This function performs a fast fill of the given rectangle with 'color' + */ +int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) +{ + SDL_VideoDevice *video = current_video; + SDL_VideoDevice *this = current_video; + int x, y; + Uint8 *row; + + /* If 'dstrect' == NULL, then fill the whole surface */ + if ( dstrect ) { + /* Perform clipping */ + if ( !SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect) ) { + return(0); + } + } else { + dstrect = &dst->clip_rect; + } + + /* Check for hardware acceleration */ + if ( ((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) && + video->info.blit_fill ) { + return(video->FillHWRect(this, dst, dstrect, color)); + } + + /* Perform software fill */ + if ( SDL_LockSurface(dst) != 0 ) { + return(-1); + } + row = (Uint8 *)dst->pixels+dstrect->y*dst->pitch+ + dstrect->x*dst->format->BytesPerPixel; + if ( dst->format->palette || (color == 0) ) { + x = dstrect->w*dst->format->BytesPerPixel; + if ( !color && !((long)row&3) && !(x&3) && !(dst->pitch&3) ) { + int n = x >> 2; + for ( y=dstrect->h; y; --y ) { + SDL_memset4(row, 0, n); + row += dst->pitch; + } + } else { +#ifdef __powerpc__ + /* + * memset() on PPC (both glibc and codewarrior) uses + * the dcbz (Data Cache Block Zero) instruction, which + * causes an alignment exception if the destination is + * uncachable, so only use it on software surfaces + */ + if((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { + if(dstrect->w >= 8) { + /* + * 64-bit stores are probably most + * efficient to uncached video memory + */ + double fill; + memset(&fill, color, (sizeof fill)); + for(y = dstrect->h; y; y--) { + Uint8 *d = row; + unsigned n = x; + unsigned nn; + Uint8 c = color; + double f = fill; + while((unsigned long)d + & (sizeof(double) - 1)) { + *d++ = c; + n--; + } + nn = n / (sizeof(double) * 4); + while(nn) { + ((double *)d)[0] = f; + ((double *)d)[1] = f; + ((double *)d)[2] = f; + ((double *)d)[3] = f; + d += 4*sizeof(double); + nn--; + } + n &= ~(sizeof(double) * 4 - 1); + nn = n / sizeof(double); + while(nn) { + *(double *)d = f; + d += sizeof(double); + nn--; + } + n &= ~(sizeof(double) - 1); + while(n) { + *d++ = c; + n--; + } + row += dst->pitch; + } + } else { + /* narrow boxes */ + for(y = dstrect->h; y; y--) { + Uint8 *d = row; + Uint8 c = color; + int n = x; + while(n) { + *d++ = c; + n--; + } + row += dst->pitch; + } + } + } else +#endif /* __powerpc__ */ + { + for(y = dstrect->h; y; y--) { + memset(row, color, x); + row += dst->pitch; + } + } + } + } else { + switch (dst->format->BytesPerPixel) { + case 2: + for ( y=dstrect->h; y; --y ) { + Uint16 *pixels = (Uint16 *)row; + Uint16 c = color; + Uint32 cc = (Uint32)c << 16 | c; + int n = dstrect->w; + if((unsigned long)pixels & 3) { + *pixels++ = c; + n--; + } + if(n >> 1) + SDL_memset4(pixels, cc, n >> 1); + if(n & 1) + pixels[n - 1] = c; + row += dst->pitch; + } + break; + + case 3: + if(SDL_BYTEORDER == SDL_BIG_ENDIAN) + color <<= 8; + for ( y=dstrect->h; y; --y ) { + Uint8 *pixels = row; + for ( x=dstrect->w; x; --x ) { + memcpy(pixels, &color, 3); + pixels += 3; + } + row += dst->pitch; + } + break; + + case 4: + for(y = dstrect->h; y; --y) { + SDL_memset4(row, color, dstrect->w); + row += dst->pitch; + } + break; + } + } + SDL_UnlockSurface(dst); + + /* We're done! */ + return(0); +} + +/* + * Lock a surface to directly access the pixels + * -- Do not call this from any blit function, as SDL_DrawCursor() may recurse + * Instead, use: + * if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) + * video->LockHWSurface(video, surface); + */ +int SDL_LockSurface (SDL_Surface *surface) +{ + if ( ! surface->locked ) { + /* Perform the lock */ + if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) { + SDL_VideoDevice *video = current_video; + SDL_VideoDevice *this = current_video; + if ( video->LockHWSurface(this, surface) < 0 ) { + return(-1); + } + } + if ( surface->flags & SDL_RLEACCEL ) { + SDL_UnRLESurface(surface, 1); + surface->flags |= SDL_RLEACCEL; /* save accel'd state */ + } + /* This needs to be done here in case pixels changes value */ + surface->pixels = (Uint8 *)surface->pixels + surface->offset; + } + + /* Increment the surface lock count, for recursive locks */ + ++surface->locked; + + /* Ready to go.. */ + return(0); +} +/* + * Unlock a previously locked surface + * -- Do not call this from any blit function, as SDL_DrawCursor() may recurse + * Instead, use: + * if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) + * video->UnlockHWSurface(video, surface); + */ +void SDL_UnlockSurface (SDL_Surface *surface) +{ + /* Only perform an unlock if we are locked */ + if ( ! surface->locked || (--surface->locked > 0) ) { + return; + } + + /* Perform the unlock */ + surface->pixels = (Uint8 *)surface->pixels - surface->offset; + + /* Unlock hardware or accelerated surfaces */ + if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) { + SDL_VideoDevice *video = current_video; + SDL_VideoDevice *this = current_video; + video->UnlockHWSurface(this, surface); + } else { + /* Update RLE encoded surface with new data */ + if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { + surface->flags &= ~SDL_RLEACCEL; /* stop lying */ + SDL_RLESurface(surface); + } + } +} + +/* + * Convert a surface into the specified pixel format. + */ +SDL_Surface * SDL_ConvertSurface (SDL_Surface *surface, + SDL_PixelFormat *format, Uint32 flags) +{ + SDL_Surface *convert; + Uint32 colorkey = 0; + Uint8 alpha = 0; + Uint32 surface_flags; + SDL_Rect bounds; + + /* Check for empty destination palette! (results in empty image) */ + if ( format->palette != NULL ) { + int i; + for ( i=0; i<format->palette->ncolors; ++i ) { + if ( (format->palette->colors[i].r != 0) || + (format->palette->colors[i].g != 0) || + (format->palette->colors[i].b != 0) ) + break; + } + if ( i == format->palette->ncolors ) { + SDL_SetError("Empty destination palette"); + return(NULL); + } + } + + /* Create a new surface with the desired format */ + convert = SDL_CreateRGBSurface(flags, + surface->w, surface->h, format->BitsPerPixel, + format->Rmask, format->Gmask, format->Bmask, format->Amask); + if ( convert == NULL ) { + return(NULL); + } + + /* Copy the palette if any */ + if ( format->palette && convert->format->palette ) { + memcpy(convert->format->palette->colors, + format->palette->colors, + format->palette->ncolors*sizeof(SDL_Color)); + convert->format->palette->ncolors = format->palette->ncolors; + } + + /* Save the original surface color key and alpha */ + surface_flags = surface->flags; + if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { + /* Convert colourkeyed surfaces to RGBA if requested */ + if((flags & SDL_SRCCOLORKEY) != SDL_SRCCOLORKEY + && format->Amask) { + surface_flags &= ~SDL_SRCCOLORKEY; + } else { + colorkey = surface->format->colorkey; + SDL_SetColorKey(surface, 0, 0); + } + } + if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { + alpha = surface->format->alpha; + SDL_SetAlpha(surface, 0, 0); + } + + /* Copy over the image data */ + bounds.x = 0; + bounds.y = 0; + bounds.w = surface->w; + bounds.h = surface->h; + SDL_LowerBlit(surface, &bounds, convert, &bounds); + + /* Clean up the original surface, and update converted surface */ + if ( convert != NULL ) { + SDL_SetClipRect(convert, &surface->clip_rect); + } + if ( (surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { + Uint32 cflags = surface_flags&(SDL_SRCCOLORKEY|SDL_RLEACCELOK); + if ( convert != NULL ) { + Uint8 keyR, keyG, keyB; + + SDL_GetRGB(colorkey,surface->format,&keyR,&keyG,&keyB); + SDL_SetColorKey(convert, cflags|(flags&SDL_RLEACCELOK), + SDL_MapRGB(convert->format, keyR, keyG, keyB)); + } + SDL_SetColorKey(surface, cflags, colorkey); + } + if ( (surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { + Uint32 aflags = surface_flags&(SDL_SRCALPHA|SDL_RLEACCELOK); + if ( convert != NULL ) { + SDL_SetAlpha(convert, aflags|(flags&SDL_RLEACCELOK), + alpha); + } + SDL_SetAlpha(surface, aflags, alpha); + } + + /* We're ready to go! */ + return(convert); +} + +/* + * Free a surface created by the above function. + */ +void SDL_FreeSurface (SDL_Surface *surface) +{ + /* Free anything that's not NULL, and not the screen surface */ + if ((surface == NULL) || + (current_video && + ((surface == SDL_ShadowSurface)||(surface == SDL_VideoSurface)))) { + return; + } + if ( --surface->refcount > 0 ) { + return; + } + if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { + SDL_UnRLESurface(surface, 0); + } + if ( surface->format ) { + SDL_FreeFormat(surface->format); + surface->format = NULL; + } + if ( surface->map != NULL ) { + SDL_FreeBlitMap(surface->map); + surface->map = NULL; + } + if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { + SDL_VideoDevice *video = current_video; + SDL_VideoDevice *this = current_video; + video->FreeHWSurface(this, surface); + } + if ( surface->pixels && + ((surface->flags & SDL_PREALLOC) != SDL_PREALLOC) ) { + free(surface->pixels); + } + free(surface); +#ifdef CHECK_LEAKS + --surfaces_allocated; +#endif +}